This feature would lock certain charts (for example, the highest difficulty chart in the beatmap) until the player has passed a reasonable rating in the previous (which should be simpler) chart. For example, the player could unlock the Expert chart (or equivalent or better) after getting an A in the Insane (or equivalent) chart.
This should not be enabled by default, so it is up to the mapper to decide.
Reasons to implement:
1. Step-by-step progression system to keep the players engaged
2. Prevents tryhards to play exceedingly difficult chart compared to their skill level (just like a 6 digits should not try 7 stars maps when they obviously can't)
3. Makes sure the ranking system works as intended because some maps are deemed "special" and is supposed to serve the core players only. If everyone just use NF that refutes the point of making special charts.
4. Prevents cheaters to abolish the ranks by locking them out preemptively as well
5. Show that your map has put in a lot of effort and is not some pp farming shit because this implicitly tells you that you need to invest time on it
Similar art: Chunithm/Phigros (to some extent, maimai as well)
In Chunithm you can unlock the Master chart after getting S rating or above in Expert chart. Of course you would still have the option to "unlock" (or in other word, unrestraint) it using "master unlock ticket" in the start of the game, but it only last for that game.
After that you still need to pass the Expert chart to truly unlock the Master chart in normal play.
Similar art: Wacca
Wacca works the same with Chunithm, except the unlock ticket is free for player to choose which map to unlock, has one time use (with an upper limit of 5) and the unlock is permanent.
Similar art: Arcaea
Most Future maps are unlockable via fragments, or if the player progressed well ahead in the story mode.
Unfortunately osu is a f2p game so there is no point in implementing ticket unlocks.
This should not be enabled by default, so it is up to the mapper to decide.
Reasons to implement:
1. Step-by-step progression system to keep the players engaged
2. Prevents tryhards to play exceedingly difficult chart compared to their skill level (just like a 6 digits should not try 7 stars maps when they obviously can't)
3. Makes sure the ranking system works as intended because some maps are deemed "special" and is supposed to serve the core players only. If everyone just use NF that refutes the point of making special charts.
4. Prevents cheaters to abolish the ranks by locking them out preemptively as well
Similar art: Chunithm/Phigros (to some extent, maimai as well)
In Chunithm you can unlock the Master chart after getting S rating or above in Expert chart. Of course you would still have the option to "unlock" (or in other word, unrestraint) it using "master unlock ticket" in the start of the game, but it only last for that game.
After that you still need to pass the Expert chart to truly unlock the Master chart in normal play.
Similar art: Wacca
Wacca works the same with Chunithm, except the unlock ticket is free for player to choose which map to unlock, has one time use (with an upper limit of 5) and the unlock is permanent.
Similar art: Arcaea
Most Future maps are unlockable via fragments, or if the player progressed well ahead in the story mode.
Unfortunately osu is a f2p game so there is no point in implementing ticket unlocks.