When you talk about readability you are talking about skill, that slider which those considers unreadable is readable to me.D33d wrote:
Isn't the point to, you know, create a tight wiggle which is actually readable? That sort of thing's cool, but making a slider which thickens ever so slightly can often be incredibly ambiguous.
This whole thread is just idiotic, pretty much all popular/good maps DO manipulate slider speed with anchors/curves in one way or another, a lot of them don't really have any considerable impact on the way you play them so you don't care/notice it. Any "V" shaped slider (using an anchor) is actually having it's speed manipulated, there is kind of a slow down when you reach the bottom/top part of it and then it accelerates again, yet nobody is talking about those. Wanna guess why's that? It's because you don't have trouble understanding them and feel that they play fine, on the other hand harder to read sliders feel bad because you can not read them/understand them/get them right on the first play without relying on memory.
This whole thread is about an issue that's completely skill related.
Adding a "Free" category where you can get maps ranked without much trouble (aka no stupid rules/guidelines being a problem) + no need of proper diff spread would be awesome.