Fixed that.
sorry problem again
sorry problem again
真對不起 , 我拖太久惹...... ;__;IamKwaN wrote:
我這兩天來看
[General][I]
- 用這個沒delay的音效代替soft-hitclap.wav跟soft-slidertick3.wav: http://puu.sh/ePg0Z.wav 檔案失靈了 ;__;
- 所有難度都去掉Widescreen Support ok~
[H]
- 00:02:057 - finish Fixed~
- 00:06:738 - whistle? 沒音效襯托好空 Fixed~
- 00:39:078 (1,3) - 可以互相包住 Fixed~
- 00:55:036 (7) - 1/3 snapped 建議改成這樣: http://puu.sh/ePgLL.jpg Fixed~
- 01:29:291 - 其實5%更好 背景好靜 Fixed~
[N]
- 00:02:057 - finish Fixed~
- 00:05:036 (2,3) - 跟人聲會比較舒服 背景太弱了 不如這樣: http://puu.sh/eP9HZ.jpg Fixed~
- 00:06:738 - 跟I一樣吧 Fixed~
- 00:13:972 (1) - 其實這NC蠻無謂 Fixed~
- 00:31:419 (1) - 這跳太難了 跟00:32:270 (3) - 的flow也不舒服 嘗試另外一個排列
- 00:38:227 (1,2,3,4) - 跟人聲吧 前後都是人聲 怎麼這裡特別是樂器 這兩邊有點難改看看能不能就這樣保持吧
- 00:39:929 (5) - 來個NC Fixed~
- 00:55:036 (4) - 同I 你可以選擇放折返滑條 或者skip了這些音 Hard的話我就不修這邊了 , 一個note帶過好了
- 01:29:291 - 其實5%更好 背景好靜Fixed~
[E]
- 00:02:057 - finish Fixed~
- 00:06:738 (4) - 跟I一樣吧 Fixed~
- 01:29:291 - 其實5%更好 背景好靜 Fixed~
- 00:02:057 - finish比clap更合適 或者兩個都加 Add finish~
- 00:40:355 (1) - recovery time不夠 EZ一般來說要4拍 強烈建議把這spinner刪了然後map掉 多map了一段
- 01:29:291 - 其實5%更好 背景好靜 Fixed~
OK Fixed ~~!IamKwaN wrote:
http://puu.sh/fB4Yh.wav
用這個!明天來看!先睡覺233
All fixed updated ~IamKwaN wrote:
哎呀
- Source: GOLDEN TIME
其實可以直接放日文進source tag也不用放golden time了 因為歌名有 這樣就能避免再錯Source 好 , 那就這樣改- I: 00:54:398 (6,7) - 這裡是白線開始的1/3呀 http://puu.sh/fCCNl.jpg 更準確的應該是這樣: http://puu.sh/fCD2p.jpg Ok , fixed
- H: 00:55:036 (4) - 這在紅線是錯snap欸 ^ 對喔...
Thanks a lot for check ~!! >w<Xinely wrote:
ok random bubbled check
Easy
- 00:00:781 - unnecessary greenline since it's same as redline one
- 00:06:312 (3) - somehow the music on this slider's tail is quite strong, im kinda hard to hear the clap hitsound here, maybe add more hitsound to help make hitsound hear easier? example add whistle or finish, they work nicely for me
- 00:20:780 (3) - hmm imo curve on this slider looks different with previous that i feel kinda messy, i think we can improve the design here, maybe just tweak this slider smoother example https://osu.ppy.sh/ss/2719367
- 00:28:866 (2) - maybe forgot whistle on head? you usually add whistle for 3rd whitetick
- 00:33:121 (2,3) - maybe you do for intentional but imo add whistle for both heads will give nice hitsound here
- 00:38:227 (1) - maybe add whistle too on head? the vocal is kinda high but it's fine w/o whistle either, just i feel better to add whistle. just my taste :3~
- 00:41:632 (1) - cyrstal sound is quite strong on 00:42:057 - so add finish on tail to emphasize it?
- 00:43:334 (3,4) - imo the rhythm still can improved here since you skip cymbal sound at 00:43:972 - , better to map it since it sounds so strong for me, try change this rhythm become like http://puu.sh/fFyIr.jpg ?
- 01:00:355 - with 10% i cant hear the hitsound actually, maybe just for me but better to increase become 30%-40% imo we keep here
- 01:02:483 (2) - nazi, make the slider's shape has similar with next slider? it will improve the design and flow imo http://puu.sh/fFBmt.jpg
- 01:04:610 (5) - it has cymbal sound at slider's tail so add finish on tail?
- 01:18:227 (4) - same as above
Other all fixed
Normal
- 00:11:632 (2,4) - maybe just for me, i usually hitsound vocal too so try add whistle for their's heads? imo sound nicely here but it's just hitsound style so feel free to reject if you dont hitsound vocal
- 00:20:993 (6) - try add whistle to emphasize crystal sound here?
- 00:40:355 (1) - spinner fits better if you end it in 00:42:057 - to emphasize the cymbal imo
- 00:43:334 (2,3) - remove finish on (2)'s tail and add in (3)'s head. the cymbal sounds at 00:43:972 - , you can add clap for 00:43:759 - when you fix it ummm.. I try to add whistle here.
- 00:48:440 (1) - inconsistency spacing (0,94x) here. use 1,0x for consistent ~
- 00:52:695 (2) - add whistle for consistency with 00:49:291 (2) - :C
- 01:00:355 - same as Easy, (do for all diffs too if you apply) I keep here
- 01:19:078 (1) - add finish on head for consistency with 01:05:461 (1) -
- 01:26:525 (2) - same reason as first mod, maybe add whistle to emphasize the vocal
All fixed ~
Hard
- 00:05:355 (4) - yeah so nazi but inconsistency spacing here (1,26x) X_X
- 00:12:270 (2) - better to ctrl+G imo, i can understand the jump but i feel the flow from tail to next circle is kinda .. yeah
- 00:30:993 (4) - hmm the design looks kinda ugly coz (4) doesnt make blanket with next slider, i'd say move this to 288,172 for blanket. move 00:32:057 (2) - to 288,172 as well and fix 00:32:270 (3,4) - the spacing for them ><
- 00:43:972 (2) - add finish on head coz the cymbal sound ~
- 01:05:461 (1) - finish because the cymbal ><
All Fixed ~
Insane
- 00:03:972 (3) - hmm just my taste i feel flow from (2) to (3) still can be more natural, literally i prefer to ctrl+G but just my taste ~
- 00:23:866 (7,8) - ctrl+G for better flow from 00:23:653 (6) - to 00:23:866 (7) -
- 00:26:312 (7) - forgot add NC for consistency?
- 00:34:610 (4) - personally im expecting a jump for 00:34:823 (1) - to emphasize the cymbal, i'd say move this (4) circle to 412,48 to make a jump which can emphasize the cymbal I try another way to fixed lool
- 00:45:674 (3) - so nazi that you can make triangle shape better here. move to 360,72 for it >_<
- 01:20:249 (5,7,8) - why the spacing suddenly changed become 1,3x here? they look untidy here imo so better use 1,0x for consistency too
poke me back
Yay , thanks again ~! xDXinely wrote:
just 3
> Easy
00:43:334 (3,4) - imo the rhythm still can improved here since you skip cymbal sound at 00:43:972 - , better to map it since it sounds so strong for me, try change this rhythm become like http://puu.sh/fFyIr.jpg ? <-- you wrote it all fixed but the pattern is same as i modded before. maybe you forgot to fix?OH , this part I have notice Tsumetaku to decide , I guess he will check this soon ~
Ok , fixed and send me ~
> Insane
00:23:866 (7,8) - same as i modded before, you wrote fixed but still same with version i modded before, maybe you forgot to fix?
OHH , miss here , sorry ; ;
For all diffs : 01:00:355 - yep i gather opinion for this, and we cant hear hitsound with 10% and we agree it should be at least 20% so i'll suggest to increase to 20% (just add 10% more from your current), hopefully you can understand this since inaudible hitsound sometimes could make disqualification :--;
ok I got this ~
fixed for all diff now