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Nattap's mod on the deal [Deal 1 : Closed]

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nattap_old
Hello Welcome to my queue
I'm beginner here and feel free to post here (Standard only)

Deal 1 : View Booster

Rule
1. 1 map per user (You can come in again if you were mod)
2. No limit of map Genre/Language/Style/Length/Diff BUT They may affect my quality
3. I will start mod the n-th map when the view of this clip reached n*5000 views

http://www.youtube.com/watch?v=as6PztG0evg <---- Do not worry we have English caption -
Now I think you know my purpose of this queue.

You can post for this deal even before it reached the number of views I said so I will mod you first when it reached
4. If your map isn't in the Pending or WIP when I start modding your map I'll skip it so keep your map in touch
5. This queue isn't forever when my event ends this queue ends and all leftover request will likely be ignored
6. Be patient since I'm not modding as fast as expert
7. If your map is too good that I can't mod it I'll give you a star (If I'm out of Kd I'll tell you about it)
8. The 3rd rule of this queue may be changed so keep up
9. You can edit your post but what I saw when It's your turn will be what I mod

What event I'm in
This is like view competition where the clip is about social activitie which last around a month
There are 12 groups and the 1-2-3 will receive reward and punishment for 10-11-12

Effect to this queue : At the end if my group get
1st rank : all of the remaining request will be accepts
2nd rank : 50% of the remaining request will be accepts (First come first serve and round up)
3rd rank : I'll mod 1 more map

How to ask for mod
Your map link
Which order you come (1st 2nd 3rd ...)

Status
Next mod at 6137 / 10000
Last Mod : https://osu.ppy.sh/s/119676
Current Ranking : 2nd
The 1st rank : 38347
The 3rd rank : 2921

I don't know who in the world is buying view so this queue is closed to keep me alive XP
You can imply that rule 8 make me change rule 3 to infinity anyway
(All remaining request will be accepted)


Deal 2 : A little help (Ended)

Other deal coming soon (as I need :3)
AnreFM
Hi~

Taking Deal 2 owo

my opinion
sooo, the one you should keep is the Hard-remap. Why? because rhythm wise and patterns and all, the remap-hard is so much better than the original one. For instances, you have removed the annoying spin in the intro of the original one in the remap-hard, and the jumps are making more sense in the remap than the original-hard. Summary; keep the remap-hard (:

yeah, if that help, here's my map: https://osu.ppy.sh/s/116540
just mod any difficulty that you can ouo

Thanks in advance :D
lupcha
Hey! ( ´ ▽ ` )ノ ... taking Deal 2. ~ o,o

blahblahblah
I would keep the Hard-remap as well, but insert maybe a few things from your original Diff. I'll just list some things I liked and disliked. ~

Hard-original
  1. 00:03:079 (1) - 00:05:512 (7) - I like the beginning here more, the circles play better than a repeating slider imo (and it sounds more interesting), but well, you'd have to arraneg them more nicely.
  2. 00:17:025 (7) - there are a few of these sliders in this map (with more than one repeat) and I think most of the time you could have solved this better, so this is something I disliked in the Diff.
  3. 00:31:944 (1) - 00:35:188 (6) - all these straight symmetrical slider look a bit boring. :|
  4. 00:41:998 (1) - 00:50:917 (6) - I think this is a nice part. owo The arrangement could be definitely better, but the faster movement fits this part imo.
  5. 01:44:269 (4) - 01:45:242 (7) - ^ same thing here.
  6. 01:46:863 (3) -01:47:836 (6) - ^
Hard-remap
  1. Looks WAY better than Hard-original. It has more nice patterns and doesn't look so cramped at some parts. The spinners in the beginning are also gone, that's good. It's just more organized, at least it looks like that to me.
  2. 02:52:215 (1) - 03:00:809 (1) - the ending is way better mapped, too.
  1. I think both Diffs have the problem that the chorus kinda has somem idk, pauses or like ... I'd like to hit a note but there's nothing there so this kinda breaks the flow.
  1. Result: Like I said, the Hard-remap is better imo, but it's not like the original Diff doesn't have any nice parts in it. My suggestion would be to take some of these patterns (for example 01:44:269 (4) - 01:45:242 (7)) and add them in your remap Diff so you have still your new patterns and a few of your old ones as well. Also, it would be a nice change to have some long slider formations and then some of these more faster sliders ... uhm and yeah, hope it's understandable what I'm trying to say lul.

idk, if this was helfup, but I sure hope so! And this would be my map: https://osu.ppy.sh/s/79445

Thank you!
MiniKotoba
deal 2~

My map : https://osu.ppy.sh/s/110767

I think the Hard-remap diff is better~ flows and patterns is much better than original one.

thanks!
Raiho
Hi,

Deal 1
http://osu.ppy.sh/s/92126
I guess I'm position 1 for deal 1? (Is that what you mean by position?)

Thanks :)
LexiaLovesU
hi
deal 1
https://osu.ppy.sh/s/119676
2 i guess
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