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8284 vs wa. - Adularescence [Osu|Taiko]

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Topic Starter
Cherry Blossom

Priti wrote:

Dayum gurl you like magenta.
Why people says that i'm a girl ? :(
IM A FARKIN BOY !!!!!
/me runs far away and hides


Urushi38 wrote:

Cool map
Awh thanks for your star ! o/
Avena

Cherry Blossom wrote:

Priti wrote:

Dayum gurl you like magenta.
Why people says that i'm a girl ? :(
IM A FARKIN BOY !!!!!
/me runs far away and hides
I call everyone gurl
everyone

Btw, I started working on an Overdose for this, I am already 75% through ^^
Topic Starter
Cherry Blossom

Priti wrote:

Btw, I started working on an Overdose for this, I am already 75% through ^^
awh really ? :)
I'm not accepting other guest diff (std or not) for this mapset, but i still accept as external download. Sorry if it is for this mapset :(
Avena

Cherry Blossom wrote:

Priti wrote:

Btw, I started working on an Overdose for this, I am already 75% through ^^
awh really ? :)
I'm not accepting other guest diff (std or not) for this mapset, but i still accept as external download. Sorry if it is for this mapset :(
I wanted it for this set, but I guess you could put it in the description (or wait for someone to remap)
Also, you might need a new Another anyways, since the current one is Extra level, which means the mapset doesn't scale well between Hyper and Another
Topic Starter
Cherry Blossom
ok, your diff is welcomed (as external download)
and, yeah i will tell this isue to Pururut.
Sey

Cherry Blossom wrote:

ok, your diff is welcomed (as external download)
and, yeah i will tell this isue to Pururut.
Suggesting you highly to implement this not as external download since this is another great example of experienced CTB mapping that really should be included in your mapset. Just tried it and it'll not cost many mods till it's rankable for sure (and I am experienced enough to say that as CTB mapper).

Anyway, it's up to you. That would be just another epic diff for CTB history.
Avena
http://puu.sh/5q10v.osu
not hitsounded or anything, but finished~
I honestly don't want this as an external download.
Sey
@Cherry Blossom: If you're not going to include it in your mapset would you mind if we take your mp3 and make a CTB mapset with it?
Avena

Sey wrote:

@Cherry Blossom: If you're not going to include it in your mapset would you mind if we take your mp3 and make a CTB mapset with it?
I don't think Cherry Blossom has any rights to stop you from using this MP3, considering he didn't cut it by his own or anything.
Topic Starter
Cherry Blossom
I decide to keep my decision. I do not accept your diff
You can use the mp3, all right reserved to TKSalt because he recorded this mp3 from....
Well i want to say good luck for your CTB mapset and i hope it will be ranked fastly.

Sorry for that. Thanks.
I don't want to rush for modding, i'm focusing on irl things and i'm a bit lazy...thats another reason why i don't accept your diff.
Avena

Cherry Blossom wrote:

I don't want to rush for modding, i'm focusing on irl things and i'm a bit lazy...thats another reason why i don't accept your diff.
I can handle the whole modding process for this diff
but if you really don't want to, we will just make our own mapset ^^
Topic Starter
Cherry Blossom

Priti wrote:

Cherry Blossom wrote:

I don't want to rush for modding, i'm focusing on irl things and i'm a bit lazy...thats another reason why i don't accept your diff.
I can handle the whole modding process for this diff
but if you really don't want to, we will just make our own mapset ^^

As i said, i also have my own reasons. Sorry.
Krah
Are you drunk sey ?


Sey wrote:

this is another great example of experienced CTB mapping.
Please don't compare someone who don't play ctb and who have mapped something like 2 or 3 overdose with real experienced mappers who makes maps for a long time (as ZHSteven or Drafura).


Sey wrote:

Just tried it and it'll not cost many mods till it's rankable for sure (and I am experienced enough to say that as CTB mapper).
Ctb maps don't need many mods to be rankable so this reason isn't really acceptable.


Sey wrote:

That would be just another epic diff for CTB history.
No, no and no.
This map isn't awesome. It's not a shitty map but not even a good map. It's boring and there isn't any originality.
80% of the maps seems to be just a converted std and the rest is always the same straight stream and series of hdash.
Avena

Krah wrote:

Are you drunk sey ?


Sey wrote:

this is another great example of experienced CTB mapping.
Please don't compare someone who don't play ctb and who have mapped something like 2 or 3 overdose with real experienced mappers who makes maps for a long time (as ZHSteven or Drafura).


Sey wrote:

Just tried it and it'll not cost many mods till it's rankable for sure (and I am experienced enough to say that as CTB mapper).
Ctb maps don't need many mods to be rankable so this reason isn't really acceptable.


Sey wrote:

That would be just another epic diff for CTB history.
No, no and no.
This map isn't awesome. It's not a shitty map but not even a good map. It's boring and there isn't any originality.
80% of the maps seems to be just a converted std and the rest is always the same straight stream and series of hdash.
You are a funny guy, I respect the fact that you don't like my diff as much, but you are still funny.
Jinyan

Sey wrote:

this is another great example of experienced CTB mapping
Such beauty
pro ctb diff
amazing
wow

or maybe you prefer

Priti's ctb diff in some word = jump stream stream stream jump jump stream WOW AWESOME stream jump jump stream

your choose,

I know i'm too rude, but before you say anything Sey, try to understand that CTB Diff need's to be Funny, not straight, stream & jump

and sorry for the mess ^^
TKS
whose mapset is this? not need the discussion.
Aurele
ty tksalt
Sey
Wut, welp yeah please no useless discussion, tastes are different. That's correct. Don't demotivate people like that, Krah.

We'll take the mp3 and make our own CTB mapset, Deif maybe participates as well but he first wants to hear the song :3 Thanks for allowing us! :3
Decipher

Priti wrote:

Hyper
  1. The hitsounding of the first section feels kinda wrong, try doing the same thing as the other diffs. I'm following the different sound with other diffs, that's why the hitsounds are like that
  2. Try involving atleast some triples or doubles+slider, could fit well, you shouldn't feel obligated to use repeating sliders just because it's a Hyper, Hyper players can do triples. I guess this one is already okay..
  3. 00:48:061 (1) - Remove NC done
  4. 00:48:377 (2) - NC ^
tks gg
Pururut

Priti wrote:

Another
  1. Generally speaking, this is WAY too hard for an Another, try toning down the difficulty of some things.
  2. 00:02:746 - You should undermap this section, undermapping works well in diffs like this.
  3. 00:02:746 (1,2) - Zarerion would sacrifice you for doing this, red tick sliders are bad here (this applies to pretty much all red tick sliders in this map, won't specify all of em) i think is fine :(
  4. 00:20:272 - I'd suggest you to make this stream go like this: Circle Circle Circle Circle Slider (repeats 4 times) Circle Circle Circle Circle Slider (repeats 4 times) redraw this stream :)
  5. 00:33:219 (2,3) - Ya kiddin? fix this stacking fixed
  6. 00:40:956 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - This might be a bit too hard for an Another, try lowering the spacing and involve some repeating sliders. add repeating slider
  7. 01:21:535 (9) - NC ok
  8. 01:22:167 (17) - NC ok
  9. 01:22:403 (1) - Remove NC ok
Thanks for your mod ! :)
Melt
Hi
Pururut's request :3

[General]
  1. try this combo colour?
    Combo1 : 255,175,96
    Combo2 : 149,253,149
    Combo3 : 41,73,252
    Combo4 : 0,255,255
    Combo5 : 220,86,254
[Standard]
  1. 01:10:167 (5,1) - i think this rhythm may sounds better
    SPOILER
    http://puu.sh/5rT9y.jpg
[Hyper]
  1. 00:19:640 (1,2) - since you use a jump at 00:18:693(5,6)so its better to change slider2 into 3 circles and use the larger distance,a jump here may fit the music 0.0
  2. 00:31:956 (5,6) - try this rhythm?
  3. 00:38:588 (3) - slider tail down a bit to make a better blanket?
  4. 00:59:114 (2) - try this?
  5. 01:41:588 (3) - maybe put the circle at x:64 y:241
[Another]
  1. 00:06:219 (5) - 反正这段都是对称,这sldier可以让它和00:05:588(1,2)角度一致,ctrl+h翻转过去看看
  2. 00:07:009 (7,9) - 没叠好
  3. 00:15:851 (4) - 试试这个形状呢
  4. 00:17:272 (2,3) - 建议两个一起往下移一点让3和之前的6凑一凑,顺便修一下ds
  5. 00:27:772 (4) - 似乎感觉这个note没啥必要
  6. 00:45:535 (1,3) - 没叠好
  7. 00:50:588 (1) - 最后一个锚点往下拉点?
  8. 01:10:640 (10) - 没放在5下面..
  9. 01:18:535 (1,2,3,4,5,6,7) - 其实我觉得这一段音乐比之前还强,所以不如换个排列方法让它难点
  10. 01:41:114 (1,2,3,4) - 其实这4个有点偷懒的感觉..不考虑换个摆法么
[Extra]
  1. 00:14:272 (1) - blanket :3
  2. 00:51:535 (3) - two grid right :3
  3. 01:04:167 (9) - nc here?
  4. 01:34:325 (7) - not perfect stack
thats all i can find
good luck ~☆
Pururut

Melt wrote:

[Another]
  1. 00:06:219 (5) - 反正这段都是对称,这sldier可以让它和00:05:588(1,2)角度一致,ctrl+h翻转过去看看 ok
  2. 00:07:009 (7,9) - 没叠好 ok
  3. 00:15:851 (4) - 试试这个形状呢 ok
  4. 00:17:272 (2,3) - 建议两个一起往下移一点让3和之前的6凑一凑,顺便修一下ds 改了一点调了一下 1 2 3的位置
  5. 00:27:772 (4) - 似乎感觉这个note没啥必要 yada 我要这个note
  6. 00:45:535 (1,3) - 没叠好 ok
  7. 00:50:588 (1) - 最后一个锚点往下拉点?ok
  8. 01:10:640 (10) - 没放在5下面.. 修了一下
  9. 01:18:535 (1,2,3,4,5,6,7) - 其实我觉得这一段音乐比之前还强,所以不如换个排列方法让它难点 ok
  10. 01:41:114 (1,2,3,4) - 其实这4个有点偷懒的感觉..不考虑换个摆法么 已经换成另外一种偷懒的摆法
thats all i can find
good luck ~☆
感谢妹儿的MOD :3

update http://puu.sh/5rXoS.zip :)
Topic Starter
Cherry Blossom
Hi ! :)

Melt wrote:

Hi
Pururut's request :3

[General]
  1. try this combo colour?
    Combo1 : 255,175,96
    Combo2 : 149,253,149
    Combo3 : 41,73,252
    Combo4 : 0,255,255
    Combo5 : 220,86,254
Priti gave me some subjections about combo colors, but i like yours, i take it. :3

[Standard]
  1. 01:10:167 (5,1) - i think this rhythm may sounds better
    SPOILER
    http://puu.sh/5rT9y.jpg
Done.


[Extra]
  1. 00:14:272 (1) - blanket :3 => fixed
  2. 00:51:535 (3) - two grid right :3 => no, i want to keep the same spacing between the 2 sliders.
  3. 01:04:167 (9) - nc here? => No, i want to keep the same measure with others.
  4. 01:34:325 (7) - not perfect stack => Fixed
thats all i can find
good luck ~☆

Thank you for you mod and star :3
Decipher

Melt wrote:

[Hyper]
  1. 00:19:640 (1,2) - since you use a jump at 00:18:693(5,6)so its better to change slider2 into 3 circles and use the larger distance,a jump here may fit the music 0.0 ok.. oh am I doing it right-
  2. 00:31:956 (5,6) - try this rhythm? I prefer the current one..
  3. 00:38:588 (3) - slider tail down a bit to make a better blanket? done
  4. 00:59:114 (2) - try this? 0.0 done
  5. 01:41:588 (3) - maybe put the circle at x:64 y:241 I decided to remake that part

    thx Melt :3
btw, pururut's diff still use old combo color, please change

SPOILER
osu file format v12

[General]
AudioFilename: Adularescence BMS.mp3
AudioLeadIn: 0
PreviewTime: 84693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12693,22798,33219,43640,53746,63219,73325,83430,85956,96061,101114,106167
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Adularescence
TitleUnicode:Adularescence
Artist:8284 vs wa.
ArtistUnicode:8284 vs wa.
Creator:Cherry Blossom
Version:Hyper
Source:BMS
Tags:bof2013 konzertsaal crossover cross over morion decipher tksalt xiaop_gj pururut
BeatmapID:309585
BeatmapSetID:119438

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1325,315.789473684211,4,1,0,50,1,0
2903,-100,4,2,0,50,0,0
10088,-100,4,2,0,35,0,0
10167,-100,4,2,0,50,0,0
12693,-100,4,2,0,70,0,0
12851,-100,4,2,0,35,0,0
13956,-100,4,2,0,50,0,0
17746,-100,4,1,0,50,0,0
22167,-100,4,2,1,70,0,0
22798,-100,4,2,2,70,0,0
37956,-100,4,1,0,70,0,0
41746,-100,4,1,0,50,0,0
43009,-133.333333333333,4,2,2,70,0,0
43088,-133.333333333333,4,2,2,50,0,0
45219,-133.333333333333,4,2,2,10,0,0
45535,-133.333333333333,4,2,2,50,0,0
48377,-133.333333333333,4,2,1,35,0,0
53114,-133.333333333333,4,2,2,70,0,0
53193,-133.333333333333,4,2,2,50,0,0
58482,-133.333333333333,4,2,1,35,0,0
63219,-100,4,2,0,70,0,0
72903,-100,4,2,0,50,0,0
73325,-100,4,2,0,70,0,0
78377,-100,4,1,0,70,0,0
79877,-100,4,2,0,70,0,0
79956,-100,4,1,0,70,0,0
80351,-100,4,2,0,70,0,0
80430,-100,4,1,0,70,0,0
82325,-100,4,2,0,35,0,0
82482,-100,4,1,0,70,0,0
83430,-100,4,1,0,50,0,0
84535,-100,4,1,0,10,0,0
84696,-100,4,1,0,70,0,0
85956,-100,4,1,0,70,0,1
89746,-100,4,1,0,70,0,0
89825,-100,4,2,0,50,0,0
90061,-100,4,2,0,35,0,0
90377,-100,4,1,1,70,0,0
91009,-100,4,1,0,70,0,1
96061,-133.333333333333,4,1,0,50,0,1
99851,-100,4,1,0,70,0,1
106167,-100,4,1,0,70,0,0


[Colours]
Combo1 : 255,175,96
Combo2 : 149,253,149
Combo3 : 41,73,252
Combo4 : 0,255,255
Combo5 : 220,86,254

[HitObjects]
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244,257,31403,1,0,1:0:0:0:
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120,344,40482,6,0,B|152:356|184:344|184:344|224:328|272:348,1,130,4|0,2:0|0:0,0:0:0:0:
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240,132,44588,2,0,P|200:124|180:112,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
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272,180,71430,2,0,P|316:196|404:172,1,130,0|4,0:0|0:0,0:0:0:0:
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240,256,75219,2,0,P|276:236|316:236,1,65,6|0,0:0|0:0,0:0:0:0:
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140,344,82956,1,4,2:0:0:0:
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260,276,89588,1,0,0:0:0:0:
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300,16,91325,1,10,0:0:0:0:
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156,192,101588,1,2,0:0:0:0:
144,336,101746,2,0,P|136:300|144:264,1,65
156,192,102061,2,0,P|132:148|100:136,1,65,10|2,0:0|0:0,0:0:0:0:
152,60,102377,6,0,L|240:48,1,65
224,128,102693,2,0,P|248:123|312:116,1,65,8|0,0:0|0:0,0:0:0:0:
408,96,103009,1,0,0:0:0:0:
360,168,103167,1,0,0:0:0:0:
288,118,103325,1,10,0:0:0:0:
336,48,103482,1,0,0:0:0:0:
408,96,103640,6,0,P|452:104|492:96,1,65,2|0,0:0|0:0,0:0:0:0:
496,76,103877,2,0,L|488:188,1,97.5,2|10,0:0|0:0,0:0:0:0:
476,264,104272,2,0,L|424:252,3,32.5
408,264,104588,2,0,L|368:280,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
348,292,104903,2,0,L|248:288,2,97.5,0|2|10,0:0|0:0|0:0,0:0:0:0:
256,192,105535,12,0,106167,0:0:0:0:
epocsodielaK
hi~ mod req from pururut orzzzzz

[Another]
00:36:693 (1,2,3,4,5,6) - 这几个显然是在1/3上. 怎么用1/8的线去踩了?
01:39:851 (1,2,3) - ^
00:37:956 (1,2,1,2,1,2,1,2) - 这个摆的其实不怎么好看。。内圈太紧了,建议考虑换个梗
00:41:351 (6,7) - 这两个DS不均匀
01:09:377 (2,3,4) - 这个变化太莫名,其他音乐相似的地方你都是三连,没有这种节奏的
01:15:219 (1,2,3,4,5,1) - 建议换成这样https://osu.ppy.sh/ss/1133957
01:38:588 (1,2,3) - 节奏不对,认真听的话应该是这样http://osu.ppy.sh/ss/1133963
01:36:061 (1,2,3,4,5) - 这里节奏其实也错了,你要说是跟鼓的话我觉得太勉强了
最后的转盘太长,01:48:693 - 这里结束就差不多了

[Easy]
Maybe diff name should be "Beginner" ?
00:59:114 (2) - i'm not sure if this overlap is ok in a Easy?
01:33:851 (2,1) - ^
01:08:272 (1) - move it down a little? it is partly covered by the scorebar

[Standard & Hyper]
It's fine imo :o

[Extra]
00:22:009 (7) - replace it by a 1/4 slider?
01:23:509 (1) - mute this spinner?

good luck rank it
Pururut

epocsodielaK wrote:

[Another]
00:36:693 (1,2,3,4,5,6) - 这几个显然是在1/3上. 怎么用1/8的线去踩了?怪我咯本来是踩1/3的 不知道怎么突然就脱线了
01:39:851 (1,2,3) - ^ ^
00:37:956 (1,2,1,2,1,2,1,2) - 这个摆的其实不怎么好看。。内圈太紧了,建议考虑换个梗 换了
00:41:351 (6,7) - 这两个DS不均匀
01:09:377 (2,3,4) - 这个变化太莫名,其他音乐相似的地方你都是三连,没有这种节奏的 ok
01:15:219 (1,2,3,4,5,1) - 建议换成这样https://osu.ppy.sh/ss/1133957 ok
01:38:588 (1,2,3) - 节奏不对,认真听的话应该是这样http://osu.ppy.sh/ss/1133963 ok
01:36:061 (1,2,3,4,5) - 这里节奏其实也错了,你要说是跟鼓的话我觉得太勉强了 应该没问题吧.....吧......
最后的转盘太长,01:48:693 - 这里结束就差不多了 ok
感谢猪尾巴:D

update http://puu.sh/5wCKC.zip
Topic Starter
Cherry Blossom
Hello ! :)

epocsodielaK wrote:

hi~ mod req from pururut orzzzzz


[Easy]
Maybe diff name should be "Beginner" ? => yea
00:59:114 (2) - i'm not sure if this overlap is ok in a Easy? => If someone else tell me the same thing i'll change.
01:33:851 (2,1) - ^ => same as ^
01:08:272 (1) - move it down a little? it is partly covered by the scorebar => i think that it is auto-adjusted but let me think...

[Standard & Hyper]
It's fine imo :o

[Extra]
00:22:009 (7) - replace it by a 1/4 slider? => done.
01:23:509 (1) - mute this spinner? => Done.

good luck rank it
Thanks for modding ! :)
Coro
Taiko mod~
All are suggestions unless in red.

[TK'S Muzukashii]
00:19:956 (34,35) - swap d and k?
00:29:430 (77,78) - swap d and k so that k falls on the white timing line

[TK'S Oni]
nothing~

very good map~
good luck for rank~
TKS

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[TK'S Muzukashii]
00:19:956 (34,35) - swap d and k? - current pattern is good fit to main melody i think.
00:29:430 (77,78) - swap d and k so that k falls on the white timing line - ^

[TK'S Oni]
nothing~

very good map~
good luck for rank~
sorry, i cant accept your suggestions ;_;
but thanks for mod!!

i changed some timings.
please update! Link
AlexaBM
hi~ M4M from your queue

  • [Beginner]
  1. 00:56:588 (2) - Maybe do smth like this?
  2. 00:59:430 (3) - ^
  3. 01:01:956 (1) - Remove NC
  4. 01:07:009 (2,1) - To near from the HP bar. Put them down a bit
  5. 01:35:114 (1) - Remove NC
  • [Standard]
    AR -1
  1. 00:04:956 (4,1) - They are too far from each other
  2. 01:34:640 (1,2,3) - ^
  • [Extra]
    AR -1
  1. 01:04:325 (1) - NC here or somewhere near
  • [Hyper]
    AR -1
  1. 00:32:903 (8,1) - Smth like this?
  2. 00:58:482 (1) - Remove NC
  3. 01:01:640 (1) - ^
  • [Another]
    HP Drain +1
    AR -1
GL~
Topic Starter
Cherry Blossom
Hello ! :)

AlexaBM wrote:

hi~ M4M from your queue

I won't change AR in every diff, i think that GD mapper wont change either. Sorry.

  • [Beginner]
  1. 00:56:588 (2) - Maybe do smth like this? why not, done.
  2. 00:59:430 (3) - ^ It breaks too much the flow imo, not changed.
  3. 01:01:956 (1) - Remove NC => Fixed.
  4. 01:07:009 (2,1) - To near from the HP bar. Put them down a bit => Fixed.
  5. 01:35:114 (1) - Remove NC => fixed
  • [Standard]
    AR -1
  1. 00:04:956 (4,1) - They are too far from each other
  2. 01:34:640 (1,2,3) - ^
    about these jumps if someone else tell me the same thing i'll change.
  • [Extra]
    AR -1
  1. 01:04:325 (1) - NC here or somewhere near => no i want to keep the same measure between parts.


GL~
Thanks for modding :)
AruOtta
For M4M ~

[Beginner]
00:40:482 (3) - Try that :
00:55:009 (2,1) - The slider's tick should be at the same value for y (so around 120)

[Standart]
00:04:956 (4) - It should be at the same place as the end of this slider
00:37:325 (2,1) - Maybe Blanket ?

[Hyper]
00:03:851 (4) - The red point must be at the center of the slider
00:52:167 (2,1) - Distance Snap
01:03:219 (1,2) - ^
01:03:851 (3,4) - Blanket isn't perfect because of the construction of the second slider I think
01:08:272 (1) - Place it at x:284 y:152
01:15:851 (1) - PLace the first white point at x:472 y:240

That's it, hope it'll be helpful =3
Topic Starter
Cherry Blossom
Hi :)

Kenterz9 wrote:

For M4M ~

[Beginner]
00:40:482 (3) - Try that :
why not, done.
00:55:009 (2,1) - The slider's tick should be at the same value for y (so around 120) you mean align the tick of (2) with (1) ? done.

[Standart]
00:04:956 (4) - It should be at the same place as the end of this slider => i tried to fix but it is impossible...
00:37:325 (2,1) - Maybe Blanket ?, no i switch polarity here and making blanket will make a bad overlap imo.

That's it, hope it'll be helpful =3

Thanks for modding :)
Decipher

AlexaBM wrote:

[Hyper]
  • AR -1 uh.. should I?
  1. 00:32:903 (8,1) - Smth like this? looks ugly for me
  2. 00:58:482 (1) - Remove NC done
  3. 01:01:640 (1) - ^ done

Kenterz9 wrote:

[Hyper]
00:03:851 (4) - The red point must be at the center of the slider
00:52:167 (2,1) - Distance Snap nothing is wrong with that..
01:03:219 (1,2) - ^ already looks cute this way, and readable as well
01:03:851 (3,4) - Blanket isn't perfect because of the construction of the second slider I think uh ok I'm trying to fix this gasdfsdhs
01:08:272 (1) - Place it at x:284 y:152 it was not intended to be blanketed; moved 01:07:640 (2) instead to make triangle of heads
01:15:851 (1) - PLace the first white point at x:472 y:240 done
thx Alexa & Kenterz :3
rezoons
[General]

Cherry Blossom wrote:

??? by Fear
Extra : 100%
/ Another By XiaoP_GJ : 100%
/ Hyper by Decipher : 100%
/ Standard : 100%
Easy : 100%
Oni + Muzukashii by TKSalt : 100%
Tellement de problèmes avec cette description:

1) Mettre des difficulté normal/hard hard/insane etc.... n'est pas une bonne idée. J'avais fait ça au début sur imminent chaos et au final j'ai eu des retour plutot confus donc je te conseille de ne pas le faire. De plus ça donne l'impression que tu essayes de cacher le fait que le mapset a un mauvais difficulty spread. Du coup, j'ai check et ton mapset a effectivement un mauvais difficulty spread XD Ta hard/insane est en fait une hard et ta diff insane/expert est une diff expert ce qui fait que ton mapset n'a pas vraiment de map insane... Soit tu fais une autre diff, soit tu trouves une autre GD soit tu pries pour tomber sur un BAT sympa. Mais franchement, vu l'énorme de trou de difficulté qu'il y a ça a peu de chance que ça passe. Mais dans tout les cas change le normal/hard en normal et hard/insane en hard car c'est ce qu'elles sont.

2) Le lien de XiaoP_GJ n'est pas bon. Ou alors c'est le nom que tu as mis qui n'est pas bon. J'en sais rien mais change!

3) Mettre un lien vers une map de Fear te fait automatiquement perdre toute crédibilité!

[Beginner]
Rythm
  1. 01:02:272 - Rajoute une note. Actuellement 01:00:693 (1,2,3) suit l'instrument qui ressemble à un piano et il a une note ici donc tu dois en mettre une pour completer la logique. De plus, si tu mets la note à x=160 y=204 tu as la blanket et l'overlap parfait. (Et tu triches à peine sur le spacing)
  2. 01:03:219 (1,2,1) - Oui! Ces sliders sont jolis! Mais ça fait très mappeur lazy! Il y a énormément de rythme à mapper sur cette partie là et tu as juste mis 2 bigs sliders. Regarde ta standard. A cet endroit tu n'as pas mis des génats sldiers, au contraire tu as fais un mapping à difficulté progressive pour préparer la transition avec le kiai qui arrivait. Pourquoi pas ici aussi? Et "je suis lazy" n'est pas une excuse!
[Standard]
Rythm
  1. 01:04:956 (5,6) - Le rythme utilisé est pas bon. Durant toute cette partie de la map tu suis un certain instrument et suivant cette logique tu devrais donc avoir comme rythme ici:

    Un autre façon de te convaincre c'est de te montrer que cet instrument repete la même chose 3 fois juste après à 01:06:693 (2,3,4,5)- 01:09:219 (2,3,4,5)- et 01:11:746 (2,3,4,5) - et tu as utilisé le rythme que je t'ai montré cette fois-ci. Donc dans tout les cas tu es obligé de changer pour être consistant.
Placement/Aesthetic
  1. 00:04:956 (4,1) - NON! Ceci est unrankable! Cette diff est clairement une normal je m'en fiche de ce que dit ta description tout est mappé comme une normal donc les randoms jump de spacing x2.0 sont interdit! Et même si c'était une hard il faudrait quand même le changer car tu ne retrouve ce pattern quasiment nulle-part ailleur mise à part ici dans la parti calme ce qui n'est pas logique. S'il y a une seule chose que tu dois modifier dans tout mon mod c'est bien ça. CHANGE!!!!!!!!!
  2. 00:07:482 (4,1) - ^
  3. 01:34:640 (1,2,3) - ^ (même si celui-là est un petit peu plus justifié que les autre ça reste unrankable pour une normal. Dans une normal les jumps sont autorisé mais seulement les PETITS jumps. Et x2 n'est pas petit.....)
NC
  1. 00:33:851 (4,1) - Je propose de mettre un NC sur le 4 et de retirer celui sur le 1. Par ce que autant le combo 00:36:693 (1,2) est compréhensible autant 00:35:746 (1,2) ne me parait pas très logique.
[Hyper]
Rythm
  1. 01:45:535 (1) - Auto mod only gets 1000. If i recall correctly it need to be at least 2000 to be ranked. Besides it's so short it's very surprising especially after the touch ending of the song when the player will be quite exhausted. I think it would be better if you'd replace it by a 1/4-beat slider long with some reverses:
Placement/Aesthetic
  1. 00:17:430 (3) - CTRL+G? That would create two small jumps which would match 00:19:640 (1,2,3,4) when the music is the same and you have jump here too.
  2. 00:18:693 (5,6,7) - This felt odd while playing. We're still in the quiet part of the song and all your previous mapping is the same spacing so having suddenly a x2.5 then a x2.0 jump felt surprising, even more when there is nothing justifying such a huge jump in the song so try moving 00:18:851 (6,7) in order to soften the jump.
  3. 00:45:535 (1,2) - Why the overlap here?
  4. 01:00:693 (1) - Blanket isn't very good. Move the 4th slider point 2 grid right and it will be better.
  5. 01:10:798 (1,2,3,4) - I think you should soften these jumps a little bit. The previous jump you have are (01:05:114 (2,3) - 01:07:640 (2,3) etc...) are slider jumps which are way easier than jump on notes so this jump you have here is WAY harder than the jump you had before. It would be justify in the song that would be ok but it's the compelte opposite. For 01:07:640 (2,3) - 01:07:640 (2,3) etc.. you hear powerful note in the song that match the jump. But here 01:11:114 (2,4) are very quiet note. So, this jump really felt out of place for me. If you don't want to remove it that's fine but at least soften it a little.
  6. 01:43:325 (5,6) - CTRL+G? That would create another jump in this particular place i think it fits rather well ^^
NC
  1. 00:33:219 (1) - Remove NC? I don't think the map need such a short combo here.
[Another]
Rythm
  1. 01:46:246 (1) - All the other diffs finish at 01:46:167. Besides, after this point the music basicaly stops so the slider have no purpose. I think you can remove it!
  2. 00:26:588 (1,2,3,4) - Why these slow downs? They make no sense. The music doesn't slow down and the notes on this part are quite powerful. I really think you should'nt change the SV in this part. You can do the same thins at 00:31:956 (1,2,3,4,5) if you want. It's way more readable and makes much more sens in my opinion.
Placement/Aesthetic
  1. 00:32:430 (3,4,5,1) - (nazi) The sapcing between 5 and 1 is different from the one between 3, 4 and 5.
  2. 01:10:798 (1,2,3,1,2,3,1,2,3,1,2) - The sapcing between 01:10:798 (1) and 01:11:035 (2,3) is x0.8 when it is x0.5 for the others. There whould be the smae spacing by consistancy.
  3. 01:24:693 (1,2,3,4) - This pattern isn't really used that much nowadays. Why not making slider jumps which is what is usually do when you have a slider stream. Like this for example:
[Extra]
Placement/Aesthetic
  1. 00:01:325 (1,2,3,4) - Regarde la distance entre 3 et 4. C'est vraiment bizarre d'avoir ça après les jumps. Du coup echange de place 1 et 3 et ça passera beaucoup mieux.
  2. 00:45:535 (1,2,3,4,1) - Si tu fais l'effort de suivre le spacing pour 1-2-3-4 pourquoi ne pas le faire pour 00:46:798 (1) aussi? Surtout qu'il est juste à côté.
NC
  1. 00:26:588 (7) - Le NC devrait être ici et par sur 00:27:061 (1) car c'est ici que commencent les cuivres. (Comme pour 01:35:114 (1,2,3,4,5))
Evidemment j'ai plein d'autre chose à dire sur cette diff mais je te l'ai deja dit après le testplay par PM et tu ne veux pas changer donc pas la peine de le répéter ici.

Bon, mise à part l'expert j'aime beaucoup aimé le mapset et tu as mérité ton étoile. :)
Mais sinon il faut vraiment être sérieux un instant: ton mapset est complètement UNRANKABLE sans diff insane correcte. Au pire demande un testplay à un BAT et il te le confirmera. Si tu veux je peux te faire un GD mais j'aurais cru que t'aurais aimé mapper une insane.
(Evidemment je ne dit pas ça pour te pousser à me prendre en GD. Tu peux prendre qui tu veux mais t'en que tu n'en a pas ton mapset est VRIAMENT unrankable)

Voilà, ça faisait longtemps que j'avais pas mod alors j'espère que ça va aider ^^
Topic Starter
Cherry Blossom
Challu :) (meau) /me runs

rezoons wrote:

[General]

Cherry Blossom wrote:

??? by Fear
Extra : 100%
/ Another By XiaoP_GJ : 100%
/ Hyper by Decipher : 100%
/ Standard : 100%
Easy : 100%
Oni + Muzukashii by TKSalt : 100%
Tellement de problèmes avec cette description:

1) Mettre des difficulté normal/hard hard/insane etc.... n'est pas une bonne idée. J'avais fait ça au début sur imminent chaos et au final j'ai eu des retour plutot confus donc je te conseille de ne pas le faire. De plus ça donne l'impression que tu essayes de cacher le fait que le mapset a un mauvais difficulty spread. Du coup, j'ai check et ton mapset a effectivement un mauvais difficulty spread XD Ta hard/insane est en fait une hard et ta diff insane/expert est une diff expert ce qui fait que ton mapset n'a pas vraiment de map insane... Soit tu fais une autre diff, soit tu trouves une autre GD soit tu pries pour tomber sur un BAT sympa. Mais franchement, vu l'énorme de trou de difficulté qu'il y a ça a peu de chance que ça passe. Mais dans tout les cas change le normal/hard en normal et hard/insane en hard car c'est ce qu'elles sont. => Ouai en fait, j'avais promis un mod à Pururut pour sa diff pour la undermap, je le ferais plus tard.

2) Le lien de XiaoP_GJ n'est pas bon. Ou alors c'est le nom que tu as mis qui n'est pas bon. J'en sais rien mais change! Il a juste changé de name récemment lol

3) Mettre un lien vers une map de Fear te fait automatiquement perdre toute crédibilité! really ? D:

[Beginner]
Rythm
  1. 01:02:272 - Rajoute une note. Actuellement 01:00:693 (1,2,3) suit l'instrument qui ressemble à un piano et il a une note ici donc tu dois en mettre une pour completer la logique. De plus, si tu mets la note à x=160 y=204 tu as la blanket et l'overlap parfait. (Et tu triches à peine sur le spacing) => done, mais si on me dit de remove la note, je le ferais.
  2. 01:03:219 (1,2,1) - Oui! Ces sliders sont jolis! Mais ça fait très mappeur lazy! Il y a énormément de rythme à mapper sur cette partie là et tu as juste mis 2 bigs sliders. Regarde ta standard. A cet endroit tu n'as pas mis des génats sldiers, au contraire tu as fais un mapping à difficulté progressive pour préparer la transition avec le kiai qui arrivait. Pourquoi pas ici aussi? Et "je suis lazy" n'est pas une excuse! => Je suis d'accord, mais, le problème c'est qu'avec la musique je peux pas mapper sans respecter les polarities, en gros si je les respecte il y aura une grosse différence par rapport à ce qui a été mappé avant et après, de plus, les "finish" que tu entend ont un spacing pour les tick de : white, red, white, red, white, red etc. Donc je laisse come c'est :) en + ça fait joli comme tu dis :)
[Standard]
Rythm
  1. 01:04:956 (5,6) - Le rythme utilisé est pas bon. Durant toute cette partie de la map tu suis un certain instrument et suivant cette logique tu devrais donc avoir comme rythme ici:

    Un autre façon de te convaincre c'est de te montrer que cet instrument repete la même chose 3 fois juste après à 01:06:693 (2,3,4,5)- 01:09:219 (2,3,4,5)- et 01:11:746 (2,3,4,5) - et tu as utilisé le rythme que je t'ai montré cette fois-ci. Donc dans tout les cas tu es obligé de changer pour être consistant.
En effet, fixed.

Placement/Aesthetic
  1. 00:04:956 (4,1) - NON! Ceci est unrankable! Cette diff est clairement une normal je m'en fiche de ce que dit ta description tout est mappé comme une normal donc les randoms jump de spacing x2.0 sont interdit! Et même si c'était une hard il faudrait quand même le changer car tu ne retrouve ce pattern quasiment nulle-part ailleur mise à part ici dans la parti calme ce qui n'est pas logique. S'il y a une seule chose que tu dois modifier dans tout mon mod c'est bien ça. CHANGE!!!!!!!!!
  2. 00:07:482 (4,1) - ^
  3. 01:34:640 (1,2,3) - ^ (même si celui-là est un petit peu plus justifié que les autre ça reste unrankable pour une normal. Dans une normal les jumps sont autorisé mais seulement les PETITS jumps. Et x2 n'est pas petit.....)
Et merde... haha, fixed

NC
  1. 00:33:851 (4,1) - Je propose de mettre un NC sur le 4 et de retirer celui sur le 1. Par ce que autant le combo 00:36:693 (1,2) est compréhensible autant 00:35:746 (1,2) ne me parait pas très logique. => Fixed
[Extra]
Placement/Aesthetic
  1. 00:01:325 (1,2,3,4) - Regarde la distance entre 3 et 4. C'est vraiment bizarre d'avoir ça après les jumps. Du coup echange de place 1 et 3 et ça passera beaucoup mieux. => Done.
  2. 00:45:535 (1,2,3,4,1) - Si tu fais l'effort de suivre le spacing pour 1-2-3-4 pourquoi ne pas le faire pour 00:46:798 (1) aussi? Surtout qu'il est juste à côté. c'est pour rester cohérent dans le spacing et pas mettre un random... what ?! Cherry qui dit ça ?! lol nan regardes juste ça 00:44:114 (3,4) - same pattern, same spacing.
NC
  1. 00:26:588 (7) - Le NC devrait être ici et par sur 00:27:061 (1) car c'est ici que commencent les cuivres. (Comme pour 01:35:114 (1,2,3,4,5))
Evidemment j'ai plein d'autre chose à dire sur cette diff mais je te l'ai deja dit après le testplay par PM et tu ne veux pas changer donc pas la peine de le répéter ici. Done.

Bon, mise à part l'expert j'aime beaucoup aimé le mapset et tu as mérité ton étoile. :)
Mais sinon il faut vraiment être sérieux un instant: ton mapset est complètement UNRANKABLE sans diff insane correcte. Au pire demande un testplay à un BAT et il te le confirmera. Si tu veux je peux te faire un GD mais j'aurais cru que t'aurais aimé mapper une insane.
(Evidemment je ne dit pas ça pour te pousser à me prendre en GD. Tu peux prendre qui tu veux mais t'en que tu n'en a pas ton mapset est VRIAMENT unrankable) Comme j'ai dit au dessus :)

Voilà, ça faisait longtemps que j'avais pas mod alors j'espère que ça va aider ^^
Thanks for modding :D
Decipher

rezoons wrote:

[Hyper]
Rythm
  1. 01:45:535 (1) - Auto mod only gets 1000. If i recall correctly it need to be at least 2000 to be ranked. Besides it's so short it's very surprising especially after the touch ending of the song when the player will be quite exhausted. I think it would be better if you'd replace it by a 1/4-beat slider long with some reverses:
    sounds nice
Placement/Aesthetic
  1. 00:17:430 (3) - CTRL+G? That would create two small jumps which would match 00:19:640 (1,2,3,4) when the music is the same and you have jump here too. done
  2. 00:18:693 (5,6,7) - This felt odd while playing. We're still in the quiet part of the song and all your previous mapping is the same spacing so having suddenly a x2.5 then a x2.0 jump felt surprising, even more when there is nothing justifying such a huge jump in the song so try moving 00:18:851 (6,7) in order to soften the jump. moved and replaced slider with 2 circles
  3. 00:45:535 (1,2) - Why the overlap here? moved so (2) below (1) now
  4. 01:00:693 (1) - Blanket isn't very good. Move the 4th slider point 2 grid right and it will be better. done
  5. 01:10:798 (1,2,3,4) - I think you should soften these jumps a little bit. The previous jump you have are (01:05:114 (2,3) - 01:07:640 (2,3) etc...) are slider jumps which are way easier than jump on notes so this jump you have here is WAY harder than the jump you had before. It would be justify in the song that would be ok but it's the compelte opposite. For 01:07:640 (2,3) - 01:07:640 (2,3) etc.. you hear powerful note in the song that match the jump. But here 01:11:114 (2,4) are very quiet note. So, this jump really felt out of place for me. If you don't want to remove it that's fine but at least soften it a little. I'm trying to replace (2) and (3) with sliders is that okay
  6. 01:43:325 (5,6) - CTRL+G? That would create another jump in this particular place i think it fits rather well ^^ o: done
NC
  1. 00:33:219 (1) - Remove NC? I don't think the map need such a short combo here. ok
thx rezoons :3
Pururut

rezoons wrote:

[Another]
Rythm
  1. 01:46:246 (1) - All the other diffs finish at 01:46:167. Besides, after this point the music basicaly stops so the slider have no purpose. I think you can remove it! ok!
  2. 00:26:588 (1,2,3,4) - Why these slow downs? They make no sense. The music doesn't slow down and the notes on this part are quite powerful. I really think you should'nt change the SV in this part. You can do the same thins at 00:31:956 (1,2,3,4,5) if you want. It's way more readable and makes much more sens in my opinion.i think is fine....

Placement/Aesthetic
  1. 00:32:430 (3,4,5,1) - (nazi) The sapcing between 5 and 1 is different from the one between 3, 4 and 5. fixed
  2. 01:10:798 (1,2,3,1,2,3,1,2,3,1,2) - The sapcing between 01:10:798 (1) and 01:11:035 (2,3) is x0.8 when it is x0.5 for the others. There whould be the smae spacing by consistancy. fixed
  3. 01:24:693 (1,2,3,4) - This pattern isn't really used that much nowadays. Why not making slider jumps which is what is usually do when you have a slider stream. Like this for example: I think slider jump are more popular. but i accept your advice :)
thank for you mod :)
Topic Starter
Cherry Blossom
Now i have time to fix the diff spread between Hyper and Another. Because it may be unrankable.
It's highly suggested to apply what i said, to be consistent with diff spread.

Just one thing, do you want to rename into "Decipher's Hyper" and "Pururut's Another" ?

Hyper

  1. 00:26:588 (1) - Add 2 notes instead of this slider, more enjoyable imo.
  2. 00:27:772 - add a note here for density.
  3. 00:34:325 (5) - I suggest you a pattern like this
  4. 01:33:535 (1) - missing whistle ? (beginning)

[notice]
[heading]Another[heading]
  1. 00:01:798 (1,2,3,4,5,6,7,8,9,10,1) - use something that needs less circles, try something like this
  2. 00:46:798 (5) - missing clap (end)
  3. 01:13:325 - make it easier you can do this :
  4. 01:16:956 (7,8,9) - add a reversed 1/4 slider instead.
  5. 01:20:903 - same as ^ you can do this :
  6. 01:24:693 (1,2,3,4) - "too difficult" you might do this :
  7. 01:26:114 (2,3,4,5) - these notes are misplaced and dont follow anything for this diff it's better to use triplets, you can try this pattern
    SPOILER
    [spoilerbox]
  8. 01:26:903 (1,2,3,4,5,6,7,8,1) - This stream must finish here 01:27:219 and you can add a 1/2 slider here 01:27:377
  9. 01:31:325 (2,3,4,5) - double doublets are really difficult, you might do this :
    - move 01:31:403 (3) - at 01:31:482 and stack with 01:31:561 (4,5)
  10. 01:35:114 (6) - NC
  11. 01:37:403 (6,7) - remove 6 or change the pattern.
  12. 01:44:272 - about this stream it's better to do this at its beginning : [spoilerbox]
[notice]

That's all i have to say for now. Hope it will change a bit the diff spread...
No kd for me yea :(
Topic Starter
Cherry Blossom
lol bb code broken :(
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