This map has been deleted on the request of its creator. It is no longer available.
Normal~Thanks for mod and star
* 00:31:92 (4) - This sounds kind of weird. I've changed it
* 00:34:88 (8) - New combo Fixed
* Suggestion: Start the Kiai on 00:40:04 (3) instead? Also add a finish here? Fixed
* 00:42:50 (8) - Lengthen this to the nearest white tick. Fixed
* 00:43:73 (9) - New combo. Fixed
* 00:47:91 (1) - Add a finish Fixed
* 00:51:60 (10) - New combo. Fixed
* 00:52:58 (1) - Remove new combo. Fixed
* 00:55:29 (9) - Lengthen to nearest white tick. Fixed
* 00:57:50 (10) - New combo. Fixed
* 01:10:29 (8) - Move this forward to 01:10:53 instead. Shorten it afterwards so it sounds more on sync with the song. Add a note at 01:10:29 if you decide to do this. Fixed
* 01:21:84 (5) - New combo. Fixed
Hard~
* 00:20:86 (9) - Shorten to nearest white tick.Fixed
* 00:27:99 (11) - New combo. Fixed
* 00:40:04 (4) - Add finish Fixed
* 00:55:78 (5) - ^ Fixed
* 00:57:50 (9) - New combo. Fixed
* 01:05:61 (7,8,9) - Suggestion: Add finishes on all 3 notes. Fixed
* 01:10:53 (13) - The reverse arrow sounds weird. I've changed it
normal:
Combo mod:
00:31:92 (4) - new combo
00:34:88 (1) - if you did the previous mod, I sort of want to remove the new combo here, but I understand y Mafiamaster recommended it. Go with the way you believe is most consistent with your song
00:55:29 (9,1) - remove 1's new combo and add a new combo to 9 for consistency (swap new combo)
00:59:47 (6,1) - swap new combo Fixed
Timing section mod:
00:39:90 - add another timing section here that is has normal hitsounds and max volume because depending on when you hit the note kiai starts on, the type of hitsound that appears will be different. Also, I sort of doubt you want to change the position of your kiai
01:13:47 - for the same reason as the previous timing section post, move this timing section a quarter note backward Fixed
Hard:
Normal mod:
01:00:45 (5,1) - this jump felt unintuitive and random Fixed
Combo mod:
00:11:02 (4) - add a new combo to be consistent with the next combo Fixed
Timing section mod:
same as normal Fixed
This difficulty seemed a little too easy. Maybe you should add a few smaller jumps. I do not really know or put jumps
Timing sections directly on top of notes are considered mistakes because the timing of when you hit the note will decide the hitsound type and volume. If the inherited timing section is placed on a note and you hit the note early, you will get the hitsound of the previous timing section not the one that was placed on top of the note making the song play differently than the creator would have wanted it. To fix this problem, most ppl make sure the inherited timing section starts before the note so the correct type and volume of the hitsound is given.Inozuma wrote:
blissfulyoshi wrote:
timing section mod:
00:00:70 - since the timing section is directly on top of the note, move it back a quarter note
00:02:67 - ^
00:04:63 - ^
00:07:09 - since the timing section is directly on top of the note, move it back a eighth note
00:07:59 - ^
I think you get what I am trying to point out, so I won't comment anymore on this section, but please fix the timing section mistakes throughout the song. I won't change anything since placing timing sections on the note itself isn't a mistake on the first place.
Nice map. Star.
Hmm, fixed, and another overscreen note fixed as well.Breeze wrote:
[Insane]
- 01:02:687 (2) - ovescreen note is bad
That's an opinion to me.blissfulyoshi wrote:
Timing sections directly on top of notes are considered mistakes because the timing of when you hit the note will decide the hitsound type and volume. If the inherited timing section is placed on a note and you hit the note early, you will get the hitsound of the previous timing section not the one that was placed on top of the note making the song play differently than the creator would have wanted it. To fix this problem, most ppl make sure the inherited timing section starts before the note so the correct type and volume of the hitsound is given.
If you want the hitsounds to play differently depending on when you hit it, I guess you can keep it, but I advise against it.
Hi scar1410Thanks for mod and Star
Sorry for my late mod
No problem, you're not late
now mod start :
blue it's just my personal opinion, fix it or not both OK, it depends on you
red it's strongly recommened that you fix it
Overall
* 00:39:921 KIAI timing section - as a rule, kiai time should start on the hit you intend the fountain to be on, so maybe 00:39:060 or 00:39:552 is better
* Place a Preview Point. How to? Go to 00:39:429, click on "Timing" in the toolbar and choose "Set Current Position as
Preview". Do this on every difficulty. This makes the song start from the chorus when you select it on the song selection
screen
Kiai start at(3) in the [Normal] and (4) in [Hard], so I can't put the earlier start
[Normal]
* 00:06:601 (7) - why not use a slider with 2 repeats to match music?
* 00:12:995 (11) - new combo here, large number looked wierd
* 00:14:962 (12,13) - put them overlaping with the end of (11), how to? cancel "grid snap" and hold "Alt" to move it
* 00:18:896 (8) - new combo
* 00:26:027 (1,2,3) - the end of them are match nothing, seemed bad
* 01:02:175 (5) - move to 01:02:421
All fixed
[Hard]
* nothing much to say, one tip : some consecutive confused me, such as 00:47:913 (1,2,3,4,5), 00:57:503 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) and 01:07:831 (4,5,6), if you could , please fix them Fixed
Use a silenced slidertick and sliderslide sample, sounds better with silenced sliders imo. FixedThanks for mod and Star
Set a preview time for all difficulties. Fixed
[Normal]
00:38:07 (1,2,3,4) - Use normal finishes ~70-85% volume here instead of claps Fixed
Your normal is arranged in a way that it's mostly just going around in a rectangle, spice it up a little bit perhaps.Fixed
[Hard]
00:38:07 (1,1,1,1) - Use normal finishes as per Normal. Fixed
Same arrangement issue, it's pretty simple but a tad bit bland this way. Fixed
Download: Iori - Garasu no Hana (TV Size) (scar1410) [Inosane].osuMystearica wrote:
[Inosane]
Offset is different from the other two difficulties, intended? No, 228 sounds better, I think.
I'm pretty sure maps need at least 1 spinner to be ranked, so see if you can use one in here. Huh? I've never seen this written anywhere.
00:38:09 (1,2,3,4) - Same as Normal and Hard. Yes!
That's all~
Thanks for mod and StarBlue Dragon wrote:
Normal
00:18:89 (1,2,3,4,5,6) - so many whistleees Fixed
00:24:06 (2) - remove whistle? Yes
00:47:42 (x) - add circle with finish here? Yes
[if accept ^]00:47:91 (1) - remove finish from this Yes
01:23:32 (4) - whistle here Yes
[if accept ^]01:23:81 (5) - remove whistle at end Yes
[Normal]Thanks for mod and Star
A bit easy for a normal IMO
00:39:92 - The slow doesn't fit well. Seems to drag on a bit for such a hardcore chorus. Maybe change the slider velocity or the note spacing to make it feel like a faster bit
00:55:29 (1) - Slider feels weird. Fixed
00:59:47 (1) - ^ ^
01:10:53 (9) - The repeat on the slider lands on an off spot ^
01:19:38 (4) - Repeat slider might fit better here Yes!
01:20:86 - Normal finish? No.
[Hard]
Nothing that I saw unless you want me to be a nazi I have the intention to remake
[Normal]Merci pour le mod et l'étoile :>
00:45:94 (8) - Fait un slider, c'est mieux :Þ Oui!
00:53:81 (6) - ^ Oui!
01:02:42 (9) - New combo Hum.. non, mais j'ai mis un sliders sur le 8 en fin de compte, merci :>
[Hard]
00:31:92 (1,2,3,4) - Déplace vers le haut Il est pas beau mon stack ? :<
00:53:32 (1) - New combo :p Je préfère à 00:53:56 :>
01:02:05 (6) - New combo ? Hum... Oui
Thanks for mod and Stararken1015 wrote:
[Normal]
00:15:45(2) - Move 1 grid left Yes!
00:28:24(5) - [Suggestion] How about move 2 grid left? Yes!
00:30:70(9) - Move 1 grid down Yes!
[Hard]
00:53:32(8) - [Suggestion] How about move 1 grid down and right? Yes!
Merci pour le mod et la starEirene wrote:
Normal :
00:15:45 (2) - un carreau a droite (pour avoir 3 carreaux d'écart) C'est fait
00:15:94 (1,2) - essaye peut etre de d'avoir le même écart qu'au dessus (cad 3 carreaux),
si ça change trop de choses, n'y touche pas. Ça change pas grand chose à la suite :>
00:34:88 (1,2,3) - impression que c'est pas alligné (ou alors faut que je change mes yeux xD) C'était pas alligné :>
00:35:86 (4,5) - déplace ver le haut ? (aligné avec les précendent) Oui
la suite est assez fluide, rien de notable.
Hard :
00:35:86 (1,2,3,4) - beurk ! bouge le (4) ! fait in parallelogramme xD Après quelque temps, j'ai toujours pas compris le parallélogramme :<, du coup j'ai changé :>
00:06:10 (4) - idem ! ^
00:08:07 (1,2,3) - pas beau non plus ! revoit les écart pour avoir les même ! C'est changer
01:03:65 (1,2,3) - pas symétique, (déplace (1) vers la gauche, 1 carreau, ou 3,4,5 vers la droite, celons l'écart que tu veux) Fait aussi
01:08:07 (5) - erreur de spacing ! grosse faute là ! impardonable ! C'est le 6 qui était pas bon en fait :>
01:08:56 (7) - alignement bizarre ? Très bizarre même :>
c'est tout !
j'ai regardé les 2 autres diff, mais je ne vais quand même pas faire un mod de la map a sushi et de ino xD, j'aurai rien à dire dessus
star
Thanks for mod and StarKytoxid wrote:
[General]
Consider using custom combo colours. Fixed. Thanks Eirene
[Normal]
00:06:010 (6) - Line this up with the endpoint of 5? Yes
00:56:076 (4,5) - Line up? Yes
[Hard]
00:12:099 (8) - Although spacially correct, the timing of this note is hard to read. I'd detach it from 7. Fixed
00:47:091 (1) - Shorten this slider to match with lyrics? Yes
01:24:079 (1,2) - Move these a bit so that 2 ends up vertically above the endpoint of 4. Fixed
Ça me va parfaitement, merci :>Eirene wrote:
ok ok ! donc voilà les couleurs que je mettrais (en RGB) :
0,64,128;
255,140,140;
145,200,255;
215,150,200;
si ça te conviens pas dis moi dans quel sens il faut que je change ...
Thanks for mod and StarLizbeth wrote:
Inosane, Sushi's Hard & Normal
Found nothing
Hard
all good, just one tiny suggestion
01:05:024 (7) - remove and add a note 01:05:049 Yes!
star