yes you're the best <3
OnosakiHito wrote:
Sneaking in to help you with some basic stuff.
[General]
02:29:653~02:34:986 - Maybe have here the last kiai. Nah, the music gets a bit "calmer" (yeah not the right word for such a crazy song, but you get my point), and I really like it that way
Difficulty spread from Muzu to Oni and Oni to Inner is really high. You can solve this by adding one more difficulty. Right now this wouldn't be rankable: Oni has not a single 1/4, so the transition to Inner is not given. Player hops from a 1/2 Oni into a 1/4 Inner. Similar from Muzukashii to Oni. Player hop -more or less- from 1/1 to 1/2. You could solve this spread problem by adding one more difficulty.
My suggestion: Add some short 1/4 pattern in your current Oni, rename it to Inner and make a new Oni with 1/2 and 1/1 patterns which fits between Muzu and the current Oni. This new Oni can have a SV of 1.20.
Of course, current Inner would be renamed to Ura Oni. Yes very much. I will do so tomorrow or the day after tomorrow.
[ Kantan]SPOILERNotes
00:20:113 (20) - Try to avoid such notes. Kantan is a difficulty where we should avoid any vocal mapping or odd patterns. Of course, if it can't be avoided we can use such patterns. ok, removed
[ Futsuu]SPOILERGeneral
- Yep, in lower difficulties it is possible to use slower SVs since they use less notes, so the change isn't imidiatelly noticeable.
Still, you might wanna try to have SV 1.00. Kantan can have 0.80. Ok, changed to 1.0
[ Muzukashii]SPOILERGeneral
-In Muzukashii we normaly don't use any SV changes and I wouldn't recommend it here as well. If you should map the third Oni, all three Onis can have a SV change while the other three lower diffs stay without any change Yes, done
- Diff spread to Oni is pretty high.
Notes
01:38:319 (112) - Maybe delete this note to keep the pattern a bit short. yes
02:40:541 (354) - ^ ^
[ Oni]SPOILERGeneral
- Keep the SV 1.40 in the Oni. SV 1.00 on a BPM 270 song looks really unnatural and doesn't represent the BPM well. Also at 00:34:669 you are not able to notice the 1/3 fast enough which with SV 1.40 is easier because, the notes are not stuck together so the visual feeling is better. Okay
Diff spread to Inner is really high.
[ Inner Oni]SPOILERNotes
00:40:264 (320,321) - Delete note (320). In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play. Okay, changed a bit my own way
00:49:208 (397) - Consider making this to kat and 00:49:430 (399,400,401) - to kkd. The BPM is high and playing monotonically patterns is hard since you have to use the same fingers (especially as kkdd player). Having a more alternate way can -as much as contradictory it sound- make the game play easier since you are allowed to use more fingers. It also feels better in my opinion, but that's subjective. I changed the first note to kat, but kept ddk pattern because I feel like 00:49:430 (399,400,401,402,403,404) - fits way better to the music and game play. Yeah, I know what you mean, but I still think it's better that way...
01:13:153 (51) - Better move this note to 01:13:097. In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play. Hmm, to be honest this was one of the parts where I thought "hey, that's really cool". I noticed you bolded it out, I really consider it, but will keep it for now. I think it plays and sounds nice. Well, if you really insist to change it in your second mod I will do so ;w;
01:28:097 (193) - This should be moved to 01:28:153. yes, nice. didnt even think about this lol
As I mentioned in #taiko, I'm really happy you didn't overmapped this song. Even the lower difficulties are pretty well designed. Only big problem here is the spread. Your idea was pretty good: Using for every difficulty a significant beat snap divisor e.g. Inner = 1/4, Oni = 1/2, Muzu = 1/1, etc., but in high BPM maps this is a bit problematic. In general we always need the 5th or 6th difficultly which carries a certain mix from every difficulty, so it connects them together in a better way without having a big spread. For example:
Muzukashii 1/2
Oni 1/2 + some 1/4
Inner 1/4
^Yes, I will do another diff in the next few days
So yeah, that's all about the basics for now. Please find for your self some modders and call me / mention it later, if you think I could start with the real modding.
Good luck for now! Have some stars for your good work. Thank you so much! <3
wtf that israeli flagAlumetorz wrote:
how did you ninja flag counter omg
cdhsausageboy wrote:
pro map
Achja, von Muzukashii zur Oni finde ich den Unterschied ein bisschen zu groß... würde vorschlagen in der Muzukashii ein paar Noten hinzuzufügen, zum Beispiel 00:35:477 - hier, 01:04:875 - hier oder 01:43:986 - hier. Vielleicht auch noch ein paar Noten in der Oni löschen, aber nicht zu sehr übertreiben, sonst ist Oni --> Inner Oni zu problematisch. </german>Stefan wrote:
/dies
oh my god, your post just reminded me that i still haven't applied two of the above mods yet. i feel so fucking terrible. i really need to ungrave and rank this now...OnosakiHito wrote:
Certain events are seaking for some hard ranked maps. Your time to shine, Alumetorz?