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sHimaU - Slotcore is Dead [Taiko]

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Topic Starter
Alumetorz
yes you're the best <3
OnosakiHito
Sneaking in to help you with some basic stuff.

[General]

02:29:653~02:34:986 - Maybe have here the last kiai.

Difficulty spread from Muzu to Oni and Oni to Inner is really high. You can solve this by adding one more difficulty. Right now this wouldn't be rankable: Oni has not a single 1/4, so the transition to Inner is not given. Player hops from a 1/2 Oni into a 1/4 Inner. Similar from Muzukashii to Oni. Player hop -more or less- from 1/1 to 1/2. You could solve this spread problem by adding one more difficulty.
My suggestion: Add some short 1/4 pattern in your current Oni, rename it to Inner and make a new Oni with 1/2 and 1/1 patterns which fits between Muzu and the current Oni. This new Oni can have a SV of 1.20.
Of course, current Inner would be renamed to Ura Oni.

[ Kantan]
SPOILER
Notes

00:20:113 (20) - Try to avoid such notes. Kantan is a difficulty where we should avoid any vocal mapping or odd patterns. Of course, if it can't be avoided we can use such patterns.

[ Futsuu]
SPOILER
General

- Yep, in lower difficulties it is possible to use slower SVs since they use less notes, so the change isn't imidiatelly noticeable.
Still, you might wanna try to have SV 1.00. Kantan can have 0.80.

[ Muzukashii]
SPOILER
General

-In Muzukashii we normaly don't use any SV changes and I wouldn't recommend it here as well. If you should map the third Oni, all three Onis can have a SV change while the other three lower diffs stay without any change
- Diff spread to Oni is pretty high.

Notes

01:38:319 (112) - Maybe delete this note to keep the pattern a bit short.
02:40:541 (354) - ^

[ Oni]
SPOILER
General

- Keep the SV 1.40 in the Oni. SV 1.00 on a BPM 270 song looks really unnatural and doesn't represent the BPM well. Also at 00:34:669 you are not able to notice the 1/3 fast enough which with SV 1.40 is easier because, the notes are not stuck together so the visual feeling is better.

Diff spread to Inner is really high.

[ Inner Oni]
SPOILER
Notes

00:40:264 (320,321) - Delete note (320). In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play.
00:49:208 (397) - Consider making this to kat and 00:49:430 (399,400,401) - to kkd. The BPM is high and playing monotonically patterns is hard since you have to use the same fingers (especially as kkdd player). Having a more alternate way can -as much as contradictory it sound- make the game play easier since you are allowed to use more fingers. It also feels better in my opinion, but that's subjective.
01:13:153 (51) - Better move this note to 01:13:097. In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play.
01:28:097 (193) - This should be moved to 01:28:153.

As I mentioned in #taiko, I'm really happy you didn't overmapped this song. Even the lower difficulties are pretty well designed. Only big problem here is the spread. Your idea was pretty good: Using for every difficulty a significant beat snap divisor e.g. Inner = 1/4, Oni = 1/2, Muzu = 1/1, etc., but in high BPM maps this is a bit problematic. In general we always need the 5th or 6th difficultly which carries a certain mix from every difficulty, so it connects them together in a better way without having a big spread. For example:
Muzukashii 1/2
Oni 1/2 + some 1/4
Inner 1/4

So yeah, that's all about the basics for now. Please find for your self some modders and call me / mention it later, if you think I could start with the real modding.
Good luck for now! Have some stars for your good work.
Topic Starter
Alumetorz

OnosakiHito wrote:

Sneaking in to help you with some basic stuff.

[General]

02:29:653~02:34:986 - Maybe have here the last kiai. Nah, the music gets a bit "calmer" (yeah not the right word for such a crazy song, but you get my point), and I really like it that way :)

Difficulty spread from Muzu to Oni and Oni to Inner is really high. You can solve this by adding one more difficulty. Right now this wouldn't be rankable: Oni has not a single 1/4, so the transition to Inner is not given. Player hops from a 1/2 Oni into a 1/4 Inner. Similar from Muzukashii to Oni. Player hop -more or less- from 1/1 to 1/2. You could solve this spread problem by adding one more difficulty.
My suggestion: Add some short 1/4 pattern in your current Oni, rename it to Inner and make a new Oni with 1/2 and 1/1 patterns which fits between Muzu and the current Oni. This new Oni can have a SV of 1.20.
Of course, current Inner would be renamed to Ura Oni. Yes very much. I will do so tomorrow or the day after tomorrow.

[ Kantan]
SPOILER
Notes

00:20:113 (20) - Try to avoid such notes. Kantan is a difficulty where we should avoid any vocal mapping or odd patterns. Of course, if it can't be avoided we can use such patterns. ok, removed

[ Futsuu]
SPOILER
General

- Yep, in lower difficulties it is possible to use slower SVs since they use less notes, so the change isn't imidiatelly noticeable.
Still, you might wanna try to have SV 1.00. Kantan can have 0.80. Ok, changed to 1.0

[ Muzukashii]
SPOILER
General

-In Muzukashii we normaly don't use any SV changes and I wouldn't recommend it here as well. If you should map the third Oni, all three Onis can have a SV change while the other three lower diffs stay without any change Yes, done
- Diff spread to Oni is pretty high.

Notes

01:38:319 (112) - Maybe delete this note to keep the pattern a bit short. yes
02:40:541 (354) - ^ ^

[ Oni]
SPOILER
General

- Keep the SV 1.40 in the Oni. SV 1.00 on a BPM 270 song looks really unnatural and doesn't represent the BPM well. Also at 00:34:669 you are not able to notice the 1/3 fast enough which with SV 1.40 is easier because, the notes are not stuck together so the visual feeling is better. Okay

Diff spread to Inner is really high.

[ Inner Oni]
SPOILER
Notes

00:40:264 (320,321) - Delete note (320). In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play. Okay, changed a bit my own way
00:49:208 (397) - Consider making this to kat and 00:49:430 (399,400,401) - to kkd. The BPM is high and playing monotonically patterns is hard since you have to use the same fingers (especially as kkdd player). Having a more alternate way can -as much as contradictory it sound- make the game play easier since you are allowed to use more fingers. It also feels better in my opinion, but that's subjective. I changed the first note to kat, but kept ddk pattern because I feel like 00:49:430 (399,400,401,402,403,404) - fits way better to the music and game play. Yeah, I know what you mean, but I still think it's better that way...
01:13:153 (51) - Better move this note to 01:13:097. In general it is said: If it looks, plays and sounds good we can use such finishers. In this case it doesn't look so nice but is also problematical for game play. Hmm, to be honest this was one of the parts where I thought "hey, that's really cool". I noticed you bolded it out, I really consider it, but will keep it for now. I think it plays and sounds nice. Well, if you really insist to change it in your second mod I will do so ;w;
01:28:097 (193) - This should be moved to 01:28:153. yes, nice. didnt even think about this lol

As I mentioned in #taiko, I'm really happy you didn't overmapped this song. Even the lower difficulties are pretty well designed. Only big problem here is the spread. Your idea was pretty good: Using for every difficulty a significant beat snap divisor e.g. Inner = 1/4, Oni = 1/2, Muzu = 1/1, etc., but in high BPM maps this is a bit problematic. In general we always need the 5th or 6th difficultly which carries a certain mix from every difficulty, so it connects them together in a better way without having a big spread. For example:
Muzukashii 1/2
Oni 1/2 + some 1/4
Inner 1/4
^Yes, I will do another diff in the next few days

So yeah, that's all about the basics for now. Please find for your self some modders and call me / mention it later, if you think I could start with the real modding.
Good luck for now! Have some stars for your good work. Thank you so much! <3
Roxas
k now bubble
/me runs
Aqo

Alumetorz wrote:


how did you ninja flag counter omg
wtf that israeli flag
I wasn't here before

cool song what's a tiko
Topic Starter
Alumetorz
darn, i was sure it was you
God of Taiko
Easy and fast, really nice map.
Topic Starter
Alumetorz
Revived~
Asagi Mutsuki
pro map
P o M u T a
O:
Stefan
Maybe gonna mod this today.

cdhsausageboy wrote:

pro map
Stefan
Double Post ole~~

[Kantan]
00:13:780 (10) - Der K hört sich imo merkwürdig an. Da ist kein wirklich harter Beat rauszuhören imo, den als k zu ändern wäre besser.
00:41:653 (50) - Ich würde das bei d belassen da es sich eher mit 00:41:208 (49) anpassen würde als mit 00:42:097 (51).
00:43:875 (53,54,55,56,57) - Genau umgekehrt?; Das "Pfeifen" bei 00:44:764 (55,56) sollte mit k betont werden, auch der Sound bei 00:43:875 (53). 00:44:319 (54) und 00:45:653 (57) könnte man auch genau so gut als k da lassen, ist halt die Frage, ob es sich nicht zu spamy anhört.
00:51:875 (67,68) - Sofern du 00:44:764 (55,56) als k umgeändert hast, könntest du auch hier (68) als k ändern. Und (67) hat einen wesentlich dumpferen Ton, daher würde d besser stehen.
01:03:430 - 01:15:875 - Ich weiß nicht wie man dazu steht, aber man sollte iirc in Kantan Difficulties weniger Big Circles verwenden. Frag auf Nummer sicher nochmal nach.
01:18:208 (22,23) - imo zu komplex für einen Kantan Difficulty, auf 01:18:986 wäre es besser aufgehoben und man kann dem Rhythmus weitaus einfacher folgen.
01:25:319 (33,34) - ^
01:39:541 (56,57) - ^
02:34:764 (133) - Move den auf 02:34:541 und füge auf 02:34:986 einen d hinzu? Scheint mir anfängerfreundlicher zu sein.
02:38:097 (138) - Die Kombo hier ist ziemlich lang und würde erst in einer Futsuu wirklich dazu passen, vor Allem dann wenn dann noch sowas wie 02:39:430 (141,142) hinzufügst. Ich würde den Circle hier entfernen, würde kaum was am Rhythmus fehlen.

[Futsuu]
00:12:891 - k hier? Der Übergang zu 00:13:336 (18) scheint mir deutlich besser zu wirken.
00:31:113 (64,65,66,67,68,69) - Falls dir diese Idee gefällt, dann würde ich dir dies dringend vorschlagen: http://puu.sh/acvZU/b8de4f431b.jpg
00:37:602 (81) - Würde ich löschen um eine zu lange Kombo zu meiden.
00:39:208 (86) - imo passt der überhaupt nicht zum Rhythmus, zwar hast du es zum Lied gemappt, aber er hört sich einfach nicht gut dazu an zu spielen.
01:24:319 - k hier?
01:35:208 - ^
01:38:541 - ^
02:00:319 - 02:28:764 - Was ich schade finde ist, dass du nicht mehr aus diesem Part machst. Da könnten weitaus mehr einzelne 1/2 Circles platziert werden. Sowas könnte gemacht werden, damit dieser Part weitaus attraktiver zu spielen ist und das man mehr vom Lied miteinbezieht: http://puu.sh/acwxO/8fb6db1acc.jpg (Natürlich nur in einer anständigen Menge verwenden, das hier auf dem Screenshot ist nur eine Vorstellung davon.)
02:38:319 (200,201) - (200) entfernen und (201) zu einem k machen?
02:41:875 (210) - Nach 02:41:653 verschieben? Hört sich weitaus besser an.

[Muzukashii]
00:52:097 (206) - Der Circle passt zur Musik überhaupt nicht, man könnte entweder einen Stream setzen (um der Musik zu folgen) oder diesen Part leer lassen.

An und für sich ist die Map recht gut. Die Problematik die ich allerdings dahinter sehe ist der Übergang von Futsuu zu Muzukashii. Was man in dem Fall machen soll - entweder Futsuu schwerer oder Muzu einfacher - ist schwer zu sagen, ich würde zu Zweiteres tendieren und ein paar weniger "Doubles" verwenden, da diese in zu großer Anzahl in der Diff verwendet werden. Ein paar weniger von denen und die Map dürfte dann sowohl vom Spielerischen als auch vom Spread her passen.

[Oni]
00:34:558 (199) - Die Note hat imo einen seltsamen Übergang, der sich nicht so behaglich spielen lässt. Du könntest den auf 00:34:447 verschieben und als d machen. spielt sich imo wesentlich besser.
00:43:208 (249) - Änder den Circle in d und füge bei 00:43:319 einnen k hinzu. ;)
02:41:430 (629,630,631,632,633,634,635,636,637,638) - Eventuell so abändern? http://puu.sh/atgWM/340fda03e3.jpg

[Inner Oni]
00:31:224 (211) - Ich hab mir den Part in der Ura Oni angeschaut, allerdings finde ich solltest du den Circle hier löschen, damit sich das noch einmal ein wenig hervorhebt, was für ein Difficulty das ist. Zusätzlich würde es noch den Flow unterstützen.
00:48:875 (334,335,336) - zu k machen und einen 1/4 Stream daraus machen, von der Musik her passt es und geht gut über zum nächsten Teil.
00:51:708 (360,362) - eventuell hebst du dir das noch für die Ura Oni auf und lässt sie in der Diff aus.
01:31:430 (195) - k?

[Ura Oni]
/dies

Sorry, dass der Mod auf sich warten gelassen hat.. zu lange D:

oh and link this https://osu.ppy.sh/s/182225 /runs
Topic Starter
Alumetorz
updated! Hab alles applied, danke! :D
Dainesl
Hiya, mod req from Nwolf's queue! DOING MY MODS IN A NEW FORMAT FROM THIS ONE ON!!! modding Kantan to Muzu only, Nwolf can mod Oni to Ura.

Speaking of which, Inner means the same as Ura, I don't know why Ono perceives them as different, I'd probably rename Ura Oni to Hell Oni simply because dear god this one's kinda hard, also to differentiate ;w;

Black = Suggestion
Orange = Strong recommendation, normally much more in-depth but will sometimes be short and simple to follow (I say this because I sometimes say I recommend stuff, but this is really a proper recommendation)
Red = Unrankable issues

Before we begin: Increase OD+HP of the lower diffs slightly because 2/2 for a Kantan and 3/3 for a Futsuu is EXTREMELY lenient.

also Kiai 1 should be from 01:17:653 - to 01:46:097 - in all diffs, I told you this before, it's more emphasised, the current Kiai 1 is just a buildup.

Kantan
  1. 00:11:002 - Perhaps place a kat on here because you placed one on 00:10:447 (6) - ? Might look awkward if you think from the note before that to now, but if you look at 6 to 7 you notice they're an even length apart, so perhaps this would still work well with the music while still being kinda simple~
  2. 00:24:002 - And perhaps add a note here too considering it's the downbeat and there are very clearly heard instruments here?
  3. 00:29:669 (33) - This doesn't really sound prolonged enough to be a big don for me, so perhaps you could make this just a normal don instead?
  4. 00:35:313 - Also add a note here to fit the vocal sample here? seems emphasised enough for me and doesn't really make the map more difficult...2/1 on 184 BPM is still quite easy for a Kantan considering there's a 3/1 break just after the next downbeat.
  5. 01:29:208 (37) - Maybe place more emphasis on this note by having it be a big kat instead? You made 01:27:430 (34) - a big don (idk why, maybe the bird tweet sample) so I don't see what's wrong with having a big kat where I suggested.
  6. from 02:00:319 - I don't see why you don't have any finishers; there's plenty of emphasis at the beginning of each Kiai burst, this just makes it really white-washed and doesn't really sound as active as it should
  7. 02:33:208 - Perhaps also add a note here for following the same instrument sample as you did with 02:32:319 (126,127) -
Futsuu
  1. 00:11:224 (12) - Maybe move this one beat back so it follows one of the main electronic samples? if done, also make it a kat for pitch relevancy.
  2. 00:12:224 (14,15,16,17) - Not sure if this would be suitable seeing how it's a considerable difficulty spike from Kantan, kddk on 1/1 was nowhere near the level of Kantan, yes there's a 5-plet later but it's a 5-plet which is generally more simple (and this one is, it's dkdkd)
  3. 00:36:621 (78) - Maybe make this a don? it emphasises the single kat more imo and also works a bit better with pitch relevancy.
  4. 00:44:319 (98,99) - Invert these so that 99 can be the same as 100, since they both sound exactly the same, also balances out the kats, but if you really wanna go for a kat-filled section to emphasise the dons then make 99 a kat and leave 98
  5. 00:47:430 (106) - uses the same sound as 97 which is a don, so make this a don
  6. 00:51:875 (121,122) - Invert these for a more effective buildup (d k K is just juicy with buildup, really works as the best emphasis buildup imo)
  7. 01:31:653 (59,60,61) - Take 59 and move it one beat after where 61 is, this allows you to follow the main instruments while not having a more complex 5-plet that would mess up the difficulty between Kantan and this a bit. After you've done that, make the note you just moved into a don, and the two previous notes kats. TL;DR: do it like this
  8. From 02:00:319 - refer to Kantan.
  9. 02:04:542 (58,59,60,61,62) - this seems like it'd be really complex for a Futsuu at 270 BPM...maybe make it look like this for a simpler pattern that also looks quite nice imo :3
  10. 02:11:653 (77,78,79,80,81) - ^
  11. 02:22:320 (110,111,112,113,114) - also kinda the same deal but it's a bit simpler so idk what you do with this one.
  12. 02:28:764 - Why isn't there anything on the downbeat and yet there is on every other diff but this and Muzu? kinda seems weird to be omitting more important notes.
Muzukashii
  1. 00:17:447 (45) - I would perhaps move this note over to 00:17:558 - because it follows a much clearer rhythm there than what it does now.
  2. 00:22:224 (64) - This doesn't really sound much more emphasised than 00:22:891 (66) - and really kinda white-washes the effect of 00:23:558 (68,69) - which are both finishers, so perhaps remove the finisher where I suggested?
  3. 00:44:764 (152,153) - These sound exactly the same, so they should be both the same colour. I suggest having them both kats because it emphasises the dons a bit more imo :3
  4. 00:51:875 (179,180) - Perhaps invert these? Like I said before, d k K is a great emphasis buildup (but also because consistency with the bird tweet samples)
  5. 01:23:097 - I find it odd why there's a note here but no more until the downbeat, 'cause sounds such as 01:23:430 - could perhaps be filled in with a note for a more consistent difficulty and if you wanna emphasise the few dons there are (which would probably be a good idea considering there's lots of higher pitches used by comparison) then perhaps you could make this a k. sure, you might think it plays awkwardly but you had 01:20:764 (41,42,43,44) - which is much more difficult imo, and from the note you add to the next two notes, there's a really simple k k k pattern (on 2/1) so I don't see how THAT would play awkwardly in terms of difficulty (I mean, 270 2/1 is 135 1/1 and that's used a ton in other Muzus!)
  6. 01:31:875 (79,80,81,82) - Perhaps you could make this simpler by removing 80; that way you can have 79 be k and 81+82 be k also. If this is applied, also add a d at 01:32:319 - for consistency with the beginning of the section.
  7. From 02:00:319 - please refer to Kantan+Futsuu, and ESPECIALLY pay attention to it this time because there's more notes; that means the few finishers that there would be are emphasised even more, thus, giving a bigger effect, e.g. 02:23:431 (271,272,273) - should be finishers because of their massive emphasis by comparison to most other notes.
  8. 02:25:208 (278) - Also perhaps make this a kat for consistency with new Kiai Times because they started with a kat too, why suddenly change things here (especially because of the higher pitch, it'd sound really nice as a finisher, just gives that bit of oomph)
  9. 02:28:764 - I would suggest putting a don here and changing the note after this to a kat, it provides better pitch relevancy imo, but you can keep that note as a don if you want, I don't really think it matters much
good luck for rank!
Nwolf
woof from queue :3

German sucks ok

Also I lost my last mod post so yay for not being able to remind what I wrote

[Oni]

00:13:113 (53,55) - Change these to kats due to emphasis that high sound here, it's also like that in the other Onis
00:41:875 (241) - Technically, the... thing in the music goes up here, but there also is that bass drum. Kat maybe but maybe not too. Or on the note before like in the Ura Oni diff.
01:14:653 (54) - Delete cause no sound and consistency with 01:07:541 -
01:45:541 (274) - Change to don, the speed change is hard to play with the same color and it plays better in general :>
02:18:097 (469) - Only note without finisher... think it isn't less important than the other stuff though

[Inner Oni]

map sure has a lot of kkkkd : o

00:41:764 (285,286) - Same as Oni, just two notes yay (or the end of 1/4 idk depends on what you changed to kat, if anything)
00:51:875 (363,364,365,366,367,368,369,370,371) - This is harder than the Ura : D (kddk player) 00:52:153 (368) - Maybe delete this note?
01:14:653 (54) - Same as Oni

[Ura Oni]

Only one thing: 01:05:875 - (and similar spots): Forgot a note here?
01:14:653 (57) - Same as lower diffs

Stefan wrote:

/dies
Achja, von Muzukashii zur Oni finde ich den Unterschied ein bisschen zu groß... würde vorschlagen in der Muzukashii ein paar Noten hinzuzufügen, zum Beispiel 00:35:477 - hier, 01:04:875 - hier oder 01:43:986 - hier. Vielleicht auch noch ein paar Noten in der Oni löschen, aber nicht zu sehr übertreiben, sonst ist Oni --> Inner Oni zu problematisch. </german>


Like the set a lot, hope to see this ranked! Good Luck!
Topic Starter
Alumetorz
Gonna apply your mods soon, I've been being lazy all time the last couple of days. Sorry for that!
Topic Starter
Alumetorz
ok so i still haven't applied the above mods from 2 months ago. Just wanna let you know that i will do that after owc. sorry for taking so much time
OnosakiHito
Certain events are seaking for some hard ranked maps. Your time to shine, Alumetorz?
Topic Starter
Alumetorz

OnosakiHito wrote:

Certain events are seaking for some hard ranked maps. Your time to shine, Alumetorz?
oh my god, your post just reminded me that i still haven't applied two of the above mods yet. i feel so fucking terrible. i really need to ungrave and rank this now...
thanks ono o/
Nwolf
Ono Shuffle Heaven pls *hides*

also should I mod K-M???
Topic Starter
Alumetorz
ok guys, i applied EVERYTHING you two suggested.
i apologize that it took almost a year to apply the mods. i received it when our owc matches were and postponed it to after that. and when i had time i didn't feel motivated enough to apply the mods and i kept procrastining until i forgot about this map. SORRY!!
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