Welcome to TCT (Taiko Converts Tourney) v4!
It's time for TCT again this year.
Wait a minute, what is TCT?
As the name suggests, this tournament is a tournament using 'converted' maps.
Maps created in standard mode are converted for taiko and fought on.
This tournament is full of maps that you don't normally get to see, so come and have fun!
Oops, I forgot. don't forget to join the Discord server...
THERE CAN'T BE 1 TEAM WITH 2 PLAYERS OF 150-1 RANK IN ONE TEAM!
IF ANY #150-#1 WANT TO PARTICIPATE HE MUST MAKE A TEAM WITH OTHER PLAYER #151-#∞!!!
- Signups 01.May - 27.May
- Screening 28.May -
- Showcase 29.May
- Qualifiers 04.Jun - 05.Jun
- Groups 11.Jun - 12.Jun
- Round of 16 18.Jun - 19.Jun
- Quarterfinals 25.Jun - 26.Jun
- Semifinals 02.Jul - 03.Jul
- Finals 09.Jul - 10.Jul
- GrandFinals 16.Jul - 17.Jul
( Depending on screening phase schedule can shift 1-2 weeks. )
- 5 NOMOD: Most variant pool, you'll find sv change maps here, reading, and well, anything.
- 2 HIDDEN: Maps that MUST be played with Hidden mode
- 2 HARDROCK: Maps that MUST be played with HardRock mode
- 2 DOUBLETIME: Basically to prove speed
- 2 EX MAPS: Hardest maps in the pool. Focusing on sv-changes map and uncommon kind of'em.
- 2 FREEMOD: Maps that could be played either HR, HD or both but still has some really little sv changes that could cause a little trouble. You can use mods to take advantage in them, but it'd be not as easy as nomod for sure.
- 1 TB MAP: Being played under Freemod conditions. Longest map to break any tie. You may know how it works already tho.
- Mode: Team VS (2v2)
- MAX team size: 2 players
- This tournament is for every country.
- MAX team capacity: 32 (If there are more than 32 teams, a Qualify round will be held.)
- This will be a Qualifier, Group & a Bracket mode tournament.
- 2 teams per group advances to RO-16.
- There will be Loser bracket and Winner Bracket, so if you lose is not all lost!
- Win Condition: Score v2
- Slots 1-2 Blue team. Slot 3-4 Red team.
- Every players will be Locked in their slots.
- Reschedules are only valid before friday 23:00 UTC (0) on the weekend that you're playing.
- All match times are in UTC.
- Group Stage: BO7
- RO-16: BO9
- Quarter-Finals: BO11
- Semifinals: BO11
- Finals: BO13
- Grand-Finals: BO13
Every players will be invited at the time to the room.
There will be No warm-ups, No ban phase, and No pick phase.
In the qualifier, each map will be played twice, or you can play once and leave.
Every player MUST have the mappool, the referee can't start without players if they don't have the pool (referee criteria).
There will be a maximin time of 2 minutes in-between the maps. The referee will use !mp start 10 to start the game.
If a player gets disconnected for some reason in the first 10 seconds of the song, the referee will abort the game and restart it.
If it happens after 10 seconds, the score before the disconnect will be counted.
The referee can penalize teams if any players present bad-behaviour in the game room.
Once the match has finished, the room will be completely closed.
If you fail, the score will still be counted.
Every players will be invited at the time to the room.
The referee can wait a maximum of 10 minutes for a player. Players wont be able to join after 10 minutes!
If the player doesn't come, the referee will ask the other team for a 1v2 start. It will depend on the other team if they want to play or not.
Have in mind if there's a 1v1 match you are forced to play unless you want a forfeit.
Captains will decide if they want to pick a warm-up map (under 3:30 length) and order doesn't matter.
Captains will use <!roll> command. Lower roll will start banning then higher roll bans (1 ban each team).
After banning stage is ready, higher roll picks their first map then lower roll picks theirs. Continue until the match is done.
Every player MUST have the mappool, the referee can't start without players if they don't have the pool (referee criteria).
There will be a 2 minutes time limit for all phases.
If the time limit is exceeded
- Ban: The ban is treated as none.
- Pick: The right is transferred to your opponent. It does not affect the subsequent order.
- Before the start: The referee will use !mp start 10 to start the game.
If a player gets disconnected for some reason in the first 10 seconds of the song, the referee will abort the game and restart it.
If it happens after 10 seconds, the score before the disconnect will be counted.
The referee can penalize teams if any players present bad-behaviour in the game room.
Once the match has finished, the room will be completely closed.
FM maps are force mod so at least 1 team member has to pick a mod.
Team members aren't allowed to pick the same mod combination.
If a player fails in a song, and doesn't revive then his score is not counted. In the case he revives before map's end it counts. if every player fails, then the referee is going to make a sum of their scores then comparing.
If there is a tie, then there will be no point added to any team, map will be considered as played. If there is a tie on the tiebreaker, then teams are going to repeat it with freemod conditions.
1st Place
Badge(pending)
Admin: Noko_BSF, Drecksackblase, fafik99, Jason X, JDrago14
Mappooler: Daniels, Drecksackblase, fafik99, Noko_BSF
Playtester: Dusk-, Shyguy
Streamer: ITotallyGetThat, Rukairi, Spartric
Caster: Drecksackblase, Ethaaaan, fafik99, Genjuro, ITotallyGetThat, maxie, Rukairi
Referee: Akali393394, Drecksackblase, Jason X, maxie, Noko_BSF, Shyguy, Spartric
Designer: Noko_BSF(Spreadsheets), Jerry(Graphic Designer), fajar13k (Wiki editor)
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