yo mochiii
you've requested a mod, so here it is.
[Oyatsu's Easy]
00:05:169 (3) - The rhythm seems broken here, you ignore a strong beat and this should be avoided, so you might ocnsider my suggestion: http://puu.sh/4MIc9.jpg (1 = 00:03:984 - )
00:08:721 (4) - A rather bad made blanket, try to curve the slider a bit more in order to get a better effect.
00:11:484 (3) - Another strong tick ended slider, please avoid those, so you won't get a weird rhythm!
If you need some further explanation about the rhythm (white/red tick) please contact me - i don't want you to change anything you don't understand!)
00:28:853 (2) - Just some nazi but i actually think it looks better when it's placed on 395 168 (even if you ignore the DS there for once)
00:35:563 (1) - What about adding a soft-finish here? (maybe make it a bit more quiet) to give your hitsounding this special effect? ^.^
00:43:063 (3) - Same issue as above.
00:46:616 (3) - I also have a suggestion here for you, to follow an easier to catch rhythm and help the newbie passing this map: http://puu.sh/4MIqJ.jpg (1 = 00:45:037 - )
01:08:129 (2) - I'm a bit sceptic about this one, it starts on a red tick and so it's hard to get the rhythm for a beginner here. Also this is an easy and should be avoided under any circumstance. Are you sure you can't think of an easier rhythm? If I were you i would replace this section with a spinner, it fits kind of and is really easy.
Feedback
Rhythm: I saw some strong / weak tick issues, but I guess that's okay. You should just really think about whether you want to fix ^ or not
Spacing: Was okay, let's say good! Barely any issues found. Keep the good work!
[Xinely's Normal]
00:26:879 (2) - Guess something went wrong here - delete the sampleset drum here. (seems completley random)
00:33:984 (4) - Rotate by -16°? If you place it like before then, it'll follow the natural flow better, and leads in the next circle way cooler.
00:38:524 (6,1) - I'm not so fond of this placing, if i'm honest. In my opinion http://puu.sh/4MIWB.jpg would be quite cool for it, because of it's round flow, the current one gets really interrupted due to it's so flat
00:51:945 (2) - offscreen, must be fixed or it's unrankable.
Feedback
Really impressive normal! GOOD JOB! =v=
Rhythm: Very good, enough variation and no problems to get for an easy player. Nice set 1/2!
Placing: Very good as well, good flow most of the time (just the thing mentioned above), and no weird spots! One of the better normals i've recently seen, nice!
[Mochi]
You should really change this name to hard, or something that fits to the song - believe me, often it happens that people will flame about it, your name should be used for GD's, but not for your name!
Gameplay
Was smooth to play, I have to admit. But if I'm honest, I really disliked the hitsounds.. the way you've used it is not wrong, but in contrast with your custom hitsound, and then the normal, or finishes, it's just so weird. Consider removing it and use whistles, or something like this.
The spacing is very inconsistent at places you obviously tried to use DS - it goes from 1.1 to 1.2 to 1.4. Please have a recheck and check if really everything is snapped how it's supposed to be, so you won't regret it afterwards!
00:05:367 (4) - Please blanket this with 2, so it looks less untidy made, and like this: http://puu.sh/4MJp4.jpg
00:07:143 (1,2,3) - This could need some more spacing, it looks very odd if it's so close like this. Here's my suggestion: http://puu.sh/4MJqe.jpg
00:10:301 (1) - A very strong bet here, emphasize it with a finish?
00:13:459 (1,2,3) - Rhythm issue due to it's strong / weakness, check my mod on the other diffs to understand it please. Here's the thing that would sound better, imo: http://puu.sh/4MJu6.jpg (1 = 00:13:458 - )
00:20:564 (3,4,5) - There is no really need of change the spacing between them, is there? Please make it equal, to avoid the untidy look.
00:22:341 (8,1) - Nice rainbow pattern idea, but please make it blanket! (to do so, rotate 1 a bit)
00:24:512 (5,6,7) - Spacing between those again.
00:26:091 (1) - The curve could be nicer if you move the white tick which causes the curve to 164 / 136
00:28:063 (3,4,5) - spacing issue, as above.
00:31:222 (5,7) - check the blanket wubwubwub :3
00:35:564 (1,2) - ^
00:38:524 - I know what you try here, variation is good. Yet i would find it better if you add this circle, because the vocals are really outstanding here and it'd be a waste to leave it out wouldn't it?
00:41:880 (1) - move this one 1 grid up to get a straight line here.
00:43:261 (4) - blanket q_q
00:43:261 (4,5,6,7,8) - If you want, this is really additional, you could add a cool square pattern here: http://puu.sh/4MJNt.jpg It flows so nice imo! (slider 4 stays the same, but 5 is ot stacked, it's under it: http://puu.sh/4MJOf.jpg
01:00:234 (6) - sorry for being annoying, blaket
01:06:748 (8) - I don't think this triangle is very nice made, pimp it up if you move this one to 384 12
01:11:090 (2,3,4) - same issue as above (triangle, ) i recommend moving it a little up.
01:20:563 (3) - very weird pattern, and it doesn't flow that well. Here you could leave out this circle instead: 01:20:563 - , and make a pattern like this: http://puu.sh/4MJVH.jpg Rhythm http://puu.sh/4MJXq.jpg Spacing (3 stacked under 2)
01:30:037 (3) - So close to 2, are you sure about it? http://puu.sh/4MJZx.jpg This looks a bit better if you check the DS between the slidershapes (DS is ignored , but i hope you can see what i'm trying to say)
Feedback
Rhythm: Was enjoyable and good to get.
Placing / Spacing: Mh, i'm rather disapointed I have to say! Please check all your blankets and make sure the spacing is consistent, where it should be consistent! But the ideas overall where good, and the jumps make sense.
Overall
The mapspread is fine, the settings too, and overall you're on a good way! Good luck mochi-mochi :3 take my star!
you've requested a mod, so here it is.
[Oyatsu's Easy]
00:05:169 (3) - The rhythm seems broken here, you ignore a strong beat and this should be avoided, so you might ocnsider my suggestion: http://puu.sh/4MIc9.jpg (1 = 00:03:984 - )
00:08:721 (4) - A rather bad made blanket, try to curve the slider a bit more in order to get a better effect.
00:11:484 (3) - Another strong tick ended slider, please avoid those, so you won't get a weird rhythm!
If you need some further explanation about the rhythm (white/red tick) please contact me - i don't want you to change anything you don't understand!)
00:28:853 (2) - Just some nazi but i actually think it looks better when it's placed on 395 168 (even if you ignore the DS there for once)
00:35:563 (1) - What about adding a soft-finish here? (maybe make it a bit more quiet) to give your hitsounding this special effect? ^.^
00:43:063 (3) - Same issue as above.
00:46:616 (3) - I also have a suggestion here for you, to follow an easier to catch rhythm and help the newbie passing this map: http://puu.sh/4MIqJ.jpg (1 = 00:45:037 - )
01:08:129 (2) - I'm a bit sceptic about this one, it starts on a red tick and so it's hard to get the rhythm for a beginner here. Also this is an easy and should be avoided under any circumstance. Are you sure you can't think of an easier rhythm? If I were you i would replace this section with a spinner, it fits kind of and is really easy.
Feedback
Rhythm: I saw some strong / weak tick issues, but I guess that's okay. You should just really think about whether you want to fix ^ or not
Spacing: Was okay, let's say good! Barely any issues found. Keep the good work!
[Xinely's Normal]
00:26:879 (2) - Guess something went wrong here - delete the sampleset drum here. (seems completley random)
00:33:984 (4) - Rotate by -16°? If you place it like before then, it'll follow the natural flow better, and leads in the next circle way cooler.
00:38:524 (6,1) - I'm not so fond of this placing, if i'm honest. In my opinion http://puu.sh/4MIWB.jpg would be quite cool for it, because of it's round flow, the current one gets really interrupted due to it's so flat
00:51:945 (2) - offscreen, must be fixed or it's unrankable.
Feedback
Really impressive normal! GOOD JOB! =v=
Rhythm: Very good, enough variation and no problems to get for an easy player. Nice set 1/2!
Placing: Very good as well, good flow most of the time (just the thing mentioned above), and no weird spots! One of the better normals i've recently seen, nice!
[Mochi]
You should really change this name to hard, or something that fits to the song - believe me, often it happens that people will flame about it, your name should be used for GD's, but not for your name!
Gameplay
Was smooth to play, I have to admit. But if I'm honest, I really disliked the hitsounds.. the way you've used it is not wrong, but in contrast with your custom hitsound, and then the normal, or finishes, it's just so weird. Consider removing it and use whistles, or something like this.
The spacing is very inconsistent at places you obviously tried to use DS - it goes from 1.1 to 1.2 to 1.4. Please have a recheck and check if really everything is snapped how it's supposed to be, so you won't regret it afterwards!
00:05:367 (4) - Please blanket this with 2, so it looks less untidy made, and like this: http://puu.sh/4MJp4.jpg
00:07:143 (1,2,3) - This could need some more spacing, it looks very odd if it's so close like this. Here's my suggestion: http://puu.sh/4MJqe.jpg
00:10:301 (1) - A very strong bet here, emphasize it with a finish?
00:13:459 (1,2,3) - Rhythm issue due to it's strong / weakness, check my mod on the other diffs to understand it please. Here's the thing that would sound better, imo: http://puu.sh/4MJu6.jpg (1 = 00:13:458 - )
00:20:564 (3,4,5) - There is no really need of change the spacing between them, is there? Please make it equal, to avoid the untidy look.
00:22:341 (8,1) - Nice rainbow pattern idea, but please make it blanket! (to do so, rotate 1 a bit)
00:24:512 (5,6,7) - Spacing between those again.
00:26:091 (1) - The curve could be nicer if you move the white tick which causes the curve to 164 / 136
00:28:063 (3,4,5) - spacing issue, as above.
00:31:222 (5,7) - check the blanket wubwubwub :3
00:35:564 (1,2) - ^
00:38:524 - I know what you try here, variation is good. Yet i would find it better if you add this circle, because the vocals are really outstanding here and it'd be a waste to leave it out wouldn't it?
00:41:880 (1) - move this one 1 grid up to get a straight line here.
00:43:261 (4) - blanket q_q
00:43:261 (4,5,6,7,8) - If you want, this is really additional, you could add a cool square pattern here: http://puu.sh/4MJNt.jpg It flows so nice imo! (slider 4 stays the same, but 5 is ot stacked, it's under it: http://puu.sh/4MJOf.jpg
01:00:234 (6) - sorry for being annoying, blaket
01:06:748 (8) - I don't think this triangle is very nice made, pimp it up if you move this one to 384 12
01:11:090 (2,3,4) - same issue as above (triangle, ) i recommend moving it a little up.
01:20:563 (3) - very weird pattern, and it doesn't flow that well. Here you could leave out this circle instead: 01:20:563 - , and make a pattern like this: http://puu.sh/4MJVH.jpg Rhythm http://puu.sh/4MJXq.jpg Spacing (3 stacked under 2)
01:30:037 (3) - So close to 2, are you sure about it? http://puu.sh/4MJZx.jpg This looks a bit better if you check the DS between the slidershapes (DS is ignored , but i hope you can see what i'm trying to say)
Feedback
Rhythm: Was enjoyable and good to get.
Placing / Spacing: Mh, i'm rather disapointed I have to say! Please check all your blankets and make sure the spacing is consistent, where it should be consistent! But the ideas overall where good, and the jumps make sense.
Overall
The mapspread is fine, the settings too, and overall you're on a good way! Good luck mochi-mochi :3 take my star!