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Guide on consistency

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Topic Starter
Almost
Introduction
I've been wanting to write a guide on this topic for quite a while but I was too lazy and busy with other things but now I have a little free time and nothing really to do, so here it is.

The question of how one attains consistency is a very common question so I hope I can give a framework and make it clear how one becomes consistent. As a player who is relatively consistent myself, I can only advise on things that worked for me. There will be points within this guide that some people may disagree with me on philosophically but I stress that I will not argue with any of them as I will be making all my points on a purely practical basis.

A couple of the things I did to improve my consistency go against the common narrative of how to improve consistency therefore you may not find everything I say to work for you but that's okay. Just take what you find useful and don't use the stuff that isn't.

With that out the way, let's start!

On consistency
Before I can get into the main points on what to actually do to improve consistency, I have to first give a short discussion on what consistency is. As I mentioned in the introduction, this will only be for practical purposes only.


The image above gives a description of what consistency is truly like. Everyone in truth has some level of consistency in something, it all depends on the difficulty of the map (not to be confused with the star rating).

To begin with on the far left, when you are consistent at something that means you can FC it with 100% frequency (barring any unfortunate circumstances like fps drops or something). This is something that pretty much everyone will agree on. Now, the definition of what makes you somewhat consistent and not consistent at all will vary from person to person.

Personally I uses misses per unit blocks of time as my measurement of consistency. Specifically, my definition of somewhat consistent allows for 2 misses per 1:30 time block on an average play. Therefore, if I 3 miss a 3 minute map, I mentally mark that map as a map I am somewhat consistent at. Any more than 2 misses per 1:30 time block and I consider that map not consistent at all. As you can tell, I do not factor in combo at all. This is because I have personally not found combo to be of any use in measuring my consistency. Whether you factor combo in or not is up to you however factoring in combo will make things more complicated.

The nuts and bolts
To improve consistency, all one must do is play more maps around the consistent and somewhat consistent difficulty areas. Just imagine an imaginary line between the consistent and somewhat consistent areas. You will want to play maps just at the edge of what is consistent and maps that are just somewhat consistent.

Playing maps that you are already consistent at will help you focus on your fundamentals. However, you don't want to spend time playing maps that are too easy as that is unproductive (for example if you can FC 5* maps you don't want to be playing 2* maps). On the other hand, you will want to also play maps that you are somewhat inconsistent at with the goal of slowly bringing those maps to your consistent level.

Playing maps that you are not consistent at all at is counter productive when it comes to learning consistency. If the map is too difficult for you, there is a high chance you are just building bad habits instead. This doesn't mean playing maps that are too difficult is bad in general, you just need to play them in moderation.

Finding the right difficulty
Personally, I like to keep things simple and just stick to star rating. I use a basic filter like "star>5 star<5.2". I like to keep the star rating range around 0.2* and move it up once I level up. To find the right star range for you, it's best to start at a higher star rating, F2 random maps and keep slowly dropping the rating until you start sightread FCing around 80% of the maps you land on.

Star rating is an imperfect difficulty measuring system but it will get you in the ballpark. You can also use other systems like https://osu.ppy.sh/community/forums/topics/342548?n=1. Just simply, find what works for you.

Long maps
Longs maps are commonly referred to by the community as "consistency maps" however don't let that name fool you, long maps do not necessarily mean they will be good for you at training consistency. Playing long maps that are too difficult for you will not build your consistency. That being said, long maps are a great way of training your consistency provided they have the appropriate difficulty.

If you don't like playing longer maps, fear not as it's still possible to be consistent without playing much long maps. Personally, I do not like playing long maps and spend most of my time playing TV size maps out of preference. Despite this, I do not really have much trouble FCing longer maps if I try.

In reality, there isn't much difference between FCing 2 TV sized maps in a row vs FCing 1 3 minute map besides a short break in between maps (though many 3 minute maps have a short break in the middle too). If you can take this view, then you should be able to translate consistency on short maps to consistency on longer maps. That being said, actually playing longer maps will provide you with a real mental edge over only playing short maps therefore you should play long map wherever possible if your goal is consistency.

Things you can do right now for immediate consistency gains
  1. Look directly at each circle before clicking. Your eye can only really accurately tell what is right in front of it, everything else is blurry.
  2. Reduce your sensitivity. Lower sensitivity means more room for error. For mouse users you will also want to disable mouse acceleration too.
Conclusion
As I mentioned in the introduction, these are things that I personally did to improve my consistency. I can't guarantee they will work for you but I have seen these things work for many other people.
AccountWontWork
For me, my method of getting better consistency is by playing with SD.
Vertify
It’s an almost guide- Lego buddy

Can I swap one eyeball with you so I can get 50% of your 80% consistency as that should even out my probs sub 60% consistency.

👏

Telling people to look at each individual circle for immediate consistency gains- I assume your take is that most of the osu community who have consistency issues also have a reading problem
Topic Starter
Almost

Vertify wrote:

It’s an almost guide- Lego buddy

Can I swap one eyeball with you so I can get 50% of your 80% consistency as that should even out my probs sub 60% consistency.

👏

Telling people to look at each individual circle for immediate consistency gains- I assume your take is that most of the osu community who have consistency issues also have a reading problem
1 of my eyeballs still won't be enough for you sadly :(
Fxjlk
Nice guide.

Almost wrote:

Longs maps are commonly referred to by the community as "consistency maps" however don't let that name fool you, long maps do not necessarily mean they will be good for you at training consistency. Playing long maps that are too difficult for you will not build your consistency. That being said, long maps are a great way of training your consistency provided they have the appropriate difficulty.
Thats true, any map can be used to train consistancy. However long maps are generally uninterrupted practice and are proof of consistancy. Its not that much better than playing lots of shorter maps but going uninterrupted will be a tad better for training endurance specifically
Vertify

Fxjlk wrote:

Nice guide.

Almost wrote:

Longs maps are commonly referred to by the community as "consistency maps" however don't let that name fool you, long maps do not necessarily mean they will be good for you at training consistency. Playing long maps that are too difficult for you will not build your consistency. That being said, long maps are a great way of training your consistency provided they have the appropriate difficulty.
Thats true, any map can be used to train consistancy. However long maps are generally uninterrupted practice and are proof of consistancy. Its not that much better than playing lots of shorter maps but going uninterrupted will be a tad better for training endurance specifically


Endurance I don’t think really fits in here with the consistency issue nor does longer uninterrupted practice which I think is the whole common misconception that Almost is trying to convey here.

If you’re able to fc a map with a tv duration or one that’s 4 minutes on your first couple of sightreads, then you’re on your way for being consistent in that ‘category’. But then you need to factor in maps that have different mapping styles.

Can you do TV sizes that are just jumps, or tv sizes that are all tech with your varied miss-hit ratio.

To put a picture or two- I know a user who likes to snipe country scoreboard #1 scores.
I’d says he’s crazy consistent in the case where he’s able to maintain a high acc on 5-6 star ratings regardless of duration with very few attempts.

I myself am consistent in the case of being able to FC AR11 maps regardless of duration because I’m simply attuned to higher ar and hitting smaller time windows with ease. Being able to NoMod or DT within my difficulty range, I’d say I’m pretty bad.

TLDR: I don’t think there really is such a thing as “consistency maps” and people should be more focused on their performance rather than FCing maps. Can they do patterns with ease or streams etc
LMAO DONT MEAN TO TAKE OVER YOUR THREAD ALMOST
Topic Starter
Almost

Vertify wrote:

Fxjlk wrote:

Nice guide.

Almost wrote:

Longs maps are commonly referred to by the community as "consistency maps" however don't let that name fool you, long maps do not necessarily mean they will be good for you at training consistency. Playing long maps that are too difficult for you will not build your consistency. That being said, long maps are a great way of training your consistency provided they have the appropriate difficulty.
Thats true, any map can be used to train consistancy. However long maps are generally uninterrupted practice and are proof of consistancy. Its not that much better than playing lots of shorter maps but going uninterrupted will be a tad better for training endurance specifically


Endurance I don’t think really fits in here with the consistency issue nor does longer uninterrupted practice which I think is the whole common misconception that Almost is trying to convey here.

If you’re able to fc a map with a tv duration or one that’s 4 minutes on your first couple of sightreads, then you’re on your way for being consistent in that ‘category’. But then you need to factor in maps that have different mapping styles.

Can you do TV sizes that are just jumps, or tv sizes that are all tech with your varied miss-hit ratio.

To put a picture or two- I know a user who likes to snipe country scoreboard #1 scores.
I’d says he’s crazy consistent in the case where he’s able to maintain a high acc on 5-6 star ratings regardless of duration with very few attempts.

I myself am consistent in the case of being able to FC AR11 maps regardless of duration because I’m simply attuned to higher ar and hitting smaller time windows with ease. Being able to NoMod or DT within my difficulty range, I’d say I’m pretty bad.

TLDR: I don’t think there really is such a thing as “consistency maps” and people should be more focused on their performance rather than FCing maps. Can they do patterns with ease or streams etc
LMAO DONT MEAN TO TAKE OVER YOUR THREAD ALMOST
The point of me mentioning long maps was that a common response to the question of "how do I improve my consistency?" is to "play long maps". Long maps can help but only if properly selected but the people who tell others to play long maps tend to not mention that.

What you are talking about is more related to difficulty which I didn't really talk about in detail. Difficulty is personal so some people will find some things harder/easier compared to others. It's important for people to select the right difficulty when improving their consistency which is based on actual performance metrics not on star rating.

I mentioned I used star rating for my consistency training but that works for me because I have a fairly balanced skillset but this wouldn't work for someone who is (for example) a jump expert.
Fxjlk

Vertify wrote:

Endurance I don’t think really fits in here with the consistency issue nor does longer uninterrupted practice which I think is the whole common misconception that Almost is trying to convey here.
Well it actually does if you are trying to measure consistancy as a whole. Generally more consistant players are more able to FC longer maps and so they are are a good way to compare players. These maps often require good endurance.

Consistancy is a broad term and its not just being able to repeat an FC on a short jump map. It incorporates all the skills in the game including like reading, endurance, finger control, aim, focus etc.

This doesnt mean you cant train consistancy with short maps, it just means you wont be training certain aspects of consistancy. Also just because a map is long doesnt mean its good at training consistancy either (this depends on the player and their specific skillset) but generally more often than not, long maps are better than short maps.
Vertify

Fxjlk wrote:

Well it actually does if you are trying to measure consistancy as a whole.
Exactly! To measure! But not to train!!

IMO long maps should be used for REINFORCING your consistency rather than training(?) it which was what I was trying to convey like an artard.

After you achieve all these long maps, that doesn’t make you consistent a player- you were already consistent to begin with.

You’ve got freedom dive for example, filled with tons of streams and other fun jump shenanigans.
Most people can’t pass this because they’re not consistent with such streams and/or jumps. People who fc or pass these maps already have established some consistency factor when it comes to passing the map.

Yes there are still consistency factors you could train like you said being endurance and and to add, maybe how long you can keep focus but for the majority of consistency as a whole, IMO, not so much.

EDIT: got rid of more rabble to make my comment smaller lol
kujubuo
I dont think long maps or short maps really matter with training consistency since i see a lot of long maps with spike diffs.

As how i improved consistency in the past its very simple.

Basically find the highest star rating u can 95% of the time sightread fc the maps. Go a little higher than that in star rating (so basically go out that 95% sightread fc zone) and play more maps in that zone (with one try of course. because u need to improve the sightreading.)


But i dont think its worth to be really consistent unless u want to become tournament player.
Or if u are stuck at improving in higher star map.

(Also imo being consistent is sightread fcing maps most of the time. So this can confuse you if you have different definition of it)
THAT_otaku
OMG MOM WAKE UP NEW ALMOST GUIDE


one that i should probably read too
Topic Starter
Almost

kujubuo wrote:

But i dont think its worth to be really consistent unless u want to become tournament player.
Or if u are stuck at improving in higher star map.

(Also imo being consistent is sightread fcing maps most of the time. So this can confuse you if you have different definition of it)
Improving consistency is something everyone should do. Good consistency means less misses which means higher odds of FC. I haven't met a single person who doesn't like missing less.

Having good consistency will result in more sightread FCs but it's not the definition of it.

THAT_otaku wrote:

OMG MOM WAKE UP NEW ALMOST GUIDE


one that i should probably read too
Pog
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