<3
I-Im not, are just some flashes >//<Lizbeth wrote:
awww<3
Btw liss is making a storyboard too, maybe you guys could join powers ; )
aaawww adorable xD thanks!iYoonaRawrx wrote:
; A ; I am crying because I just found this and it's so beautiful. ♥
Dariano wrote:
Ojalá ayude en algo, amo el mapa y más aún con el SB <3
[Dancing]
02:11:444 (2) - Se ve raro, creo que está doblado, 02:13:291 (2) - aquí se ve mejor. arreglado
[Walking]
So far so good
[Sleeping]
00:21:252 (2) - Es diferente a los demás, este está muy pegado a lo que hay delante y detrás.
00:28:637 (2) - Este también
00:31:867 (1) - ^
[General]
No recuerdo muy bien si esto es asi, ¿pero el offset no es muy alto?, de ser asi, puedes ponerle 20 o 1867 que son equivalentes. mientras mas cerca a donde empiezan las notas mejor
00:31:406 - Hay 2 timing point.
00:46:175 - ^
01:48:944 - ^
-Warning de epilepsia.
- Tags
- Recordatorio sobre los hitsound.
noe he arreglado lo otro porque liss esta alterando las otras diffs para completarlas
Tyyyyy for taking chur time~~<3Irreversible wrote:
Do you love my random mod?
[General]
02:48:021 - how about a kiai fountain to emphasise the special part?
[Sleeping]
00:22:175 (3) - Please double check whether this is offscreen or not.
00:31:406 (1,1,2,1,2,1,1,2,3,1,2,1,2,1,2) - Please get rid off the NC spam, it's not appropriate for an easy diff, imo! You should use at least 4 Combo. It works too.
00:42:944 (1) - http://puu.sh/99fYP.png I think the Transition like this works better.
01:02:329 (4) - Please move this slider to another Point in the time line - in order not to ignore the downbeat ! Hmm i dont think is a problem to have a big white tick on the end of a slider
01:09:714 (3,4) - Well it works, but maybe you can think of a better rhythm after 9 months XD No, the reason i did this was to add some different rhythms from the constant white ticks
02:01:867 (1,1,1,1) - omg so asian wwww lol and i ll keep it ~~
02:17:560 (2) - How about -1 reverse and add a circle, to get a clickable action?
02:29:560 (2) - DS
03:17:560 (1,2,3) - Move this up so you can get http://puu.sh/99gd7.png this, because it's way more beautiful and flows better too.
03:25:406 (1,2,1) - http://puu.sh/99geA.png imm i like it better how it is
03:30:944 - Eh.. I don't think it's really cool to end the map like this, even if you follow the background mostly, you should better map the vocals here. No, i wanna finish with the music, beats sounds so awkward a capella
Could you please rework the new combos? If you need further help I'm here, but I think you're able to do it.
[Walking]
01:07:406 (6,1,2) - How about smth like http://puu.sh/99gnB.png ? The transition works better like that. hmm i like it the linear pattern
01:25:867 (1) - remove nc
02:01:867 (1,1,1) - I'm confused by this pattern, something seems inconsistent there, but i can't get it right lol that s meant to be messy and crazy so... mission accomplished? xD ~~
02:13:637 (2) - Try to get a blanket like 02:11:791 (2) - (this is not so close) it s cuz is stacking the slider end
02:16:867 (2) - I think this is too stressful for a normal diff, how about something more simple?
Pls go over the NC as well, it wasn't too bad but some errors were there, I think!
[Dancing]
Fun to play!
00:44:791 (2,3,4,5,6) - Take the whole thing and move it to 56 152 to have a better tarnsition!
00:59:329 (2,3,4,5,6,7) - Looked a bit odd to me, can you get a better zigzag stream here? is not meant to be a zigzag
01:09:714 (2) - That felt really weird, what exactly was it following? Maybe try to shorten it and go for the vocals for once instead.
01:32:098 (1) - Mh.. xD Not too sure if it's rankable, the other ones were good but this one is a bit .. XD
02:00:944 (5) - clap on blue tick ? I wouldn't do that. remove it!
02:47:560 (1) - How about making it a bit more silent to fit the mood?
NCing is again ab it mad sometimes, especially at parts like 02:51:252 (1) - . You're better off to look through them! the new combos are placed following vocal patterns and also to group objects, I really dont wanna mess with those, i changed on easy and normal cuz it s reasonable cuz those diffs have lot less objects, but i wanna keep this one like this
Another thing is, sometimes the jumps are really big, the diff overall is really fun, but try to remove the biggest ones, to fit the spread better!
(And maybe rework 1-2 wavy slider shapes since .. they're sometimes just not wavy XD but most of them are fine, leave them! It's an old map, so why not )
Call me!
224,300,70175,2,0,P|184:312|128:304,2,100,0|10|0,0:0|0:2|0:0,0:0:0:0:
292,340,71560,1,10,2:0:0:0:
360,300,72021,2,0,P|412:292|468:312,2,100,0|10|0,0:0|2:0|0:0,0:0:0:0:
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
And for that rule we used a speed up section in those sliders, so they arent slow down because of the wiggle, but it seems we need to increase the sv more so the velocity on the slider is the same as a normal slider, so I was trying it out and this is the result... http://puu.sh/9u1im/c26d97c350.jpg These sliders have same lenght on time-line and on game-play, but I needed to use x2.00 to slider velocity to the wiggle slider to make it happen, this way I'm not manipulating slider velocity with the nods, I just want the wiggle cuz it fits the music, but I'm trying to keep the velocity the same as the rest. I hope I could explain myself good enough, and hope you understand ><Chewin wrote:
Dancing [list][*]00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
What?Priti wrote:
Chewin.. Are you freaking serious?
It has been confirmed by both Charles and peppy that using the slowdowns in editor does NOT provide a correct offset and it should only be used for finding BPM or finding out the beat snap of a part.