The combo color lightning (the colored flash that you see after hitting a note) is an awesome effect that really makes the game feel more alive and I love to have it in the game.
There is however one aspect of it that I think could be improved. Currently the color of the flash is decided by the color of the note that was hit. This however causes me some problems when in fast parts I want to easily see what I got from notes that I hit, a 300, a 100 or a 50. Sometimes I don't see the actual hit sprite, but only the flash which might be green due to the green combo color instead of the yellow of the 300 hit that I got, misleading me to believing that I hit differently than I actually did.
What I suggest is that the flash would be colored depending on the hit that you get, ie a yellow/golden flash for 300, a green flash for 100 and a blue flash for a 50. This should probably be themeable since the hit sprites might use different colors in different themes. This would also be consistent with other rhythm games as it is standard to have any flash follow the actual hit judgement (or in some cases the flash is always the same color).
The only possible downside I can think of is the possibility that the flash color might not work visually well with a certain combo color when they are of different colors.
Please discuss and present your views. And please no "make it a toggle" suggestions.
There is however one aspect of it that I think could be improved. Currently the color of the flash is decided by the color of the note that was hit. This however causes me some problems when in fast parts I want to easily see what I got from notes that I hit, a 300, a 100 or a 50. Sometimes I don't see the actual hit sprite, but only the flash which might be green due to the green combo color instead of the yellow of the 300 hit that I got, misleading me to believing that I hit differently than I actually did.
What I suggest is that the flash would be colored depending on the hit that you get, ie a yellow/golden flash for 300, a green flash for 100 and a blue flash for a 50. This should probably be themeable since the hit sprites might use different colors in different themes. This would also be consistent with other rhythm games as it is standard to have any flash follow the actual hit judgement (or in some cases the flash is always the same color).
The only possible downside I can think of is the possibility that the flash color might not work visually well with a certain combo color when they are of different colors.
Please discuss and present your views. And please no "make it a toggle" suggestions.