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Rate the Mapping Technique (CtB) - Round 1: Half-dash Zigzag

posted
Total Posts
5

Rate on a scale of 1 to 5 (Read post before answering)

5 - Love Them!
2
5.56%
4
16
44.44%
3
9
25.00%
2
4
11.11%
1 - Hate them!
5
13.89%
Total votes: 36
Topic Starter
Seph
Round 1: Half-Dashed Zigzag (cut name on topic name cause too long)

Nominated by Deif

It's a sequence of 4 1/2 notes, introducing a HDash every 2 of them to make a varied movement not full of HDashes.

|_O___________|
|_________O___|
|___O_________|
|___________O_|

Map(s) that use this technique
Zwei - Inanna no Mita Yume (Short Ver.) - mapped by Deif
Rita - Hajimari no Toki - mapped by Deif

Nomination Link
ZHSteven
Seems like "Moving Jumps" for me.

the beauty of this pattern is, Moving jumps can avoid the same spacing jump just stand 1 position boring left and right. Also, it can avoid (1) and (5) at the same position, can make full use of the space and better with the jump flow. it is a hard and fun pattern in Rain and Overdose.

Further adjust the spacing in each of the jump also can give a surprise.
This not only can be used in 4 notes, but also long jumps more than 4. In that case, varies spacing in each of the jump can also be a good idea.

Examples from Mabinogi - Uroboros 9236(inferno CTB)

increase jump + moving jump in a 4 set jump pattern. trust me they really plays well and looks nice if we can use it in a good way.


But, consider the difficulty, this pattern cannot be use in the diff below Rain if there is a hyperdash in the pattern. Also, spacing control is another problem for it to perform well.

4/5
eldnl
I like it but there aren't many places where I think it could fit.
Kurokami
I like it, but at the same time I also hate it. There are times when I just couldn't catch them altough they are, at my viewpoint, the easiest patterns.
CLSW
Awesome, but it must be careful to use.

Just watch paraoka - Manima ni (Short ver.) 0108 diff and DJ YOSHITAKA - VALLIS-NERIA Flower's Another diff. These are horrible and very hard to catch.
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