Hello everyone. This is a proposal to modernize the way that the ranking criteria treats partially off-screen objects.
Design philosophy in mapping has diversified and evolved significantly over time. Right now, reading is widely considered a legitimate source of game difficulty and expression, as well as a legitimate skill which players can develop. Over the past years, we have seen many maps ranked which utilize reading as a form of expression and/or challenge, and these maps have been positively received by players and mappers alike.
In alignment with this, the ranking criteria should be updated to reflect this consensus on reading where it can. One apparent part of the ranking criteria that can be improved in this way is the way it approaches partially off-screen objects. As it stands, there's one rule against partially off-screen objects, which includes the original reasoning behind it:
This does not mean that the average map will have partially off-screen objects scattered throughout for no reason. What it means is that we can create maps which intentionally use partially off-screen objects as a part of their design and appeal.
Thanks for reading. For the sake of clear discussion, this post doesn't include specific suggestions about how to reword current rules. Instead, it can act as a place to discuss the idea behind it. Once/if an agreement is met, then at that point we can transition into wordings.
Design philosophy in mapping has diversified and evolved significantly over time. Right now, reading is widely considered a legitimate source of game difficulty and expression, as well as a legitimate skill which players can develop. Over the past years, we have seen many maps ranked which utilize reading as a form of expression and/or challenge, and these maps have been positively received by players and mappers alike.
In alignment with this, the ranking criteria should be updated to reflect this consensus on reading where it can. One apparent part of the ranking criteria that can be improved in this way is the way it approaches partially off-screen objects. As it stands, there's one rule against partially off-screen objects, which includes the original reasoning behind it:
Hit objects that are even partially off-screen can create reading difficulties.As detailed above, this reasoning is misaligned with the way reading is seen nowadays and reflects an outdated design philosophy. As such, this proposal suggests the rule be updated to allow for well-considered use of partially off-screen objects.
This does not mean that the average map will have partially off-screen objects scattered throughout for no reason. What it means is that we can create maps which intentionally use partially off-screen objects as a part of their design and appeal.
Thanks for reading. For the sake of clear discussion, this post doesn't include specific suggestions about how to reword current rules. Instead, it can act as a place to discuss the idea behind it. Once/if an agreement is met, then at that point we can transition into wordings.