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Linked Horizon - Jiyuu no Tsubasa (TV Size)

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Rukaru
hi there....request from my queue.
really sorry for long delay, I have some problem with my laptop.

[General]

Asgard wrote:

i download with Novid. but i have moive file... why?? i think you should fix this problem http://puu.sh/50Tf5.png
same problem here~

what's this? please fix it. //ohwait, it seems fine to me. ignore this.

[Easy]
00:16:662 (1) - hmm...I recommend this slider end at 00:17:426 and delete 00:17:426 (2)
01:10:022 (1) - I think this spinner is too long. it makes the rhythm not good. make it end at 01:11:546 ?

[Normal]
beat snap divisor : 1/2
00:15:134 (3,4) - why don't you make this like 00:18:190 (1,2,3) ? I thought it would be good. it has better rhythm.
00:46:784 (2) - what's with this spacing? too close with 00:45:641 (1) . please fix this.
00:47:356 (3,4,5) - how about this? 01:07:165 (6) - delete this and move 01:06:975 (5) somewhere.
01:07:927 (2,3) - (2) ruins the beautiful rhythm here. so I suggest you to change this part. replace (2) with a circle and put it on white tick, or delete (2,3) and make a slider on white tick that ends on (3)

[Hard]
00:37:451 (3) - maybe change this to 2 circle?
00:40:117 (2) - whistle on start of slider, not end.
00:42:213 (6) - add whistle on slider head?
00:43:165 (2) - whistle on slider head, not end.
00:43:546 (3) - whistle
00:43:736 (4) - whistle on slider end.
00:44:117 (5) - remove whistle. if you do ^
00:54:879 (2) - delete this pls. this is horrible. you put a triplet in a wrong place.

the rhythm is fine here I think. good.

[Insane]
00:33:260 (1,2,3,4,5) - I see your creativity right here. nice, :D why don't you try this rhythm on next part and so on?
00:43:927 (6) - shorten this slider to 00:44:117 . I find it is better to emphasize the song.

[]
that's it! once again, I am sorry for long delay and my poor mod
I hope this help. thank you and good luck with your map. :D
jonathanlfj
so much delay but you get an upgraded BAT mod so i guess it evens out? xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Hard diff you have the tags "進撃の巨人" and "timing" reversed which is breaking AIMod, please use the same tag order as other diffs
disable your widescreen storyboard support since you are not using a storyboard
the bg looks like its directly taken from the video, hence the artifacts and colour blocks. I would suggest you get a nicer bg, you can try this one:

[Easy]
00:02:147 (3) - might want a finish on the end, since you have a finish on every long white tick
00:14:752 (2) - fix spacing here
00:25:448 (1) - to follow the emphasis in the music, consider starting this spinner at 00:25:830 instead
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree
00:50:213 (2,3) - arrange it like this to avoid the overlap: 00:55:546 (4) - put the NC here, like at 01:07:736 (1)
01:02:403 (3) - i think you meant to put a finish here instead of the whistle?
01:22:213 (1) - missing a finish
01:23:736 (1) - probably an extra NC considering the previous combo lengths

[Normal]
AR+1 please, makes things much easier to read; and OD+1 if you want to have a better spread from Easy
00:03:029 (4) - finish, like Easy
00:11:853 (1) - i think you meant to stack this with 00:10:088 (4), its 2 grids lower atm
00:21:628 (2) - the way this is arranged feels a bit anti flow, moving the end lower would make it flow more nicely
00:31:927 (1,2) - since the pianos feel more dominant here, you can swap this for a repeat slider instead: 00:33:451 (1) - forgot clap on end
00:46:784 (2,3,4,5) - i can't tell what you are trying to follow here, might want to make the rhythm more approachable for a Normal diff. Here is an alternative rhythm you can use: 00:48:689 (6) - NC should be here instead of 00:49:641 (1)
00:58:975 (2) - clap start
01:00:879 (6) - NC here instead of 01:01:641 (1)
01:06:975 (5) - NC here instead of 01:07:356 (1)
01:10:022 (1) - the slider here feels a bit skewed to the left, try blanketing the position of 01:07:927 (2) so it forms a nice curved flow with the previous circles
01:13:070 (3) - NC here instead of 01:12:117 (1)
01:23:165 (2) - watch for spacing here

[Hard]
00:02:147 (4) - finish on start
00:07:294 - add a note here? the vocals start on this tick
00:16:280 (7) - forgot clap
00:22:010 (1) - drop the NC here, place it at 00:22:965 (2), and drop it on 00:23:538 (1), this keeps ur NC patterns more consistent
00:24:684 (4) - clap start
00:28:498 (3) - ^
00:38:784 (3,4,5) - the triplet pattern on the end is a bit hard to hit on time due to the long slider, based on the music here its more preferable if you arrange it like this (stack on 00:39:546 (1)): 00:44:117 (5) - i would delete this note, mostly because the vocals are more dominant here and it ends previously in a halt which connects with 00:44:308 (6)
00:50:213 (1,2,3,4,5,6) - forgot claps in this combo
00:55:546 (5,1,2) - i got a bit confused here (and broke on first try), the way you did the NC and placement kinda implied some more complicated rhythm when the music simply ran in 1/2s. i would reduce a repeat for 00:55:546 (5) and take the NC off 00:55:927 (1)
00:57:451 (1) - no need for NC here
00:59:356 (1) - missing clap on end
01:17:641 (6) - NC here
01:21:070 (2) - dont think that finish is really necessary
01:24:689 (2) - watch spacing

[Insane]
00:10:088 (4) - missing NC here
00:26:784 (11,12,13,14) - i would delete these 4 notes and use a 1/2 slider instead; because there are strong instruments running here in 1/2, using a slider could convey the music better and reduce stress from streaming too long
00:30:975 (1,2) - i think a triplet here to follow the vocals would be nice: 00:32:213 (4) - watch for spacing here, and also i would move this further away to make it more obvious that its a 3/4 rhythm
00:33:927 (4,5) - im not sure if this is a good idea since i couldn't distinguish this rhythm that well from the music; might want to use some alternative rhythm here: 00:44:879 (8) - good place to put a NC to avoid long combos
00:53:260 (1) - curve this so it blankets nicely around the start of 00:52:689 (3)
00:54:784 (7) - NC here
01:15:546 (2) - i would avoid overlaps like this for aesthetic purposes, you can try a setup like this: 01:22:975 (1) - the jump from the previous slider is too intense imo, try to reduce the spacing here to less than 2.0x
there are some long white ticks without finishes in the kiai, im not sure if thats intentional or not so just telling you in case it wasnt

Overall this is a pretty clean set, Normal displays a rather high star rating but it not very hard to play, and Insane looks rather polished and is pretty fun to play as well. Since I just became a BAT, I need kind of a "trial period" before doing bubble/ranks, so try to grab some mods that focuses on NC and hitsounding consistencies, and call me back for a recheck a week later or so.
Topic Starter
ritsu-tanaika
FIXED MODS ARE COMMENTED IN BLUE
UNCHANGED MODS ARE COMMENTED IN RED
CHANGED BUT UNSURE MODS ARE IN PURPLE


jonathanlfj wrote:

so much delay but you get an upgraded BAT mod so i guess it evens out? xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Hard diff you have the tags "進撃の巨人" and "timing" reversed which is breaking AIMod, please use the same tag order as other diffs
disable your widescreen storyboard support since you are not using a storyboard
the bg looks like its directly taken from the video, hence the artifacts and colour blocks. I would suggest you get a nicer bg, you can try this one:

All mods for General accepted

[Easy]
00:02:147 (3) - might want a finish on the end, since you have a finish on every long white tick
00:14:752 (2) - fix spacing here
00:25:448 (1) - to follow the emphasis in the music, consider starting this spinner at 00:25:830 instead
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree
00:50:213 (2,3) - arrange it like this to avoid the overlap: 00:55:546 (4) - put the NC here, like at 01:07:736 (1)
01:02:403 (3) - i think you meant to put a finish here instead of the whistle?
01:22:213 (1) - missing a finish
01:23:736 (1) - probably an extra NC considering the previous combo lengths

All mods for Easy accepted except for
00:47:165 (2) - since you followed vocals in the previous verses, might want to do it here as well. shorten it to 00:47:736 if you agree I think its better if I keep the slider extended to the white tick because its easier to catch on to the next note, instead of ending on the red tick


[Normal]
AR+1 please, makes things much easier to read; and OD+1 if you want to have a better spread from Easy
00:03:029 (4) - finish, like Easy
00:11:853 (1) - i think you meant to stack this with 00:10:088 (4), its 2 grids lower atm
00:21:628 (2) - the way this is arranged feels a bit anti flow, moving the end lower would make it flow more nicely
00:31:927 (1,2) - since the pianos feel more dominant here, you can swap this for a repeat slider instead: 00:33:451 (1) - forgot clap on end
00:46:784 (2,3,4,5) - i can't tell what you are trying to follow here, might want to make the rhythm more approachable for a Normal diff. Here is an alternative rhythm you can use: 00:48:689 (6) - NC should be here instead of 00:49:641 (1)
00:58:975 (2) - clap start
01:00:879 (6) - NC here instead of 01:01:641 (1)
01:06:975 (5) - NC here instead of 01:07:356 (1)
01:10:022 (1) - the slider here feels a bit skewed to the left, try blanketing the position of 01:07:927 (2) so it forms a nice curved flow with the previous circles
01:13:070 (3) - NC here instead of 01:12:117 (1)
01:23:165 (2) - watch for spacing here

All mods for Normal accepted

[Hard]
00:02:147 (4) - finish on start
00:07:294 - add a note here? the vocals start on this tick
00:16:280 (7) - forgot clap
00:22:010 (1) - drop the NC here, place it at 00:22:965 (2), and drop it on 00:23:538 (1), this keeps ur NC patterns more consistent
00:24:684 (4) - clap start
00:28:498 (3) - ^
00:38:784 (3,4,5) - the triplet pattern on the end is a bit hard to hit on time due to the long slider, based on the music here its more preferable if you arrange it like this (stack on 00:39:546 (1)):
All mods up to here (00:38:784) changed


00:44:117 (5) - i would delete this note, mostly because the vocals are more dominant here and it ends previously in a halt which connects with 00:44:308 (6) Hmmm, I agree with this mod, but I'm not sure if you'd like it the way I changed it

00:50:213 (1,2,3,4,5,6) - forgot claps in this combo There were always claps in this area

00:55:546 (5,1,2) - i got a bit confused here (and broke on first try), the way you did the NC and placement kinda implied some more complicated rhythm when the music simply ran in 1/2s. i would reduce a repeat for 00:55:546 (5) and take the NC off 00:55:927 (1) ok fixed
00:57:451 (1) - no need for NC here fixed
00:59:356 (1) - missing clap on end fixed
01:17:641 (6) - NC here fixed
01:21:070 (2) - dont think that finish is really necessary Nah, the 2nd finish is for emphasis of the loudest part of the song
01:24:689 (2) - watch spacing Fixed, but I didnt see what was wrong with the spacing in the first place

[Insane]
00:10:088 (4) - missing NC here fixed
00:26:784 (11,12,13,14) - i would delete these 4 notes and use a 1/2 slider instead; because there are strong instruments running here in 1/2, using a slider could convey the music better and reduce stress from streaming too long no change, because this is insane, the stream of 14 is for a challenge, and I think that it doesnt make much difference after comparing with your mod


00:30:975 (1,2) - i think a triplet here to follow the vocals would be nice: ok fixed
00:32:213 (4) - watch for spacing here, and also i would move this further away to make it more obvious that its a 3/4 rhythm Moved further but not sure if its good enough for you

00:33:927 (4,5) - im not sure if this is a good idea since i couldn't distinguish this rhythm that well from the music; might want to use some alternative rhythm here: I'll stick to this pattern thanks

00:44:879 (8) - good place to put a NC to avoid long combos fixed
00:53:260 (1) - curve this so it blankets nicely around the start of 00:52:689 (3) Fixed, but unsure if curved enough or at the right place

00:54:784 (7) - NC here
01:15:546 (2) - i would avoid overlaps like this for aesthetic purposes, you can try a setup like this: 01:22:975 (1) - the jump from the previous slider is too intense imo, try to reduce the spacing here to less than 2.0x
there are some long white ticks without finishes in the kiai, im not sure if thats intentional or not so just telling you in case it wasnt

All mods from 00:54:784 (7) - 01:22:975 (1) fixed

Overall this is a pretty clean set, Normal displays a rather high star rating but it not very hard to play, and Insane looks rather polished and is pretty fun to play as well. Since I just became a BAT, I need kind of a "trial period" before doing bubble/ranks, so try to grab some mods that focuses on NC and hitsounding consistencies, and call me back for a recheck a week later or so.
Ok will do. fixed most of the mods but for some of them, I cant be sure if I corrected them appropriately. maybe I'll call you back in about a week or so. but anyways, thanks for mod! It really helped
jonathanlfj
rechecking no kd

[General]
Disable widescreen storyboard support on all diffs (check in song setup - design - misc. toggles)

[Easy]
00:17:808 (3,4) - fix spacing here
00:50:213 (2,3) - i dont think you fixed this properly, the spacing is also enlarged here; check the puush in my previous mod on how to arrange this

[Normal]
00:21:628 (2,3) - inconsistent spacing here, think it was due to a previous fix but you didnt adjust the second slider down
00:25:830 (4) - have the NC here instead of 00:26:211 (1) makes more sense musically
01:06:975 (1,2,3) - this is one of the triples i find rather unfitting in the kiai here, because the vocals are dominant and on a hold where you chose to map 1/2 rhythm through it. I would just change this into a 1/1 repeat slider instead:
[Hard]
00:30:403 (4,5) - use a slider first and then the circle, 00:30:594 is a minor beat which shouldnt require clicking
00:43:736 (4,5,6) - its best if you can follow the vocals here and use this rhythm: 00:54:403 (1,2,3) - after some further testing i suggest you shrink 00:54:403 (1) to 00:54:594 and add a note at 00:54:784, much easier rhythm to grasp imo
00:56:308 (1,2) - start with the right slider and then the left, gives a better flow from 00:56:117 (8)

[Insane]
00:23:156 (4,5,6,7) - swap for this rhythm plays better imo 00:34:403 (6,7) - use the slider first then the circle, covers the vocals better
00:41:070 (5,6,7,8) - the note spam is not very comfortable to play here, you can try something like this: 00:58:403 (2) - just adjust this a bit so the spacing from the previous and next looks more uniform
01:22:975 (1,2,3,4,5) - fix the curve on this stream so it looks more natural

alright call me back after this~
Topic Starter
ritsu-tanaika

jonathanlfj wrote:

rechecking no kd

[General]
Disable widescreen storyboard support on all diffs (check in song setup - design - misc. toggles)

[Easy]
00:17:808 (3,4) - fix spacing here
00:50:213 (2,3) - i dont think you fixed this properly, the spacing is also enlarged here; check the puush in my previous mod on how to arrange this

[Normal]
00:21:628 (2,3) - inconsistent spacing here, think it was due to a previous fix but you didnt adjust the second slider down
00:25:830 (4) - have the NC here instead of 00:26:211 (1) makes more sense musically
01:06:975 (1,2,3) - this is one of the triples i find rather unfitting in the kiai here, because the vocals are dominant and on a hold where you chose to map 1/2 rhythm through it. I would just change this into a 1/1 repeat slider instead:
[Hard]
00:30:403 (4,5) - use a slider first and then the circle, 00:30:594 is a minor beat which shouldnt require clicking
00:43:736 (4,5,6) - its best if you can follow the vocals here and use this rhythm: 00:54:403 (1,2,3) - after some further testing i suggest you shrink 00:54:403 (1) to 00:54:594 and add a note at 00:54:784, much easier rhythm to grasp imo
00:56:308 (1,2) - start with the right slider and then the left, gives a better flow from 00:56:117 (8)

[Insane]
00:23:156 (4,5,6,7) - swap for this rhythm plays better imo 00:34:403 (6,7) - use the slider first then the circle, covers the vocals better
00:41:070 (5,6,7,8) - the note spam is not very comfortable to play here, you can try something like this: 00:58:403 (2) - just adjust this a bit so the spacing from the previous and next looks more uniform
01:22:975 (1,2,3,4,5) - fix the curve on this stream so it looks more natural

alright call me back after this~
Thanks for recheck! All mods accepted and changed
Losertic
Hello!

From Modding Queue. (Thanks M4M)


Modding

General

  1. Pass.

Easy

  1. 00:03:470 (4) - change rythem? / 00:03:470 - add note. / 00:03:912 ~ 00:04:353 - add slider. like 00:08:764 (2,3) -
  2. 00:28:879 (1) - change rythem? https://osu.ppy.sh/ss/1096509
  3. 00:33:070 (2) - remove this?
  4. 00:36:498 (1,2) - change rythem? 1. https://osu.ppy.sh/ss/1096514 or 2. https://osu.ppy.sh/ss/1096516
  5. 00:40:879 (2) - remove this, and 00:40:879 - add note?
  6. 00:43:927 (2) - remove this, and 00:43:927 - add note?
  7. 00:49:260 (1,2) - change rythem? http://osu.ppy.sh/ss/1096520
  8. 00:56:308 (3) - change rythem? http://osu.ppy.sh/ss/1096528
  9. 01:19:165 (1) - change rythem? 01:19:165 ~ 01:19:546 - add slider, / 01:19:927 - add note.

Normal

  1. 00:45:641 (1) - change rythem? 00:45:641 ~ 00:46:213 - add slider
  2. 00:50:213 (4,5,6,1) - change rythem? http://osu.ppy.sh/ss/1096544
  3. 00:56:879 (2,3,1) - change rythem? http://osu.ppy.sh/ss/1096547
  4. 01:01:451 - add note? or http://osu.ppy.sh/ss/1096549

Hard

  1. 00:28:498 (3,1,2,3) - change rythem? http://osu.ppy.sh/ss/1096555
  2. 00:54:022 (6,7,1) - move (172,135)? blanket.
  3. 01:09:641 (3,4,5) - change slider+one reverse? /// 01:09:641 ~ 01:09:736 - add slider, one reverse.
  4. 01:23:165 (3,4,5) - ^

Insane

  1. pass, It's already nice diff to me!

I like your insane diff. really.

so, take my star ;)


(I like pretty map-set.but... it's ummm.. i don't know right word.)
Topic Starter
ritsu-tanaika
Thanks for mod~
jonathanlfj
welp since i can never catch you online i will just leave it here

[General]
disable widescreen storyboard support on all diffs

[Normal]
00:23:347 (2) - try to fix the spacing here (disable grid snap)
01:16:498 (3,5) - you can probably get rid of this overlap by shifting 01:18:022 (5) left a bit

[Hard]
00:20:291 (2) - spacing
01:21:451 (3) - ^

no need to reply to this post, just let me know when you've fixed them :3

EDIT: Lets give this a try~
Topic Starter
ritsu-tanaika
Thanks for bubble :3
Rukaru
grats for bubble! :D

one step closer, yeah~ good luck.
Topic Starter
ritsu-tanaika
Thanks~
Frostmourne
yo

General
"op 2" as a tag doesn't work, change to "op2 opening" instead

Easy
01:20:689 (3) - needs whistle here on the tail

Normal
00:40:117 (2) - whistle every point in this slider so they won't sound inconsistent like this
01:01:641 (2) - follow more precisely on vocal this way. You just start the slider at 01:01:641 , also use only whistle on both head and tail because clap doesn't work on red ticks anymore this case
01:20:308 (4) - remove whistle from head here, you are using them for the sound that appears on such points that mainly have guitar sound to support

Hard
00:36:498 (1) - this suddenly appears exactly under 00:35:546 (2) - which makes me feel unsure if it's rankable. Try to adjust them in another way please
00:49:641 (4,5) - swap this and put a circle on 00:50:213 (1) - 's head because it will sound correspondingly with 00:49:260 (3) - as mainly for vocal transition

Insane
00:20:864 (1) - change this Sampleset of slider to "Auto" instead of "Soft" , the clap on the head appears awkwardly in this case lol (you have to use test mode to get to it)

I will rank it once you are done fixing/applying these. :)
Topic Starter
ritsu-tanaika

Frostmourne wrote:

yo

General
"op 2" as a tag doesn't work, change to "op2 opening" instead

Easy
01:20:689 (3) - needs whistle here on the tail

Normal
00:40:117 (2) - whistle every point in this slider so they won't sound inconsistent like this
01:01:641 (2) - follow more precisely on vocal this way. You just start the slider at 01:01:641 , also use only whistle on both head and tail because clap doesn't work on red ticks anymore this case
01:20:308 (4) - remove whistle from head here, you are using them for the sound that appears on such points that mainly have guitar sound to support

Hard
00:36:498 (1) - this suddenly appears exactly under 00:35:546 (2) - which makes me feel unsure if it's rankable. Try to adjust them in another way please
00:49:641 (4,5) - swap this and put a circle on 00:50:213 (1) - 's head because it will sound correspondingly with 00:49:260 (3) - as mainly for vocal transition

Insane
00:20:864 (1) - change this Sampleset of slider to "Auto" instead of "Soft" , the clap on the head appears awkwardly in this case lol (you have to use test mode to get to it)

I will rank it once you are done fixing/applying these. :)
Fixed all~
Frostmourne
Congratulation for your first ranked map. :)
You deserve it.
_AI
congratz :DDDD
Natsu
Gratz ritsu-tanaika :3
iyasine
Gratz ritsu~ :D
Kyouren
Gratzz!! ritsu-tanaika!!^^ for first Ranked Maps!!^^
Topic Starter
ritsu-tanaika
Thanks guys~
yurunneram
Ahahaha Gratz Ritsu kun =w= First rank

/me slaps you with *cough*
Cydros
Nice map :)
fuyugami12121
it's crazy !
dlwogur_old
HAHAHA
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