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Anan Ryoko - Refrain

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Topic Starter
Narcissu

gw2010 wrote:

收集了一些玩家的试玩和建议 希望对app有帮助:3
>w<

另外ForeverU9的HD成绩其实是第⑨PC(窝在某人的威逼下屈服了。。。哭哭QAQ)
業界良心!
實在太謝謝了喵~~話說那個收集是怎麼回事……我也想去試試……

回一點東西……

  1. 這個曲子最後段是最高潮當然難度最高……這個不會改的……
  2. 休息時間有人提mod我就改……我自己打反正DT也不燒耐力……可能我強雙耐力好
  3. 這圖不是為了觸手設計的除非DT,AR8絕對是合理的
  4. HP8是為了防止HR調轉我桃心……如果很多人認為不人道……我就刪最後的桃心並且調整HP
  5. maina是渣無誤,等Simple_Star的collab來了后我會重置我的maina
Oracle

zengdaen wrote:

這個曲子最後段是最高潮當然難度最高……這個不會改的……
HP8是為了防止HR調轉我桃心……如果很多人認為不人道……我就刪最後的桃心並且調整HP
please,
永远不要靠HP来制造难度,最高潮拉slider而死那是憋屈死,用HP来体现难度实在不是一个好主意.
不要这么纠结桃心好么...相信也不止一个人说过这个了."为了不让人HR"这个理由真的站不住脚
[ Yuriko ]

Oracle wrote:

zengdaen wrote:

這個曲子最後段是最高潮當然難度最高……這個不會改的……
HP8是為了防止HR調轉我桃心……如果很多人認為不人道……我就刪最後的桃心並且調整HP
please,
永远不要靠HP来制造难度,最高潮拉slider而死那是憋屈死,用HP来体现难度实在不是一个好主意.
不要这么纠结桃心好么...相信也不止一个人说过这个了."为了不让人HR"这个理由真的站不住脚
大部分玩家考虑到map的舒适性也是这样认为的,但是我觉得一个mapper想要做出自己风格的map的话不需要一味地去迎合玩家的口味,有很多图也是为了故意为难HR玩家所以把CS调的特别低,所以这还是要看mapper自己的意愿吧,毕竟app规则中并没有严格规定这方面。不过我觉得如果想要让大部分玩家在打这个图的时候能有更好的体验的话,这个建议还是可取的。
Selisi
hi~zengdaen QvQ~
咱是渣麻婆> < ...有的内容不喜欢就无视掉它吧
[General]
  1. 如果mania难度要改为bg.jpg的话,记得上传的时候要点否哦。不然就是黑屏的
  2. mania的图想要approval的话现在需要有音效了,文件名为“clap、cymbol、hihat”等等
[Refrain]
  1. 02:24:288 - 从这里开始whistle略显吵 建议多试试比较短的whistle音效 或者音量小些
  2. 02:48:288 - 突然的spacing变化其实是强烈不建议的 从1.4变到1.8差距还是挺大的 (只是提一下> < 在这里如果想凸显曲子更加高昂的话用timing里面的sv调整更好 只调sd的话滑条速度是不会变化的
  3. 02:51:569 (1) - 这个不太好 因为前面有一个长长的slider了 02:51:757 - 建议这个时间点改成一个circle 空出红线
  4. 03:59:257 (6,7,8,9,10) - 这里的音效很生硬 音调是逐渐降低的哦 试试7的clap音量降到50% 8的clap改为finish
  5. 04:23:632 (5) - 音量稍微低些
  6. 04:48:194 (11) - 去掉这个circle 乃这个跳的flow在这个点没有音效的 相反这里要加上04:46:694 -
  7. 06:21:007 (6) - 去掉whistle 好违和哦
  8. 06:28:132 (2) - 箭头歪掉啦= =
  9. 07:21:569 (1) - 这个要删掉的 很乱节奏的一个circle
  10. 07:28:882 (7,8) - 这个spacing完全不一样的最好不要有
[Eternal]
  1. 好长的breaktime> <
  2. 02:46:975 (166975|1,167069|6) - 这个有些坑呢 虽然对触手来说挺容易的 不过这样怎么样> <
  3. 02:59:069 - 这里要加circle
  4. 00:49:507 - 这里略显无聊呢 试着把其中一个另一半反过来 很多地方都可以这样 不然会有些无聊
  5. 06:34:132 - mania更讲究完全的演奏 这里的吉他还是map上的好 这种超适合一边琴一边吉他的map方式呢
  6. 06:42:194 - 这里也要有circle
  7. 06:47:819 - ^
  8. 07:06:007 - 这里的额吉他好美 求map上;w;
  9. 后面好难T T
就这么多了 贴颗星星~
Topic Starter
Narcissu

Sweet Vanilla wrote:

hi~zengdaen QvQ~
咱是渣麻婆> < ...有的内容不喜欢就无视掉它吧……怎么可能←.←
[General]
  1. 如果mania难度要改为bg.jpg的话,记得上传的时候要点否哦。不然就是黑屏的………唔……不好意思啊……我不知道会有人modmaina……,那个是我闲着蛋疼自己弄的……我找了Kuo Kyoka求GD了……按照他作图的速度大概这个月内就到……_(:3」∠)_
  2. mania的图想要approval的话现在需要有音效了,文件名为“clap、cymbol、hihat”等等
[Refrain]
  1. 02:24:288 - 从这里开始whistle略显吵 建议多试试比较短的whistle音效 或者音量小些 ……好~
  2. 02:48:288 - 突然的spacing变化其实是强烈不建议的 从1.4变到1.8差距还是挺大的 (只是提一下> < 在这里如果想凸显曲子更加高昂的话用timing里面的sv调整更好 只调sd的话滑条速度是不会变化的 ……其实难度提升不大……至少我自己DT的时候没在这里断过……不过我还是加了SV减了距离
  3. 02:51:569 (1) - 这个不太好 因为前面有一个长长的slider了 02:51:757 - 建议这个时间点改成一个circle 空出红线……
  4. 03:59:257 (6,7,8,9,10) - 这里的音效很生硬 音调是逐渐降低的哦 试试7的clap音量降到50% 8的clap改为finish……插了跟50的线在7前面,不过8本来就是clap,不会换finish的
  5. 04:23:632 (5) - 音量稍微低些 ……已经是……50线了惹,而且这个是重音啊……
  6. 04:48:194 (11) - 去掉这个circle 乃这个跳的flow在这个点没有音效的 相反这里要加上04:46:694 - ……唔……04:48:194 - 是有个明显的finish的……我应该没有听错……吧……04:46:694 - 只是音叉倒是感觉不重要……前面两个连续重finish的影响下根本注意不到,我看看有没有别人提
  7. 06:21:007 (6) - 去掉whistle 好违和哦 ……好~~
  8. 06:28:132 (2) - 箭头歪掉啦= =……某人要卖萌的指向下一个物件……_(:3」∠)_
  9. 07:21:569 (1) - 这个要删掉的 很乱节奏的一个circle……好~~~
  10. 07:28:882 (7,8) - 这个spacing完全不一样的最好不要有…………为了后面的物件能放在桃心上面……额……我re掉这一部分好了
[Eternal]
  1. 好长的breaktime> <……因为我做了5分钟就做不下去了……_(:3」∠)_
  2. 02:46:975 (166975|1,167069|6) - 这个有些坑呢 虽然对触手来说挺容易的 不过这样怎么样> <……我不懂maina的啦……自己也只能打打4K……只能说……谢谢mod了XD
  3. 02:59:069 - 这里要加circle
  4. 00:49:507 - 这里略显无聊呢 试着把其中一个另一半反过来 很多地方都可以这样 不然会有些无聊
  5. 06:34:132 - mania更讲究完全的演奏 这里的吉他还是map上的好 这种超适合一边琴一边吉他的map方式呢……1/3线的吉他……ACC真的不会坠毁?
  6. 06:42:194 - 这里也要有circle
  7. 06:47:819 - ^
  8. 07:06:007 - 这里的额吉他好美 求map上;w;……我也觉得很好听可是它在1/3线上啊啊啊%……&
  9. 后面好难T T
就这么多了 贴颗星星~……谢谢~\(≧▽≦)/~啦啦啦,现在的女孩子都喜欢深夜发帖麽?不萌了怎么办?
EDIT : 才发现前面有人说我桃心憋屈死……首先那个桃心不是在高潮的部分……是结尾,所以我觉得这个不算憋屈死吧……,不开HR只掉一半血,能FC保证过,开HR掉9成……都开HR了肯定是要FC的意思吧……我自我感觉还是能接受的……先降到HP7……现在HR是掉8成血……233
[ Yuriko ]
降HP好评,射星~
Topic Starter
Narcissu

gw2010 wrote:

降HP好评,射星~
你们……星多的没处用啊……(捂脸……谢谢惹~~
pkk
早上好! From your modding queue~

I suggest putting "Eternal Light" as the source because that is the name of the album from which this song came from.


01:29:257 (4) - slider repeat arrow is pointing to the side, you can fix this by dragging the end point:

This makes it look better.

04:17:257 (5) - ^


06:28:132 (2) - ^


08:20:257 (7) - Make (7)(1)(1) a new combo, so it becomes (1)(2)(3) since the piano starts playing

08:24:382 (8) - This slider is easy compared to the rest of your song and is sort of long. Maybe you can replace with spinner or something else, or maybe
increase slider velocity?

---

Overall your map was pretty good, the song was very relaxing. Have fun mapping~
Topic Starter
Narcissu

pkmnyab wrote:

早上好! From your modding queue~

I suggest putting "Eternal Light" as the source because that is the name of the album from which this song came from. …… no , because rule

my sister wish ↓↓↓



08:20:257 (7) - Make (7)(1)(1) a new combo, so it becomes (1)(2)(3) since the piano starts playing …… ok

08:24:382 (8) - This slider is easy compared to the rest of your song and is sort of long. Maybe you can replace with spinner or something else, or maybe
increase slider velocity?…… ahh ……the slider very hard …… lol …… because HP ……lol ……

---

Overall your map was pretty good, the song was very relaxing. Have fun mapping~
thx~
Ciyus Miapah
this is my Mod, my Friend

okay, let's begin.

00:10:507 (3) - CTRL + G it, looks beautiful
00:28:319 (2,3,4,5) - umm it looks good
00:34:319 (2,3,4,5) - i like this patter is same in above
02:20:257 (1,2,3,4,5,6,7) - for better placement , CTRL + , it and move circle 1 in X:160 y:276 (it move all circles)
02:29:819 (7) - move it to x:20 y:12. for nice jump and nice look too :)
02:44:819 - add circle here, stack it with slider 7
03:38:257 (5) - umm it looks nice like this i think

03:55:694 (4) - this slider so tricky, i think change it to 2 hitcircle is the best
04:20:257 (6) - umm... i think move it to x:192 y: 191
04:24:757 (2) - stack it like this

04:48:382 (1) - i think place it in x:128 y:268 for better flow
04:50:632 (6) - i think its better to place in x:468 y:264
04:57:757 (2) - this slider is hard to read, try to place them like this

OR
04:58:132 (3) - you can place move this to x:192 y:84
05:01:507 (5) - it looks fit with two hitcircle :)
05:08:257 (2,3,4,5,6,7,1) - i think this jumps like tricky, try make another patter of this jumps
05:13:882 (5) - i think the kiai time is make player (especially mouse player) is tired try place this in x:448 y:216 for little rest
05:23:819 (7,8) - for circle 7 place it in 8. for circle 8, try place it in X:288 y:96
05:29:632 (7,9) - try make curves on this slider

Some Procedure (suggestion for me)
1. 06:07:507 (3) - NC it
2. 06:07:882 (1) - release NC
3. 06:08:257 (2) - NC it
4. 06:09:007 (5) - NC it
5. 06:09:382 (1) - Release NC.

06:34:132 (2) - i think move it to x:292 y:108 is nice idea
07:28:132 (4) - i suggest move it to x:44 y:176
07:29:069 (7) - stack it with circle 6
07:36:382 - to 08:12:194 - in this time try to make anti-jumps, looks like hard patterns and umm sorry "random jumps" and hard reading reversed slider pattern is a little bit confusing player (my opinion). for this problem, try to make slider interested to read like making curved sliders, star patter jumps, or manymore, including add some antijumps

if this mod useful for you, just give a little kudos for me, same like "thanks" words.
if this mod is useless, just feel free. you have star rating by me, and it's okay if you dont give kudos for me :D . maybe im wrong

and i am sorry for my english.
and sorry i cant read chinese, so i cant read beatmap description. lol
Topic Starter
Narcissu

Fort wrote:

this is my Mod, my Friend

okay, let's begin.

00:10:507 (3) - CTRL + G it, looks beautiful …… no , no jump here
00:34:319 (2,3,4,5) - i like this patter is same in above …… no it's fun
02:20:257 (1,2,3,4,5,6,7) - for better placement , CTRL + , it and move circle 1 in X:160 y:276 (it move all circles) ……ahh……ok
02:29:819 (7) - move it to x:20 y:12. for nice jump and nice look too :) …… no jump here , distance 1.4 all time
02:44:819 - add circle here, stack it with slider 7……why ?
03:38:257 (5) - umm it looks nice like this i think …… i think so so ……
03:55:694 (4) - this slider so tricky, i think change it to 2 hitcircle is the best……tricky ? no ……
04:20:257 (6) - umm... i think move it to x:192 y: 191 …… no too closed for 04:19:882 (5) -
04:24:757 (2) - stack it like this ……no too closed for 04:24:382 (1) -
04:48:382 (1) - i think place it in x:128 y:268 for better flow …… not want to stack
04:50:632 (6) - i think its better to place in x:468 y:264 …… not want to stack
04:57:757 (2) - this slider is hard to read, try to place them like this …… none miss note here
04:58:132 (3) - you can place move this to x:192 y:84 …… i wish jumping , because it's downbeat
05:01:507 (5) - it looks fit with two hitcircle :) …… no , but two hitcirle better
05:08:257 (2,3,4,5,6,7,1) - i think this jumps like tricky, try make another patter of this jumps …… ahh …… it's easier than 05:05:069 (1,2,3,4,5,6,7) -
05:13:882 (5) - i think the kiai time is make player (especially mouse player) is tired try place this in x:448 y:216 for little rest …… no jump
05:23:819 (7,8) - for circle 7 place it in 8. for circle 8, try place it in X:288 y:96 …… not want to stack
05:29:632 (7,9) - try make curves on this slider …… ok

Some Procedure (suggestion for me) …… ahh ……i add NC each long white tick
1. 06:07:507 (3) - NC it
2. 06:07:882 (1) - release NC
3. 06:08:257 (2) - NC it
4. 06:09:007 (5) - NC it
5. 06:09:382 (1) - Release NC.

06:34:132 (2) - i think move it to x:292 y:108 is nice idea ……distance 1.0
07:28:132 (4) - i suggest move it to x:44 y:176 …… ok
07:29:069 (7) - stack it with circle 6 …… no , symmetry for 07:28:319 (5) -
07:36:382 - to 08:12:194 - in this time try to make anti-jumps, looks like hard patterns and umm sorry "random jumps" and hard reading reversed slider pattern is a little bit confusing player (my opinion). for this problem, try to make slider interested to read like making curved sliders, star patter jumps, or manymore, including add some antijumps …… ahh ……maybe ~~

if this mod useful for you, just give a little kudos for me, same like "thanks" words.
if this mod is useless, just feel free. you have star rating by me, and it's okay if you dont give kudos for me :D . maybe im wrong

and i am sorry for my english.
and sorry i cant read chinese, so i cant read beatmap description. lol …… beatmap description just some fun
thank your mod , ahh ……
Atrue
脑补图好评
Topic Starter
Narcissu

Atrue wrote:

脑补图好评
0-0

警察蜀黍~就是他~!
Fycho
[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
[General]
  1. 请勿将滑条tick和slide音同时静音,rules明确说了you cannot silence both slider ticks and slider slides together.
  2. I think that “Refrain” cannot be used as difficult name since rules changed, https://osu.ppy.sh/forum/t/169960
  3. 我觉得BPM是80,将SV翻倍即可,最好别把BPM翻倍
  4. TAGS里的Komeiji可以去掉一个,tags以空格区分是便于搜索,只有一个就可以了
[Refrain]
  1. 02:58:882 (7) –unsanpped object
  2. 02:59:632 (8) - unsanpped object
  3. 02:00:194 –多余的绿线
  4. 00:27:757 (1,3) –碰一块了,有点难看,把3往上面放点,而且2,3,4,5一条直线flow还不好,或者可以改成和00:33:757 (1,2,3,4,5) –类似的
  5. 01:12:757 (2) –这里的滑条滑动音简直十分难听,建议把S;C1的sliderslide音给静音了,但是tick音要去掉,不能同时静音
  6. 01:21:382 (1,2,3) –等间距?建议等边三角形
  7. 01:29:257 (4) –滑条尾部点都去掉吧,这个尾部箭头被那么多点弄的方向已经变了,和01:17:257 (4) –保持统一,或者可以复制这个04:17:257 (5) -,觉得没必要可以这么做
  8. 01:48:007 (7,1) –别碰一起吧,打起来看着不好
  9. 02:05:632 (5) –头上漏了个clap
  10. 02:20:257 (1,2,3,4,5,6,7) –这个跳打起来就没之前的那么舒服,可以试试把02:20:632 (3,4) –ctrl+g然后把7放到左边去
  11. 02:22:882 (4,5,6,7,8,) –wrongly snapped,这里你仔细听一下鼓点,应该是1/3的串子,从02:22:882 –到02:23:632 –正好7个音
  12. 02:26:257 (6) -6可以稍微顺时针转一点,看着有点难看,可能是5碰到6尾巴了
  13. 02:47:257 (6,7) –这clap加错位了啊,把6头上的clap换到7身上去,仔细听一下音乐
  14. 02:48:007 –这里可以放个五连
  15. 02:48:382 (1) –形状有点难看,还是normal-slider合适
  16. 02:49:319 (3) –这个circle去掉吧,没音,打着有点别扭
  17. 02:50:819 (7) –这个也是,去掉,正好构成个节奏梗,和02:53:913 –一样
  18. 02:57:288 –不加个circle吗,这里恰好有个乐器音
  19. 04:00:382 (1) –我感觉默认的softfinish好点
  20. 04:04:882 (5,6) –可以离远点,像这样,
  21. 05:58:694 (4,5,1,2,3,4) –这里也是,首先这个05:58:788 (5) –overmapped,强烈建议去掉,而且根据你NC加的位置也是,然后05:58:882 (1,2,3,4) –仔细听,应该是1/3的串子,所以应该snap到1/3上去,如果这样改着有点不好打的话可以把05:58:507 (3,4) –合并成1/2滑条
  22. 06:34:132 (2) –这不跟下电音吗?像这样,看你最后几乎都是1/1节奏很无聊啊。跟电音的地方就别管钢琴
  23. 06:47:632 (4) –如果上面的改了这个也相应改一下
  24. 06:53:632 (6) -^
  25. 07:09:757 (2) –换成circle吧,我觉得1/4slider在这并不好
  26. 07:11:444 (8) –强烈建议去掉这个circle,这没音
  27. 07:59:069 (3) –这个clap在这严重影响打击和这一块的音效梗,音乐里这是没音效的
整体不错,加油! :)
Topic Starter
Narcissu

Fycho wrote:

[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
[General]
  1. 请勿将滑条tick和slide音同时静音,rules明确说了you cannot silence both slider ticks and slider slides together. …… 额……其实……没有任何一个滑条是有tick的……除了桃心……桃心上的tick是加音效的,唉,我还是删了算了
  2. I think that “Refrain” cannot be used as difficult name since rules changed, t/169960 …… ahh……希望不是最近又加了新规则 http://tieba.baidu.com/p/1792019779?pid ... 4756399775
  3. 我觉得BPM是80,将SV翻倍即可,最好别把BPM翻倍 ……160 ……无误……合计6个人说是80了……orz……我上图算了↓↓↓

  4. TAGS里的Komeiji可以去掉一个,tags以空格区分是便于搜索,只有一个就可以了
…… 喵~~

[Refrain]
  1. 02:58:882 (7) –unsanpped object……fixed
  2. 02:59:632 (8) - unsanpped object……fixed
  3. 02:00:194 –多余的绿线……fixed
  4. 00:27:757 (1,3) –碰一块了,有点难看,把3往上面放点,而且2,3,4,5一条直线flow还不好,或者可以改成和00:33:757 (1,2,3,4,5) –类似的……fixed …… 不过直线留了……和后面那个一起用能坑不少人
  5. 01:12:757 (2) –这里的滑条滑动音简直十分难听,建议把S;C1的sliderslide音给静音了,但是tick音要去掉,不能同时静音……fixed
  6. 01:21:382 (1,2,3) –等间距?建议等边三角形……fixed
  7. 01:29:257 (4) –滑条尾部点都去掉吧,这个尾部箭头被那么多点弄的方向已经变了,和01:17:257 (4) –保持统一,或者可以复制这个04:17:257 (5) -,觉得没必要可以这么做……某人就是希望弄弯箭头惹……不过终于屈服了……fixed
  8. 01:48:007 (7,1) –别碰一起吧,打起来看着不好……fixed
  9. 02:05:632 (5) –头上漏了个clap……fixed
  10. 02:20:257 (1,2,3,4,5,6,7) –这个跳打起来就没之前的那么舒服,可以试试把02:20:632 (3,4) –ctrl+g然后把7放到左边去……好,不过4和5有点远……我还是换个吧……DT的时候跳一次死一次
  11. 02:22:882 (4,5,6,7,8,) –wrongly snapped,这里你仔细听一下鼓点,应该是1/3的串子,从02:22:882 –到02:23:632 –正好7个音……这个我知道……前面也有人提了……不过难道要下1/3的串么……ACC美丽……折返感觉沙皮……沙皮……当沙皮好了
  12. 02:26:257 (6) -6可以稍微顺时针转一点,看着有点难看,可能是5碰到6尾巴了…………fixed
  13. 02:47:257 (6,7) –这clap加错位了啊,把6头上的clap换到7身上去,仔细听一下音乐……fixed
  14. 02:48:007 –这里可以放个五连……好~
  15. 02:48:382 (1) –形状有点难看,还是normal-slider合适……fixed
  16. 02:49:319 (3) –这个circle去掉吧,没音,打着有点别扭……fixed
  17. 02:50:819 (7) –这个也是,去掉,正好构成个节奏梗,和02:53:913 –一样……fixed,其实这个部分某人希望填满红线来着……所以这段很多没音的红线有note,再后面的note也挑了几个删掉了
  18. 02:57:288 –不加个circle吗,这里恰好有个乐器音……这段还是不加蓝线了
  19. 04:00:382 (1) –我感觉默认的softfinish好点…………忘记插线了……orz……果然线多了肯定出错……
  20. 04:04:882 (5,6) –可以离远点,像这样,……fixed
  21. 05:58:694 (4,5,1,2,3,4) –这里也是,首先这个05:58:788 (5) –overmapped,强烈建议去掉,而且根据你NC加的位置也是,然后05:58:882 (1,2,3,4) –仔细听,应该是1/3的串子,所以应该snap到1/3上去,如果这样改着有点不好打的话可以把05:58:507 (3,4) –合并成1/2滑条……额,滑条了……不过那个1/3的……唉……只能继续用沙皮折返了
  22. 06:34:132 (2) –这不跟下电音吗?像这样,看你最后几乎都是1/1节奏很无聊啊。跟电音的地方就别管钢琴……ahh~其实是1/3惹~~这个改动下次上传
  23. 06:47:632 (4) –如果上面的改了这个也相应改一下
  24. 06:53:632 (6) -^
  25. 07:09:757 (2) –换成circle吧,我觉得1/4slider在这并不好……fixed
  26. 07:11:444 (8) –强烈建议去掉这个circle,这没音……哦……因为后面都是没音的地方有note,所以提前加个提醒注意目押来着……orz
  27. 07:59:069 (3) –这个clap在这严重影响打击和这一块的音效梗,音乐里这是没音效的……fixed
整体不错,加油! :)

谢谢~\(≧▽≦)/~啦啦啦……这份mod实在太给力了……
Yoeri

god damn it zexous


[Refrain]Extremely nice and relaxing map, I like it.
  1. 00:22:507 (2) - Flows terribly, try something like this: http://puu.sh/6Sjlp.jpg
  2. 00:34:319 (2,3,4,5) - Pattern is ruined because (3) is stacked under (1), making (3) overlap slightly with (4). Spacing (3), (4) and (2) further away from each other would fix this.
  3. 00:39:007 (8,1) - Curve slightly less for a better blanket.
  4. 01:04:507 (4,1) - ^
  5. 01:23:257 (6) - Try making this slider symmetrical.
  6. 01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack)
  7. 01:47:257 (6) - Would look better if it was curved somewhat more.
  8. 01:51:944 (2,4) - Not stacked properly.
  9. 01:57:382 (1) - Try custom sampleset 4 for this finish?
  10. 02:12:382 (1) - ^
  11. 02:12:382 (1,2) - Not stacked properly.
  12. 02:22:882 (4,5) - Unstacking these would make them less confusing to read.
  13. 02:24:382 (1) - Sampleset 4?
  14. 02:27:007 (7,1) - This slight overlap looks rather bad.
  15. 02:28:132 (3) - You could ctrl+g this for neat flow, unless you don't want that jump.
  16. 02:36:382 (1) - Sampleset 4 on start?
  17. 02:37:132 (3,5) - Not stacked properly I think.
  18. 02:46:132 (3) - Sampleset 4?
  19. 03:00:382 (1) - Sliderart is neat and all, but I feel like you're missing too much of the music by making it so long. Try to end it at 03:02:632, and remove the slider velocity change.
  20. 03:06:382 (1) - Same here, end at 03:08:632. Also the curves at the top seem off. Move the two topmost points one down and four away from the middle. Also try to avoid that overlap of the start and end, if you can.
  21. 03:11:632 (3) - Add a clap.
  22. 03:56:257 (5) - This is neat, but ctrl+g would flow better.
  23. 03:58:882 (5) - This needs to be snapped to 1/3.
  24. 04:20:257 (6,7,1) - Same as before, try making a fake stack.
  25. 04:21:757 (2,3,4,5) - Drums are 1/3 here, not 1/4.
  26. 04:22:882 (1,2,3,4,5,6,7) - Kind of not fun because they're nearly squares. Maybe try the order 1, 6, 7, 5, 3, 4, 2.
  27. 04:24:382 (1) - Sampleset 4?
  28. 04:27:569 (1,2) - Blanket could be better.
  29. 04:56:819 (6,7) - This looks rather bad.
  30. 04:57:757 (2,3) - This PLAYS rather bad.
  31. 05:01:507 (5,6) - ^ Try pointing (5) down and slightly to the right, or even blanket (3) with it.
  32. 05:08:632 (4) - Sampleset 4 finish?
  33. 05:10:882 (1,2,3,4,5,6,7,8) - This needs to be 1/3, not 1/4.
  34. 05:24:382 (1) - Sampleset 4?
  35. 05:33:382 (1) - ^
  36. 05:36:382 (1) - ^
  37. 05:48:382 (1) - ^
  38. 05:58:882 (1,2) - Confusing. Ctrl+g would work I guess.
  39. 06:18:382 (1) - Custom sampleset 4?
  40. 06:28:132 (2) - Why is the return arrow pointed right? Looks really weird.
  41. 06:56:257 (4,5,6,1,2,3) - Try to avoid the overlaps? They don't look too great.
  42. 06:59:632 (5) - Why aren't you following the guitar here like you did before?
  43. 07:09:850 (3) - Remove this, it doesn't play well. Besides, it's not correct either. The correct timing would be 07:09:710. Which wouldn't play well either because it's 1/8.
  44. 07:12:382 (1) - Sampleset 4?
  45. 07:18:382 (1,1) - Not stacked correctly.
  46. 07:24:382 (1) - Sampleset 4?
  47. 07:30:382 (1) - Top curves could be better. Ideally, the holes in the loops should look like droplets.
  48. 07:30:382 (1,2) - Not stacked properly.
  49. 07:34:882 (1,2,3,4,5) - I think this drum fill is actually 1/6 instead of 1/4.
  50. 07:36:194 - Feels like something is missing here.
  51. 07:48:382 (3) - Soft sampleset 4?
  52. 07:57:382 (4) - ^
  53. 08:15:569 (2,3) - Blanket?
Topic Starter
Narcissu

Yoeri wrote:


god damn it zexous


[Refrain]Extremely nice and relaxing map, I like it.…… ><
  1. 00:22:507 (2) - Flows terribly, try something like this: http://puu.sh/6Sjlp.jpg…… fine , fixed
  2. 00:34:319 (2,3,4,5) - Pattern is ruined because (3) is stacked under (1), making (3) overlap slightly with (4). Spacing (3), (4) and (2) further away from each other would fix this. …… I try
  3. 00:39:007 (8,1) - Curve slightly less for a better blanket. …… fixed
  4. 01:04:507 (4,1) - ^…… fixed
  5. 01:23:257 (6) - Try making this slider symmetrical.…… fixed
  6. 01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack) …… fixed
  7. 01:47:257 (6) - Would look better if it was curved somewhat more.……it's a straight line
  8. 01:51:944 (2,4) - Not stacked properly.……stacked now
  9. 01:57:382 (1) - Try custom sampleset 4 for this finish?……i forget it _(:3」∠)_
  10. 02:12:382 (1) - ^…… fixed
  11. 02:12:382 (1,2) - Not stacked properly.…… fixed
  12. 02:22:882 (4,5) - Unstacking these would make them less confusing to read.…… separate now
  13. 02:24:382 (1) - Sampleset 4?…… fixed
  14. 02:27:007 (7,1) - This slight overlap looks rather bad.…… but i don't kown how to change _(:3」∠)_
  15. 02:28:132 (3) - You could ctrl+g this for neat flow, unless you don't want that jump.no jump here……orz
  16. 02:36:382 (1) - Sampleset 4 on start?…… fixed
  17. 02:37:132 (3,5) - Not stacked properly I think.…… fixed
  18. 02:46:132 (3) - Sampleset 4?…… fixed
  19. 03:00:382 (1) - Sliderart is neat and all, but I feel like you're missing too much of the music by making it so long. Try to end it at 03:02:632, and remove the slider velocity change This is a big change , i try …… maybe no change _(:3」∠)_
  20. 03:06:382 (1) - Same here, end at 03:08:632. Also the curves at the top seem off. Move the two topmost points one down and four away from the middle. Also try to avoid that overlap of the start and end, if you can.……orz
  21. 03:11:632 (3) - Add a clap.…… fixed
  22. 03:56:257 (5) - This is neat, but ctrl+g would flow better.……i think own is ok
  23. 03:58:882 (5) - This needs to be snapped to 1/3. …… fixed
  24. 04:20:257 (6,7,1) - Same as before, try making a fake stack.…… fixed
  25. 04:21:757 (2,3,4,5) - Drums are 1/3 here, not 1/4.…… fixed
  26. 04:22:882 (1,2,3,4,5,6,7) - Kind of not fun because they're nearly squares. Maybe try the order 1, 6, 7, 5, 3, 4, 2.…… Temporarily do not change
  27. 04:24:382 (1) - Sampleset 4?…… fixed
  28. 04:27:569 (1,2) - Blanket could be better.…… fixed
  29. 04:56:819 (6,7) - This looks rather bad.…… i try other layout
  30. 04:57:757 (2,3) - This PLAYS rather bad.……^
  31. 05:01:507 (5,6) - ^ Try pointing (5) down and slightly to the right, or even blanket (3) with it.
  32. 05:08:632 (4) - Sampleset 4 finish?
  33. 05:10:882 (1,2,3,4,5,6,7,8) - This needs to be 1/3, not 1/4.…… fixed
  34. 05:24:382 (1) - Sampleset 4?…… fixed
  35. 05:33:382 (1) - ^…… why i forget so much orz
  36. 05:36:382 (1) - ^…… fixed
  37. 05:48:382 (1) - ^…… fixed
  38. 05:58:882 (1,2) - Confusing. Ctrl+g would work I guess.……fixed
  39. 06:18:382 (1) - Custom sampleset 4?…… fixed
  40. 06:28:132 (2) - Why is the return arrow pointed right? Looks really weird.……喵呜……
  41. 06:56:257 (4,5,6,1,2,3) - Try to avoid the overlaps? They don't look too great.……ok~
  42. 06:59:632 (5) - Why aren't you following the guitar here like you did before?……i forget it …… orz
  43. 07:09:850 (3) - Remove this, it doesn't play well. Besides, it's not correct either. The correct timing would be 07:09:710. Which wouldn't play well either because it's 1/8.removed , but piano is 1/4 , and i kown 04:23:628 (5) - is 1/8 too , i think player will hit note in 1/4 , maybe 1/4 better , i use stream Instead of 1/3 because i dislike reverse slider, i will consult others , temporarily do not change
  44. 07:12:382 (1) - Sampleset 4?……fixed
  45. 07:18:382 (1,1) - Not stacked correctly.……It is meant to be separated ?
  46. 07:24:382 (1) - Sampleset 4?……fixed
  47. 07:30:382 (1) - Top curves could be better. Ideally, the holes in the loops should look like droplets.…… i …… try …………
  48. 07:30:382 (1,2) - Not stacked properly.……It is meant to be separated ?
  49. 07:34:882 (1,2,3,4,5) - I think this drum fill is actually 1/6 instead of 1/4.……ahh……1/6 reverse……orz
  50. 07:36:194 - Feels like something is missing here.……fixed
  51. 07:48:382 (3) - Soft sampleset 4?……fixed
  52. 07:57:382 (4) - ^……fixed
  53. 08:15:569 (2,3) - Blanket?……fixed
thx ~
richardfeder

Atrue wrote:

脑补图好评
我就马一下/W\怕忘了

sample+使用指南(雾
puu.sh/6VQu0.rar
GL!
Laurier
from my queue

Refrain
00:03:749 (1,2,3) - move to center ? http://puu.sh/6VGtu.jpg
00:22:499 (2) - nazi 1 grid down and make a perfect stack.
00:34:874 (5) - move to x156y193
00:35:249 (6) - stack
00:40:874 (5,6,7,8) - please make better blanket. like this http://puu.sh/6VGB8.jpg
01:08:812 (5,6) - Ctrl+G. it will be better jump.
01:32:624 (7,1) - why dont stack 01:32:249 (6) - ?
01:52:874 (5,6,7,8) - same as 00:40:874 (5,6,7,8) -
04:06:749 (2) - make a blanket ? http://puu.sh/6VGTK.jpg
04:20:624 (7,1) - same as 01:32:624 (7,1) -
04:30:374 (1) - I don't like this overlap. please move more down
06:21:749 (1) - remove newcombo
07:49:124 (5) - nazi move this http://puu.sh/6VH5b.jpg

thats all !!
Topic Starter
Narcissu

Laurier wrote:

from my queue

Refrain
00:03:749 (1,2,3) - move to center ? http://puu.sh/6VGtu.jpg
00:22:499 (2) - nazi 1 grid down and make a perfect stack.
00:34:874 (5) - move to x156y193
00:35:249 (6) - stack
00:40:874 (5,6,7,8) - please make better blanket. like this http://puu.sh/6VGB8.jpg
01:08:812 (5,6) - Ctrl+G. it will be better jump.
01:32:624 (7,1) - why dont stack 01:32:249 (6) - ? ……

Yoeri wrote:

01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack)
01:52:874 (5,6,7,8) - same as 00:40:874 (5,6,7,8) -
04:06:749 (2) - make a blanket ? http://puu.sh/6VGTK.jpg
04:20:624 (7,1) - same as 01:32:624 (7,1) -
04:30:374 (1) - I don't like this overlap. please move more down
06:21:749 (1) - remove newcombo
07:49:124 (5) - nazi move this http://puu.sh/6VH5b.jpg

thats all !!
fix all …… thx …… your sliderfollowcircle.png so lovely
jogfi2002
先占个坑,现在开始MOD。

一个难度8分钟,好厉害!


SPOILER


好图,打起来很舒服!
结果舒服到最后一段高潮打了一堆100ww

感觉只能鸡蛋里挑骨头了,觉得没道理的可以完全无视的w

00:20:249 (5,6,7,8) - 这三个可以放得更对称一些,比如将5往右下方拉一点
00:29:999 (7) - 7的NC放到这里?
00:45:374 (1) - 去掉NC,然后NC放到00:47:249 (4)
01:19:686 - 可以塞个NOTE,有非常微弱的鼓声
01:20:061 - 同上
01:21:186 - 同上。不过我猜你是不想做得太吵?
01:21:280 - 同上。
01:35:624 (7) - 可以NC以提醒玩家
02:26:999 (7,1) - 稍微有点重叠
03:46:124 (2,3,4) - 这一小段的连续滴答音略微有点点吵
03:56:249 (5,6,7) - 这段我会这么排


05:32:249 (5) - 建议NC
最后一小段的滴答声建议起始小声一点

射~
[Trigger]
加油做张好图吧~ :)
Topic Starter
Narcissu

[Trigger] wrote:

加油做张好图吧~ :)
聽上去是80BPM其實是160BPM實際打是240BPM的到梗斷成屎的坑單雙的馬拉松臭圖,我妹妹這樣評價的 …… _(:3」∠)_

richardfeder wrote:

Atrue wrote:

脑补图好评
我就马一下/W\怕忘了

sample+使用指南(雾
puu.sh/6VQu0.rar
GL!
thx ><

我儘量把高音放右邊低音放左邊重新排一次,不過我聽音不是很準可能會出錯……

我還是要表示我聽不到妹子的聲音

maina diff remaping
Topic Starter
Narcissu

jogfi2002 wrote:

先占个坑,现在开始MOD。

一个难度8分钟,好厉害!


SPOILER


好图,打起来很舒服!
结果舒服到最后一段高潮打了一堆100ww

ACC高是因为OD低……后面出100是因為最後的高潮很坑!是我妹妹故意弄坑的!她還說不能讓人一PC就SS!尼瑪誰能一PC就SS馬拉松啊!

感觉只能鸡蛋里挑骨头了,觉得没道理的可以完全无视的w

00:20:249 (5,6,7,8) - 这三个可以放得更对称一些,比如将5往右下方拉一点……
00:29:999 (7) - 7的NC放到这里?……不,我是啟用了無腦max系統進行的全局長白NC
00:45:374 (1) - 去掉NC,然后NC放到00:47:249 (4)……^
01:19:686 - 可以塞个NOTE,有非常微弱的鼓声……我知道……看我maina的diif就知道了……不過因為這一段是重複四次的所以不想一口氣跟上所有音,想弄個遞進的感覺,最後段我連藍線的鼓都跟了
01:20:061 - 同上 ^
01:21:186 - 同上。不过我猜你是不想做得太吵?^,是想慢慢鬼畜起來~~
01:21:280 - 同上。^
01:35:624 (7) - 可以NC以提醒玩家 ^
02:26:999 (7,1) - 稍微有点重叠……修掉了
03:46:124 (2,3,4) - 这一小段的连续滴答音略微有点点吵……難道要我刪音效……先保留
03:56:249 (5,6,7) - 这段我会这么排……好,不過折返我換了滑條接note


05:32:249 (5) - 建议NC …… ^ , 其實這些地方沒坑爹到要NC的程度……而且NC本身提示作用一般很小
最后一小段的滴答声建议起始小声一点……

射~
校園網上傳無力,改動要很久才上傳…… 【刚刚挂机上传成功结果发现是没修正的版本我就……_(:3」∠)_

謝謝喵~~
toybot
Huh, first mod under No Dap Q

the green lines

[Refrain]

I can like never put a comment on these awesome hitsounds ;A;

00:43:124 (3) - ctrl+g? flows better and makes a nice wave into the next slider
01:22:874 (5) - a bit nazi, but make it so that the heads of 4, 5, and 6 are in a straight line? like at x428 y324
02:36:374 (1) - nazi make blanket a bit better?
02:48:374 - 03:00:186 - i found this section a bit too loud. maybe reduce to 50-53% volume
03:06:374 (1) - put whistle at head? makes it less monotonous imo
04:25:686 - place a note here? on top of the (4)'s head
04:35:249 (6) - same with that head alignment suggestion i put out earlier, this at x332 y160
05:32:999 (10,1) - these could be put at a better spot. maybe use these to make a W-shaped jump pattern ? these at around x16 y200
05:49:499 (4) - have this look the same as (3), like bent at same direction and stuff
06:05:999 (4) - ctrl+g?
06:11:249 (2) - ^
07:06:749 (1) - maybe remove nc? for hp drain
07:08:249 (1) - ^
07:16:874 (6) - sounds so awkward as a 1/4 slider, when nothing in the music suggests it. make it into a 1/2 beat slider instead?
07:49:686 (6) - maybe make this the nc instead of 07:49:874 (1) - , make it look the same with the few objects after it
07:54:374 (8) - nc, and you should stack the tail on top of the previous (4)
08:23:999 (7) - you should move this a little bit down, so it's right in the middle of the diamond created by the slider
08:24:374 (1) - dat slider

Once again, really freaking awesome hitsounds :o
These are all suggestions, since there are no real issues I could actually find (i am poor modder)

Good luck on your approve mapset! :3
Topic Starter
Narcissu

toybot wrote:

Huh, first mod under No Dap Q

the green lines …… 233

[Refrain]

I can like never put a comment on these awesome hitsounds ;A;

00:43:124 (3) - ctrl+g? flows better and makes a nice wave into the next slider …… changed
01:22:874 (5) - a bit nazi, but make it so that the heads of 4, 5, and 6 are in a straight line? like at x428 y324 …… fixed
02:36:374 (1) - nazi make blanket a bit better? …… fixed
02:48:374 - 03:00:186 - i found this section a bit too loud. maybe reduce to 50-53% volume …… i think that need stress
03:06:374 (1) - put whistle at head? makes it less monotonous imo …… i add finish all long white ……
04:25:686 - place a note here? on top of the (4)'s head …… ok
04:35:249 (6) - same with that head alignment suggestion i put out earlier, this at x332 y160 …… ok
05:32:999 (10,1) - these could be put at a better spot. maybe use these to make a W-shaped jump pattern ? these at around x16 y200……no , too closed for 05:33:374 (1) -
05:49:499 (4) - have this look the same as (3), like bent at same direction and stuff……???
06:05:999 (4) - ctrl+g?……i think own ok
06:11:249 (2) - ^……ok
07:06:749 (1) - maybe remove nc? for hp drain …… no it's very trouble because i use 8 colours
07:08:249 (1) - ^ …… ^
07:16:874 (6) - sounds so awkward as a 1/4 slider, when nothing in the music suggests it. make it into a 1/2 beat slider instead?……fixed
07:49:686 (6) - maybe make this the nc instead of 07:49:874 (1) - , make it look the same with the few objects after it ……fixed
07:54:374 (8) - nc, and you should stack the tail on top of the previous (4)……fixed
08:23:999 (7) - you should move this a little bit down, so it's right in the middle of the diamond created by the slider…… ~!@#¥%……&*()
08:24:374 (1) - dat slider……ahh……

Once again, really freaking awesome hitsounds :o
These are all suggestions, since there are no real issues I could actually find (i am poor modder)

Good luck on your approve mapset! :3
thx~~
Bruce
Here is Mania Mod
[Eternal]
00:28:311 (28311|1) - 移到右手
00:55:499 (55499|6,55499|0) - 移到3和6
01:14:061 (74061|6) - 无音
02:22:967 (142967|3,143155|5) - 删去 如果不想删..其实这里是1/3
02:58:686 - 加一个Note在4
03:58:999 -~ 03:59:124 - 音抓错了 这里也是1/3
04:21:749 - 抓错音了 这里是1/3 http://osu.ppy.sh/ss/1345800
04:48:186 - Add a Note at 1
05:10:874 - ~ 05:11:436 - 不幸的..这里是1/3
05:35:342 (335342|5,335530|4) - ..1/3 要好好听音啊
08:23:342 (503342|4,503530|3) - 基本上用1/3的地方你都用成了2连的1/4

多找些测试者试试手感吧 排列方面..说不太清楚 有点怪怪的
Topic Starter
Narcissu

Simple_Star wrote:

Here is Mania Mod
[Eternal]
00:28:311 (28311|1) - 移到右手
00:55:499 (55499|6,55499|0) - 移到3和6
01:14:061 (74061|6) - 无音 …… ><
02:22:967 (142967|3,143155|5) - 删去 如果不想删..其实这里是1/3
02:58:686 - 加一个Note在4 ……:><:
03:58:999 -~ 03:59:124 - 音抓错了 这里也是1/3
04:21:749 - 抓错音了 这里是1/3 http://osu.ppy.sh/ss/1345800
04:48:186 - Add a Note at 1 ……::><::
05:10:874 - ~ 05:11:436 - 不幸的..这里是1/3
05:35:342 (335342|5,335530|4) - ..1/3 要好好听音啊
08:23:342 (503342|4,503530|3) - 基本上用1/3的地方你都用成了2连的1/4

多找些测试者试试手感吧 排列方面..说不太清楚 有点怪怪的
换了MP3……改了offest……按了那个啥……然后1/3就……变成二连了……

手感啥的我自己是没办法测了ahh

maina diff …… deleted ……

SPOILER
我曾经把refrain的难度名字给了maina模式……因为这是钢琴曲……maina……再见……
Akabato
一種壯士斷腕的悲壯感 。_。
Topic Starter
Narcissu

Akabato wrote:

一種壯士斷腕的悲壯感 。_。
根本沒几個人在意的啦 *_*

新人App己是二逼,maina玩都不會的渣要作App怎麼听都是找死。。等過兩年我開個專譜。。如果。。
[ Yuriko ]
._.居然还没有传到pending区么,感觉那些要求真麻烦. :o
neonat
Refrain

04:00:186 - with the cymbal sound here, add a note?
If mapped to the snares, add notes to 04:06:186 and 04:06:280
There is the trill downwards by the saxophone, as well as the snares at 04:15:186 and 04:15:280 so possible triplet
04:59:249 (2) - to build up to this note, add objects at 04:59:061 and 04:59:155
06:08:999 (5) - change to a slider that ends at 06:09:186 with the cymbal sound
Build up to 06:20:249 (2) - with notes at 06:20:061 and 06:20:155
Topic Starter
Narcissu

neonat wrote:

Refrain

04:00:186 - with the cymbal sound here, add a note? .......
If mapped to the snares, add notes to 04:06:186 and 04:06:280
There is the trill downwards by the saxophone, as well as the snares at 04:15:186 and 04:15:280 so possible triplet
04:59:249 (2) - to build up to this note, add objects at 04:59:061 and 04:59:155
06:08:999 (5) - change to a slider that ends at 06:09:186 with the cymbal sound
Build up to 06:20:249 (2) - with notes at 06:20:061 and 06:20:155
these sound too small .... i wish ignore these ... sorry ><
Streliteela
http://osu.ppy.sh/ss/1438505
很喜欢于是试了试放了半年的ctb……水果模式下也是张相当好的图...原谅我最后耐力不够断掉了
祝福早日rank~^_^
Topic Starter
Narcissu

Streliteela wrote:

http://osu.ppy.sh/ss/1438505
很喜欢于是试了试放了半年的ctb……水果模式下也是张相当好的图...原谅我最后耐力不够断掉了
祝福早日rank~^_^
虽然很高兴啦~~……不过2KD位就美丽了%>_<%……ZZHboy说他射了3星要2KD位才肯来摸不然太亏
Garven
SPOILER
2014-03-21 21:31 Narcissu: hi ><
2014-03-21 21:32 Garven: hi ><
2014-03-21 21:32 Narcissu: a……excuse me …… could you mod my map ?
2014-03-21 21:33 Garven: Refrain?
2014-03-21 21:33 Narcissu: yes!
2014-03-21 21:33 Narcissu: %>_<%
2014-03-21 21:33 Garven: ACTION is playing [http://osu.ppy.sh/b/289752 Anan Ryoko - Refrain [Refrain]] -NoFail
2014-03-21 21:34 Narcissu: ..
2014-03-21 21:34 Garven: That first set of jumps was D:
2014-03-21 21:34 Garven: I wasn't expecting them at all haha
2014-03-21 21:35 Narcissu: 额……
2014-03-21 21:35 Garven: Was that double click sound intentional?
2014-03-21 21:35 Garven: 中国語が読めない・・・
2014-03-21 21:37 Narcissu: because i think this high tide ><
2014-03-21 21:37 Garven: Maybe we can redesign it a bit so it isn't so startling
2014-03-21 21:37 Garven: Is this a touhou song?
2014-03-21 21:38 Narcissu: no
2014-03-21 21:38 Narcissu: it's not touhou song orz
2014-03-21 21:38 Garven: Just wondering since you have a touhou background q:
2014-03-21 21:38 Narcissu: 233
2014-03-21 21:38 Garven: Those heart sliders... maybe scale them up a bit and not have such a huge change in speed
2014-03-21 21:38 Narcissu: it's suitable
2014-03-21 21:43 Narcissu: a
2014-03-21 21:44 Garven: Personally I think mapping the fadeout is a waste
2014-03-21 21:44 Garven: Since there's no real good point in which you feel that you have "finished"
2014-03-21 21:44 Narcissu: o
2014-03-21 21:44 Garven: Overall it felt pretty nice though
2014-03-21 21:45 Narcissu: ~\(≧▽≦)/~
2014-03-21 21:45 Garven: 00:28:499 (3) -
2014-03-21 21:45 Garven: I think this is the reason why I messed up
2014-03-21 21:45 Garven: You go back to a previous hit object
2014-03-21 21:45 Narcissu: change it?
2014-03-21 21:45 Garven: I think if you placed this so that it isn't covered by another object, it would read better and give the player a better cue to show that it's going to be a jump
2014-03-21 21:46 Narcissu: ok-
2014-03-21 21:47 Garven: 01:05:061 (1) - This whistle intended?
2014-03-21 21:47 Narcissu: ?
2014-03-21 21:48 Garven: 01:04:499 (4,1,2) -
2014-03-21 21:48 Garven: Whistle whistle whistle
2014-03-21 21:48 Garven: Not sure if you wanted three in a row
2014-03-21 21:48 Garven: Sounds strange compared to your patterns before
2014-03-21 21:48 Narcissu: o……
2014-03-21 21:49 Narcissu: but i think that sounds like a good idea
2014-03-21 21:49 Narcissu: ……
2014-03-21 21:49 Narcissu: maybe i should delete it?
2014-03-21 21:49 Garven: It just felt out of place
2014-03-21 21:49 Garven: If you used it in mor ethan one spot, I wouldn't care
2014-03-21 21:49 Garven: But that's the only one I noticed, so it felt odd
2014-03-21 21:51 Garven: 03:00:374 (1) - So I found you can scale this up by 1.4 and set the SV to 0.85x and it mostly fits
2014-03-21 21:52 Garven: http://osu.ppy.sh/ss/1440493
2014-03-21 21:52 Narcissu: i try change the
2014-03-21 21:52 Narcissu: slider
2014-03-21 21:52 Garven: Ends up bing about this large
2014-03-21 21:52 Garven: being*
2014-03-21 21:52 Garven: Probably the same scale/SV change with 03:06:374 (1) -
2014-03-21 21:52 Narcissu: √
2014-03-21 21:52 Narcissu: i will make a new heart slider
2014-03-21 21:54 Narcissu: your sliderb …… a butterfly…………(⊙o⊙)
2014-03-21 21:55 Garven: Haha, yeah
2014-03-21 21:55 Garven: 07:30:374 (1) - Trying to make the loops on this a little more rounded
2014-03-21 21:55 Garven: http://osu.ppy.sh/ss/1440499
2014-03-21 21:56 Narcissu: ok
2014-03-21 21:57 Garven: Offset sounds a little late to me too hrm
2014-03-21 21:57 Narcissu: offest ……
2014-03-21 21:57 Narcissu: How much should be
2014-03-21 21:58 Garven: Not sure...
2014-03-21 21:58 Garven: but you should raise OD +1 or 2
2014-03-21 21:58 Narcissu: ...
2014-03-21 21:58 Narcissu: ok
2014-03-21 22:01 Garven: Mm probably best to keep the offset where it is.
2014-03-21 22:01 Garven: I tried to fix it and made it worse haha
2014-03-21 22:01 Narcissu: 0....
2014-03-21 22:02 Garven: Anyway, that's about it.
Topic Starter
Narcissu

Garven wrote:

SPOILER
2014-03-21 21:31 Narcissu: hi ><
2014-03-21 21:32 Garven: hi ><
2014-03-21 21:32 Narcissu: a……excuse me …… could you mod my map ?
2014-03-21 21:33 Garven: Refrain?
2014-03-21 21:33 Narcissu: yes!
2014-03-21 21:33 Narcissu: %>_<%
2014-03-21 21:33 Garven: ACTION is playing [http://osu.ppy.sh/b/289752 Anan Ryoko - Refrain [Refrain]] -NoFail
2014-03-21 21:34 Narcissu: ..
2014-03-21 21:34 Garven: That first set of jumps was D:
2014-03-21 21:34 Garven: I wasn't expecting them at all haha
2014-03-21 21:35 Narcissu: 额……
2014-03-21 21:35 Garven: Was that double click sound intentional?
2014-03-21 21:35 Garven: 中国語が読めない・・・
2014-03-21 21:37 Narcissu: because i think this high tide ><
2014-03-21 21:37 Garven: Maybe we can redesign it a bit so it isn't so startling
2014-03-21 21:37 Garven: Is this a touhou song?
2014-03-21 21:38 Narcissu: no
2014-03-21 21:38 Narcissu: it's not touhou song orz
2014-03-21 21:38 Garven: Just wondering since you have a touhou background q:
2014-03-21 21:38 Narcissu: 233
2014-03-21 21:38 Garven: Those heart sliders... maybe scale them up a bit and not have such a huge change in speed
2014-03-21 21:38 Narcissu: it's suitable
2014-03-21 21:43 Narcissu: a
2014-03-21 21:44 Garven: Personally I think mapping the fadeout is a waste
2014-03-21 21:44 Garven: Since there's no real good point in which you feel that you have "finished"
2014-03-21 21:44 Narcissu: o
2014-03-21 21:44 Garven: Overall it felt pretty nice though
2014-03-21 21:45 Narcissu: ~\(≧▽≦)/~
2014-03-21 21:45 Garven: 00:28:499 (3) -
2014-03-21 21:45 Garven: I think this is the reason why I messed up
2014-03-21 21:45 Garven: You go back to a previous hit object
2014-03-21 21:45 Narcissu: change it?
2014-03-21 21:45 Garven: I think if you placed this so that it isn't covered by another object, it would read better and give the player a better cue to show that it's going to be a jump
2014-03-21 21:46 Narcissu: ok-
2014-03-21 21:47 Garven: 01:05:061 (1) - This whistle intended?
2014-03-21 21:47 Narcissu: ?
2014-03-21 21:48 Garven: 01:04:499 (4,1,2) -
2014-03-21 21:48 Garven: Whistle whistle whistle
2014-03-21 21:48 Garven: Not sure if you wanted three in a row
2014-03-21 21:48 Garven: Sounds strange compared to your patterns before
2014-03-21 21:48 Narcissu: o……
2014-03-21 21:49 Narcissu: but i think that sounds like a good idea
2014-03-21 21:49 Narcissu: ……
2014-03-21 21:49 Narcissu: maybe i should delete it?
2014-03-21 21:49 Garven: It just felt out of place
2014-03-21 21:49 Garven: If you used it in mor ethan one spot, I wouldn't care
2014-03-21 21:49 Garven: But that's the only one I noticed, so it felt odd
2014-03-21 21:51 Garven: 03:00:374 (1) - So I found you can scale this up by 1.4 and set the SV to 0.85x and it mostly fits
2014-03-21 21:52 Garven: http://osu.ppy.sh/ss/1440493
2014-03-21 21:52 Narcissu: i try change the
2014-03-21 21:52 Narcissu: slider
2014-03-21 21:52 Garven: Ends up bing about this large
2014-03-21 21:52 Garven: being*
2014-03-21 21:52 Garven: Probably the same scale/SV change with 03:06:374 (1) -
2014-03-21 21:52 Narcissu: √
2014-03-21 21:52 Narcissu: i will make a new heart slider
2014-03-21 21:54 Narcissu: your sliderb …… a butterfly…………(⊙o⊙)
2014-03-21 21:55 Garven: Haha, yeah
2014-03-21 21:55 Garven: 07:30:374 (1) - Trying to make the loops on this a little more rounded
2014-03-21 21:55 Garven: http://osu.ppy.sh/ss/1440499
2014-03-21 21:56 Narcissu: ok
2014-03-21 21:57 Garven: Offset sounds a little late to me too hrm
2014-03-21 21:57 Narcissu: offest ……
2014-03-21 21:57 Narcissu: How much should be
2014-03-21 21:58 Garven: Not sure...
2014-03-21 21:58 Garven: but you should raise OD +1 or 2
2014-03-21 21:58 Narcissu: ...
2014-03-21 21:58 Narcissu: ok
2014-03-21 22:01 Garven: Mm probably best to keep the offset where it is.
2014-03-21 22:01 Garven: I tried to fix it and made it worse haha
2014-03-21 22:01 Narcissu: 0....
2014-03-21 22:02 Garven: Anyway, that's about it.
thank %>_<%

change the first jump , heart slider 0.9x & od 7 now
Akabato
我去,加文你竟然勾搭成功了,我可是被拒过的啊~ 无论如何先恭喜(?
Sellenite
比一开始做得时候好了几百倍,我就尽量写些东东O.o
摸一摸啊摸一摸~

[Refrain]
00:02:436 (6) - 这里开始的flow不顺..我给你一个代码你看看好不好用,这个代码改了00:02:249-00:07:124的flow的位置,找到对于的坐标替换试试
SPOILER
408,344,2249,1,0,0:0:0:0:
408,344,2436,2,0,P|408:312|416:284,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
464,121,2999,2,0,P|424:172|352:204,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
88,228,3749,6,0,P|140:200|200:200,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
375,311,4499,2,0,P|325:280|290:232,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
304,36,5249,2,0,P|303:95|274:147,2,120.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
148,52,6374,5,2,0:0:0:0:
24,136,6749,1,0,0:0:0:0:
24,136,6936,2,0,P|19:171|28:206,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
00:28:686 (4,5) - ctrl+g?
00:34:311 (2,3,4,5) - 我觉得这个flow很不顺..但不知道怎么改好,用转圈flow?
00:39:374 (1) - blanket
03:39:749 (1,2) - 两个各自ctrl+g?你好像是特意这样放的,但是flow不顺
03:58:874 (5,6,7,8,9,10) - 这里我也给你一个code,五角星flow,你的很不顺
SPOILER
360,84,238874,2,0,L|391:58,2,40.000000198682
264,184,239249,1,4,0:0:0:0:
284,48,239436,1,8,0:0:0:0:
348,168,239624,1,8,0:0:0:0:
224,108,239811,1,8,0:0:0:0:
360,84,239999,1,4,0:0:0:0:
04:20:249 (6,7,1) - 没完全叠起来
05:07:874 (1) - 放在 176,244?
07:13:686 (4,5,6) - 要么叠起来要么好像后面那样分开啦
07:25:686 (4,5,1) - ^
07:43:686 (4,5,6) - ^
07:47:436 (7,8,9) - ^
07:49:686 (4,5,6) - ^
07:50:436 (7,8,9) - ^
08:24:374 (1) - 结尾用S:C3的finish好些?和每次kiai结束的时候都用这个

感觉kiai部分的音效还能丰富些,说不清楚不要打我/w\

先这么多..祝好运>w<
Topic Starter
Narcissu

Akabato wrote:

我去,加文你竟然勾搭成功了,我可是被拒过的啊~ 无论如何先恭喜(?
哎呀我什么都不知道啊……我就问了句能mod我的图吗他就说是refrain吧……我也是无语,没见过怎么好说话的bat…… :o

Sellenite wrote:

比一开始做得时候好了几百倍,我就尽量写些东东O.o
摸一摸啊摸一摸~

[Refrain]
00:02:436 (6) - 这里开始的flow不顺..我给你一个代码你看看好不好用,这个代码改了00:02:249-00:07:124的flow的位置,找到对于的坐标替换试试……但是不好看……1/1就不管flow啦
SPOILER
408,344,2249,1,0,0:0:0:0:
408,344,2436,2,0,P|408:312|416:284,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
464,121,2999,2,0,P|424:172|352:204,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
88,228,3749,6,0,P|140:200|200:200,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
375,311,4499,2,0,P|325:280|290:232,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
304,36,5249,2,0,P|303:95|274:147,2,120.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
148,52,6374,5,2,0:0:0:0:
24,136,6749,1,0,0:0:0:0:
24,136,6936,2,0,P|19:171|28:206,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
00:28:686 (4,5) - ctrl+g?……这里完全改了
00:34:311 (2,3,4,5) - 我觉得这个flow很不顺..但不知道怎么改好,用转圈flow?……我也不知道怎么改好……
00:39:374 (1) - blanket……
03:39:749 (1,2) - 两个各自ctrl+g?你好像是特意这样放的,但是flow不顺……1/1就不管了啦……不过我还是重新弄了
03:58:874 (5,6,7,8,9,10) - 这里我也给你一个code,五角星flow,你的很不顺……这只是换了个位置吧……需要用cobe吗orz……
SPOILER
360,84,238874,2,0,L|391:58,2,40.000000198682
264,184,239249,1,4,0:0:0:0:
284,48,239436,1,8,0:0:0:0:
348,168,239624,1,8,0:0:0:0:
224,108,239811,1,8,0:0:0:0:
360,84,239999,1,4,0:0:0:0:
04:20:249 (6,7,1) - 没完全叠起来……额……

Yoeri wrote:

01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack)
05:07:874 (1) - 放在 176,244?……不……
07:13:686 (4,5,6) - 要么叠起来要么好像后面那样分开啦……辛辛苦苦弄个偏移又要改回去……
07:25:686 (4,5,1) - ^
07:43:686 (4,5,6) - ^
07:47:436 (7,8,9) - ^
07:49:686 (4,5,6) - ^
07:50:436 (7,8,9) - ^
08:24:374 (1) - 结尾用S:C3的finish好些?和每次kiai结束的时候都用这个……结尾那个finish是误操作,删了

感觉kiai部分的音效还能丰富些,说不清楚不要打我/w\……

先这么多..祝好运>w<……先这么多是什么意思……还有续集?
update ……
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