Why can't we silence silder-ends?
silencing slider ends should definitely be allowedSync wrote:
Why can't we silence silder-ends?
"Silencing the end of spinners or sliders is allowed if done via inherited sections."Sync wrote:
Why can't we silence silder-ends?
https://osu.ppy.sh/s/46660 (Ikusa!)pieguy1372 wrote:
silencing slider ends should definitely be allowedSync wrote:
Why can't we silence silder-ends?
i'll never forget how well they fit in this map https://osu.ppy.sh/s/34043
It will be possible only using 0% sections in this case.Shiro wrote:
Silencing the end of spinners or sliders is allowed if done via inherited sections.
You can't define this correctly. If you have a good audio system you will normally hear more than what you would hear on an average system. It also depends on what volume settings you use. Why would you go for lowest possible audibility anyway, that makes no sense, if you want something quiet you silence it if you are allowed to.popner wrote:
Audible = how many dB? If this is not clearly defined the rule is meaningless.
You cannot use empty or silent samples if they are used by themselves except for sliderslides, sliderticks, and spinner sounds. Using silent samples for sliderslide or slidertick is allowed, but not both at the same time. Additionally, hitsounds from circles and slider heads must be audible (this is measured using the default skinsounds and settings). Silencing the end of spinners or sliders is allowed if done via inherited sections.
Fact that they uses samples from circles doesnt mean that they works as a circles. Players dont need to hit them, so they dont need to have feedback from them if music not requires it. There are also a lot of cases where slider or spinner ends snapped to nothing at music, so why it should sounds at all?Shiro wrote:
They use samples for the hitsounds you hear from circles, while slideslides and sliderticks don't, and these are the ones you're not allowed to silence unless you use other hitsounds on top of them. Completely silencing them should honestly be unrankable. Previous rule allowed for 5% sections, but no less.
Rule as it now allowes using blank sample for ends of sliders/spinners, and there are a lot of ranked maps what using them. Where it not allowed in a current rule? Silence means silence (completely not audible using blanket sample for sliderticks, sliderside (not together), spinner sounds, ends of spinners, ends of sliders).Shiro wrote:
Using a blank sample to silence sliderends and spinners is not rankable.
This was never actually allowed. Blank samples by themselves have always been unrankable, but lowering volume (and thus not achieving complete silence, which is the point) through timing sections is fine. If you're putting a beat in the map then muting it it means the beat never belonged there in the first place and shows you're blatantly overmapping.Kodora wrote:
Rule as it now allowes using blank sample for ends of sliders/spinners, and there are a lot of ranked maps what using them. Where it not allowed in a current rule?
If something not directly banned it is allowed i guess. Hitsounds from notes and sliders must be audible. - yes, i totally agree with it! - but not the blank samples itself. There is no anything wrong if blank used NOT for hitcircles/starts of sliders.Shiro wrote:
This was never actually allowed. Blank samples by themselves have always been unrankable, but lowering volume (and thus not achieving complete silence, which is the point) through timing sections is fine. If you're putting a beat in the map then muting it it means the beat never belonged there in the first place and shows you're blatantly overmapping.
Current rule sounds perfect. You can completely silent end of spinner/slider with blanket if it makes sence (if there are no beat at music as example). It cant be considered as "overmap" (i actually wont agree with any "overmap" definition) because if there are nothing to hit and nothing to sound it wont change absolutely anything. Adding empty normal-hitnormal.wav for slider/spinner ends is just technical fixing of useless sound (if it really useless), like people do with sliderticks/slidersides.Ranking Criteria wrote:
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense.
Because of nature of sliders what always have ends and mapper cant do anything with it. Slider holding gives different feelings than simple note. As i said before, it is just technical fixing of useless sound.DakeDekaane wrote:
I agree pretty much with Shiro there, if you have to silence something because there's no beat in music, why did you put something there?
So how to judge if a sound is audible? I mean that if something is in rule it must be objective and can be judged by everyone. That's why I think this should not be in rules.lolcubes wrote:
You can't define this correctly. If you have a good audio system you will normally hear more than what you would hear on an average system. It also depends on what volume settings you use. Why would you go for lowest possible audibility anyway, that makes no sense, if you want something quiet you silence it if you are allowed to.popner wrote:
Audible = how many dB? If this is not clearly defined the rule is meaningless.
this for god sakespopner wrote:
Slider =/= 2 notes please.
They said that 5% can still be audible and that it bothers them. I think they understood anything.Shiro wrote:
Kodora, I think you might want to either learn how to read or make sure that you understand english. The rule does not make silenced spinnerends and sliderends unrankable - they can be achieved through 5% sections without restrictions. Please stop disagreeing for the sake of disagreeing and showing up your opinion and try to actually contribute. Direct quote from the rule: "Silencing the end of spinners or sliders is allowed if done via inherited sections."
This. As lolcubes said, it can be audible sometimes.D33d wrote:
They said that 5% can still be audible and that it bothers them.
Thats why we have modding process - to prevent any abusely usage. There are a lot of currently avaliable rankable options what can be abused in a much worse way (HP10, OD10, high SV+high BPM etc) but i believe noone will rank such maps untill this will be changed.MMzz wrote:
Just because it happens in a few maps does not mean we need to enable something that can be abused with ease.
Disagree. It depending on how much care mapper about his hitsounds work. For some people even such tiny thing may sounds weird. (I already ranked examples what definitely needs completely silent slider-/spinnerends)MMzz wrote:
Like honestly, it can't bother you that much that a few spinners are slightly audible. That is nonsense.
You cannot use empty or silent samples if they are used by themselves except for sliderslides, sliderticks, and spinner sounds. Using silent samples for sliderslide or slidertick is allowed, but not both at the same time. Additionally, hitsounds from circles and slider heads must be audible (this is measured using the default skinsounds and settings). Silencing the end of spinners or sliders is allowed if done via inherited sections.becomes:
Silenced hitsounds:Is this better?
Silent hitsound samples are not allowed for most notes. The only exceptions to this rule are sliderslides, sliderticks and spinner samples. Silent sliderslide or slidertick may not be used together on the same object - only one distinct silent sample may apply to a given hitobject at the same time. Hitsounds from hitcircles and slider starting points must also be audible. Spinner ending hitsounds may be silenced, but only by use of inherited sections within the editor.
I'd just add two more things (which I highlighted in green) to avoid any confusion, even if it is kind of redundant. And I agree with peppy, but I don't tihnk anyone else does.Ephemeral wrote:
Silenced hitsounds:Is this better?
Silent hitsound samples are not allowed for most notes. The only exceptions to this rule are sliderslides, sliderticks and spinner samples. Silent sliderslide or slidertick may not be used together on the same object - only one distinct silent sample may apply to a given hitobject at the same time. Hitsounds from hitcircles and slider starting points must also be audible. Spinner or slider ending hitsounds may be silenced, but only by use of inherited sections within the editor, 5% being the minimum rankable volume.
That doesn't even make sense, and in this case the mapper should shorten the slider or spinner, and not silence the hitsounds. The ending of the spinner/slider should be logical.HakuNoKaemi wrote:
Using one of them at the end and making it continue a little after the music
Depends to the song. And depends to what slider/spinner end snapped. If they are snapped to silence because note ends in silence it doesnt makes sence at all to keep them audible in any volume level. And shorten sliders/spinners will be just weird.Mystyk wrote:
That doesn't even make sense, and in this case the mapper should shorten the slider or spinner, and not silence the hitsounds. The ending of the spinner/slider should be logical.
I think that 5% is really NOT disturbing.
This thread is actually kind of duplicate of an old finalized discussionKodora wrote:
http://osu.ppy.sh/b/90434 (C.Hero) - This map uses a lot of notes with lowered volume (03:53:206 (6,7,8), 03:51:510 (1,2,3,4,5,6,7,8) - 5-10% volume sections) what is still pretty much audible due to very calm vocal and no background music (audibility of all this sections was confirmed by several BATs)
There is nothing wrong with silencing slider/spinnerends with blank sample as long as it makes sense (long note what ends in silence as example). Since same way to silencing allowed for spinnersounds, sliderticks and sliderslides i dont see any reason to add exceptions for slider-/spinnerends.
You cannot use empty or silent samples for any hitsounds other than sliderslides or sliderticks(not both slider sounds), and spinner sounds. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online.↑ changed the start, enlarged the part specified by the rule, specified the "Using silent samples for sliderslide or slidertick is allowed, but not both at the same time." in the rule by putting the "or" part, added "why that rule exist".
Hitsounds from circles and slider heads must be audible using the default settings. You can lower the hitsounds volumes, but not to the point the hitsound is so low you can't hear it. Differently, silencing spinners and sliderends is allowed when done with inherited sections, depending on the case you do it. This is to prevent the circumvention of the rule that prevent the use of silent hitsounds.↑ specified that the "using default setting" is still part of the guideline, changed and extended some parts, and added why the guideline exist
So, according to this wording.. silencing slider/spinnerends via blank samples will be allowed for specified cases?HakuNoKaemi wrote:
Differently, silencing spinners and sliderends is allowed, depending on the case you do it. This is to prevent the circumvention of the rule that prevent the use of silent hitsounds.
Silencing the end of spinners or sliders is allowed if done via inherited sections.you had wrote this.
This.HakuNoKaemi wrote:
so only a "partial" silencing can be obtained.
You cannot use empty or silent samples for hitcircles and starts of sliders. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Finally, you cannot silence both slider ticks and slider slides togetherDue to a lot of exceptions would be better to list only hitobjects what needs audible feedback (since players must always hit them down on time and defining timing by them). Of course, explaining part is needed too.
Hitsounds from circles and slider heads must be audible using the default settings. You can lower the hitsounds volumes, but not to the point the hitsound is so low you can't hear it. Differently, silencing spinners and sliderends is allowed, depending on the case you do it. This is to prevent the circumvention of the rule that prevent the use of silent hitsounds.This new rule & guideline will directly disallow usage of blanket samples for hitobjects what must be audible and will make current rule more clear without changing anything.
You cannot use empty or silent samples if they are used by themselves except for sliderslides, sliderticks, and spinner sounds. Using silent samples for sliderslide or slidertick is allowed, but not both at the same time. Additionally, hitsounds from circles and slider heads must be audible (this is measured using the default skinsounds and settings). Silencing the end of spinners or sliders is allowed if done via inherited sections (5% volume being the minimum allowed).You're trying to split the rule into a rule and a guideline. You're just trying to word things in an unnecessarily confusing way for seemingly no good reason. I'm bubbling this exact wording. If no actual problem is raised, I'll be finalizing this witihn a week. Everything in the last page or so is people refusing to understand the point of this thread. Previous rule has holes and unclear problems, which this wording fixes.
May i ask what's wrong with usage of blanket samples for slider/spinnerends by themselves if silencing makes sense in specified cases?Shiro wrote:
Using blank samples has never been allowed. I'm not sure why it disappeared from the rules.