Could anyone give me some tips and some good practice maps for this thanks.
How does gamma help?Gnuu wrote:
Gamma and fullscreen makes it easier to read. Other than that, it's all about practice.
Here are some maps I have recently been trying (and failing) to FC. They should be good practice. TBH anything with OD6 or lower should be a good candidate for DTHR. For me playing OD10+ DT is like shooting myself in the balls, so yeah.Almost wrote:
Could anyone give me some tips and some good practice maps for this thanks.
Does your screen burn easily or is this just a play on your retina?Koko Ban wrote:
increasing gamma/making monitor settings bright helps make circles appear a bit faster (disappear later when using HD) than playing with a normal screen, giving you a bit more time to react with the objects.
it also helps greatly on FL plays
Playing with relax mod isn't going to help you read ar11 lol, moving the cursor to the circle isn't the hard part. Playing unranked ar10 maps (crn/zapy for example) with relax isn't going to help you play ar11. Playing AR11 will help you play AR11. Your keyboard hand can't even keep up with that, much less both at the same time. Those maps are far too difficult for any player of any skill level with DT-forced AR10. Like I said before, take some TV size maps that are heavily SS'd with Double Time and set the AR to 10 in your editor and practice that way first. No use playing relax mod ever to try and get better at something. I wouldn't start with dt+hr first, either. The OD will be too high and the circles could possibly be too small for your comfort level to jump into right away. Learn one thing at a time. Start with getting used to the approach rate. You shouldn't be "frantically aiming around the screen". You want to get control of it, not struggle to keep up with it. That's not learning, that's just doing random shit without purpose.Aqo wrote:
gamma doesn't help with shit lmao
as somebody who actually practiced AR11 and FC'd a map with DTHR (although only AR10.86) here is what I have to suggest for you:
1. Play stupidly high bpms. To learn AR11 you'll need to make huge leaps in your reaction ability. Find insanes, and I mean REAL insanes, val maps, zapy maps, etc, that are 180bpm or higher, and DTNF them. Notice -> not DTHR, only DT. Yes, I mean doubletime t+pazolite electric love, doubletime trillion years, et cetera.
2. Practice very small circles. Find maps you like and edit them to CS7 AR10 OD10 then play like that. Preferably maps with a tons of circles and jumps (if you don't like maps like this then what are you even doing wanting to train AR11).
3. Play DTHR+Relax on the same maps from group #1. Unlike when DTNFing them - where you'll basically be streaming nonstop during the entire play while aiming frantically and measuring your improvement by getting 23.5% instead of 23%, with relax you'll actually be able to see if you're reading right or wrong from the scoreboard in the end of the play. This will push your aim reading on this AR. (also notice, HR added here)
4. Between doing 1/2/3 above, every once in a while, do a [Hard] map that has AR7 with DTHRNF. Rules: You're not allowed to retry a map like this more than twice. So basically, play each [Hard] you choose for this two full runs, and then move on and don't touch it again for at least a week. This will work on your concentration instead of on your speed. Only start doing this after you spend at least 20 hours doing the above.
5. Watch AR10 maps (either AR10 nomod or AR10 after HR) with Auto, and set the replay speed to 2x on the right side button. While auto plays at 2x AR10 (which is AR11.5) follow what's happening on the screen with your cursor while clicking.
You should spend about one month doing all of the above, spending a total of about 100 hours doing all of this. Once you did all of this, you've made the first step towards reading AR11. Now you start the 2nd step:
Find AR7+ maps that you can FC with DT alone. Confirm that you can FC them by doing it. Then pick one of them and retry it with DTHR until you either FC or get bored. Once you're done with one map, move to another, and repeat this. Over time, you'll need less and less tries, and at this point you'll already be reading AR11 to an extent.
Well that's the gist of it.
Oh and one last tip:
Don't even consider starting to train AR11 if you can't at least pass the following two maps nomod:
http://osu.ppy.sh/s/52499 [Speed]
http://osu.ppy.sh/s/37065 [Poltergeist]
Or you'll just be wasting your time. (the speed needed for passing those is trivial compared to what you need to read AR11)
This is a play on one's retina, lol.RaneFire wrote:
Does your screen burn easily or is this just a play on your retina?Koko Ban wrote:
increasing gamma/making monitor settings bright helps make circles appear a bit faster (disappear later when using HD) than playing with a normal screen, giving you a bit more time to react with the objects.
it also helps greatly on FL plays
If I try to play AR11 at the moment, I don't have any problems hitting the circle, I only have problems reacting to it since I get a lot of 100s and 50s so I don't think practicing small circle sizes and playing relax will help me out much.Aqo wrote:
gamma doesn't help with shit lmao
as somebody who actually practiced AR11 and FC'd a map with DTHR (although only AR10.86) here is what I have to suggest for you:
1. Play stupidly high bpms. To learn AR11 you'll need to make huge leaps in your reaction ability. Find insanes, and I mean REAL insanes, val maps, zapy maps, etc, that are 180bpm or higher, and DTNF them. Notice -> not DTHR, only DT. Yes, I mean doubletime t+pazolite electric love, doubletime trillion years, et cetera.
2. Practice very small circles. Find maps you like and edit them to CS7 AR10 OD10 then play like that. Preferably maps with a tons of circles and jumps (if you don't like maps like this then what are you even doing wanting to train AR11).
3. Play DTHR+Relax on the same maps from group #1. Unlike when DTNFing them - where you'll basically be streaming nonstop during the entire play while aiming frantically and measuring your improvement by getting 23.5% instead of 23%, with relax you'll actually be able to see if you're reading right or wrong from the scoreboard in the end of the play. This will push your aim reading on this AR. (also notice, HR added here)
4. Between doing 1/2/3 above, every once in a while, do a [Hard] map that has AR7 with DTHRNF. Rules: You're not allowed to retry a map like this more than twice. So basically, play each [Hard] you choose for this two full runs, and then move on and don't touch it again for at least a week. This will work on your concentration instead of on your speed. Only start doing this after you spend at least 20 hours doing the above.
5. Watch AR10 maps (either AR10 nomod or AR10 after HR) with Auto, and set the replay speed to 2x on the right side button. While auto plays at 2x AR10 (which is AR11.5) follow what's happening on the screen with your cursor while clicking.
You should spend about one month doing all of the above, spending a total of about 100 hours doing all of this. Once you did all of this, you've made the first step towards reading AR11. Now you start the 2nd step:
Find AR7+ maps that you can FC with DT alone. Confirm that you can FC them by doing it. Then pick one of them and retry it with DTHR until you either FC or get bored. Once you're done with one map, move to another, and repeat this. Over time, you'll need less and less tries, and at this point you'll already be reading AR11 to an extent.
Well that's the gist of it.
Oh and one last tip:
Don't even consider starting to train AR11 if you can't at least pass the following two maps nomod:
http://osu.ppy.sh/s/52499 [Speed]
http://osu.ppy.sh/s/37065 [Poltergeist]
Or you'll just be wasting your time. (the speed needed for passing those is trivial compared to what you need to read AR11)
qft, one very underrated guy who actually did bamboo dance DT x1 miss (without 100s) says ar11 involves a lot of map memorization (not like FL, but muscle memory I guess).cr1m wrote:
If you want to FC some map with DT that gives AR11 - just spend 1-2 hours and play to FC, most of "Very few people can play it" - spend much time playing one map.
exactly my problems with AR10.winber1 wrote:
with my very few attempts at even caring to try AR11, like some people said or implied, I do feel that there is more of a feeling of memorization rather than actually reading it. Reading 1/2 tick notes and sliders are often fine, but when triplets or streams come up I just get all adhfawjefklzsw and miss or get low accuracy.
though with enough practice you will be able to get better at reading it, but I still feel there is an aspect of memorization. It's not completely reaction time, even if you think it is, unless you are playing a pretty damn easy map.
-Kamui- wrote:
Just get used to play AR11 maps. aka DT+HR
personally I just stop try to read the map, I mean, in my mind it's like "oh a circle, gotta click it" without thinking like "oh my god how should I read that pattern" or what, hope it'll help you. \o/
AR10+DT = AR11enik wrote:
Waait, do we actually talk about AR10+DT and not AR9+DT? lol I'm out. (thought we call the higher one AR12 )
I can sort of sightread streams on AR10 mostly fine now (actually doing them with good accuracy is another story though).Tanzklaue wrote:
AR10 is already impossible for many people without memorizing 1/4s
Playing AR10.3 feels exactly how I felt when trying to learn AR10, 1/4s are difficult but the rest is alright. The only difference is that as you put it, maps that are AR9 are just really difficult to play with DT in general.Wishy wrote:
AR 10.3 is "ok". There are a few maps with this AR that can be FC'd by not extremely good players, not many tho, most of AR 9 DTeable maps I can think of (ignoring AR) are extremely hard per se and I think my fingers are more than enough to count how many players can somehow FC them (talking about people who can properly FC them, I can FC stuff like Yasashisa if I retry a lot, if I could play the AR of course). But then you got a few maps which can actually be full comboed by not rrtyui tier players, but I don't think it's really worth it. (Try Bamboo Dance on the AR that fits you most, if you can't easily FC that then give up, I'd dare to say that map would have top 50 DT FCs if it wasn't AR 9, with this I mean easy FC, no more than 3 or 4 plays)
I really just want to be able to play them for fun I guess.Wishy wrote:
tl;dr: Don't bother playing those ARs, very few maps to play them on unless you are a high end player already, which I'm quite sure you are not.
I can guarantee you that it won't be the standard to play insanes with DT in a year. even now there are almost no people that can really sightread AR10 (probably less than 200 people), and the reading part would be the smaller problem with DTing those maps.Defacer wrote:
I'd agree with you an year ago probably.Like everything in life, osu! evolves and in my honest opinion a lot more players(including me) ~since the start of 2013 started playing/learning/grinding >ar10.And in an year ar10.3 would be ~common in the better 1/3 of the osu player community(cuz there are some people just chatting ).
Well I guess that's good then, I also started practicing AR 10.3 just for fun since I'm not interested on setting records, if that's what you like then that's it. :pAlmost wrote:
I can sort of sightread streams on AR10 mostly fine now (actually doing them with good accuracy is another story though).
Playing AR10.3 feels exactly how I felt when trying to learn AR10, 1/4s are difficult but the rest is alright. The only difference is that as you put it, maps that are AR9 are just really difficult to play with DT in general.
I really just want to be able to play them for fun I guess.
This game is full of players who can read AR 10 and I'm quite sure the number is way over 200, leaving that aside I agree with you.Tanzklaue wrote:
I can guarantee you that it won't be the standard to play insanes with DT in a year. even now there are almost no people that can really sightread AR10 (probably less than 200 people), and the reading part would be the smaller problem with DTing those maps.
Not really. We are talking about two huge different things. Not only AR 10 is way easier to learn (this is a fact for a number of reasons that I don't think I need to enumerate) but is also more useful. Learning AR 10.3 or higher, aside from being harder, means you will end up playing extremely hard maps that not only you won't be able to read at all but are also hard as fuck. As I told OP, Bamboo Dance and that ~one more encore~ map are two examples, if you can't FC those maps w/o even trying on the AR that suits you most then it's quite pointless to learn the AR, because most maps where you will be playing it are on a complete different level.Defacer wrote:
I'd agree with you an year ago probably.Like everything in life, osu! evolves and in my honest opinion a lot more players(including me) ~since the start of 2013 started playing/learning/grinding >ar10.And in an year ar10.3 would be ~common in the better 1/3 of the osu player community(cuz there are some people just chatting ).
As for ar11 - it feels like when I tried ar10.3 when my highest playable ar was 10, I couldn't play it all, so that makes me want to think that if I try enough I will get used to it.But HARD+dthr just feels meh.Although it will help me drastically at ar10.3 consistency, I shall fak up my ar9 even more