forum

Koko - Saigetsu -Koko & Satsuki ga Tenkomori's Sagyou Bougai

posted
Total Posts
55
show more
11t
Hello! Drive-by modding~

[Easy]

Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.

[Normal]

00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.

[Hard]

Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time.

00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict.

00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.

01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.

01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.

[Lunatic]

I can't beat this, so I can't give much feedback, sorry!

Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate.

Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9.

[General]

Consider increasing hitsound volume, as mentioned above.

Great mapset, your mapping is very organized! Good luck with ranking!
Topic Starter
RandF

11t wrote:

Hello! Drive-by modding~

[Easy]

Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.
OK, I consider it

[Normal]

00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.
avoid stack

[Hard]

Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time. fix

00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict. delete this note

00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.
already done
but it might be difficult to notice because of hit sound volume
01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.
fix
comform y to 01:28:723 (2) -

01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.
keep

[Lunatic]

I can't beat this, so I can't give much feedback, sorry!

Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate. DR -1

Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9. fix

[General]

Consider increasing hitsound volume, as mentioned above. I'll try!

Great mapset, your mapping is very organized! Good luck with ranking!
Thanks for return modding
I wrote my reply by use of red
10crystalmask01
Ello! :) Le random mod!

[Easy]
01:31:723 (3,4) - Try to avoid using overlaps in this mode:S

[Normal]
  1. Ar +2
00:13:389 (4) - An 'S' slider may look better here, but that's just imo.
01:34:723 (2,3,4,1,2) - Re-model suggestion:


[Hard]
00:14:056 (5) - I prefer it if its head isn't overlapped. You don't have to do this if you don't want to though.

Pretty good :)

[Lunatic]
Sorry I'm not to great at modding Insane mode :(

Touhou vocaloid? xD

Anyways, hope this helps~!
Topic Starter
RandF

10crystalmask01 wrote:

Ello! :) Le random mod!

[Easy]
01:31:723 (3,4) - Try to avoid using overlaps in this mode:S
nope
I think it is no problem

[Normal]
  1. Ar +2 fix
00:13:389 (4) - An 'S' slider may look better here, but that's just imo. Let me think...
01:34:723 (2,3,4,1,2) - Re-model suggestion: That's nice! fix so


[Hard]
00:14:056 (5) - I prefer it if its head isn't overlapped. You don't have to do this if you don't want to though.
KEEP
I'll think again if others suggest the same

Pretty good :)

[Lunatic]
Sorry I'm not to great at modding Insane mode :(
Touhou vocaloid? xD Touhou song~ Full-ver. is also fantastic!
Anyways, hope this helps~!
Thank you for modding!
red is my reply~
sjoy
HI from M4M
see you again :D
Easy:
It looks good :)
Normal:
00:14:723 (1,2) - http://puu.sh/4bnrG.jpg
00:21:889 (4) - adjust it blanket better
00:26:056 (2) - don't stack
00:56:389 (2) - http://puu.sh/4bnAN.jpg
01:15:056 (2) - move to 188,32 01:15:389 (3) - move to 188 ,132
01:18:723 (2) - http://puu.sh/4bnGv.jpg
Hard:
00:02:723 (4) - NC?
00:42:723 (5) - NC
01:00:056 (6,7) - I think they can become 1/2 slider

It looks good too
Lunatic:
00:01:056 (4,5,6) - it can ctrl+j and +g with00:00:723 (1,2,3) -
00:23:056 (2) - ctrl+g?
00:28:056 (1) - try to make a distance with 00:27:723 (4,5) -
00:34:723 (5) - NC
00:42:389 (4) - a wrong distance with prev and next
00:56:556 add a note
00:58:639 (5) - move to00:58:556
00:59:723 (5,6,7) - I think a 1/2 slider is better

that's all
good luck :)
this my map:http://osu.ppy.sh/s/100997
thankyou :)
DX5536
Oh boy, this song is so kawaii~ and the begining rapes my ear x3
Hollow Wings
m4m~ www
Lunatic
00:17:723 (2) - nc
00:18:723 (7) - ^, maybe u can put 00:18:389 (5) - to an other place
00:28:723 (3) - nc!
00:37:056 (4) - reverse
01:13:723 (6) - ^, and maybe arrange ds

hmm, some part can be more jumpy, but i understand ur flows and they're just fine
Hard
00:14:056 (5) - reverse?
01:31:056 (1) - remove, and add notes at 01:30:889 and 01:31:223, reset nc

missed lots of beats, but still fine imo
Normal
01:07:389 (1) - set a note here instead? blank 01:07:723 maybe
01:41:723 (1) - remove, and add notes at 01:41:556 and 01:41:889, reset nc

maybe a bit hard as a normal diff uh? ww
Easy
00:17:389 (1,2) - blanket?

and this, it's a diffcult work to catch these notes' rhythm by noobs imo, fine to others thou
i looooooooove this song! >w<
good luck
Topic Starter
RandF

sjoy wrote:

HI from M4M
see you again :D
Easy:
It looks good :) thanks~
Normal:
00:14:723 (1,2) - http://puu.sh/4bnrG.jpg Nice Idea, change so!
00:21:889 (4) - adjust it blanket better fix
00:26:056 (2) - don't stack KEEP
00:56:389 (2) - http://puu.sh/4bnAN.jpg OK, change so~
01:15:056 (2) - move to 188,32 01:15:389 (3) - move to 188 ,132 fix
01:18:723 (2) - http://puu.sh/4bnGv.jpg
change some
keep 01:18:056 (1) - a slider
Hard:
00:02:723 (4) - NC? nope
00:42:723 (5) - NC fix
01:00:056 (6,7) - I think they can become 1/2 slider
Let me think...
a little difficult, I think...

It looks good too thanks~
Lunatic:
00:01:056 (4,5,6) - it can ctrl+j and +g with00:00:723 (1,2,3) - fix
00:23:056 (2) - ctrl+g? fix
00:28:056 (1) - try to make a distance with 00:27:723 (4,5) -
no, sorry
I intend to make 00:27:389 (1,2,3,4,5,1) - to hexagonal shape
00:34:723 (5) - NC fix
00:42:389 (4) - a wrong distance with prev and next fix!
00:56:556 add a note fix
00:58:639 (5) - move to00:58:556 fix
00:59:723 (5,6,7) - I think a 1/2 slider is better OK, change so

that's all
good luck :)
this my map:http://osu.ppy.sh/s/100997
thankyou :)
Thank you for modding!
red is my reply
I'll accept your M4M req~
Topic Starter
RandF

Hollow Wings wrote:

m4m~ www
Lunatic
00:17:723 (2) - nc fix it becomes so clear!
00:18:723 (7) - ^, maybe u can put 00:18:389 (5) - to an other place nope
00:28:723 (3) - nc! fix strong impact!
00:37:056 (4) - reverse keep
01:13:723 (6) - ^, and maybe arrange ds keep

hmm, some part can be more jumpy, but i understand ur flows and they're just fine
Hard
00:14:056 (5) - reverse? no but... avoid stack
01:31:056 (1) - remove, and add notes at 01:30:889 and 01:31:223, reset nc
fix
for hard-diff, it is suitable~

missed lots of beats, but still fine imo
Normal
01:07:389 (1) - set a note here instead? blank 01:07:723 maybe nope
01:41:723 (1) - remove, and add notes at 01:41:556 and 01:41:889, reset nc
Keep
rhythm is pleasant, but a little difficult imo
maybe a bit hard as a normal diff uh? ww star-diff is high but when playing, not really~
Easy
00:17:389 (1,2) - blanket? KEEP
and this, it's a diffcult work to catch these notes' rhythm by noobs imo, fine to others thou
i looooooooove this song! >w< me too~ it's so cute song :)
good luck
Thank you for M4M!
red is my reply
Topic Starter
RandF

DX5536 wrote:

Oh boy, this song is so kawaii~ and the begining rapes my ear x3
Yes~~~
Koko's voice is so charming~~~
DX5536
Hey, this song is so annoying that makes me want to do a M4M xD

Can you pls turn the song volume a bit louder, hearing only the hitsounds is boring.
[Easy]
00:01:390 (1,2) - For some reasons, i think whistle is better than finish
00:04:056 (1) - Finish would be nice at the beg.
00:07:056 - add a note here, then player can jump to the right tick
00:08:056 (2) - whistle
00:13:389 (3) - ^
00:12:389 - add a note here
00:13:389 (4) - whistle
00:18:056 (2) - ^
00:21:889 (3) - put this on the white tick before and make it longer to white-white instead of white-red, this is not pass to song and cause player a miss
00:24:056 (2) - whistle
00:29:389 (2) - ^
00:38:723 (1) - ^
00:40:056 (1) - remv NC
00:56:056 (1,2,1,2,1,2) - add clap at the beg
01:09:389 (3,1,2) - clap at the end
01:20:056 (1) - ^
01:22:389 (1) - remv clap at the beg

[Normal]
00:01:390 (1) - remv finish
00:55:056 (1,2,3) - maybe this?
01:00:056 - ^
01:10:556 - add a note here
01:12:223 - ^
01:14:889 - ^
01:35:556
01:32:723 (4) - i would not using a slider, which need blue ticks in Normal
01:43:389 (5) - ^
01:46:556 - add a note here

[Hard]
So you are a snapping style mapper, huh? Awesome! This is a compliment, because i like this style.
00:13:889 - add a note here
00:15:889 (7) - del this
00:23:556 - add a note here
00:50:223 - ^

[Lunatic]
I recommend you not to use AR 5, it's SUPER annoying to get good acc. Everyone hate small circles
00:01:723 (2,4) - whistle
00:04:056 (1) - finish
00:07:389 (1) - if you change the SV here, you should also place it where the Distance Spacing/Snap (DS) says
00:07:889 (1) - del this and NC (2)
00:08:056 (2,1) - whistle
00:12:556 (3,5) - whistle
00:14:723 (1) - finish
00:17:389 (1) - remv NC
00:17:723 (1,2,3,4,5) - place it like the DS says
00:24:389 (4,2) - whistle(?)
00:27:806 (5,1) - You really shouldn't jump from blue to white like this. Even if this is insane, left the player at lease time to jump but this one is too short
00:29:556 (3) - whistle
00:30:889 (1) - Finish
00:36:056 (1,1) - whistle(?)
00:49:389 - something like this?
If you do what i said ^, then: 00:50:389 (7) - remv NC

Edit: add Lunatic mod.

Overall, i think your map is quite good for a 6 months old player, but be more creativ with hitsounds, some parts need or other hitsounds but you don't put it in.
Good luck~
LKs
Yap, I'm here to give you a hitsound assistance. In order to not to disturb the original hitsound designs and settings. You'd use Compose-Sample Import sometimes to avoid adding new green lines/corruptions.

http://puu.sh/4iHLP.rar hitsound files and a hitsound test diff I made

[instructions of sample import]



first of all, choosing notes and start this tool. for example, choosing all 00:00:723 (1,2,3,4,5,6) - these 6 notes and you can then choose a sample you want to import onto the 6 notes on the left side. You can set some basic parameter like volume, you can also hear the .wav you pick by clicking "Play". Clicking "Apply", with the disappearance of the windows, the sample are successfully imported.

--------------------------------------

00:00:723 (1,2,3,4,5,6) - I chose a snare sound to enhance these 6 notes. it works well with both soft and normal hitnormal. Note that you'd use sample import here(with volume 50). because you can't change volume by green line before the 1st red line
What's more, I hope you replace your own clap with this clap. it sounds more clearly during the whole song and fits more

00:01:390 (1) - I have a brighter finish for this note. you may also use it on the else of the song (normal-hitfinish)

Hitclap3.wav: this can also replace the current hitclap you used for the rest parts of the song

00:06:056 (1) - clap on the head

00:06:556 (3) - turn the volume down by 15%? this is a basic knowledge that when 2 heavy percussion are close to each other one of them should be with lower volume. Because it'd sound more natural

00:04:723 (5) - a normal-hitnormal2 here would be great. but you'd also keep the normal-hitnormal sound so you might need to do some changes since sample import doesn't support sample import on sliders
00:23:056 (2) - ^

00:24:889 (5) - clap

00:25:556 (2) - to match the clap here, a custom sliderslide would be great
00:29:556 (3) - ^
00:41:556 (2) - ^
01:45:556 (2) - ^
01:47:556 (3) - ^
01:48:056 (1) - ^

00:27:806 (5) - remove whistle on this

00:40:056 (1) - remove finish

00:57:056 (6) - this should be 1/3 instead
00:59:723 (5,6,1) - ^
01:03:723 (8) - ^

01:10:389 (4) - missing a clap?

---------------------

some standard modding:

00:05:556 (8) - stack like this should be fixed
00:27:723 (4,5) - this rhythm is strange, please reconsider it
Topic Starter
RandF

LKs wrote:

Yap, I'm here to give you a hitsound assistance. In order to not to disturb the original hitsound designs and settings. You'd use Compose-Sample Import sometimes to avoid adding new green lines/corruptions.

http://puu.sh/4iHLP.rar hitsound files and a hitsound test diff I made

[instructions of sample import]



first of all, choosing notes and start this tool. for example, choosing all 00:00:723 (1,2,3,4,5,6) - these 6 notes and you can then choose a sample you want to import onto the 6 notes on the left side. You can set some basic parameter like volume, you can also hear the .wav you pick by clicking "Play". Clicking "Apply", with the disappearance of the windows, the sample are successfully imported.

--------------------------------------

00:00:723 (1,2,3,4,5,6) - I chose a snare sound to enhance these 6 notes. it works well with both soft and normal hitnormal. Note that you'd use sample import here(with volume 50). because you can't change volume by green line before the 1st red line
What's more, I hope you replace your own clap with this clap. it sounds more clearly during the whole song and fits more

00:01:390 (1) - I have a brighter finish for this note. you may also use it on the else of the song (normal-hitfinish)

Hitclap3.wav: this can also replace the current hitclap you used for the rest parts of the song

00:06:056 (1) - clap on the head

00:06:556 (3) - turn the volume down by 15%? this is a basic knowledge that when 2 heavy percussion are close to each other one of them should be with lower volume. Because it'd sound more natural

00:04:723 (5) - a normal-hitnormal2 here would be great. but you'd also keep the normal-hitnormal sound so you might need to do some changes since sample import doesn't support sample import on sliders
00:23:056 (2) - ^

00:24:889 (5) - clap

00:25:556 (2) - to match the clap here, a custom sliderslide would be great
00:29:556 (3) - ^
00:41:556 (2) - ^
01:45:556 (2) - ^
01:47:556 (3) - ^
01:48:056 (1) - ^

00:27:806 (5) - remove whistle on this

00:40:056 (1) - remove finish

00:57:056 (6) - this should be 1/3 instead
00:59:723 (5,6,1) - ^
01:03:723 (8) - ^

01:10:389 (4) - missing a clap?
Thanks a lot! I accept almost your hit-sound suggestions!
---------------------

some standard modding:

00:05:556 (8) - stack like this should be fixed fix
00:27:723 (4,5) - this rhythm is strange, please reconsider it
no, sorry
I intend to suit to back Taiko-sound
Thank you for hitsound assistance!
your sound-files are so good~
I'm pleased to receive them ;)
Topic Starter
RandF

DX5536 wrote:

Hey, this song is so annoying that makes me want to do a M4M xD

Can you pls turn the song volume a bit louder, hearing only the hitsounds is boring.
Let me think...
[Easy]
00:01:390 (1,2) - For some reasons, i think whistle is better than finish
I mistaked~
the finish of 2 is mistake :o
00:04:056 (1) - Finish would be nice at the beg. no, sorry
00:07:056 - add a note here, then player can jump to the right tick
no
imo, rhythm become strange
00:08:056 (2) - whistle OK
00:13:389 (3) - ^ ^
00:12:389 - add a note here fix
00:13:389 (4) - whistle no
00:18:056 (2) - ^ no
00:21:889 (3) - put this on the white tick before and make it longer to white-white instead of white-red, this is not pass to song and cause player a miss
00:24:056 (2) - whistle OK
00:29:389 (2) - ^ ^
00:38:723 (1) - ^ no
00:40:056 (1) - remv NC fix
00:56:056 (1,2,1,2,1,2) - add clap at the beg
OK~
it sounds good!
01:09:389 (3,1,2) - clap at the end fix
01:20:056 (1) - ^ ^[/color][/b]
01:22:389 (1) - remv clap at the beg Oh, it's mistake

[Normal]
00:01:390 (1) - remv finish why?
00:55:056 (1,2,3) - maybe this?
no, sorry
I intend to keep 1/1 rhythm at this part
01:00:056 - ^
01:10:556 - add a note here
nope
I don't hope to add 1/2 rhythm at this part as much as possible
01:12:223 - ^
01:14:889 - ^
01:35:556
01:32:723 (4) - i would not using a slider, which need blue ticks in Normal
no, sorry
seeing as reverse-slider, it is not too difficult, imo
01:43:389 (5) - ^
01:46:556 - add a note here fix

[Hard]
So you are a snapping style mapper, huh? Awesome! This is a compliment, because i like this style.
00:13:889 - add a note here fix
00:15:889 (7) - del this fix
00:23:556 - add a note here no
00:50:223 - ^ no

[Lunatic]
I recommend you not to use AR 5, it's SUPER annoying to get good acc. Everyone hate small circles Let me think...
00:01:723 (2,4) - whistle OK
00:04:056 (1) - finish no
00:07:389 (1) - if you change the SV here, you should also place it where the Distance Spacing/Snap (DS) says
00:07:889 (1) - del this and NC (2) no
00:08:056 (2,1) - whistle no
00:12:556 (3,5) - whistle no
00:14:723 (1) - finish no
00:17:389 (1) - remv NC
no, sorry
owing to this NC, helpful for playing
00:17:723 (1,2,3,4,5) - place it like the DS says
no, sorry
I set symmetric formation above DS
00:24:389 (4,2) - whistle(?) no
00:27:806 (5,1) - You really shouldn't jump from blue to white like this. Even if this is insane, left the player at lease time to jump but this one is too short
fix
exchange 4 for 5
00:29:556 (3) - whistle no
00:30:889 (1) - Finish no
00:36:056 (1,1) - whistle(?) no
00:49:389 - something like this? KEEP
If you do what i said ^, then: 00:50:389 (7) - remv NC

Edit: add Lunatic mod.

Overall, i think your map is quite good for a 6 months old player, but be more creativ with hitsounds, some parts need or other hitsounds but you don't put it in.
Good luck~
Thank you for M4M!
I'm looking forward to finishing your map~
kelvinli
Konichiwa! M4M~
woah this song, dat voice

[General]
-
*Note: Sorry I deleted the bg and the SB during the mod because of personal issues. I hope you won't mind.

[Lunatic]
00:07:889 (1,2) - Swap NC? I am not sure, but as for rhythm that'll be better
00:17:056 (4) - how about placing it here?
00:18:389 (5,6) - turning them into 1 slider? (6) is a weak beat
00:20:889 (3) - I would rather move it out instead of stacking
00:22:389 (4) - make this flatter?
00:27:806 (5,1) - I can't predict the rhythm. Space it properly
00:30:723 - addable note
00:33:389 (1) - sliders with 2 repeats are very hard to follow especially in Insanes. Use other sliders/ circles patterns
00:43:723 (4) - add break after this?
00:46:056 (4) - copy this from (2), it'll look better
01:15:056 (2) - Cltrl+G to this one for better cursor flow
01:32:723 (1,2,3,4,5) - oh. Nice one

[Hard]
Very nice, really
00:11:723 (6,2) - stack them perfectly
00:13:889 (5,6) - it isn't very predictable. Perhaps move (6) down a bit
00:36:723 (2) - how about this direction?
00:51:389 (2,3) - change the rhythm to the following?
00:54:723 (5,6) - fix this blanket!

[Normal]
00:12:389 (2) - I guess you should following the drum beat instead of vocals. If so, extend it to 1-beat long
00:16:056 (3,2) - overlaps? no
00:36:723 (2,3) - imperfect stack

[Easy]
01:28:723 - empty? try this?

Nice one. Very rhythmatic. Would like to see it ranked!
Topic Starter
RandF

kelvinli wrote:

Konichiwa! M4M~
woah this song, dat voice

[General]
-
*Note: Sorry I deleted the bg and the SB during the mod because of personal issues. I hope you won't mind.

[Lunatic]
00:07:889 (1,2) - Swap NC? I am not sure, but as for rhythm that'll be better
no, sorry
I intend to signalize before slider 00:07:389 (1) - for NC
00:17:056 (4) - how about placing it here? OK, fix
00:18:389 (5,6) - turning them into 1 slider? (6) is a weak beat fix
00:20:889 (3) - I would rather move it out instead of stacking fix
00:22:389 (4) - make this flatter? fix
00:27:806 (5,1) - I can't predict the rhythm. Space it properly Let me think...
00:30:723 - addable note fix
00:33:389 (1) - sliders with 2 repeats are very hard to follow especially in Insanes. Use other sliders/ circles patterns KEEP
00:43:723 (4) - add break after this? no what's the point of?
00:46:056 (4) - copy this from (2), it'll look better fix
01:15:056 (2) - Cltrl+G to this one for better cursor flow KEEP because of insane...
01:32:723 (1,2,3,4,5) - oh. Nice one thanks~

[Hard]
Very nice, really
00:11:723 (6,2) - stack them perfectly fix~
00:13:889 (5,6) - it isn't very predictable. Perhaps move (6) down a bit
KEEP
I want to stack
00:36:723 (2) - how about this direction? fix
00:51:389 (2,3) - change the rhythm to the following?
no
it fit to Japanese Lyrics
00:54:723 (5,6) - fix this blanket! why?

[Normal]
00:12:389 (2) - I guess you should following the drum beat instead of vocals. If so, extend it to 1-beat long no, sorry
00:16:056 (3,2) - overlaps? no I think no problem
00:36:723 (2,3) - imperfect stack fix~

[Easy]
01:28:723 - empty? try this?
no, sorry
I intend to add a little break

Nice one. Very rhythmatic. Would like to see it ranked!
Thank you for M4M!
red: my reply
Hanabi
Hi~ from your queue

[Lunatic]
00:01:056 (4,5,6) - ctrl + g
00:05:389 (7,8) -
00:07:389 (1) - pretty strange speed
00:27:723 (1) - NC
00:33:389 (1) - because of the skin player can't see the reverse arrow like this
00:53:723 (4) -
01:15:056 (2) - ctrl + g
01:39:723 (4) - ^^


[Hard]
00:32:723 (5) - because of the skin player can't see the reverse arrow like this
00:51:389 (2) - ^
00:58:389 (6) - make straight
01:30:056 (5) - ^^
01:39:389 (2) - ^

done(i think there's some problem at the skin ;w;)

good luck!
Topic Starter
RandF

[ Sana ] wrote:

Hi~ from your queue

[Lunatic]
00:01:056 (4,5,6) - ctrl + g fix
00:05:389 (7,8) -
KEEP
00:07:389 (1) - pretty strange speed On purpose
00:27:723 (1) - NC no
00:33:389 (1) - because of the skin player can't see the reverse arrow like this
00:53:723 (4) - fix
01:15:056 (2) - ctrl + g remap
01:39:723 (4) - ^^


[Hard]
00:32:723 (5) - because of the skin player can't see the reverse arrow like this
00:51:389 (2) - ^
00:58:389 (6) - make straight no
01:30:056 (5) - ^^
01:39:389 (2) - ^

done(i think there's some problem at the skin ;w;)
it was important problem
caused by "hitcircle.png". I fixed it and I'd solved the problem

good luck!
Thank you for M4M req~
red is my reply
_AI
From the modding queue:

[General]
nothing~ cute song btw >w<

[Easy]
00:06:723 (4) - This sound like a missing beat
00:18:056 (2) - Don't make it too curve
01:25:389 (1,1) - Space between the spinner and the note is kinda empty, consider adding note?
~Mapped nicely, but doesn't really seem to be a newbies friendly map though

[Normal]
00:09:389 (1) - Slightly adjust the slider, too curve aren't good
00:10:056 (2) - C&P 00:09:389 (1) so it would look tidier
00:15:389 (2) - Change this into a slider from 00:15:389 ~ 00:15:723
00:20:556 (2) - Start the slider on 00:20:723 and ends it on 00:21:056
00:21:889 (5) - Start on 00:22:056
00:25:389 (1) - End the slider on 00:25:723
00:27:389 (9) - Change into a normal slider and end it on 00:27:723
01:23:389 (3) - ^ 01:23:723
00:29:223 (3) - Remove
00:28:723 (2) - Change into x2repeat slider
01:03:723 (6) - Remove
01:03:389 (5) - Repeat x1
01:25:389 (1) - CTRL G
01:28:056 (4) - Start a slider , end on 01:28:389

[Hard]
00:12:556 (2) - Change the shape like PIC1 could help the flow
00:47:389 (6,1,2) - The overlap with 00:46:723 (4,5) is kinda messy, suggest to change it like PIC2
00:49:389 (3) - Stack on the head of 00:47:389 (6) if you are following the mod above
01:07:223 (2) - Stack on the head of 01:07:389 (3) would be better
01:07:889 (4) - Move to x492 y232, make a triangle for it
01:12:723 (4,5,6) - Suggest to adjust the slider like PIC3
01:13:389 (6,7) - Use C&P on 01:12:723 (4)
01:22:556 (6) - Stack on the head of 01:22:723 (1)

[Lunatic]
00:07:223 (2) - Add a note
00:17:889 (2,3) - CTRL G
00:28:056 (1) - Place a distance away from 00:27:806 (5), a jump will work
00:27:889 (6) - Add a note
00:48:556 (2) - Stack on the head of 00:48:723 (3)
00:49:223 (4,5) - Suggest to make it like PIC4
01:04:889 (4) - Make a larger distance from 01:04:556 (3)
01:11:223 (7) - Move to x288 y224, make a jump
01:15:056 (2) - C&P 01:14:723 (1) to make it look tidier
01:48:723 (2,3,4) - Make the stream slightly curve
01:49:057 (5,6) - Make a jump between them
Topic Starter
RandF

_AI wrote:

From the modding queue:

[General]
nothing~ cute song btw >w< >w<

[Easy]
00:06:723 (4) - This sound like a missing beat add a note
00:18:056 (2) - Don't make it too curve fix
01:25:389 (1,1) - Space between the spinner and the note is kinda empty, consider adding note?
KEEP
I intend to add a little break
~Mapped nicely, but doesn't really seem to be a newbies friendly map though Oh, let me think...

[Normal]
00:09:389 (1) - Slightly adjust the slider, too curve aren't good fix
00:10:056 (2) - C&P 00:09:389 (1) so it would look tidier fix
00:15:389 (2) - Change this into a slider from 00:15:389 ~ 00:15:723 no
00:20:556 (2) - Start the slider on 00:20:723 and ends it on 00:21:056 no it suit to vocal
00:21:889 (5) - Start on 00:22:056 ^
00:25:389 (1) - End the slider on 00:25:723 ^
00:27:389 (9) - Change into a normal slider and end it on 00:27:723 ^
01:23:389 (3) - ^ 01:23:723 ?
00:29:223 (3) - Remove OK
00:28:723 (2) - Change into x2repeat slider no
01:03:723 (6) - Remove ^
01:03:389 (5) - Repeat x1 ^
01:25:389 (1) - CTRL G fix
01:28:056 (4) - Start a slider , end on 01:28:389 fix

[Hard]
00:12:556 (2) - Change the shape like PIC1 could help the flow Intersting shape! fix it~
00:47:389 (6,1,2) - The overlap with 00:46:723 (4,5) is kinda messy, suggest to change it like PIC2
a little change
adjust overlap tidily but not stack
00:49:389 (3) - Stack on the head of 00:47:389 (6) if you are following the mod above
01:07:223 (2) - Stack on the head of 01:07:389 (3) would be better I agree
01:07:889 (4) - Move to x492 y232, make a triangle for it fix
01:12:723 (4,5,6) - Suggest to adjust the slider like PIC3
fix~
it looks good
01:13:389 (6,7) - Use C&P on 01:12:723 (4) fix
01:22:556 (6) - Stack on the head of 01:22:723 (1) fix

[Lunatic]
00:07:223 (2) - Add a note no I intend to suit to vocal
00:17:889 (2,3) - CTRL G OK
00:28:056 (1) - Place a distance away from 00:27:806 (5), a jump will work
mmm... fix!
I intended to make a hexagon. but several modders indicate it, so I'll decide to fix it
00:27:889 (6) - Add a note
wow, I mistaked
move 00:27:889 (5) - at 00:27:889
00:48:556 (2) - Stack on the head of 00:48:723 (3)
00:49:223 (4,5) - Suggest to make it like PIC4
Remap
Blanket is nice idea~
01:04:889 (4) - Make a larger distance from 01:04:556 (3) no
01:11:223 (7) - Move to x288 y224, make a jump intersiting!
01:15:056 (2) - C&P 01:14:723 (1) to make it look tidier
this is already made by use of C&P
but, adjust positon for tididier lokking
01:48:723 (2,3,4) - Make the stream slightly curve fix
01:49:057 (5,6) - Make a jump between them intersiting!
Thank you for modding!
red is my reply
eniyan
こんばんは~!
modding queueからきました!
M4Mありがとうございます。
それではさっそくはじめようと思います。

[Easy]

  1. 01:00:056 (2) - ずっと横移動が続く上、01:02:723 (2) と若干overlapしているので(気にならない程度ですが)このように配置を変更してはどうでしょうか?

    Screen Shot
    ↓まず、 01:00:056 (2) を縦にします。この時始点は動かしませんでした(動かしてもok)。また、カーブは、 00:58:723 (1) の終点のサークルに沿って曲げます。






    ↓次に 01:01:389 (1) を右にずらし、その流れで 01:02:723 (2) も右にずらしました。また、見栄えがよくなるよう 01:02:723 (2) と
    01:00:056 (2) の始点のy座標を合わせました。



  1. 01:13:389 (2) - カーブの形をもう少し整えたほうがよいと感じました。

    Screen Shot
    ↓カーブを整えるため敢えて(2)を 01:12:056 (1) の終点に配置しています。




[Normal]

  1. 01:20:056 (1) - 01:18:723 (2)と対象の形にしてy座標を揃えてはどうでしょう?もちろん 01:20:723 (2) もコピペで作り直します。

[Hard]

  1. 01:29:389 (4,5,1,2,3) - 配置をこう変えてはどうでしょうか?

    Screen Shot
    ↓ 01:29:389 (4) の形を整え、 01:30:056 (5) の始点と 01:28:723 (2) が重なるよう調節します。






    ↓ 01:30:889 (1) の位置を調節します。



[Lunatic]

指摘できるところが全くないです。「えぇと」のところのスライダーの速度を遅くしているのとサウンドがその個所に愛を感じてすごくいいと思いました!






あまり指摘できる箇所がありませんでした。すみません :(

この曲は初めて聞いたんですけどノリがよくてかなり好きになりました(笑)

http://osu.ppy.sh/s/83235 これrankedしていたんですね!おめでとうございます!

このBeatmapもrankedするよう頑張ってください!

kudosu打っておきます!
Topic Starter
RandF

EnixYuki wrote:

こんばんは~!
modding queueからきました!
M4Mありがとうございます。
それではさっそくはじめようと思います。

[Easy]

  1. 01:00:056 (2) - ずっと横移動が続く上、01:02:723 (2) と若干overlapしているので(気にならない程度ですが)このように配置を変更してはどうでしょうか?
    :arrow: Kind Explanation!
    若干配置をいじりましたが、ideaは全部使わせてもらいました
    Screen Shot
    ↓まず、 01:00:056 (2) を縦にします。この時始点は動かしませんでした(動かしてもok)。また、カーブは、 00:58:723 (1) の終点のサークルに沿って曲げます。


    ↓次に 01:01:389 (1) を右にずらし、その流れで 01:02:723 (2) も右にずらしました。また、見栄えがよくなるよう 01:02:723 (2) と
    01:00:056 (2) の始点のy座標を合わせました。

  1. 01:13:389 (2) - カーブの形をもう少し整えたほうがよいと感じました。
    :arrow: OK
    blanketを整えました。DSをそろえたいので(2)の追加はなしで
    Screen Shot
    ↓カーブを整えるため敢えて(2)を 01:12:056 (1) の終点に配置しています。

[Normal]

  1. 01:20:056 (1) - 01:18:723 (2)と対象の形にしてy座標を揃えてはどうでしょう?もちろん 01:20:723 (2) もコピペで作り直します。
    :arrow: nice idea~
    01:20:723 (2) が上すぎるのでちょっと配置をずらしましたがsymmetric-patternはそのまま使わせてもらいます
[Hard]

  1. 01:29:389 (4,5,1,2,3) - 配置をこう変えてはどうでしょうか?
    :arrow: Fine! fix it~
    ついでに01:31:389 (3) - もstackしました
    Screen Shot
    ↓ 01:29:389 (4) の形を整え、 01:30:056 (5) の始点と 01:28:723 (2) が重なるよう調節します。


    ↓ 01:30:889 (1) の位置を調節します。



[Lunatic]

指摘できるところが全くないです。「えぇと」のところのスライダーの速度を遅くしているのとサウンドがその個所に愛を感じてすごくいいと思いました!
:arrow: このphrase好きなのです :D

あまり指摘できる箇所がありませんでした。すみません :(
この曲は初めて聞いたんですけどノリがよくてかなり好きになりました(笑)
http://osu.ppy.sh/s/83235 これrankedしていたんですね!おめでとうございます!
このBeatmapもrankedするよう頑張ってください!
kudosu打っておきます!
:arrow: 半年もかかりました・・が、頑張りました~。そちらもranked間近だと思いますので頑張ってください!
Thank you for modding and star!!!
red: my reply
相変わらずすごく丁寧なmodですね、ありがとう~
Sagisawa-Yukari



[General]
Red: Must fix
Blue: Suggestion only
AudioLeadIn maybe change 1000?



[Easy]
00:09:723 (1,2) - I think 1 move 00:09:389 - ,2 move 00:10:056 - and remove clap
00:20:056 (1) - finish in slider head?
00:23:056 (1) - begin in 00:22:723 - ? if you do it,add finish in slider head


[Normal]
00:09:389 (1) - finish in slider head
00:54:723 - add circle?
01:12:056 (1) - finish?
01:22:723 (2) - finish in slider head
01:44:056 (1) - ^


[Hard]
00:50:723 (1) - If you change the slider head in x:268,y:48 will looks better
01:21:389 (1,2,3,4) - confuse 1.00 distance....why suddenly jump...?
01:30:889 (1,2) - 1 move to 01:30:723 - 2 move to 01:31:056 - I think flow drum beat is better
01:33:389 (1) - finish in slider head
01:44:056 (1) - ^


[Lunatic]
00:06:389 (2,1) - change slider and make a blanket with 2?
00:20:056 (1) - finish in slider head?
00:30:723 (1,2,3) - like this?
00:59:945 (6,1) - if you don't like change the rhythm,make them stack?
01:00:723 (3) - change circle,and 01:01:056 - add a circle
01:01:889 - add a circle
01:04:389 (2,3,4,5) - maybe rhythm is this
01:12:056 (1) - finish in slider head
01:22:723 (1) - ^
01:43:723 (5) - ^

good luck~
Losertic
Hello!

From M4M.

Modding

General

  1. OMG. the lyrics.. and she's vocal.. @_@

Easy

  1. 00:33:389 (1) - umm. change this? 00:33:389 ~ 00:33:723 - add slider. 00:34:056 ~ 00:34:389 - add slider.
  2. 01:18:723 (2) - change roundly. https://osu.ppy.sh/ss/1039484

Normal

  1. i don't like two reverse by normal diff.. but, IMO.
  2. 00:07:389 ~ 00:07:723 - add slider?
  3. 00:16:056 (3,2) - it's not good overlap. umm change slider shape?
  4. 00:26:056 (2) - move (365,294) perpect stack
  5. 00:38:723 (1,2,1) - like this? http://osu.ppy.sh/ss/1039500 maybe it's better!
    1. 00:38:723 (1) - move (172,111). move middle point (160,159). move tail point (178,205)
    2. 00:39:723 (2) - move (264,152)
    3. 00:40:056 (1) - first, it's same slider 00:38:723 (1) Copy, paste, Ctrl+< and move (221,242)
  6. 01:42:723 (3,4) - change slider?

Hard

  1. change hp 6 or 7?
  2. hmm. add this?
    ─ 1. 00:00:723 ~ 00:00:806 - add slider and one reverse
    ─ 2. 00:01:056 ~ 00:01:140 - ^
  3. 01:05:389 (1) - change this?
    ─ 1. 01:05:389 ~ 01:05:556 - add slider and one reverse.
    ─ 2. 01:05:889 ~ 01:06:056 - ^
    ─ 3. 01:06:389 ~ 01:06:556 - add slider
  4. 01:16:056 (4) - change this?? 01:16:056 (4) - move slider end at 01:16:389 , add slider 01:16:723 ~ 01:16:806 - and one reverse.

LoserticLonatic

  1. 00:44:723 ~ 00:44:889 - add slider?
  2. 01:40:389 - add note.

OMG.

really pretty skin. and too addictive song. @_@ @_@
Topic Starter
RandF

Losertic wrote:

Hello!

From M4M.

General

  1. OMG. the lyrics.. and she's vocal.. @_@

Easy

  1. 00:33:389 (1) - umm. change this? 00:33:389 ~ 00:33:723 - add slider. 00:34:056 ~ 00:34:389 - add slider. :arrow: KEEP
  2. 01:18:723 (2) - change roundly. https://osu.ppy.sh/ss/1039484 :arrow: fix

Normal

  1. i don't like two reverse by normal diff.. but, IMO. :arrow: mmm... KEEP
  2. 00:07:389 ~ 00:07:723 - add slider? :arrow: on purpose
  3. 00:16:056 (3,2) - it's not good overlap. umm change slider shape? :arrow: Remap
  4. 00:26:056 (2) - move (365,294) perpect stack :arrow: fix
  5. 00:38:723 (1,2,1) - like this? http://osu.ppy.sh/ss/1039500 maybe it's better!
    1. 00:38:723 (1) - move (172,111). move middle point (160,159). move tail point (178,205)
    2. 00:39:723 (2) - move (264,152)
    3. 00:40:056 (1) - first, it's same slider 00:38:723 (1) Copy, paste, Ctrl+< and move (221,242)
    :arrow: That's fine!
    additionally stack correctly on the end of 00:38:056 (4) -
  6. 01:42:723 (3,4) - change slider? :arrow: no

Hard

  1. change hp 6 or 7? :arrow: no change: because Lunatic's is 6
  2. hmm. add this? :arrow: Good Idea!: add reverse
    ─ 1. 00:00:723 ~ 00:00:806 - add slider and one reverse
    ─ 2. 00:01:056 ~ 00:01:140 - ^
  3. 01:05:389 (1) - change this? :arrow: no, sorry
    ─ 1. 01:05:389 ~ 01:05:556 - add slider and one reverse.
    ─ 2. 01:05:889 ~ 01:06:056 - ^
    ─ 3. 01:06:389 ~ 01:06:556 - add slider
  4. 01:16:056 (4) - change this?? 01:16:056 (4) - move slider end at 01:16:389 , add slider 01:16:723 ~ 01:16:806 - and one reverse.
    :arrow: OK, fix
    choose reverse and add whistle~

LoserticLonatic


  1. 00:44:723 ~ 00:44:889 - add slider? :arrow: I want to accent 00:45:056 (1) -
  2. 01:40:389 - add note. :arrow: I intend to fit to vocal

    no change

OMG.

really pretty skin. and too addictive song. @_@ @_@
Thank you for M4M and star!
red: change
blue: no change
Topic Starter
RandF

Sagisawa-Yukari wrote:




[General]
Red: Must fix
Blue: Suggestion only
AudioLeadIn maybe change 1000? :arrow: OK:
I didn't notice... thanks!


[Easy]
00:09:723 (1,2) - I think 1 move 00:09:389 - ,2 move 00:10:056 - and remove clap
00:20:056 (1) - finish in slider head?
00:23:056 (1) - begin in 00:22:723 - ? if you do it,add finish in slider head :arrow: I intend to fit to vocal

No Change

[Normal]
00:09:389 (1) - finish in slider head
00:54:723 - add circle? :arrow: i intend to start from HighHat sound
01:12:056 (1) - finish?
01:22:723 (2) - finish in slider head
01:44:056 (1) - ^

No Change

[Hard]
00:50:723 (1) - If you change the slider head in x:268,y:48 will looks better :arrow: fix: and adjust DS
01:21:389 (1,2,3,4) - confuse 1.00 distance....why suddenly jump...? :arrow: fix: uniform DS to 1.0x
01:30:889 (1,2) - 1 move to 01:30:723 - 2 move to 01:31:056 - I think flow drum beat is better :arrow: KEEP
01:33:389 (1) - finish in slider head :arrow: no
01:44:056 (1) - ^ :arrow: no


[Lunatic]
00:06:389 (2,1) - change slider and make a blanket with 2? :arrow: no
00:20:056 (1) - finish in slider head? :arrow: no
00:30:723 (1,2,3) - like this? :arrow: a little change:not stack is OK. additionally, DS makes smaller
00:59:945 (6,1) - if you don't like change the rhythm,make them stack? :arrow: fix
01:00:723 (3) - change circle,and 01:01:056 - add a circle :arrow: no
01:01:889 - add a circle :arrow: no: not fit to vocal
01:04:389 (2,3,4,5) - maybe rhythm is this :arrow: KEEP
01:12:056 (1) - finish in slider head :arrow: no
01:22:723 (1) - ^ :arrow: no
01:43:723 (5) - ^ :arrow: no

good luck~
thank you for M4M!
Green: change
Purple: no change
Losertic
ummm. wait.

check this. https://osu.ppy.sh/ss/1041228

plz disible "Display epilepsy warning"

I think not flash in this beatmap!

and


kawaii voice ><
Topic Starter
RandF

Losertic wrote:

ummm. wait.

check this. https://osu.ppy.sh/ss/1041228

plz disible "Display epilepsy warning"

I think not flash in this beatmap!

and


kawaii voice ><
I checked it from AI-mod.
but if you say so, disable it ;)
Kiyura_old
Hi! :) M4M from My Queue

[General]
Hitsound is too quiet? When modding the hitsound i halved the music sound on volume option to make the hitsound more audible maybe 70-75%?

[Easy]
00:18:056 (2) - Head & Tail + clap?
01:10:723 (4) - Head +clap?

[Normal]
00:12:723 - you can hear the drum pretty loud here. add a note or make 2 reverse?
00:17:723 (2) - +clap on the head
00:19:056 (4) - ^
00:20:056 (1,2,3) - http://puu.sh/58qNa.png better like this?
00:21:389 (4,5,6) - ^ ?
00:22:056 (6) - end +clap
00:41:389 (1) - change shape?
01:11:389 (4) - end change to clap?

[Hard]
00:02:223 (3) - add note?
00:04:723 (4) - why does this hitsound different with 00:06:056 (9) - ? make it the same?
00:06:723 (1) - add clap at slider end?
00:46:723 (4,5,6) - http://puu.sh/58qrB.jpg maybe like this?
01:07:889 (4,5) - stack?
01:21:389 (1,2,3,4,5) - nazi. 1: 208;100 2: 140;92 3: 84;132 4: 68;200 5: 92;264
01:26:389 (3) - stack with 1's end?
01:29:389 (4) - +clap on the end?
01:32:723 (6) - +whistle to the whole slider?

[Lunatic]
00:07:389 (1) - Why half SV?
00:28:723 (1) - ^
01:22:723 (1) - +Finish at Head
00:17:389 (1,1) - make it farther? hard to read

Dat Voice 0_0
Really Nice map. it has nice hitsound, so why make it so quiet?
Good luck, hope to be ranked soon :)
sorry if this mod wasn't helpful
Topic Starter
RandF

Kiyura wrote:

Hi! :) M4M from My Queue

[General]
Hitsound is too quiet? When modding the hitsound i halved the music sound on volume option to make the hitsound more audible maybe 70-75%?
:arrow: OK: all hitsoud +10%
[Easy]
00:18:056 (2) - Head & Tail + clap? :arrow: I forgot...
01:10:723 (4) - Head +clap? :arrow: no

[Normal]
00:12:723 - you can hear the drum pretty loud here. add a note or make 2 reverse? :arrow: fix
00:17:723 (2) - +clap on the head :arrow: fix
00:19:056 (4) - ^ :arrow: fix
00:20:056 (1,2,3) - http://puu.sh/58qNa.png better like this?KEEP: difficult for normal ,imo
00:21:389 (4,5,6) - ^ ?
00:22:056 (6) - end +clap
00:41:389 (1) - change shape? :arrow: ohh... OK, remap
01:11:389 (4) - end change to clap? :arrow: OK: but whistle remains

[Hard]
00:02:223 (3) - add note? :arrow: no
00:04:723 (4) - why does this hitsound different with 00:06:056 (9) - ? make it the same?
:arrow: fix
00:06:723 (1) - add clap at slider end? :arrow: fix
00:46:723 (4,5,6) - http://puu.sh/58qrB.jpg maybe like this?
:arrow: no, sorry
I intend to stack it on 00:49:389 (3) -

01:07:889 (4,5) - stack? :arrow: fix
01:21:389 (1,2,3,4,5) - nazi. 1: 208;100 2: 140;92 3: 84;132 4: 68;200 5: 92;264 :arrow: yeah: smoother cursor moving~
01:26:389 (3) - stack with 1's end? :arrow: fix
01:29:389 (4) - +clap on the end? :arrow: fix
01:32:723 (6) - +whistle to the whole slider? :arrow: no

[Lunatic]
00:07:389 (1) - Why half SV? :arrow: accent for phrase "e~to"
00:28:723 (1) - ^
01:22:723 (1) - +Finish at Head :arrow: no
00:17:389 (1,1) - make it farther? hard to read :arrow: no

Dat Voice 0_0
Really Nice map. it has nice hitsound, so why make it so quiet?
Good luck, hope to be ranked soon :)
sorry if this mod wasn't helpful
Thank you for modding!
your hitsound suggetion is helpful ;)
red: change
blue: no change
smallboat
Hi,RandomEffect,random mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.


[General]

SB unfinished? (Because it come to 00:43:389 (4) the end,no words.)


[Easy]

00:27:056 (3) - Add note? Because this is a very strong one beat.( The same with

00:29:056 (2).)

01:45:389 (2,3,4) - It is not good pattern. Try this:

[Normal] In fact, you can try put the white line full,beacuse have the easy diff,so

don't worry.


00:07:723 (2) - Add note? Because this is a very strong one beat.
00:20:056 (1) - It is not good pattern. Try this: 00:28:723 (2) - Move to 00:29:056 (2). This is a strong beat.
01:08:723 (4) - Too close 01:07:389 (1). You can do symmetry with 01:07:389 (1) .

Move to (336|32).(You may need to adjust the next hitobjects a bit!)

01:17:723 (1) - note?


[Hard]

00:03:556 (6) - Do not think this is particularly prominent? Try to stack 00:03:389

(5).
00:13:889 (5,6) - Feel read hard,because (5) stack (6) slider end. Both the same

color,too. imo.
00:34:723 (5) - Move left a bit, triangle?
00:45:389 (2,3) - Can mutual blanket?
01:00:056 (6) - Move left a bit, triangle?
01:14:723 (1) - I feel change a "short slider" is good better.
01:31:056 (2) - I feel add a "note" is good better.

[Lunatic]

00:30:723 (1,2,3) - Read hard,could be mistaken continuous combat.(Look the 00:43:389

(1,2,3) - is continuous combat.)

00:56:556 (3,4,5,6) - I think that continuous combat's DS need reduce a bit.imo.
01:05:389 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ ,( The (12) can stack 01:05:223 (5).)
01:08:389 (6) - Crooked off,you can be a arc with the 01:08:723 (7) slider head.
01:40:389 (3) - Add note? Because this is a very strong one beat.
01:48:723 (2,3,4) - Reduce a bit DS? (Continuous combat)

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
4.Can I take a ticket from you? Thanks.
Topic Starter
RandF

smallboat wrote:

Hi,RandomEffect,random mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.


[General]

SB unfinished? (Because it come to 00:43:389 (4) the end,no words.)
:arrow: SB is finished. I make it like this movie

[Easy]

00:27:056 (3) - Add note? Because this is a very strong one beat.( The same with
00:29:056 (2).)

:arrow: KEEP
it's so congested, imo. but, 00:29:056 (2) is OK

01:45:389 (2,3,4) - It is not good pattern. Try this: :arrow: fix


[Normal] In fact, you can try put the white line full,beacuse have the easy diff,so
don't worry.


00:07:723 (2) - Add note? Because this is a very strong one beat. :arrow: fix
00:20:056 (1) - It is not good pattern. Try this: :arrow: fix
00:28:723 (2) - Move to 00:29:056 (2). This is a strong beat. :arrow: fix
01:08:723 (4) - Too close 01:07:389 (1). You can do symmetry with 01:07:389 (1) .
Move to (336|32).(You may need to adjust the next hitobjects a bit!)
:arrow: fix
01:17:723 (1) - note? :arrow: no: I think it is a little difficult


[Hard]

00:03:556 (6) - Do not think this is particularly prominent? Try to stack 00:03:389 (5).
:arrow: no
but change the position of 00:03:556 (6) -


00:13:889 (5,6) - Feel read hard,because (5) stack (6) slider end. Both the same color,too. imo. :arrow: Remap
00:34:723 (5) - Move left a bit, triangle?
:arrow: no
I intend to align 00:34:556 (4,5,6) -

00:45:389 (2,3) - Can mutual blanket? :arrow: KEEP
01:00:056 (6) - Move left a bit, triangle?
:arrow: no
I prioritize the ease of playing

01:14:723 (1) - I feel change a "short slider" is good better. :arrow: fix
01:31:056 (2) - I feel add a "note" is good better. :arrow: fix

[Lunatic]

00:30:723 (1,2,3) - Read hard,could be mistaken continuous combat.(Look the 00:43:389
(1,2,3) - is continuous combat.)
:arrow: Remap
00:56:556 (3,4,5,6) - I think that continuous combat's DS need reduce a bit.imo. :arrow: KEEP
01:05:389 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ ,( The (12) can stack 01:05:223 (5).) :arrow: fix
01:08:389 (6) - Crooked off,you can be a arc with the 01:08:723 (7) slider head. :arrow: Remap
01:40:389 (3) - Add note? Because this is a very strong one beat.
:arrow: no
I intend to suit to vocal

01:48:723 (2,3,4) - Reduce a bit DS? (Continuous combat) :arrow: KEEP

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
4.Can I take a ticket from you? Thanks.
Thank you for modding!
orange change
purple: no change
I cannot give you a ticket, sorry. because i cannot keep up tickets :?
but, I can accept your modding request by PM or in-game when I'm not busy
Laurier
from mod4mod queue

General
clean

Lunatic
tick rate2のほうがあっていると思いました。 理由としては00:02:889 - や00:08:223 - の場所の音を拾うような配置になっていないからです。歌詞とともにBGMでドラム?の音が強く聞こえているので、tickなどで音をフォローしないとプレイしているときに違和感があります。 音の取りかたの変更をするなら1でも問題ないですが素直に2にしちゃうのが早いと思います


00:02:223 (3,4) - 画像のようにずらして(4)を中央に持ってくるのはどうでしょうか。http://puu.sh/5xx7S.jpg
00:03:223 (5) - ↑に合わせてですが、ここは単発にしてつぎの noteをsliderにしたほうが曲に合うと思います。位置は↑の変更をしたならこの辺 http://puu.sh/5xx9h.jpg
00:03:389 - そしてここからsliderで現在の(7)の場所へstackできればbest http://puu.sh/5xx9Z.jpg
00:04:056 (1,2,3,4,5) - 変更した場合この辺もうまく位置ずらせるといいですね。この辺かな http://puu.sh/5xxfm.jpg
00:08:556 (3,5) - ここをCtr+Gして(6)にたいしてジャンプ作っても面白いかもしれません。この辺は1か所変えちゃうとmap全体のバランスも変わっちゃうかもしれないのでお好みで。
00:10:056 (3) - 音の強い場所なのでジャンプ作ってもいいかも。現在の配置そのまま使えるのでこんな感じで http://puu.sh/5xxiV.jpg
00:30:723 (1,2,3) - こういう配置はタイミング読みにくくするだけであまり有用ではないかも?
00:17:389 (5) - ここも前回同様SV下げるパターンを使用してみては?
00:24:056 (3,5) - 形を整えて両方とも同じ形をコピーして使ってあげるとbetter
00:30:723 (1,2,3) - 前に書いたのと同様
01:00:723 (3) - ここはこういう音取りが現在風でgood http://puu.sh/5xxsF.jpg
01:10:556 (5) - この辺に移動したほうが良い流れになるでしょう http://puu.sh/5xxue.jpg
01:40:389 - vocalをとってnote置いたほうがbetter http://puu.sh/5xxym.jpg

Hard
00:03:389 (5,6) - 位置逆のほうがgood
00:10:556 (3) - ぶらんけっとになっているsliderの角度考えると中に入れちゃったほうがbetter http://puu.sh/5xxCA.jpg
00:17:056 (3) - 微妙な差だけどspacing修正してあげてください
01:14:556 (8) - 次の(1)に重ねてあげたほうがやりやすいかな?
01:18:556 (5) - ^
01:22:556 (6) - ↑につに関してはここはやりやすい置き方になっているのでこっちでいきましょう

Normal
00:26:056 (2) - 1/2タイミングでnoteの下に置く配置は初心者にとってかなり難易度の高いものになってしまいます。ずらしてDS通りにおいてあげるのがいいです
00:31:056 (1,2,3,4) - こんな感じで左右対称作ってみては? http://puu.sh/5xxPx.jpg
01:02:056 (3) - (2)に対してもう少し優しいbrancketを作ってあげましょう http://puu.sh/5xxRT.jpg
01:02:723 (4) - ↑変更したならそれに合わせて形を修正
01:33:389 (1) - こういう変化も面白いかも http://puu.sh/5xy0q.jpg
01:34:723 (2) - ↑にあわせてbrancket作ってみたり http://puu.sh/5xy1t.jpg

Easy
01:32:056 (4) - stackさせないでずらしていきましょう http://puu.sh/5xy5H.jpg
丁寧に作られていていいですね

以上です。
Topic Starter
RandF

Laurier wrote:

from mod4mod queue

General
clean

Lunatic
tick rate2のほうがあっていると思いました。 理由としては00:02:889 - や00:08:223 - の場所の音を拾うような配置になっていないからです。歌詞とともにBGMでドラム?の音が強く聞こえているので、tickなどで音をフォローしないとプレイしているときに違和感があります。 音の取りかたの変更をするなら1でも問題ないですが素直に2にしちゃうのが早いと思います
:arrow: It's a great help to me!
slider tick rateは今までいじったことなかったです・・・。提案の通り2で試したらすごくよくなりました~


00:02:223 (3,4) - 画像のようにずらして(4)を中央に持ってくるのはどうでしょうか。http://puu.sh/5xx7S.jpg
00:03:223 (5) - ↑に合わせてですが、ここは単発にしてつぎの noteをsliderにしたほうが曲に合うと思います。位置は↑の変更をしたならこの辺 http://puu.sh/5xx9h.jpg
00:03:389 - そしてここからsliderで現在の(7)の場所へstackできればbest http://puu.sh/5xx9Z.jpg
00:04:056 (1,2,3,4,5) - 変更した場合この辺もうまく位置ずらせるといいですね。この辺かな http://puu.sh/5xxfm.jpg
:arrow: All fix
ほぼ提案通りに修正しました

00:08:556 (3,5) - ここをCtr+Gして(6)にたいしてジャンプ作っても面白いかもしれません。この辺は1か所変えちゃうとmap全体のバランスも変わっちゃうかもしれないのでお好みで。
:arrow: fix
それほど他に影響しないので変えました。こっちの方がcursor運びがsmoothでいいかんじ

00:10:056 (3) - 音の強い場所なのでジャンプ作ってもいいかも。現在の配置そのまま使えるのでこんな感じで http://puu.sh/5xxiV.jpg
:arrow: fix
00:30:723 (1,2,3) - こういう配置はタイミング読みにくくするだけであまり有用ではないかも? :arrow: change: stackしました
00:17:389 (5) - ここも前回同様SV下げるパターンを使用してみては? :arrow: ??: ちょっとよくわかりませんでした
00:24:056 (3,5) - 形を整えて両方とも同じ形をコピーして使ってあげるとbetter
:arrow: fix
3,5はcopyで作ってたのですが、間の4がsymmetricじゃなかったのであまりきれいに見えてませんでした

00:30:723 (1,2,3) - 前に書いたのと同様
01:00:723 (3) - ここはこういう音取りが現在風でgood http://puu.sh/5xxsF.jpg
:arrow: no change
ここはhitsoundが特殊なのでこのままで

01:10:556 (5) - この辺に移動したほうが良い流れになるでしょう http://puu.sh/5xxue.jpg
:arrow: Remap
1,7とstackする配置に変えました

01:40:389 - vocalをとってnote置いたほうがbetter http://puu.sh/5xxym.jpg
:arrow: fix
Hard
00:03:389 (5,6) - 位置逆のほうがgood :arrow: fix
00:10:556 (3) - ぶらんけっとになっているsliderの角度考えると中に入れちゃったほうがbetter http://puu.sh/5xxCA.jpg :arrow: no change
00:17:056 (3) - 微妙な差だけどspacing修正してあげてください :arrow: fix
01:14:556 (8) - 次の(1)に重ねてあげたほうがやりやすいかな?
01:18:556 (5) - ^
01:22:556 (6) - ↑につに関してはここはやりやすい置き方になっているのでこっちでいきましょう
:arrow: all fix!
Normal
00:26:056 (2) - 1/2タイミングでnoteの下に置く配置は初心者にとってかなり難易度の高いものになってしまいます。ずらしてDS通りにおいてあげるのがいいですfix
00:31:056 (1,2,3,4) - こんな感じで左右対称作ってみては? http://puu.sh/5xxPx.jpg :arrow: fine<3
01:02:056 (3) - (2)に対してもう少し優しいbrancketを作ってあげましょう http://puu.sh/5xxRT.jpg :arrow: OK
01:02:723 (4) - ↑変更したならそれに合わせて形を修正
01:33:389 (1) - こういう変化も面白いかも http://puu.sh/5xy0q.jpg :arrow: nice idea!: 意外と作るの難しかった・・・
01:34:723 (2) - ↑にあわせてbrancket作ってみたり http://puu.sh/5xy1t.jpg

Easy
01:32:056 (4) - stackさせないでずらしていきましょう http://puu.sh/5xy5H.jpg :arrow: OK
丁寧に作られていていいですね

以上です。
Thank you for modding!
red: change
blue: no change
modしに行きますので少しお待ちを~
YielShelion
Hello~
So far it is already perfect. so I don't think it need modding any longer :)
Topic Starter
RandF

YielShelion wrote:

Hello~
So far it is already perfect. so I don't think it need modding any longer :)
OK, thanks~
Oracle
Hi~
M4M!Sorry for the delay.
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.

General
please make the letterbox of all diff the same. There're conflicts between them atm.
The romanised title seems different from title. [ココ&さつき が てんこもり's] is not translated.

Easy

Maybe AR3-4
You're not placing notes on the long white line which is commonly used in Easy diff. Idk if it's hard to read for newbies.
00:57:389 (2) - try this?01:13:389 (2) - i prefer this, you even got a blanket for it.01:32:723 (5) - nice! i like this!
01:47:056 (1) - either remove the clap or end the spinner 01:47:056 (1) - .It's up to you.

Normal
00:06:723 (1,2) - I personally don't like this flow.Feels like an antijump. Please consider smooth one.
00:16:056 (3) - idk if this is acceptable in normal. a bit confusing.
00:20:056 (1,2,3,4) - same rhythm as 00:09:389 (1,2) - ,why do you have different beat placement?
00:20:056 (1,2,3,4) - if you can avoid thi overlap
01:25:389 (1,2,3) - Maybe avoid this.
01:34:723 (2,3,4,5) - 4X1/2, too harsh.. Try to use some slider for this.
01:45:723 (3,4) - will be great to have a blanket.
01:48:056 (1) - same as Easy

Hard
00:41:556 (2,3) - make them symmetrical about the playfield centre.
00:56:056 (1,2,3) - better avoid overlap
01:01:889 - why not follow vocal?
01:04:556 - ^
01:15:056 (2) - move slider end to 229,276
01:23:389 (3,4,5) - same problem, not a the centre
01:32:056 (5) - NC for spacing change.I don't recommend this spacing change though.
01:48:056 (1) - same as Easy
seems like old mapping style. But there's nothing wrong with it.


Lunatic
AR9 for an 180 insane?
00:07:389 (1) - I don't feel here needs a slow down.
00:22:389 (4) - Ctrl+G would be better imo.
00:23:056 (2) - Fell in love with this whistle. Good job.
00:27:723 (4,5,1,2) - the spacing is a bit confusing.Consider move 00:28:389 (2) - further.
00:39:723 (5,1) - Again,spacing feels not so good..
00:42:723 (6,7) - add that cute whistle here?
00:59:945 (6,1) - I prefer stack them to 00:59:723 (5) - slider end
01:26:223 (1) - NC?
01:43:389 (1,2,3,4) - Not easy to hit.Can you reducing the spacing?
01:49:306 (1) - Same as Easy.
Wonderful hitsounding~

Cute vocal ><
\JAPANESE GOBLIN/
Good luck!!
Topic Starter
RandF

Oracle wrote:

Hi~
M4M!Sorry for the delay.
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.

General
please make the letterbox of all diff the same. There're conflicts between them atm.
:arrow: letterbox is no problem. but AI-mod notes it sometimes...
The romanised title seems different from title. [ココ&さつき が てんこもり's] is not translated.
:arrow: fix, thank you

Easy

Maybe AR3-4 :arrow: change to 3
You're not placing notes on the long white line which is commonly used in Easy diff. Idk if it's hard to read for newbies.
:arrow: Let me think...
00:57:389 (2) - try this?
:arrow: no, sorry
I intend to make symmetric it with 00:56:056 (1) -

01:13:389 (2) - i prefer this, you even got a blanket for it. :arrow: OK
01:32:723 (5) - nice! i like this! <3
01:47:056 (1) - either remove the clap or end the spinner 01:47:056 (1) - .It's up to you.
:arrow: ???: sorry, I don't understand...

Normal
00:06:723 (1,2) - I personally don't like this flow.Feels like an antijump. Please consider smooth one. :arrow: KEEP
00:16:056 (3) - idk if this is acceptable in normal. a bit confusing.
00:20:056 (1,2,3,4) - same rhythm as 00:09:389 (1,2) - ,why do you have different beat placement?
:arrow: I think this pattern is more suitable for vocal
00:20:056 (1,2,3,4) - if you can avoid thi overlap :arrow: for normal, the overlap like this is often used commonly
01:25:389 (1,2,3) - Maybe avoid this. :arrow: Remap
01:34:723 (2,3,4,5) - 4X1/2, too harsh.. Try to use some slider for this.
:arrow: KEEP: I'm pleased with it
01:45:723 (3,4) - will be great to have a blanket. :arrow: fix
01:48:056 (1) - same as Easy

Hard
00:41:556 (2,3) - make them symmetrical about the playfield centre. :arrow: OK
00:56:056 (1,2,3) - better avoid overlap :arrow: no
01:01:889 - why not follow vocal? :arrow: in this part, I intend to follow not vocal but scratch
01:04:556 - ^
01:15:056 (2) - move slider end to 229,276
:arrow: why?: I intend to make symmetric slider with 01:14:723 (1) -
01:23:389 (3,4,5) - same problem, not a the centre :arrow: OK
01:32:056 (5) - NC for spacing change.I don't recommend this spacing change though. :arrow: KEEP
01:48:056 (1) - same as Easy
seems like old mapping style. But there's nothing wrong with it.


Lunatic
AR9 for an 180 insane? :arrow: OK!
00:07:389 (1) - I don't feel here needs a slow down. :arrow: I want to add accent for cute voice"e~to"
00:22:389 (4) - Ctrl+G would be better imo. :arrow: I prefer jump pattern
00:23:056 (2) - Fell in love with this whistle. Good job.XD
00:27:723 (4,5,1,2) - the spacing is a bit confusing.Consider move 00:28:389 (2) - further.
:arrow:KEEP
I intend to make hexagon. but since this part is warned by other modders, I'll consider it

00:39:723 (5,1) - Again,spacing feels not so good.. :arrow: Remap
00:42:723 (6,7) - add that cute whistle here? :arrow: KEEP
00:59:945 (6,1) - I prefer stack them to 00:59:723 (5) - slider end
:arrow: KEEP:
the stack is difficult to find rhythm, imo...

01:26:223 (1) - NC? :arrow: no
01:43:389 (1,2,3,4) - Not easy to hit.Can you reducing the spacing? :arrow: I agree~
01:49:306 (1) - Same as Easy.
Wonderful hitsounding~

Cute vocal ><
\JAPANESE GOBLIN/
Good luck!!
Thank you for modding!
red: change
blue: no change
Holoaz
[Timing]
Offset 1,384? (-6)

[Easy]
00:21:889 (3) - ここだけ赤線から始まるので00:21:389 (2) を消して00:21:889 (3)のスライダーを00:21:389から折り返しにして00:22:723にadd noteとかどうでしょう
[Normal]
00:08:056 (3) - 終点もうちょい下
00:16:056 (3) - Normalでこのスライダーは長さが分かりにくいと思います

[Hard]
00:29:389 (5) - 終点がもうちょい右!もうちょい!
00:56:056 (1) - ここからLunaticと同じで音がごちゃごちゃしてるように聞こえます
01:04:723 (3) - 終点がもうちょい下!もうちょい!
01:24:056 (5) - ^

[Lunatic]
00:07:389 (1) - 低速スライダーは専用のCombo colorを使ってみては?(スキン入れてるのでスキン無効にされると意味無いですが。)
00:28:723 (1) - ^
00:04:723 (5) - 何故ここだけHit soundが違うのかわたし、気になります。
00:23:056 (2) - ^
00:56:056 (1) - ここの前までClapを合わせてた音が残ってるのにClapを別の音に合わせてるのでごちゃごちゃしてるように聞こえます
Clapはそのまま一定のリズムで取って別の音に変えてみては?
01:06:389 (11,12,13) - 前の5連打2つが左右対称なのにここは対称じゃないのが気になります
01:28:056 (1) - ここからのHit soundもっと工夫出来ると思います

全体的に対称っぽいスライダーが歪に見えたのでGrid snap使って対称になるように整えた方がいいと思います
Topic Starter
RandF

Holoaz wrote:

[Timing]
Offset 1,384? (-6)
:arrow: Let me think...
直すのに時間がかかるのでちょっと考えます。言われてみるとちょっとタイミング遅いかも

[Easy]
00:21:889 (3) - ここだけ赤線から始まるので00:21:389 (2) を消して00:21:889 (3)のスライダーを00:21:389から折り返しにして00:22:723にadd noteとかどうでしょう
:arrow: fix
easyなのに赤線startなのは気になってました。ちょっと密度上がりますが難しくはなさそうなので直します

[Normal]
00:08:056 (3) - 終点もうちょい下 :arrow: fix
00:16:056 (3) - Normalでこのスライダーは長さが分かりにくいと思います
:arrow: OK
別な方も指摘してたんですよね、これ。他のsliderに変えました


[Hard]
00:29:389 (5) - 終点がもうちょい右!もうちょい! :arrow: fix
00:56:056 (1) - ここからLunaticと同じで音がごちゃごちゃしてるように聞こえます
01:04:723 (3) - 終点がもうちょい下!もうちょい!arrow: fix
01:24:056 (5) - ^ arrow: fix

[Lunatic]
00:07:389 (1) - 低速スライダーは専用のCombo colorを使ってみては?(スキン入れてるのでスキン無効にされると意味無いですが。)
00:28:723 (1) - ^
:arrow: intersting!
面白そうですね、やってみます~

00:04:723 (5) - 何故ここだけHit soundが違うのかわたし、気になります。
00:23:056 (2) - ^
:arrow: Let me think...
この音使ってるのInsaneだけなんですよね・・・ う~んどうしよう・・・

00:56:056 (1) - ここの前までClapを合わせてた音が残ってるのにClapを別の音に合わせてるのでごちゃごちゃしてるように聞こえます
Clapはそのまま一定のリズムで取って別の音に変えてみては?
:arrow: Let me think...
scratchをfollowしているので少し複雑な配置になっています。hitsoundは良い音ないか検討してみます

01:06:389 (11,12,13) - 前の5連打2つが左右対称なのにここは対称じゃないのが気になります
:arrow: fix: DS合わせてたんですがInsaneですしDS無視して対称配置にしました
01:28:056 (1) - ここからのHit soundもっと工夫出来ると思います :arrow: Let me think...

全体的に対称っぽいスライダーが歪に見えたのでGrid snap使って対称になるように整えた方がいいと思います :arrow: OK! ;)
Thank you for modding!
red: change
blue: no change

ちょっと時間かかりますが本格的に修正かけようと思います(それまでWIPに)
ありがとうございました~ :)
Raging Bull
cute song
Topic Starter
RandF

Raging Bull wrote:

cute song
<3 <3 <3
kajiyatta
M4M
[General]
Fine,
[Easy]
音取りの提案として、一貫したリズムで音を取ることを意識すると良いと思います。Easyの場合1,3拍目をメインにするのか2,4拍目をメインにするのかを明確にして音取りをすると聞こえがよく、初心者にもわかりやすくなると思います。特に高BPMの場合は顕著です。
序盤の00:43:883まではそれらのリズムが混在して、少し取りづらいように思いました。
Rhythm
00:33:383(1) Easyで連続kickスライダーを使うのは、初心者にとって予想するのが難しいのであまりおすすめしません。
Hit Sound
00:33:383(1) 始点にfinish追加?(難易度によってついてたりそうでなかったり)
00:56:050(1)^
[Normal]
Placement
00:06:717(1,2) 右に流れてまた戻る形になるので、Normalとしてはあまりいい動きではないと思います。(1)をリバーススライダーにすると良いと思います。
00:13:050(3) このnoteを(1,2)の間に持って来るような配置にすると流れも良くなります。e.g.)
01:07:383(1,2,3,4) 配置の提案です。
01:25:050(5) 下ではなく上に置くと、前のスライダーから自然に打てると思います。
Rhythm
01:35:383(3,4,5) Hardよりも難しい音取りになっているので、ここはもっとシンプルにした方が良いです。e.g.)
Hit Sound
00:38:717(1) 始点にfinish追加。
[Hard]
Placement
00:00:717(1,2) 出だしでいきなり大きなジャンプを持って来るのは避けた方が良いと思います。どうしてもはじめの部分はプレイヤーがミスをしやすいので、スペーシングを小さくするなどするといいです。
00:42:717(1) ×4.00近いジャンプを持って来るのは流石に許容できないと思います。せめて(1,2)の配置を入れ替えるなどしてスペーシングを小さくしてください。
01:08:717(7) このジャンプはあまり効果的には見えません。次の(8)への打ちまわしも悪いので、CTRL+Gで配置した方がいいです。
Rhythm
00:15:883(7) このnoteを削除してみては?前の(1,2,3)と同じパターンの音取りにすることで、プレイヤー側がより予想しやすくなると思います。今の(7,1)間のジャンプがやや打ちにくく見えたので。
01:03:717(4) Hardなので1/6リズムは使わないほうが無難だおともいます。他の部分では1/4で取っていたので。
[Lunatic]
Placement
00:01:384(1) スペーシングが×1.13で少し狭いので、直前の(1,2,3)を1grid上に(4,5,6)を1grid下に、(1)を1grid上(100:192)に持って来ると対称的になると思います。
00:07:383(1) ワンテンポ空いてるので、スペーシングが急に小さくなり非常にわかりにくいです。00:28:717のように距離を広く取ることをおすすめします。
00:11:383(1) 次のnoteの方へ傾けてやると流れも見た目も良くなります。
00:16:050(7) ここのジャンプは少し強いてるように見えるので、CTRL+Gで素直な配置にしたほうが打ちやすくていいと思いました。
01:19:050(2) ^
00:28:383(2) このnoteは00:27:883(5)にスタックさせるといいかも…
00:29:217(1,2) スライダーの頭にスタックさせるのは少し分かりづらいように思いました(コンボカラーが似ているのも有り)。加えて、スライダーの速度が×0.50だったので、スタックさせずにDS通り配置した方がより見やすいように思います。 e.g.)
00:48:550(2) 赤線で大きなジャンプを作るのは少し妙に思います、結構DS通りの配置が多いので。00:49:217(4)にスタックさせてみるのはどうですか?
01:03:050(6) 1/6変速リズムでこういったジャンプはかなり厳しいと思います。CTRL+Gして素直に配置したほうが無難です。
Rhythm
00:33:383(1) 今まで連続してkickスライダーが続くことがなかった所で、急に出てくるので少し戸惑う部分かなと思います。できれば、kickを一つ消してnoteに置き換えるなどした方が良いと思います。
Hit Sound
00:45:383(2) 始点にfinish追加してみては?Hardも同じく。

Good luck!
Topic Starter
RandF

kajiyatta wrote:

M4M
[General]
Fine,
[Easy]
音取りの提案として、一貫したリズムで音を取ることを意識すると良いと思います。Easyの場合1,3拍目をメインにするのか2,4拍目をメインにするのかを明確にして音取りをすると聞こえがよく、初心者にもわかりやすくなると思います。特に高BPMの場合は顕著です。
序盤の00:43:883まではそれらのリズムが混在して、少し取りづらいように思いました。
:arrow: Let me think...
Rhythm
00:33:383(1) Easyで連続kickスライダーを使うのは、初心者にとって予想するのが難しいのであまりおすすめしません。
:arrow: no change: 後の間隔が大きいのでそれほど難しくないかなと
Hit Sound
00:33:383(1) 始点にfinish追加?(難易度によってついてたりそうでなかったり) :arrow: fix: 忘れてた...
00:56:050(1)^ :arrow: ここはno change
[Normal]
Placement
00:06:717(1,2) 右に流れてまた戻る形になるので、Normalとしてはあまりいい動きではないと思います。(1)をリバーススライダーにすると良いと思います。
00:13:050(3) このnoteを(1,2)の間に持って来るような配置にすると流れも良くなります。e.g.) :arrow: fix
01:07:383(1,2,3,4) 配置の提案です。 :arrow: fix: 無駄に懲りすぎたかも・・・
01:25:050(5) 下ではなく上に置くと、前のスライダーから自然に打てると思います。
:arrow: fix
blanketは惜しいのですが、normalですし打ちやすさ重視にします

Rhythm
01:35:383(3,4,5) Hardよりも難しい音取りになっているので、ここはもっとシンプルにした方が良いです。e.g.) :arrow: OK
Hit Sound
00:38:717(1) 始点にfinish追加。 :arrow: fix: ここもミス...finish音変えた方が良いかな・・・
[Hard]
Placement
00:00:717(1,2) 出だしでいきなり大きなジャンプを持って来るのは避けた方が良いと思います。どうしてもはじめの部分はプレイヤーがミスをしやすいので、スペーシングを小さくするなどするといいです。 :arrow: OK
00:42:717(1) ×4.00近いジャンプを持って来るのは流石に許容できないと思います。せめて(1,2)の配置を入れ替えるなどしてスペーシングを小さくしてください。
:arrow: fix: これはひどいですね・・・。1と2をchange!
01:08:717(7) このジャンプはあまり効果的には見えません。次の(8)への打ちまわしも悪いので、CTRL+Gで配置した方がいいです。 :arrow: fix
Rhythm
00:15:883(7) このnoteを削除してみては?前の(1,2,3)と同じパターンの音取りにすることで、プレイヤー側がより予想しやすくなると思います。今の(7,1)間のジャンプがやや打ちにくく見えたので。 :arrow: fix: vocalの音をとってたのですがなくても違和感ないですね
01:03:717(4) Hardなので1/6リズムは使わないほうが無難だおともいます。他の部分では1/4で取っていたので。 :arrow: fix
[Lunatic]
Placement
00:01:384(1) スペーシングが×1.13で少し狭いので、直前の(1,2,3)を1grid上に(4,5,6)を1grid下に、(1)を1grid上(100:192)に持って来ると対称的になると思います。
:arrow: That's fine!
00:07:383(1) ワンテンポ空いてるので、スペーシングが急に小さくなり非常にわかりにくいです。00:28:717のように距離を広く取ることをおすすめします。 :arrow: OK
00:11:383(1) 次のnoteの方へ傾けてやると流れも見た目も良くなります。 :arrow: fix
00:16:050(7) ここのジャンプは少し強いてるように見えるので、CTRL+Gで素直な配置にしたほうが打ちやすくていいと思いました。 :arrow: fix
01:19:050(2) ^ :arrow: ここはno change
00:28:383(2) このnoteは00:27:883(5)にスタックさせるといいかも… :arrow: fix
00:29:217(1,2) スライダーの頭にスタックさせるのは少し分かりづらいように思いました(コンボカラーが似ているのも有り)。加えて、スライダーの速度が×0.50だったので、スタックさせずにDS通り配置した方がより見やすいように思います。 e.g.)
:arrow: fix
ついでにblanket追加<3

00:48:550(2) 赤線で大きなジャンプを作るのは少し妙に思います、結構DS通りの配置が多いので。00:49:217(4)にスタックさせてみるのはどうですか?
:arrow: good idea!
01:03:050(6) 1/6変速リズムでこういったジャンプはかなり厳しいと思います。CTRL+Gして素直に配置したほうが無難です。 :arrow: OK
Rhythm
00:33:383(1) 今まで連続してkickスライダーが続くことがなかった所で、急に出てくるので少し戸惑う部分かなと思います。できれば、kickを一つ消してnoteに置き換えるなどした方が良いと思います。
:arrow: KEEP
Hit Sound
00:45:383(2) 始点にfinish追加してみては?Hardも同じく。
:arrow: no change: どうもしっくりこないので。finish音変えるかもしれないので、そうなったら試してみます
change: hitsound変えたので追加しました~
Good luck!
Thank you for modding!
red: change
blue: no change
pkk
Hello, from M4M~

[Easy]
00:06:717 (4,1) - maybe switch NC here to match vocal, also because 00:07:383 (1,2) - is a short combo, you can make it longer if you switch the NC. In normal difficulty at 00:06:717 (1) - you have NC, so you can also have NC in easy difficulty.

01:02:717 (2) - if you want, you can blanket this with 01:01:383 (1) - if you change the shape a bit. Move middle slider point to around x:348 y:131
01:12:050 (1) - looks like you can add some hitsound on slider head, maybe clap? same here 01:13:383 (2) -

01:13:383 (2) - maybe this will match vocal better as a repeat slider
01:46:717 (1) - might be better to end spinner on white tick at 01:50:717 - , this applies to all difficulties. Even though you end it at 01:50:383 - right now to match the clap sound in music, I think it sounds better when you end it on a downbeat in the music. Try it and see if it sounds better.

[Normal]
01:13:383 (4) - maybe you can replace this with
to match vocal better

01:25:883 (2) - this feels sort of rushed, maybe move to 01:26:050 - and shorten it

01:32:717 (4) - , 01:43:383 (5) - new players might not be expecting this many repeats, but I'm not sure if this needs to be fixed or not. If other people mention this, then you can change it to one repeat


[Hard]
00:10:717 (4,5) - this jump might be unexpected since it goes from 1.0x to 1.9x DS

00:49:383 (3) - I think you should ctrl+g this for better flow

00:53:883 (3,4) - switch position, I think it sounds better this way

01:29:050 (3) - maybe make this into slider to match the stuttering vocal

01:31:217 (3,4) - is this an intentional jump? If not, make it the same distance as 01:30:883 (1,2,3) -

01:34:550 (4,5) - big jump here (2.0 DS) maybe make the jump smaller, this might be too hard for hard difficulty

01:46:717 (1,2,3) - try shortening (1) and moving (2) back, see if this matches the vocal/music better

[Lunatic]
00:45:383 (2) - see if you can add NC here. Even though there was a NC before this note, that was for the clap in the music. You can also add NC here for the start of the vocal

01:00:217 - , 01:00:550 - maybe add note here to match vocal

01:01:717 (2) - maybe turn into slider to match vocal


01:05:883 (6) - try adding NC here. If you add NC here, maybe you can also add NC at 01:06:383 (11) -

01:38:550 (9) - this note might be hidden due to the combo pictures in the skin, maybe you can unstack these

01:41:050 (6) - perhaps you can split this up into a slider and hitcircle to match vocal better

Good map, have fun mapping~!
Topic Starter
RandF

pkmnyab wrote:

Hello, from M4M~

[Easy]
00:06:717 (4,1) - maybe switch NC here to match vocal, also because 00:07:383 (1,2) - is a short combo, you can make it longer if you switch the NC. In normal difficulty at 00:06:717 (1) - you have NC, so you can also have NC in easy difficulty. :arrow: fix

01:02:717 (2) - if you want, you can blanket this with 01:01:383 (1) - if you change the shape a bit. Move middle slider point to around x:348 y:131
:arrow: fix

01:12:050 (1) - looks like you can add some hitsound on slider head, maybe clap? same here 01:13:383 (2) -
:arrow: ??: I cannnot find this...
01:13:383 (2) - maybe this will match vocal better as a repeat slider
:arrow: KEEP

01:46:717 (1) - might be better to end spinner on white tick at 01:50:717 - , this applies to all difficulties. Even though you end it at 01:50:383 - right now to match the clap sound in music, I think it sounds better when you end it on a downbeat in the music. Try it and see if it sounds better.
:arrow: no change: I prefer to use clap for spinner's end
[Normal]
01:13:383 (4) - maybe you can replace this with
to match vocal better :arrow: fix

01:25:883 (2) - this feels sort of rushed, maybe move to 01:26:050 - and shorten it
:arrow: no change: I intend to fit to vocal


01:32:717 (4) - , 01:43:383 (5) - new players might not be expecting this many repeats, but I'm not sure if this needs to be fixed or not. If other people mention this, then you can change it to one repeat
:arrow: no change: I highly intend to fit to vocal at this part~


[Hard]
00:10:717 (4,5) - this jump might be unexpected since it goes from 1.0x to 1.9x DS :arrow: KEEP

00:49:383 (3) - I think you should ctrl+g this for better flow :arrow: fix

00:53:883 (3,4) - switch position, I think it sounds better this way :arrow: no change


01:29:050 (3) - maybe make this into slider to match the stuttering vocal :arrow: fix


01:31:217 (3,4) - is this an intentional jump? If not, make it the same distance as 01:30:883 (1,2,3) -
:arrow: on purpose
I intend to avoid overlap and stack on 01:30:050 (5) -


01:34:550 (4,5) - big jump here (2.0 DS) maybe make the jump smaller, this might be too hard for hard difficulty :arrow: fix

01:46:717 (1,2,3) - try shortening (1) and moving (2) back, see if this matches the vocal/music better
:arrow: no change: I intend to fit to vocal in common with previous part


[Lunatic]
00:45:383 (2) - see if you can add NC here. Even though there was a NC before this note, that was for the clap in the music. You can also add NC here for the start of the vocal :arrow: Good idea~

01:00:217 - , 01:00:550 - maybe add note here to match vocal
:arrow: no: at this part, I don't intend to fit to vocal
01:01:717 (2) - maybe turn into slider to match vocal :arrow: ^


01:05:883 (6) - try adding NC here. If you add NC here, maybe you can also add NC at 01:06:383 (11) - :arrow: Fine!

01:38:550 (9) - this note might be hidden due to the combo pictures in the skin, maybe you can unstack these :arrow: fix

01:41:050 (6) - perhaps you can split this up into a slider and hitcircle to match vocal better :arrow: fix

Good map, have fun mapping~!
Thank you for modding!
red: change
blue: no change
sionKotori
m4mです よろしくお願いします:3

[General]
  1. looks good
[Easy]
  1. 00:14:717 (1,2) - 左右対称にすると綺麗
  2. 01:25:383 (1) - を
    して、(以下に続きます)
  3. 01:25:383 (1) - 01:29:717 (1) - ここにノーツが欲しい
  4. 01:41:717 (1,2,3) - 左右対称にすると綺麗
  5. Easyのmodはできません、ごめんなさい :(
[Normal]
  1. 00:15:383 (2,3) - Normalだと少し辛いかなと思います
  2. 00:27:383 (5,1) - ^
  3. 00:28:717 - サークルが欲しい!
  4. 00:34:050 (2,3) - Normalだと辛いかも
  5. 01:05:383 (1) - を
    して、(以下に続きます)
  6. 01:06:717 - ここにノーツが欲しい
  7. 01:07:050 - ^
  8. 01:13:383 (4,5) - Normalじゃ辛いかも
  9. 01:16:050 (1) - 先ほどの項目と同じです
  10. 01:23:383 (3,4) - Normalじゃ辛いかも
  11. Nice diff でした :D
[Hard]
  1. HP+1
  2. 00:08:550 (5,6,7,8) - 5 -> 6のジャンプを狭める(Overmapping?)
  3. 00:13:383 (4,5) - ^
  4. 00:24:717 (6,7,8) - ^ 普通に以下の配置で十分な気もしますが…
  5. 00:34:717 (5) - 4側に近づけると音取りしやすいと思います
  6. 01:09:217 (8,1) - ジャンプを狭める
  7. 01:12:383 (2,3) - 4の始端に重ねてしまってもいいのでは?
  8. 01:15:383 (3) - 始端と末端の位置を入れ替える
  9. 01:19:883 (9) - 8 -> 1のスペーシングを一定に(画像は一例です)
  10. 01:23:717 (4) - 始端と末端の入れ替え
  11. 01:24:050 (5) - ^
  12. 01:30:883 (1,2,3,4) - スペーシングを一定に
  13. 01:34:550 (4,5,6) - ^
[Lunatic]
  1. HP+1
  2. 全体的にオブジェクトを重ねたりする配置が多いように見受けられましたが、一部スキン効果や配置そのものによって見づらく感じた部分がありました。
  3. 00:03:717 (7) - スタックさせない方がいいかなーと思います…
  4. 00:11:217 (6,1,2,3,1) - 左右対称にしたほうが見栄えがいいです
  5. 00:26:050 (3,4,5) - スペーシングを均一に
  6. 00:27:717 (4,5,1,2) - 綺麗な三角形に
  7. 00:38:217 (5,6) - スライダー末端に重なるサークルが視認し辛い印象です、重ねないほうがいいかも(提案です)
  8. 00:58:633 (5,1,2,3,4,5,6,1) - 配置間隔にゆとりを持たせたほうが見やすいです
  9. 01:06:383 (1,2,3) - 綺麗な左右対称に
  10. 01:07:217 (2,3) - 3連打後にここに配置するのはいささか見づらいものがあると思います…
  11. 01:19:550 (4,5,6,1) - 正方形配置にすると見栄えgoodです(画像だと少し汚いですごめんなさい;;)
  12. 01:25:883 (2,3,4,5) - 真ん中に移動
  13. 01:40:050 (1,2,3,4) - 正三角形配置に
がんばってください :D
Topic Starter
RandF

sionKotori wrote:

m4mです よろしくお願いします:3

[General]
  1. looks good
[Easy]
  1. 00:14:717 (1,2) - 左右対称にすると綺麗 :arrow: OK
  2. 01:25:383 (1) - を
    して、(以下に続きます)
  3. 01:25:383 (1) - 01:29:717 (1) - ここにノーツが欲しい
    :arrow: KEEP: ちょっとeasyにしては難しそうなので
  4. 01:41:717 (1,2,3) - 左右対称にすると綺麗 :arrow: OK
  5. Easyのmodはできません、ごめんなさい :(
[Normal]
  1. 00:15:383 (2,3) - Normalだと少し辛いかなと思います
    :arrow: KEEP:
    easy-diffがあるのでこのままにします。他のreverse x2もKEEPで
  2. 00:27:383 (5,1) - ^
  3. 00:28:717 - サークルが欲しい!no: ここは「え~と」で何かしたくて意図的に抜いてます
  4. 00:34:050 (2,3) - Normalだと辛いかも
  5. 01:05:383 (1) - を
    して、(以下に続きます)
  6. 01:06:717 - ここにノーツが欲しい
  7. 01:07:050 - ^
    :arrow: KEEP
    normalまでは、spinnerの直後のnoteは避けたいので
  8. 01:13:383 (4,5) - Normalじゃ辛いかも
  9. 01:16:050 (1) - 先ほどの項目と同じです
  10. 01:23:383 (3,4) - Normalじゃ辛いかも
  11. Nice diff でした :D
[Hard]
  1. HP+1 :arrow: no change
  2. 00:08:550 (5,6,7,8) - 5 -> 6のジャンプを狭める(Overmapping?) :arrow: OK
  3. 00:13:383 (4,5) - ^
    :arrow: KEEP
    ここはsymmetric patternをくずしたくないので
  4. 00:24:717 (6,7,8) - ^ 普通に以下の配置で十分な気もしますが…
    :arrow: remap:
    次へのつながりを意識したのですがやりすぎかな。triangleにしました

  5. 00:34:717 (5) - 4側に近づけると音取りしやすいと思います :arrow: OK
  6. 01:09:217 (8,1) - ジャンプを狭める :arrow: OK
  7. 01:12:383 (2,3) - 4の始端に重ねてしまってもいいのでは?
    :arrow: no change
    ここはsymmetric pattern とstackを意識しているのでこのままで
  8. 01:15:383 (3) - 始端と末端の位置を入れ替える
    :arrow: KEEP
    DSそろえるならいいんですが、cursorの動きはこのままの方がsmoothかと
  9. 01:19:883 (9) - 8 -> 1のスペーシングを一定に(画像は一例です)
    :arrow: fix
    対称性を意識してたんですが次のpatternでもやっているのでここはDS揃えます

  10. 01:23:717 (4) - 始端と末端の入れ替え :arrow: no change
  11. 01:24:050 (5) - ^
  12. 01:30:883 (1,2,3,4) - スペーシングを一定に :arrow: fix
  13. 01:34:550 (4,5,6) - ^ :arrow: no: ここはback musicを聞くと一定にしない方が良いかな
[Lunatic]
  1. HP+1 :arrow: no change
  2. 全体的にオブジェクトを重ねたりする配置が多いように見受けられましたが、一部スキン効果や配置そのものによって見づらく感じた部分がありました。
    :arrow: Let me think...
  3. 00:03:717 (7) - スタックさせない方がいいかなーと思います… :arrow: OK
  4. 00:11:217 (6,1,2,3,1) - 左右対称にしたほうが見栄えがいいです :arrow: OK
  5. 00:26:050 (3,4,5) - スペーシングを均一に :arrow: OK
  6. 00:27:717 (4,5,1,2) - 綺麗な三角形に 8-) :arrow: OK
  7. 00:38:217 (5,6) - スライダー末端に重なるサークルが視認し辛い印象です、重ねないほうがいいかも(提案です) :arrow: OK
  8. 00:58:633 (5,1,2,3,4,5,6,1) - 配置間隔にゆとりを持たせたほうが見やすいです :arrow: OK
  9. 01:06:383 (1,2,3) - 綺麗な左右対称に :arrow: OK: ミスってた...
  10. 01:07:217 (2,3) - 3連打後にここに配置するのはいささか見づらいものがあると思います… :arrow: remap
  11. 01:19:550 (4,5,6,1) - 正方形配置にすると見栄えgoodです(画像だと少し汚いですごめんなさい;;)
    :arrow: no change
    ここは3と合わせて五角形にしています

  12. 01:25:883 (2,3,4,5) - 真ん中に移動 :arrow: KEEP: stack を崩したくないので
  13. 01:40:050 (1,2,3,4) - 正三角形配置に :arrow: no: ちょっとやりにくいかも
がんばってください :D
Thank you for modding!
red: change
blue: no change
Broccoly
Hi, from your m4m queue

[General]
check Epilepsy Warning maybe?

[Lunatic]
00:07:383 (1) - Nice slowdown
00:18:383 (5) - Too close. The distance is 1.2x when the distance between 00:18:217 (4,5) - these two are 2.11x. Players get confused
00:28:050 (1,2) - change to 1/2 sliders?
00:33:383 (1) - This was confusing to me. I recommend changing to this ↓

00:39:717 (5,1) - Too close.
01:30:217 (9,1) - Too close.
01:32:717 (1,2,3,4,5) - Nice
01:39:717 (4) - same with 00:33:383 (1) - this, but this one might work

[Hard]
00:10:050 (2,4) - (nazi) perfect stack?
00:30:717 - add a circle? feels empty
00:32:550 - ^
00:32:717 (5) - same thing here. hard to expect that it's a double-repeating slider.
00:51:383 (2) - ^
01:30:050 (5) - ^

[Normal]
00:15:383 (2) - this is really hard in normal diff
00:22:717 (1,2) - (nazi) better blanket?
00:27:383 (5) - ^
00:29:383 (3,4) - (nazi) better blanket
01:17:383 - reset and restart kiai here
01:23:383 (3) - ^
01:41:717 (1) - hard to hit in time for normal players

[Easy]
is ok ;)

Good luck!!
hope this helps a bit
Topic Starter
RandF

Broccoly wrote:

Hi, from your m4m queue

[General]
check Epilepsy Warning maybe?
:arrow: no problem, imo
I don't use the effect attacking eye

[Lunatic]
00:07:383 (1) - Nice slowdown <3
00:18:383 (5) - Too close. The distance is 1.2x when the distance between 00:18:217 (4,5) - these two are 2.11x. Players get confused
:arrow: fix
I change the positions of00:17:717 (1,2,3,4) -

00:28:050 (1,2) - change to 1/2 sliders? :arrow: KEEP
00:33:383 (1) - This was confusing to me. I recommend changing to this ↓ :arrow: fix

00:39:717 (5,1) - Too close. :arrow: no change
01:30:217 (9,1) - Too close. :arrow: no change
01:32:717 (1,2,3,4,5) - Nice <3
01:39:717 (4) - same with 00:33:383 (1) - this, but this one might work :arrow: no change

[Hard]
00:10:050 (2,4) - (nazi) perfect stack? :arrow: fix
00:30:717 - add a circle? feels empty :arrow: fix
00:32:550 - ^ :arrow: no change
00:32:717 (5) - same thing here. hard to expect that it's a double-repeating slider.
00:51:383 (2) - ^
01:30:050 (5) - ^
:arrow: no change
find it easier than insane, imo


[Normal]
00:15:383 (2) - this is really hard in normal diff :arrow: fix
00:22:717 (1,2) - (nazi) better blanket?
00:27:383 (5) - ^
00:29:383 (3,4) - (nazi) better blanket
:arrow: all fix
01:17:383 - reset and restart kiai here :arrow: OK: add all diff
01:23:383 (3) - ^ :arrow: ?
01:41:717 (1) - hard to hit in time for normal players :arrow: no change

[Easy]
is ok ;)

Good luck!!
hope this helps a bit
Thank you for modding!
red: change
blue: no change
Ntasuto
Hello

M4M for your mod queue :3


Easy
SPOILER
General: delete the inherited point maybe

00:36:383 (1,2) - not perfectly mirrored
01:42:050 (2) - move the anchor(red connection point) in the middle

Normal
SPOILER
General: Inherit point again on the timing point(looks to be in all diffs. dont know why. well, up to you.

00:02:717 (3,1) - edge overlap. try to fix it. looks annoying :/
00:06:050 (4,2) - skin's 100k/g.png icon overlaps with 00:07:717 (2) - and its kinda impossible to see the note in order to click it.
00:16:050 (3,2) - ugly overlap.
01:32:717 (4) - i dont know about this. kinda confusing for normal.
01:43:383 (5) - ^


Hard
SPOILER
General : -

00:12:383 (1,2) - why the timing and spacing on this differs from this : 00:02:383 (3,4) or this: 00:09:383 (1,2) and 00:17:717 (2,3) ( there are more parts :P ) - . its the same beat but you change it. makes it kidna confusing since the players remembers the small pause inbetween the note and slider, i know its hard and you see that they are closed but it would be better if you keep at least that consistent.
00:42:550 (4,1,2) - WTF o.O... please fix
00:45:383 (1,2) - not perfectly mirrored
00:47:050 (4,1) - unnecessary overlap
00:48:050 (1,2) - not identical. try to copy paste.
00:56:050 (1,2) - unnecessary overlap. and since you use high spacing there you could somehow tweak it. ;)
01:34:050 (3,4,5,6) - >.< please fix

Lunatic
SPOILER
General: -

00:06:050 (1,2,3,1,1,1) - why so much combo color spam here?
00:12:050 - maybe change it to this. i say that coz i hear a double hit on 00:12:383 and 00:12:550 - then you hear a slider there . well up to you to follow my suggestion.
00:16:550 (8,1,2,3,4,1,1) - color combo spam and also why these parts :00:06:050 (1,2,3,1,1,1) differ so much in timing selection its the same beat.?
00:27:883 (5,1,2,1,1) - color combo spam
00:55:050 (1,1,1,1) - too much spam !?!
01:16:050 (1,1,2,1) - hmm i dont feel this is right. 4 beats you can hear on is the part .You have to single tap 1/2 notes 3 times right after you spin( a small spinner[833ms] so you try rapidly to get 300 and then quickly move to the note. ...Consider changing it .
Topic Starter
RandF

Ntasuto wrote:

Hello

M4M for your mod queue :3


Easy
General: delete the inherited point maybe

00:36:383 (1,2) - not perfectly mirrored :arrow: really?
01:42:050 (2) - move the anchor(red connection point) in the middle :arrow: fix

Normal
General: Inherit point again on the timing point(looks to be in all diffs. dont know why. well, up to you.

00:02:717 (3,1) - edge overlap. try to fix it. looks annoying :/ :arrow: fix
00:06:050 (4,2) - skin's 100k/g.png icon overlaps with 00:07:717 (2) - and its kinda impossible to see the note in order to click it.
:arrow: Let me think...
00:16:050 (3,2) - ugly overlap. :arrow: KEEP
01:32:717 (4) - i dont know about this. kinda confusing for normal. :arrow: KEEP
01:43:383 (5) - ^ :arrow: KEEP


Hard
General : -

00:12:383 (1,2) - why the timing and spacing on this differs from this : 00:02:383 (3,4) or this: 00:09:383 (1,2) and 00:17:717 (2,3) ( there are more parts :P ) - . its the same beat but you change it. makes it kidna confusing since the players remembers the small pause inbetween the note and slider, i know its hard and you see that they are closed but it would be better if you keep at least that consistent.
:arrow: no change
I intend to suit to vocal at this part

00:42:550 (4,1,2) - WTF o.O... please fix :arrow: no change: i prefer jump pattern
00:45:383 (1,2) - not perfectly mirrored :arrow: really?
00:47:050 (4,1) - unnecessary overlap :arrow: KEEP
00:48:050 (1,2) - not identical. try to copy paste.I do so...
00:56:050 (1,2) - unnecessary overlap. and since you use high spacing there you could somehow tweak it. ;) :arrow: fix
01:34:050 (3,4,5,6) - >.< please fix :arrow: Let me think...

Lunatic
General: -

00:06:050 (1,2,3,1,1,1) - why so much combo color spam here? :arrow: change a little
00:12:050 - maybe change it to this. i say that coz i hear a double hit on 00:12:383 and 00:12:550 - then you hear a slider there . well up to you to follow my suggestion. :arrow: KEEP
00:16:550 (8,1,2,3,4,1,1) - color combo spam and also why these parts :00:06:050 (1,2,3,1,1,1) differ so much in timing selection its the same beat.?
:arrow: fix combo
00:27:883 (5,1,2,1,1) - color combo spam :arrow: no change
00:55:050 (1,1,1,1) - too much spam !?! :arrow: on purpose~
01:16:050 (1,1,2,1) - hmm i dont feel this is right. 4 beats you can hear on is the part .You have to single tap 1/2 notes 3 times right after you spin( a small spinner[833ms] so you try rapidly to get 300 and then quickly move to the note. ...Consider changing it . :arrow: fix
Thank you for modding!
red: change
blue: no change
CrazyrabbitKGE
That's one beautiful beatmap right there...
Topic Starter
RandF

CrazyrabbitKGE wrote:

That's one beautiful beatmap right there...

thx <3

I'll try to revive...
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply