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SUZUMETUNE - Spectrum

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Topic Starter
Streliteela
This beatmap was submitted using in-game submission on 2013年8月24日 at 16:14:57

Artist: SUZUMETUNE
Title: Spectrum
Source: Cytus
Tags: Rayark ios music game
BPM: 130
Filesize: 9250kb
Play Time: 02:05
Difficulties Available:
  1. AlpacaCokelat's Easy (2.26 stars, 115 notes)
  2. Hard (4.96 stars, 284 notes)
  3. Normal (4.08 stars, 172 notes)
Download: SUZUMETUNE - Spectrum
Information: Scores/Beatmap Listing
---------------
Song: from cytus—spectrum
Easy by AlpacaCokelat~~thx for your help~:3
Normal/Hard (by me)
First time make storyboard...x3
Have a try~:)
Suggections are welcomed ~~~
If you like this song and want to make a diff~~just free to PM me~~Welcome~:3~
Squichu
Hellow. ~
Requested mod here. >o<

Storyboard
Guess I'll put this here, cause I think the files belong to teh storyboard..
AIMod gives me this: http://puu.sh/3V7ef.png and I don't really know what that means. '-' Sry, me so noob. u-u But try to fix that, please. >o<
I really like the storyboard, looks like you put a loooot effort in it. c:
  1. 00:25:633 - I think the bigger picture should be placed over the small picture of Einstein, looks bit irritating this way.
  2. 00:33:479 - the background is back to full opacity too early, slower is more pleseant for the eye
  3. 01:03:133 - the text saying 'Rainbow Spectrum' is really nice, but cause of the colours barely visible. try to draw more attention to it. (you can for example use a grayscaled background.)
  4. 01:06:941 - the colours on the bottom are relly confusing (at least to me). maybe you can use colours that match each other more, e.g. red, orange, yellow for the first part and green, light blue, dark blue for the next ~
Well.. since I never did a storyboard myself, I can't say more.. Sorry. v.v
Oh, but a sth cause of the files in the song folder! I think there is one image twice (bg.jpg and bg2.jpg which are exactly the same.. you should delete one.) And you should resize the background to either 1366x768px or 1024x768px, cause otherwise it'll get resized or cut off to match the resolutions.
Then, blackbg.png can be resized to 800x600, it'll fill the whole screen that way too.

And I nearly forgot, cause of the storyboard an epilepsy warning is needed. It's not really that flashy and stuff, but just to make sure it might be better to add that (to every difficulty).

And just a few suggestions for the difficulties. ~
All personal taste, you don't have to change anything ofc.

General
  1. no preview point set, please do that. (just in case you don't know how to do that: http://puu.sh/3V7CP.png :3) and remember that the preview point has to be the same in every difficulty! (I suggest 01:32:556 or 01:38:094 btw.)
  2. backgrounddd, wrote everything in storyboard but actually that belongs here I guess. .o.
  3. your audio file is 128k/Bits, that's okay but one with a better quality is preferable. :3

Normal
  1. AR is too high for Normal difficulty, reduce it to 5 or less. (or just call the difficulty Normal+. :D)
  2. 00:03:941 (1,2) - move slider end to x148 y12 and circle to x144 y132, will look like http://puu.sh/3V7bY.png , looks better imo.
  3. 00:12:017 (2,3,4,5,6) - use pentagon pattern, http://puu.sh/3V7pI.png and
  4. 00:14:325 (1,2,3) - place following circles around the cirlce before, like http://puu.sh/3V7tv.png (1 is at the same spot as 5 in the combo before)
  5. 00:16:171 (1,2,3) - replace with flipped version of the pattern mentioned above
  6. 00:42:017 (1,2) - blanket 2 completely, might have to reshape 1, but it'd look better.
  7. 01:32:094 (1,2,3) - too hard for Normal, remove 2.
  8. 01:40:864 (2) - curve in opposite direction
  9. 01:45:479 (1,2,3) - I really really like this. Had to point that out, sorry. xD
  10. 01:56:556 (1) - same as 01:40:864 (2)
That's all. Really nice difficulty!
Think about adding a break somewhere though, it's really helpful for beginners!

Hard
  1. AR and OD are too high for Hard diff, reduce them to ~ 6/7
  2. 01:03:017 - starting here you have many straight sliders, consider reshaping some, maybe like http://puu.sh/3V94G.png
  3. 01:12:709 (2) - object's end isn't snapped
  4. 01:19:633 (1,2,3,4) - make sure alle of them are curved in the same way, looks "halfhearted" otherwise >o<
  5. 01:47:094 (8) - delete this one, doesn't fit with the vocals. (Too bad I don't understand most of them btw, sounds so nice.. °^°)
And that's all, nice diff as well! c:

Isn't much, but hopefully this helps! ^o^/
riffy
Yo.

[General]
  1. You should make an [Easy]! Two diffs for such a short song? Don't be lazy! What's more, [Normal] is kinda too hard, so beginners would be happy to see an [Easy]!
  2. Some of your images are pretty big, so they may cause some bugs. Are you sure that every single element of your SB is rankable?

    For example, check size of ws_E=mc2_1600x1200.jpg
  3. Also, there's a lot of SB-elements with weird names. Some of those elements are unused, some names are ibviously corrupted! Please, check it!
  4. try to find a 1024x768 or 1366x768 BG. it's the recommended size, so it's better if you use it.
  5. There's absolutely no tags! Why? Add some! Fore example, Techno and OST (short from original soundtrack)
  6. Enable epilepsy warning. You must warn players about flashing elements in your storyboard!
  7. Combo colours are really bright. Try to fade them a bit, so players will feel more comfortable while playing.
[Normal]
  1. Reduce OD and HP Drain by one tick to make diff balanced and playable. Also, it is recommended settings for a [Normal] diff, so it's better to use them!
  2. 00:07:633 - 00:09:479 - 00:15:017 - 00:16:864 - ignnoring these parts hurts rhythm, makes map boring and also breaks your consistent rhyth. Try to map them.
    Note: it'll be a bit hard to mix your rhythm and rhythm of unmapped parts. If you have problems with mapping these parts - poke me!
  3. 00:19:171 (1,2,1,2,1,1,2) - you're a bit overusing new combos here. It makes this part even harder to read. Try to remove some extra new combos!
  4. 00:21:479 (1,2) - is it jump or a spacing mistake? Anyway, please, try to avoid such things because they're really confusing for this kind of diffs!
  5. 00:22:402 - 00:29:787 - remember about HP Drain. These parts are extremely dangerous. Please, map it or add a break.
  6. 01:21:710 (1,1,1,1) - such things are unreadable for a [Normal] diff. Please, try to avoid using such patterns in easy/normall diffs in future!
  7. 01:36:710 (3,4,5) - spacing mistake. It obviously wrong, please, try to keep distance spacing consistent!
  8. 02:00:248 (7,8,9) - this is just a [Normal], I don't think that such patterns are readable enough. Try to use easier patterns, please!

    Please, try to keep your thythm consistent and make patterns more readable. Also, try to avoid long empty spaces in the timeline. Overall, it needs general rhythm improvement and a lot of works. Don't give up, it isn't really bad!
[Hard]
  1. Not a fas of CS5 and I can't see any reasons to use it here. But it's fine if you want to keep it.
  2. Your velocity changes are hard to understand, try to emphasize them with new combos and make sure that they actually fit with music.
  3. It's hard to understand your spacing changes. 00:24:710 (1,2,3) - for example here. Jumps are unbalanced and it makes them almost unplayable.
  4. 00:16:171 (1,2,1,1,1,2,3,4,5) - do not overuse new combos. It makes patterns even harder to understand and it looks pretty weird. Try to emphasize vocals/rhythm changes in music with new combos, but DO NOT place new combos randomly!

    Enough for now. Diff needs a lot of work, but don't give up!
Feel free to poke me if you'll need any help or suggestions. Don't be shy and don't give up!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
jyu
i was going to mod this. let me know when you already applied the above ;)
jyu
double post /laugh ok filling in for zorefire :) nice sb!


[General]

  • 1. You need a diff between 2.5-3 stars difficulty , in your case, you need an easy diff

    2.

    Bakari wrote:

    Enable epilepsy warning. You must warn players about flashing elements in your storyboard!
    3. i know nothing about sb, but usually all bg in maps with sb have dimensions 800x600

    4. From AiMod. Tags Inconsistency, normal doesn't have Tags

    5. not really sure about the artist. should it be 'Suzumetune' ? from http://www.rayark.com/g/cytus/mobile/pv.html

    6. how about adding claps every 2nd and 4th white tick? like in here 00:08:094 - 00:09:017 (2) - 00:09:941 - 00:10:864 - it kinda fits the song, and there are some places that can be spiced up with finish hitsounds. it's nice to spice up the map with hitsound :>

[Normal]

  • 00:21:941 (2,1) - why not add break time between them. it's good not to let the HP drain. also apply to 00:29:325 (6,1) - 00:51:479 (6,1) - 00:59:094 (3,1) -

    00:07:633 (4,5) - should be stacked properly( 00:08:325 (5) - at x:370 y:101). or is it intentional?
    00:10:633 (6,1) - the flow is not really well, and the jump is a bit too high for normal
    00:18:017 (6,7) - a bit not stacked properly
    00:27:710 (3,4) - also not stacked properly
    00:45:710 (1,2,3) - spacing should be the same with 00:43:864 (1,2,3) - or vice versa
    00:57:017 (2,3,4) - use the same distance snap for consistency in one pattern
    01:38:094 (1,2) - stack them more properly
    01:50:094 (4,5) - ^
    01:53:325 (2,1,2) - ^
    01:55:633 (2,1) - distance error
    01:56:556 (1,2) - the flow is really hard for normal
    01:58:402 (4) - nc to match previous combo pattern

[Hard]

  • dem CS

    00:16:171 (1,2,3,4) - center these
    00:27:479 (3,1) - stack properly
    00:51:017 (2) - should be nc since you nc'ed these 00:49:633 (1,1) -
    01:03:941 (3,4) - stack properly
    01:27:479 (2) - make its shape the same like 01:28:402 (4) - , or vice versa
    01:33:479 (3,4) - a bit not stacked properly
    01:51:017 (1,2,3) - ^
    01:51:941 (1,2,3) - ^
    01:52:864 (1,2) - maybe space them out a little bit farther?
    01:57:479 (1,1) - also a bit not stacked properly
    02:03:710 (1,2) - ^

    sorry for nazi stack :(
really nice! :) i love the sb
good luck~
IZIMAKO
Hello, I receive your modding request in my modding queue

[Modding]
Your beat volume is 26%
But it is too small to listen beat. (I suggest 40%)

It can be obstacle to make "rank" map
See [https://osu.ppy.sh/wiki/ZH:Ranking_Criteria]

and you shold change sound more delicately

Change volume List
  1. General : Change volume to about 40%
  2. Some Singing Part : Change volume to about 60%
    01:03:017 ~ 01:06:364
    01:10:402 ~ 01:13:864
    01:17:671 ~ 01:21:248
    01:25:056 ~ 01:28:633
  3. Before KIAI time (01:28:979 ~ 01:32:441)
    Raise volume a little when music volume raise
  4. KIAI time : Keep volume of "Before KIAI time"

You need using of "Clap" sound.
Because it make your map more animatedly.

But I don't know well about this. You shold request other modder. Sorry

Inset Clap List
  1. 00:07:633 (4) -
  2. 00:09:479 (4) -
  3. 00:10:171 (5) -
  4. 00:15:017 (4) -
  5. 00:15:710 (5) -
  6. 00:16:864 (4) -
  7. 00:17:556 (5) -

Repeat Slider once more
01:29:094 (1) -
01:30:017 (1) -
Ayesha Altugle
offset:3957 (+16 to all offsets)
Resnap all notes after this
and even the sb (you can do this by clicking on design>Move all elements in time and type 16 and you are good to go)
P.S, Can I make a guest diff?
I love this song
sheela
The elements of the SB are not well scale. So, I kind of updated the SB. Here is it: http://puu.sh/486kb.osb

[Easy]
Is it finish because it's short. But I had find nothing wrong.

[Normal]
00:07:633 (4) - The little red third, middle square should be at x:320 y:136 so it won't get overlap by 00:06:941 (1,2,3) .
00:12:017 (2) - Put it more closer to the end of 00:11:325 (1) since it's a 1/2 beat.
00:18:479 (2) - Distance problem (a 1/2 beat).
00:29:325 (6) - Ctrl+G and put it at x:328 y:192? Because the end of this slider is too close to the end of the slider 00:28:864 (5) and it can be confusing of a newbie.
00:41:325 (2) - Distance problem.
00:42:017 (3) -^
00:42:941 (4) - ^
01:21:710 (1,1,1,1) - Make another pattern?
01:31:633 (1) - Don't get it overlap. It can be confusing.

[Hard]
00:18:710 (5) - Stack it with the end of the slider 00:18:248 (4) ?

Good Luck!
Topic Starter
Streliteela

vahn10 wrote:

offset:3957 (+16 to all offsets)
Resnap all notes after this
and even the sb (you can do this by clicking on design>Move all elements in time and type 16 and you are good to go)
P.S, Can I make a guest diff?
I love this song
Sure you can~~:D~~Welcome~~:D
Tidek
Hello, from my queue.

Hard
  1. 00:15:017 (1) - remove nc
  2. 00:17:787 (1,2) - I suggest to unstack them, it was hard to read for me on first play
  3. 00:23:787 (7) - if u want to follow that rhythm, delete that circle
  4. 00:25:171 (2) - delete slider, and add circle here 00:25:402
  5. 00:31:171 (3) - delete circle if u want follow that rhythm again
  6. 00:31:402 (1,2,3) - u can make 5circle stream here, and snap between 1 and 2 looks ugly and uncomfortable to play, fix it
  7. 00:32:556 (5) - delete slider and add circle here 00:32:787
  8. 00:47:325 (1,2) - here is 1/3 rhythm, make something like this http://puu.sh/4fHop.jpg
  9. 00:53:325 (7) - like before, remove circle
  10. 00:54:248 (2) - unrhytmic triplet, make something different (stay with 1/2 tick)
  11. 01:03:941 (3) - 2 circles instead of slider (fit and work better with vocal)
  12. 01:05:787 (3) - ^
  13. 01:11:325 (3) - ^
  14. 01:13:171 (3) - ^
  15. 01:18:710 (3) - ^
  16. 01:20:556 (3) - ^
  17. 01:26:094 (3) - ^
  18. 01:27:941 (3) - ^
  19. 01:34:864 (1) - remove nc
  20. 01:35:325 (1) - ^
  21. 01:35:787 (1) - ^
  22. 01:39:479 (4) - circle instead of slider
  23. 01:56:556 (1,1,1,1) - remove nc spam

Normal
  1. 00:18:017 (1) - u are not using 1/4 on normal, so i suggest to remove/fix it
  2. 00:22:402 - 00:26:094 - u should try to map this
  3. 00:29:787 - 00:33:017 - ^
  4. 00:51:941 - 00:55:633 - ^
  5. 00:59:325 - 01:02:556 - ^
  6. 01:03:941 (1) - remove nc
  7. 01:05:787 (1) - ^
  8. 01:07:864 (1) - ^
  9. 01:09:710 (1) - ^
  10. 01:15:248 (1) - ^
  11. 01:17:094 (1) - ^
  12. 01:18:710 (1) - ^
  13. 01:21:710 (4) - nc here
  14. 01:30:017 (1) - remove nc
  15. 01:32:094 (1) - ^
  16. 01:54:248 (4) - circle instead of slider

Easy
  1. 01:34:418 (1) - remove nc?
    Overall it looks ok, one suggestion, put more circles on beginning because its full of sliders.

GL
jyu
update : http://puu.sh/4hS2v.osu

thanks Tidek~!
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