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fhana - Que sera sera (TV Size)

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Frostmourne
As per your request for a new mapper.

General
fine

-Umi-'s Easy
00:54:545 (3) - clap tail for consistency
01:22:045 (2) - ^
01:25:045 (1) - clap head sounds good along with music
01:25:795 (2) - ^
01:26:295 (3) - clap only tail
01:27:795 (4) - clap 1st and 2nd
kinda nazi about clap but they sound quite better along with this song.

Normal
00:46:795 (5) - this rhythm is kind of hard to read. Try this could solve it. Reason is longer slider can help players react in time and with the current Silder velocity, it helps a lot.
01:06:545 (1,2,3) - why not 1.0x spacing? As default one you have mapped.
01:18:295 (1) - whistle head, I feel this is a bit empty without it. Still, you have to maintain the bass sound until the end of song on some specific points for better consistency.
01:20:545 (1) - finish with whistle on head, it sounds good as it can possibly be.
01:24:045 (4) - finish tail

Hard
This hard needs some more work about rhythms because Hard and Normal should be distinguished not only spacings but also rhythms themselves as well.
I will point out everything necessary to let you know what is still lacking.
Mainly on rhythm, they miss many beats that you can still add them and rearrange some of patterns and spacing to fit song better.
I will point out only rhythms because they will destroy your current spacings. Your job is to find more mods for spacing things and such after these new suggested rhythms are addressed.
00:12:295 (1) - Change this to triple because it has vocal supporting in the music
00:14:420 (x) - add a circle due to vocal
00:17:295 (4) - use this as a slider instead and end this slider at 00:17:545 (you will have to remove a circle)
00:18:420 (x) - add a circle due to vocal
00:20:420 (x) - add a circle due to vocal
00:20:545 (1) - could be something like this, (4 and 5 can be a slider as well)
00:28:545 (1,2,3,4,5) - This should be short spacing and then 00:29:795 (6,7,1) - this should be larger due to music variation. You can use spacing larger due to music peaking or default spacing to maintain on regular parts.
00:42:795 (1,2,3,4,5) - these spacings are hard to read because 2 to 3 isn't equal to 3-4-5-6 and is the same combo so you have to adjust spacings again
00:44:545 (1,2) - make this as a slider instead of a note , this plays totally better if you ask me as a screenshot below.
00:45:795 (4,5,6) - make all of these as a jump because it has clearly different feeling in music comparing with 00:45:545 (3,4) -
00:57:545 (3,4,5) - these should be normal spacings so that 00:58:295 (1,2) - can be emphasized by the current spacing accordingly with music.
The rest I didn't mention looks fine but they are still improveable.

That's it.
This needs some works though. After you applied these suggestions (it sounds like remapping for 50%+ on Hard) but it must be better and up to par for ranking.
I will recheck but once these things are done.
Umi

Frostmourne wrote:

As per your request for a new mapper.

General
fine

-Umi-'s Easy
00:54:545 (3) - clap tail for consistency
01:22:045 (2) - ^
01:25:045 (1) - clap head sounds good along with music
01:25:795 (2) - ^
01:26:295 (3) - clap only tail
01:27:795 (4) - clap 1st and 2nd
kinda nazi about clap but they sound quite better along with this song.
thx, All fixed :3

diff
osu file format v12

[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 1985
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
545,500,4,2,1,50,1,0
7045,-100,4,2,4,50,0,0
10045,-100,4,2,4,50,0,0
10545,-100,4,2,4,50,0,0
12546,-100,4,2,1,60,0,0
15045,-100,4,2,4,60,0,0
16545,-100,4,2,1,60,0,0
23045,-100,4,2,4,60,0,0
24545,-100,4,2,1,60,0,0
31045,-100,4,2,4,50,0,0
33045,-100,4,2,1,60,0,0
48545,-100,4,2,4,70,0,1
63295,-100,4,2,4,40,0,1
63545,-100,4,2,4,70,0,1
79045,-100,4,2,4,60,0,0
85045,-100,4,2,4,50,0,0


[Colours]
Combo1 : 176,255,176
Combo2 : 255,183,111
Combo3 : 119,187,255
Combo4 : 153,153,204
Combo5 : 255,193,224

[HitObjects]
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256,356,4045,1,0,0:0:0:0:
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256,192,14045,1,0,0:0:0:0:
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164,103,34545,6,0,P|229:72|368:102,1,220,2|8,0:0|0:0,0:0:0:0:
408,192,36045,1,0,0:0:0:0:
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361,222,60045,1,10,0:0:0:0:
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292,84,62795,2,0,P|304:99|344:111,2,55,8|8|4,0:0|0:0|0:0,0:0:0:0:
208,140,63795,2,0,P|284:203|350:214,1,165,0|4,0:0|0:0,0:0:0:0:
441,246,65045,5,8,0:0:0:0:
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345,253,87795,2,0,L|285:213,2,55,10|10|6,0:0|0:0|0:0,0:0:0:0:

Oh and Here a video > http://puu.sh/47AZA/63a96c40d9.rar uploaded by [Epicz] :3
Topic Starter
Unsfamiliar

Frostmourne wrote:

Frostmourne
As per your request for a new mapper.

General
fine

Normal
00:46:795 (5) - this rhythm is kind of hard to read. Try this could solve it. Reason is longer slider can help players react in time and with the current Silder velocity, it helps a lot. Fixed. Definitely plays better for this difficulty :)
01:06:545 (1,2,3) - why not 1.0x spacing? As default one you have mapped. Oops fixed. This was because I changed the SV to 1.2x. I removed the inherited timing point and adjusted the sliders and spacing.
01:18:295 (1) - whistle head, I feel this is a bit empty without it. Still, you have to maintain the bass sound until the end of song on some specific points for better consistency.
01:20:545 (1) - finish with whistle on head, it sounds good as it can possibly be.
01:24:045 (4) - finish tail Fixed all of the above :3

Hard
This hard needs some more work about rhythms because Hard and Normal should be distinguished not only spacings but also rhythms themselves as well.
I will point out everything necessary to let you know what is still lacking.
Mainly on rhythm, they miss many beats that you can still add them and rearrange some of patterns and spacing to fit song better.
I will point out only rhythms because they will destroy your current spacings. Your job is to find more mods for spacing things and such after these new suggested rhythms are addressed.
00:12:295 (1) - Change this to triple because it has vocal supporting in the music
00:14:420 (x) - add a circle due to vocal
00:17:295 (4) - use this as a slider instead and end this slider at 00:17:545 (you will have to remove a circle)
00:18:420 (x) - add a circle due to vocal
00:20:420 (x) - add a circle due to vocal
00:20:545 (1) - could be something like this, (4 and 5 can be a slider as well)
00:28:545 (1,2,3,4,5) - This should be short spacing and then 00:29:795 (6,7,1) - this should be larger due to music variation. You can use spacing larger due to music peaking or default spacing to maintain on regular parts.
00:42:795 (1,2,3,4,5) - these spacings are hard to read because 2 to 3 isn't equal to 3-4-5-6 and is the same combo so you have to adjust spacings again
00:44:545 (1,2) - make this as a slider instead of a note , this plays totally better if you ask me as a screenshot below.
00:45:795 (4,5,6) - make all of these as a jump because it has clearly different feeling in music comparing with 00:45:545 (3,4) -
00:57:545 (3,4,5) - these should be normal spacings so that 00:58:295 (1,2) - can be emphasized by the current spacing accordingly with music.
The rest I didn't mention looks fine but they are still improveable. Fixed everything! Well attempted to...

That's it.
This needs some works though. After you applied these suggestions (it sounds like remapping for 50%+ on Hard) but it must be better and up to par for ranking.
I will recheck but once these things are done.
Thanks Frost! I appreciate your feedback :D
kajiyatta
M4M
[General]
Uncheck "Letterbox" since there is no Break Time.
Check " Widescreen" on Hard diff? I don't see this in the diff.
Audio Lead In 1985→2000?
[Easy]
HP-1? maybe it is common
Placement
00:49:545(1) add NC after spinner.
01:15:545(4) Normal slider looks better on the flow.
Rhythm
00:10:045 unnecessary green line
00:10:545 ^
00:33:545 blank is weird for me, I suppose you can add notes here better since it is unexpected for newbie. try to keep consistence
Hit Sonud
00:06:545(1,2) to follow the music, delete both whistles except (2)'s end.
00:52:545(1,3) delete all whistles and claps, and add clap at end of both sliders.
01:12:545(1) add finish at head and delete whistle.
01:18:295(2)^
[Normal]
Placement
00:01:545(3,4) this blanket looks ugly for me, try to put it simply. like this?
00:06:545(4,1) swap NC
00:19:295(2) flow looks not good, use Normal slider better (it means without red slider-tick)
00:21:295(2,3) make a blanket better.
00:54:545(1) change the direction of slider, it looks nice flow.
01:11:545(1) useless NC I suppose
Rhythm
00:30:295 unnecessary green line
00:35:295 ^
01:22:295 ^
00:31:795(1) for Normal diff, it isn't recommended to change velocity of slider since it is so hard for newbie.
00:33:795(4,5) to follow the vocal, I suppose this sounds more nicely
00:40:045(4) too short for Normal, delete this slider and put a note better.
00:42:295 add a note better to follow the vocal
00:46:795(5) for newbie, it is too difficult to play.
Hit Sonud
00:46:295(4) add whistle at head
[Hard]
Placement
00:10:045(6) move this note at x:272 y:68.
00:14:545(10,1) swap NC
00:16:295(1,2) ^
00:34:295(5) add NC better since slider velocity changed.
00:59:045(4) try to put consistently like this?

overall, there are many things to be improved but not bad. Good Luck and star
Topic Starter
Unsfamiliar

kajiyatta wrote:

kajiyatta
M4M
[General]
Uncheck "Letterbox" since there is no Break Time.
Check " Widescreen" on Hard diff? I don't see this in the diff.
Audio Lead In 1985→2000? Fixed all.

[Normal]
Placement
00:01:545(3,4) this blanket looks ugly for me, try to put it simply. like this? Done.
00:06:545(4,1) swap NC Sure.
00:19:295(2) flow looks not good, use Normal slider better (it means without red slider-tick) Haha ok, fair enough.
00:21:295(2,3) make a blanket better. o.O I think that's the best I can do...
00:54:545(1) change the direction of slider, it looks nice flow. Agreed. Fixed!
01:11:545(1) useless NC I suppose Not sure if someone said to put it here, but removed now.
Rhythm
00:30:295 unnecessary green line Removed.
00:35:295 ^
01:22:295 ^ ^^
00:31:795(1) for Normal diff, it isn't recommended to change velocity of slider since it is so hard for newbie. Hmm, maybe. I'm sure they'll be fine :P
00:33:795(4,5) to follow the vocal, I suppose this sounds more nicely Maybe, but I think it works fine now.
00:40:045(4) too short for Normal, delete this slider and put a note better. Will consider. But I don't think this slider will cause too much difficulty.
00:42:295 add a note better to follow the vocal Ok.
00:46:795(5) for newbie, it is too difficult to play. Again, maybe. But you only have to stay in one spot..
Hit Sonud
00:46:295(4) add whistle at head Fixed.

[Hard]
Placement
00:10:045(6) move this note at x:272 y:68. Fixed.
00:14:545(10,1) swap NC
00:16:295(1,2) ^
00:34:295(5) add NC better since slider velocity changed.
00:59:045(4) try to put consistently like this? Ok, fixed it.

overall, there are many things to be improved but not bad. Good Luck and star -> :)
Thanks! Very helpful mod :D
Xinely
m4m here


  • Easy
    00:11:545 (2) - should be whistle imo
    00:14:545 (1) - remove whistle in end?
    00:16:545 (1,2) - both need whistle in repeat
    00:22:545 (1) - remove NC for consistency
    00:24:545 (1,2) - add whistle in (1)'s tail and (2)'s head
    00:34:545 (1,2) - imo in tail add whistle (remove clap) and add clap in (2)
    00:52:545 (1) - no need clap here
    00:54:545 (3) - same ^
    00:55:545 (1,2) - should be swap NC for consistency
    01:02:795 (3) - NC due NC'ed every stanza in kiai
    01:03:795 (4) - add whistle in head
    01:06:545 (3,1) - better u use copy paste to make them blanket


  • Normal
    00:01:545 (3,4) - kinda hard for normal with 1/2 circle , try http://puu.sh/48w13.jpg ?
    00:06:545 (1) - place in 364,180 to avoid almost touched with 00:05:545 (2) -
    00:10:295 (4) - remove whistle in head
    00:20:045 (4) - 392,128?
    00:26:545 (1) - extend until 00:27:045 - , more follow vocal imo
    00:33:795 (4) - whistle in head?
    00:38:545 (1) - extend to 00:39:045 - more follow vocal imo
    00:48:545 - too loud imo, try 70%?
    00:50:545 (5) - NC for consistency
    00:59:545 (2) - make like https://osu.ppy.sh/ss/942986 for avoid touched with next object
    01:10:295 (4) - NC for consistency
    01:26:795 (6,1) - swap NC for consistency


  • Hard
    i like your Hard diff :3
    fun to play <3

Nice song !
Good Luck :3
Topic Starter
Unsfamiliar

Xinely wrote:

SPOILER
m4m here


  • Normal
    00:01:545 (3,4) - kinda hard for normal with 1/2 circle , try http://puu.sh/48w13.jpg ? Maybe. But I think this one is ok :oops:
    00:06:545 (1) - place in 364,180 to avoid almost touched with 00:05:545 (2) - I didn't move it to that position exactly, but moved it somewhere else to avoid overlap.
    00:10:295 (4) - remove whistle in head I think this one needs to be here.
    00:20:045 (4) - 392,128? What you suggested works fine, but I like the zig zag :P
    00:26:545 (1) - extend until 00:27:045 - , more follow vocal imo Fixed. I was following to the beat here, but I guess it sounds better if I follow the vocal.
    00:33:795 (4) - whistle in head? Can't really hear it in the song...
    00:38:545 (1) - extend to 00:39:045 - more follow vocal imo Ok fixed, same as before.
    00:48:545 - too loud imo, try 70%? Fixed. Everything that was 80% previously is now 70%. Also fixed in Hard.
    00:50:545 (5) - NC for consistency Fixed.
    00:59:545 (2) - make like https://osu.ppy.sh/ss/942986 for avoid touched with next object Alright.
    01:10:295 (4) - NC for consistency
    01:26:795 (6,1) - swap NC for consistency Fixed both!


  • Hard
    i like your Hard diff :3
    fun to play <3 Thanks \o/

Nice song !
Good Luck :3
Thanks so much for your mod Xinely :D
Tidek
M4M

Hello, its my first modding, i will focus mostly on notes rhythm placement.
hard
  1. 00:00:545 - 00:12:295 - just a suggestion, in my opinion its very calm section and u used too high distance snap here. Section after 00:12:295 has lower distance snap (music beat there is little stronger). In my opinion that section should have lower distance snap than section after 00:12:295 , it will make song more dynamic. Up to u.
  2. 00:15:795 (6) - Delete this note (it doesnt accent to music)
  3. 00:30:045 (7) - ^ and make slider here 00:29:795 (6)
  4. 00:34:295 - unnecessary slider speed up here, i read that u wont change it, but in my opinion it doesnt accent to music
  5. 00:35:545 (2) - there is no triplet, to make clean accent to these drums, u should make normal slider ending at 00:35:732 point and start stream at 00:35:795
  6. 01:04:170 - make something like this - http://puu.sh/48yZ5.jpg (looks more interesting and u missed drum rhythm there)
  7. 01:20:170 - addable 1/4 stream after this slider

normal
  1. 00:17:295 (2) - that slider should end at 00:18:045 , because at that point we hear almost nothing, u can stay with circle at that point but longer slider would make that map more variety (accent vocal lenght)
  2. 00:43:545 - Do something like this: http://puu.sh/48zGT.jpg It looks more estetic when u fully accent vocal here

easy
  • Sorry, but that diff is good for me, found nothing to fix ;_;

Hope my first mod is good, sorry for bad english, if u dont understand something, ask me on pm.
Topic Starter
Unsfamiliar

Tidek wrote:

SPOILER
M4M

Hello, its my first modding, i will focus mostly on notes rhythm placement.
hard
  1. 00:00:545 - 00:12:295 - just a suggestion, in my opinion its very calm section and u used too high distance snap here. Section after 00:12:295 has lower distance snap (music beat there is little stronger). In my opinion that section should have lower distance snap than section after 00:12:295 , it will make song more dynamic. Up to u. I think it works quite well with the piano. I know what you're trying to get at though.
  2. 00:15:795 (6) - Delete this note (it doesnt accent to music) I'll consider this, but if I delete it there would be an awkward space. 1/2 note spam is ok here I think.
  3. 00:30:045 (7) - ^ and make slider here 00:29:795 (6) Maybe. But I like this.
  4. 00:34:295 - unnecessary slider speed up here, i read that u wont change it, but in my opinion it doesnt accent to music Hmm. I suppose, but I need the sliders to be longer or else it will look messy.
  5. 00:35:545 (2) - there is no triplet, to make clean accent to these drums, u should make normal slider ending at 00:35:732 point and start stream at 00:35:795 There is clearly meant to be a triplet here :P
  6. 01:04:170 - make something like this - http://puu.sh/48yZ5.jpg (looks more interesting and u missed drum rhythm there) Umm, it might look interesting, but there is no drum at this point. I have 100% accounted for all of the drum notes (but don't quote me on that :oops: )
  7. 01:20:170 - addable 1/4 stream after this slider ?? I don't hear it in the song? This would be over mapping.

normal
  1. 00:17:295 (2) - that slider should end at 00:18:045 , because at that point we hear almost nothing, u can stay with circle at that point but longer slider would make that map more variety (accent vocal lenght) I know what you mean, but I kind of like it as it is.
  2. 00:43:545 - Do something like this: http://puu.sh/48zGT.jpg It looks more estetic when u fully accent vocal here Sorry, but I need that drum beat on the white tick ><

Hope my first mod is good, sorry for bad english, if u dont understand something, ask me on pm. Some of the things you suggested I might consider, but didn't change anything. Thanks though :)
Tidek

Unsfamiliar wrote:

Tidek wrote:

M4M

Hello, its my first modding, i will focus mostly on notes rhythm placement.
  1. 01:04:170 - make something like this - http://puu.sh/48yZ5.jpg (looks more interesting and u missed drum rhythm there) Umm, it might look interesting, but there is no drum at this point. I have 100% accounted for all of the drum notes (but don't quote me on that :oops: )
  2. 01:20:170 - addable 1/4 stream after this slider ?? I don't hear it in the song? This would be over mapping.
Try to listen on 50% playback rate on 1:04, im surprised that u didnt hear that triple 1/4 ;x
1:20 - wah i wrote too much, u can hear drum at 01:20:170 and there is addable note (i wrote wrong calling it stream, sry)

Hope my future mods will be better :)
Topic Starter
Unsfamiliar

Tidek wrote:

Try to listen on 50% playback rate on 1:04, im surprised that u didnt hear that triple 1/4 ;x
1:20 - wah i wrote too much, u can hear drum at 01:20:170 and there is addable note (i wrote wrong calling it stream, sry)

Hope my future mods will be better :)
Thanks for clarifying Tidek, but I still think I'll leave it for now :D
P A N
hi req from game :p

[Hard]

00:16:045 (7) - move to 324|212 to completely stack with the previous (7) and move 00:16:295 to 392|132 to be center of triangle.
00:22:045 (5) - move to 104|92 for triangle
00:34:795 - maybe try this rhythm? I think sounds fit
00:37:045 - you can add note here for make next note get 300 easier imo.
00:51:795 (4,5,6,1,2,3) - make them to center like this would be great D: 00:56:545 (1) - move tail to 136|164 looks more great imo. if you change, don't forget to change (2) to parallel with it too.
01:03:045 (2,3,5) - 284|208 , 368|52 , 388|160
01:04:545 (1,4) - move both 1 grid right

[Normal]

00:03:545 (3,4) - make it blanket like this is more beautiful D:
00:46:795 - try this one, the current one is confuse for beginner

[Umi's Easy]

00:34:545 (1,2,1) - make it all in the center like this maybe better?
00:56:545 (2) - move to 124|48?

Good luck all :p
Topic Starter
Unsfamiliar

P A N wrote:

P A N
hi req from game :p

[Hard]

00:16:045 (7) - move to 324|212 to completely stack with the previous (7) and move 00:16:295 to 392|132 to be center of triangle. Ok, fixed.
00:22:045 (5) - move to 104|92 for triangle Done :)
00:34:795 - maybe try this rhythm? I think sounds fit Hmm, I'll consider it, but I kinda like how it is at the moment :P.
00:37:045 - you can add note here for make next note get 300 easier imo. Maybe, but there's nothing to map to here ><
00:51:795 (4,5,6,1,2,3) - make them to center like this would be great D: You might think I'm crazy but this is intentionally not centred :oops:
00:56:545 (1) - move tail to 136|164 looks more great imo. if you change, don't forget to change (2) to parallel with it too. I don't want to make everything so linear and stuff, unless I'm forced to.
01:03:045 (2,3,5) - 284|208 , 368|52 , 388|160 Fixed. You have a good eye for these things :)
01:04:545 (1,4) - move both 1 grid right If I do this it makes it more skewed than it was before...

[Normal]

00:03:545 (3,4) - make it blanket like this is more beautiful D: Fixed (tried to anyway). I suck at these ><
00:46:795 - try this one, the current one is confuse for beginner Fixed, but not exactly the same as the picture. I just removed the 1/6 slider and added 2 notes in its place :)

Good luck all :p
Thanks for the mod PAN :D
Umi

kajiyatta wrote:

M4M

[Easy]
HP-1? maybe it is common
Placement
00:49:545(1) add NC after spinner. Fixed
01:15:545(4) Normal slider looks better on the flow. Fixed
Rhythm
00:10:045 unnecessary green line Fixed
00:10:545 ^ ^
00:33:545 blank is weird for me, I suppose you can add notes here better since it is unexpected for newbie. try to keep consistence I want keep this break :/
Hit Sonud
00:06:545(1,2) to follow the music, delete both whistles except (2)'s end. It fit for me
00:52:545(1,3) delete all whistles and claps, and add clap at end of both sliders. Fixed
01:12:545(1) add finish at head and delete whistle. Add finish and keep whistle
01:18:295(2)^ ^

Xinely wrote:

m4m here


  • Easy
    00:11:545 (2) - should be whistle imo Fixed
    00:14:545 (1) - remove whistle in end? it fit :o
    00:16:545 (1,2) - both need whistle in repeat no imo
    00:22:545 (1) - remove NC for consistency Fixed
    00:24:545 (1,2) - add whistle in (1)'s tail and (2)'s head same as before
    00:34:545 (1,2) - imo in tail add whistle (remove clap) and add clap in (2) ^
    00:52:545 (1) - no need clap here Fixed
    00:54:545 (3) - same ^ Fixed
    00:55:545 (1,2) - should be swap NC for consistency
    01:02:795 (3) - NC due NC'ed every stanza in kiai Fixed
    01:03:795 (4) - add whistle in head Fixed
    01:06:545 (3,1) - better u use copy paste to make them blanket Fixed

P A N wrote:

hi req from game :p

[Umi's Easy]

00:34:545 (1,2,1) - make it all in the center like this maybe better? Fixed
00:56:545 (2) - move to 124|48? Fixed
Thx everyone :3

diff
osu file format v12

[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 2000
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.JPG",0,0
Video,0,"Uchoten Kazoku ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12546,-100,4,2,1,60,0,0
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63545,-100,4,2,4,70,0,1
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Combo2 : 255,183,111
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Combo4 : 153,153,204
Combo5 : 255,193,224

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Topic Starter
Unsfamiliar
All up to date :)
sjoy
Hi from M4M :)
Easy:
00:27:045 (3) - move to 216,268 align with 00:25:795 (2) 's end
00:46:295 (1) - the spinner start on 00:46:045?
00:56:545 (2) - move to 124,46 for alignment

Normal:
I don't think it's suitable end on blue line in normal diff
00:12:545 (1) - stretch to 00:13:045 and so on
00:30:045 (4) - change it to a 1/2 slider on 00:29:795
00:40:045 (4) - 1/4 slider is too hard in this diff
01:25:295 (3) - change it to a 1/2 slider
01:26:295 (5) - ^
01:26:795 (1) - change it to a note
01:27:795 (3,4,5) - http://puu.sh/4bWs6.jpg
Hard:
00:10:045 (6,1) - I think starting a slider on white line is better than red line just emphasize rhythm
00:53:795 (4,5) - Swop theri places
01:24:795 (1,2,3) - http://puu.sh/4bWE5.jpg

That's all
Good luck :)
Topic Starter
Unsfamiliar

sjoy wrote:

SPOILER
Hi from M4M :)

Normal:
I don't think it's suitable end on blue line in normal diff
00:12:545 (1) - stretch to 00:13:045 and so on Sorry, I think it's fine. I wanted to map true to the beat.
00:30:045 (4) - change it to a 1/2 slider on 00:29:795 Ok fixed.
00:40:045 (4) - 1/4 slider is too hard in this diff Ehhh not really. Though I might consider it.
01:25:295 (3) - change it to a 1/2 slider
01:26:295 (5) - ^
01:26:795 (1) - change it to a note I'll have to say no to the above sorry. Mapping to the drums here.
01:27:795 (3,4,5) - http://puu.sh/4bWs6.jpg Not really a fan of sharp angles >< Sorry I'm so picky...
Hard:
00:10:045 (6,1) - I think starting a slider on white line is better than red line just emphasize rhythm The slider is meant to be on the red tick. Well I feel it has to be that way. It's got that weird ascension note contained in the music. Hence the squiggly slider :P
00:53:795 (4,5) - Swop theri places I intentionally put them opposite, as to create larger multiple circles. You know what I mean? It should be evident what I was trying to do there if you play it.
01:24:795 (1,2,3) - http://puu.sh/4bWE5.jpg Uhh sorry, I don't want to do that because I already have that at the end. I think it works fine as a stack.

That's all
Good luck :)
Thanks for the mod :D
yurunneram
Arigatou Tomodachi ^^ Mod incoming~

EASY

00:20:545 (1) - The slider bends some where between 00:20:920 and 00:21:045 move around the points so that the bend is in a distinct timing

00:32:545 (5) -

00:55:545 (1) - Shouldn't 00:56:545 (2) be the NC instead? It's on a white tick on top of that. I don't think you should combo according to note arrangement

01:12:545 (1,2,3,4) -

NORMAL

00:12:545 (1,2,3) - Standardise the rhythm with 00:14:545 (1,2,3,4) since the music is similar. Personally I'd change 00:14:545 (1,2,3,4) since the later parts of the song also matches with 00:12:545 (1,2,3)

01:22:295 (3,1) - Comb into a bent slider

HARD

00:01:045 (2) - I suggest having 1.9 distance snap on both ends.

00:03:545 (4,5,6) - Not a perfect triangle. Look at the distance spacing for (5)

00:13:545 (6) - Shorten it to end at 00:13:670 because there is a note in the background here

00:58:295 (1,2,3,4) - Group 1 and 2 into a slider and 3 and 4 into another one

Za End~ =w= suki desuka? Ne Ne~

You have been modded out by Yurun Ceroia Neram~
Umi

yurunneram wrote:

Arigatou Tomodachi ^^ Mod incoming~

EASY

00:20:545 (1) - The slider bends some where between 00:20:920 and 00:21:045 move around the points so that the bend is in a distinct timing I prefer my current one, following the voice

00:32:545 (5) - Same as previous mod i want keep this break

00:55:545 (1) - Shouldn't 00:56:545 (2) be the NC instead? It's on a white tick on top of that. I don't think you should combo according to note arrangement Fixed

01:12:545 (1,2,3,4) - Fixed


sjoy wrote:

Hi from M4M :)
Easy:
00:27:045 (3) - move to 216,268 align with 00:25:795 (2) 's end Fixed
00:46:295 (1) - the spinner start on 00:46:045? it will be too hard for an easy diff :/
00:56:545 (2) - move to 124,46 for alignment Fixed
thx for mod o/

diff
osu file format v12

[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 2000
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.JPG",0,0
Video,0,"Uchoten Kazoku ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Unsfamiliar
Updated Umi :)

Still to apply yurun's mods to my diff
yachiru4
Hi! :) Did a test play for your map!

[Easy]
Somehow, I can't upload the screenshot result, but I'd say it looks almost 100% perfect! :)





...Please increasing the slider velocity for Hard mode. I feel that it doesn't add up with the Approach rate as it is right now.
Topic Starter
Unsfamiliar
Thanks for testing! :D

I believe the 1.70 SV is high enough already, especially for a song of 120 bpm with only AR 7. Increasing the SV would only hinder flow imo, but your suggestion is duly noted :)
bigfrog
hello~
from queue : D

Umi's Easy
00:10:045(2) try
00:16:545(1) one grid down (0.89)
00:27:045(3,1) blanket
00:31:545(4) one grid down for blanket
00:49:545(1) try?
00:52:545(1,3) maybe too bent...blanket?

Normal
00:03:545(3,4) ahh..>_>
00:11:545(2,3) parallel
00:40:045(4) slide to 00:40:295?
00:43:545(3,4) blanket
00:53:795(3,4) try..
00:57:545(3) vertical down...just like 00:59:545(2)

Hard
00:31:295(3) ah...i like this ._.
i can't find anymore ;w;

that all~nice song =w=
star and Good Luck~!
Topic Starter
Unsfamiliar

yurunneram wrote:

yurunneram
Arigatou Tomodachi ^^ Mod incoming~

NORMAL

00:12:545 (1,2,3) - Standardise the rhythm with 00:14:545 (1,2,3,4) since the music is similar. Personally I'd change 00:14:545 (1,2,3,4) since the later parts of the song also matches with 00:12:545 (1,2,3) I know. I had it like this before, but changed it because of mods.

01:22:295 (3,1) - Comb into a bent slider I think it's fine like this ><

HARD

00:01:045 (2) - I suggest having 1.9 distance snap on both ends. ... Maybe

00:03:545 (4,5,6) - Not a perfect triangle. Look at the distance spacing for (5) Fixed...

00:13:545 (6) - Shorten it to end at 00:13:670 because there is a note in the background here Nah, unnecessary imo :P

00:58:295 (1,2,3,4) - Group 1 and 2 into a slider and 3 and 4 into another one It's fine :oops:

Za End~ =w= suki desuka? Ne Ne~

You have been modded out by Yurun Ceroia Neram~

bigfrog wrote:

SPOILER
hello~
from queue : D

Normal
00:03:545(3,4) ahh..>_>
It's because of my silly decision to use 1.0x dist snap...
00:11:545(2,3) parallel They are? Pretty sure I just copied and Ctrl+G.
00:40:045(4) slide to 00:40:295? Ok. Since other people said so as well. Not sure if I like it though...
00:43:545(3,4) blanket That's the best I can do...
00:53:795(3,4) try..
It's fine.
00:57:545(3) vertical down...just like 00:59:545(2) Nope. I only changed (2) because of a mod. I don't really like vertical.

Hard
00:31:295(3) ah...i like this ._.
Haha thanks :)
i can't find anymore ;w;

that all~nice song =w=
star and Good Luck~!
Thanks both for mod :D
Setsurei

a few suggestions, majority about position and blankets (perfect blanket)
feel free to ignore the position if you prefer yours
(omg I got ninja-ed)

[Umi's Easy]
00:08:545 (1) - tail point x 272 y 144
00:16:545 (1) - red point x 240 y 288
00:20:545 (1) - 2nd point before red point x 144 y 212
00:22:545 (2) - center point x 193 y 347, tail point x 272 y 260
00:27:045 (3) - tail point x 284 y 180
00:28:545 (1) - copy 00:27:045 (3) - , move it to x 316 y 276 and rotate like this
00:29:545 (2) - x 468 y 160
00:30:545 (3) - x 388 y 0
00:31:545 (4) - x 204 y 28
00:32:545 (5) - x 288 y 212
00:38:545 (2) - x 388 y 176, center point x 436 y 237, tail point x 412 y 332
00:40:545 (1) - x 340 y 264 < stack to 00:36:545 (1) - tail
00:42:545 (2) - x 380 y 172
00:43:545 (3) - tail point x 176 y 64
00:52:545 (1) - center point x 188 y 124, tail point x 244 y 108
00:54:545 (3) - copy 00:52:545 (1) - , flip horizontal, and move it to x 456 y 184
01:06:545 (3) - x 160 y 312
01:08:545 (1) - x 264 y 148
01:14:545 (3) - tail point x 448 y 192
01:18:295 (2) - center point x 224 y 248, tail point x 212 y 360
01:27:795 (4) - x 352 y 260

[Normal]
00:25:295 (2) - tail point x 472 y 248
00:33:795 (4) - ugly slider curve
01:02:295 (1) - x 156 y 64, center point x 100 y 120, tail point x 124 y 188
01:15:545 (3) - rotate like this01:16:045 (4) - x 464 y 108
01:16:295 (5) - x 476 y 180

[Hard]
00:12:920 (5) - center point x 376 y 64, tail point x 348 y 124
00:24:295 (2) - tail point x 196 y 104
00:24:920 (4) - tail point x 380 y 156
00:51:295 (3) - tail point x 120 y 168
01:14:295 (1) - center point x 332 y 168
01:22:795 (1,2,3,4,5,6,7,8) - is it better like this?
  • 01:22:795 (1) - x 168 y 148
    01:23:045 (2) - x 216 y 336
    01:23:295 (3) - x 104 y 196
    01:23:545 (4) - x 276 y 292
    01:23:795 (5) - x 96 y 268
    01:24:045 (6) - x 284 y 220
    01:24:295 (7) - x 140 y 332
    01:24:545 (8) - x 240 y 156
I think that's all
sorry for the short mod, because the placements are tidy
good luck for ranked
Topic Starter
Unsfamiliar

Setsurei wrote:

Setsurei

a few suggestions, majority about position and blankets (perfect blanket)
feel free to ignore the position if you prefer yours


[Normal]
00:25:295 (2) - tail point x 472 y 248 Ok.
00:33:795 (4) - ugly slider curve Hahah fine, I'll make it a normal curve.
01:02:295 (1) - x 156 y 64, center point x 100 y 120, tail point x 124 y 188 I tried this but it made it look worse... So I'll leave it.
01:15:545 (3) - rotate like this Sorry, I'll leave it. Rotating it by 15 degress would make the angle too acute for me.
01:16:045 (4) - x 464 y 108
01:16:295 (5) - x 476 y 180 Both are fine since I didn't rotate the slider :)

[Hard]
00:12:920 (5) - center point x 376 y 64, tail point x 348 y 124
00:24:295 (2) - tail point x 196 y 104
00:24:920 (4) - tail point x 380 y 156
00:51:295 (3) - tail point x 120 y 168 Fixed all of the above.
01:14:295 (1) - center point x 332 y 168 Nah. This one is fine :P
01:22:795 (1,2,3,4,5,6,7,8) - is it better like this? Hmm, looks more lopsided if I move (4), so I'll leave the pattern as it as. Most of the coords you gave were the same anyway.
  • 01:22:795 (1) - x 168 y 148
    01:23:045 (2) - x 216 y 336
    01:23:295 (3) - x 104 y 196
    01:23:545 (4) - x 276 y 292
    01:23:795 (5) - x 96 y 268
    01:24:045 (6) - x 284 y 220
    01:24:295 (7) - x 140 y 332
    01:24:545 (8) - x 240 y 156
I think that's all
sorry for the short mod, because the placements are tidy
good luck for ranked
Thanks for the mod Setsurei :D
I almost forgot I posted in your queue :oops:
Umi
Thx for mod setsurei and bigfrog :3

diff
osu file format v12

[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 2000
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.JPG",0,0
Video,0,"Uchoten Kazoku ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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166,151,14545,6,0,B|152:120|100:100|56:128,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,16045,1,2,0:0:0:0:
344,236,16545,6,0,B|308:300|240:288|240:288|192:316,2,165,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,18545,2,0,P|320:140|403:158,2,165,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,250,20545,6,0,B|144:212|160:162|160:162|124:142|116:106,2,165,2|0|8,0:0|0:0|0:0,0:0:0:0:
193,347,22545,2,0,P|243:323|272:273,1,110,2|2,0:0|0:0,0:0:0:0:
276,180,23545,1,2,0:0:0:0:
332,100,24045,1,10,0:0:0:0:
256,36,24545,6,0,P|182:56|97:38,1,165,0|0,0:0|0:0,0:0:0:0:
48,124,25795,2,0,P|101:192|115:267,1,165,0|2,0:0|0:0,0:0:0:0:
216,268,27045,2,0,P|239:203|288:180,2,110,0|0|8,0:0|0:0|0:0,0:0:0:0:
316,276,28545,6,0,P|370:232|372:179,1,110,2|0,0:0|0:0,0:0:0:0:
469,162,29545,2,0,P|414:104|363:98,1,110,2|0,0:0|0:0,0:0:0:0:
388,0,30545,2,0,P|324:24|297:65,1,110,2|2,0:0|0:0,0:0:0:0:
205,29,31545,2,0,P|213:101|253:145,1,110,0|2,0:0|0:0,0:0:0:0:
295,208,32545,2,0,P|215:224|179:204,1,110,2|0,0:0|0:0,0:0:0:0:
160,104,34545,6,0,P|256:72|368:104,1,220,2|8,0:0|0:0,0:0:0:0:
412,192,36045,1,0,0:0:0:0:
340,264,36545,6,0,P|256:286|179:262,2,165,6|2|8,0:0|0:0|0:0,0:0:0:0:
388,177,38545,2,0,P|436:237|410:333,2,165,2|2|8,0:0|0:0|0:0,0:0:0:0:
339,263,40545,6,0,B|291:247|291:247|251:191|271:135,2,165,2|2|10,0:0|0:0|0:0,0:0:0:0:
384,177,42545,2,0,P|388:97|356:61,1,110,2|0,0:0|0:0,0:0:0:0:
284,33,43545,2,0,P|208:37|176:61,1,110,0|8,0:0|0:0,0:0:0:0:
250,126,44545,2,0,B|190:170|286:226|214:282,1,165,2|2,0:0|0:0,0:0:0:0:
256,192,46295,12,4,48545,0:0:0:0:
324,120,49545,6,0,P|392:96|452:128,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,216,51045,2,0,P|316:280|264:288,1,110,10|2,0:0|0:0,0:0:0:0:
184,280,52045,1,8,0:0:0:0:
156,184,52545,6,0,P|192:120|244:112,1,110,0|8,0:0|0:0,0:0:0:0:
256,204,53545,2,0,P|313:220|369:196,1,110,0|8,0:0|0:0,0:0:0:0:
456,184,54545,2,0,P|420:120|368:112,1,110,0|8,0:0|0:0,0:0:0:0:
288,120,55545,2,0,P|224:64|224:40,1,110,0|8,0:0|0:0,0:0:0:0:
124,46,56545,6,0,P|124:65|60:121,1,110,4|8,0:0|0:0,0:0:0:0:
131,192,57545,2,0,P|179:168|228:189,1,110,0|8,0:0|0:0,0:0:0:0:
285,270,58545,6,0,P|224:288|172:268,2,110,0|10|2,0:0|0:0|0:0,0:0:0:0:
368,216,60045,1,10,0:0:0:0:
291,154,60545,6,0,P|252:111|261:37,1,110,2|8,0:0|0:0,0:0:0:0:
202,44,61295,2,0,L|88:44,2,110,0|0|2,0:0|0:0|0:0,0:0:0:0:
292,84,62795,6,0,P|304:99|344:111,2,55,8|8|4,0:0|0:0|0:0,0:0:0:0:
208,140,63795,2,0,P|284:203|350:214,1,165,2|4,0:0|0:0,0:0:0:0:
441,246,65045,5,8,0:0:0:0:
370,315,65545,2,0,L|246:315,1,110,0|8,0:0|0:0,0:0:0:0:
160,313,66545,2,0,P|130:265|128:213,2,110,0|10|2,0:0|0:0|0:0,0:0:0:0:
223,236,68045,1,10,0:0:0:0:
266,147,68545,6,0,P|304:186|318:248,2,110,0|10|2,0:0|0:0|0:0,0:0:0:0:
168,133,70045,1,10,0:0:0:0:
128,223,70545,2,0,P|114:296|16:338,2,165,0|2|2,0:0|0:0|0:0,0:0:0:0:
132,124,72545,6,0,P|168:68|216:56,1,110,6|8,0:0|0:0,0:0:0:0:
304,55,73545,2,0,P|354:76|380:124,1,110,0|8,0:0|0:0,0:0:0:0:
325,206,74545,2,0,P|382:223|445:198,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
226,191,76045,1,8,0:0:0:0:
126,208,76545,6,0,B|86:208|78:148|70:88|22:88,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
175,209,78295,2,0,P|226:248|208:363,1,165,6|8,0:0|0:0,0:0:0:0:
134,300,79545,1,0,0:0:0:0:
175,209,80045,1,8,0:0:0:0:
246,141,80545,6,0,P|349:111|454:141,1,220
454,240,82045,2,0,P|349:270|245:240,1,220
160,192,83545,2,0,P|112:196|64:248,2,110,0|8|6,0:0|0:0|0:0,0:0:0:0:
260,192,85045,6,0,L|340:192,1,55,8|2,0:0|0:0,0:0:0:0:
412,192,85795,1,8,0:0:0:0:
448,284,86295,2,0,P|420:332|348:356,2,110,6|8|4,0:0|0:0|0:0,0:0:0:0:
352,256,87795,2,0,L|292:216,2,55,10|10|6,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Unsfamiliar
Updated \o/
Frostmourne
hope it's fine

Good luck
Topic Starter
Unsfamiliar
Thank youuu Frost :D
Umi
Yay >3</
Oyatsu
Go! Go! 2nd Ver.
I also have some problem, hard diff is really is Hard. It is Insane I think, It uses quite many various spacing. Some say this is Hard+ but Hard+ isn't difficult like this ><
Andrea
~General~
  1. It would be nice if you make the Kiai Time consistent on all of the difficulties.
~Normal~
  1. Increase AR by 1 tick to balance with the difficulty settings, also because it feels way too low for this kind of difficulty.
  1. 00:31:795 (1) - This slowdown isn't a good idea for a Normal, it might be really confusing to read for new players, please use the same slider velocity on this part as well like the rest of the difficulty.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings, also because it feels way too low for this kind of difficulty.
  1. 00:22:545 (3) - This slider has a really weird shape if you compare it with the rest of sliders you've made, I'd suggest you to simply make it curve like the others for consistency and better looking.
  2. 00:27:545 (5,6,7,8) - The spacing of this pattern isn't consistent if you check it carefully, try remaking the same pattern but with using distance snap properly, so you will be sure that spacing won't be inconsistent like it is right now.
  3. 00:30:295 (1,2,3,1) - I don't understand why did you added some random slowdowns here, they don't fit at all imo, I'd make them the same as the rest of the difficulty.
  4. 00:34:295 (1,2) - I know you wanted to make a blanket here but this anti-jump kind of destroys the rhythm of the other patterns that you've made, that are all jumpy and all, while this one is completely the opposite.
  5. 00:37:295 (3) - Once again, another anti-jump that ruins completely the difficulty imo, I'd space it a bit more if I were you.
  6. 00:45:795 (4) - I'd add a new combo here if I were you since there's a jumpy pattern here, if you will add a new combo it will be easier to notice and play for players.
  7. 01:07:295 (3,5) - The stacking between these two sliders could be improved much more if you disable the grid snap.
Topic Starter
Unsfamiliar

Andrea wrote:

SPOILER
~General~
  1. It would be nice if you make the Kiai Time consistent on all of the difficulties. Ok fixed. Moved kiai time end point in Umi's diff (with permission) and is now consistent with the others.
~Normal~
  1. Increase AR by 1 tick to balance with the difficulty settings, also because it feels way too low for this kind of difficulty. It was a matter of difficulty control, but ok AR +1.
  1. 00:31:795 (1) - This slowdown isn't a good idea for a Normal, it might be really confusing to read for new players, please use the same slider velocity on this part as well like the rest of the difficulty. Naaawww alright then :3
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings, also because it feels way too low for this kind of difficulty. I decreased the drain a while back, but HP +1 again then.
  1. 00:22:545 (3) - This slider has a really weird shape if you compare it with the rest of sliders you've made, I'd suggest you to simply make it curve like the others for consistency and better looking. Fixed.
  2. 00:27:545 (5,6,7,8) - The spacing of this pattern isn't consistent if you check it carefully, try remaking the same pattern but with using distance snap properly, so you will be sure that spacing won't be inconsistent like it is right now. Ohh yeah you're right, I'm not sure what happened there. Fixed spacing issue, but also rotated the pattern a bit to avoid interference with the next pattern.
  3. 00:30:295 (1,2,3,1) - I don't understand why did you added some random slowdowns here, they don't fit at all imo, I'd make them the same as the rest of the difficulty. Umm well I think this slower slider velocity fits quite well with the music actually. The "Sera Sera" lyric is drawn out and I tried to emphasise that by way of a stripped back slower part with larger spacing. I dunno, but I'd really like to keep this part if possible :oops:
  4. 00:34:295 (1,2) - I know you wanted to make a blanket here but this anti-jump kind of destroys the rhythm of the other patterns that you've made, that are all jumpy and all, while this one is completely the opposite. Tried something else here, I hope it's ok.
  5. 00:37:295 (3) - Once again, another anti-jump that ruins completely the difficulty imo, I'd space it a bit more if I were you. Ok tried to fix this too.
  6. 00:45:795 (4) - I'd add a new combo here if I were you since there's a jumpy pattern here, if you will add a new combo it will be easier to notice and play for players. Yup ok.
  7. 01:07:295 (3,5) - The stacking between these two sliders could be improved much more if you disable the grid snap. Perfect now :)
Thanks so much for checking Andrea :D
Andrea
Okay, after fixing a small spacing on the Hard difficulty through IRC this is finally ready to go for me.

Ranked~
Gelbana
Gratz :D
Topic Starter
Unsfamiliar
Yay yay. Thank youu Andrea \o/
sheela
Congrats Again~
Umi
gratz =w=b
Kyouren
Gratz!!!
Lanturn
Awesome :D Congrats. Really nice Mapset
mintong89
wow! \=w=/
Oyatsu
Gratz!! :D
Rukaru
2nd ranked map. grats~ you are doing good. :)
unfortunately, I must wait to play this map. my laptop is broken. :'(

anyway, I'm looking forward to see your next map! keep up the good work. :D
Zero__wind
congratz~ not bad as a 2nd map
though I feel a bit weird about the combination of small sv, big jump and low AR
Topic Starter
Unsfamiliar
Thanks everyone!
Garven
No spinners in the Normal and Hard. :/ Ah well.
lolcubes

Garven wrote:

No spinners in the Normal and Hard. :/ Ah well.
Que sera sera
Natsu
finally gratz :3
xChippy
Gratz~ :3 (I'm late =w=)
Akareh
Congrats unsf!
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