As per your request for a new mapper.
General
fine
-Umi-'s Easy
00:54:545 (3) - clap tail for consistency
01:22:045 (2) - ^
01:25:045 (1) - clap head sounds good along with music
01:25:795 (2) - ^
01:26:295 (3) - clap only tail
01:27:795 (4) - clap 1st and 2nd
kinda nazi about clap but they sound quite better along with this song.
Normal
00:46:795 (5) - this rhythm is kind of hard to read. Try this could solve it. Reason is longer slider can help players react in time and with the current Silder velocity, it helps a lot.
01:06:545 (1,2,3) - why not 1.0x spacing? As default one you have mapped.
01:18:295 (1) - whistle head, I feel this is a bit empty without it. Still, you have to maintain the bass sound until the end of song on some specific points for better consistency.
01:20:545 (1) - finish with whistle on head, it sounds good as it can possibly be.
01:24:045 (4) - finish tail
Hard
This hard needs some more work about rhythms because Hard and Normal should be distinguished not only spacings but also rhythms themselves as well.
I will point out everything necessary to let you know what is still lacking.
Mainly on rhythm, they miss many beats that you can still add them and rearrange some of patterns and spacing to fit song better.
I will point out only rhythms because they will destroy your current spacings. Your job is to find more mods for spacing things and such after these new suggested rhythms are addressed.
00:12:295 (1) - Change this to triple because it has vocal supporting in the music
00:14:420 (x) - add a circle due to vocal
00:17:295 (4) - use this as a slider instead and end this slider at 00:17:545 (you will have to remove a circle)
00:18:420 (x) - add a circle due to vocal
00:20:420 (x) - add a circle due to vocal
00:20:545 (1) - could be something like this, (4 and 5 can be a slider as well)
00:28:545 (1,2,3,4,5) - This should be short spacing and then 00:29:795 (6,7,1) - this should be larger due to music variation. You can use spacing larger due to music peaking or default spacing to maintain on regular parts.
00:42:795 (1,2,3,4,5) - these spacings are hard to read because 2 to 3 isn't equal to 3-4-5-6 and is the same combo so you have to adjust spacings again
00:44:545 (1,2) - make this as a slider instead of a note , this plays totally better if you ask me as a screenshot below.
00:45:795 (4,5,6) - make all of these as a jump because it has clearly different feeling in music comparing with 00:45:545 (3,4) -
00:57:545 (3,4,5) - these should be normal spacings so that 00:58:295 (1,2) - can be emphasized by the current spacing accordingly with music.
The rest I didn't mention looks fine but they are still improveable.
That's it.
This needs some works though. After you applied these suggestions (it sounds like remapping for 50%+ on Hard) but it must be better and up to par for ranking.
I will recheck but once these things are done.
General
fine
-Umi-'s Easy
00:54:545 (3) - clap tail for consistency
01:22:045 (2) - ^
01:25:045 (1) - clap head sounds good along with music
01:25:795 (2) - ^
01:26:295 (3) - clap only tail
01:27:795 (4) - clap 1st and 2nd
kinda nazi about clap but they sound quite better along with this song.
Normal
00:46:795 (5) - this rhythm is kind of hard to read. Try this could solve it. Reason is longer slider can help players react in time and with the current Silder velocity, it helps a lot.
01:06:545 (1,2,3) - why not 1.0x spacing? As default one you have mapped.
01:18:295 (1) - whistle head, I feel this is a bit empty without it. Still, you have to maintain the bass sound until the end of song on some specific points for better consistency.
01:20:545 (1) - finish with whistle on head, it sounds good as it can possibly be.
01:24:045 (4) - finish tail
Hard
This hard needs some more work about rhythms because Hard and Normal should be distinguished not only spacings but also rhythms themselves as well.
I will point out everything necessary to let you know what is still lacking.
Mainly on rhythm, they miss many beats that you can still add them and rearrange some of patterns and spacing to fit song better.
I will point out only rhythms because they will destroy your current spacings. Your job is to find more mods for spacing things and such after these new suggested rhythms are addressed.
00:12:295 (1) - Change this to triple because it has vocal supporting in the music
00:14:420 (x) - add a circle due to vocal
00:17:295 (4) - use this as a slider instead and end this slider at 00:17:545 (you will have to remove a circle)
00:18:420 (x) - add a circle due to vocal
00:20:420 (x) - add a circle due to vocal
00:20:545 (1) - could be something like this, (4 and 5 can be a slider as well)
00:28:545 (1,2,3,4,5) - This should be short spacing and then 00:29:795 (6,7,1) - this should be larger due to music variation. You can use spacing larger due to music peaking or default spacing to maintain on regular parts.
00:42:795 (1,2,3,4,5) - these spacings are hard to read because 2 to 3 isn't equal to 3-4-5-6 and is the same combo so you have to adjust spacings again
00:44:545 (1,2) - make this as a slider instead of a note , this plays totally better if you ask me as a screenshot below.
00:45:795 (4,5,6) - make all of these as a jump because it has clearly different feeling in music comparing with 00:45:545 (3,4) -
00:57:545 (3,4,5) - these should be normal spacings so that 00:58:295 (1,2) - can be emphasized by the current spacing accordingly with music.
The rest I didn't mention looks fine but they are still improveable.
That's it.
This needs some works though. After you applied these suggestions (it sounds like remapping for 50%+ on Hard) but it must be better and up to par for ranking.
I will recheck but once these things are done.