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iojjj - Deus Ex Machina

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Topic Starter
Okoratu
Caps All Words !
Meyrink
Easy
  1. 01:32:021 (1,1) - Nazi Stack
  2. 01:49:688 (4,1) - Small Spacing ! try stack those 2 perfectly instead of manual stack 01:49:354 (3,1) -
Normal
  1. 01:14:354 (3,4) - 1/2 Instead ? it feels kinda sudden
  2. 02:18:354 (3,4) - ^ ?
  3. 03:10:688 (3,4) - i think like 1/2 reverse is better ! just personal
Advanced
  1. 00:21:188 - why you started low sv from 00:21:188 - ?? it's wierd imo ! ! should start from 00:22:688 - instead
  2. 01:41:354 (5,6) - Blanket duude ! /me runs
Hard
  1. 03:09:604 - Map this ! to make it consistent with 03:10:271 (4) -
  2. 03:12:271 - Same ! Feels so empty ! a 1/4 would fit there

Other diffs looks fine i just got tired ;w;
Topic Starter
Okoratu
meyrink

Meyrink wrote:

Easy
  1. 01:32:021 (1,1) - Nazi Stack
  2. 01:49:688 (4,1) - Small Spacing ! try stack those 2 perfectly instead of manual stack 01:49:354 (3,1) - ➥ but then it doesn't stack ___ D:
Normal
  1. 01:14:354 (3,4) - 1/2 Instead ? it feels kinda sudden
  2. 02:18:354 (3,4) - ^ ? ➥ the way this is constructed in the song would make an 1/2 slider feel kinda weird imo so i'm not doing this for now
  3. 03:10:688 (3,4) - i think like 1/2 reverse is better ! just personal
Advanced
  1. 00:21:188 - why you started low sv from 00:21:188 - ?? it's wierd imo ! ! should start from 00:22:688 - instead ➥ because the song loses a lot of it's dynamic sounds on that point and not on the 2nd one so the sv change is there
  2. 01:41:354 (5,6) - Blanket duude ! /me runs ➥ blanketing is uh also doing it here would make the movement screwed
Hard
  1. 03:09:604 - Map this ! to make it consistent with 03:10:271 (4) -
  2. 03:12:271 - Same ! Feels so empty ! a 1/4 would fit there ➥ same reasoning behind this, i left out every 2nd of those triplets because of simplicity reasons

Other diffs looks fine i just got tired ;w;
hahaha thanks for the star <3

also i moved a bunch of stuff in insane extra long diffname diff to make more sense with the song (basically wherever i spotted sth out of place)
jonathanlfj
[General]
~ s p r e a d ~
01:58:688 - I think a different default hitnormal would fit this quiet section better, since the music doesn't really warrant a drum type hitsound. Up to you to decided what to use.

[Easy]
00:25:688 (2,3) - a blanket here would be nice
01:49:354 (3,1) - stack these two? manual stack doesn't work very well on easier diffs like this due to the small spacing gaps
it seems you stopped doing clap ticks midway, not sure if its intentional or you just forgot xD

[Normal]
00:16:354 - i'd add a note here since you put one at 00:21:688 (4)
00:30:021 (5) - clap
01:50:688 (1,2,3) - the angle this plays in is a bit weird, i would move 01:51:188 (2) a little more left

[Advanced]
00:31:021 (2) - i would aim the repeat away from the previous circle to avoid reading confusion (curve it downwards more)
02:45:354 (1,2) - i think stacking these instead of 02:45:521 (2,3) is easier to play
02:56:021 (1,2) - ^
02:59:354 (3,1) - omg blanket

[Hard]
00:53:854 (4) - stacking it under the end of 00:53:021 (2) would flow better
01:22:521 (5,1) - a slider first followed by a circle fits the music better imo
01:26:021 (4) - breaking this up into two repeat sliders would make it easier to follow
01:48:021 (1) - try ctrl+g
03:05:188 (5,1) - same as 01:22:521 (5,1)
03:11:354 (3) - same as 01:26:021 (4)
03:13:688 (2,3) - try this rhythm here:
[Insane]
01:23:354 (3,5) - give this a little more spacing to preserve the momentum from 01:23:521 (4)
01:26:688 (1) - now that we are at insane level, note density in this section is too high for NC in every two measures, so I say start doing them once per measure, and same to the last 2 diffs (the other sections are fine since they are much lower in density)
01:48:021 (1) - making it like this flows better imo: 02:30:688 (1) - use default soft sample on the end, it would be a lot quieter
02:56:188 (2) - more spacing on this would emphasize the vocals a lot better

[Extra]
00:37:854 (8,9) - the blanket can look better
00:44:521 (3) - move this to x:268 y:148 would give a smoother jump
01:04:688 (4,5,6) - the back and forth here doesnt flow very well, try something like this: 02:30:688 (1) - same as insane
03:11:354 (3,4,5,6,7) - long stream would better suit the difficulty imo

[ok there diff name]
a slightly higher AR would complement reading the big jumps, try 9.2
01:04:188 (1,2,3,4,5,6) - the flow feels really forced here especially 01:04:854 (5,6), a overall sharper angle would be a lot better: 01:25:188 (1,2) - i'd put them even furthur to avoid reading confusion (maybe the higher AR would help)
01:56:688 (1,2,3,4) - use a smaller jump here and use a bigger jump at 01:57:354 (1,2,3,4), this way the emphasis in the music can be brought out more
02:30:688 (1) - same as insane
02:57:021 (5,1) - angle 02:57:188 (1) a little lower

well thats all from me, feel free to poke me when you think its ready for ranking
Topic Starter
Okoratu
lfj

jonathanlfj wrote:

[General]
~ s p r e a d ~
01:58:688 - I think a different default hitnormal would fit this quiet section better, since the music doesn't really warrant a drum type hitsound. Up to you to decided what to use.

[Easy]
00:25:688 (2,3) - a blanket here would be nice ➥ i like the current movement through the slider more than through the 100% blanketed one, i'll go through this diff again and fix any blehnkets i can find though
01:49:354 (3,1) - stack these two? manual stack doesn't work very well on easier diffs like this due to the small spacing gaps ➥ done, though i did it so that the non stacking of those is not confusing (at least that was the intention)
it seems you stopped doing clap ticks midway, not sure if its intentional or you just forgot xD ➥ ye that's intentional, i had a whole war of green lines in this diff until people complained a lot about how i should search for other rhythms if i'm wanting to hitsound them so now only 3/2 sliders with claps on one of their ticks like 01:44:021 (3) - do still have them as well as 02:40:021 (1) - because it's so long and would sound empty otherwise

[Normal]
00:16:354 - i'd add a note here since you put one at 00:21:688 (4) ➥ doing that systematically in 03:07:854 (3,4) - 01:19:854 (1,2) - as well, the reason for that is that these are intended to only follow the main melody and that's the result, 00:21:188 (3,4,5) - has an extra object because it has 3 melody sounds at that point
00:30:021 (5) - clap ✔ ooops did that on all diffs lol
01:50:688 (1,2,3) - the angle this plays in is a bit weird, i would move 01:51:188 (2) a little more left ➥ did you mean down because moving left at this point would be breaking ds, so i moved it to the left lo l

[Advanced]
00:31:021 (2) - i would aim the repeat away from the previous circle to avoid reading confusion (curve it downwards more) ✔ did
02:45:354 (1,2) - i think stacking these instead of 02:45:521 (2,3) is easier to play
02:56:021 (1,2) - ^ ✔ done for all 4 instances i do that
02:59:354 (3,1) - omg blanket ➥ i dont have any clue how to blanket a red tick slider with anything

[Hard]
00:53:854 (4) - stacking it under the end of 00:53:021 (2) would flow better ✔ ye
01:22:521 (5,1) - a slider first followed by a circle fits the music better imo ➥ i think having the 2 crashes as circles while having the next thing as a slider is following this well enough
01:26:021 (4) - breaking this up into two repeat sliders would make it easier to follow ✔ i guess so
01:48:021 (1) - try ctrl+g ✔ works and thanks to dropoff the spacing afterwards works as well
03:05:188 (5,1) - same as 01:22:521 (5,1)
03:11:354 (3) - same as 01:26:021 (4) ✔ oh ye
03:13:688 (2,3) - try this rhythm here: ➥ didn't map out that weak 1/4 thing in any diff so i didn't do that part, the other part of making it 2 repeat sliders happened
[Insane]
01:23:354 (3,5) - give this a little more spacing to preserve the momentum from 01:23:521 (4) ✔ ye
01:26:688 (1) - now that we are at insane level, note density in this section is too high for NC in every two measures, so I say start doing them once per measure, and same to the last 2 diffs (the other sections are fine since they are much lower in density) ➥ since literally everyone who modded this pointed that out i'll change the ncing pattern in this section for insane/extra/ok there diffname
01:48:021 (1) - making it like this flows better imo: ✔ i agree
02:30:688 (1) - use default soft sample on the end, it would be a lot quieter ✔ done for all diffs that have objects ending there
02:56:188 (2) - more spacing on this would emphasize the vocals a lot better ✔ sure

[Extra]
00:37:854 (8,9) - the blanket can look better
00:44:521 (3) - move this to x:268 y:148 would give a smoother jump ✔ ye
01:04:688 (4,5,6) - the back and forth here doesnt flow very well, try something like this: ✔ works better 02:30:688 (1) - same as insane ✔ same
03:11:354 (3,4,5,6,7) - long stream would better suit the difficulty imo ✔ yep

[ok there diff name]
a slightly higher AR would complement reading the big jumps, try 9.2 ➥ i'm still conflicted about this because i think reading AR9 is a skill too, and the other argument is that it would compliment the jumps better, and i'm still not sure of the outcome of said argument
01:04:188 (1,2,3,4,5,6) - the flow feels really forced here especially 01:04:854 (5,6), a overall sharper angle would be a lot better: ✔ nice 01:25:188 (1,2) - i'd put them even furthur to avoid reading confusion (maybe the higher AR would help) ✔ did, also made spacing even to make it even more obvious
01:56:688 (1,2,3,4) - use a smaller jump here and use a bigger jump at 01:57:354 (1,2,3,4), this way the emphasis in the music can be brought out more ➥ sure, will see what i can do about this when i'm actually awake
02:30:688 (1) - same as insane ➥ ye
02:57:021 (5,1) - angle 02:57:188 (1) a little lower ✔ ye why not

well thats all from me, feel free to poke me when you think its ready for ranking

stuff to do
combos - still follow vocals but are now shorter
that thing in DIFFNAME - both patterns are now more build-up-y, which added some free star rating without adding actual difficulty (in fact i find them easier to do now)
the hitsound thing in general because it's a nice idea - deleted soft-sliderslide3.wav because that was supposed to be not silenced, added a S:C10 with a silenced slidertick and nothing else to hitsound the calmer part
changed ar to 9.1 because i can't decide between 9.0 and 9.2 so this is compromise due to being indecisive
cleaning up some blankets here an there if i find some which aren't intentionally off
Hinsvar
I don't know what have I done but here's a log.
21:08 Okoratu: meep
21:09 Hinsvar: weep
21:10 Hinsvar: the only thing I can remember about your map is "GREAT EQUALIZER IS THE DEATH"
21:10 Hinsvar: pls don't sue
21:10 Hinsvar: :(
21:12 *Hinsvar is editing [http://osu.ppy.sh/b/695520 iojjj - Deus Ex Machina [EASY]]
21:12 Hinsvar: 00:54:354 (1) - uh do you really need this NC
21:12 Hinsvar: lol
21:13 Okoratu: if i want that colorhaxing to be the same as in all the other diffs, yes
21:13 Okoratu: else no
21:13 Okoratu: i mean
21:13 Okoratu: 02:41:854 (2) -
21:13 Okoratu: i don't even have the object here so probably no
21:13 Hinsvar: what are you serious lmao
21:14 Hinsvar: ok ok
21:14 Hinsvar: 01:42:688 (1,2) - even though theyre technically spaced right
21:14 Hinsvar: don't you think they're too close
21:14 Okoratu: i got away with combospamming 2/1 sliders for 5 seconds in my first ranked because all the other diffs had combospam there with more objects xd
21:14 Hinsvar: lmao
21:15 Okoratu: looking back it just looks a bit stupid now
21:16 Okoratu: it looks less close now
21:16 Hinsvar: ok
21:16 Okoratu: http://puu.sh/j2yEA/4653dc9ab5.jpg
21:16 Hinsvar: yep looks cool
21:17 Okoratu: 01:58:354 (1) - since i removed the first one of those
21:17 Okoratu: bye combo
21:17 Hinsvar: RIP
21:20 *Hinsvar is editing [http://osu.ppy.sh/b/694108 iojjj - Deus Ex Machina [NORMAL]]
21:22 Okoratu: ye im still here im just making some toast because im hungry so i might answer within a min max
21:23 Hinsvar: sure
21:24 Okoratu: what the fuck its 30 degrees outside
21:25 Hinsvar: it's 32 here in the afternoon
21:25 Hinsvar: :^)
21:25 Hinsvar: erryday
21:25 Okoratu: but germany usually isnt such a warm place
21:25 *Okoratu closes window asap
21:25 Hinsvar: RIP
21:26 Hinsvar: 02:42:354 (1) - why do we have NCs here again I forgot
21:26 Hinsvar: doesn't even denote anything different from what I can listen
21:28 Hinsvar: 03:14:354 (5) - pretty sure the instrument ends at 03:14:688 -
21:28 Hinsvar: applies to all difficulties
21:29 Okoratu: for the first one: vocals
21:29 Okoratu: and im ending all diffs on the last wobble sound
21:29 Okoratu: because ending on the big white sound blah with those samples
21:30 Okoratu: basically i split the combos that way in the highest few diffs
21:30 Okoratu: and made it everywhere else
21:30 Okoratu: idk if it makes so much sense when looking at it in a normal
21:30 Hinsvar: Just use the default Soft sampleset for 03:14:604 - IMO.
21:30 Hinsvar: ok lol
21:34 Okoratu: tried default soft, and the other weird hitnormals i have in S:C9 and S:C8 and i think the sample i had as a hitnormal for 3 mins sounds better than those idk
21:35 Hinsvar: lol
21:35 Hinsvar: well up to you I guess
21:35 Hinsvar: although I still feel it's odd to end it.. a little too early
21:36 *Hinsvar is editing [http://osu.ppy.sh/b/692239 iojjj - Deus Ex Machina [ADVANCED]]
21:36 Hinsvar: 01:06:854 (2,3) - well uh
21:38 Hinsvar: 02:59:354 (3,1) - the curve isn't ok tbh
21:38 Hinsvar: you know what i'm talking about
21:39 Okoratu: re
21:40 Okoratu: 01:06:854 (2,3) -
21:40 Okoratu: uh what exactly am i supposed to do about this
21:41 Okoratu: same as easy or
21:41 Hinsvar: yep
21:42 Okoratu: http://puu.sh/j2zXb/d192e96835.jpg that works as well i suppose
21:42 Okoratu: and for 02:59:354 (3,1) - i guess you mean the curved movement throuth that pattern
21:43 Hinsvar: uh actually what I meant is the "blanket"
21:43 Hinsvar: or uh
21:44 Okoratu: how do i blanket red tick sliders
21:44 Hinsvar: (1) doesn't follow the curve of (3)'s tail
21:44 Okoratu: with other sliders
21:44 Okoratu: http://puu.sh/j2A3V/cc973337bd.jpg
21:44 Hinsvar: not really blanketing lol
21:44 Okoratu: i just did that so it looks more intentional
21:44 Hinsvar: sure that works
21:44 Okoratu: lol
21:45 *Hinsvar is editing [http://osu.ppy.sh/b/692241 iojjj - Deus Ex Machina [INSANE]]
21:45 Hinsvar: ok let's see
21:52 Hinsvar: uh either i'm being a bad modder right now or everyone took the suggestions from me
21:52 Hinsvar: :(
21:52 Okoratu: lol
21:53 Hinsvar: 02:08:188 (6,7) - consider making them either straight or curved together
21:53 Hinsvar: just for the aesthetics
21:53 Hinsvar: yea
21:53 Hinsvar: no need to change tbh
21:53 Okoratu: that's extra
21:53 Okoratu: right
21:53 Hinsvar: uh I'm checking Insane (again) right now
21:54 Okoratu: http://puu.sh/j2AAL/3814d0dca3.jpg
21:54 Okoratu: this thing is trolling me
21:54 Hinsvar: dam
21:55 Okoratu: ye did both straight
21:55 *Hinsvar is editing [http://osu.ppy.sh/b/688907 iojjj - Deus Ex Machina [EXTRA]]
21:55 Hinsvar: sure
21:55 Hinsvar: ok i hope i can play this
21:56 Okoratu: i think everything past insane is overrated to the point where it's lol
21:57 Okoratu: jonny said the highest diff is dtable by top players
21:57 Okoratu: so
21:57 Hinsvar: well it's gonna be Koigokoro all over again
21:59 Hinsvar: changed mouse (with a different dpi value that can't be changed) so my aim sucks
21:59 Hinsvar: a lot :(
21:59 Hinsvar: 01:57:354 (1,2,3,4) - Make a bigger series of jumps? Fits with the song.
21:59 Okoratu: oh for me that stuff is at the point where i would probably quit playiing if my mouse broke
21:59 Hinsvar: Right now it feels too constant.
21:59 Hinsvar: lol
22:00 Hinsvar: just find the same mouse
22:00 Hinsvar: if you have the money that is
22:00 Okoratu: this is exactly the jump which is overrated af
22:00 Hinsvar: lmao
22:00 Okoratu: if i make it bigger SR is gonna skyrocket
22:01 Hinsvar: RIP
22:01 Okoratu: made the last series bigger though
22:01 Okoratu: like the last 4 objects
22:02 Hinsvar: sure
22:02 Hinsvar: ok hardest diff now
22:04 Okoratu: 5.16
22:04 Okoratu: lmao
22:04 Okoratu: at this points it's just like
22:04 Okoratu: omg circles
22:05 Hinsvar: omg
22:09 Okoratu: bomboing in 01:26:688 - may look messy
22:09 Okoratu: but after everyone was like "2 measure combos are too long wtf"
22:10 Hinsvar: lmao
22:10 Okoratu: i cut them in half according to whole words in vocals wherever possible
22:10 Hinsvar: sure
22:11 Okoratu: except that would require me to nc 01:35:521 (6) - and that's just dumb
22:11 Okoratu: xd
22:12 Hinsvar: dam
22:12 Hinsvar: ok everything's clear now pls update
22:13 Okoratu: did u doublecheck my hitsound sets
22:13 Okoratu: i think 3 days ago i found that one had slide and ticks muted accidentally
22:13 *Okoratu is editing [http://osu.ppy.sh/b/688886 iojjj - Deus Ex Machina [GREAT EQUALIZER IS THE DEATH]]
22:13 Okoratu: 02:49:188 (1) - im moving this one a bit up because that would make for a neater line movement from 5
22:13 Okoratu: k
22:14 Hinsvar: oh my God bless me
22:14 Hinsvar: sure
22:16 Hinsvar: uh
22:16 Hinsvar: do you even use soft-slidertick5
22:16 Okoratu: yes
22:17 Hinsvar: where
22:17 Hinsvar: because as far as I see you only use S:C5 for like 1/4 beats
22:17 Okoratu: everywhere
22:18 Okoratu: lower volume to around 40% or something and listen to 00:22:688 - thiis section
22:18 Okoratu: for example
22:18 Hinsvar: but uh there isn't any tick that is covered by S:C5
22:18 Hinsvar: as in a slider's tick
22:18 Hinsvar: or am I wrong
22:19 Okoratu: uh
22:19 Okoratu: it's in easy pretty sure
22:19 *Okoratu is editing [http://osu.ppy.sh/b/695520 iojjj - Deus Ex Machina [EASY]]
22:19 Okoratu: 00:34:688 (3) -
22:19 Okoratu: people told me if i slidertick hitsound anything above hard im gonna get a dq
22:20 *Hinsvar is editing [http://osu.ppy.sh/b/695520 iojjj - Deus Ex Machina [EASY]]
22:21 Hinsvar: ...damn that's a rare usage
22:21 Hinsvar: ok noted
22:21 Okoratu: only sliders longer than 2/1 get to have this kind of hitsounding
22:21 Okoratu: if you wanna know the system behind
22:21 Hinsvar: sure
22:23 Okoratu: i basically had slidertick hitsounding in all diffs
22:23 Okoratu: until a few qats in a skype group did a massive hating on slidertick hitsounding in general and they said things among "if you find yourself using it in insanes reconsider the things you're mapping" etc
22:24 Okoratu: 00:34:188 (5) - D:
22:24 *Okoratu is editing [http://osu.ppy.sh/b/688886 iojjj - Deus Ex Machina [GREAT EQUALIZER IS THE DEATH]]
22:24 Okoratu: btw
22:24 Hinsvar: lmao
22:24 Hinsvar: Yep?
22:25 Hinsvar: oh that honestly looks a bit odd if looked at with 00:33:854 (3) -
22:25 Hinsvar: also all the hitsounds are used
22:25 Okoratu: what exactly looks odd
22:25 Hinsvar: and there is no occurence of silenced ticks and slides
22:25 Okoratu: o
22:25 Okoratu: blankets
22:26 Hinsvar: well the gap difference
22:26 Hinsvar: gaap
22:26 Hinsvar: ye
22:26 Okoratu: it's the same kind of intentionally off blanket like 00:32:021 (6,7) -
22:26 Okoratu: lol
22:28 Hinsvar: well umm 00:32:021 (6,7) - looks ok but I personally feel that the uneven gap between 00:33:854 (3,5) - 's lower left and upper right (forgive my vocabs) gaps are odd to look at
22:28 Hinsvar: but yeah
22:28 Hinsvar: ok if you want to keep it
22:28 Hinsvar: also feel free to update
22:30 Okoratu: minimally changed slidershape
22:30 Okoratu: xd
22:32 Okoratu: did update
22:35 Hinsvar: ah ok ok
22:35 Hinsvar: xd
22:39 Hinsvar: ok I guess I can bubble this
22:39 Hinsvar: do you think my mod is even worth a kudosu lmao
22:39 Hinsvar: because i want to post this log
22:40 Okoratu: then post it
22:40 Okoratu: i mean you took over an hour to look at it
22:40 Hinsvar: sure :^)

Changed something in every diff (mostly slider shapes with a little jump increase in Extra) and checked the usage of hitsounds, pretty much.

good luck
Topic Starter
Okoratu
yay thanks :D
Irreversible
Shouldn't it be GRAND EQUALIZER IS THE DES?
Topic Starter
Okoratu
Krfawy
Hi, it's me. I do love the moment in this song where we can hear 'YOLO' at 02:01:354 - Now I know why you picked this song Doktoratu! : D

General
  1. The third and the seventh combo colors are veeery similar if you ask me. Would be safer to make them a bit more different like darkening 3rd and brightening the 7th for a tiny bit.
GREAT EQUADOR IS THE FUDGE
  1. I'd rather suggest AR9.3-9.4 because now the overlaps at jumps like 00:17:688 (2,3,4,5) - are a little bit unintuitive and they irritate eyes which causes them watering and when I set AR9.3 and AR9.4 my eyes weren't that tired while reading notes + it was simpler. BTW That would look more consistent to make OD the same just like AR even if you do not change AR. Like please, OD9 AR9.1, that difference. Making it the same shouldn't kill anybody I guess. D:
  2. 00:42:688 (1) - *Time for aesthetics suggestions* Can you be so nice and place the 3rd point of the slider at (X=252 | Y=182) so the curve is bigger and smoother and nicer and more 'phofeshnle'?
  3. 02:17:354 (1) - To be honest 40% used at the current beat is not a great idea, it doesn't really give an obvious feedback. 55%-65%? I suggest this thing to all the diffs.
  4. 03:14:521 (10) - Maybe a new combo here to expose the 'shshshSHSHSH' sound at the very end?
SEXTRA
  1. The only suggestion from me (because of the same reasons as in the highest difficulty) is to use +0.1/+0.2 value for AR so the overlaps aren't that powerful and distracting.
Also I recommend to use way higher AR on three easiest diffs. The density is way too high to use only AR3 on Easy which is two times denser than my Normals. To not kill noobs I highly recommend to use AR4.2-4.5 on Easy, AR5.3-5.7 on Normal and AR6.9-7.3 on Advanced. This definitely doesn't kill an even spread balance and might help noob-level players.

So that's all from me, pretty short mod but the mapset is really excellent. So you can call me tomorrow to qualify it or maybe you could find someone else to not wait for me since I've already qualified one mapset today. ;_; Still, let me know what you want me to do. :3

L-V-U MEDONER-I mean hugs from Krfawy! (>o3o)>
Topic Starter
Okoratu
just a fyi we talked those over via irc and renamed easy to normal, normal to standard because those names fit the difficulties themselves a bit better

we did incease AR on most of them for that matter

the ars of the higher diffs stay

that one part had volume adjusted in all diffs because that was a derp on my part

one slidershape in advanced changed

combocolor 3 is now slightly darker (because it is kinda close to the 7th one in normal and standard)

i don't have a log but that's what changed from memory
Krfawy
СЕКС И КЕКС Елены Малышевой

EDIT: A bubble for now, will set a heart icon when the limit gets reseted.

EDIT 2: СЕКС И КЕКС Елены Малышевой 2.0
Nozhomi
DEATH !!!!!
GRATZ !!!!!!!! ♥
meii18
Gratz Oko!
Aka
mmm already, nice
Musty
song and map altogether are lovely, good job Oko
Kyubey
o
Kyubey
doublepost

Topic Starter
Okoratu
WHAT THE
Nozhomi
OMG KYUBEY THIS IS MASTERPIECE !!!!! Marry me
Orkel
Iojjj is amazing.
Would be nice if you could take her other song as your next project, someone already tried years ago but it went to the graveyard years ago: http://osu.ppy.sh/s/47992
Topic Starter
Okoratu
oh yes i've seen that map, though i was thinking about taking a different song for Erika https://osu.ppy.sh/s/316362
still not sure what i'll do next or if it will be iojjj or not
Kyubey
Shurelia
O M Gratz!
Topic Starter
Okoratu

Nozhomi wrote:

DEATH !!!!!
GRATZ !!!!!!!! ♥
ayy ♥ (also nice ava)

ByBy13 wrote:

Gratz Oko!
thanks, but in all honesty, do you farm posts by writing that into every map that gets qualified, ever? :D

Aka wrote:

mmm already, nice
Apparently also permanently now :d

Musty wrote:

song and map altogether are lovely, good job Oko
woah thanks a lot c:

Kyubey wrote:


Shurelia wrote:

O M Gratz!
O M Thanks!
:D
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