forum

E-Type - Dans La Fantasie (Nightcore Mix)

posted
Total Posts
8
Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Dienstag, 3. Januar 2017 at 01:12:04

Artist: E-Type
Title: Dans La Fantasie (Nightcore Mix)
Tags: Anna Nordell techno trance mkguh nightcorerevival english
BPM: 155,23
Filesize: 3490kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1,31 stars, 111 notes)
  2. Fantasie (3,62 stars, 316 notes)
  3. Hard (2,73 stars, 230 notes)
  4. Mk's Normal (1,9 stars, 155 notes)
Download: E-Type - Dans La Fantasie (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
#NightcoreRevival


Zolixe
modding time :P


Easy
Easy

00:51:495 (1,3,1,3) - I don't like how you used 4 different types of sliders here, would be fine with 2 different, and changing between them
(I can see how it looks okay in the end, because you use the same sliders later, but I think there are too many different)
maybe stick with 00:36:034 (1,2) ?

01:53:338 (1,3,1,3) - *same as above, you'll figure something out*


Normal
Normal (Mk's)
From 00:00:474 (1) to 00:09:750 (5) its very symmetrical, and suddenly 00:12:842 (1,3,1,3,1,2) have very little in common. when looking at the map as a whole, I don't think this fits super well. I can see it working, but I think you should at least think about it.

00:51:881 (2,5,1,2,2,5,1,2) - as I mentioned in Easy these sliders seem too random to me

02:04:161 (2,1) - the positioning of the circle seems out of style compared to the rest of the map. It wasn't really blanket-heavy

Hard
Hard

Suddenly... Issues...

00:01:633 (2,3) - This jump is too sudden
I feel like I get used to the jumps, but I was not expecting it, since i thought the slider was going the opposite way

00:03:566 (1) - *First glance* My mind says no, but since it keeps repeating, it feels like you can make it work

00:08:011 (3,4) - This jump is also weird, it breaks the flow when playing

00:12:456 (3,1) - Timing/Spacing does not match up between those two, and I get confused
*00:18:640 (3,1) - example of a better spacing*

00:13:422 (2,3,4) - Clicked them in wrong order cause I learned early on that near object should come first
Does repeat, so you get used to it when playing the map some time

00:31:202 (5,1,2,3) - the sliders should maybe go the other direction, since I get confused where to start, when the endpoint is closest
*00:34:101 (2,3,4) - this repeats more often, so I'm used to it

00:42:218 (1,2) - this is fine
00:42:605 (2,3,4,1,2,3) - this is not, I get confused cause there has been good flow, but I siddenly have to stop alot

00:46:277 (3,4) - slider facing the opposite way confuses me

01:10:048 (1,2) - This seems empty compared to how you focused on smaller beats in the rest of the map, add a circle in between maybe?

01:15:459 (5,6,7) - This doesn't fit the style of the map, you never used streams before, and it never repeats later, so maybe come up with something else?

01:21:450 (2,3,4,1) - *Positioning/Order*

01:28:601 (1) to 02:04:161 (1) - its fine by me that you re-use earlier stuff, just reminding you to change this section too, if you end up changing stuff earlier :D

moving on...


Fantasia
Fantasia

00:00:667 (2,3,1,2,1,2) and 00:01:826 (4,5) - Sliders seem too random
Doing pairs like; 00:01:826 (4,5), 00:12:842 (1,2), 00:14:388 (1,2) seem to work just fine

00:18:640 (3) - forever alone random slider :(

00:39:706 (2,3,4,5,6) and 00:45:310 (1,2,3,4,5), 00:46:663 (7,1,2,3,4,5) - seem very out of style, since the start was very heavy on sliders
*It fits the song, I just don't think it fits with the style of the start of the map*

00:51:783 (2,3) - what
00:53:330 (2,3) - what
00:54:586 (1,2) - what
00:56:035 (4,1,2) - what
00:57:968 (2,3) - here im starting to adapt to the new style
*I don't think it fits very well, either use it more earlier or change it*

01:03:863 (1,2,3,4) - I was lucky I had good reaction time to figure this out

01:10:821 (5,6) - maybe too much freestyle on the sliders. Try more simple ones

01:13:140 (1,2,3,4,1,2,3,4,1,2,3,4,1) - because I didn't play the song before, I died in this section. It's a very fast change in amount of click, compared to the rest of the map.
*I think you should change it, but I figure that you probably can't come up with something more simple for this section with many beats*

01:19:131 (7,1,2) - now *that's* a jump if I've ever seen one
*has same timing as 01:16:619 (2,3) but very different spacing*

01:23:769 (7,8) - complicated sliders, too sharp. Real sliders have curves
*again, look at your own example 01:28:794 (2,3,4,5)*

01:28:601 (1) to 02:04:741 (3) - *I see what you did there*


Consider using AiMod for timing snapping and spacing snapping
Did you change offset some time when mapping? it seems AiMod wants you to make sliders appropriate lengths

Really nice map, keep up the good work :oops:
Topic Starter
BounceBabe

Zolixe wrote:

modding time :P

An overall explanation to the following reply: 2k16 is built around emphasis. A lot of emphasis. This means that certain instruments, drums, sounds, vocals, you name it, get accentuated with jumps or different spacing from normal distant snap (DS). If you go through all of the examples that you states, you will notice how they have specific arrangements or have larger jumps (i mostly used 2,0 DS) to emphasise certain sounds. I also used quite a lot of anti-jumps to complement the style I was aiming for in this mapset. Slightly misleading but repetitive so it's easy to look through.

Hard
Hard

Suddenly... Issues...

00:01:633 (2,3) - This jump is too sudden Emphasis. Vocal is slightly more pitched.
I feel like I get used to the jumps, but I was not expecting it, since i thought the slider was going the opposite way

00:03:566 (1) - *First glance* My mind says no, but since it keeps repeating, it feels like you can make it work Ye it's my style. I tend to use weird slider shapes ^^

00:08:011 (3,4) - This jump is also weird, it breaks the flow when playing It doesn't. It's arranged to create natural flow which is also a double loop. http://puu.sh/t6duj/216304e9ec.jpg

00:12:456 (3,1) - Timing/Spacing does not match up between those two, and I get confused This is supposed to be a build up for the next section of the song that is much different than to the introduction. It's why I stacked it.
*00:18:640 (3,1) - example of a better spacing*

00:13:422 (2,3,4) - Clicked them in wrong order cause I learned early on that near object should come first Yes, it's an anti-jump. I placed them in correct order an flipped them to creates jump fitting to the music. In this case, the synths. That's also why I didn't place them here 00:17:094 (3,4) - since at this point, the synths are not that intense.
Does repeat, so you get used to it when playing the map some time

00:31:202 (5,1,2,3) - the sliders should maybe go the other direction, since I get confused where to start, when the endpoint is closest Emphasis again. Really strong synths.
*00:34:101 (2,3,4) - this repeats more often, so I'm used to it

00:42:218 (1,2) - this is fine
00:42:605 (2,3,4,1,2,3) - this is not, I get confused cause there has been good flow, but I siddenly have to stop alot Totally don't see a problem here. It's a stop-go movement.

00:46:277 (3,4) - slider facing the opposite way confuses me Same like the circles (anti-jumps) they are reversed to represent the synths better. No jump this time tho as they are not strong.

01:10:048 (1,2) - This seems empty compared to how you focused on smaller beats in the rest of the map, add a circle in between maybe? I wanted to map this part very slow paced due to the vocal and synths being slow too. There are also no strong beats, which leads to.. 01:15:266 (4,5,6,7,8,9) - that's a build up to when the next section gets strong beats again.



moving on...


Fantasia
Fantasia

00:00:667 (2,3,1,2,1,2) and 00:01:826 (4,5) - Sliders seem too random That's called a blanket. When sliders are shaped around other slider's shapes or slider end's.
Doing pairs like; 00:01:826 (4,5), 00:12:842 (1,2), 00:14:388 (1,2) seem to work just fine

00:39:706 (2,3,4,5,6) and 00:45:310 (1,2,3,4,5), 00:46:663 (7,1,2,3,4,5) - seem very out of style, since the start was very heavy on sliders
*It fits the song, I just don't think it fits with the style of the start of the map*

00:51:783 (2,3) - what
00:53:330 (2,3) - what
00:54:586 (1,2) - what
00:56:035 (4,1,2) - what
00:57:968 (2,3) - here im starting to adapt to the new style
*I don't think it fits very well, either use it more earlier or change it*

01:03:863 (1,2,3,4) - I was lucky I had good reaction time to figure this out

01:10:821 (5,6) - maybe too much freestyle on the sliders. Try more simple ones No. That's exactly the style I was aiming for :P

01:13:140 (1,2,3,4,1,2,3,4,1,2,3,4,1) - because I didn't play the song before, I died in this section. It's a very fast change in amount of click, compared to the rest of the map.
*I think you should change it, but I figure that you probably can't come up with something more simple for this section with many beats* Ye, but once you get the hang of it it makes total sense. It's also accordingly mapped to the song. It also creates a build up and transition from the weak to strong section.
[/size]

Really nice map, keep up the good work :oops:
Thanks a lot! Was a lovely intuitive mod :) I can tell that you tried your hardest to give me suggestions and find flaws. Now that you have my reply, try to recheck (if you want) to understand my intentions of placements, jumps etc. On your future mods, try to take into account what I told you. Arrangements, emphasis, style ... ;) Everything deleted I either applied or deleted because I've already mentioned it and gave you an explanation earlier in the reply.
Aurele
oh my god. this is french.

[General]
What about a silent slidertrack? It feels quite loud :/
As the song will be marked as "French/Electronic", maybe you should consider adding "English" in the tags since there's also a part in english.
Nightcore skin where? :')

[Easy]
You should check AiMod, there are unsnapped slider ends.
Else, there is nothing to point out here!

[Mk's Normal]
  1. 00:52:847 (3,4) - I feel like these two circles are too high and too straight for the flow. You should consider maybe lowering those two and curving them to follow a great flow with the previous slider.
  2. 00:54:393 (6) - This one should be moved to x:204 y:296 for a consistent spacing and a better straight line.
  3. 00:59:032 (3) - For the same reason as above, this one should be moved to x:401 y:60
[Hard]
  1. 00:12:842 (1,2) - Just move this slider a little bit at the left, it's going to improve the blanket.
  2. 00:19:027 (1,2,3,4,1,2,3) - I know we are in 2017 and this was mapped way before, but would you mind doing something else here? You literally copy/pasted one of the previous combos that was there 8 seconds ago. A little diversity would be better!
  3. 00:36:613 (2) - You should consider moving this circle some grids down because it is straight with the previous slider's end but then, the next slider is under this circle. Just to improve the "flow" a bit, it would be better if you move it down. Do the same thing for the next kiai also.
[Fantasia]
I feel like you should change the difficulty title to "Fantasie" since it's in french, idk.
Topic Starter
BounceBabe

Gabe wrote:

oh my god. this is french.

[General]
What about a silent slidertrack? It feels quite loud :/ Ye true. Added
Nightcore skin where? :') We need a new one >w<. The old one is still 4:3
Fixed everything else. Thanks a lot ♥
Kurai
[Hard]
  1. 00:01:633 (2,3) - That jump is quite big. The intro is quite calm making this jump quite unexpected. It'd probably be better to remove it, especially since it is the only jump in the intro making it out of place and uncalled for.
  2. 00:45:117 - It feels like a circle is missing here considering you are mainly following the vocals (otherwise you'd have a circle at 00:46:083).
  3. 00:54:973 (2) - is a clap missing on this circle?
  4. 00:54:973 (2) - and here as well?
  5. 01:15:556 (6) - I'd would move this circle to 01:15:362. Even if a stream should actually start at 01:15:459, you probably didn't make one because it is a Hard, though having a triple just before helps emphasizing the 3 1/2-circles that follow.
  6. 01:46:961 - Same as before.
  7. 01:56:817 (2,2) - :3
  8. 02:05:514 (3,1) - That jump was unexpected, many players will probably miss this one. I'd recommand changing it to something more appropriate unless you like to make 13-year-olds cry.
That's some good old mapping you've got here o3o/
Topic Starter
BounceBabe

Kurai wrote:

[Hard]
  1. 00:01:633 (2,3) - That jump is quite big. The intro is quite calm making this jump quite unexpected. It'd probably be better to remove it, especially since it is the only jump in the intro making it out of place and uncalled for. Actually, the whole intro consists of those jumps. The vocal is a bit higher. I'll reduce the spacing tho so the jump won't be as big.
  2. 00:54:973 (2) - is a clap missing on this circle? Nope the claps are on every 4th beat in this section. Was intentional
  3. 02:05:514 (3,1) - That jump was unexpected, many players will probably miss this one. I'd recommand changing it to something more appropriate unless you like to make 13-year-olds cry. LOL that was an accident. Fixed!
That's some good old mapping you've got here o3o/
Thanksu ♥
Gordon123
Uhhh... wow ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply