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Amaoto Junca - Onaji Hoshi no Ue de.

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merchat7
Thanks for mod all!

http://puu.sh/3Iyak.osu Also made some other changes.
Topic Starter
Tari
updated merchat's diff :3
happy623
req via PM o/

General

  • Inconsistency tags in pieguy's hard - Missed "reon"

Easy

  • 00:15:355 (1) - finish at the head?
  1. 00:33:355 (1,2) - make a perfect blanket
  2. 01:09:355 (1) - distance
  3. 01:39:355 (1) - finish?
  4. 01:54:730 (2) - blanket
  5. 01:57:355 (1) - finish

merchat7's Normal

  1. 00:02:980 (5) - stack with 00:00:917 (2) ?
  2. 00:17:605 (1,2) - try not to overlap each other? looks better imo :D
  3. 00:26:605 (8) - remove the whistle at the tail
  4. 00:29:980 (4) - remove whistle
  5. 01:33:355 (1) - Put a finish at the big white tick? Because you put finish at 01:44:980 (5) too
  6. 01:48:355 (1) - how about twisting it like this :

pieguy's Hard

  1. 00:05:605 (3) - try to make it a perfect blanket
  2. 00:11:605 (3) - ^
  3. 01:34:855 (1) - finish at the head maybe? If yes, add finish at 01:36:355 (1) as well
  4. 02:03:730 (3) - NC?

Insane

  • 00:16:855 (6) - try to line it up with 00:17:230 (7) ?
  1. 01:49:855 (5) - NC?
  2. 02:03:167 (7) - put a whistle?

sorry for poor mod :(
Star and Good luck!! o/
Lanturn
SC3 needs a silent sliderslide. The slides noises randomly popping up in the easy are very distracting ;_;

Also, why you map this song! Now it'll be stuck in my head.. again... help...

Not a mod~
General stuff
[General]

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:27:355, ends on 01:51:448

- [Insane] :
Kiai #1: Starts on 01:27:355, ends on 01:51:355

- [merchat7's Normal] :
Kiai #1: Starts on 01:27:355, ends on 01:51:448

- [pieguy's Hard] :
Kiai #1: Starts on 01:27:448, ends on 01:51:448

Easy and insane should be matching Kiai starts and ends as they're both your difficulties Tari. I would suggest ending the kiai on 01:51:355 - (the proper downbeat) and the Guest diffs should do the same. the start should obviously be 01:27:355 - so I highly suggest pieguy change it to match the other diffs as it starts on the correct downbeat at 355.
Tags: Pieguy's diff is missing reon (as happy623 already pointed out)
Ranking issues for Pieguy
[Pieguy]
Add tag: Reon
As mentioned above, take a peek at the Kiai times you have.
Kiai Times: I highly recommend starting the kiai at 01:27:355 - and ending at 01:51:355 - as it follows the downbeats properly and it begins/ends where it should be.
00:00:350 (1) - unsnapped slider. this needs just a slight nudge back in place

Too sleepy to actually mod anything soooooooo don't bother with KDs on this. I'll try to mod this later sometime. Good night~
Topic Starter
Tari
@happy : fix all except NC in Insane, I think it'll make short combo :< thank you for modding!

I fixed tags and kiai, should be consistent now :D (thanks for reminding me Lanturn)

oh and added silent sliderslide
SkyDevil
I;m not very good at modding ; A ; ////

IRC
23:44 Tari: Hi, Can I ask you for a mod Sky :<
23:45 SkyDevil: OAO;;
23:45 SkyDevil: uh wait im mapping currently
23:45 SkyDevil: .. probably later ><
23:45 Tari: okay owo
23:45 SkyDevil: hmm how about irc modding? o3o
23:45 Tari: sure :D
23:46 SkyDevil: yay :3
23:46 SkyDevil: this map i assume? :o
23:46 SkyDevil: http://osu.ppy.sh/s/105143
23:46 Tari: yeaaaaah
23:46 Tari: only pending map :o
23:46 SkyDevil: ./downloading~~
23:46 SkyDevil: yeah isaw
23:47 Tari: hmmm
23:47 Tari: you know how to save log yes?
23:47 SkyDevil: yeah
23:47 SkyDevil: ./savelog
23:48 SkyDevil: cant find much till now
23:48 *SkyDevil is editing [http://osu.ppy.sh/b/276112 Amaoto Junca - Onaji Hoshi no Ue de [Easy]]
23:48 SkyDevil: 00:31:855 - mehhh I dont like this slider alot,, so straight *A*
23:49 SkyDevil: (compared to the others)
23:49 Tari: uhm
23:49 Tari: idk what to do
23:49 Tari: I put too much blankets
23:49 SkyDevil: hmm
23:49 SkyDevil: try to make it like the slider that came before it
23:50 SkyDevil: 00:42:355 - this slider can become better with the usage of a red point
23:50 SkyDevil: (sorry for slider mod btw :< cant find much else)
23:50 SkyDevil: like this
23:50 SkyDevil: http://puu.sh/3K43l.jpg
23:51 Tari: ew
23:51 Tari: that slider has a fat curve
23:51 Tari: i,I
23:51 Tari: T_T
23:51 SkyDevil: ;A;
23:51 Tari: uhmmm
23:51 Tari: ok I'll change it
23:51 Tari: but my own way
23:51 SkyDevil: or try to change it at least, it looks like a dead straight slider XDD
23:51 SkyDevil: yay
23:53 SkyDevil: 01:23:230 Nazi: move last slider point 1 grid up 2 grid right
23:53 SkyDevil: whoops
23:53 SkyDevil: 01:23:230 -
23:54 SkyDevil: 01:50:980 - hmm remove clap because this part is like kinda musicless
23:54 SkyDevil: ./moves to next diff
23:54 *SkyDevil is editing [http://osu.ppy.sh/b/279083 Amaoto Junca - Onaji Hoshi no Ue de [merchat7's Normal]]
23:55 Tari: keeep that clap
23:55 Tari: oh
23:55 Tari: move to insane
23:55 Tari: not normal orz
23:55 SkyDevil: oh
23:55 Tari: I can't change that diff
23:55 Tari: LOL
23:55 Tari: its guest
23:55 SkyDevil: yeah i forgot ww
23:57 SkyDevil: 00:53:980 - am not a fan of stacked circles.. move (4) somewhere else please ;;
23:57 Tari: awwww
23:58 Tari: but I'm keeping the jump
23:58 Tari: D8
23:58 SkyDevil: lol kay o3o
23:58 SkyDevil: 01:11:042 - eh this is kinda odd
23:58 SkyDevil: just change that slider to 2 circles
23:58 SkyDevil: or
23:59 SkyDevil: make at least the spacing between (2,3) and (3,4) even
00:00 SkyDevil: 01:46:855 (5,7) - dem curveless sldiers ;;
00:00 SkyDevil: sliders*
00:01 SkyDevil: 02:03:730 - how about circle with finish and then spinner
00:04 SkyDevil: ./wonders if youre alive
00:06 Tari: k
00:06 Tari: back
00:06 SkyDevil: >w>
00:06 Tari: OK
00:07 Tari: I do the last suggestion
00:07 SkyDevil: do at least the last suggestion then at 01:11:042 - ; A ;
00:08 Tari: uhm
00:08 Tari: idk about that one
00:08 SkyDevil: ;;
00:09 Tari: but fine
00:09 Tari: I can do 4 circles too
00:09 Tari: :D
00:09 SkyDevil: well I was actually talking about the spacing between them but oh well
00:09 SkyDevil: xD
00:11 Tari: OHH
00:11 Tari: ok
00:11 Tari: I fixed the spacing
00:11 SkyDevil: thank you :3
00:11 SkyDevil: ill savelog noww >w<
Fycho
Hi~from PM
Black: suggetions
Blue: might consider
Red: Unrankable issue

[General]
add galgame to tags

[Insane]

  • Rhythm&pattern
    00:06:167 –add note
    00:14:792 (4,5,6) –I think the flow is broken
    00:06:730 (2,4,5) –If they are in a line,it seems better.
    00:21:917 (3) –This slider should start from 00:21:730 .I suggest you use this rhythm

    00:42:355 (4) –add nc
    01:24:730 (6,1) –make a better blanket?
    01:50:230 (6) –add NC
    02:02:605 (4) –NC for easier to read
    02:03:823 (1) –spinner end at 02:10:105 – and add circles 02:10:292 02:10:386 02:10:480 with clap
    Hitsounds
    00:07:480 (6) –whistle
    00:08:792 (1) –add clap on the head of the slider
    00:09:167 (2,3) –add clap
    00:15:167 (6,7) -^
    00:17:792 (2) –add whistle
    00:20:980 (6,8) –add clap
    00:27:355 (5) –I think drum is not suitable,soft-whistle is good enough
    00:45:917 (2) –add whistle on the head of the slider
    00:47:417 (2) -^
    00:52:105 (3) -^
    00:53:417 (2) -^
    00:57:073 (5,6) –add clap and decrease the volume
    00:57:917 (2) –add whistle on head
    01:11:792 (5,6,7,8,9) –Soft-hitclap1 is the best I think,you may use it and decrease the volume
    01:16:105 (5) –add clap on head
    01:34:105 (3) –add whistle on head
    01:35:605 (7) -^
    01:37:855 (5) –add whistle or finish on head
    01:48:917 (2) –add whistle on head
    01:49:667 (4) –add clap
    01:55:105 (4) –whistle on head
    02:00:355 (5) –finish?

[ pieguy's Hard]

  • 00:00:350 (1) -unsnap slider must be fixed
    00:15:167 (1,2) –add clap
    00:20:605 (2) –delete whistle on the end of slider
    00:32:792 (1) –the note and spinner is too close for hard player to play
    00:40:105 (1,3) –make a better blanket
    01:14:417 (2) –move to 01:14:230 –and add clap
GOOD DIFF~I can’t find other issues

[merchat7's Normal]
  • 00:43:480 (2) – addition soft on head?
    01:54:355 (5) –add some hitsound on the end?

[ Easy]

  • 00:55:480 –add note with clap?
    01:11:605 (3) –add whistle
    01:26:230 –add some hitsound at this tick
    02:01:855 (3) –delete clap on reserve arrow
Sorry for poor English and nazi mod
Good Luck~
Topic Starter
Tari
Fycho

Fycho wrote:

Hi~from PM
Black: suggetions
Blue: might consider
Red: Unrankable issue

[General]
add galgame to tags

[Insane]

  • Rhythm&pattern
    00:06:167 –add note
    00:14:792 (4,5,6) –I think the flow is broken , Flow fine here, it follow similar part in end of song here 01:56:792 (4,5,6) -
    00:06:730 (2,4,5) –If they are in a line,it seems better. Hmm? I don't see issue
    00:21:917 (3) –This slider should start from 00:21:730 .I suggest you use this rhythm
    uhm, It feels strange with vocal if I change, so keep
    00:42:355 (4) –add nc
    01:24:730 (6,1) –make a better blanket?
    01:50:230 (6) –add NC 1 note combo isn't necessary to me
    02:02:605 (4) –NC for easier to read Not hard to read, I make similar pattern to here 00:20:230 (2,3,4,5,6,7) - because rhythm the same
    02:03:823 (1) –spinner end at 02:10:105 – and add circles 02:10:292 02:10:386 02:10:480 with clap I think thats mean LOL, after long spinner a suprise note
    Hitsounds
    00:07:480 (6) –whistle
    00:08:792 (1) –add clap on the head of the slider Sounds very bad and what does it follow?
    00:09:167 (2,3) –add clap same as above
    00:15:167 (6,7) -^ ^
    00:17:792 (2) –add whistle for some reason, it follow but it sounds bad for me :(
    00:20:980 (6,8) –add clap What? there no instrument-clap sound here
    00:27:355 (5) –I think drum is not suitable,soft-whistle is good enough
    00:45:917 (2) –add whistle on the head of the slider Hmm, I would like to add whistle around here, but can't find good spot orz
    00:47:417 (2) -^ No look above
    00:52:105 (3) -^
    00:53:417 (2) -^ No look above
    00:57:073 (5,6) –add clap and decrease the volume , Clap sounds noisy here to me
    00:57:917 (2) –add whistle on head Orz, really on these sliders I don't want to add whistle
    01:11:792 (5,6,7,8,9) –Soft-hitclap1 is the best I think,you may use it and decrease the volume I like how drum sounds here sorry
    01:16:105 (5) –add clap on head
    01:34:105 (3) –add whistle on head What does this follow orz
    01:35:605 (7) -^ same above
    01:37:855 (5) –add whistle or finish on head
    01:48:917 (2) –add whistle on head Sounds bad
    01:49:667 (4) –add clap break clap pattern orz
    01:55:105 (4) –whistle on head
    02:00:355 (5) –finish? Nope, break consistency



[ Easy]

  • 00:55:480 –add note with clap? uhm, no I'm trying to stay consistent to 00:30:355 (1,2) -
    01:11:605 (3) –add whistle Nope, what does it follow?
    01:26:230 –add some hitsound at this tick
    02:01:855 (3) –delete clap on reserve arrow Nope sounds nice
Sorry for poor English and nazi mod
Good Luck~

Fix some hitsound but don't agree on most of them, added more tags

Thanks for modding.
pieguyn

happy623 wrote:

pieguy's Hard

  1. 00:05:605 (3) - try to make it a perfect blanket fixed hopefully
  2. 00:11:605 (3) - ^ ^
  3. 01:34:855 (1) - finish at the head maybe? If yes, add finish at 01:36:355 (1) as well nah, I prefer not to put extra finishes here
  4. 02:03:730 (3) - NC?
I think I had one there but I removed it, no change
thanks for mod >w<

Fycho wrote:

[ pieguy's Hard]

  • 00:00:350 (1) -unsnap slider must be fixed think it's fixed now o-o
    00:15:167 (1,2) –add clap nice, add
    00:20:605 (2) –delete whistle on the end of slider nah, I prefer to leave it here for piano
    00:32:792 (1) –the note and spinner is too close for hard player to play change it if more people point it out
    00:40:105 (1,3) –make a better blanket (1) fixed, (3) isn't supposed to be blanket 0.0
    01:14:417 (2) –move to 01:14:230 –and add clap I prefer to follow drum here, no change o.o
GOOD DIFF~I can’t find other issues thanks owo[/notice]
thanks for mod ~~
SPOILER
osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris reon galgame
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
355,375,4,2,1,60,1,0
8605,-100,4,1,1,60,0,0
9167,-100,4,2,1,80,0,0
21355,-133.333333333333,4,2,1,60,0,0
33261,-100,4,1,1,40,0,0
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70948,-100,4,2,1,70,0,0
72355,-133.333333333333,4,2,1,60,0,0
77605,-100,4,2,1,80,0,0
86792,-100,4,1,1,80,0,0
87355,-100,4,2,1,90,0,1
99261,-100,4,2,1,90,0,1
99355,-100,4,2,1,90,0,1
111355,-100,4,2,1,90,0,0
111448,-100,4,2,1,80,0,0
123917,-100,4,2,1,60,0,0
124855,-100,4,2,1,50,0,0
126355,-100,4,2,1,40,0,0
127855,-100,4,2,1,30,0,0
129355,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,85,85
Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

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164,248,35980,1,2,0:0:0:0:
272,60,36355,5,0,0:0:0:0:
276,284,36730,1,2,0:0:0:0:
280,48,37105,1,0,0:0:0:0:
268,296,37480,1,2,0:0:0:0:
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229,186,39917,1,0,0:0:0:0:
152,148,40105,5,0,0:0:0:0:
92,208,40292,2,0,L|24:164,1,75,0|2,0:0|0:0,0:0:0:0:
80,100,40667,2,0,P|144:64|224:84,1,150
256,152,41230,2,0,L|256:236,1,75,2|0,0:0|0:0,0:0:0:0:
296,305,41605,2,0,P|368:320|432:284,1,150,0|2,0:0|0:0,0:0:0:0:
432,283,42167,1,0,0:0:0:0:
460,180,42355,5,8,0:0:0:0:
392,132,42542,1,0,0:0:0:0:
392,132,42636,1,0,0:0:0:0:
392,132,42730,1,2,0:0:0:0:
328,184,42917,2,0,P|264:232|172:208,1,150
136,172,43480,1,2,0:0:0:0:
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88,292,44980,5,0,0:0:0:0:
88,292,45355,6,0,P|108:220|180:200,1,150,4|8,0:0|0:0,0:0:0:0:
236,256,45917,2,0,P|301:234|321:162,1,150,0|0,0:0|0:0,0:0:0:0:
276,92,46480,1,8,0:0:0:0:
212,144,46667,1,0,0:0:0:0:
212,144,46761,1,0,0:0:0:0:
212,144,46855,2,0,P|144:120|72:144,1,150,0|8,0:0|0:0,0:0:0:0:
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344,312,49480,1,8,0:0:0:0:
344,312,49667,1,0,0:0:0:0:
344,312,49855,2,0,P|288:252|300:168,1,150,0|8,0:0|0:0,0:0:0:0:
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204,184,75167,5,0,0:0:0:0:
204,184,75261,1,0,0:0:0:0:
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148,328,75917,1,0,0:0:0:0:
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448,336,76855,5,2,0:0:0:0:
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312,188,78167,1,0,0:0:0:0:
312,188,78261,1,0,0:0:0:0:
312,188,78355,6,0,P|248:152|168:168,1,150,4|8,0:0|0:0,0:0:0:0:
124,228,78917,1,0,0:0:0:0:
148,308,79105,2,0,P|212:344|292:328,1,150,0|8,0:0|0:0,0:0:0:0:
336,268,79667,1,0,0:0:0:0:
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188,172,87730,1,8,0:0:0:0:
164,252,87917,1,0,0:0:0:0:
80,252,88105,2,0,P|40:260|0:248,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
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316,372,99355,5,4,0:0:0:0:
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300,192,100105,5,0,0:0:0:0:
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348,216,102167,5,0,0:0:0:0:
348,216,102261,1,0,0:0:0:0:
348,216,102355,2,0,L|276:256,1,75,0|0,0:0|0:0,0:0:0:0:
244,328,102730,1,8,0:0:0:0:
196,260,102917,1,0,0:0:0:0:
232,184,103105,2,0,P|240:144|228:104,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,260,103667,1,0,0:0:0:0:
114,264,103855,6,0,L|84:196,1,75
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224,112,108355,2,0,P|144:88|80:132,1,150,0|8,0:0|0:0,0:0:0:0:
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60,192,110980,1,2,0:0:0:0:
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468,237,112667,1,0,0:0:0:0:
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196,200,115667,1,0,0:0:0:0:
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236,32,118105,1,0,0:0:0:0:
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192,252,120167,1,0,0:0:0:0:
44,336,120355,6,0,L|44:176,1,150,4|8,0:0|0:0,0:0:0:0:
88,116,120917,1,0,0:0:0:0:
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408,168,121855,6,0,P|408:212|396:248,1,75,4|0,0:0|0:0,0:0:0:0:
332,120,122230,2,0,P|332:76|344:40,1,75,8|0,0:0|0:0,0:0:0:0:
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332,120,122792,1,2,0:0:0:0:
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Topic Starter
Tari
update pieguy's diff :>
Little
Hi, from request in game
(I'm not a good modder, but I'll try)

[General]
Nice song; Nice map. :)

[Easy]
Mostly aesthetics and flow stuff:
00:09:355 (1) - Why has your spacing decreased from 1.0 to 0.9? I know it's not a big difference, but try to keep it consistent.
00:11:230 (4) - I would rotate like this (- 80 degrees) for better flow: 00:12:730 (2) - You can move this to x:236 y:240 to improve blanket with 00:12:355 (1) .
00:15:355 (1,2) - Improve blanket
00:17:980 (1,4) - Try not to have these touching
00:17:980 (1) - I would have this curve to flow better into 2 and 3
00:21:730 (2) - You can improve blanket slightly by moving the 3rd slider point to x:16 y:172
00:22:855 (3) - I would move this down to flow better from 2 and into 1. Also symmetry: 00:25:480 (2,3) - Try for symmetry?
00:31:855 (2) - I don't like how this slider points away from 00:32:980 (3) . Since this is Easy diff, try to make it flow better
00:39:355 (1) - Move the 3rd slider point to x:428 y:220 for symmetry and so that the corner falls directly on white tick.
00:50:230 (4) - I would suggest moving this to the right so that the curve matches the path of 2 and 3.
01:17:605 (2,3,1) - Form a perfect triangle
01:21:355 (1) - This could be more perfect. Move 3rd slider point to x:228 y:320, and end point to x:324 y:216
01:31:855 (4,5) - Blanket this better
01:33:355 (1) - Make end part more curved to blanket 01:34:480 (2) better
01:39:355 (1) - Symmetry?
01:43:855 (4,5) - This blanket can be improved slightly
Nice.

[merchat7's Normal]
00:00:355 (1,2,3) - Just my opinion, but maybe better with symmetry?
00:13:855 (1) - Not horizontal
00:26:605 (8) - Make this horizontal?
00:34:105 (2,4) - is not perfect symmetry
00:46:667 (1,2,3) - make triangle
01:31:105 - would be nice if there was a note here to match vocals
01:34:855 (3) - Ctrl + G? for flow.
Nice, but kinda hard for a normal diff, mostly due to high spacing.

[pieguy's Hard]
00:06:167 (1) - spinner is different from the one in merchat7's Normal. consider making them the same.
00:27:167 (2,3) - I don't like how these are overlapping
00:34:855 (1,2,3,4) - Would be better if stacked? same here: 00:36:355 (1,2,3,4)
01:04:105 (1,2) - This is kinda hard to anticipate since 01:04:292 (2) is hidden by 01:03:730 (5) It's actually ok
01:41:230 (2) - Would be nice with symmetry
02:03:917 (1) - Spinner ends on a different tick than other diffs. consider making it the same
Nice map.

[Insane]
(I can't really mod insanes ><)
01:36:355 (1,2) - These sliders look kinda awkward.
02:03:823 (1) - spinner starts on a different tick than pieguy's Hard. consider making these the same
Nice, seems to flow well.

Nice mapset. :)
Topic Starter
Tari
CloudSplash16

CloudSplash16 wrote:

Hi, from request in game
(I'm not a good modder, but I'll try)

[General]
Nice song; Nice map. :)

[Easy]
Mostly aesthetics and flow stuff:
00:09:355 (1) - Why has your spacing decreased from 1.0 to 0.9? I know it's not a big difference, but try to keep it consistent. I don't think its an issue, since that part stands out from the rest of the map + symmetry hardly see issues
00:11:230 (4) - I would rotate like this (- 80 degrees) for better flow: 00:12:730 (2) - You can move this to x:236 y:240 to improve blanket with 00:12:355 (1) .
00:15:355 (1,2) - Improve blanket
00:17:980 (1,4) - Try not to have these touching
00:17:980 (1) - I would have this curve to flow better into 2 and 3 Uh, its fine to me really, but I fixed the above, just not curved it
00:21:730 (2) - You can improve blanket slightly by moving the 3rd slider point to x:16 y:172
00:22:855 (3) - I would move this down to flow better from 2 and into 1. Also symmetry: That wasn't the intention this slider was suppose to be 2 in a mirror image
00:25:480 (2,3) - Try for symmetry? It would really break the flow with my other pattern 00:48:355 (1,2,3,4) - and not the intention here
00:31:855 (2) - I don't like how this slider points away from 00:32:980 (3) . Since this is Easy diff, try to make it flow better
00:39:355 (1) - Move the 3rd slider point to x:428 y:220 for symmetry and so that the corner falls directly on white tick.
00:50:230 (4) - I would suggest moving this to the right so that the curve matches the path of 2 and 3.
01:17:605 (2,3,1) - Form a perfect triangle
01:21:355 (1) - This could be more perfect. Move 3rd slider point to x:228 y:320, and end point to x:324 y:216
01:31:855 (4,5) - Blanket this better
01:33:355 (1) - Make end part more curved to blanket 01:34:480 (2) better
01:39:355 (1) - Symmetry? Not needed
01:43:855 (4,5) - This blanket can be improved slightly
Nice.



[Insane]
(I can't really mod insanes ><)
01:36:355 (1,2) - These sliders look kinda awkward.
02:03:823 (1) - spinner starts on a different tick than pieguy's Hard. consider making these the same
Nice, seems to flow well.

Nice mapset. :)

Fixed alot of minor stuff,

Thanks for modding
merchat7
http://puu.sh/3MDIH.wav This hitsound is not in map? I do not like the default one. If you're using drum sampleset somewhere, let me know so I can use a different sampleset.

Updated diff: http://puu.sh/3MDSY.osu
Topic Starter
Tari
Yup, its not in the map your free to use it if you want.

anyways I updated your diff
Flower
Hi~

[General]
from 00:44:980 - this part is using whistle in a too repetitive way, which is boring. try to create some fun patterns. I will suggest some whistles in Insane diff, and please also apply to Hard diff you accept.
suggests in a line is a whole suggestion, that means the effect is better if take all suggests in this line.

[Insane]
Maybe OD7 cause I find me struggling in the beginning not hitting 100... but up to you.
00:07:292 (5,6) - 1 grid up
00:14:792 (4) - clap?
00:23:417 (2) - I prefer this:
00:26:792 - 00:27:167 - add whistle. if so, remove whistle on 00:26:980 -
00:39:355 (3,4) - blanket better
00:40:105 (1,2) - I recommend this:
00:50:792 - 00:51:167 - add whistle, and 00:51:355 - remove whistle and add finish
00:56:792 - clap
00:56:980 (4,5,6) - move farther, because auto-stack makes it too close to previous slider.
01:08:417 - 01:09:167 - whistle
01:11:042 (2,3) - move slightly to left to create a better flow:
68,64,71042,2,0,L|52:116,1,45.5
60,140,71230,1,0,0:0:0:0:
01:13:667 - whistle?
01:14:792 - remove whistle
01:23:230 (1,2) - make better curve
01:23:792 - whistle
01:26:980 (2,3,1) - align
01:28:292 - whistle
01:29:792 - 01:30:167 (1) - whistle
01:31:292 (6) - ^
01:36:917 - ^
01:40:105 - ^
01:41:792 - 01:42:167 - ^
01:43:292 - ^
01:48:917 - ^
01:55:105 - remove whistle?

[Hard]
too few whistles... why not adding more? it's great for this song.
00:32:792 (1) - too close from the spinner. I suggest deleting this.
00:35:230 (2,4,2,4) - move a bit closer imo.
01:04:292 (2) - tricky. moving to x:164 y:188 or x:80 y:244 plays better
02:02:605 (1,2,1,2) - tricky. remove NC on 02:02:980 (1) - and make a less overlappy pattern.

[Normal]
01:26:792 (1) - move 1/2 later and remove repeat? plays better

[Easy]
00:14:417 - add whistle
01:01:855 - ^
01:19:855 - ^
01:24:355 - ^
add more whistles in kiai plz! ;p

Good luck~
Topic Starter
Tari
Flower

Flower wrote:

Hi~

[General]
from 00:44:980 - this part is using whistle in a too repetitive way, which is boring. try to create some fun patterns. I will suggest some whistles in Insane diff, and please also apply to Hard diff you accept.
suggests in a line is a whole suggestion, that means the effect is better if take all suggests in this line.

[Insane]
Maybe OD7 cause I find me struggling in the beginning not hitting 100... but up to you.
00:07:292 (5,6) - 1 grid up
00:14:792 (4) - clap? No, the instrument here in the bg fits more with whistle, but I don't want so many whistle
00:23:417 (2) - I prefer this:
00:26:792 - 00:27:167 - add whistle. if so, remove whistle on 00:26:980 - I think whistle currently is fine , the piano here is very repetitve, so I do repetitve patter
00:39:355 (3,4) - blanket better
00:40:105 (1,2) - I recommend this: I prefer mine better, its more better and that pattern is already used so earlier in map, I want to try new stuff (same patten kinda as this 00:37:480 (3,4) - )
00:50:792 - 00:51:167 - add whistle, and 00:51:355 - remove whistle and add finish oh gosh no, I put my whistles where the piano is, It might be boring but it sounds nice to me
00:56:792 - clap
00:56:980 (4,5,6) - move farther, because auto-stack makes it too close to previous slider.
01:08:417 - 01:09:167 - whistle No, what is it following?
01:11:042 (2,3) - move slightly to left to create a better flow:
68,64,71042,2,0,L|52:116,1,45.5
60,140,71230,1,0,0:0:0:0:
01:13:667 - whistle? Nope, put somewhere else (kinda add more whistle in this section )
01:14:792 - remove whistle Keep it, it contradicts with the above whistle changes I did
01:23:230 (1,2) - make better curve
01:23:792 - whistle
01:26:980 (2,3,1) - align Oh I update this XDDD
01:28:292 - whistle but somewhere else around here
01:29:792 - 01:30:167 (1) - whistle Keep, kinda destroys my hitsound pattern in kiai
01:31:292 (6) - ^ same above
01:36:917 - ^
01:40:105 - ^
01:41:792 - 01:42:167 - ^ Already explain
01:43:292 - ^ Add somewhere else here
01:48:917 - ^
01:55:105 - remove whistle? Ruin consistency


[Easy]
00:14:417 - add whistle Nope, sounds strange and abusive
01:01:855 - ^ I'm following piano here
01:19:855 - ^
01:24:355 - ^
add more whistles in kiai plz! ;p OK :D

Good luck~

Fix some whistle, thank you! (mostly add them )

I also added new clap (for merchat's diff only)
neurosis
hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
  1. Unicode artists: merchat7's Normal's artist and song unicode don't match with rest of difficulties
  2. Hitsounding: i think you should add more claps for the ending kiai! it would fit really nice!
[Insane]
ar7 insane? i was wondering why this looked like a [hard] at first. please change to 8 or 9! 160 bpm is reasonably high
00:06:730 (2) - why only one note with 2.0x? i'd redo this pattern since it's not really making any specific shape with this spacing setup.
00:10:480 (5,1,2,3) - hmm, i really think the spacing would make more sense like this
00:19:855 (1) - drum sample sounds out of place here since there aren't any similar near this
00:34:855 (1) - stacking this on top of the fading (2) would fix spacing and look cleaner
00:49:480 (4) - should snap this to 1.2x spacing, it's not much but there's a lot of random distance spacing issues here.
01:38:605 (7) - you should repeat this! don't forget to add a clap to the reverse
01:47:605 (7) - i think ctrl+j
02:10:292 - i think shortening the slider a little bit so you could put a one repeat slider here could maybe be a nice touch for the ending

[pieguy's Hard]
it's too good ;_; pro mapper
00:51:730 (2) - stack with the head of (5)?
01:59:605 (8) - i think this could sound a little better with a rhythm like


[merchat7's Normal]
too perfect again..
00:24:355 (5) - hmm, nc here for more uniform combos?

[Easy]
01:21:355 (1) - umm, this slider is a little uneven, you could fix it up a little
01:39:355 (1) - ctrl+j

[my thoughts]
super cute song, no real issues besides some minor spacing stuff, good luck~
Topic Starter
Tari
I will fix stuff when I get access to computer again.

Thanks for modding!

EDIT: Mod response
emmy
[quote="emmy"]hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
  1. Unicode artists: merchat7's Normal's artist and song unicode don't match with rest of difficulties should be fixed now
  2. Hitsounding: i think you should add more claps for the ending kiai! it would fit really nice! I like to add claps where they follow certain sounds
[Insane]
ar7 insane? i was wondering why this looked like a [hard] at first. please change to 8 or 9! 160 bpm is reasonably high
00:06:730 (2) - why only one note with 2.0x? i'd redo this pattern since it's not really making any specific shape with this spacing setup. actually it is, its making a trapezoid with all the circles there.
00:10:480 (5,1,2,3) - hmm, i really think the spacing would make more sense like this Nope, its to match jump with 01:53:230 (2) - really
00:19:855 (1) - drum sample sounds out of place here since there aren't any similar near this all the drums sounds changed
00:34:855 (1) - stacking this on top of the fading (2) would fix spacing and look cleane What? that would break the blanket there.
00:49:480 (4) - should snap this to 1.2x spacing, it's not much but there's a lot of random distance spacing issues here. again, don't have to follow spacing exactly, and these sliders jumps are really simple
01:38:605 (7) - you should repeat this! don't forget to add a clap to the reverse I like to have a transition to the second repeat of the kiai
01:47:605 (7) - i think ctrl+j doesn't fit to me, I want if this slider and previous slider had miiror images
02:10:292 - i think shortening the slider a little bit so you could put a one repeat slider here could maybe be a nice touch for the ending, Little troll LOL

[pieguy's Hard]
it's too good ;_; pro mapper
00:51:730 (2) - stack with the head of (5)?
01:59:605 (8) - i think this could sound a little better with a rhythm like


[merchat7's Normal]
too perfect again..
00:24:355 (5) - hmm, nc here for more uniform combos?

[Easy]
01:21:355 (1) - umm, this slider is a little uneven, you could fix it up a little
01:39:355 (1) - ctrl+j nah, staying constant with previous formation

[my thoughts]
super cute song, no real issues besides some minor spacing stuff, good luck~[/q
IamKwaN
From PM request ;)

[General]
For pieguy's Hard, I think you may need to add this line in the notepad.
WidescreenStoryboard: 0

[Easy]
00:45:355 (1) - um...I think the following pattern would be more considerate and suits the music more coz the drum is on 00:45:730 while following the lyrics seems werid here though there is a little drum sound there on the red tick:
You may not want to change this pattern coz it needs a lot of effort to deal with the same kind of pattern through the whole song lol. Anyway, this is only my suggestion XD
00:46:855 (4) - ^ same as the above and I suggest u putting two sliders there instead.
00:52:855 (3) - ^
00:55:480 - maybe add a circle here to match that drum? the whole song seems leave not much empty white lines so adding a circle here may be more suitable.
00:57:355 (1) - same as 00:45:355 (1)
01:00:355 (1) - ^
01:05:605 (4) - not blanket enough; first node: (84,180); middle node: (108,220); last node: (156,240)
01:07:855 (3,1) - same as 00:45:355 (1)
01:21:355 (1) - not symmetric for the two red nodes in the middle
01:23:230 (2) - ^
01:33:355 (1) - not blanket enough; second last node: (368,208)
01:36:355 (1) - same as 00:45:355 (1)
01:46:855 (2) - how about doing the same pattern as 01:45:355 (1) ?
01:48:355 (1) - same as 00:45:355 (1)
01:55:855 (3) - ^

[merchat7's Normal]
Please use a consistent spacing in Normal difficulty, avoid switching between 1.0x and 1.2x. For example, 00:52:855 (1). Newbies may be confused about that alternating spacing. And because of my laziness, I skip those spacing stuff below.
Also, the blanket stuff is not perfect enough imo. Maybe u can rearrange those later.
Well, the NC suggestions are made according to the 8-white-tick-new-combo pattern.
00:00:355 (1,2,3) - would it be better if u put 00:00:917 (2) on the y-axis?
00:09:355 (2) - NC
00:12:355 (6) - NC
00:15:355 (1) - remove NC
00:17:605 (1) - remove NC
00:18:355 (3) - NC
00:22:105 (2) - last node: (288,88)
00:21:730 (1,3) - try to make a perfect blanket?
00:32:605 (4,1) - ^
00:35:230 (3,4,1) - ^
00:38:605 (1) - remove NC
00:40:105 (1) - remove NC
NC stuff is also skipped. You may like to check them once yourself after this.
00:57:355 (1) - (232,324)
01:30:355 (1) - some suggestions on rhythm:
01:48:355 (1) - also rhythm idea:

[pieguy's Hard]
NC stuff skipped, see merchat's Normal for my idea on NC. You may like to use 4-white-tick-new-combo pattern so as to avoid some combo numbers of 10 or more.
For example, 00:04:855 (1) - no jump here or anything special, so i suggest remove NC here to maintain a consistent pattern of NC.
00:27:167 (2) - something like this would be better imo
00:33:355 (1,2,3,4) - use a consistent pattern like 00:34:855 (1,2,3,4) and 00:36:355 (1,2,3,4) ?
00:51:730 (2) - stack with 00:50:605 (5) ?
00:57:355 (1,2) - blanket please lol
01:03:730 (5) - stack with the end of 01:03:167 (4)
01:04:105 (1,2,3) - this jump is a bit too tough imo. This kind of jump may be placed in the kiai time instead.
01:11:511 (3) - delete this circle since no stress here.
01:52:667 (4) - stack with the end of the previous slider.
02:01:011 (3) - delete this circle coz there is no stress here imo.
Overall, pattern and rhythm fit each other quite well. Good job!
01:43:105 (6,3) - stack together?

[Insane]
OD-1
NC can be rearranged maybe but seems consistent with those patterns, so... just ignore NC in this difficulty.
Nothing to say about this insane lol
Very good in my opinion .__.

If you have any problems, feel free to pm me or find me in game.
Hope the above helps ;)
Topic Starter
Tari
IamKwan

IamKwaN wrote:

From PM request ;)

[General]
For pieguy's Hard, I think you may need to add this line in the notepad.
WidescreenStoryboard: 0

[Easy]
00:45:355 (1) - um...I think the following pattern would be more considerate and suits the music more coz the drum is on 00:45:730 while following the lyrics seems werid here though there is a little drum sound there on the red tick: The rhythm here can be broken into 2 parts, so lets keep the rhythm really simple here and stay like this
You may not want to change this pattern coz it needs a lot of effort to deal with the same kind of pattern through the whole song lol. Anyway, this is only my suggestion XD
00:46:855 (4) - ^ same as the above and I suggest u putting two sliders there instead. Why make more complicated rhythm for easiest diff lol?
00:52:855 (3) - ^
00:55:480 - maybe add a circle here to match that drum? the whole song seems leave not much empty white lines so adding a circle here may be more suitable. Pause there is really nice, and I want it to match 00:30:355 (1,2) - in a way
00:57:355 (1) - same as 00:45:355 (1) Same answer as that.
01:00:355 (1) - ^ same
01:05:605 (4) - not blanket enough; first node: (84,180); middle node: (108,220); last node: (156,240)
01:07:855 (3,1) - same as 00:45:355 (1) Nope, akready explain.
01:21:355 (1) - not symmetric for the two red nodes in the middle Orz, I'll leave it like this for now, but I'll ask for someone to give me code for this ._.
01:23:230 (2) - ^ this slider should be fine.
01:33:355 (1) - not blanket enough; second last node: (368,208)
01:36:355 (1) - same as 00:45:355 (1) already explain
01:46:855 (2) - how about doing the same pattern as 01:45:355 (1) ? Same pattern? there no pattern there lol just 1 note if you mean't the slider then I'd like to keep the blanket here
01:48:355 (1) - same as 00:45:355 (1) I'd like to keep it
01:55:855 (3) - ^

[merchat7's Normal]
Please use a consistent spacing in Normal difficulty, avoid switching between 1.0x and 1.2x. For example, 00:52:855 (1). Newbies may be confused about that alternating spacing. And because of my laziness, I skip those spacing stuff below.
Also, the blanket stuff is not perfect enough imo. Maybe u can rearrange those later.
Well, the NC suggestions are made according to the 8-white-tick-new-combo pattern.
00:00:355 (1,2,3) - would it be better if u put 00:00:917 (2) on the y-axis?
00:09:355 (2) - NC
00:12:355 (6) - NC
00:15:355 (1) - remove NC
00:17:605 (1) - remove NC
00:18:355 (3) - NC
00:22:105 (2) - last node: (288,88)
00:21:730 (1,3) - try to make a perfect blanket?
00:32:605 (4,1) - ^
00:35:230 (3,4,1) - ^
00:38:605 (1) - remove NC
00:40:105 (1) - remove NC
NC stuff is also skipped. You may like to check them once yourself after this.
00:57:355 (1) - (232,324)
01:30:355 (1) - some suggestions on rhythm:
01:48:355 (1) - also rhythm idea:

[pieguy's Hard]
NC stuff skipped, see merchat's Normal for my idea on NC. You may like to use 4-white-tick-new-combo pattern so as to avoid some combo numbers of 10 or more.
For example, 00:04:855 (1) - no jump here or anything special, so i suggest remove NC here to maintain a consistent pattern of NC.
00:27:167 (2) - something like this would be better imo
00:33:355 (1,2,3,4) - use a consistent pattern like 00:34:855 (1,2,3,4) and 00:36:355 (1,2,3,4) ?
00:51:730 (2) - stack with 00:50:605 (5) ?
00:57:355 (1,2) - blanket please lol
01:03:730 (5) - stack with the end of 01:03:167 (4)
01:04:105 (1,2,3) - this jump is a bit too tough imo. This kind of jump may be placed in the kiai time instead.
01:11:511 (3) - delete this circle since no stress here.
01:52:667 (4) - stack with the end of the previous slider.
02:01:011 (3) - delete this circle coz there is no stress here imo.
Overall, pattern and rhythm fit each other quite well. Good job!
01:43:105 (6,3) - stack together?

[Insane]
OD-1
NC can be rearranged maybe but seems consistent with those patterns, so... just ignore NC in this difficulty.
Nothing to say about this insane lol
Very good in my opinion .__.

If you have any problems, feel free to pm me or find me in game.
Hope the above helps ;)

Thanks for your mod :3
merchat7
@IamKwaN
Replying to some.
- Spacing is done like this since I felt the map was a bit too spacey for the calmer parts so I used 1.0x for them. For that particular piano part, I simply want to give a bit of extra emphasis to the piano playing there. With this slider velocity and how much I reduce (roughly ~17% spacing reduction), I do not believe this makes a enormous difference to readability, or I doubt players will get confuse whether this is 1/2 or 1/1. Keep in mind that this is a Normal as well, if the player can't read the spacing at all, what will they do when they get to Hard?
- I can't really tell when something is a perfect blanket so I prefer code if possible. I try adjusting, but I feel I just make it worse so I leave most as is for now.
- I check through your new combos suggestion, but didn't agree with them, I'm not sure the logic you're following, but I have my own logic/preferences and the ones you mentioned all fit with this logic. If you're wondering why I did a new combo at certain place or why I didn't put somewhere, feel free to ask.
01:30:355 (1) - Presuming I understand your rhythm suggestion correctly, I did a long slider on 01:30:917 - to emphasize the vocal.
01:48:355 (1) - I consider the vocal much more prominent than drum here, I do not think the vocal should be at the end of a slider, but something you click.

Fixed diff: http://puu.sh/3XvoJ.osu

@Tari
Unicode seems to be broken last time, I think it's because you copy the text from the .osu over replacing the file. For some reason, whenever I open the .osu in my web browser, the unicode is always mess up while, when I open with notepad, the text is just fine. If you already do this, just ignore me.
pieguyn

CloudSplash16 wrote:

[pieguy's Hard]
00:06:167 (1) - spinner is different from the one in merchat7's Normal. consider making them the same. nah I like how it is now
00:27:167 (2,3) - I don't like how these are overlapping it's cause of the spacing
00:34:855 (1,2,3,4) - Would be better if stacked? same here: 00:36:355 (1,2,3,4) nope :P
01:04:105 (1,2) - This is kinda hard to anticipate since 01:04:292 (2) is hidden by 01:03:730 (5) It's actually ok i prefer to keep it 0.0
01:41:230 (2) - Would be nice with symmetry not necessary imo
02:03:917 (1) - Spinner ends on a different tick than other diffs. consider making it the same
Nice map. thx owo
[Hard]
too few whistles... why not adding more? it's great for this song.
00:32:792 (1) - too close from the spinner. I suggest deleting this.
00:35:230 (2,4,2,4) - move a bit closer imo. nah I wanna make it gradually go out
01:04:292 (2) - tricky. moving to x:164 y:188 or x:80 y:244 plays better > < seems a lot of people are saying this, I'll change it if more people point it out
02:02:605 (1,2,1,2) - tricky. remove NC on 02:02:980 (1) - and make a less overlappy pattern. i wanna put a jump here, it's the end & it fits, no change
[pieguy's Hard]
it's too good ;_; pro mapper thx owo
00:51:730 (2) - stack with the head of (5)? yeah sure why not, I thought this way looked weird anyway ._.
01:59:605 (8) - i think this could sound a little better with a rhythm like here i wanna continue the flow from the last part, also make a different pattern, so no change

IamKwaN wrote:

[pieguy's Hard]
NC stuff skipped, see merchat's Normal for my idea on NC. You may like to use 4-white-tick-new-combo pattern so as to avoid some combo numbers of 10 or more.
For example, 00:04:855 (1) - no jump here or anything special, so i suggest remove NC here to maintain a consistent pattern of NC.
00:27:167 (2) - something like this would be better imo sure
00:33:355 (1,2,3,4) - use a consistent pattern like 00:34:855 (1,2,3,4) and 00:36:355 (1,2,3,4) ? nah the notes here get farther out. so i think it' sfine to just stack the first one
00:51:730 (2) - stack with 00:50:605 (5) ? already fixd
00:57:355 (1,2) - blanket please lol nope doesn't fit pattern
01:03:730 (5) - stack with the end of 01:03:167 (4) fixd ppy why u remove 0.0x distance snap
01:04:105 (1,2,3) - this jump is a bit too tough imo. This kind of jump may be placed in the kiai time instead. okay changed
01:11:511 (3) - delete this circle since no stress here. doesn't it follow drums 0.0
01:52:667 (4) - stack with the end of the previous slider. fixd
02:01:011 (3) - delete this circle coz there is no stress here imo. nah i think it plays fine and it fits with pattern
Overall, pattern and rhythm fit each other quite well. Good job! thx owo
01:43:105 (6,3) - stack together? too hard to make a pattern where every single thing stacks, I think the current way sholud be fine enough
thx everyone =w=
o also changed the spinner by removing the stack after it

box
osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris reon galgame
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 255,85,85
Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

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will add moar whistles later
Topic Starter
Tari
update everything now :)
Nymph
leave a post here so I won't forget to mod this :o

[General]
同じ星の上で。is the title, so wouldn't the romanised title need a . after Onaji Hoshi no Ue de too?

[Easy]
01:23:230 (2) - this slider could be made better as a symmetry slider


[Normal]
00:06:355 (1) - maybe end the spinner at 00:07:480, like hard diff? it sounds better imo,because it fit the music more, and maybe add a whistle would be better. of course your current one is following the vocal so it;s okey too, if you want to keep the current one, you may want to make the volumn of the spinner lower, and maybe silence the end of the spinner, it feels better imo.


[Hard]
00:06:167 (1) - maybe reduce the volumn of this spinner? it is really loud imo, especially compared with the no music part

00:30:355 (1) - same as^
pieguyn
both changed, thx Nymph =w=
box
osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13480
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris reon galgame
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

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128,212,64292,1,0,0:0:0:0:
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448,336,76855,5,2,0:0:0:0:
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312,188,78167,1,0,0:0:0:0:
312,188,78261,1,0,0:0:0:0:
312,188,78355,6,0,P|248:152|168:168,1,150,4|8,0:0|0:0,0:0:0:0:
124,228,78917,1,0,0:0:0:0:
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336,268,79667,1,0,0:0:0:0:
232,136,79855,6,0,P|296:100|376:116,1,150,0|8,0:0|0:0,0:0:0:0:
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248,320,83605,1,0,0:0:0:0:
408,140,83980,1,8,0:0:0:0:
152,92,84355,6,0,B|152:132|152:132|124:160|132:200|132:200|108:244,1,150,0|8,0:0|0:0,0:0:0:0:
208,188,84917,1,0,0:0:0:0:
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120,124,87542,1,0,0:0:0:0:
188,172,87730,1,8,0:0:0:0:
164,252,87917,1,0,0:0:0:0:
80,252,88105,2,0,P|40:260|0:248,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
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188,172,88855,6,0,P|224:164|268:172,1,75,2|0,0:0|0:0,0:0:0:0:
328,332,89230,2,0,P|292:340|248:332,1,75,8|0,0:0|0:0,0:0:0:0:
228,252,89605,2,0,P|296:252|348:176,1,150,0|8,0:0|0:0,0:0:0:0:
376,36,90167,5,0,0:0:0:0:
376,36,90261,1,0,0:0:0:0:
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436,148,90730,2,0,L|452:64,1,75,8|0,0:0|0:0,0:0:0:0:
296,56,91105,1,0,0:0:0:0:
280,136,91292,1,0,0:0:0:0:
344,192,91480,2,0,L|328:276,1,75,8|0,0:0|0:0,0:0:0:0:
288,336,91855,6,0,P|248:340|196:324,1,75,2|0,0:0|0:0,0:0:0:0:
176,260,92230,2,8,P|184:224|208:192,1,75,8|0,0:0|0:0,0:0:0:0:
272,248,92605,2,0,L|136:328,1,150,2|8,0:0|0:0,0:0:0:0:
60,328,93167,5,0,0:0:0:0:
60,328,93261,1,0,0:0:0:0:
60,328,93355,2,0,P|80:256|52:188,1,150,4|8,0:0|0:0,0:0:0:0:
52,108,93917,2,0,P|132:92|176:44,1,150
260,44,94480,2,0,L|288:116,1,75,8|0,0:0|0:0,0:0:0:0:
348,248,94855,6,0,P|424:256|472:204,1,150,2|8,0:0|0:0,0:0:0:0:
392,176,95417,2,0,P|316:168|268:220,1,150,0|0,0:0|0:0,0:0:0:0:
280,300,95980,2,0,L|364:352,1,75,8|0,0:0|0:0,0:0:0:0:
192,300,96355,6,0,P|116:288|56:336,1,150,2|8,0:0|0:0,0:0:0:0:
28,192,96917,2,0,P|104:204|164:156,1,150
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420,60,97855,6,0,L|428:144,1,75,2|0,0:0|0:0,0:0:0:0:
328,244,98230,2,0,L|320:160,1,75,8|0,0:0|0:0,0:0:0:0:
400,96,98605,6,0,L|408:180,1,75,8|0,0:0|0:0,0:0:0:0:
308,280,98980,2,0,L|300:196,1,75,8|0,0:0|0:0,0:0:0:0:
316,372,99355,5,4,0:0:0:0:
316,372,99542,1,0,0:0:0:0:
240,336,99730,2,0,P|204:320|172:288,1,75,8|0,0:0|0:0,0:0:0:0:
300,192,100105,5,0,0:0:0:0:
308,280,100292,1,0,0:0:0:0:
392,320,100480,2,0,P|420:292|439:251,1,75,8|0,0:0|0:0,0:0:0:0:
432,180,100855,6,0,L|388:100,1,75,2|0,0:0|0:0,0:0:0:0:
332,60,101230,2,0,P|256:88|196:60,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,216,102167,5,0,0:0:0:0:
348,216,102261,1,0,0:0:0:0:
348,216,102355,2,0,L|276:256,1,75,2|0,0:0|0:0,0:0:0:0:
244,328,102730,1,8,0:0:0:0:
196,260,102917,1,0,0:0:0:0:
232,184,103105,2,0,P|240:144|228:104,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,260,103667,1,0,0:0:0:0:
114,264,103855,6,0,L|84:196,1,75,2|0,0:0|0:0,0:0:0:0:
36,44,104230,2,0,L|68:116,1,75,8|0,0:0|0:0,0:0:0:0:
84,196,104605,2,0,P|160:164|240:196,1,150,2|8,0:0|0:0,0:0:0:0:
222,181,105167,1,0,0:0:0:0:
256,192,105355,12,0,107605,0:0:0:0:
256,264,107980,6,0,L|256:188,1,75,8|0,0:0|0:0,0:0:0:0:
224,112,108355,2,0,P|144:88|80:132,1,150,2|8,0:0|0:0,0:0:0:0:
28,248,108917,2,0,P|108:272|172:228,1,150,2|2,0:0|0:0,0:0:0:0:
224,112,109480,1,8,0:0:0:0:
308,112,109667,1,0,0:0:0:0:
308,112,109761,1,0,0:0:0:0:
308,112,109855,1,4,0:0:0:0:
452,192,110230,5,2,0:0:0:0:
256,336,110605,1,2,0:0:0:0:
60,192,110980,1,2,0:0:0:0:
256,48,111355,6,0,L|280:132,1,75,4|0,0:0|0:0,0:0:0:0:
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456,100,112105,2,0,P|488:180|452:256,1,150,0|8,0:0|0:0,0:0:0:0:
468,237,112667,1,0,0:0:0:0:
352,316,112855,2,0,B|400:288|400:288|440:332|496:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
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232,316,114355,2,0,B|184:288|184:288|144:332|88:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,112,115480,5,8,0:0:0:0:
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120,236,115855,2,0,P|68:240|32:268,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
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272,168,116605,2,0,P|324:164|360:136,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,117167,5,0,0:0:0:0:
208,112,117261,1,0,0:0:0:0:
208,112,117355,2,0,P|128:120|68:64,1,150,4|8,0:0|0:0,0:0:0:0:
236,32,118105,1,0,0:0:0:0:
308,76,118292,1,0,0:0:0:0:
344,152,118480,2,0,P|352:192|344:224,1,75,8|0,0:0|0:0,0:0:0:0:
348,308,118855,2,0,P|420:336|488:292,1,150,0|8,0:0|0:0,0:0:0:0:
256,308,119605,2,0,P|184:336|116:292,1,150,0|8,0:0|0:0,0:0:0:0:
192,252,120167,1,0,0:0:0:0:
44,336,120355,6,0,L|44:176,1,150,4|8,0:0|0:0,0:0:0:0:
88,116,120917,1,0,0:0:0:0:
88,116,121011,1,0,0:0:0:0:
88,116,121105,1,0,0:0:0:0:
128,188,121292,1,0,0:0:0:0:
172,116,121480,2,0,L|252:116,1,75,8|0,0:0|0:0,0:0:0:0:
408,168,121855,6,0,P|408:212|396:248,1,75,4|0,0:0|0:0,0:0:0:0:
332,120,122230,2,0,P|332:76|344:40,1,75,8|0,0:0|0:0,0:0:0:0:
468,48,122605,5,2,0:0:0:0:
332,120,122792,1,2,0:0:0:0:
496,180,122980,5,10,0:0:0:0:
320,252,123167,1,2,0:0:0:0:
320,252,123730,1,4,0:0:0:0:
256,192,123823,12,0,130480,0:0:0:0:
Topic Starter
Tari
Added dot and fixed the slider in easy since merchat allowed me to fix his diff if he's not on for a couple of days, I decided best thing to do is decrease volume.

Update everything now.
Nymph
bubbled.
Oyatsu
Go! Go! Tari Tari!
Natsu
go Tari <3
pieguyn
get in here BATs :P
Melophobia
The combo color 2 sometimes blends with the video, please change it to something else.
Topic Starter
Tari
Changed!

I hope this teal like color is fine.
Melophobia
Ranked.
scanter
1st \o/ nice & very playable map & song !
jonathanlfj
gratz Tari~
Lanturn
Tari!!!! This song is STILL stuck in my head.. I hateeee youuuu!!!!! ;_;

JK, congrats, awesome song, beautiful mapset, and I'm glad you finally got this ranked :)
Natsu
Congratz tari <3
Kamure
Ah, Great job!

Ranked again!
pieguyn
grats \:D/
toara_fict
Congratz!!! Good map >n<!!!!!
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