Hi everyone,
for clarification - I am talking about the following guideline:
If a difficulty uses a lower Approach Rate than one or more difficulties in the difficulty level below it, then the Overall Difficulty should be equal to that of the highest Overall Difficulty value in the previous difficulty level.
I modded a map yesterday, where this part of the guideline applied, which made me think once more that this guideline is useless and potentially confusing. Here is the link to the discussion: beatmapsets/1577302/discussion/3240525/general#/2639688.
Why I think the guideline is useless
The only thing that OD affects in osu!catch is score, meaning OD has no effect on the map itself. It affects the score at certain increments, depending on the CS and HP value. More about score calculation can be found here: wiki/en/Score/ScoreV1.
In many cases, applying said guideline doesn't affect the score, making it useless. But even in cases where the score gets affected, it doesn't affect gameplay and therefore is irrelevant for map quality. There may be a few players who care about score farming, but the potential score loss from removing this guideline is negligible, considering how rarely that guideline ever applies and actually affects the score.
Why I think the guideline is potentially confusing and should be removed
On the one hand, it contains a term that is not clearly defined: "previous difficulty level". What does that mean? Let's say we are talking about an Overdose - is the previous difficulty level the next lower Overdose, or is it the Rain? This uncertainty is confusing and makes applying the guideline harder. If you need an example for a discussion about the guideline, check out the beatmap discussion link from earlier.
On the other hand, it just clutters the RC, making it even less beginner-friendly. The RC shouldn't be any longer / more confusing than necessary.
So my proposal: Just remove said part of the guideline.
for clarification - I am talking about the following guideline:
If a difficulty uses a lower Approach Rate than one or more difficulties in the difficulty level below it, then the Overall Difficulty should be equal to that of the highest Overall Difficulty value in the previous difficulty level.
I modded a map yesterday, where this part of the guideline applied, which made me think once more that this guideline is useless and potentially confusing. Here is the link to the discussion: beatmapsets/1577302/discussion/3240525/general#/2639688.
Why I think the guideline is useless
The only thing that OD affects in osu!catch is score, meaning OD has no effect on the map itself. It affects the score at certain increments, depending on the CS and HP value. More about score calculation can be found here: wiki/en/Score/ScoreV1.
In many cases, applying said guideline doesn't affect the score, making it useless. But even in cases where the score gets affected, it doesn't affect gameplay and therefore is irrelevant for map quality. There may be a few players who care about score farming, but the potential score loss from removing this guideline is negligible, considering how rarely that guideline ever applies and actually affects the score.
Why I think the guideline is potentially confusing and should be removed
On the one hand, it contains a term that is not clearly defined: "previous difficulty level". What does that mean? Let's say we are talking about an Overdose - is the previous difficulty level the next lower Overdose, or is it the Rain? This uncertainty is confusing and makes applying the guideline harder. If you need an example for a discussion about the guideline, check out the beatmap discussion link from earlier.
On the other hand, it just clutters the RC, making it even less beginner-friendly. The RC shouldn't be any longer / more confusing than necessary.
So my proposal: Just remove said part of the guideline.