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[Guideline]Hitcircles under slidertracks

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Topic Starter
pw384
First time to post here. :D

Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
Nowadays, the average of player's playing skills become higher. The result is, many Hard diffs have become harder than before and are marked in Insane icons in the maps' score pages.

The question is, what does the 'Insane' mean?

* If the Insane means the icon, it's okay.

* If it means the diff name set by the creator or the difficulty level, my idea is: 'Hard' diff should be allowed to use slidertrack-hiddens because 'Hard' is harder than 'Hard' used to be.

What's your opinions? :)
LunarSakuya
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
Should be common sense for easier diffs but I don't think the only exception should be insane. =v= A large part of it depends on AR. With high AR, I guess it's acceptable. A hitcircle partially under a slider track should definitely be more okay if it's done properly. Then again, I don't really hide notes under slider tracks anyway..
Not really seeing a problem related to this in ranked maps but who knows
D33d
I seen no reason for this to happen, ever, but hidden circles can be okay if there's clearly enough time for them to be read. It's when I have to read an approach circle around a slider track that I begin to wonder if I should ask how I can get the same awesome hash as the mapper.
Sakura
Hmm I thought this was already fine on Hards? or am i missing something.
Topic Starter
pw384
Oh sorry, I don't know if I express my idea clearly. I saw this piece of rule @ https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
I mean, this rule should be removed or moved to guidelines. At least, I hope not only Insane can be the exception.
popner
Nowaday people tend to read approach circle instead of hitcircle, thus hitcircle under sliderbody is not so tricky. I think half-hidden hitcircle under sliderbody is accepatble in Hard diff, and completly hidden hitcircle should be used in Insane only.
HakuNoKaemi
The discussion was made, but you decided on making the same rule remain, so:

TheVileOne had proposed
[Guideline] You should avoid partially or fully obscuring a hitcircle under a slider-track in easier difficulties, because the hitcircle will always be obscured until the slider has run it's course, making for hard to read, and ugly situations. Any exceptions must have a clear and logical path, that is not obscured by any hitburst.
mm
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.


Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
Just make a fusion and you have this (mm 2nd contain the others)

Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects, especially in easier difficulties as it's hard to see them if there's too many things happening in one spot. There can be some exceptions were patterns have a clear and logical path and the timing for these objects can be told easily.
In past, I was more easy to anger, so excuse me for that.
TheVileOne
MM's phrasing is bad. Remove "too much" from that statement. His phrasing seems to indicate that the number of objects in one area has to do with the readability of a pattern. The number of objects is not relevant to this rule's purpose.

There can be some exceptions were (typo) patterns have a clear and logical path and the timing for these objects can be told easily

^I like this statement. The verse after the bold statement needs to be rephrased. It is misleading.

HakuNoKaemi wrote:

Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
Fixed.
HakuNoKaemi
I'm ok with it
sofawall
The only problem I have with circles under sliders is playing with HD, especially on a sightread. Without the hitcircles it can sometimes be downright impossible to tell if something is there until you miss it.
Kodora

sofawall wrote:

The only problem I have with circles under sliders is playing with HD, especially on a sightread. Without the hitcircles it can sometimes be downright impossible to tell if something is there until you miss it.
Generally maps designed to playing them with no mods. If you want tp play such maps with hd, you can learn map with hd, like some peoples learned maps to play them with flashlight.
Wafu
I think it's fine if it isn't hard to read. After modding and BAT post, BAT will consider if it's rankable or unrankable on certain map.
Shiro
Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
This would be awesome as a guideline. It leaves room for creativity while still not allowing abuse. This leaves controlled overlapping free but limits accidental overlaps and confusing ones.
Shohei Ohtani

Shiro wrote:

Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
This would be awesome as a guideline. It leaves room for creativity while still not allowing abuse. This leaves controlled overlapping free but limits accidental overlaps and confusing ones.
Supporting finalization of this version of the guideline.

I'm personally completely againt hitcircles under slidertracks, but it'd be better as a guideline because someone might do something cool with it one day that doesn't make me want to destroy things.
Kodora
Insane difficulties are the only exception to this rule.
Why should we delete this? Ability to read maps is a part of skill too, and there are anything wrong with making challenges like this in Insane diffs.

Shiro's wording is good, but i'm sure we need to keep those exception.
Wafu

Kodora wrote:

Why should we delete this? Ability to read maps is a part of skill too, and there are anything wrong with making challenges like this in Insane diffs.

Shiro's wording is good, but i'm sure we need to keep those exception.
So... it would make rankable this beatmap: https://osu.ppy.sh/s/79725
Yeah, that map is fun to play and you need skill to read that map. Problem is that those hidden circles under sliders are not logic (yeah, it's troll map, and troll maps shouldn't be ranked) so as Shiro said, there can be exception only when it has a logic way to play and it's easy to hit the timing of them.
Kodora

Wafu wrote:

So... it would make rankable this beatmap: https://osu.ppy.sh/s/79725
Yeah, that map is fun to play and you need skill to read that map. Problem is that those hidden circles under sliders are not logic (yeah, it's troll map, and troll maps shouldn't be ranked) so as Shiro said, there can be exception only when it has a logic way to play and it's easy to hit the timing of them.
Actually exception what i suggest to add already exist in current ranking criteria.
And this map have a lot of trollish unrankable stuff.
Readability is a part of skill, all stuff in this map can be perfectly readed by approach circles and good eyes :p
Shiro
Reposting this then:

Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
The fact it's a guideline would allow for intuitive and readable stuff.
Wafu

Kodora wrote:

Actually exception what i suggest to add already exist in current ranking criteria.
And this map have a lot of trollish unrankable stuff.
Readability is a part of skill, all stuff in this map can be perfectly readed by approach circles and good eyes :p
Well.. you are contradicting really much. Map has a lot of hidden circles, which doesn't make sense and they're hard to read, so you call it unrankable. Then you say that readability is a part of skill - no it's part of map, you mean reading is part of skill. So you're saying totally no sense thing, because it's in contradiction with your previous sentence. Every map which is hard to really hard to read should be unrankable, what is true and you proved it by saying "And this map have a lot of trollish unrankable stuff.", because it is only hard to read, but you're also saying that it's about skill so what... choose either or neither.

Shiro wrote:

Reposting this then:

Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
The fact it's a guideline would allow for intuitive and readable stuff.
I think this should be perfect.
Kodora
We have approach circles and eyes to read all stuff. Biggest problem here that we have only few people what really pro at reading hidden patterns (like SapphireGhost).
But this is not a point at all to concider hidden hitobjects as "unreadable". Mapping requires common sence, not sure that BATs will approve something absolutely counter-intuitive. There are a lot of really good exceptions from this guideline, there are even more exceptions than abuses. Thats why i asking for adding exception for insane diffs, because in most of cases people abuse this in easiest diffs (they must be perfectly readable for people with low/middle skill level) - for them it would work perfectly.
Wafu

Kodora wrote:

We have approach circles and eyes to read all stuff. Biggest problem here that we have only few people what really pro at reading hidden patterns (like SapphireGhost).
But this is not a point at all to concider hidden hitobjects as "unreadable". Mapping requires common sence, not sure that BATs will approve something absolutely counter-intuitive. There are a lot of really good exceptions from this guideline, there are even more exceptions than abuses. Thats why i asking for adding exception for insane diffs, because in most of cases people abuse this in easiest diffs (they must be perfectly readable for people with low/middle skill level) - for them it would work perfectly.
Again? "Not sure that BATs will approve something absolutely counter-intuitive." It's why Shiro said: "There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily."

Please... read. And btw. RIP English

And I don't know what is sense of making exception for Insane. "For them it would work perfectly." No, it's not about skill.. map is becoming unreadable when there is a hidden circle BUT it also breaks a flow, so it's unexcepted to be there. So it's why shiro said it needs to have clear and logical part, easy to counter by player. Also if you really agree that it can break the flow and hide it under slider without a reason, you're really, really bad mapper.
Kodora

Wafu wrote:

map is becoming unreadable when there is a hidden circle BUT it also breaks a flow, so it's unexcepted to be there.
Broken flow and hitcircles hidden under slidertracks are two different things btw.
Wafu

Kodora wrote:

Broken flow and hitcircles hidden under slidertracks are two different things btw.
Really.. won't you understand? Shiro said that if it has intelligent way to the circle (It's called flow... if you haven't ever heard that) it will be exception. If it would break the flow, the hidden circle would be harder to read. I hope, you understand after a million of posts.
Kodora
Some short examples what i find in 5 min

Within Temptation - The Unforgiving (In The Middle Of The Night)
Map link - https://osu.ppy.sh/b/172611


you can clearly see approach circle of (3) to read this slider

daniwellP - Testes broadcast.proj (Challenging)
Map link - https://osu.ppy.sh/b/146255


you can clearly see approach circle of (10) to read this circle

Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) (SOLO)
Map link - https://osu.ppy.sh/b/27637


three circles hidden under slidertrack, but approaches still visible, and you can clearly see what circle will appears first.

Please tell me how flow here "broken", thanks a lot.
Wafu

Kodora wrote:

Some short examples what i find in 5 min

Within Temptation - The Unforgiving (In The Middle Of The Night)
Map link - https://osu.ppy.sh/b/172611


you can clearly see approach circle of (3) to read this slider
-flow

daniwellP - Testes broadcast.proj (Challenging)
Map link - https://osu.ppy.sh/b/146255


you can clearly see approach circle of (10) to read this circle
-flow

Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) (SOLO)
Map link - https://osu.ppy.sh/b/27637


three circles hidden under slidertrack, but approaches still visible, and you can clearly see what circle will appears first.
-partically flow

Please tell me how flow here "broken", thanks a lot.
It's exactly what Shiro said.
Shiro
You two take this to PM. You're not discussing the rule anymore.

Regarding the rule, making it into a guideline would allow for exceptions, especially in Insane difficulties, while still warning mappers that it's counter intuitive. This is the whole point of turning it into a guideline.
Wafu

Shiro wrote:

You two take this to PM. You're not discussing the rule anymore. :|

Regarding the rule, making it into a guideline would allow for exceptions, especially in Insane difficulties, while still warning mappers that it's counter intuitive. This is the whole point of turning it into a guideline.
I won't take it to PM because I won't discuss with him about anything :D
Also I think this should be rule, not guideline. Because as you said: "There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily." and I think that insanes shouldn't have any exception in making weird way to that circle.
boat
If something is unreadable then that's the issue with the map and not the rule. I've seen a few scenarios in which it works well, thus I don't see any reason for why it shouldn't ever be allowed. As little as my opinion probably matters, I'd still much rather have it as just a guideline.
Kodora

boat wrote:

If something is unreadable then that's the issue with the map and not the rule. I've seen a few scenarios in which it works well, thus I don't see any reason for why it shouldn't ever be allowed. As little as my opinion probably matters, I'd still much rather have it as just a guideline.
I can only totally agree with it.
Nyquill

boat wrote:

If something is unreadable then that's the issue with the map and not the rule. I've seen a few scenarios in which it works well, thus I don't see any reason for why it shouldn't ever be allowed. As little as my opinion probably matters, I'd still much rather have it as just a guideline.

Shiro wrote:

Guideline: Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.
I don't see anyone potentially objecting this as a guideline actually.

As usual, guidelines are things that BATs may or may not point out on a case by case basis based on whether or not they see context within it (and may or may not be deemed unrankable because of this).

I think shiro's wording makes the most sense here.

Bubbling.
Ephemeral
finalizing amendment within 24hrs as guideline as stated by shiro if no further substantiated objections are made
Kodora
Should be subject changed to "guideline" since it bubbled as a guideline?
Sakura
I think it should stay as a rule, otherwise mappers will just put these on easier difficulties saying "It's only a guideline" like in the old days.
Raging Bull
I thought people still say it's only a guideline these days.
Sakura

Raging Bull wrote:

I thought people still say it's only a guideline these days.
This just further proves my point
Kodora
But it was bubbled as a guideline.
Sakura
Hence why i am giving a counter argument.
TheVileOne
If guidelines aren't enforcable then why do we have them?
Shiro

Sakura wrote:

Hence why i am giving a counter argument.
I have yet to see any actual argument. You're just saying that people are going to abuse this. A guideline is a rule that may be broken under certain circumstances that are for BATs to decide. We are the ones who have to make sure that they get enforced. If they don't, it's our fault, not the guideline's.

Finalizing this as is because no real argument was given against this.
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