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Yasuharu Takanashi - FAIRY TAIL Main Theme

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Topic Starter
Papysh
This beatmap was submitted using in-game submission on 31 października 2013 at 07:28:57

Artist: Yasuharu Takanashi
Title: FAIRY TAIL Main Theme
Source: Fairy Tail
Tags: Lucy Heartfilia Natsu Dragneel Erza Scarlet Gray Fullbuster Wendy Marvell Carla Happy
BPM: 110
Filesize: 5806kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1,37 stars, 119 notes)
  2. Hard (4,85 stars, 402 notes)
  3. Insane (4,9 stars, 548 notes)
  4. Normal (4,24 stars, 246 notes)
Download: Yasuharu Takanashi - FAIRY TAIL Main Theme
Information: Scores/Beatmap Listing
---------------

~
Mapset:
Easy - Done By Me
Normal - Done By Me
Hard - Done By Me
Insane - Done By Me

Modders List
-Raose
-Side Pocket
-Sieg
-10crystalmask01
-gom1502
-happy623
-Irreversible
-TheVileOne
- -Bakari-
-Jonathanlfj
-Natsu
-Marcin
-RikiH_
-ts8zs
-rEdo
-TaMul
-Moway
-sheela901
-leon1341414
-LKs
-Atema
-ZLOdeuka-
- - Melody
-DX5536
-Yoeri
-Kenterz9
-rezoons
-UnitedWeSin 28/10/2013
-UnitedWeSin 29/10/2013
-Dkun 31/10/2013
-
edgeiaisha

Papysh wrote:

This beatmap was submitted using in-game submission on 9 lipca 2013 at 23:56:38

Artist: Yasuharu Takanashi
Title: Fairy Tail Main Theme
Source: Fairy Tail
BPM: 220
Filesize: 6196kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1,56 stars, 122 notes)
  2. Normal (4,56 stars, 20 notes)
Download: Yasuharu Takanashi - Fairy Tail Main Theme
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
~ No!
What did you mean by "~ No!" ?
You don't need any mods? :?
Topic Starter
Papysh

edgeiaisha wrote:

Papysh wrote:

This beatmap was submitted using in-game submission on 9 lipca 2013 at 23:56:38

Artist: Yasuharu Takanashi
Title: Fairy Tail Main Theme
Source: Fairy Tail
BPM: 220
Filesize: 6196kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1,56 stars, 122 notes)
  2. Normal (4,56 stars, 20 notes)
Download: Yasuharu Takanashi - Fairy Tail Main Theme
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
~ No!
What did you mean by "~ No!" ?
You don't need any mods? :?
I didnt even finished mapset heh :P
edgeiaisha
Just tell you :)
For your EASY DIFF, you can just use "1" slider tick rate
Coz' it feels weird when I play CTB mode :o
Topic Starter
Papysh
I changed bpm its fine now
wendao
Oh.. why halved BPM? ;w;
Topic Starter
Papysh
I halved it because it was probably wrong
Ayesha Altugle
Can I have a collab diff with you?
Topic Starter
Papysh
Sorry, i used to map whole mapset on my own : p
Irreversible
take my star dawg
Topic Starter
Papysh

Irreversible wrote:

take my star dawg
K
Topic Starter
Papysh
Mapset is finished, but not hitsounded yet
I need any mods that can help my map
Thanks~
Raose
By your request~

General

Your audio bitrate is 320 kbps, that's too big ): Please reduce to 192 kbps or so
Your hitsounds are soft, consider increasing them by 10%-20%, and try a custom soft-hitclap? D:
Artist: 高梨 康治

Insane

HP +1 for difficulty progression (Hard's HP is also 6)
00:16:345 (2) - the pause sounds awkward to me, what about moving this to 00:16:482 and add a circle at 00:16:345?
00:20:982 (3,4,5,6,7) - make these into better looking pentagon?
00:27:936 (6) - stack the tail better on 00:26:845 (1)
00:29:300 (2) - the whistle sound here sounds a bit out of place here, remove it... actually imo the whistles don't really fit in this kind of song at all ):
00:31:618 (2,3,4) - maybe try this rhythm? sounds better to me
00:54:800 (5,6) - add claps
00:57:391 (1) - might look better to move this down a bit so it doesn't look so close to 9:
01:00:664 (5) - remove clap, sounds a bit weird D:
01:02:845 (5) - ^, try a clap every other white tick instead of every tick, starting from 00:57:391 ish to idk when
01:08:164 (9,1,2,3,4) - arrange in better looking pentagon?
01:24:118 (4) - i think it'd look better to make this the same shape as (2)
01:35:573 (5,6) - make these two shapes similar :P
01:46:209 (4) - i suggest removing the repeat and just having a 1/4 slider and a circle after because the beat at 01:46:482 is quite strong, it deserves its own note
01:47:573 (1) - uhh i think you should just make this a normal curve
02:16:073 (1,1,1) - add finishes and/or claps to the end, for all diffs

Hard

00:55:754 (4,5,6) - why not replace these with a 1/2 slider? right now this pattern is even harder than insane here :P
00:59:027 (1) - remove NC, doesn't fit your combo pattern o3o
01:26:845 (3,4) - rearranging the curves provides better flow and wavier cursor movement imo:
02:03:391 (3,4) - how about this rhythm instead?
02:08:300 (5,6) - add claps to heads isntead of tails

Normal

Your combo placements aren't consistent :( In the beginning, you have an NC every 2 white ticks, but later on, you switch to having an NC every 1 white tick, please make it consistent, example:
00:42:391 (1) - remove NC and put it here 00:44:300 (4) isntead
00:44:300 (4,5,6) - I think this rhythm will better fit the background music (violin?)


Easy

same comment about combo placements as in normal
also please make sure you check AiMod for spacing inconsistencies, make sure to keep your spacing constant. Usually your distance snap is set to 1.2x but sometimes it changes to 1.3x or 1.5x like in 01:34:482 (1,2,3,4)
00:53:573 (1) - might be too soon after a spinner for beginners
01:29:573 (6,7) - stack these better

yeaaa not much to say here, gj and gL :D
Topic Starter
Papysh

Raose wrote:

By your request~

General

Your audio bitrate is 320 kbps, that's too big ): Please reduce to 192 kbps or so
Your hitsounds are soft, consider increasing them by 10%-20%, and try a custom soft-hitclap? D:
Artist: 高梨 康治

Insane

HP +1 for difficulty progression (Hard's HP is also 6) Fixed
00:16:345 (2) - the pause sounds awkward to me, what about moving this to 00:16:482 and add a circle at 00:16:345? I like that pause o3o
00:20:982 (3,4,5,6,7) - make these into better looking pentagon? Fixed
00:27:936 (6) - stack the tail better on 00:26:845 (1) It was accidently moved due to hitsounding XD ~Fixed
00:29:300 (2) - the whistle sound here sounds a bit out of place here, remove it... actually imo the whistles don't really fit in this kind of song at all ): I didnt removed them, but i kidna fixed them
00:31:618 (2,3,4) - maybe try this rhythm? sounds better to me
I will leave it as it was, i like that
00:54:800 (5,6) - add claps fixed
00:57:391 (1) - might look better to move this down a bit so it doesn't look so close to 9:
Fixed that
01:00:664 (5) - remove clap, sounds a bit weird D: Fixed
01:02:845 (5) - ^, try a clap every other white tick instead of every tick, starting from 00:57:391 ish to idk when I will leave like it is
01:08:164 (9,1,2,3,4) - arrange in better looking pentagon? Fixed
01:24:118 (4) - i think it'd look better to make this the same shape as (2) I will leave it like it was
01:35:573 (5,6) - make these two shapes similar :P Fixed
01:46:209 (4) - i suggest removing the repeat and just having a 1/4 slider and a circle after because the beat at 01:46:482 is quite strong, it deserves its own note Fixed
01:47:573 (1) - uhh i think you should just make this a normal curve Fixed
02:16:073 (1,1,1) - add finishes and/or claps to the end, for all diffs I totally forge about that ;-; Fixed

Hard

00:55:754 (4,5,6) - why not replace these with a 1/2 slider? right now this pattern is even harder than insane here :Pfixed
00:59:027 (1) - remove NC, doesn't fit your combo pattern o3o Fixed, i did that accidently
01:26:845 (3,4) - rearranging the curves provides better flow and wavier cursor movement imo:
fixed
02:03:391 (3,4) - how about this rhythm instead?No
02:08:300 (5,6) - add claps to heads isntead of tails

Normal

Your combo placements aren't consistent :( In the beginning, you have an NC every 2 white ticks, but later on, you switch to having an NC every 1 white tick, please make it consistent, example:
00:42:391 (1) - remove NC and put it here 00:44:300 (4) isnteadwill try
00:44:300 (4,5,6) - I think this rhythm will better fit the background music (violin?)
no

Easy

same comment about combo placements as in normal
also please make sure you check AiMod for spacing inconsistencies, make sure to keep your spacing constant. Usually your distance snap is set to 1.2x but sometimes it changes to 1.3x or 1.5x like in 01:34:482 (1,2,3,4) fak
00:53:573 (1) - might be too soon after a spinner for beginnersi moved spinner a bit
01:29:573 (6,7) - stack these betterfixed

yeaaa not much to say here, gj and gL :D
Thanks for your modding!
Lust
huehue mod4mod yo pretty new at this so yolo

Easy

SPOILER
mmmm some spcacing issues from what i can see, not many though

  1. 00:24:118 (4) - might want to move it a little closer to the slider
  2. 00:24:664 (1,1) - might want to pause a bit after the spinner
  3. 01:35:573 (3,4) - too far from the previous object
  4. 01:36:664 (5,6) - too close, move it around a bit
  5. 01:37:754 (6,7) - move this further away
  6. 01:38:845 (7,8) - move this further away
  7. 00:46:482 (3) - object is off screen
  8. 01:59:027 (1) - object is off screen a lil bit
  9. 02:13:209 (2) - slider end off screen a lil bit
  10. 02:16:073 (1,1,1) - these spinners are all waaaay too close together for an easy difficulty, give the player some time to get his aim back for the next one and then the next one. you can probably make two of them longer instead of using three and use some ingenious note setup

Normal

SPOILER
nothing too effy except for some cosmetic things

  1. 00:57:391 (1) - slider start a smudge off screen
  2. 00:22:482 (1,2,3) - some of the slider overlays to notes can be hard to read for newer players like this one
  3. 00:48:118 (4) - off screen
  4. 00:51:936 (1,2,3,4) - might be confusing

Hard

SPOILER
  1. 00:08:845 (3,4,5,6,1) - a little awkward
  2. 00:17:027 (4,5,6,7,8) - weird curve, little difficult on the cursor
  3. check dat aimod out man

    I'll finish when I get back from dinner.

I'll get to insane later in a bit ^^
Topic Starter
Papysh

Side Pocket wrote:

huehue mod4mod yo pretty new at this so yolo Dont yolo here ;-;

Easy

SPOILER
mmmm some spcacing issues from what i can see, not many though

  1. 00:24:118 (4) - might want to move it a little closer to the slider Yeah, also moved that kinda down
  2. 00:24:664 (1,1) - might want to pause a bit after the spinner It's k i will let newbies die at this moment >:D
  3. 01:35:573 (3,4) - too far from the previous object I was all time forgetting about that XD
  4. 01:36:664 (5,6) - too close, move it around a bit
  5. 01:37:754 (6,7) - move this further away All of those were Remapped due to changing previous notes
  6. 01:38:845 (7,8) - move this further away ^
  7. 00:46:482 (3) - object is off screen I will leave that XD
  8. 01:59:027 (1) - object is off screen a lil bit Im leaving that
  9. 02:13:209 (2) - slider end off screen a lil bit Same here
  10. 02:16:073 (1,1,1) - these spinners are all waaaay too close together for an easy difficulty, give the player some time to get his aim back for the next one and then the next one. you can probably make two of them longer instead of using three and use some ingenious note setup Actually it sounds good and player can spin non stop and its better :V

Normal

SPOILER
nothing too effy except for some cosmetic things

  1. 00:57:391 (1) - slider start a smudge off screen Im not going to replace this o3o
  2. 00:22:482 (1,2,3) - some of the slider overlays to notes can be hard to read for newer players like this one Well i know, but i just moved that cirlce you sugested me for an 1 grid XD
  3. 00:48:118 (4) - off screen Im keeping that :V
  4. 00:51:936 (1,2,3,4) - might be confusing But i still love this ;-;

Hard

SPOILER
  1. 00:08:845 (3,4,5,6,1) - a little awkward Not that much i can even pass it
  2. 00:17:027 (4,5,6,7,8) - weird curve, little difficult on the cursor Fixed it by moving 1 cirlce
  3. check dat aimod out man

    I'll finish when I get back from dinner.

I'll get to insane later in a bit ^^
Thanks for the modding
Sieg
Hello

General:
BG size 1228x767 is unrankable, more information here - http://osu.ppy.sh/wiki/Ranking_Criteria
MP3 bitrate 320kpbs also unrankable, you can maximum use 192kbps
You need approachcircle.png and reversearrow.png
Also you have no tags atm
You have skin that means you have to set sliderdorder in [Colours] section of your diffs osu files
Another one problem i can see - hitsounds, they done well but too quiet to hear
If you need help in fixing this general things contact me.

Easy:
Combos seems to big for easy, consider to make NC every 2 big white ticks
00:33:391 (5,6) - looks too close, try http://puu.sh/3V5j9.jpg and adjust 00:37:754 (2) - http://puu.sh/3V5k6.jpg
good easy

Normal:
00:04:482 (7,1) - ntoggle off http://puu.sh/3V5nY.jpg and fix blanket here
00:38:845 (3,4) - those little changes in spacing noticeable on play, not a big deal but fix this if you care
really good normal

Hard:
alright, that's pretty fine too

Insane:
00:13:073 (7) - consider to remove such notes (I mean 1\4 next to slider stacked on slider) this will help to recover a little and vary rhythm to be not just all the way 1\4
00:14:164 (2) - 00:19:073 (5) - 00:20:164 (9) - 00:22:345 (10) -
chosen DS makes this diff damn hard and somehow unbalanced because SV is much faster on this diff and difference between your ball in slider (so cursor too) that moves always as DS 1 and circle streams is 40%. I mean you must move cursor by 40% faster on circle streams than in slider. :\ Nothing so bad about this but well, you other diffs is much better. orz

Good Luck!
Topic Starter
Papysh
Thanks will update it later, i have no time atm
10crystalmask01
Hi! :D Random mod:

[General]
  1. Audio bit rate needs to be between 128 ~192 kbps
[Easy]
00:15:936 (3) - New combo
00:20:300 (2) - The tail looks weird O_O
00:22:482 - You could use 00:18:118 (1) here too, like this:
00:24:118 (4) - Remove this if you agree to my previous suggestion.
00:39:936 (4,1) - Swap combos! :D
01:13:754 (4) - Avoid using overlaps in easy mode.
01:21:936 (3) - NC
01:30:118 (3) - Overlap. Re-position this slider please.
01:42:118 (2) - ^
01:47:573 (4) - NC

[Normal]
  1. 00:00:664 - 00:26:573 Try to increase the spacing abit on all the objects in this time period, they look realyl crowded :S
00:02:845 (4) - NC
00:07:482 (5) - ^
00:24:664 (6) - ^
00:42:391 (5) - ^
00:49:482 - ^
00:50:028 (1) - Remove NC

[Hard]
01:13:754 (6) - NC

Okay, wtf this map is seriously really good! O_O
Hope this helps!
Topic Starter
Papysh
Thanks for modding~
Topic Starter
Papysh

10crystalmask01 wrote:

Hi! :D Random mod: Yay

[General]
  1. Audio bit rate needs to be between 128 ~192 kbps Yeah i know ;-; will change mp3 soon
[Easy]
00:15:936 (3) - New combo i tried to NC every second downbeat ;-;
00:20:300 (2) - The tail looks weird O_O Well i like that slider but i think it may be needed to change soon ;-;
00:22:482 - You could use 00:18:118 (1) here too, like this: I like this, i will keep it XD
00:24:118 (4) - Remove this if you agree to my previous suggestion.
00:39:936 (4,1) - Swap combos! :D Im not sure what you meant, but i fixed combo here and its good ;-; better than before i didnt noticed
01:13:754 (4) - Avoid using overlaps in easy mode. I will let newbies die here
01:21:936 (3) - NC K
01:30:118 (3) - Overlap. Re-position this slider please.No plz o3o/
01:42:118 (2) - ^ ^
01:47:573 (4) - NC Can be

[Normal]
  1. 00:00:664 - 00:26:573 Try to increase the spacing abit on all the objects in this time period, they look realyl crowded :S Yeah, And that's why i love that diff o3o
00:02:845 (4) - NC K
00:07:482 (5) - ^ K
00:24:664 (6) - ^ K
00:42:391 (5) - ^ K
00:49:482 - ^ K
00:50:028 (1) - Remove NC K

[Hard]
01:13:754 (6) - NCK


Okay, wtf this map is seriously really good! O_O
Hope this helps!
And again, thanks for the modding~ im uploading
10crystalmask01

Papysh wrote:

10crystalmask01 wrote:

01:13:754 (4) - Avoid using overlaps in easy mode.I will let newbies die here.
D:< You evil!
Topic Starter
Papysh
Hue o3o
happy623



hey o/ M4M request

General

  1. Just ask for confirmation xD I'm not sure if the skin is made by yours , if not please ask for the skin maker first and put into the Creator's Word
  2. As Sieg said in his mod, BG.jpg sized 1228*767 , it is not rankable size, consider changing it
  3. 01 FAIRY TAIL Main theme.mp3 got 320kbps, isnt rankable too, if you cannot find a 128 ~ 192kbps file, just ask me, I can compress one for you :D
  4. Try to put 高梨 康治 (Yasuharu Takanashi) in the Artist ? Put Yasuharu Takanashi into Romanised Artist, its better imo :)
  5. Add some tags maybe? XD
  6. Audio-Leading In : 1000 ~ 1500, current one is a bit short, players do not have enough time the prepare :o
  7. change some combo colors? Dont forget to make the colors consistently in every diffs if you change it

Easy

  1. 00:13:754 (1) - remove this NC and NC at 00:15:936 (3) - since 00:09:936 (1,2,1,2) - are the same melody , but 00:15:936 (3) - changed
  2. 00:22:482 (1) - remove NC ?
  3. 00:27:391 (1) - nazi thing~ move the last anchor 1 grid down to make a perfect blanket ;)
  4. 00:20:300 (2) - make it blanket with 00:18:118 (1) - , it isnt blanket enough
  5. 00:35:027 (3) - try not to overlap with 00:33:391 (2) - ? It will be neater :D
  6. 00:49:754 (2) - use finish instead of whistle?
  7. 00:57:391 (1) - move 1 grid down in order to make it blanket with 00:55:754 (3)
  8. 01:03:936 (3) - the green line at 01:04:754 should be S:C2 ?
  9. 01:34:482 (2) - NC here instead of 01:32:845 (1) -?
  10. 01:36:664 (1) - make a line with 01:35:573 (4,5) -, like this : (dont forget to move 01:37:754 (2) if you take this)
  11. 01:43:754 (3) - NC here, and remove the NC in 01:45:391 (1) -
  12. 02:04:482 (4) - well, I think you can make an NC here since the music goes up at 02:05:027
  13. 02:13:209 (2) - missing a finish drum hit at the head. Plus, I suggest you create a green line at 02:13:754 and make the finish and the following notes louder! xD make the music goes strong
  14. 02:16:073 (1,1,1) - hmm, these 3 spinners are very close, I am not sure if newbies have time to react it , you can try something like this, or remove 02:18:254 (1) and extent 02:16:073 (1) - although its a bit undermap :)

Normal

  1. ;w; you put green lines in Easy, why not put some in Normal too? 00:37:209 (4) - , since you put whistle at 00:36:391 (2) -, but you didnt put a green line at 00:37:209 (4) -, feels empty for me :? Plant some grass green lines, make the diff perfect =w=b
  2. 00:24:664 (1,2,3) - put finish at the head for these there sliders?
  3. 01:19:209 (1) - finish at the head too
  4. 01:26:573 (2) - remove the clap at the tail and put it at 01:25:754 (1) tail? and remove the whistle in 01:26:573 (2,3) - too

Hard

  1. 00:01:754 (4) - this reverse slider should be at 00:02:027 (4) - since there is no any drums or else in 00:01:891 - try this rhythm instead :
  2. 00:03:936 (4) - same as the above reason
  3. 00:06:118 (4) - ^
  4. 00:16:482 (3) - try a finish at the head? , if you add it, add at 00:17:027 (4) and 00:17:573 (8) too, they sound nice for me :)
  5. 00:24:664 (1,2,3,5) - ^
  6. 00:57:391 (7) - NC B-)
  7. 01:13:754 (1,2,3,4,5,6,7,8) - It is very hard in hard diff (xD?) , players may not have enough speed to catch them all in a sec, leave it in Insane diff is better imo, try to keep less notes in a short time, use some sliders instead owob
  8. 01:19:754 (2,3) - melody didnt change here, this rhythm is a bit weird here, put something like 01:17:027 (1,2,3,4) instead?
  9. 01:28:754 (2,3,4,5,6) - ermm, put some claps here just like 01:33:527 (4,5,6,7) - ? consist them is better
  10. 01:57:118 (2,3,4,5,6,7,8,9,10) - ;w; same reason in 01:13:754 (1,2,3,4,5,6,7,8)

Insane

  • AR+1? Quite hard to read if you use AR8
  1. 00:20:982 (3,4,5,6,7) - make a pentagon?
  2. 00:25:209 (3) - finish at the head
  3. 00:25:618 (4) - NC here is better imo
  4. 00:44:300 (1) - finish
  5. 00:52:482 (7) - NC here?
  6. 01:05:027 (6) - ^
  7. 01:08:164 (9,1,2,3,4) - the pentagon isnt placed well :
  8. 01:13:754 (5) - NC , players can notice the jumps
  9. 01:18:664 (6) - ^
  10. 01:22:482 (8) - NC?
  11. 01:42:118 (5,6,7,8,9) - try to place the pentagon neater
  12. 01:57:118 (4) - NC
  13. 02:05:982 (4) - ^
  14. 02:10:482 (7) - ^
    xD many NC suggestions, I might missed some of them, feel free to go though the diff again and make the NC pattern consistently if you take my NC ideas :D

star =w=b please rank it!
Dont give up!
gom1502
Hi~ From HabiHolic Req~

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Easy]

00:04:482 (3) - Remove clap and whistle
00:24:664 (1) - This spinner 00:26:305 - Open it up to here
00:38:300 (3) - 00:36:118 (1) - Will meet with the slider form
01:03:936 (3) - my suggest Ctrl + g

[Normal]

00:02:845 (4) - NC
00:07:482 (5) - ^
00:24:664 (6) - ^

good Diff~

Good Luck~
Topic Starter
Papysh
Thanks for the mods
Topic Starter
Papysh

gom1502 wrote:

Hi~ From HabiHolic Req~

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 ! will do

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s. will do


[Easy]

00:04:482 (3) - Remove clap and whistle It sounds fine for me i wont remove
00:24:664 (1) - This spinner 00:26:305 - Open it up to here Done
00:38:300 (3) - 00:36:118 (1) - Will meet with the slider form I dont get this
01:03:936 (3) - my suggest Ctrl + g No because the previous shape keeps flow :P imo its better

[Normal]

00:02:845 (4) - NC
00:07:482 (5) - ^
00:24:664 (6) - ^
I think you had outdated version of my map since i fixed NC's at this diff XD
good Diff~ thanks o/
I fixed only the spinner issue though buti t looks much better for me Thnks
Good Luck~
Topic Starter
Papysh

happy623 wrote:




hey o/ M4M request

General

  1. Just ask for confirmation xD I'm not sure if the skin is made by yours , if not please ask for the skin maker first and put into the Creator's WordXD
  2. As Sieg said in his mod, BG.jpg sized 1228*767 , it is not rankable size, consider changing itEuh... i know ;-;
  3. 01 FAIRY TAIL Main theme.mp3 got 320kbps, isnt rankable too, if you cannot find a 128 ~ 192kbps file, just ask me, I can compress one for you :Dwill do it ;-; plz plz
  4. Try to put 高梨 康治 (Yasuharu Takanashi) in the Artist ? Put Yasuharu Takanashi into Romanised Artist, its better imo :) fixed p/
  5. Add some tags maybe? XD ;-; k k k later then
  6. Audio-Leading In : 1000 ~ 1500, current one is a bit short, players do not have enough time the prepare :o They will play once and they will be prepared after fail XD Or no will add lead then
  7. change some combo colors? Dont forget to make the colors consistently in every diffs if you change it
Actually
I was all time XD

Easy

  1. 00:13:754 (1) - remove this NC and NC at 00:15:936 (3) - since 00:09:936 (1,2,1,2) - are the same melody , but 00:15:936 (3) - changed
  2. 00:22:482 (1) - remove NC ? k
  3. 00:27:391 (1) - nazi thing~ move the last anchor 1 grid down to make a perfect blanket ;) fixed
  4. 00:20:300 (2) - make it blanket with 00:18:118 (1) - , it isnt blanket enough k
  5. 00:35:027 (3) - try not to overlap with 00:33:391 (2) - ? It will be neater :D It's op, and not overlapped ;-;
  6. 00:49:754 (2) - use finish instead of whistle? Aye!
  7. 00:57:391 (1) - move 1 grid down in order to make it blanket with 00:55:754 (3) K
  8. 01:03:936 (3) - the green line at 01:04:754 should be S:C2 ? No no no look at the kiai or notes after 01:39:936 (4) - you can hear a whistles ;-;
  9. 01:34:482 (2) - NC here instead of 01:32:845 (1) -? k
  10. 01:36:664 (1) - make a line with 01:35:573 (4,5) -, like this : (dont forget to move 01:37:754 (2) if you take this) Nu ;-;
  11. 01:43:754 (3) - NC here, and remove the NC in 01:45:391 (1) -
  12. 02:04:482 (4) - well, I think you can make an NC here since the music goes up at 02:05:027
  13. 02:13:209 (2) - missing a finish drum hit at the head. Plus, I suggest you create a green line at 02:13:754 and make the finish and the following notes louder! xD make the music goes strong
  14. 02:16:073 (1,1,1) - hmm, these 3 spinners are very close, I am not sure if newbies have time to react it , you can try something like this, or remove 02:18:254 (1) and extent 02:16:073 (1) - although its a bit undermap :) If they wotn they will die, bye~


Normal

  1. ;w; you put green lines in Easy, why not put some in Normal too? 00:37:209 (4) - , since you put whistle at 00:36:391 (2) -, but you didnt put a green line at 00:37:209 (4) -, feels empty for me :? Plant some grass green lines, make the diff perfect =w=b Will do ;-;
  2. 00:24:664 (1,2,3) - put finish at the head for these there sliders?K
  3. 01:19:209 (1) - finish at the head too K
  4. 01:26:573 (2) - remove the clap at the tail and put it at 01:25:754 (1) tail? and remove the whistle in 01:26:573 (2,3) - too ;-;

Hard

  1. 00:01:754 (4) - this reverse slider should be at 00:02:027 (4) - since there is no any drums or else in 00:01:891 - try this rhythm instead : Nu
  2. 00:03:936 (4) - same as the above reason Nu ;-;
  3. 00:06:118 (4) - ^ Nu ;-;
  4. 00:16:482 (3) - try a finish at the head? , if you add it, add at 00:17:027 (4) and 00:17:573 (8) too, they sound nice for me :) K
  5. 00:24:664 (1,2,3,5) - ^ Its purrfect o3o
  6. 00:57:391 (7) - NC B-) aye
  7. 01:13:754 (1,2,3,4,5,6,7,8) - It is very hard in hard diff (xD?) , players may not have enough speed to catch them all in a sec, leave it in Insane diff is better imo, try to keep less notes in a short time, use some sliders instead owob No, i can pass it XD and im mania player
  8. 01:19:754 (2,3) - melody didnt change here, this rhythm is a bit weird here, put something like 01:17:027 (1,2,3,4) instead? Lol no i love this ;-;
  9. 01:28:754 (2,3,4,5,6) - ermm, put some claps here just like 01:33:527 (4,5,6,7) - ? consist them is better K
  10. 01:57:118 (2,3,4,5,6,7,8,9,10) - ;w; same reason in 01:13:754 (1,2,3,4,5,6,7,8) XD i keep it XDDDD

Insane

  • AR+1? Quite hard to read if you use AR8 YESH its k
  1. 00:20:982 (3,4,5,6,7) - make a pentagon? hmmm k
  2. 00:25:209 (3) - finish at the head K
  3. 00:25:618 (4) - NC here is better imo NO i keep every donbeat nc ;-;
  4. 00:44:300 (1) - finish KKK
  5. 00:52:482 (7) - NC here?
  6. 01:05:027 (6) - ^
  7. 01:08:164 (9,1,2,3,4) - the pentagon isnt placed well : Fix fix
  8. 01:13:754 (5) - NC , players can notice the jumps K
  9. 01:18:664 (6) - ^ K
  10. 01:22:482 (8) - NC?K
  11. 01:42:118 (5,6,7,8,9) - try to place the pentagon neater looks k for me
  12. 01:57:118 (4) - NC Aye
  13. 02:05:982 (4) - ^ Aye
  14. 02:10:482 (7) - ^ Aye, sir!
    xD many NC suggestions, I might missed some of them, feel free to go though the diff again and make the NC pattern consistently if you take my NC ideas :D
Ty for the mod
star =w=b please rank it! Thanks for the star =w=
Dont give up!
Irreversible
IRC MOD FOR PAPYHS-CHAN-KUN-SAMA-SEMPAI DESU!! AHH

IRC MOD
19:33 Papysh: hi
19:33 Irreversible: hey
19:34 Papysh: mod me maybe?\
19:34 Papysh: o3o
19:35 Irreversible: yeah, i mod you :o
19:36 Papysh: YEAH
19:36 Papysh: AAA
19:37 Papysh: o3o
19:37 Papysh: plz plz plz
19:37 Papysh: o3o3o3o3o3
19:37 Papysh: <333
19:39 Irreversible: eh, wait.
19:41 Papysh: O3O
19:41 Papysh: pl plz
19:41 Papysh: plzplz
19:44 Papysh: i would be
19:44 Papysh: so hapi
19:47 Papysh: so hapi...
19:47 Irreversible: so hapi...
19:47 Irreversible: lol xD
19:47 Papysh: sooo hapi :<
19:54 Papysh: oh cmon plz plz
19:54 Papysh: <3
19:56 Irreversible: i'm applying mods
19:56 Irreversible: so wait
19:56 Irreversible: and i till hate that song that doesn't make it better XD
19:57 Papysh: :((
19:57 Papysh: so cruel :((
19:59 Irreversible: i give you an irc mod ok
20:00 Papysh: ok ok OwO
20:03 Irreversible: np the map pleas
20:03 *Papysh is listening to [http://osu.ppy.sh/b/283201 Yasuharu Takanashi - Fairy Tail Main Theme]
20:03 Papysh: yesh o3o
20:04 Papysh: wait will update
20:04 Papysh: sori
20:04 Papysh: plz
20:04 Papysh: new mpo3
20:04 Papysh: was added
20:04 Papysh: plz redownload
20:04 Papysh: after i update now
20:04 Irreversible: oki
20:04 Papysh: i done o3o
20:06 Irreversible: alright
20:07 Papysh: im redi
20:07 Papysh: <3
20:07 Irreversible: me too
20:08 Papysh: mod plz now
20:08 Irreversible: i'm looking at it
20:09 Papysh: kk
20:09 Irreversible: 00:02:845 (2) -
20:09 Irreversible: make a slight curve to get a nice blanket, just for the aesthetics
20:09 Papysh: k
20:09 Papysh: done
20:09 Papysh: look nice
20:09 Irreversible: 00:08:300 (4) - the claps are too loud imo, reduce them by 20%?
20:10 Papysh: k
20:10 Papysh: done
20:11 Irreversible: 00:33:391 (2,3) - weird pattern? o.o can't you think of something that looks better?
20:11 Papysh: looks fine for me
20:11 Papysh: wont change it
20:12 Irreversible: it's just that 2 touches 3, nevermind
20:12 Papysh: i like that
20:12 Papysh: actually
20:13 Irreversible: 00:55:754 (3) - you missed the clap on the tick here i suppose? :D
20:14 Papysh: fixed!
20:14 Papysh: danke
20:14 Irreversible: XD np~
20:14 Irreversible: 01:19:209 (1) - ?
20:14 Irreversible: why that clap spam
20:14 Papysh: beacuse its good
20:15 Papysh: reduce vol?
20:15 Irreversible: 01:41:573 (5) - NC here or 01:39:936 (4) - ?
20:15 Irreversible: no, it's alright
20:15 Irreversible: but NC because
20:15 Irreversible: the combo is quite long and i hear it
20:15 Irreversible: like the change
20:15 Papysh: on (5)
20:15 Papysh: down beat was on the tail XD
20:16 Irreversible: alright
20:16 Irreversible: the easy is very clean
20:16 Papysh: o/
20:17 Irreversible: normal then
20:17 Irreversible: 00:02:845 (1) - blankettttt
20:17 Papysh: kk
20:17 Papysh: waht blanket ;-;
20:17 Papysh: its k
20:17 Irreversible: 00:17:573 (4) - whistle for consistency
20:17 Irreversible: and no
20:17 Irreversible: there are tons of blankets
20:18 Irreversible: please go over all your curve sliders again and make them as neat as possible
20:18 Papysh: hue?
20:19 Irreversible: 00:24:664 (1,2,3) -
20:19 Irreversible: for example here
20:19 Irreversible: look at the DS, why is it messedu p? xD
20:19 Papysh: ;-;
20:19 Papysh: it look good for me
20:19 Irreversible: 00:26:845 (1,3) - try to make them the same pleae
20:19 Irreversible: please*
20:19 Irreversible: they aren't symmetric, but that actually should be the case if you make smth like this
20:20 Papysh: aaa
20:20 Papysh: they are same
20:20 Papysh: since i coppied them
20:20 Papysh: with ctrl + g
20:20 Irreversible: 00:39:936 (1) - DS again o.o
20:20 Irreversible: it's 1.32, i think the overall DS should be 1.4
20:20 Papysh: shhh
20:21 Irreversible: 00:44:300 (1,2) - missing hitsounds, add whistle at the start i suppose
20:21 Irreversible: and please fix those DS shizzles, the normal is quite good already, so now you have to make it as perfect as possible
20:21 Irreversible: 01:05:845 (3) - blanket again, you can obviously see it here
20:21 Papysh: okay
20:21 Papysh: i will take care of it
20:21 Papysh: then
20:21 Irreversible: btw
20:22 Irreversible: i just saw
20:22 Irreversible: sometimes you use 1.3
20:22 Irreversible: sometimes you use 1.4
20:22 Irreversible: why?
20:22 Papysh: XD
20:22 Papysh: accidently
20:23 Papysh: ;-;
20:23 Irreversible: aww
20:23 Irreversible: well then try to fix it as good as possible :P
20:23 Irreversible: i'm done with normal already, nicen ice
20:23 Papysh: i will ds
20:23 Papysh: fix
20:25 Irreversible: holy
20:25 Irreversible: dat hard
20:25 Irreversible: is hard
20:26 Papysh: i can pass it, so
20:26 Papysh: its k
20:26 Irreversible: 01:13:754 (1,2,3,4,5,6,7,8) -
20:26 Irreversible: WHAT
20:26 Irreversible: the
20:26 Irreversible: HARD
20:26 Irreversible: xD
20:28 Irreversible: ahh papysh
20:28 Irreversible: i can't be bothered to sum up all blankets and DS fails
20:28 Irreversible: 00:07:754 (3) - whats that plsss
20:28 Papysh: cmon
20:28 Irreversible: 1.6 ds
20:28 Papysh: i can pass it
20:28 Papysh: shhh shhh
20:28 Papysh: shhhhhh
20:28 Irreversible: nooo
20:28 Irreversible: fix that
20:28 Irreversible: BATs will be like --------------------- if you have this :C
20:28 Papysh: fak the poliz
20:28 Papysh: so
20:28 Irreversible: XD
20:28 Papysh: i have to fix
20:28 Papysh: the streams?
20:28 Papysh: :<
20:29 Irreversible: omg papysh
20:29 Irreversible: i didn't see that they are streams
20:29 Irreversible: holyy
20:29 Irreversible: yes!
20:29 Irreversible: 00:08:845 (3,4,5,6) - this is over insane xDD
20:29 Papysh: at insane theyy are like x2,0
20:29 Papysh: no, joking ^
20:30 Irreversible: well
20:30 Irreversible: look what i would do is
20:30 Irreversible: streams with over 3 circles
20:30 Irreversible: make them closer together
20:30 Irreversible: 00:00:664 (1,2,3) - but things like this is ok
20:31 Papysh: they are op
20:31 Irreversible: 00:36:664 (4) - uhm not sure if rankable, i thought it's like a slider, circle slider
20:31 Irreversible: ehmm i have to go eat diner
20:32 Irreversible: will go on modding later
20:32 Irreversible: laters~
20:32 Papysh: a
20:32 Papysh: k
20:32 Papysh: i will fix
20:32 Papysh: wait
20:32 Papysh: the
20:32 Papysh: long
20:32 Papysh: 1
20:32 Papysh: wait
20:32 Papysh: WAIT WAIT
20:32 Papysh: i have to fix
20:32 Irreversible: yes
20:32 Irreversible: i go eat now XD
20:32 Papysh: all the 1/4?
20:32 Irreversible: not all
20:32 Papysh: ALL THE 1/4?
20:32 Irreversible: just those over 3
20:32 Papysh: aaaa
20:32 Irreversible: circles
20:32 Papysh: uggg k
20:46 Irreversible: back
20:46 Irreversible: about insane
20:46 Irreversible: not sure if ar 9 fits
20:47 Irreversible: ar 8 seems better for me
21:01 Papysh: OK BACK
21:01 Papysh: SORIIII
21:01 Papysh: SORI
21:01 Papysh: <3
21:01 Papysh: fixed hard
21:01 Papysh: o3o
21:03 Irreversible: wb
21:03 Papysh: what about insane?
21:06 Irreversible: hmm looks nice
21:06 Irreversible: wait
21:09 Papysh: o3o
21:09 Papysh: O3O
21:13 Irreversible: O3O33
21:13 Irreversible: alright let's go with insane
21:13 *Irreversible is listening to [http://osu.ppy.sh/b/255347 Toyosaki Aki - Cagayake! GIRLS (TV Size)]
21:13 Irreversible: why don't you map this
21:13 Irreversible: so fun
21:13 Papysh: :(
21:13 Papysh: plz
21:13 Papysh: did you saved prebious chatlogs?
21:14 Irreversible: i never closed it
21:14 Irreversible: maybe i map cagayake girls XD
21:14 Papysh: i will remap it
21:14 Papysh: !!!
21:14 Papysh: aaa
21:14 Papysh: XD
21:14 Papysh: cagayake girls
21:14 Papysh: was my last map on symmetry
21:14 Irreversible: 00:02:027 (5) - what do you think of NC here for some more readability?
21:14 *Papysh is editing [http://osu.ppy.sh/b/283201 Yasuharu Takanashi - Fairy Tail Main Theme [Insane]]
21:15 Papysh: k
21:15 Irreversible: 00:03:118 (2,3) - you used much high DS in the whole map,
21:15 Irreversible: maybe it's the same here but as you can see
21:15 Irreversible: it looks very close together
21:15 Irreversible: what about spacing them out a bit
21:15 Irreversible: just for the consistency?
21:16 Papysh: i like when they are touching
21:16 Irreversible: i see
21:17 Irreversible: 00:05:573 (4) - the flow would improve 3000 times
21:17 Irreversible: if the ankle would be like this
21:17 Irreversible: http://puu.sh/3X2QK.jpg
21:19 Papysh: ok
21:19 Irreversible: 00:10:754 (6,8) - mr. hidden is it oyu
21:20 Papysh: ;-;
21:20 Papysh: i leave
21:20 Papysh: hidden players
21:20 Papysh: die
21:20 Papysh: here
21:23 Irreversible: you hitsound really well
21:24 Irreversible: and your NC'ing is also good, not like mine, NC AFTER 4 THINGS <3 xDD
21:25 Irreversible: 00:10:754 (6,8) - can you try making this pattern symmetric
21:25 Irreversible: ?=
21:25 Irreversible: wrong copy
21:25 Irreversible: 01:31:482 (5,8) -
21:25 Irreversible: 01:31:209 (4,5,6,7,8) - -.
21:25 Papysh: what about it
21:25 Irreversible: 01:31:754 (7) - so that this is in the middle
21:25 Irreversible: oh well it's just a usggestion
21:25 Papysh: i love that
21:26 Irreversible: yes
21:26 Irreversible: but make it symmetric
21:26 Irreversible: so that 5 is in the middle wtf am i copying
21:26 Irreversible: oh no, it's 7
21:26 Irreversible: xD
21:26 Papysh: AAAA
21:26 Papysh: i dont get
21:27 Irreversible: nvmxDD
21:27 Irreversible: 02:06:664 (6) - blanket naziii
21:27 Irreversible: WAHH
21:27 Irreversible: xD
21:28 Papysh: fixed
21:28 Papysh: so waht you thin kabout insane? o3o
21:28 Irreversible: 02:07:209 (1,2,3,4,5,6,7,8) -
21:28 Irreversible: i like the rhythm overall
21:28 Irreversible: but 02:07:209 (1,2,3,4,5,6,7,8) - is bad
21:28 Irreversible: can you make it like you did usually
21:29 Papysh: well
21:29 Papysh: i tried do it
21:29 Papysh: to the guitar
21:29 Papysh: sorry
21:29 Papysh: that makes
21:29 Papysh: WEWEWEWEREWEWWEWEWEWEEEEEEEEE
21:29 Papysh: XDD
21:29 Irreversible: XD
21:29 Irreversible: wewewewWEWEWWEW isn't good all time XD
21:30 Papysh: i will keep the WWQQWWEWEWEEWEWE
21:30 Papysh: sorry~
21:30 Irreversible: FUCK THIS WEWEWKEJWQKLÖEQRL
21:30 Irreversible: XDD
21:30 Irreversible: insane looks quite nice, i just don't like the hard to be honest :s
21:31 Papysh: quite?
21:31 Irreversible: yeah it's too hard for me,
21:31 Papysh: :<
21:31 Irreversible: i don't enjoy maps which are too hard for me
21:31 Papysh: noob~
21:31 Irreversible: so without my skill it would be nice :3
21:33 Papysh: so update?
21:33 Irreversible: yes ;:D$
Topic Starter
Papysh
Thanks for the IRC modding <3
TheVileOne
Easy
Very few flaws.

00:35:027 (3) - Such a bad angle for this slider. I suggest trying to find a configuration that moves the body of this slider further away from the previous slider while not affecting the position of 00:38:300 (3,1,2) -. there is some wiggle room where the notes can be adjusted. What do you think? I'm not entirely sure about the adjustment though.
00:48:664 (1) - Center this with the previous slider end. x 240 y 240 will accomplish this. Adjust the spacings after as necessary.
00:57:391 (1,2,3) - Make spacing equal here.
01:12:118 (2) - Make the angle roughly the same as the previous slider, only opposite. http://osu.ppy.sh/ss/918126 < I changed the slider shape slightly. It's hard to get your sliders to form a symmetrical shape. Try to get it more symmetrical with the stack in between the slider ends.
01:35:027 (2) - Move to x 177 y 119 to tidy up the spacing and make a better line with previous objects?

Normal
Mostly blanket consistency issues.

Audio lead-in is different than other difficulties.
Set Stack leniency to 3.(Song setup -> Advanced) It will fix stacking issues such as this 00:22:482 (1,2,3) - .

00:04:482 - Maybe drum sampleset would sound closer to this beat if you're not going to use a clap. You had a clap in the Easy.
00:07:754 (2,3) - Blanket space is wider than other blankets you made. Make it like the other blankets.
00:10:754 (3) - Is there any reason why this is the only place in this section that doesn't have a whistle?
00:15:936 (1,2,3) - Really nice pattern for a normal.
00:31:209 (1,2,3) - Make spacing more equal for a cleaner pattern?
00:44:845 - Clap?
00:44:845 - The stack leniency change will misalign this. Move it to the correct position.
00:58:482 (3,4,1,2,3) - Kind of a random place to go back to 1.3 distance snap.
01:06:936 (3,4) - Make this blanket better.
01:09:118 (2,3) - ^ 3 needs to be more right regardless of distance snap.
01:20:845 (4,1) - ^
01:34:482 (1,2,3,4) - clap rhythm stops for no reason
02:03:391 (2,3) - Maybe 1.31 spacing here.
02:08:845 (4,1) - Blanket looks off.
02:11:027 (4,1) - ^

Hard
Well made like the other difficulties.

00:00:664 (1,2,3) - Ugly pattern to start off a song IMO. You could try a double blanket pattern http://puu.sh/3Y1T3.jpg
00:08:573 (2) - Add hitsound
00:08:982 (4) - ^
00:09:664 - I noticed that it sounds really nice when there is a whistle here and also here 00:09:800 (2) - for this rhythm. It would be nice if you could incorporate the double whistles in your map.
00:16:209 (2,3) - More of a comment but the stop/go flow here is far from ideal. 0.4 snap is better, but the spacing you have is good enough. Also consider using a corner slider like you did here 00:15:391 (5) -
00:35:573 (1) - for some reason this curve looks angled incorrectly. It doesn't look like it should go with 00:35:027 (6) - . try angling the end higher. Adjust notes after to match.
00:41:573 (4,5,1) - Arc like this instead? https://osu.ppy.sh/ss/918213
00:42:664 (2) - Missing clap.
00:44:845 (2) - ^
00:45:391 (3) - whistle on start to match previous pattern? Hell add a whistle to the end of 00:44:845 (2) - for added effect?
00:48:664 (1) - Missing hitsounds.
00:51:936 (3) - Start with whistle.
00:52:891 (5) - Whistle?
00:53:845 (4) - ^ (start)
00:55:482 (2,3,4) - Have the curve upward facing http://puu.sh/3Y3ds.jpg
00:57:391 (1,2) - Missing hitsounds.
01:00:664 (4) - Start with whistle
01:01:482 (6) - Whistles
01:02:709 (3,4) - ^
01:04:482 (2) - clap
01:05:027 (4) - whistle
01:05:845 (7) - add whistle to end as well?
01:06:936 (3) - don't have the first pattern have whistles and this not have whistles. The sections through here should have a hitsound pattern resembling 01:10:482 (1,2,3,4) - IMO.
01:19:754 (2,3,4) - sounds weird. I think it makes more sense to have 01:19:754 (2) - 1/2th long.
01:22:209 (3,4,5,6,7,8) - clean up this spacing.
01:24:118 (2) - I would prefer this to have more symmetry with the previous slider.
01:26:300 (2) - clap
01:26:845 (3,4,5) - Weird clap rhythm here
01:28:754 (2,3) - Spacing.
01:59:845 (5) - add whistle to end? and others places through this part if you want. :)
02:06:664 (7,1,2) - Blanket looks off.
Topic Starter
Papysh
Thanks for the modding! i will check it later, thanks
Topic Starter
Papysh

TheVileOne wrote:

Easy
Very few flaws.

00:35:027 (3) - Such a bad angle for this slider. I suggest trying to find a configuration that moves the body of this slider further away from the previous slider while not affecting the position of 00:38:300 (3,1,2) -. there is some wiggle room where the notes can be adjusted. What do you think? I'm not entirely sure about the adjustment though. I like that sliders ;-;
00:48:664 (1) - Center this with the previous slider end. x 240 y 240 will accomplish this. Adjust the spacings after as necessary. Fixed i think
00:57:391 (1,2,3) - Make spacing equal here. well it looks normal for me i tried to do something with that but its k
01:12:118 (2) - Make the angle roughly the same as the previous slider, only opposite. http://osu.ppy.sh/ss/918126 < I changed the slider shape slightly. It's hard to get your sliders to form a symmetrical shape. Try to get it more symmetrical with the stack in between the slider ends. well it looks good for me, i will keep it
01:35:027 (2) - Move to x 177 y 119 to tidy up the spacing and make a better line with previous objects? Done

Normal
Mostly blanket consistency issues. ;_;

Audio lead-in is different than other difficulties.I cahnged it, thanks
Set Stack leniency to 3.(Song setup -> Advanced) It will fix stacking issues such as this 00:22:482 (1,2,3) - . fixed

00:04:482 - Maybe drum sampleset would sound closer to this beat if you're not going to use a clap. You had a clap in the Easy. I wll thin kabout it ~
00:07:754 (2,3) - Blanket space is wider than other blankets you made. Make it like the other blankets. Done
00:10:754 (3) - Is there any reason why this is the only place in this section that doesn't have a whistle?fixed
00:15:936 (1,2,3) - Really nice pattern for a normal. Thanks o/
00:31:209 (1,2,3) - Make spacing more equal for a cleaner pattern? I will keep it, looks good for me
00:44:845 - Clap? Aye!
00:44:845 - The stack leniency change will misalign this. Move it to the correct position. What is the correct position here?
00:58:482 (3,4,1,2,3) - Kind of a random place to go back to 1.3 distance snap. will fix
01:06:936 (3,4) - Make this blanket better. Aye
01:09:118 (2,3) - ^ 3 needs to be more right regardless of distance snap. K
01:20:845 (4,1) - ^ K
01:34:482 (1,2,3,4) - clap rhythm stops for no reason Didnt noticed, fixed
02:03:391 (2,3) - Maybe 1.31 spacing here. aye
02:08:845 (4,1) - Blanket looks off. ;-; i will keep it
02:11:027 (4,1) - ^ Kinda fixed

Hard
Well made like the other difficulties. \o3o/

00:00:664 (1,2,3) - Ugly pattern to start off a song IMO. You could try a double blanket pattern http://puu.sh/3Y1T3.jpg I love that pattern and i will keep it forever ;-;
00:08:573 (2) - Add hitsound Ok ok
00:08:982 (4) - ^ Ok ok
00:09:664 - I noticed that it sounds really nice when there is a whistle here and also here 00:09:800 (2) - for this rhythm. It would be nice if you could incorporate the double whistles in your map. Got it
00:16:209 (2,3) - More of a comment but the stop/go flow here is far from ideal. 0.4 snap is better, but the spacing you have is good enough. Also consider using a corner slider like you did here 00:15:391 (5) - I like that pattern ;-;
00:35:573 (1) - for some reason this curve looks angled incorrectly. It doesn't look like it should go with 00:35:027 (6) - . try angling the end higher. Adjust notes after to match. Fix
00:41:573 (4,5,1) - Arc like this instead? https://osu.ppy.sh/ss/918213 Aye!
00:42:664 (2) - Missing clap. Aye!
00:44:845 (2) - ^ Aye!
00:45:391 (3) - whistle on start to match previous pattern? Hell add a whistle to the end of 00:44:845 (2) - for added effect? Okai
00:48:664 (1) - Missing hitsounds. Fix
00:51:936 (3) - Start with whistle. Aye!
00:52:891 (5) - Whistle? Aye!
00:53:845 (4) - ^ (start) Aye!
00:55:482 (2,3,4) - Have the curve upward facing http://puu.sh/3Y3ds.jpg euh... k
00:57:391 (1,2) - Missing hitsounds.k
01:00:664 (4) - Start with whistle k
01:01:482 (6) - Whistles Aye!
01:02:709 (3,4) - ^ Aye!
01:04:482 (2) - clap Aye!
01:05:027 (4) - whistle Aye!
01:05:845 (7) - add whistle to end as well? Aye!
01:06:936 (3) - don't have the first pattern have whistles and this not have whistles. The sections through here should have a hitsound pattern resembling 01:10:482 (1,2,3,4) - IMO. K
01:19:754 (2,3,4) - sounds weird. I think it makes more sense to have 01:19:754 (2) - 1/2th long. Actaully this pattern is overpowered
01:22:209 (3,4,5,6,7,8) - clean up this spacing. its k for me
01:24:118 (2) - I would prefer this to have more symmetry with the previous slider. hmmm k
01:26:300 (2) - clap
01:26:845 (3,4,5) - Weird clap rhythm here
01:28:754 (2,3) - Spacing.
01:59:845 (5) - add whistle to end? and others places through this part if you want. :)
02:06:664 (7,1,2) - Blanket looks off.

Forget to write what i applied at some last suggestions sori

Really thanks for the mod ~update
riffy
Yo-yo-yo.

[General]
  1. Please, make audio lead in consistent. To be exact, set it to 1500 for [Normal]. It's inoconsistent now.
  2. Add some tags. No, add A LOT of tags. No tags? Seriously? ;_; Don't be lazy! Put names of main charactrs, put name of the studio!
  3. Disable countdown and letterboxing during breaks because you don't use them.
  4. According to AiBat you should add some skin elements. approachcircle.png and reversearrow.png
[Easy]
  1. OD and HP Drain are too high. This is the easiest difff, please, reduce them by one tick to be more beginner-friendly!
  2. 00:24:936 (1,1) - beginners are slow. Give them some time to recover after the spinner Consider leaving some more free time after this spinner.
  3. 00:33:391 (2,3,1) - nazi - you did a pretty good job with the flow here. And this is the only thing that bugs me a lot here. Flow between (2) and (3) is kinda broken. I'd try to keep your flow smooooooth here. Try this example
  4. 00:41:027 (2,3) - I'm sure that you forgot to set Additionsto Soft here. Normal whistles sound awkward here + you don't use them in other diffs.
  5. 01:07:754 (2,3) - I really don't like your flow here. It looks neat but confusing. Tail of 01:09:391 (3) - is too close to end of (2). Therefore, players may mistakenly hit it. Since it's the easiest diff, I don't recommend you to use this flow here.
  6. 01:13:209 (3,4) - personally, I'm against using any kid of stacks in easiest diffs. But meh, if you think that it's readable enough - keep it.
  7. 02:16:073 (1,1,1) - two last spinners appear too fast. There's no way for beginners to understand and read them. Try to map first two spinners or replace them with a long one.

    Pretty nice. The only think that I didn't like here is stacks! :)
[Normal]
  1. Difficulty gap between your [Easy] and [Normal] is much, much bigger than the gap between your[Normal] and [Hard]. Try to make rhythm of your [Normal] easier. Reducing usage of 1/2 beats and making DS a bit smaller will help, I guess. Why? BPM is low, but it isn't low enough to go with 1/2 rhythm all the way.
  2. 00:45:118 (2,1) - nazi - such overlaps are visible even during gameplay. Your map is pretty neat, so it may bug players a lot. Try to avoid such overlaps in future.
    Note: same happens a few more times, keep it in mind!
  3. 02:16:073 (1,1,1) - same as [Easy]. Be careful with double and triple spinners they're unreadable for ~average~ players.

    I strongly recommend you to re-work the rhythm on this diff, it's too hard for a [Normal], imo. If you do it - feel free to ask me for a re-check. Anyway, diff is neat but it looks more like [Advanced] or [Normal+] to me. :<
[Hard]
  1. Consider using AR8 to make patterns more readable. Yes, it may hurt balance a bit but it makes map much more playable. Some little overlaps disappear, SV matches with AR and map becomes so awesome. Please, use AR8!
    Note: don't forget to increase OD/HP as well!
  2. 00:01:754 (4,5) - nazi - Honestly, i don't understand what's the point of reducing the DS here.
    Note: 00:04:482 (5,1) - same again. You got my idea. Same goes for every similar pattern.
  3. 00:36:391 (3,4) - honestly, i don't think that this slider is readable. Rules say that EVERY slider should have CLEARLY VISIBLE path from the start and till the end. But that curve is kinda unreadable, try to make it more readable, please!
  4. 00:59:300 (6) - nazi - this circle is overlapped with HP-Bar. It looks kinda messy, try to fix it, please!
  5. 01:12:664 (2,3,4,5,1,2,3,4,5,6,7,8,1) - HELL YEAH IT'S AWESOME ♥ but.. isn't it a bit too hard? I don't think that it's really playable for that kind of diffs? Get more opinions on this one, please!
  6. 02:15:936 (1,1,1) -get serious! Map two first spinners. 10+ secondsof spinners are too boring for a [Hard] diff, don't you think so? :V

    Pretty good.
[Insane]
  1. Increase OD by one tick. BPM is low, so it's ok to make map a bit crazier by increasing OD.
  2. 00:30:936 (7) - there's no beat on 1/8 tick. It's overmapping, so try to replace it with two circles or one 1/4 slider.
  3. 01:18:391 (1) - please, remove this new combo. One NC enough to emphasize start of antijumps. No need to overuse them!
  4. 01:25:209 (8) - nazi - little overlap with HP-Bar. Not a big deal, but it could be fixed.
  5. 02:16:073 (1,1,1) - same. You know what to do, map first two spinners, please!

    Good job!
Overall, it's a pretty nice mapset. I didn't like a [Normal] butrest of the mapset is fine!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
Papysh
Ty for the mod i will check it later
Topic Starter
Papysh

-Bakari- wrote:

Yo-yo-yo. Hai

[General]
  1. Please, make audio lead in consistent. To be exact, set it to 1500 for [Normal]. It's inoconsistent now. Fixed i had to open notepad XD
  2. Add some tags. No, add A LOT of tags. No tags? Seriously? ;_; Don't be lazy! Put names of main charactrs, put name of the studio! Okai ;-;
  3. Disable countdown and letterboxing during breaks because you don't use them. Done
  4. According to AiBat you should add some skin elements. approachcircle.png and reversearrow.png
Plz Halp

[Easy]
  1. OD and HP Drain are too high. This is the easiest difff, please, reduce them by one tick to be more beginner-friendly!
  2. 00:24:936 (1,1) - beginners are slow. Give them some time to recover after the spinner Consider leaving some more free time after this spinner. No XD
  3. 00:33:391 (2,3,1) - nazi - you did a pretty good job with the flow here. And this is the only thing that bugs me a lot here. Flow between (2) and (3) is kinda broken. I'd try to keep your flow smooooooth here. Try this example i will keep it
  4. 00:41:027 (2,3) - I'm sure that you forgot to set Additionsto Soft here. Normal whistles sound awkward here + you don't use them in other diffs. Done, didnt noticed
  5. 01:07:754 (2,3) - I really don't like your flow here. It looks neat but confusing. Tail of 01:09:391 (3) - is too close to end of (2). Therefore, players may mistakenly hit it. Since it's the easiest diff, I don't recommend you to use this flow here. Fixed
  6. 01:13:209 (3,4) - personally, I'm against using any kid of stacks in easiest diffs. But meh, if you think that it's readable enough - keep it. Lets keep all the stacks to kill newbies!
  7. 02:16:073 (1,1,1) - two last spinners appear too fast. There's no way for beginners to understand and read them. Try to map first two spinners or replace them with a long one. Hehe, no ;-;

    Pretty nice. The only think that I didn't like here is stacks! :)
Danke

[Normal]
  1. Difficulty gap between your [Easy] and [Normal] is much, much bigger than the gap between your[Normal] and [Hard]. Try to make rhythm of your [Normal] easier. Reducing usage of 1/2 beats and making DS a bit smaller will help, I guess. Why? BPM is low, but it isn't low enough to go with 1/2 rhythm all the way. No XDD
  2. 00:45:118 (2,1) - nazi - such overlaps are visible even during gameplay. Your map is pretty neat, so it may bug players a lot. Try to avoid such overlaps in future. K sori
    Note: same happens a few more times, keep it in mind!
  3. 02:16:073 (1,1,1) - same as [Easy]. Be careful with double and triple spinners they're unreadable for ~average~ players. They will play it once and they will get, lol its k i keep it

    I strongly recommend you to re-work the rhythm on this diff, it's too hard for a [Normal], imo. If you do it - feel free to ask me for a re-check. Anyway, diff is neat but it looks more like [Advanced] or [Normal+] to me. :< [/list No XD, never]

    [Hard]
    1. Consider using AR8 to make patterns more readable. Yes, it may hurt balance a bit but it makes map much more playable. Some little overlaps disappear, SV matches with AR and map becomes so awesome. Please, use AR8!
      Note: don't forget to increase OD/HP as well!
    2. 00:01:754 (4,5) - nazi - Honestly, i don't understand what's the point of reducing the DS here. Hue
      Note: 00:04:482 (5,1) - same again. You got my idea. Same goes for every similar pattern. Oh cmon XDD
    3. 00:36:391 (3,4) - honestly, i don't think that this slider is readable. Rules say that EVERY slider should have CLEARLY VISIBLE path from the start and till the end. But that curve is kinda unreadable, try to make it more readable, please! DONE
    4. 00:59:300 (6) - nazi - this circle is overlapped with HP-Bar. It looks kinda messy, try to fix it, please! DAnke fixed * i think*
    5. 01:12:664 (2,3,4,5,1,2,3,4,5,6,7,8,1) - HELL YEAH IT'S AWESOME ♥ but.. isn't it a bit too hard? I don't think that it's really playable for that kind of diffs? Get more opinions on this one, please! I can pass it so yeah its k <3
    6. 02:15:936 (1,1,1) -get serious! Map two first spinners. 10+ secondsof spinners are too boring for a [Hard] diff, don't you think so? :V

      Pretty good.
    [Insane]
    1. Increase OD by one tick. BPM is low, so it's ok to make map a bit crazier by increasing OD. Done
    2. 00:30:936 (7) - there's no beat on 1/8 tick. It's overmapping, so try to replace it with two circles or one 1/4 slider. no ;-;
    3. 01:18:391 (1) - please, remove this new combo. One NC enough to emphasize start of antijumps. No need to overuse them! XD no
    4. 01:25:209 (8) - nazi - little overlap with HP-Bar. Not a big deal, but it could be fixed. euh no
    5. 02:16:073 (1,1,1) - same. You know what to do, map first two spinners, please! Bakari, fark you Thanks

      Good job!
Overall, it's a pretty nice mapset. I didn't like a [Normal] butrest of the mapset is fine!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

Thanks for modding o3o
Nydeous
<deleted>
Topic Starter
Papysh

Nydeous wrote:

no wez na easy te 3 ostatnie spinnery sa do dupy wez zrob 2 albo 1 bo to chujnia ehehe
jp2 gmd
No weź paweł wypierdalaj
Natsu
Will mod this today x_x promisse posting to not forget it :3
Topic Starter
Papysh

Natsu wrote:

Will mod this today x_x promisse posting to not forget it :3
Yay
jonathanlfj
swag
16:27 Papysh: '='
16:27 jonathanlfj: hihi
16:28 Papysh: feels free
16:28 Papysh: to mod my map?
16:28 jonathanlfj: hmm maybe tonight
16:28 Papysh: uau
16:28 Papysh: uyau
16:28 Papysh: yay*
16:28 Papysh: yu
16:28 Papysh: ty*
16:28 jonathanlfj: do u want irc or forum
16:29 Papysh: i can go itc
16:29 Papysh: irc
16:29 jonathanlfj: well then i can probably do it now
16:29 jonathanlfj: since forum usually requires more effort
16:29 Papysh: yeah
16:29 Papysh: o3o
16:30 jonathanlfj: give me 10 min
16:32 Papysh: okai
16:32 Papysh: ty
16:33 Papysh: o/
16:37 jonathanlfj: its the fairy tail map right?
16:38 Papysh: yesh yesh
16:38 jonathanlfj: let me do a fresh redl
16:38 jonathanlfj: and we can get started
16:38 Papysh: okai
16:38 jonathanlfj: let me get aibat
16:38 Papysh: euh?
16:39 jonathanlfj: so you have a skin in the filder right?
16:39 jonathanlfj: you are missing skin elements
16:39 Papysh: euh
16:39 Papysh: halp
16:39 jonathanlfj: approachcircle.png and reversearrow.png
16:39 jonathanlfj: just get it from the default skin
16:40 Papysh: why is it?
16:40 jonathanlfj: you need to complete your skin package for it to be rankable
16:40 jonathanlfj: you have the circles bout no approach circle and reverse arrow
16:40 jonathanlfj: so get those files from the default skin
16:41 jonathanlfj: go into your osu folder then skin/template skin
16:41 jonathanlfj: and just find the 2 files and copy them over to your songs folder
16:42 Papysh: sori was afk moment
16:45 Papysh: i will
16:45 jonathanlfj: oh also disable countdown/letterbox in all your diffs
16:46 Papysh: aaa
16:46 Papysh: i forget about iy
16:46 Papysh: it XD
16:47 jonathanlfj: done?
16:47 jonathanlfj: there is also an offset problem but i will talk about that at the end of the mod
16:48 Papysh: Dibe
16:48 Papysh: done
16:49 jonathanlfj: ok go to easy i will start modding
16:49 Papysh: aye
16:49 jonathanlfj: 00:22:482 (3) - should have NC here
16:50 Papysh: done
16:50 jonathanlfj: 00:27:391 (1) - this is too soon after spinner for Easy
16:50 jonathanlfj: 00:27:936 (1) - start that here
16:51 Papysh: okai
16:51 Papysh: done
16:52 jonathanlfj: 00:39:936 (1) - blanket this on the end of 00:38:300 (3)
16:52 jonathanlfj: 00:39:936 (1,2) - also these dont have the same curves
16:52 jonathanlfj: supposet to copy+paste and flip lol
16:52 Papysh: wait
16:54 Papysh: i will make them straight
16:54 Papysh: k?
16:54 jonathanlfj: thats fine
16:54 jonathanlfj: make sure distance snap is correct
16:55 Papysh: there is problem
16:55 Papysh: about it at normal
16:55 Papysh: but really little ;-;
16:56 jonathanlfj: i will check it later and see if its fine
16:56 jonathanlfj: moving on?
16:56 Papysh: yip
16:56 Papysh: uo
16:56 Papysh: up
16:56 Papysh: ...
16:56 jonathanlfj: 00:53:573 (1) - delete, too soon after spinner
16:56 Papysh: yeah im
16:56 Papysh: k done
16:59 jonathanlfj: 01:41:573 (1,2) - distance snap with 01:39:936 (4) should be 1.3
17:00 jonathanlfj: move 01:39:936 (4) up a bit
17:00 Papysh: is the 1:41 a big deal?
17:00 Papysh: the 1,2 combo
17:00 Papysh: ;-;
17:01 jonathanlfj: well the problems is (1) will get shifted up because of stack leniency
17:01 jonathanlfj: which makes it even more confusing in gameplay
17:01 jonathanlfj: would rather have you keep a consistent distance snap
17:02 jonathanlfj: 02:15:391 (3) - missing a clap/finish
17:02 Papysh: how could i
17:02 Papysh: AAA
17:02 jonathanlfj: lol
17:02 Papysh: also nc on (4)
17:03 jonathanlfj: not really needed
17:03 Papysh: because i did it on other diffs
17:03 jonathanlfj: since its the end of the map
17:03 jonathanlfj: up to you
17:03 jonathanlfj: easy is pretty solid moving on to normal
17:04 jonathanlfj: i just realized you used stack leniency 3
17:04 jonathanlfj: lets just say its not a good idea to use it on lower diffs
17:05 Papysh: ;-;
17:05 jonathanlfj: you only have it on normal so pump it up to keep consistent with otehr diffs
17:05 Papysh: i dont know what is it
17:05 Papysh: friend told me to use it actually
17:05 jonathanlfj: not a good idea
17:05 jonathanlfj: on insane its fine
17:06 jonathanlfj: but on a diff like normal it will just make it more difficult for newbies to play
17:07 Papysh: tell me what is the stack lacciency
17:07 Papysh: i mean
17:07 Papysh: which to use on normal
17:07 Papysh: ;-;
17:07 jonathanlfj: 0.7
17:07 jonathanlfj: like the other diffs
17:08 jonathanlfj: should i start modding the diff now?
17:09 Papysh: yes yes
17:09 jonathanlfj: 00:21:118 (2) - did you intentionally overlap this with 00:19:754 (3) -
17:10 jonathanlfj: 00:23:845 (4) - forgot whistle?
17:10 Papysh: i like when the sliders are like this
17:10 Papysh: ;-;
17:10 jonathanlfj: thats fine then
17:10 Papysh: ty
17:10 Papysh: my 1st hitsounding attempt
17:12 jonathanlfj: 00:57:118 (4) - why did normal sampleset pop out of nowhere lol
17:14 Papysh: accudent
17:14 Papysh: sori
17:14 Papysh: fix
17:14 jonathanlfj: im reading the thread and realized TVO said to set leniency to 3
17:15 jonathanlfj: its because you used too many overlaps in the diff
17:15 jonathanlfj: i guess 0.3 is debatible
17:15 Papysh: debatible?
17:16 jonathanlfj: as in up to you
17:16 jonathanlfj: after seeing the diff 0.3 is quite reasonable
17:17 Papysh: k
17:17 Papysh: then will
17:17 Papysh: 03
17:17 Papysh: or no
17:17 Papysh: 07
17:17 jonathanlfj: 01:35:573 (3) - is that another missing whistle
17:17 jonathanlfj: as i said its up to you
17:18 jonathanlfj: 0.4 is actually fine too
17:20 Papysh: pl
17:20 Papysh: ok
17:20 Papysh: fix
17:21 jonathanlfj: 02:15:936 (5) - did u say something about NC here
17:21 Papysh: 9its at hard and insane
17:21 jonathanlfj: when i was modding easy
17:21 Papysh: XD
17:21 Papysh: i used to do it
17:21 Papysh: i just
17:21 jonathanlfj: ok
17:22 Papysh: lost it in my mind
17:22 Papysh: l;-;
17:22 jonathanlfj: it happens
17:23 Papysh: k then hard
17:23 jonathanlfj: yes
17:23 jonathanlfj: 00:17:027 (4) - NC here
17:23 jonathanlfj: 00:08:300 (1) - since u did it here
17:23 Papysh: nice
17:24 Papysh: done
17:24 jonathanlfj: actually i would just take the NC off at 00:08:300 (1) -
17:24 jonathanlfj: since if you do this NC pattern u have to do it to later occurences too
17:24 jonathanlfj: which is like every 10 seconds lol
17:24 Papysh: k then
17:24 Papysh: XD
17:25 Papysh: lets be lazy
17:25 jonathanlfj: 00:23:845 (4) - is that another forgotten whistle
17:25 Papysh: fix
17:26 jonathanlfj: 00:35:573 (1) - finish?
17:26 Papysh: done
17:26 jonathanlfj: 00:55:209 (1,4) - i'd prefer you dont partially block out the repeat here
17:27 Papysh: ??
17:27 jonathanlfj: notice how 00:55:754 (4) has a partially blocked repeat because of 00:55:209 (1)
17:27 jonathanlfj: move 00:55:209 (1) - around so it doesnt block it
17:28 jonathanlfj: just for a cleaner reading sake
17:28 Papysh: k ty
17:29 Papysh: done
17:29 jonathanlfj: 01:13:754 (1,2,3,4,5,6,7,8,1) - this is like...too hard for a hard
17:29 jonathanlfj: use sliders here
17:29 Papysh: i will keep it
17:29 Papysh: ;-;
17:29 jonathanlfj: really
17:29 Papysh: yea
17:29 jonathanlfj: well if you say so i wont force u
17:29 jonathanlfj: but some people are gonna rage hard
17:30 Papysh: well
17:30 Papysh: i can pass it
17:30 Papysh: after second play
17:30 Papysh: of my map
17:30 jonathanlfj: its more like its easier to break a combo here
17:30 jonathanlfj: passing it is no problem
17:30 jonathanlfj: i can probably pass the map with dt
17:30 Papysh: because you are op
17:30 Papysh: ;-;
17:30 jonathanlfj: well its only 1 min in so i guess its not as bad
17:31 jonathanlfj: if you do this at the end
17:31 jonathanlfj: oh buy
17:31 jonathanlfj: boy*
17:31 Papysh: its not about that im lazy
17:31 Papysh: i want keep it
17:31 jonathanlfj: yeah again im nor forcing you to change anything
17:31 jonathanlfj: its just my opinion
17:32 Papysh: k
17:32 jonathanlfj: lets move on
17:32 jonathanlfj: 01:24:118 (2,3) - blanket?
17:32 jonathanlfj: looks kinda uneven
17:32 Papysh: k
17:32 Papysh: done
17:33 jonathanlfj: oh yeah 01:18:391 (5) - maybe a clap here
17:33 jonathanlfj: its in the music
17:33 Papysh: domne
17:33 Papysh: done
17:35 jonathanlfj: 02:10:891 - feels like there should be a note here
17:37 jonathanlfj: thats all for hard
17:37 Papysh: well
17:37 Papysh: i smeel
17:37 Papysh: good music part here
17:37 jonathanlfj: ?
17:37 Papysh: i mean
17:37 Papysh: wait
17:37 Papysh: a
17:37 Papysh: i mean
17:37 Papysh: euh
17:37 Papysh: i will keep it
17:37 jonathanlfj: ok
17:38 jonathanlfj: insane now
17:38 Papysh: ok
17:38 Papysh: redi
17:39 jonathanlfj: 00:19:754 (8) - missing clap
17:39 jonathanlfj: 00:24:118 (7) - again
17:39 jonathanlfj: lol
17:39 Papysh: tjere will be much
17:39 Papysh: missed
17:39 Papysh: man
17:39 Papysh: my 1st hitsounding attempt
17:39 jonathanlfj: i will try to catch them
17:40 jonathanlfj: 00:30:936 (7) - is that overmap i see?
17:40 jonathanlfj: if you are gonna do this add one more repeat
17:41 Papysh: after one more repeat
17:42 Papysh: i would take it as an overmapping
17:42 Papysh: ;-;
17:42 jonathanlfj: it already is
17:42 jonathanlfj: and it feels counter intuitive not holding that slider
17:42 jonathanlfj: since you stacked it
17:42 Papysh: wil ldix
17:42 Papysh: fix
17:43 Papysh: i will stack with
17:43 Papysh: 00:31:209 (1) -
17:43 Papysh: 2 notes
17:43 jonathanlfj: thats fine
17:43 jonathanlfj: 00:51:936 (5) - lol why did u curve this
17:44 Papysh: is it bad?
17:44 Papysh: ;-;
17:44 Papysh: fixed
17:44 Papysh: btw
17:44 jonathanlfj: no just cause u had previous ones straight
17:44 jonathanlfj: all of a sudden curve
17:44 jonathanlfj: just looks a bit weird
17:45 jonathanlfj: 00:54:118 (4) - clap on end?
17:45 jonathanlfj: 01:12:118 (7) - clap
17:45 Papysh: i accidently
17:45 Papysh: 00:54:800 (5) -
17:45 Papysh: clapped on it
17:46 jonathanlfj: lol it happens
17:46 jonathanlfj: 01:20:573 (1) - seeee u did it here lolol
17:47 Papysh: but
17:47 Papysh: there is other
17:47 Papysh: XD
17:47 Papysh: and its nto overmapping
17:47 Papysh: i can
17:47 Papysh: hear the
17:47 Papysh: trrrr
17:47 jonathanlfj: nah just saying 4 repeat sliders can work charmes
17:48 Papysh: kk
17:48 jonathanlfj: 01:22:345 (7,1,2) - like this is a good use of 3 repeat
17:48 jonathanlfj: stack is just too confusing
17:48 jonathanlfj: in a fast pace song like this
17:48 jonathanlfj: 01:24:118 (4) - is that whistle intentional
17:49 jonathanlfj: i think its suppoed to be a clap?
17:49 jonathanlfj: 01:27:391 (7) - yet another missing clap
17:50 jonathanlfj: 01:25:209 (8) - this touches the hp bar for the skin you are using
17:51 jonathanlfj: need to lower it
17:52 Papysh: sorry back
17:52 jonathanlfj: just check what i wrote
17:52 Papysh: wait
17:52 jonathanlfj: the one with the hp bar should be fixed
17:52 Papysh: hmm
17:53 Papysh: 01:22:482 (1) -
17:53 Papysh: so its k?
17:53 jonathanlfj: its ok
17:53 jonathanlfj: i was giving a complement xD
17:55 Papysh: note about hp
17:55 jonathanlfj: 01:34:482 (1) - missing finish?
17:58 Papysh: done
17:58 jonathanlfj: 01:45:936 (3) - clap
17:59 jonathanlfj: 01:46:209 (4,5,6,7,8,9,10) - missing all da hitsounds lol
18:00 Papysh: sori
18:00 Papysh: fix fix
18:00 jonathanlfj: 02:12:118 (3) - shouldnt that be a finish
18:00 jonathanlfj: 02:13:209 (7) - same here
18:01 jonathanlfj: tell me when u done everything
18:01 jonathanlfj: i need to get u a new offset
18:01 Papysh: done
18:03 jonathanlfj: so your offset needs +15 at least
18:03 jonathanlfj: go into your timing setup panel
18:03 jonathanlfj: select ALL your timing points
18:04 Papysh: done'
18:04 jonathanlfj: http://puu.sh/41mVl.png
18:04 jonathanlfj: then click move
18:05 Papysh: i pressed
18:05 Papysh: Ctrl A
18:05 Papysh: and then move by 14
18:05 jonathanlfj: were the boxes checked?
18:05 jonathanlfj: the two that i checked below
18:06 Papysh: euh
18:06 Papysh: no
18:06 Papysh: ;-;
18:06 Papysh: wjat to do
18:06 Papysh: what to do
18:06 jonathanlfj: if they wernt then you need to manually set preview point
18:06 jonathanlfj: again
18:06 jonathanlfj: tell me you know how to do that
18:07 Papysh: ye
18:07 Papysh: ihuess
18:07 jonathanlfj: yeah and then resnap your notes
18:07 Papysh: i huies
18:07 jonathanlfj: that should do
18:07 Papysh: done
18:07 jonathanlfj: for the other diffs when you move check the two boxes
18:07 Papysh: same to normal easy hard
18:07 jonathanlfj: and you should be fine
18:07 jonathanlfj: yes
18:08 jonathanlfj: make sure your preview point is consistent across the diffs
18:09 jonathanlfj: k i guess im done?
18:09 jonathanlfj: any questions?
18:09 Papysh: min
18:12 Papysh: k
18:12 Papysh: post
18:12 jonathanlfj: kk
starrrrr and Good luck~
Natsu
HI~ Papysh mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Subjetive/Suggestions/Nazi things

General:
  1. Missing Skin Files approachcircle.png reversearrow.png you should add they
  2. Inconsistency in Countdown the problem is on easy but I recomend to you to remove it in the other diffs
  3. Inconsistency in LetterboxInBreaks same problem on easy maybe you want to turn on it on all the diffs cuz you dont have video or sb here so it fit better

Insane
  1. 00:00:664 (1,2) - Unstack they the flow is really bad also the music call for a little jump there
  2. 00:02:300 rotate this one in -18º for better flow with previous circle
  3. 00:05:436 (3) - try to stack this with 00:04:209 (5) and 00:06:527 (6) just for better map design
  4. 00:09:254 this is overmaped plz remove this circle just make your map sound bad imo
  5. 00:09:527 remove this green line Is unnecesary here just make a extra flash remove it -.- :D/
  6. 00:12:527 overmap this slider start in nothing plz reconsider and move it 1/4 front
  7. 00:13:073 (7) - overmap
  8. 00:37:618 (8) - stack this with 00:38:300 (3) - perfect
  9. 00:50:027 (6,7) - avoid this antijump It dont fit in nothing with the music just make it weird and confuse and kill the nice flow of your map
  10. 01:04:209 (2,4) - Nazi stack they perfect
  11. 01:13:754 (1,2,3,4,5,6,7,8) - try a better shape and use less distance actually this shape look kinda random also is so hard to play this 1/4 music o.o thats why I suggest you to use atleast 1.10 distance on they
  12. 01:18:118 (1,1,1) - avoid this pattern nothing in the music suggest you to use this antijump here also play weird and players cant notice this on first pllay use a properly dstance plz
  13. 01:56:845 move this 1 grid to the left to avoid the overlap with previous slider
  14. 02:16:073 (1,1) - Map this part this spinners HAVE to be mapped since the music is perfetly mappable on this point Idk why you dint .-.

Hard:
  1. AR7 fit alot better this diff
  2. 00:15:118 (4,5) - stack they perfect or use the properly spacing actually is so hard to read
  3. 00:16:209 (2,3) - same as above
  4. 00:21:664 (6,7) - ^
  5. 00:23:845 (4,5) - ^
  6. 00:30:118 (5,6) - ^
  7. 00:36:391 (3,4) - ^ lol
  8. 00:53:573 (3,4) - omg man stop lol this is spacing is not nice for a hard diff use the 1.30 u was using as always..
  9. 00:58:209 (3,4) - .-. ^ do the same as above for this and all the next symilar patterns
  10. 01:13:754 (1,2,3,4,5,6,7,8,1) - try another pattern this is just a hard diff this pattern is for a insane plz add some sliders in there something like 01:39:664 (4,5,6,7,8) - gonna be nice
  11. 01:57:118 (2,3,4,5,6,7,8,9,10) - exactly the same as above ^
  12. 02:16:073 (1,1) - same as insane this have to be mapped

Normal:
  1. 00:02:300 (3,1) - fix the distance 0.5 is noticeable when you are playing
  2. 00:24:664 (1,2,3,1,2,3,4) - fix the distance why you suddenly change the distance from 1.30 to 1.40? o.o this make no sense for me plz keep the 1.30 in all your map
  3. 00:45:118 (2,1) - avoid the overlap this overlap look really bad an confuse plz fix
  4. 01:35:573 add whistle maybe you forget it here but is necesary
  5. 02:15:936 add NC this should be a nc for consitency with your stanza pattern also for consistency ith the others diffs and music
  6. 02:16:073 (1,1) - same as other diffs this have to be mapped

Easy:
  1. 00:09:936 (1,3) - stack they perfect maybe is nazi but just for better map design
  2. 00:18:118 (1,2) - fix the distance this is confuse about the distance and the overlap if is posible avoid the overlap
  3. 00:22:482 (3) - fix the distance with previous
  4. 00:27:391 (1,2) - fix the distance
  5. 00:39:936 (1,2) - fix the distance
  6. 00:44:300 (1,2) - lol fix the distance here too easy diff need to be the same in all the map to not confuse newbies
  7. 00:45:936 (2,3) - avoid the stack reason new players cant play they plz do it
  8. 00:46:482 (3,1,2) - again distance plz
  9. 01:01:754 (1,2,3) - yeah look nice but you have to use the same distance fix plz
  10. 01:05:573 (4,1,2) - distance .-.
  11. 01:09:391 (3,1,2) - same as above
  12. 01:13:209 (3,4) - unstack they I told you the reason before
  13. 01:19:209 (1,2) - fix the distance yeah ik im being annoying with this but it have to be the same dont broke it just for blankets or symetri
  14. 01:27:936 (1,2) - again fix the distance
  15. 01:29:573 (2,3) - and again avoid the stack
  16. 01:39:936 (4,1) - fix the distance
  17. 01:41:573 (1,2) - unstack it :/
  18. 02:06:664 (3,1) - same as above
  19. 02:16:073 (1,1) - this have to be mapped dont be lazzy bro :/

good luck :3/
Topic Starter
Papysh
Thanks for the mods i will add natsu's one tommorow
Topic Starter
Papysh

Natsu wrote:

HI~ Papysh mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Subjetive/Suggestions/Nazi things
I will do all of them v
General:
  1. Missing Skin Files approachcircle.png reversearrow.png you should add they
  2. Inconsistency in Countdown the problem is on easy but I recomend to you to remove it in the other diffs
  3. Inconsistency in LetterboxInBreaks same problem on easy maybe you want to turn on it on all the diffs cuz you dont have video or sb here so it fit better

Insane
  1. 00:00:664 (1,2) - Unstack they the flow is really bad also the music call for a little jump there i like how it starts so i will keep it
  2. 00:02:300 rotate this one in -18º for better flow with previous circle Done
  3. 00:05:436 (3) - try to stack this with 00:04:209 (5) and 00:06:527 (6) just for better map design I think i may mess it up so i will keep it
  4. 00:09:254 this is overmaped plz remove this circle just make your map sound bad imo
  5. 00:09:527 remove this green line Is unnecesary here just make a extra flash remove it -.- :D/
  6. 00:12:527 overmap this slider start in nothing plz reconsider and move it 1/4 front
  7. 00:13:073 (7) - overmap I can hear there part of the song
  8. 00:37:618 (8) - stack this with 00:38:300 (3) - perfect Done o3o
  9. 00:50:027 (6,7) - avoid this antijump It dont fit in nothing with the music just make it weird and confuse and kill the nice flow of your map I like that XD
  10. 01:04:209 (2,4) - Nazi stack they perfect KKK
  11. 01:13:754 (1,2,3,4,5,6,7,8) - try a better shape and use less distance actually this shape look kinda random also is so hard to play this 1/4 music o.o thats why I suggest you to use atleast 1.10 distance on theyI like that shape
  12. 01:18:118 (1,1,1) - avoid this pattern nothing in the music suggest you to use this antijump here also play weird and players cant notice this on first pllay use a properly dstance plzWhy? i really like that too XD
  13. 01:56:845 move this 1 grid to the left to avoid the overlap with previous sliderKKK
  14. 02:16:073 (1,1) - Map this part this spinners HAVE to be mapped since the music is perfetly mappable on this point Idk why you dint .-.
I dont know why didnt i heard it before lol ;-; i will keep taht only for easy XD

Hard: will use ar7
  1. AR7 fit alot better this diff
  2. 00:15:118 (4,5) - stack they perfect or use the properly spacing actually is so hard to read I like that i will keep all sliders like this
  3. 00:16:209 (2,3) - same as above ;-;
  4. 00:21:664 (6,7) - ^ Nu
  5. 00:23:845 (4,5) - ^ Plz
  6. 00:30:118 (5,6) - ^ I will
  7. 00:36:391 (3,4) - ^ lol Keep it ;-;
  8. 00:53:573 (3,4) - omg man stop lol this is spacing is not nice for a hard diff use the 1.30 u was using as always.. Heh no XD
  9. 00:58:209 (3,4) - .-. ^ do the same as above for this and all the next symilar patterns Plz plz ';=;
  10. 01:13:754 (1,2,3,4,5,6,7,8,1) - try another pattern this is just a hard diff this pattern is for a insane plz add some sliders in there something like 01:39:664 (4,5,6,7,8) - gonna be nicewill think about it but i will keep it atm
  11. 01:57:118 (2,3,4,5,6,7,8,9,10) - exactly the same as above ^will think about that too ;-;
  12. 02:16:073 (1,1) - same as insane this have to be mapped
I know

Normal:
  1. 00:02:300 (3,1) - fix the distance 0.5 is noticeable when you are playing Done
  2. 00:24:664 (1,2,3,1,2,3,4) - fix the distance why you suddenly change the distance from 1.30 to 1.40? o.o this make no sense for me plz keep the 1.30 in all your mapI was about to rework it later ;-;
  3. 00:45:118 (2,1) - avoid the overlap this overlap look really bad an confuse plz fixi like it but i will think about fixing it
  4. 01:35:573 add whistle maybe you forget it here but is necesary KK sori
  5. 02:15:936 add NC this should be a nc for consitency with your stanza pattern also for consistency ith the others diffs and musickk
  6. 02:16:073 (1,1) - same as other diffs this have to be mapped
Im not sure about mapping it on easy and normal

Easy:
  1. 00:09:936 (1,3) - stack they perfect maybe is nazi but just for better map design
  2. 00:18:118 (1,2) - fix the distance this is confuse about the distance and the overlap if is posible avoid the overlap
  3. 00:22:482 (3) - fix the distance with previous
  4. 00:27:391 (1,2) - fix the distance
  5. 00:39:936 (1,2) - fix the distance
  6. 00:44:300 (1,2) - lol fix the distance here too easy diff need to be the same in all the map to not confuse newbies
  7. 00:45:936 (2,3) - avoid the stack reason new players cant play they plz do it
  8. 00:46:482 (3,1,2) - again distance plz
  9. 01:01:754 (1,2,3) - yeah look nice but you have to use the same distance fix plz
  10. 01:05:573 (4,1,2) - distance .-.
  11. 01:09:391 (3,1,2) - same as above
  12. 01:13:209 (3,4) - unstack they I told you the reason before
  13. 01:19:209 (1,2) - fix the distance yeah ik im being annoying with this but it have to be the same dont broke it just for blankets or symetri
  14. 01:27:936 (1,2) - again fix the distance
  15. 01:29:573 (2,3) - and again avoid the stack
  16. 01:39:936 (4,1) - fix the distance
  17. 01:41:573 (1,2) - unstack it :/
  18. 02:06:664 (3,1) - same as above
  19. 02:16:073 (1,1) - this have to be mapped dont be lazzy bro :/

good luck :3/
Will check easy later ;-;
Topic Starter
Papysh
I forget to write what i kept or didnt kept on easy but updated with easy mod~ ty
Marcin
Coś z serii nazi-mods, czyli jak sie przyczepić o byle gówno :D
[Easy]
  1. 00:02:859 (2,3) - sugerowałbym podniesienie (3) ze wzgledu na flow z poprzedniego slidera, sugerowałbym zrobić to jakoś w ten sposob (oczywscie pamietaj o poprawieniu wtedy reszty rzeczy)
    http://db.tt/30wp1hgm
  2. 00:22:496 (1) - wg. mnie byłby ładniejszy jakbyś obniżył czerwoną kropke troszke (ala dis http://db.tt/16pQ5mAq)
  3. 01:53:587 (3) - zagnij ten slide, a potem przesuń lekko do góry następne combo, coś ala dis http://db.tt/f8nfznib
Dobry hitsounding, rzadko spotykam taki na easy diffach.
[Normal]
  1. 00:22:482 (1,2,3) - ten pattern na normalu - nope, nie przejdzie, za bardzo ukryty jest (3) nawet na wyższym AR, i jest po prostu za trudny jak na ten poziom, radziłbym zmienić pattern.
  2. 00:42:391 (1,2) - Uh, ze względu na hitsounding tutaj - ja jako gracz grajacy zawsze z 100% na hitsoundach po clapie na slider ticku, pusciłem slider co spowodowalo że trafilem 100'tke. Taka tylko moja opinia :3
  3. 00:45:118 (2,3,1) - Hm, a może żeby slider (1) nie zaczynał się pod (2), spróbuj taki o to pattern? http://db.tt/IuLFok6U
  4. 01:11:027 (2) - zagnij go? http://db.tt/tgOi9lLa
  5. 01:19:209 (1,2,3) - Nie za bardzo ukryte jak na normal?
    Tak samo jak poprzednio, bardzo dobry hitsounding :3
CZEMU HARD JEST TRUDNIJESZY WG. STAR RATING OD INSANE?!
Dokończe modding wieczorem, bo musze wychodzić w trybie pilnym
Topic Starter
Papysh
sprawdze tego moda pózniej bo teraz nie moge
RikiH_
Hi bitch.

Black = Suggestion
Blue = Should fix
Red = Unrankable/Must fix

General

The stupid AiMod says that the approach circle must be 128x128 pixels... I don't know if it's true because I don't know anything about skinning, sorry

Easy

00:33:405 (2,3) - These are ugly, they are too near... Please, change this pattern
01:01:768 (1,2,3) - This pattern is not symmetrical, you should really make it symmetrical
01:27:950 (1) - Move last sliderpoint to 289|278 for a perfect blanket
02:13:223 (2) - Finish in the beginning instead of clap, there's a finish in the song
02:15:950 (1,1,1,1) - Okay, listen to me. The first spinner is too near to the note for an Easy diff and newbs can't play it. Also, three spinners in a row are too hard for a newbie, again.
So, make a slider that starts in 02:15:950 - and ends in 02:18:132 - and add a repeat on it, then start a spinner in 02:20:859 and end it in 02:24:678 -


Pro hitsounds.

Normal

00:02:859 (1,3) - They are too near, they almost overlap
00:09:132 (4,1) - ^
00:11:041 (4,1) - ^

00:23:859 (4) - A finish here? What the hell? D: I think you misplaced it
00:30:950 (4) - Move 1 grid down, it's too near
00:36:678 (3,4) - Please improve this blanket...
00:45:132 (1) - Remove this NC, it's completely useless...
00:47:587 (3,4) - Another non-perfect blanket... Fix it
00:51:950 (1) - Where is the finish in the end of the slider? :<
01:00:405 (2) - Last sliderpoint to 244|76, y u no make perfect blankets fodmfodnf
01:25:768 (1) - Clap in the end
01:35:587 (3) - Whistle in the beginning
01:41:041 (1) - Y U NO FINISH IN THE END.
01:55:223 (3) - Whistle in the beginning
02:01:768 (3) - Clap in the end plx
02:06:132 (3) - Whistle in the beginning
02:11:587 (1) - Finish in the end pls
02:13:223 (4) - Y U NO FINISH IN THE BEGINNING NNNNGH.

02:15:950 (1,1,1,1) - Same problem as Easy in this part, the pattern is too hard for a Normal

Hard

This diff is fine, but there is a problem. Look at there patterns:
00:17:041 (4,5,6,7) - 00:20:587 (2,3,4) - 01:13:768 (1,2,3,4,5,6,7,8) And all similar patterns.
They are 1/4 streams with an HUGE spacing... Well, these kind of patterns are too hard for "Hard" diffs, I think you have to remove them... I suggest to use sliders instead of 1/4 streams, or at least reduce the spacing a lot.


00:00:678 (1) - This is unsnapped, snap it properly

00:28:223 (1) - This NC doesn't make much sense, since it's on a red tick and there isn't any change in the song
00:32:041 (4) - The same, you should remove them also for consistency with other NCs

00:43:905 (2) - Remove this note, it's really annoying and doesn't follow anything...
00:44:314 (1,2,3) - Too near, move them a bit...
00:52:496 (4) - Finish in the beginning
01:38:041 (5,6) - Again, too near

Insane

Okay, this diff is awesome but there is a big problem: the hitsounds.
In 99,99999% of cases claps on blue ticks just sound horrible, so I think you have to remove them and maybe remake the hitsounds for this diff...
Some exaples are these claps:
00:57:268 (10) - 01:19:905 - 01:20:178 and I can go on...


The patterns are rankable, anyway, and there isn't anything that is enough ugly to be unrankable. Maybe you can improve a bit the rhythm by removing some useless notes, for example:
00:10:632 - this
00:11:450 - this
00:12:814 - this
00:17:996 - this
And so on, I think you understood what I mean


Anyway, there are a pair of unrankable things:

Open the Insane diff in notepad, you can see SliderMultiplier:3.29999990463257. lol. Edit it and put 3,3. Then, resnap all notes, just in case
00:00:678 (1) - Snap this cicrcle properly
Open again the .osu in notepad, you can see this: PreviewTime: 118482. Well, put 118496 instead

_________________________

I think there aren't other problems, this is all, fix what I said plx. Bye<3
Topic Starter
Papysh
Will check the mods later
Topic Starter
Papysh

Marcin wrote:

Coś z serii nazi-mods, czyli jak sie przyczepić o byle gówno :D
[Easy]
  1. 00:02:859 (2,3) - sugerowałbym podniesienie (3) ze wzgledu na flow z poprzedniego slidera, sugerowałbym zrobić to jakoś w ten sposob (oczywscie pamietaj o poprawieniu wtedy reszty rzeczy)
    http://db.tt/30wp1hgm Dobra zrobione
  2. 00:22:496 (1) - wg. mnie byłby ładniejszy jakbyś obniżył czerwoną kropke troszke (ala dis http://db.tt/16pQ5mAq) Chcialem zeby ten slider nie byl tak mocno skrzywiony umyslnie nie krzywilem go mocniej XD
  3. 01:53:587 (3) - zagnij ten slide, a potem przesuń lekko do góry następne combo, coś ala dis http://db.tt/f8nfznib
Dobra zrobilem to

Dobry hitsounding, rzadko spotykam taki na easy diffach. ty
[Normal]
  1. 00:22:482 (1,2,3) - ten pattern na normalu - nope, nie przejdzie, za bardzo ukryty jest (3) nawet na wyższym AR, i jest po prostu za trudny jak na ten poziom, radziłbym zmienić pattern. Wczale nie XD
  2. 00:42:391 (1,2) - Uh, ze względu na hitsounding tutaj - ja jako gracz grajacy zawsze z 100% na hitsoundach po clapie na slider ticku, pusciłem slider co spowodowalo że trafilem 100'tke. Taka tylko moja opinia :3 dobra tam ;-;
  3. 00:45:118 (2,3,1) - Hm, a może żeby slider (1) nie zaczynał się pod (2), spróbuj taki o to pattern? http://db.tt/IuLFok6U Dobra zajebiste to jest tylko troche zmodyfikowalem pattern
  4. 01:11:027 (2) - zagnij go? http://db.tt/tgOi9lLa Nje jak jest tak skrzywiony dziwnie wyglada imo XD
  5. 01:19:209 (1,2,3) - Nie za bardzo ukryte jak na normal?
    Tak samo jak poprzednio, bardzo dobry hitsounding :3 ty
CZEMU HARD JEST TRUDNIJESZY WG. STAR RATING OD INSANE?!
Dokończe modding wieczorem, bo musze wychodzić w trybie pilnym
Dobra thx za moda ~update
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