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Linked Horizon - Guren no Yumiya (TV Size) [CatchTheBeat]

posted
Total Posts
46
Topic Starter
eldnl
This beatmap was submitted using in-game submission on miércoles, 03 de diciembre de 2014 at 20:54:34

Artist: Linked Horizon
Title: Guren no Yumiya (TV Size)
Source: Shingeki no Kyojin
Tags: zhsteven clsw attack on titan sey
BPM: 180,68
Filesize: 2857kb
Play Time: 01:29
Difficulties Available:
  1. Cup (3,94 stars, 135 notes)
  2. Overdose (6,82 stars, 382 notes)
  3. Salad (4,6 stars, 183 notes)
  4. Sey's Platter (5,56 stars, 204 notes)
  5. Steven's Rain (6,25 stars, 320 notes)
Download: Linked Horizon - Guren no Yumiya (TV Size)
Information: Scores/Beatmap Listing
---------------
FINALLY
XEPCOH
OH YES!
Legendary map will have its ctb version!
CLSW
CollaB will coming soon!

With me and daniel :p


:(
Crystal
:D go for rank~
nice map~XD
Rorona
i was lied to.

good map though :D
Crystal
"Crystal" diff should be named as "Crystal's Rain" or "Crystal's Overdose" because of the new ranking rule :?
Topic Starter
eldnl
I know right, I'm thinking on something, because that seems bad though:/
ZHSteven
seems I totally forget this .....
will hitsonding it soon
Sey
Add my name to Tags
~
Mapset full~ Let us all praise my Platter that I mapped in 2 hours.

Let's get some mods :3 I will mod this, too! ;)
Sey
Double post. Mod time~

[General]
  1. Fine I guess
  2. Change creator name to "eldnl" ;)
[Cup]
  1. Decent Cup in general, nothing really to complain about~
  2. Meh, how often will you go on like that? Can't you keep consistency between AR and OD, in this Cup it would even make sense to set both to 5, also HP Drain 3 seems more logic to me.
  3. 00:00:128 (1) - Maybe give this note its own combo, which means you need to give NC at 00:00:958 (2) - . The first sound is a loud drum voice, so it is more logic to make it unique.
  4. 00:40:641 (4,1) - Find it boring to see both at the same x-axis. (1) has a pretty loud beat, it's better to create a bit of movement here. Select 00:41:139 (1,2,3,4) - and move the whole section a bit more to the right.
  5. 00:53:094 (2,3) - Same here, in the Kiai we need some movement here, how about changing the x-positions between 00:53:592 (3) - and 00:54:090 (4) - for example?
  6. 01:27:132 (1) - Maybe delete this note and let the spinner start 1/2 tick earlier. Sounds more logic with the vocals, the note feels very close to the spinner by now.
  7. If you decide to keep the note before the spinner please create at least more movement between 01:26:136 (2,3) - , having both on the same x-axis feels boring.
[Salad]
  1. HP4 is better imo, AR and OD should be consistent (both 6) but I know how bad you are in keeping the guideline.
  2. 00:32:837 (5,6) - Again both at the same x-axis plays pretty boring here, maybe create a little bit more movement here.
  3. 00:42:634 (4,5,6) - The rhythm is loud here, you also used rougher HS here to underline this. So I'd prefer to see a bit dashier effect here, this here plays even easier than the dashes you had at the beginning of the map. Move 00:43:464 (5) - to x: 340, works fine for me. This is also a nice introduction into the Kiai.
  4. 01:27:132 (4,1) - Same as I said in your Cup.~
  5. If you decide to keep the note before the spinner please create at least more movement between 01:25:970 (3,4) - , having both on the same x-axis feels boring.
[Steven's Rain]
  1. Wow, haven't seen a Rain with AR8 for a long time, but that's fine I guess. Am I the only guy who still keeps consistency between AR and OD? Maybe I need to change the song setup settings of my Platter for that, or otherwise we'll have a bad Spread. Discuss with eldnl, if you both wanna keep this guideline or not, otherwise I have to change my song setup settings.
  2. I am really bad in moddingyour difficulties, our mapping style is so different and with my advices I would only destroy your style, so all I can do is some suggestions.
  3. 00:40:641 (1) - Nothing against the HDash but I'd create some kick effect here by rotating the slider a bit more to the right. X: 264 is working fine for that. Personally don't like a HDash after a completely straight slider.
  4. 00:45:290 (1,1,1) - Nice idea but I am not sure if many CtB BATs will agree on that. eldnl had a similar idea in one of his mapsets and it got nuked because of that a while. Though I also want to note that he had more than just 2 spinners, so I let you consider again.
  5. 01:25:140 (1,2,3,1,2,3,1) - Personally find the ending a bit weird to play. I expected a Wall jump here but the HDash appears in the centre of the screen, I'd prefer to see a HDash that goes throughout the whole screen to the right here instead: 01:25:970 (2,3) - .
  6. 01:27:132 (1,2) - I cannot hear a beat that follows these notes here, especially not such a loud beat that it requires a HDash. I think it's better if you map the section from 01:26:468 - till 01:26:966 - and let a long spinner start at 01:27:132 - .
[Crystal's Overdose]
  1. OD+1 to keep consistency between AR and OD.
  2. 00:20:052 (1) -, 00:22:709 (1) - Why does this have a Finish HS? If you put these Hitsounds there do it on the other parts with the same rhythm, too. Or erase them, your decision.
  3. 00:45:954 (7,8,9,10) - Kinda boring stream for an Overdose. CTRL+G 00:46:120 (8) - and 00:46:452 (10) - for example, that should create more movement here.
  4. 01:06:128 (2,3,4,5) - This looks a bit ugly if you ask me and very hard to read, especially when the spinner directly follows. I'd overwork this part and make it a bit cleaner. I guess you know enough Overdose patterns (I actually don't map Overdoses, so that's up to you).
  5. 01:24:642 (6,7,8,9,1) - I mean... this is similar as I described above, it just does not look clean and a bit ugly... You kept your difficulty readable and enjoyable all in all but sections as these destroy it.
  6. 01:27:132 (1,2,3) - , 01:26:136 (5,6,1,2) - , 01:24:973 (8,9,1) - Let's just say you were lazy, this is pretty much 3 times in a row exactly the same pattern, always Double HDashes in a single direction. It plays boring, why don't you use some other patterns to make this part a bit more surprising?
[Deluge]
  1. I have no idea about Deluges, I keep the modding of it to others, just 2 little things:
  2. Consistency between AR and OD? ;__; I give up
  3. 00:24:867 (1) - Pretty boring to play, you could also make more than one slider with one reverse arrow per slider and set some distance between them to create a kind of stream movement here.
Topic Starter
eldnl

Sey wrote:

Double post. Mod time~

[General]
  1. Fine I guess
  2. Change creator name to "eldnl" ;)
[Cup]
  1. Decent Cup in general, nothing really to complain about~
  2. Meh, how often will you go on like that? Can't you keep consistency between AR and OD, in this Cup it would even make sense to set both to 5, also HP Drain 3 seems more logic to me. ok
  3. 00:00:128 (1) - Maybe give this note its own combo, which means you need to give NC at 00:00:958 (2) - . The first sound is a loud drum voice, so it is more logic to make it unique. ok
  4. 00:40:641 (4,1) - Find it boring to see both at the same x-axis. (1) has a pretty loud beat, it's better to create a bit of movement here. Select 00:41:139 (1,2,3,4) - and move the whole section a bit more to the right. cup is boring :<
  5. 00:53:094 (2,3) - Same here, in the Kiai we need some movement here, how about changing the x-positions between 00:53:592 (3) - and 00:54:090 (4) - for example? there is movement everywhere, a stand note shouldn't hurt :<
  6. 01:27:132 (1) - Maybe delete this note and let the spinner start 1/2 tick earlier. Sounds more logic with the vocals, the note feels very close to the spinner by now. done
  7. If you decide to keep the note before the spinner please create at least more movement between 01:26:136 (2,3) - , having both on the same x-axis feels boring. everything will feel boring on a cup xD
[Salad]
  1. HP4 is better imo, AR and OD should be consistent (both 6) but I know how bad you are in keeping the guideline. done
  2. 00:32:837 (5,6) - Again both at the same x-axis plays pretty boring here, maybe create a little bit more movement here. i don't think a movement makes a difference, that's why i use some stands around the map
  3. 00:42:634 (4,5,6) - The rhythm is loud here, you also used rougher HS here to underline this. So I'd prefer to see a bit dashier effect here, this here plays even easier than the dashes you had at the beginning of the map. Move 00:43:464 (5) - to x: 340, works fine for me. This is also a nice introduction into the Kiai. increased the spacing a little on all notes there
  4. 01:27:132 (4,1) - Same as I said in your Cup.~ i'll keep this one
  5. If you decide to keep the note before the spinner please create at least more movement between 01:25:970 (3,4) - , having both on the same x-axis feels boring.
[Deluge]
  1. I have no idea about Deluges, I keep the modding of it to others, just 2 little things:
  2. Consistency between AR and OD? ;__; I give up
  3. 00:24:867 (1) - Pretty boring to play, you could also make more than one slider with one reverse arrow per slider and set some distance between them to create a kind of stream movement here. why boring whyyy :< there is movement everywhere men! you want to make this harderrr and it is already pretty hard to fc ;__;
thanks a lot for the mod!
CLSW

Sey wrote:

Double post. Mod time~

[Crystal's Overdose]
  1. OD+1 to keep consistency between AR and OD.
  2. 00:20:052 (1) -, 00:22:709 (1) - Why does this have a Finish HS? If you put these Hitsounds there do it on the other parts with the same rhythm, too. Or erase them, your decision. fixed
  3. 00:45:954 (7,8,9,10) - Kinda boring stream for an Overdose. CTRL+G 00:46:120 (8) - and 00:46:452 (10) - for example, that should create more movement here. fixed to the other way
  4. 01:06:128 (2,3,4,5) - This looks a bit ugly if you ask me and very hard to read, especially when the spinner directly follows. I'd overwork this part and make it a bit cleaner. I guess you know enough Overdose patterns (I actually don't map Overdoses, so that's up to you). fixed to better flow
  5. 01:24:642 (6,7,8,9,1) - I mean... this is similar as I described above, it just does not look clean and a bit ugly... You kept your difficulty readable and enjoyable all in all but sections as these destroy it. fixed a bit
  6. 01:27:132 (1,2,3) - , 01:26:136 (5,6,1,2) - , 01:24:973 (8,9,1) - Let's just say you were lazy, this is pretty much 3 times in a row exactly the same pattern, always Double HDashes in a single direction. It plays boring, why don't you use some other patterns to make this part a bit more surprising? Oh no, I wasn't lazy, and I didn't feel these patterns are boring.
Thanks for mod!
This map was mapped several months ago, so It'll be sucks.

http://puu.sh/8fKT6.zip
ZHSteven

Sey wrote:

Double post. Mod time~
[Steven's Rain]
  1. Wow, haven't seen a Rain with AR8 for a long time, but that's fine I guess. Am I the only guy who still keeps consistency between AR and OD? Maybe I need to change the song setup settings of my Platter for that, or otherwise we'll have a bad Spread. Discuss with eldnl, if you both wanna keep this guideline or not, otherwise I have to change my song setup settings.
    I still remembered Deif told me not to change AR at all.. So now I want to keep the AR as it is
  2. I am really bad in moddingyour difficulties, our mapping style is so different and with my advices I would only destroy your style, so all I can do is some suggestions.
  3. 00:40:641 (1) - Nothing against the HDash but I'd create some kick effect here by rotating the slider a bit more to the right. X: 264 is working fine for that. Personally don't like a HDash after a completely straight slider.
    I think stand slider is fine here, where shows a pause feeling.
  4. 00:45:290 (1,1,1) - Nice idea but I am not sure if many CtB BATs will agree on that. eldnl had a similar idea in one of his mapsets and it got nuked because of that a while. Though I also want to note that he had more than just 2 spinners, so I let you consider again.
    change to long slider to avoid further problems
  5. 01:25:140 (1,2,3,1,2,3,1) - Personally find the ending a bit weird to play. I expected a Wall jump here but the HDash appears in the centre of the screen, I'd prefer to see a HDash that goes throughout the whole screen to the right here instead: 01:25:970 (2,3) - .
    after thinking of it i prefer to use only 1 big hyperdash here.
  6. 01:27:132 (1,2) - I cannot hear a beat that follows these notes here, especially not such a loud beat that it requires a HDash. I think it's better if you map the section from 01:26:468 - till 01:26:966 - and let a long spinner start at 01:27:132 - .
    change to spinner+note
I need to hitsound it quickly i guess.....
update
osu file format v12

[General]
AudioFilename: guren no yumiya.mp3
AudioLeadIn: 2000
PreviewTime: 46609
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 118,14729,25355,35982,46609,57235,66533,77160,89115
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Guren no Yumiya (TV Size)
TitleUnicode:Guren no Yumiya (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:eldnl
Version:Steven's Rain
Source:Shingeki no Kyojin
Tags:zhsteven clsw attack on titan sey
BeatmapID:305328
BeatmapSetID:103150

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
eldnl
updated
CLSW
delete my diff.

I don't want to rank this.
Sey

CLSW wrote:

delete my diff.

I don't want to rank this.
Oh please, I hate my Platter in this map, too. If you just recognized you didn't like it you shouldn't have let eldnl upload it.
Topic Starter
eldnl
I'm fine with his desicion, it's my fault for taking too long with the map.
Sey
If that's the reason it's only childish.
I already requested someone to mod this and he should post here soon.
At least the spread is not ruined without CLSW's diff.
Topic Starter
eldnl
That's why I'm fine with his decision, otherwise I would have kicked his ass.
mingmichael
mod comes as sey requested :oops:


====================


[ Cup]

Notes
• change AR and OD to be 5?

• how about move 01:23:147 - to x:240 and move 01:24:476 - to x:256, to reduce the distances a bit


====================


[ Salad]

Notes
• change OD and AR to be 6?

• move 00:09:592 - to x:288?

• just a little suggestion. how about move 01:05:215 - to x:96 or you can make it stacks with 01:03:056 - . i moved this note to emphasize the last note on 01:05:215 - with a dash there


====================


[ Platter]

Notes
• change this slider on 00:49:275 - with the same slider like 00:49:939 - , and put it on x:400. i changed and also move that slider to reduce the jump between 00:49:109 - and 00:49:275 - , but it still has HDash there

• move 00:51:433 - to x:352, the reason is same like above too ^

• and also move 00:51:932 - to a bit right? like to x:96

• how about change these sliders on 01:02:558 (1,2,3,4) - to be this? i changed those sliders to make some movements. it's better than a straight slider on y-axis. so i changed those to be straight sliders on x-axis

• how about move 01:03:887 - to x:384 , 01:04:219 - to x:128 ; 01:04:551 - to x:320 ; and 01:04:883 - to x:192. i moved those notes are just for make a good distances :3 /me runs


====================


[ Rain]

Notes
• change AR to be 9?

• how about 00:38:649 - ctrl+h and then ctrl+j and move it to x:164 or you can make it stacks with 00:38:317 - . i changed that slider to make a little movement between 00:38:981 - and 00:39:230 - . your previous slider makes those notes are really close.

• the last note on 01:27:298 - doesn't follow any sounds. well if you still want to use a note on the last part, how about reduce the spinner, so it'll stop on 01:26:966 - , and you can put a note on 01:27:132 -


====================


[ Deluge]

Notes
• how about move 00:56:083 - to x:424 and also move 00:56:415 - to x:152. i moved those notes to make a good emphasize for the vocal+instrument, especially between 00:55:917 - and 00:56:083 - with a HDash. this HDash will give a good emphasize to 00:56:083 - which has a strong vocal and instrument on there :3


====================

that's all from me
goodluck :D
Topic Starter
eldnl
Just a small change on the Salad difficulty, thanks for the mod!
Sey

mingmichael wrote:

Platter]

Notes
• change this slider on 00:49:275 - with the same slider like 00:49:939 - , and put it on x:400. i changed and also move that slider to reduce the jump between 00:49:109 - and 00:49:275 - , but it still has HDash there Not really seeing a reason for that, since this is Kiai time and needs some jumps.

• move 00:51:433 - to x:352, the reason is same like above too ^ ^

• and also move 00:51:932 - to a bit right? like to x:96 Listen to the rhythm. It has a loud drum voice, so a HDash is absolutely fine.

• how about change these sliders on 01:02:558 (1,2,3,4) - to be this? i changed those sliders to make some movements. it's better than a straight slider on y-axis. so i changed those to be straight sliders on x-axis ok

• how about move 01:03:887 - to x:384 , 01:04:219 - to x:128 ; 01:04:551 - to x:320 ; and 01:04:883 - to x:192. i moved those notes are just for make a good distances :3 /me runs changed distances but different than you suggested.
Thanks, ming~

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Title:Guren no Yumiya (TV Size)
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Creator:eldnl
Version:Sey's Platter
Source:Shingeki no Kyojin
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ursa
Mod as the requested before

Deluge

00:04:777 (6) - Delete this circle
(imo , the zig-zag flow pattern will be bad when it comes to this part 00:04:611 (5,6,7) - . because most of player will think there will this part will become 1/2 beat jump
also for my suggestion, if you apply to delete the circle , try this pattern set to make the jump nicer *pic
00:10:090 (5) - same case as above
00:17:396 (1,2) - select those 2 circle & move it to x=392 for nicer hd effect
00:22:543 (6,1) - i think , how about trying to make 00:22:543 (6) - become hyperdash for nicer flow ?
00:25:365 (1) well , i think it's a bad idea to using this slider here , since most player will suprised for the changing flow & can easily slipped to catch
00:30:181 (8,9,1) - i got 2 version suggest for this part (but the main point for the 2 version is same)
Pic A :it just ctrl+G this 00:30:513 (9,1) - part to make a quite jumpy
Pic B:is to change the shape of 00:30:181 (8,9) - to make high jump for better flow
00:44:792 (7,8,9) - well ,for the best suggesion on this 00:45:290 (1,2,3,4,1,2,3,4) - part. change this 00:44:792 (7,8,9) - position into this
the current one only makes that part feels difficult to catch
For the 1st kiai part ( 00:46:619 (1) - to 00:55:751 (7) - ) i've expected to have more beat than the non kiai part. but this part seems only have 1/2 beat & jump . i think , you should improve that part to become better :3


Steven's Rain


00:37:320 (1) - i think it's nicer to change into repeated slider
00:34:996 (7,8,9) - i think this part would be better if you jus using non hyperdash jump Pic
00:40:558 (2,1) - for this part, try to make the 00:40:641 (1) - slider a bit curved to right to make a kick effect jump.also you should move the circle & slider a bit to left
01:02:226 - add a beat ?
01:05:713 (3,1,2,3,4,5) - imo , the 01:06:045 (1,2,3,4,5) jump kinda confusing since the flow beat are changin suddenly
01:11:690 (10,1,2) - the distance jump beetween 01:11:857 (1,2) - is high + it's non hyperjump. for my suggestion , deleting the 01:12:023 (2) - will make the jump better
01:27:298 (1) - well it's a bad idea to put circle on the end after spinner ;w; (kinda trolling)

Sey's platter

for some part , i think if you make it stacked , the flow pattern will not fully expressed on the map
00:03:780 (2) - ctrl+g
00:06:105 (2) - ctrl+g
00:11:750 (4) - add beat ?
00:16:399 (5) - make the shape like 00:17:064 (7) -
00:19:056 (2) - make the shape like 00:19:721 (4) -
00:20:550 (2) - don't make it stack
00:23:206 (2) - same case as ^
00:38:317 - well i think you should add beat here
00:38:483 - same as ^
00:38:648 (1,1,1,1) - i think you should make the slider not stacking
00:58:075 (2) - don't make it stack
01:00:732 (2) - don't make it stack
01:01:895 (2,3,4) - balance this part with the previous & the next one


Salad


00:02:784 (1,2,3,4,5,6) - select all of this part , move it a bit to left (suitable placement)
00:08:928 (3,4,5) - i think you should make this part's distance a bit wider
00:28:852 (3,4) - well , i think it's suitable to use 1/2 beat jump here instead of 1/2 slider

well about the cup, it's fine & ready

well , I'm still not satisfied for my mod , so I'll mod again after some mods again. :D
Sey

ursa wrote:

Mod as the requested before


Sey's platter

for some part , i think if you make it stacked , the flow pattern will not fully expressed on the map
00:03:780 (2) - ctrl+g ok
00:06:105 (2) - ctrl+g ^
00:11:750 (4) - add beat ? yup
00:16:399 (5) - make the shape like 00:17:064 (7) - ok
00:19:056 (2) - make the shape like 00:19:721 (4) - yup
00:20:550 (2) - don't make it stack ok
00:23:206 (2) - same case as ^ ^
00:38:317 - well i think you should add beat here ok
00:38:483 - same as ^ I can't find a loud beat here, sorry.
00:38:648 (1,1,1,1) - i think you should make the slider not stacking ok
00:58:075 (2) - don't make it stack overworked this part a bit different.
01:00:732 (2) - don't make it stack ^
01:01:895 (2,3,4) - balance this part with the previous & the next one No I used this Hyper on purpose.

well , I'm still not satisfied for my mod , so I'll mod again after some mods again. :D
Well my Platter in this map really sucks, I am aware of that. It's not my type of music and was kinda awful to map for me. I hope we can bring this forward and improve it.

@eldnl: Unicode Artist & Title isn't conisistent in all difficulties. Fix that please by copying the title and artist of one diff to the others. (Even though that's a bug it can be solved with that method)
Also it says that audio lead in is different. Please take a look on that.

SPOILER
osu file format v12

[General]
AudioFilename: guren no yumiya.mp3
AudioLeadIn: 2000
PreviewTime: 46609
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 118,14729,25355,35982,46609,57235,66533,77160,89115
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Guren no Yumiya (TV Size)
TitleUnicode:紅蓮の弓矢 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:eldnl
Version:Sey's Platter
Source:Shingeki no Kyojin
Tags:zhsteven clsw attack on titan sey
BeatmapID:397632
BeatmapSetID:103150

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
128,332.078813371707,4,1,1,80,1,0
14739,-100,4,2,0,80,0,0
35992,-133.333333333333,4,2,1,80,0,0
46619,-100,4,1,1,80,0,1
65215,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,23,23

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16,228,37984,2,0,L|76:228,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
236,200,38317,1,0,0:0:0:0:
440,136,38648,6,0,B|352:56|352:56|308:56,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
276,96,39312,6,0,B|188:16|188:16|144:16,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
96,224,39977,6,0,B|184:144|184:144|228:144,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
260,184,40641,6,0,B|348:104|348:104|392:104,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
168,192,41637,1,8,0:0:0:0:
104,192,41803,1,0,0:0:0:0:
44,192,41969,1,0,0:0:0:0:
256,192,42301,1,8,0:0:0:0:
344,192,42633,5,8,0:0:0:0:
408,192,42799,1,0,0:0:0:0:
468,192,42965,1,8,0:0:0:0:
256,192,43297,1,0,0:0:0:0:
148,192,43463,2,0,L|88:192,1,52.5000020027161,0|8,0:0|0:0,0:0:0:0:
148,192,43795,6,0,P|232:192|272:120,1,157.500006008148,0|8,0:0|0:0,0:0:0:0:
408,192,44626,2,0,L|452:88,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
368,188,45290,2,0,L|336:132,2,52.5000020027161
196,192,45954,5,0,0:0:0:0:
192,192,46037,1,0,0:0:0:0:
188,192,46120,1,0,0:0:0:0:
184,192,46203,1,0,0:0:0:0:
180,192,46286,1,0,0:0:0:0:
176,192,46369,1,0,0:0:0:0:
172,192,46536,1,0,0:0:0:0:
84,192,46619,6,0,L|232:192,1,140,4|0,0:0|0:0,0:0:0:0:
328,192,47283,2,0,B|400:144|400:144|432:76,1,140
204,192,47947,6,0,L|276:144,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
262,153,48445,2,0,L|344:152,1,70,0|2,0:0|0:0,0:0:0:0:
172,180,48777,2,0,L|100:132,2,70
428,192,49275,6,0,L|288:192,1,140,4|0,0:0|0:0,0:0:0:0:
184,192,49939,2,0,B|112:144|112:144|80:76,1,140
308,192,50603,6,0,L|236:144,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,152,51101,2,0,L|110:151,1,70,0|2,0:0|0:0,0:0:0:0:
368,192,51433,2,0,L|440:144,2,70
80,192,51932,6,0,L|188:84,1,140,4|0,0:0|0:0,0:0:0:0:
388,88,52513,2,0,L|280:144,1,105
168,160,52928,1,2,0:0:0:0:
294,136,53094,1,0,0:0:0:0:
84,112,53426,1,0,0:0:0:0:
224,112,53592,2,0,P|288:72|412:128,1,210,2|0,0:0|0:0,0:0:0:0:
224,112,54256,1,0,0:0:0:0:
88,196,54588,5,0,0:0:0:0:
148,200,54754,1,0,0:0:0:0:
32,196,54921,1,0,0:0:0:0:
424,196,55419,5,0,0:0:0:0:
364,200,55585,1,0,0:0:0:0:
480,196,55752,1,0,0:0:0:0:
64,248,56083,2,0,B|240:140|240:140|188:172|188:172|224:148|224:148|268:120,1,350,0|4,0:0|0:0,0:0:0:0:
380,192,57245,6,0,L|296:76,2,140,2|0|2,0:0|0:0|0:0,0:0:0:0:
452,192,58075,2,0,L|382:192,2,70
294,192,58573,2,0,L|224:192,2,70
128,192,59238,1,0,0:0:0:0:
336,192,59570,1,0,0:0:0:0:
132,192,59902,6,0,L|216:76,2,140,2|0|2,0:0|0:0|0:0,0:0:0:0:
62,192,60732,2,0,L|132:192,2,70
218,192,61230,6,0,L|288:192,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
456,192,61895,1,0,0:0:0:0:
256,192,62060,1,0,0:0:0:0:
56,192,62227,1,0,0:0:0:0:
324,100,62558,6,0,L|396:100,1,70,2|0,0:0|0:0,0:0:0:0:
256,100,62890,1,0,0:0:0:0:
188,100,63222,2,0,L|112:100,1,70,2|0,0:0|0:0,0:0:0:0:
256,100,63554,1,0,0:0:0:0:
368,104,63887,5,0,0:0:0:0:
144,104,64219,1,0,0:0:0:0:
404,192,64551,1,0,0:0:0:0:
112,192,64883,1,0,0:0:0:0:
256,192,65215,2,0,L|256:116,1,70
256,192,66543,12,8,68868,0:0:0:0:
116,192,69200,5,4,0:0:0:0:
328,192,69532,2,0,L|328:52,1,140
116,192,70030,2,0,L|40:192,1,70,2|0,0:0|0:0,0:0:0:0:
220,192,70362,2,0,L|144:192,1,70,2|0,0:0|0:0,0:0:0:0:
320,192,70694,2,0,L|232:192,1,70,2|0,0:0|0:0,0:0:0:0:
416,192,71026,2,0,L|334:192,1,70,2|0,0:0|0:0,0:0:0:0:
184,192,71358,6,0,L|184:48,1,140,2|0,0:0|0:0,0:0:0:0:
248,52,71857,2,0,L|400:56,1,140,0|2,0:0|0:0,0:0:0:0:
60,172,72521,2,0,L|212:176,1,140,0|2,0:0|0:0,0:0:0:0:
468,200,73185,2,0,L|328:196,1,140,0|2,0:0|0:0,0:0:0:0:
208,192,73849,2,0,L|244:124,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
452,172,74513,6,0,L|300:176,1,140,0|2,0:0|0:0,0:0:0:0:
44,200,75177,2,0,L|183:196,1,140,0|2,0:0|0:0,0:0:0:0:
304,192,75841,2,0,L|268:124,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,128,76506,1,2,0:0:0:0:
324,108,76838,1,10,0:0:0:0:
448,96,77170,6,0,L|360:96,1,70,2|0,0:0|0:0,0:0:0:0:
464,148,77502,2,0,L|386:148,1,70,2|0,0:0|0:0,0:0:0:0:
480,208,77834,2,0,L|388:208,1,70,2|0,0:0|0:0,0:0:0:0:
360,212,78166,2,0,L|456:212,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
316,216,78664,5,0,0:0:0:0:
280,216,78830,2,0,L|184:216,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
206,96,79328,1,0,0:0:0:0:
136,96,79494,2,0,L|224:96,1,70,2|0,0:0|0:0,0:0:0:0:
64,96,79826,6,0,L|152:96,1,70,2|0,0:0|0:0,0:0:0:0:
48,148,80158,2,0,L|126:148,1,70,2|0,0:0|0:0,0:0:0:0:
32,208,80490,2,0,L|124:208,1,70,2|0,0:0|0:0,0:0:0:0:
152,212,80822,2,0,L|56:212,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,216,81320,5,0,0:0:0:0:
232,216,81486,2,0,L|328:216,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
306,96,81984,1,0,0:0:0:0:
376,96,82150,2,0,L|288:96,1,70
88,84,82483,6,0,L|224:144,1,140,2|0,0:0|0:0,0:0:0:0:
424,84,83147,2,0,L|288:144,1,140,2|0,0:0|0:0,0:0:0:0:
200,88,83811,2,0,L|84:180,1,140,2|0,0:0|0:0,0:0:0:0:
312,88,84476,2,0,L|428:180,1,140,2|0,0:0|0:0,0:0:0:0:
64,188,85140,5,8,0:0:0:0:
424,192,85472,2,8,L|376:136,1,70
200,192,85970,2,0,B|256:148|256:148|404:148,1,210,8|0,0:0|0:0,0:0:0:0:
196,192,86800,1,6,0:0:0:0:
168,192,86883,1,6,0:0:0:0:
144,192,86966,1,6,0:0:0:0:
256,192,87132,12,4,89124,0:0:0:0:
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