Well the title speaks for itself, and please fix the hit rate for slow notes as well pleaseeeee. I mean I wouldn't call it a fix but the accuracy required to hit slow notes are really annoying. (Maybe I'm just a noob)
The accuracy required to hit slow notes is the same as the accuracy required for hitting fast notes. It just seems you are used to games where the accuracy required lowers as BPM or scroll velocity lowers.
it does though? OD value and HP values don't fluctuate while playing, its fixed as a certain value when the mapper makes the map. The timing stays the same no matter the scroll speed, and so does the HP. You just can't read slow jam. You get better the more you learn how to read low scroll speed though.