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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Taiko|Osu]

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ts8zs
@chloe 00:25:266 (1,2,3) - 你看看,星爷都拉开了 凭啥不让我拉开
[Attack on Skystar]
完全不科学的星数,以下mod纯属胡扯,这么简单怎么摆不能打
00:30:000 (5) - 换个位置
00:39:493 (1,2) - 换成一个折返
00:42:569 (1) - ^
00:44:877 (3) - Ctrl+G
01:15:741 (1,2,3,4) - http://osu.ppy.sh/ss/897596
01:26:217 (1) - 结束早了吧……?
不多放点finish么 比如 00:33:417 (1) - 00:32:468 (3) - 00:17:051 (2) -
Selisi
太可怕了 这个图当初咱拿到的时候完全没法做 这下看着又感觉不错了 果然神麻婆么- =
其实咱这种图还是不会mod 咱自己都不知道该怎么做这种图> <...先贴个星星
下面是骗kd的内容> <
[General]
  1. taiko不会mod> <
[Umi]
  1. 神easy不能多说
[Flower]
  1. 00:17:436 (2) - 这个滑条感觉也是折返滑条好些 然后之后哦滑条上的circle可以去掉
  1. 01:12:122 (1) - 这个circle感觉可以不要
  1. 01:25:265 (1) - 这个spinner感觉结束在这里01:26:788 -
[Rainbow]
  1. 01:24:503 (4,5,1) - 这里感觉还可以再做美观些
[m2004]
  1. 01:25:265 (1,2,3,4) - 这四个slider感觉是circle好
  1. 01:26:407 (4,5,6) - 这个四五circle可以不要
[chloe]
  1. 01:26:026 (1,2,3) - 这个2可以不要的
[Skystar]
  1. 看到这个难度 让咱想到了血玫瑰 rank了的话感觉这个难度绝对会出名> < 不敢mod
就这么多了 还是感觉不能直视.... :o
Topic Starter
Chloe
Ts8zs

ts8zs wrote:

@chloe 00:25:266 (1,2,3) - 你看看,星爷都拉开了 凭啥不让我拉开 ;_; 我觉得是因为你没有全程拉开 或者说就这么一个点确实不太好 当初那个版本我的确觉得是质量不够 现在这个我看看可以 不过我不确定 老实说我确实不想再带DIFF了 不然还要有更多 至于性液;_; 我被他殴打了一顿啊

Sweet Vanilla

Sweet Vanilla wrote:

太可怕了 这个图当初咱拿到的时候完全没法做 这下看着又感觉不错了 果然神麻婆么- = 鸭梨啊 我当初也觉得没法做 还是找了一堆MOD才勉强变成现在这样子;_;
[m2004]
  1. 01:25:265 (1,2,3,4) - 这四个slider感觉是circle好
  1. 01:26:407 (4,5,6) - 这个四五circle可以不要
[chloe]
  1. 01:26:026 (1,2,3) - 这个2可以不要的 啊 最后这边我觉得肯定要做手术 让我好好想想
就这么多了 还是感觉不能直视.... :o l;w;
谢星谢MOD 摸摸头 ;)

Fort

Fort wrote:

no i didnt hate you, im just cant say anymore :D and i will mod your map yay, thank you for your understanding >.<

Translate the mod by Sweet Vanilla to Umi and m2004
[Umi]
  1. Great diff :D
[m2004]
  1. 01:25:265 (1,2,3,4) - Put some circles here is better then those sliders imo
  1. 01:26:407 (4,5,6) - delete 4 and 5 (hmm.. but I don't think so)
Selisi

lkx_Shore wrote:

mod:不作死就不会死
咦 这个kd是怎么回事- =....这才是作死吧
ts8zs
一个建议:Creator's word diffs直接用osu文件名标准封装,只含.osu
102371 Linked Horizon - Jiyuu no Tsubasa (TV Size).osz
这样子:3
osz=zip:3
Topic Starter
Chloe

Sweet Vanilla wrote:

咦 这个kd是怎么回事- =....这才是作死吧 你书的队;w;

ts8zs wrote:

一个建议:Creator's word diffs直接用osu文件名标准封装,只含.osu
102371 Linked Horizon - Jiyuu no Tsubasa (TV Size).osz
这样子:3
osz=zip:3 还是等RANK了再放个所有DIFF的OSZ吧;w;
cubelrti
新人来骗一颗星好了 :D 坐等全被reject

[General]
先来跑一跑AIBat
Inconsistency in PreviewTime.这个应该改改,虽然是Taiko难度不过preview time统一比较好吧...
Inconsistency in uninherited (red) timing sections. 不能多书 星爷在 00:27:342, BPM of 158.000 加了一条红线...
Non-Downbeat Kiai Times Kiai #2: Starts on 00:57:646, ends on 01:11:550 嗯...看需不需要改吧
其他没问题。

[Chloe]

00:10:103 (2) - 看起来怪怪的
00:26:981 (5,6) - 其实这种连在一起的1/4滑条打起来感觉莫名 这样似乎好点
00:54:407 (1,2) - ^
01:06:597 (1,2) - ^这种1/4的摆法我觉得cRyo和xsrsbns的比较flow而且好看 或者是RLC的 连起来虽然DS但是打着会感觉很奇怪
00:33:913 (3) - what is this 不是应该在红线上么=,=难怪总是出100 然后个人推荐 00:33:818 - 加一个note
00:35:532 (5) - 下面这样好看点?
00:46:217 (7) - 不好看
00:57:455 (4,1) - 难读爆了
01:13:836 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这种尾杀就不怕刷pp大军怒扔一星么=,=前面这么正常后面突然来一下
01:25:075 (1,2,1,2,1,2,1,2,1,2,1,2,3) - wei shen me zhe me gui chu

[Firce777]
我不会打太鼓就只能说说有unsnapped note

[Rainbow]
00:11:861 (1) - Unsnapped spinner (end).
00:38:770 (1) - hard放这么鬼畜的spinner没问题么=。=
01:17:265 (1) - 这个nc就是坑爹用的?
01:17:646 (2) - 这里nc才对...
好 作为刷pp的就喜欢这种图wwww

[m2004]
Unsnapped inherited (green) sections at:
00:03:942 - snap to 00:03:949
00:04:052 - snap to 00:04:095
00:05:694 - snap to 00:05:707
00:05:804 - snap to 00:05:854
00:15:128 (9) - nc here?
00:27:532 (1) - i think this note should at the middle to reduce the diffculty , really hard to read at the first play

[Flower]


[Umi]


[Skystar]
HT都pass不了我会书?
01:25:265 (1,1) - 这个1/8的间距简直是
还有就是General里面,这个diff多了一条红线
\星爷我偶像/

骗完了,star~
Kodora
[General]

  1. Skystar diff have different timing, you must fix it.
  2. You spelled some usernames in tags wrong, check them. Also usernames what have 2 words must be writen with "_", or else search on site wont work for them (example: should be Amamiya_Yuko, Sun_Rainbow etc).
[Skystar]

Consider use AR 10? This diff is only for very high-level-skill players what wont have big problems with reading such high AR, and a lot of parts become much more readable with AR 10, especially spaced part in the end. IMO AR 10 will fit perfectly here.

  1. 00:13:782 (1) - This NC looks a bit randomly, remove it. I undestand that you put NC on previous note to emphazire velocity change, but it is not nesessary in this case, raising sv to x1.20 1) too small to really feel this change 2) it perfectly fits the music, so player intuition will be enough to hit it correct.

    Note: same goes to all your NC patterns where did you used x1.20 SV change
  2. 00:17:340 (3,1,2) - I'd recomment use same spacing here, this placement may cofuse players a lot.
  3. 00:36:076 (7,8,9,10) - Players may be cofused a bit about those doubles, so i recommend put NC at 00:36:076 (7) - and change placement a bit:

  4. 00:41:223 (1) - Whistle to the beginning of slider
  5. 00:44:300 (1) - ^
  6. 00:51:169 (7,1) - Try to use same spacing here
  7. 01:11:550 - Add break time here. Diff is epic hard enough, so better prevent losing HP for nothing.
  8. 01:13:074 (1) - add finish to the beginning of slider?
  9. 01:17:646 (1) - nazi: please stack perfectly end of 01:18:217 (4) - with beginning of 01:17:646 (1)
  10. 01:22:217 (1,2,3) - 2-reverse-slider was working perfectly at 01:19:550 (2,3,4) - with helping to restore hp, but here they work bad due to form of them and really hard pattern, so i recommend you separate them to single 1/4 sliders w/o reverses & make circular pattern using them.
  11. 01:26:217 (1) - what if add a little kiai fountain to the end of this slider? It will awesome fit the song here.
Awesome stuff.

[Chloe]

Raise OD by 1 tick to have settings more balanced.

  1. 00:00:872 (1,2,3,1) - This pattern looks confusing a bit because clamped spacing makes it looks like 1/4 notes. I'd recommend raise spacing between those notes to x1.2 to make it more readable (mercury2004's diff have good example what i want at the beginning)
  2. 00:02:850 (3) - Remove this note, it just sounds bad.
  3. 00:04:095 (5,6) - I never was fan of spacing like this, it looks too clamped, raise it.
  4. 00:04:388 (1,2,3) - i dont like your rhytm-pattern here. Try to change it to something like this to fit the lyrics more:
    SPOILER


    Note: i used 1/6 snap for 00:04:095 (5,6,7,8,9)
  5. 00:07:905 (1) - why clap here at the beginning of slider? I'd recomment change it to finish, imo it fits much more here.
  6. 00:09:663 (1) - ^same
  7. 00:24:314 (1,2,3,4,5,6,7,8) - Raising spacing at atream is a good thing if it fits song, but clamping at the end is nearly always terrible to play. Try to use same spacing between notes here.
  8. 00:25:362 (1) - Remove new combo, its unnesessary here.
  9. 00:25:647 (1) - ^
  10. 00:27:437 (1) - Raise volume at spinner to ~20%, BATs may concider it as barely audible (fel free to completely silent end of spinner using empty custom hitsounds)
  11. 00:30:770 - Add note here, it feels very empty right now.
  12. 00:31:961 (5) - This note is missnapped, it should be at big white tick
  13. 00:32:103 - Add note here, NEVER leave empty holes on rhytm on insane diffs, it is terrible thing
  14. 00:33:913 (3) - Missnapped note, it should be at 00:33:818 - and add note at 00:34:008 - for better rhytm
  15. 00:36:389 (2,3,4,5,6,1,2) - x_x this rhytm is just bad, try to follow here regular 1/2 rhytm for better sound. Example:

  16. 00:38:484 (4,6) - Remove those notes, they sounds bad and this is not best pattern to hit.
  17. 01:17:931 (8,1,2,3,4) - use regular spacing here, those doubles are awful to play in this case.
  18. 01:19:931 (4,5,6) - Too isnanity spacing, x0.9 will be enough.
  19. 01:23:741 (1,2,3,4,5) - ^
  20. 01:25:075 (1,2,1,2,1,2,1,2,1,2,1,2) - This is awful to play, i failed here 3 times. Change those doubles to 1/4 sliders for better playability.

    this diff need a lot of work imo.
[m2004]

  1. 00:15:513 (10) - New combo
  2. 00:21:266 (7) - ^
  3. 00:53:265 (11) - ^
  4. 00:56:312 (3,4,5,1) - what happened with spacing here?
  5. 01:26:217 (3,6) - Remove finishes from beginning of sliders
[Sun Rainbow]

AR 7 feels too slow here as for me. Raise AR to 8 and, of you will apply this, raise OD to 7

  1. 00:11:861 (1) - - Raise volume at spinner to ~20%, BATs may concider it as barely audible (fel free to completely silent end of spinner using empty custom hitsounds). Also why did you used x0.75 sv here?
  2. 00:27:342 (1) - Map this spinner, 2 spinners looks boring and horrible
  3. 00:34:389 (4,5) - add finishes to beginning of those sliders to keep your hitsound pattern consistent
  4. 00:38:770 (1) - same as 00:11:861 (1)
  5. 00:39:722 - Add note here, it feels empty. And suggestion for better rhytm:
  6. 00:46:217 (2) - I'd recommend you separate this slider and make something like this:

  7. 00:50:217 (6) - Try this:


    01:12:122 (1) - Same as 00:11:861 (1)
    01:13:074 - Unused green line
    01:13:169 - ^
    01:26:598 (1) - Same as 00:11:861 (1)

    nice job baka
[Firce777]

  1. 00:01:751 - add k?
  2. 00:02:630 - ^
  3. 00:03:509 - ^
  4. 00:04:388 - ^
  5. 00:05:268 (10) - change to k maybe?
  6. 00:06:147 (13) - ^
  7. 00:08:784 (23) - ^
  8. 00:09:663 (25) - ^
  9. 00:35:340 (187) - Unsnapped

    [Sister777]

    1. 00:19:358 (50) - change to d?
    [Flower]

    oh why, why, WHY people used cs 3 on normals nowadays x_x

    I dont see any reason to tickrate 2 here, it sounds too noisy here. 1 works way better for me.

    1. 00:21:266 (3,4,5) - Maybe change this to 1/2 reverse slider? Looks a bit challenging for a normal diff imo.
    2. 00:25:838 (1,2) - nazi: spacing a bit wrong here; yes this is important because of timing change here.
    Very good diff

    [Umi]

    Silense sliderticks at the beginning, they sounds horrible.

    1. 01:02:407 (1,2) - spacing
    2. 01:15:360 (4,1,2) - ^
Good luck + star because of Skystar.
GugUCorn
request from In-Game


[Umi]

  1. 00:32:675 - Add Inherited Point with Drum Hitsound Whistle. and
  2. 00:33:056 - back to Normal Custom hitsound
  3. 00:33:437 (1) - Add Finish on First of slider
  4. 00:36:484 (3) - NC
  5. 01:22:217 (2) - it is more better
  6. 01:23:741 (4) - ^
[Flower]

  1. 00:07:465 (4) - where is whistle?
  2. 00:09:224 (2) - ^
  3. 00:18:205 (4) - remove Clap on First of Slider
  4. 00:25:076 (4) - remove Clap on First of Slider and add clap on End of Slider
  5. 00:38:770 (1,2) - (1) remove NC and (2) add NC
  6. 00:54:407 (4) - remove finish
[Rainbow]
Slider tick rate 2

  1. 00:38:770 (1) - Finish
  2. 00:50:217 (6) - NC
  3. 00:50:979 (8) - remove clap on first of slider and
  4. 00:51:360 (9) - add clap on here
  5. 01:15:360 (5) - NC
  6. 01:17:265 (1) - remove NC
  7. 01:17:646 (2) - NC and Finish
  8. 01:25:265 (1) - remove Finish on Arrow of slider and End of slider.
  9. 01:26:217 (2) - remove Finish
Umi

Kodora wrote:

[Umi]

Silense sliderticks at the beginning, they sounds horrible.

  1. 01:02:407 (1,2) - spacing
  2. 01:15:360 (4,1,2) - ^
    all fixed

TaMul wrote:

[Umi]

  1. 00:32:675 - Add Inherited Point with Drum Hitsound Whistle. and no need imo
  2. 00:33:056 - back to Normal Custom hitsound ^
  3. 00:33:437 (1) - Add Finish on First of slider Fixed
  4. 00:36:484 (3) - NC no
  5. 01:22:217 (2) - it is more better yep fixed
  6. 01:23:741 (4) - ^ ^
thx for mod :3

here my diff
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45646
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Attack on Umi
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiyu Yuko
BeatmapID:276224
BeatmapSetID:102371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1312,439.56043956044,4,2,0,50,1,0
13590,384.615384615385,4,1,1,60,1,0
13974,-100,4,1,2,60,0,0
14166,-100,4,1,1,60,0,0
15513,-100,4,1,2,60,0,0
15705,-100,4,1,1,60,0,0
18590,-100,4,1,2,60,0,0
18782,-100,4,1,1,60,0,0
19743,380.952380952381,4,1,1,60,1,0
20123,-100,4,1,2,60,0,0
20314,-100,4,1,1,60,0,0
21647,-100,4,1,2,60,0,0
21838,-100,4,1,1,60,0,0
23171,-100,4,1,2,60,0,0
23362,-100,4,1,1,60,0,0
24695,-100,4,1,2,60,0,0
24885,-100,4,1,1,60,0,0
25457,-100,4,1,2,60,0,0
25647,-100,4,1,1,60,0,0
27342,380.952380952381,4,1,1,55,1,0
28865,-100,4,1,1,60,0,0
45646,380.952380952381,4,1,1,60,1,1
55931,-100,4,1,1,60,0,0
57646,-100,4,1,1,60,0,1
71550,-100,4,1,1,60,0,0
73074,-100,4,1,1,60,0,1
73169,-100,4,1,1,60,0,0
73836,-100,4,1,1,60,0,1
76122,-100,4,1,1,60,0,0
79169,-100,4,1,1,60,0,1
85265,-100,4,1,1,70,0,0


[Colours]
Combo1 : 244,249,94
Combo2 : 91,132,0
Combo3 : 161,115,49
Combo4 : 207,181,177

[HitObjects]
208,124,1312,2,0,L|300:124,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
160,192,2630,1,0,0:0:0:0:
208,264,3070,2,0,B|268:264|268:264|292:264|336:260|340:204,1,160,4|0,0:0|0:0,0:0:0:0:
256,56,4828,6,0,L|168:92,1,80,4|0,0:0|0:0,0:0:0:0:
244,148,5707,2,0,B|160:184,1,80,4|0,0:0|0:0,0:0:0:0:
88,148,6586,2,0,P|88:212|160:264,1,160,4|0,0:0|0:0,0:0:0:0:
172,176,7905,5,0,0:0:0:0:
248,220,8344,2,0,P|308:220|340:208,1,80,4|0,0:0|0:0,0:0:0:0:
360,132,9224,2,0,P|312:128|276:140,1,80,4|0,0:0|0:0,0:0:0:0:
232,64,10103,2,0,P|284:44|400:56,1,160,4|0,0:0|0:0,0:0:0:0:
384,228,11861,5,4,0:0:0:0:
300,260,12301,1,0,0:0:0:0:
212,248,12740,2,0,P|184:276|136:288,1,80,4|0,0:0|0:0,0:0:0:0:
68,220,13590,6,0,P|96:168|192:156,1,160,4|0,0:0|0:0,0:0:0:0:
256,212,14743,1,8,0:0:0:0:
324,156,15128,2,0,P|417:169|445:221,1,160,0|0,0:0|0:0,0:0:0:0:
460,308,16282,1,8,0:0:0:0:
372,324,16666,6,0,P|324:332|284:320,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
332,244,17820,1,8,0:0:0:0:
244,244,18205,2,0,P|152:180|144:128,1,160
296,48,19743,6,0,B|350:88|350:88|390:60|438:76,1,160,4|0,0:0|0:0,0:0:0:0:
404,160,20885,1,8,0:0:0:0:
436,240,21266,2,0,B|388:256|348:228|348:228|284:276,1,160,4|0,0:0|0:0,0:0:0:0:
212,300,22409,1,8,0:0:0:0:
128,328,22790,6,0,P|92:292|164:232,1,160,4|0,0:0|0:0,0:0:0:0:
232,188,23933,1,8,0:0:0:0:
308,144,24314,2,0,P|344:108|282:44,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
140,96,27342,6,0,B|204:32|300:152|380:64,1,240,4|0,0:0|0:0,0:0:0:0:
456,76,28865,6,0,P|448:112|372:164,2,120
368,76,30389,2,0,P|316:108|312:208,1,160
268,276,31532,1,0,0:0:0:0:
200,220,31913,2,0,P|159:137|99:125,1,160,0|2,0:0|0:0,0:0:0:0:
112,212,33056,1,0,0:0:0:0:
148,292,33437,6,0,P|92:328|32:320,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
236,292,34961,2,0,P|292:328|352:320,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,240,36484,2,0,L|192:120,1,160
108,136,37627,1,0,0:0:0:0:
140,56,38008,2,0,B|180:24|236:32|256:56|276:80|276:80|296:104,2,160,0|0|4,0:0|0:0|0:0,0:0:0:0:
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Topic Starter
Chloe
hi~ I've changed half mod from all of you :3
thx for mod my map and I can't reply all that what I've fixed for now.
Just wanna say something to you,
umm, I can't make sure that my timing is right, I need someone who're good at timing to check it and get the correct or better one and I'll change lots of patterns in the end of my diff.
Also I'll call yuko to change the timing when I find it but not now :P

Anyway, thank you again!
Mystyk
Hi! The requested mod, but only the first half (yet), sorry.

General:
You should change the yellow color, because the reverse arrow is white and it is hardly visible. (just make it a little bit lighter, so that the reverse arrow turns black?)

Attack on Umi:
00:28:484 - from this point I think you shold use soft sounds until 00:39:532 -
00:54:788 (1) - ctrl+g for better flow?

There is not much to say about this diff, it's pretty nice.

Attack on Flower:
00:25:838 (1) - this is weird to play, because you can hear the beat while the long slider is still there, so you should try to map this in a different way, I think the slider should last until 00:26:219 (2) - it sounds like there is a singing sound there, and then add another slider starting at the red tick, where you can hear the beat: http://puu.sh/3R49T.jpg
00:47:169 (2) - I think this short slider sounds weird, you should make it longer, so that it fits better to the lyrics - http://puu.sh/3R3GE.jpg
01:00:884 (1) - this slider should start earlier, because he sings something on the red tick and not the white one, so it is a bit also weird to play (since you miss to hit that point): http://puu.sh/3R4oE.jpg
01:12:122 (1,2,3) - this fits better to the lyrics: http://puu.sh/3R4tk.jpg
he starts singing here 01:12:122 (1) - but he doesn't sing anything at the beginning of the slider 01:12:312 (2) - so it would sound better if you put that slider earlier and removed (or replaced in time) that hit circle, or made a small slider, like on the picture
01:13:074 (1) - the kiai fountain hides the reverse arrow, why don't you try replacing it (or making a different shape?) - http://osu.ppy.sh/ss/901630
01:23:741 (3) - this slider doesn't sound good, I think it's not to the rythm so try this - http://puu.sh/3R41h.jpg

Attack on Rainbow:

00:18:974 (3,4,1) - try making nicer blankets: http://osu.ppy.sh/ss/901773
00:25:076 (2,3) - these sound quite weird, they don't really fit in my opinion, so try using one long slider, it is easy to hear that if fits well: http://puu.sh/3R5wz.jpg
00:29:246 (1) - remove hit circle, it doesn't really make sense, you don't hear anything in the music, it sounds a lot better if you use a slider after tha spinner, because he sings in a long way
00:41:246 (5) - this doesn't fit to the song, the part before the reverse fits, but afterwards, it is wrong, because the beat comes on the white tick, so remove the reverse and add a slider: http://puu.sh/3R5Ur.jpg
00:44:294 (6,7,8,9) - this sounds too "overmapped" to me, you should try to make it fit more to the song: http://puu.sh/3R60O.jpg (just an example of course) try to listen to the melody carefully
00:46:217 (2) - remove the reverse, because he sings in the middle of the reverse and it sounds wierd: http://puu.sh/3R63g.jpg
00:50:217 (6,7) - swap these, slider fits here better 00:50:217 (6) - because he sings long and after that long singing comes a short syllable, so that's why this would fit better: http://puu.sh/3R66M.jpg
00:51:741 (10) - add new combo here, because this is the point where he starts singing (and 10 for combo doesn't really look nice anyway imo)
00:56:693 (4) - you miss to hit the beat in the middle of the slider again, this would fit the better: http://puu.sh/3R6cJ.jpg
01:01:265 (9,1) - this doesn't sound good, you could follow the song better, because you end the slider at the start of a new singing section, so I would suggest you to remove the slider (9) and use a hit circle instead, and put (1) earlier: http://puu.sh/3R6js.jpg
01:09:265 (3) - remove slider and add hit circle 01:09:455 - (or rearrange it as you wish) I already explained it before, the melody is in the middle of the slider, so you should change this
01:09:836 (4) - or 01:10:217 (5) - add new combo, because he starts singing and because 11 is quite long for a combo
01:25:265 (1) - the melody is faster than the way you mapped it, so shorten slider: http://puu.sh/3R6qR.jpg (and add hit circle or etc.)
01:26:598 (1) - use soft sampleset on the spinner, the ending sounds better like that because the music is not as loud as before

to be continued...X_X

Also, the Skystar diff looks quite overmapped TO ME, and there is a lot of new combo spam.
Kodora
Sorry, i didnt noticed one important detail:

Diff spread is bad here, Firce777 have more diffs than you. You should map one more your own diff if you want it ranked.
ts8zs

Kodora wrote:

Sorry, i didnt noticed one important detail:

Diff spread is bad here, Firce777 have more diffs than you. You should map one more your own diff if you want it ranked.
He will make a "Super Easy"
hahaha
@chloe Muzu:3
Makar
I strongly dislike maps with a difficulty naming system like this. How am I supposed to know which difficulty is which? Seriously. Use these maps in multiplayer and #lobby would have no idea. I'm sorry, but it's just really stupid and I wish things like this would stop.

Also, the Skystar difficulty makes no sense. It's just 1/4 everywhere. You could copy the difficulty on another song and it would make just as much sense.
Loctav
What the heck is this Skystar diff again? Did you mute the song while mapping it? :/
Putting sense and playability into your maps seems very optional here.
Also the diff namings suck, like Makar said.

I hope people don't take it personal.
Darksonic
Skystar diff is terrible and almost unplayable, what's the sense of making the map SUPER extreme if not even a single part of it fits with the song? and just like Makar said, it's just 1/4 everywhere, extreme spacing, and it even has 1/8s which doesn't fit in the song, just no. This map can't be ranked with that diff.

For example: 01:25:265 (1) - What's this? sounds TERRIBLE.
DakeDekaane
inb4 overmapping is fun.


Try this timing, it should be pretty accurate imo, no kds. Call me back for a mod when you're done with previous mods.
1. Offset: -486/1278ms BPM: 136.00
2. Offset: 13,631ms BPM: 157.50
Sun Rainbow
Done.
[Skystar]
01:25:265 (1) - 这个折返太没理由

code
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Attack on Rainbow
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiyu Yuko
BeatmapID:276223
BeatmapSetID:102371

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 91,132,0
Combo3 : 161,115,49
Combo4 : 207,181,177

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202,210,47550,2,0,P|172:196|140:144,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
100,56,47931,1,0,0:0:0:0:
48,136,48122,6,0,P|28:192|40:256,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
72,316,48503,1,0,0:0:0:0:
164,348,48693,2,0,P|264:332|360:356,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
448,344,49265,2,0,P|472:292|472:232,1,95.9999970703126
408,184,49646,2,0,P|408:136|436:80,2,95.9999970703126,0|8|0,0:0|0:0|0:0,0:0:0:0:
328,108,50217,5,4,0:0:0:0:
252,176,50407,2,0,P|156:168|96:244,1,191.999994140625
76,328,50979,2,8,P|132:344|184:336,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
308,276,51360,2,0,P|252:260|200:268,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
112,224,51741,5,4,0:0:0:0:
60,132,51931,2,0,P|116:88|236:92,2,191.999994140625
28,236,52884,2,8,P|60:288|100:316,1,95.9999970703126
164,324,53265,2,0,P|224:324|300:272,1,143.999995605469
320,252,53646,2,0,P|326:190|346:117,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
424,132,54026,1,0,0:0:0:0:
496,196,54217,6,0,L|480:308,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
404,344,54598,2,0,L|300:324,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
248,252,54979,2,0,P|176:256|120:356,2,191.999994140625,8|0|4,0:0|0:0|0:0,0:0:0:0:
324,196,55931,6,0,P|360:152|364:96,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
356,68,56217,2,0,L|413:66,1,47.9999985351563
456,148,56503,1,0,0:0:0:0:
412,232,56693,6,0,P|376:272|244:248,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
196,176,57265,2,0,P|156:212|160:268,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
200,336,57646,1,0,0:0:0:0:
292,360,57836,6,0,P|336:284|296:184,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
212,168,58407,2,0,P|168:244|208:344,1,191.999994140625
292,360,58979,1,8,0:0:0:0:
388,340,59169,2,0,P|428:300|480:280,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
480,188,59550,2,0,P|436:168|400:116,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
380,40,59931,2,0,P|332:72|344:204,1,191.999994140625
256,248,60503,1,8,0:0:0:0:
177,194,60693,2,0,P|180:72|132:40,1,191.999994140625
60,108,61265,2,0,P|40:152|52:208,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
112,268,61646,6,0,B|156:300|176:336|176:336|300:336,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
372,336,62217,2,0,P|400:292|400:236,1,95.9999970703126
360,164,62598,1,0,0:0:0:0:
304,88,62788,2,0,P|352:72|416:88,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
360,164,63169,2,0,P|308:176|204:80,2,191.999994140625,0|8|4,0:0|0:0|0:0,0:0:0:0:
449,201,64122,6,0,P|489:278|475:384,2,191.999994140625
360,164,65074,2,0,P|341:223|304:268,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
240,196,65455,2,0,L|144:196,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
76,128,65836,2,0,P|56:72|80:28,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
156,80,66217,2,0,B|248:80|248:80|344:24,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
412,84,66788,2,0,L|320:144,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
332,232,67169,2,0,L|412:284,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
348,356,67550,2,0,B|264:300|264:300|168:300,1,191.999994140625
84,260,68122,2,8,P|68:208|96:168,1,95.9999970703126
148,100,68503,6,0,P|212:104|260:88,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
332,60,68884,2,0,P|404:64|444:76,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
480,152,69265,2,0,P|492:252|444:336,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
356,356,69836,2,0,P|296:344|256:352,1,95.9999970703126
168,360,70217,2,0,P|116:360|68:328,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
36,252,70598,2,0,P|16:152|60:68,1,191.999994140625
148,96,71169,5,0,0:0:0:0:
184,112,71265,1,0,0:0:0:0:
220,124,71360,1,0,0:0:0:0:
256,116,71455,1,0,0:0:0:0:
292,104,71550,2,0,L|256:296,1,191.999994140625
256,192,72122,12,0,73836,0:0:0:0:
80,176,74217,5,8,0:0:0:0:
144,244,74407,2,0,P|204:252|264:248,1,95.9999970703126
328,212,74788,2,0,P|384:204|428:208,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
476,288,75169,1,0,0:0:0:0:
424,208,75360,6,0,P|416:156|440:96,1,95.9999970703126
468,28,75741,1,8,0:0:0:0:
376,52,75931,2,0,P|312:64|252:52,1,95.9999970703126
188,36,76312,2,0,P|132:36|80:52,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
28,116,76693,2,0,P|4:168|12:228,1,95.9999970703126
48,292,77074,1,0,0:0:0:0:
132,340,77265,1,8,0:0:0:0:
132,340,77646,5,4,0:0:0:0:
192,268,77836,1,0,0:0:0:0:
288,264,78026,1,8,0:0:0:0:
360,200,78217,1,0,0:0:0:0:
425,129,78407,2,0,P|327:109|266:183,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
84,124,79169,6,0,L|64:224,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
116,300,79550,2,0,P|164:320|216:320,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
300,288,79931,2,0,P|356:288|408:304,1,95.9999970703126
464,232,80312,2,0,P|484:184|472:120,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
412,72,80693,6,0,L|360:72,2,47.9999985351563,4|0|0,0:0|0:0|0:0,0:0:0:0:
352,148,81074,2,0,P|304:124|284:72,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
220,20,81455,2,0,P|184:60|200:192,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
252,268,82026,1,0,0:0:0:0:
332,324,82217,2,0,P|380:304|432:300,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
472,216,82598,2,0,P|416:196|380:160,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
344,88,82979,6,0,P|304:132|300:188,1,95.9999970703126
308,212,83265,2,0,L|238:197,1,47.9999985351563,0|8,0:0|0:0,0:0:0:0:
212,120,83550,1,0,0:0:0:0:
140,184,83741,6,0,P|92:208|44:208,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
76,116,84122,1,8,0:0:0:0:
148,52,84312,1,0,0:0:0:0:
212,120,84503,2,0,P|264:136|320:128,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
320,56,84884,2,0,P|372:80|384:136,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
456,152,85265,5,2,0:0:0:0:
456,152,85360,1,2,0:0:0:0:
412,216,85550,1,2,0:0:0:0:
412,216,85646,1,2,0:0:0:0:
336,188,85836,2,0,P|316:136|208:132,1,160,2|2,0:0|0:0,0:0:0:0:
256,196,86407,1,0,0:0:0:0:
256,192,86598,12,0,88693,0:0:0:0:
Irreversible

Loctav wrote:

Also the diff namings suck, like Makar said.[/Quote]
I think it's quite creative, easy normal hard insane is always so boring.
Makar

Irreversible wrote:

Loctav wrote:

Also the diff namings suck, like Makar said.[/Quote]
I think it's quite creative, easy normal hard insane is always so boring.
Then use something creative that still shows difficulty level
Aqo

Makar wrote:

Also, the Skystar difficulty makes no sense. It's just 1/4 everywhere. You could copy the difficulty on another song and it would make just as much sense.
This.

I like some of yuko's maps.

Not this one. The connection between the song and the objects in the map doesn't feel.
Shiro
Alright so let's make it clear. This mapset is currently unrankable because:
- a guest mapper (Firce777) has mapped more difficulties (2) than the uploader (Chloe, who mapped only one).
- the Skystar diff is beyond overmapped and will never be ranked. Either remove or remap.

Address these if you want to have this mapset ranked.
karterfreak
Having looked over the Taiko diffs, I can safely say there's literally nothing wrong with them and they're more than ready for ranking, as any suggestions I could make would be seriously nitpicking... so it gets a Taiko seal of approval from me.

Read mancuso_JM_'s post below

Follow what the Standard mode BAT's said and fix up the issues currently present with the Standard side of things and you'll be good to go~
mancuso_JM_
Oh.. It looks like Taiko were approved, anyway I'll look at them.. As per you requested

[General:]

• 00:55:931 - 00:57:646 - Remove these green line, so the kiai section goes along with the chorus in all the section. This kind of stops make no sense in taiko and are not necessary.
• 01:13:074 - 01:13:169 - Flashes kiai make no sense in taiko and they are unrankable here. Remove these green lines please
• 01:13:836 - 01:16:122 - The whole of this kiai section is completely unnecesary, because is not following anything intereseting in the music, just a simple thing in the music. Make sure to remove this kiai as well.
• The Audio feels a bit loud because the sound in the mp3 is not that high. I recommend you to reduce the volume in the whole of the diffs. by 10% (Use 70% instead :P)

Make sure to fix the bolded things, because they make no sense. Believe me.

[Attack on Sister777:]

• 00:53:836 (198,199) - Use k d instead, follow better the music especially the vocals. I think you should give it a try.
• 00:54:407 (201) - If you did the suggestion mentioned above, use a kat here.
• 01:24:693 (342,343,344) - It is the first time that you used a combined pattern in 1/4, thing that I don't recommend in a Muzu, specially if you do that at the end of the map. So, if I were you I'd use a ddd instead.
• 01:26:598 (349) - A big don match better the music imo

[Attack on Firce777:]

Settings:
--> Increase the HP Drain Rate and Overall Difficulty by 1 tick (HP,OD+1)

• 01:26:598 (564) - Same as Muzu (?

- Patterns sound fitting, but I dislike the way that you increased the Slider Velocity. If I were you, I'd reduce that a bit but is up to you.

That's all.. Revoking the taiko approval for now.
Give me a call then!
karterfreak
Huh, the Kiai just completely slipped my mind. Guess I gotta be more careful with noticing that kinda thing. My bad! :oops:
SapphireGhost
Chloe has asked me to check the Skystar difficulty here.

Attack on Skystar
- As a BAT I can confirm that this difficulty is objectively rankable and as a player, I find it fun and playable. However, there are a few suggestions I would like to give.
00:40:103 (1) - I did not find this slowdown readable on the first attempt, so try to make it more intuitive.
00:43:151 (1) - ^
01:03:360 (8,9,10,1,2,3,4,1) - This combination of 1/6 and 1/4 is very difficult to play, the pattern needs to be simplified to make it easier.
01:10:598 (5,1,2,3,1,2,3,4,5,1) - It is difficult to understand what is going on in this section. Again, it would be helpful to simplify the pattern.
01:23:741 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - With the rest of the map in mind this pattern is too difficult, especially to put right at the end. For the overall consistency of difficulty in the map, it would be best to make it easier.

However, because maps can now be unranked for any subjective reason and the BATs in this thread do not want this difficulty to be ranked, I cannot help you any more. Good luck with your mapset.
Ulysses
@SG Ridiculous
Kodora

SapphireGhost wrote:

- As a BAT I can confirm that this difficulty is objectively rankable and as a player, I find it fun and playable.
This.

Yuko, you're awesome <3
Topic Starter
Chloe

Kodora wrote:

Sorry, i didnt noticed one important detail:

Diff spread is bad here, Firce777 have more diffs than you. You should map one more your own diff if you want it ranked.

Shiro wrote:

Alright so let's make it clear. This mapset is currently unrankable because:
- a guest mapper (Firce777) has mapped more difficulties (2) than the uploader (Chloe, who mapped only one).
I know it at first but I see this map : http://osu.ppy.sh/b/240093


Makar wrote:

I strongly dislike maps with a difficulty naming system like this. How am I supposed to know which difficulty is which? Seriously. Use these maps in multiplayer and #lobby would have no idea. I'm sorry, but it's just really stupid and I wish things like this would stop.
umm. I'll change the name of diffs, but it not means it makes no sence,in fact, any naming system has it's sence , just like a mapper's mapping style. of course, players can know the difficulty from the stars or the creator's word or the name just like Skystar/Chloe.


DakeDekaane wrote:

Try this timing, it should be pretty accurate imo, no kds. Call me back for a mod when you're done with previous mods.
1. Offset: -486/1278ms BPM: 136.00
2. Offset: 13,631ms BPM: 157.50
umm... sry dake, I don't think it's the better for me. Try to use it but don't fit the drum and vocal in some place.


Makar wrote:

Also, the Skystar difficulty makes no sense. It's just 1/4 everywhere. You could copy the difficulty on another song and it would make just as much sense.

Loctav wrote:

What the heck is this Skystar diff again? Did you mute the song while mapping it? :/
Putting sense and playability into your maps seems very optional here.
Also the diff namings suck, like Makar said.

I hope people don't take it personal.

Darksonic wrote:

Skystar diff is terrible and almost unplayable, what's the sense of making the map SUPER extreme if not even a single part of it fits with the song? and just like Makar said, it's just 1/4 everywhere, extreme spacing, and it even has 1/8s which doesn't fit in the song, just no. This map can't be ranked with that diff.

For example: 01:25:265 (1) - What's this? sounds TERRIBLE.
I don't know your meanings.
it's unplayable? Not even a single part of it fits with the song? wwwwwwwwwwwwwhy you think so? I called some players play it and I spec them, they could passed or played well and told me the diff makes sence in playing.
You even think he muted the song while mapping it? have you try it????
OVERMAP is not the most terrible thing in a map, the pro player can enjoy it when they can play it and get a high score(of course, Yuko can pass it).



Also thx for SG's opinion and others' support.
Skystar

Kodora wrote:

[Skystar]

Consider use AR 10? This diff is only for very high-level-skill players what wont have big problems with reading such high AR, and a lot of parts become much more readable with AR 10, especially spaced part in the end. IMO AR 10 will fit perfectly here. 9 and 10 are both fine to me but a bunch of players said that 9 is better, so.

  1. 00:13:782 (1) - This NC looks a bit randomly, remove it. I undestand that you put NC on previous note to emphazire velocity change, but it is not nesessary in this case, raising sv to x1.20 1) too small to really feel this change 2) it perfectly fits the music, so player intuition will be enough to hit it correct. No, these 1.2x sliders need a single combo.

    Note: same goes to all your NC patterns where did you used x1.20 SV change
  2. 00:17:340 (3,1,2) - I'd recomment use same spacing here, this placement may cofuse players a lot. Yes.
  3. 00:36:076 (7,8,9,10) - Players may be cofused a bit about those doubles, so i recommend put NC at 00:36:076 (7) - and change placement a bit: Actually there is no difference between the two lol...

  4. 00:41:223 (1) - Whistle to the beginning of slider Added.
  5. 00:44:300 (1) - ^ ^
  6. 00:51:169 (7,1) - Try to use same spacing here It would be hard, since it's 1/6.
  7. 01:11:550 - Add break time here. Diff is epic hard enough, so better prevent losing HP for nothing. No.
  8. 01:13:074 (1) - add finish to the beginning of slider? Added.
  9. 01:17:646 (1) - nazi: please stack perfectly end of 01:18:217 (4) - with beginning of 01:17:646 (1) This part has been remapped.
  10. 01:22:217 (1,2,3) - 2-reverse-slider was working perfectly at 01:19:550 (2,3,4) - with helping to restore hp, but here they work bad due to form of them and really hard pattern, so i recommend you separate them to single 1/4 sliders w/o reverses & make circular pattern using them. ^
  11. 01:26:217 (1) - what if add a little kiai fountain to the end of this slider? It will awesome fit the song here. Sounds good.
Awesome stuff.

SapphireGhost wrote:

Chloe has asked me to check the Skystar difficulty here.

Attack on Skystar
- As a BAT I can confirm that this difficulty is objectively rankable and as a player, I find it fun and playable. However, there are a few suggestions I would like to give.
00:40:103 (1) - I did not find this slowdown readable on the first attempt, so try to make it more intuitive. Fixed.
00:43:151 (1) - ^ ^
01:03:360 (8,9,10,1,2,3,4,1) - This combination of 1/6 and 1/4 is very difficult to play, the pattern needs to be simplified to make it easier. Well.
01:10:598 (5,1,2,3,1,2,3,4,5,1) - It is difficult to understand what is going on in this section. Again, it would be helpful to simplify the pattern. Eh.. honestly that's simple enough for me, aren't you?
01:23:741 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - With the rest of the map in mind this pattern is too difficult, especially to put right at the end. For the overall consistency of difficulty in the map, it would be best to make it easier. Remapped.

However, because maps can now be unranked for any subjective reason and the BATs in this thread do not want this difficulty to be ranked, I cannot help you any more. Good luck with your mapset.
Thanks for modding, they are helpful.
@Chloe: http://puu.sh/3SA2O.osu My name's wrong in the tags, plz fix it.

Additionally, for those who are saying it's just 1/4 everywhere: Did you even pay attention to the drums of the song? Please, before coming to complain, have a look through the map and the song.
Sushi
Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.
Topic Starter
Chloe

Sushi wrote:

Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.

yay, it's awesome to the song, fixed all diffs with it!

@other mappers: plz update your maps' latest version before you look to a mod
Umi

Sushi wrote:

Timing on request

The current timing was wtf, full of little things to try to correct previous stuff that were wrong.

Here's my opinion about the timing of this map :

1 - BPM 136,500 Offset 1318
2 - BPM 135,000 Ofsset 12746
3 - BPM 157,500 Offset 13635


That's all it needs.
Sushi the best ;3

EDIT : some change in my diff

here
osu file format v12

[General]
AudioFilename: Linked Horizon - JiyunoTsubasa.mp3
AudioLeadIn: 2000
PreviewTime: 45635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jiyuu no Tsubasa (TV Size)
TitleUnicode:自由の翼 (TV Size)
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Chloe
Version:Umi's Easy
Source:Shingeki no Kyojin
Tags:Sound Horizon Revo Opening Attack on Titan ziyouzhiyi 自由之翼 Sun Rainbow Flower -Umi- 進撃の巨人 mercury2004 op2 firce777 Skystar Amamiya Yuko
BeatmapID:276224
BeatmapSetID:102371

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,191,"Shingeki no Kyojin.flv"
0,0,"Shingeki no Kyojin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1318,439.56043956044,4,2,0,50,1,0
12746,444.444444444444,4,2,0,50,1,0
13635,380.952380952381,4,1,1,60,1,0
13920,-100,4,1,2,60,0,0
14111,-100,4,1,1,60,0,0
15444,-100,4,1,2,60,0,0
15635,-100,4,1,1,60,0,0
18492,-100,4,1,2,60,0,0
18682,-100,4,1,1,60,0,0
20015,-100,4,1,2,60,0,0
20206,-100,4,1,1,60,0,0
21539,-100,4,1,2,60,0,0
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86682,-100,4,1,1,70,0,0


[Colours]
Combo1 : 244,249,94
Combo2 : 91,132,0
Combo3 : 161,115,49
Combo4 : 207,181,177

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mancuso_JM_
Ugh.. i have to say that I don't like this song :(
Anyway both taiko look fine now
So, have this
eldnl
As requested

[Chloe]

00:07:911 - 00:09:669 - I suggest to remove these claps, because they're not following a real clap in the song, makes them sound so wrong. (Same applies to normal difficulty)
00:27:349 (1) - Remove this lonely new combo.
00:31:920 - I'm not sure if you did this on purpose, but is clearly out of rhythm.
00:33:920 (3) - Same goes for this note, feels like a random rhythm, probably because you were following a different rhythm before, not the voice.
01:25:063 - I think this part doesn't fit with the difficulty, it's easier even in skystar difficulty, I strongly suggest to change it.

[Skystar]

Contrary to the opinion of others, I think this is not that bad, obviously it is overmapped on some parts, and I'm going to point out them.
00:27:349 - I guess some notes doesn't fit in this part, unlike the rest of the song, this part feels quiet, some streams like 00:33:444 or 00:34:777 shouldn't be there.
00:48:111 - These 1/6 streams doesn't follow anything in the song, this is the only part where I think it's overmapped, and if you remove them, a big part of the problem will be removed.
01:11:539 (1) I wonder why here is not a finish.

I can't help more than this, leave this in the most experienced hands:3
Good luck!
Topic Starter
Chloe
eldnl

eldnl wrote:

As requested

[Chloe]

00:07:911 - 00:09:669 - I suggest to remove these claps, because they're not following a real clap in the song, makes them sound so wrong. (Same applies to normal difficulty)
00:27:349 (1) - Remove this lonely new combo.
00:31:920 - I'm not sure if you did this on purpose, but is clearly out of rhythm.
00:33:920 (3) - Same goes for this note, feels like a random rhythm, probably because you were following a different rhythm before, not the voice.
01:25:063 - I think this part doesn't fit with the difficulty, it's easier even in skystar difficulty, I strongly suggest to change it.

[Skystar]

Contrary to the opinion of others, I think this is not that bad, obviously it is overmapped on some parts, and I'm going to point out them.
00:27:349 - I guess some notes doesn't fit in this part, unlike the rest of the song, this part feels quiet, some streams like 00:33:444 or 00:34:777 shouldn't be there.
00:48:111 - These 1/6 streams doesn't follow anything in the song, this is the only part where I think it's overmapped, and if you remove them, a big part of the problem will be removed.
01:11:539 (1) I wonder why here is not a finish.

I can't help more than this, leave this in the most experienced hands:3
Good luck!


will check it later~ thank you :D
Garven
Just did a quick test play of the Skystar and Chloe difficulties.

SPOILER
2013-08-03 23:45 Garven: Chloe diff or Skystar diff?
2013-08-03 23:45 Garven: Hm
2013-08-03 23:46 Garven: A play test might not work so well, heh
2013-08-03 23:46 Garven: ACTION is playing [http://osu.ppy.sh/b/284049 Linked Horizon - Jiyuu no Tsubasa (TV Size) [Skystar]] -NoFail
2013-08-03 23:46 Chloe: those two I think...
2013-08-03 23:46 Garven: ok
2013-08-03 23:46 Garven: Yeah, I can't follow this haha
2013-08-03 23:47 Chloe: wow
2013-08-03 23:47 Garven: I'll reserve judgement on that one since I can't really play it that well
2013-08-03 23:47 Garven: Might fare better in editor
2013-08-03 23:48 Chloe: yay, fare in editor might be better
2013-08-03 23:48 Garven: This really doesn't feel like it's representing the guitar that well though
2013-08-03 23:48 Chloe: cause it
2013-08-03 23:48 Garven: It's just kind of using that as an excuse to have giant strings of streams like this
2013-08-03 23:48 Chloe: umm. I see
2013-08-03 23:48 Chloe: Well, I'll told Yuko
2013-08-03 23:48 Garven: Those last ones weren't htat bad
2013-08-03 23:49 Garven: But the intro and middle
2013-08-03 23:49 Garven: Really are kinda eugh
2013-08-03 23:49 Chloe: wow, the last part is not bad?
2013-08-03 23:50 Garven: Yeah, it fit quite well
2013-08-03 23:50 Garven: It's the epic finale
2013-08-03 23:50 Garven: But the rest of the song didn't really feel like it warranted that level of play for such a sustainted amount of time.
2013-08-03 23:51 Chloe: umm x.x
2013-08-03 23:51 Chloe: overmapped most of time
2013-08-03 23:51 Garven: Lemme check the Chloe diff
2013-08-03 23:52 Garven: Not really "overmapped"
2013-08-03 23:52 Garven: Just .. badly executed.
2013-08-03 23:52 Chloe: uh
2013-08-03 23:52 Garven: Doesn't represent the music that well
2013-08-03 23:52 Chloe: don't fit
2013-08-03 23:55 Garven: Eew
2013-08-03 23:55 Garven: Those stacks
2013-08-03 23:55 Garven: Don't play well at all
2013-08-03 23:55 Garven: Not when you're moving at such a high velocity
2013-08-03 23:55 Garven: It breaks your flow and is frustrating.
2013-08-03 23:55 Garven: There were some really weird spacing things going on as well
2013-08-03 23:55 Garven: Lemme find them
2013-08-03 23:55 Chloe: oh..
2013-08-03 23:56 Garven: Also I recommend you find a good custom clap sound
2013-08-03 23:56 Garven: The default one sounds awful against such a strong percussion section in the music
2013-08-03 23:56 Chloe: Umm
2013-08-03 23:56 Chloe: this clap is not good?
2013-08-03 23:56 Garven: The default clap?
2013-08-03 23:56 Garven: Doesn't sound good for this song imo
2013-08-03 23:57 Chloe: not default clap
2013-08-03 23:57 Garven: 00:07:911 (1) -
2013-08-03 23:57 Garven: 00:09:669 (1) -
2013-08-03 23:57 Chloe: I used a custom clap
2013-08-03 23:57 Chloe: oh these two
2013-08-03 23:57 Chloe: ok
2013-08-03 23:58 Garven: 00:25:063 (1,2,3) - I'd keep these as circles instead of sliders. The rhythms they create really threw me off and go against what's going on in the music
2013-08-03 23:58 Garven: 00:27:444 (1) - This spinner is awkward
2013-08-03 23:58 Garven: 00:31:968 (5,6,7) - ??
2013-08-03 23:58 Chloe: x.x
2013-08-03 23:59 Chloe: 00:31:968 (5) -
2013-08-03 23:59 Garven: I guess you're trying to follow that piano part
2013-08-03 23:59 Garven: But it doesn't read well at all
2013-08-03 23:59 Chloe: I think it follow the vocal ;__;
2013-08-03 23:59 Chloe: yeah but also follow the vocal
2013-08-03 23:59 Garven: 00:33:254 (2,3,4) - These were the spacing things that I was talking about
2013-08-03 23:59 Garven: But I guess it's more that you're following a bad rhythm is all
2013-08-04 00:00 Garven: They aren't expected in a song that is very entrenched with a steady 1/4 rhythm
2013-08-04 00:00 Chloe: oh yeah, I missed it
2013-08-04 00:00 Chloe: ok :3
2013-08-04 00:00 Garven: That kind of extends for that entire section, really
2013-08-04 00:01 Garven: 00:39:158 (8,1,2) - This is cruel
2013-08-04 00:01 Garven: 00:42:777 (1,2,3) - As is this spacing.
2013-08-04 00:01 Garven: If you're doing crazy jumps like that, then following it up with the same spacing but very different rhythm, it's not going to be read intuitively.
2013-08-04 00:02 Chloe: ok I'll do
2013-08-04 00:02 Garven: 00:52:873 (6,1) - doing rhythm like this in the strong 1/4 rhythm style that I mentioned earlier is kind of off-balance
2013-08-04 00:03 Garven: It'd be better if you had it as a triple rhythm instead of a double rhythm
2013-08-04 00:03 Garven: So like this http://puu.sh/3Tj2i/2ba9626e0b.jpg
2013-08-04 00:03 Chloe: I know
2013-08-04 00:04 Garven: 00:55:540 (7,8) - And this wuold probably be better without the extra beat at all and just extend the slider since the phrase is going into a big rise
2013-08-04 00:05 Garven: 01:18:015 (1,2,3,4,5) - This progression
2013-08-04 00:05 Garven: Stream movement, then into stacks
2013-08-04 00:05 Garven: Please don't do that
2013-08-04 00:05 Garven: 01:19:920 (4,5,6,7) - Here too: keep the movement going. These stacks kill the epic finale this song deserves.
2013-08-04 00:06 Garven: 01:25:064 (1,2,1,2,1,2,1,2,1,2,1,2) - I'd rather this just follow the music instead of being a long stream. Sure, you want something huge and awesome, but this is kind of overdoing it. Also new combo spam is looked down upon.
2013-08-04 00:06 Chloe: umm, but if I kept they the movement , then the space is not enough and it'd become harder
2013-08-04 00:06 Garven: It plays poorly with stacks.
2013-08-04 00:06 Garven: You'll just have to redesign your patterns a little bit.
2013-08-04 00:07 Chloe: yeah, I planed to replace most of all the placement
2013-08-04 00:07 Garven: I mean, http://puu.sh/3Tjaq/985fbfd5ab.jpg
2013-08-04 00:07 Garven: Didn't even have to really do much there.
2013-08-04 00:08 Chloe: oh
2013-08-04 00:08 Garven: 01:19:920 (4,5,6,7,8) - And this maybe something like this: http://osu.ppy.sh/ss/906897
2013-08-04 00:08 Garven: Or just a plain c curve for the stream
2013-08-04 00:09 Garven: http://puu.sh/3Tjdh/b8b6e8d361.jpg
2013-08-04 00:09 Garven: But yeah, just a couple ideas
2013-08-04 00:09 Garven: Anyway, that's what I'd be pointing out that would make your map better.
2013-08-04 00:09 Garven: Yuko's would probably take a lot more time
2013-08-04 00:09 Chloe: yeah, I agreed
2013-08-04 00:10 Garven: But yeah, see what the others have to say about it and see if you can get some dialogue going

Good luck!
pw384
why were the diffs' names changed? I suppose previous ones are better bcz the current ones seems to be messy (although they show the difficulty well)
btw good luck! \:D/
OnosakiHito

mancuso_JM_ wrote:

Ugh.. i have to say that I don't like this song :(
Anyway both taiko look fine now
So, have this
I agree. Taikos are fine. But maybe just one question aside:
01:25:254 - shouldn't the end of this kiai be moved forward to 01:26:587 ?

Nothing urgent at all, I know.
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