Hola
General:
General:
- About the diff of the Extra diff, I feel don't make much sense to have your name on it, since is your map, probably you can add a nice diff name instead, for example: Terrorism or something tasteful
- your BG have a weird dimensions, will be better to change it to 1024x768
- 00:11:073 consider to silence the spinner end, since it sound not nicely there IMO
- 00:11:930 (1,2) - this doesn't play comfortable IMO, since the leniency of 00:11:930 (1) - don't allow me to do a comfortable movement to 00:12:252 (2) - consider to CTRL G 00:12:252 (2) -
- 00:15:037 (9) - I really feel this slider doesn't express the music correctly, since in this point both beats 00:15:037 - and 00:15:144 -, need click actions, I will like if you change the slider for 2 circles for more empathize with the music
- 00:15:894 (3) - similar case as above, you can CTRL G the rhythm with 00:15:894 (3,4) - , will follow the music better
- 00:21:894 (7,1) - hello kodora hehe
- 00:27:680 (2,3) - I like your slider flow, since there are interesting cursor movements, but not in 00:27:894 (3) - In my opinion is like a flow breaker, try something like this:
- 00:30:037 (6,8) - if posible try to avoid the overlap here, doesn't look nice
- 00:34:752 (3,4,5) - nazi, try to stack this properly, since you're aiming for that, right?
- 00:38:609 (1) - missing finish in the head
- 00:42:037 (6,7,8) - this doesn't play nice, since 7 is to close from 6 and after that you make a big jump from 7 to 8, but maybe is what you're aiming here
- 00:44:180 (1,1) - try to improve flow and spacing here, is really hard to notice the 1/4 gap, it looks like 1/2 now
- 00:48:787 (5,6) - use more spacing here, since is really confused to play, you're not sure if it is 1/4 or 1/2, if you don't want to change this add a NC in 00:49:109 (6) -
- 00:59:394 (6,7,8,9) - this square is symmetric in ¨x¨ and ¨y¨, for experience that symmetry patterns doesn't place nice, also it doesn't fit wit your style, consider to rotate it a bit.
- 01:03:894 (3,4,5,6,7,8) - too much overlaps here, consider to clean up this part a bit
- 01:18:466 (6) - CTRL G ? will make some interesting cursor movements here
- 01:19:752 missing finish in the head
- 01:25:966 (2,3) - stack this properly, broccoly y sus bonitas stack hehe
- 01:40:216 (5,6) - this part doesn't play naturaly, since (5) bring the flow up to the grid instead of going to (6), maybe try this:
- 01:46:537 (2,3,4) - spacing pls , I don't feel that this will be intuitive in game
- 02:29:073 (1) - I don't feel this long slider fit the music at this point, I know you're trying to follow the vocals there, but at same time the drums hit there are important in this section of the song, maybe try this:
- 02:30:144 (1) - this is unsnapped
- 02:46:216 (1) - I know how much you like this kind of sliders shapes, but this one is not rankable anymore, due to you're manipulating the slider velocity with all these anchors, you should change this for a normal slider shape instead
- 00:11:073 same as extra diff
- 00:15:037 (7,8) - they are touching the HP bar and doesn't look nice, consider to move them a bit down
- 00:15:359 (1,5) - can you avoid the overlap? it doesn't look nice IMO
- 00:22:216 (1,2) - nazi, try to stack this better, since it doesn't look nice in game
- 00:26:394 (4) - mmm try to don't end sliders in strong beats in the song, like the stanza in 00:26:609 -, since it should be a slider head or a circle, but not a slider end IMO
- 00:38:609 missing finish, since it fit pretty nice with the song in this point
- 00:38:823 - 00:39:037 - unnecessary green lines
- 00:42:037 (5,6,7) - spacing, consider to use the same spacing between them actually 5 and 6 look like 1/4 gap when it is 1/2 .
- 00:51:359 (1) - missing finish <:
- 01:00:466 (3,5) - same as 00:22:216
- 01:19:752 missing finish
- 01:19:966 - 01:20:180 - unnecessary green lines, better remove them
- 01:32:502 (1) - missing finish here too
- 02:08:502 (1) - ^
- 02:18:787 (1) - mmm I doubt that this slider can be rankable, anyways I'm not sure about this one, better ask for more opinions
- 02:30:466 (1,2,3,4) - I feel that 1/2 slider will be better here, since the vocals are stronger than the instruments in this point, that's why, this is what I mean:
- 02:30:787 missing finish
- 02:44:555 (1) - well I feel this spinner doesn't fit the song, since will be better if you map this one properly
- 00:11:073 consider to silence the spinner end, since it sound not nicely there IMO
- 00:16:859 (6) - I don't agree with your rhythm here, since the repeat and the tail are strongers than the head, try this one instead:
- 00:17:609 (1,2,3) - following the drums is not the better option here, you can listen some specials sounds in the music, I feel is better to represent them instead of the drum line, try this:
- 00:38:609 finish fit better instead of whistle
- 00:41:930 remove this circle? since it doesn't follow nothing clearly in the music, also is not consistent with your antijumps pattern
- 00:48:787 (4,5,6) - pretty confused pattern for a hard diff, since the stacks have different gaps in the time line, consider to unstack them for better playability
- 00:52:752 use 30% volume here, like Broccoly did, since 65% is too loud for this slider
- 01:19:752 finish fit better the music here
- 01:27:680 (2,3) - stack this properly, it doesn't look nice in game
- 01:29:930 (4,5,6) - same as 00:48:787 (4,5,6) - I don't thing this will be ok for a hard diff
- 01:33:894 (1) - same as 00:52:752
- 02:03:091 should be a circle here, the drums are too loud for be ignored at this point
- 02:05:930 (4,5,6) - same as 00:48:787
- 02:30:252 (5,6,7,8,9) - similar as above ^, this stacks with different gaps in the timeline are really hard to play, but in this case you can make them noticeables just adding NC in 02:30:787
- your diff settings look really unbalanced, also making a big gap between the hyper and this diff, your sv and pattern are to fast AR 5 fit better here, and for better spread use OD 4
- 00:11:073 same as your extra diff
- 00:11:930 (1,2,3,4,5) - To be honest all this part doesn't fit the song, is a normal diff you can play more with the rhythms instead of using long sliders
- 00:17:073 (3) - similar as above, try this rhythm instead:
- 00:18:144 this beat here should be mapped, since you mapped the previous one here 00:17:930
- 00:18:787 (1,2,3) - same as 00:11:930
- 00:25:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - too much sliders, consider to change the rhythm some times and use some circles too, since your current way is too monotonous for an intense song like this
- 00:39:359 (1,2,3,4,1,2,3,4,1,2,3) - same as above
- 00:53:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - even if this is too hard, this part represent the music more closely than the previous one
- 01:06:787 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - then again the slider spam <:
- 02:02:394 (2) - maybe use another rhythm instead? since there is not way to know how many repeats this have, plus you didn't use something similar before in the diff
- 02:05:930 (4) - this is offscreen
- 02:17:394 (1,2,3,4,5,1,2,3,4,5) - this part is pretty nice, I'll like if you remap some sections in this diff (the ones with a lot of long sliders), since you did great at this part I feel you can bring a better gameplay experience to new players if you make the rhythms more interesting in all the diff
- your diff settings are not balanced and doesn't make a good spread with the standard diff, use OD2 here
- 00:01:859 (1) - this spinner is too long and can be really stressful for new players, but ask for more opinions about this
- 02:06:252 (4,1) - avoid using stacks in easy diffs, also at this hight bpm will be really confused for new players, and is the only stack in the whole diff hehe