Kugimiya Rie - Omocha to Ichoni Asobu no Da!

posted
Total Posts
41
Topic Starter
Rotte
This beatmap was submitted using in-game submission on 2013年6月30日 at 16:25:28

Artist: Kugimiya Rie
Title: Omocha to Ichoni Asobu no Da!
Tags: ロッテ Rotte
BPM: 134
Filesize: 3543kb
Play Time: 01:07
Difficulties Available:
  1. Easy (1.88 stars, 58 notes)
  2. Hard (4.83 stars, 184 notes)
  3. Normal (4.23 stars, 91 notes)


Download: Kugimiya Rie - Omocha to Ichoni Asobu no Tsu
Information: Scores/Beatmap Listing
---------------
#?
not add sound effect
no sb
Zero__wind
沙发~
小猫大人干巴爹!
btw,所有diff加lead-in
Topic Starter
Rotte

Zero__wind wrote:

沙发~
小猫大人干巴爹!
btw,所有diff加lead-in
sb还没搞,等一起弄
mercury2004
M4M

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
romanized title should be Omocha to Issho ni Asobu no da! つ half length sound is silence.
in the japanese name, add ! at the end おもちゃと一緒にあそぶのだっ!
no need to put your name in the tag. you can keep the japanese one i guess
you might as well add azusa in the tag
add this one you source アスタロッテのおもちゃ! < anime name

source http://www.kasi-time.com/item-54670.html


Easy
Nothing to suggest at all

Normal
hp drain -1? if new player miss any slider combo, they will instant fail the map
00:07:155 (5) - reverse point on the blue line made it kind weird. end the slider on red line and add note on 00:07:827 stack on slider tail
00:12:752 (2) - try this shape?

Hard
00:07:379 (7,8) - reduce it hitsound by 10%
00:12:976 (2) - stack this on 00:11:857 (1) - slider head
00:14:543 (6) - suggesting use this this part as a stream.

try this?
00:20:812 (1,2,3) - check this spacing, jump kinda sudden
00:38:499 (5) - add note?
00:42:081 (4,5) - unstack this, low ar is kinda confusing
try this?
00:46:782 (1,2,3,4,5,6,7,8) - this kind of stream is hard to read, shouldnt be in the hard difficulty
00:51:931 (2) - unstack

epic hitsound + moe song hhooohoh. the map havent been through much any mod, but the mapset almost perfect. get this rank plz

kudo 4 u

Kudo or no kudo your choice.
Topic Starter
Rotte

mercury2004 wrote:

M4M

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
romanized title should be Omocha to Issho ni Asobu no da! つ half length sound is silence.
in the japanese name, add ! at the end おもちゃと一緒にあそぶのだっ!
no need to put your name in the tag. you can keep the japanese one i guess it's not my name,it's rotte's name ww
you might as well add azusa in the tag
add this one you source アスタロッテのおもちゃ! < anime name

source http://www.kasi-time.com/item-54670.html


and fixed all problems except delete tag "rotte" .

Easy
Nothing to suggest at all

Normal Normal not modded.
hp drain -1? if new player miss any slider combo, they will instant fail the map
00:07:155 (5) - reverse point on the blue line made it kind weird. end the slider on red line and add note on 00:07:827 stack on slider tail
00:12:752 (2) - try this shape?

Hard
00:07:379 (7,8) - reduce it hitsound by 10%
00:12:976 (2) - stack this on 00:11:857 (1) - slider head not fix it ,I'll keep it on late slider.
00:14:543 (6) - suggesting use this this part as a stream.[/color] no.
try this?
00:20:812 (1,2,3) - check this spacing, jump kinda sudden I'll remember your opinion.
00:38:499 (5) - add note? To be honest, I don't want to mod it.
00:42:081 (4,5) - unstack this, low ar is kinda confusing I don't like your idea,but I want to mod it
try this?
00:46:782 (1,2,3,4,5,6,7,8) - this kind of stream is hard to read, shouldnt be in the hard difficulty on purpose.
00:51:931 (2) - unstack not modded it.

epic hitsound + moe song hhooohoh. the map havent been through much any mod, but the mapset almost perfect. get this rank plz

kudo 4 u

Kudo or no kudo your choice.
chaee
Easy:

Nothing to suggest at all :)

Normal:
M-moee~
00:52:155 (2) - The song kinda speeds up around this mark, so I suggest you add an inheriting timing section and set the speed to at least 1.3x

Hard:
So moe i almost peed mysel ;__;
ts8zs
Moe~ >w<
Hard
基本均为建议,建议基于本人的顺手(逆时针)
00:08:499 (2) - 尝试Ctrl+G看看?个人觉得这样比较顺手
00:12:976 (2) - 这个尝试放在1下面?
00:14:543 (6) - 以后类似的都拆成两个比较好
00:17:230 (5) - NC?
00:23:499 (3,4) - http://osu.ppy.sh/ss/842611
00:32:454 (6) - 觉得不太顺但是不会改= =b
00:46:782 (1,2,3,4,5,6,7,8) - 这是insane用的梗吧?等别的modder吐槽看看……
01:08:275 (1) - Remove NC?
01:07:379 (1,2,3,4,5,6,7) - http://osu.ppy.sh/ss/842621 ……无视这个吧……
Normal
00:10:513 - 这个tick声减小点?
Easy
00:40:513 (1) - 这个和 00:40:066 (5) - 粘上了最好把后面两个点移开点http://osu.ppy.sh/ss/842626

有时间的话请mod下我签名:3
Zero__wind
19:07 *Zero__wind is editing [http://osu.ppy.sh/b/268288 Kugimiya Rie - Omocha to Ichoni Asobu no Tsu [Hard]]
19:08 Rotte: 更新没?
19:08 Zero__wind: yes
19:08 Rotte: 名字咱都变了
19:09 Zero__wind: 纳尼
19:09 Zero__wind: 好吧那我redl
19:09 Rotte: 不用吧
19:09 Zero__wind: 为什么钉宫这么moe
19:09 Rotte: 音源没换
19:09 Zero__wind: 昨天好不容把这个图HL了 巨开心
19:09 *Zero__wind is listening to [http://osu.ppy.sh/b/117230 Kugimiya Rie - Renai Circulation (Short Ver.)]
19:10 Zero__wind: 好了
19:10 *Zero__wind is editing [http://osu.ppy.sh/b/268288 Kugimiya Rie - Omocha to Issho ni Asobu no da! [Hard]]
19:10 Zero__wind: lead-in至少拖到1的位置
19:10 Zero__wind: 准备时间太短
19:11 Zero__wind: whsitle ?
19:11 Zero__wind: 00:02:230 (3) -
19:11 Rotte: 等下啊
19:12 Zero__wind: 嗯
19:12 Zero__wind: 没事 那我吃饭
19:14 Rotte: lead没必要吧
19:14 Rotte: lead没必要吧
19:14 Rotte: z
19:14 Rotte: 郁闷死了
19:14 Zero__wind: ?
19:15 Zero__wind: 回车键坏了?
19:15 Rotte: lead没必要吧
19:15 Rotte: 不是
19:15 Zero__wind: 有必要OAQ
19:15 Rotte: 刚刚没拖到滚动条最下
19:15 Rotte: 一般是多少?
19:15 Rotte: 起始端
19:15 Rotte: 3s?
19:15 Zero__wind: 你这只有1s……反正是太短了
19:16 Zero__wind: 反正建议拖到1或者1.5的位置
19:16 Rotte: C那行
19:17 Zero__wind: 难道小猫大人用五笔的
19:17 Rotte: 没啊
19:17 Rotte: 对了
19:17 Rotte: 那个whistle没影响吧
19:17 Zero__wind: 记得all diffs consistent
19:17 Rotte: 那个不加了
19:17 Zero__wind: 行
19:17 Rotte: 反正声音也小
19:17 Rotte: 没什么帮助
19:19 Zero__wind: 00:10:961 (7) - 逆时针转一转摆回来 后右边那个叠着不太漂亮
19:19 Rotte: 没太明白...
19:20 Zero__wind: 就是现在7和8overlap了
19:20 Rotte: 但是感觉没什么影响啊
19:20 Zero__wind: 打起来当然没影响 我只是说看起来不漂亮
19:21 Zero__wind: 大致转个角度的意思 http://puu.sh/3suBm.jpg
19:21 Rotte: 还是觉得自己的这个漂亮
19:21 Zero__wind: 哦哦
19:21 Rotte: 暂时先不改
19:22 Zero__wind: 00:21:484 (2) - 离3近一些离1远一些
19:22 Zero__wind: 移动比较舒服
19:26 Zero__wind: 00:27:305 (3) - (440,380)如何
19:26 Rotte: 21不好改啊
19:26 Zero__wind: 有么?
19:27 Rotte: 你意思是居中?
19:27 Zero__wind: 00:21:484 (2) - (312,348)之类的地方就可以
19:27 Zero__wind: 你不用担心00:19:916 (3) - 啊 它早就滚蛋了
19:28 Zero__wind: 嘛 其实我觉得最好是弄到(304,332)
19:29 Zero__wind: 你从00:20:812 (1) - 的一半的位置画弧线画到00:21:708 (3) -
19:29 Zero__wind: 能经过的位置
19:32 Rotte: 那行吧
19:32 Zero__wind: 嗯
19:32 Rotte: 你找你的就行了
19:32 Rotte: 咱看着改
19:32 Zero__wind: 00:27:305 (3) - (440,380)
19:33 Zero__wind: 嘛 我就那么一说 可以不改
19:33 Zero__wind: 音效没啥好看的 clap我都查了……
19:33 Rotte: 这感觉没必要改
19:33 Zero__wind: 嗯
19:33 Rotte: 改了反而怪怪的
19:34 Zero__wind: 00:38:611 (1) - 故意的?
19:34 Rotte: 对
19:34 Zero__wind: 也可以 那里还算有声音
19:34 Rotte: 完全走音乐
19:34 Rotte: 一开始是34slider
19:34 Zero__wind: 00:41:722 - 这个真是ORZ
19:34 Rotte: 后来这样弄了
19:35 Zero__wind: 4和5那样倒00:41:409 (3,4,5) -
19:35 Zero__wind: 这个
19:35 Zero__wind: 4和5那样倒还好啦
19:35 Zero__wind: 可不可以把4和5一起从3底下挪出来
19:36 Rotte: 有点难度
19:36 Zero__wind: (360,332)
19:36 Zero__wind: 打起来还是很顺的
19:36 Rotte: 变换这儿的话没什么好梗
19:37 Zero__wind: 只是单纯挪一下位置而已
19:37 Rotte: 先扔着不管吧
19:37 Zero__wind: http://puu.sh/3sv0H.jpg
19:38 Rotte: 从音调方面来讲
19:38 Rotte: 我不喜欢这样
19:38 Zero__wind: 怎么讲
19:39 Zero__wind: 00:50:588 (4) - 这里要不要也clap
19:39 Zero__wind: 00:43:200 (7) - 像这里一样
19:41 Zero__wind: 喵
19:42 Rotte: 喵
19:42 Zero__wind: 00:50:588 (4) - 这里要不要也clap
19:42 Zero__wind: 这个收到没
19:42 Zero__wind: 和00:43:200 (7) - 这里保持一致
19:45 Rotte: 又掉了
19:45 Zero__wind: =。=
19:46 Zero__wind: 00:53:722 (2) - 这个要不要拆成2个circle
19:46 Zero__wind: 单纯感觉蓝线起连打容易坠毁
19:46 Rotte: 不管
19:46 Rotte: 这儿就这样了
19:47 Zero__wind: 那就没啥了
19:47 *Zero__wind is editing [http://osu.ppy.sh/b/268314 Kugimiya Rie - Omocha to Issho ni Asobu no da! [Normal]]
19:49 *Zero__wind is editing [http://osu.ppy.sh/b/268314 Kugimiya Rie - Omocha to Issho ni Asobu no da! [Normal]]
19:49 Zero__wind: 00:17:230 (1) -
19:49 Zero__wind: 尾巴的clap去掉?
19:50 Zero__wind: 或者换成finish
19:50 Rotte: 换成finish了
19:51 Zero__wind: 00:19:021 (1) - 头上漏了finish
19:51 Rotte: 嗯,加上了
19:52 Zero__wind: 00:27:976 (1) - NC不必要
19:53 Zero__wind: 00:30:887 (3) - 尾巴的clap可以不要
19:59 Zero__wind: 00:36:931 (1) - 00:40:513 (1) - 00:47:678 (1) - 3个finish
20:00 Zero__wind: 00:30:887 (3) - 尾巴的clap可以不要
20:00 Zero__wind: 00:27:976 (1) - NC可不要
20:00 Zero__wind: 00:51:260 (1) - 这个不是很明显不过也可以加finish
20:00 Zero__wind: 然后为什么00:51:260 (1) - 这里的clap乱套了
20:00 Zero__wind: 继续还是用tick clap呀
20:01 Zero__wind: 00:52:155 (2,3,4) - 感觉这里节奏最好还是改正常点=。=
20:01 Zero__wind: 00:52:827 (3) - 这个上面的clap听起来太不在拍子上了
20:01 Rotte: 从后面用的是自创节奏了
20:02 Zero__wind: 全都是红线clap
20:02 Zero__wind: 非常奇怪
20:02 Zero__wind: 00:54:842 (1) - finish
20:02 Zero__wind: 然后就没了
20:02 Rotte: 成了太鼓梗了
20:02 Rotte: 对吧
20:02 Zero__wind: 感觉那一堆 真心很猎奇
20:03 Rotte: 后面那个基本上吧
20:03 Rotte: 就是成了太鼓梗了
20:03 Rotte: 先留着不管
20:03 Rotte: 看bat准备怎么办
20:03 Zero__wind: 嗯
20:04 Rotte: 咱倒是觉得那个还好
20:04 Zero__wind: 那几个finish别忘记了
20:04 Rotte: 虽然有点猎奇但是咱觉得挺好
20:08 Zero__wind: 00:22:603 - whistle
20:08 *Zero__wind is editing [http://osu.ppy.sh/b/268313 Kugimiya Rie - Omocha to Issho ni Asobu no da! [Easy]]
20:08 Zero__wind: 01:00:215 (3) - 头和尾建议不要连着
20:08 Rotte: whistle有啊
20:08 Zero__wind: 咦 哦
20:09 Zero__wind: 我以为我加的……
20:09 Rotte: 而且头尾为啥不要连
20:09 Zero__wind: 只是建议在Easy不要有不太好看懂的滑条
20:09 Zero__wind: 没了
20:10 Zero__wind: 然后Easy没啥了
20:10 Zero__wind: ok clear
Good luck
Kissflying
不设置倒数3,2,1会有问题吗?
好像没KIAI TIME,要紧吗?

Normal
00:05:140(2) - 那么尖的滑条可以优化
00:06:484(4) - 新COMBOL
00:07:155(5) - 可以拆分成 00:07:155(5)note 00:07:379(6) -滚轮;滚3次还是4次随便你,你看怎么方便就怎么改
00:26:185(1) - 同00:05:140
00:42:752(3) - 新COMBOL
01:08:722收尾的绿线木有

节奏没什么问题,其他两个难度都玩过了,HARD,EASY不错,所以就选NORMAL MOD了
Rizia
又短又渣的mod :3

[Easy]
00:56:633 (3) - 可以上移些少?

[Normal]
00:07:155 (5) - 完在 00:07:379
01:01:558 (1) - 尾加finish


[Hard]
00:07:827 (8) - 用 00:07:379 (7) - 的Slider之後旋轉 (嘛...其實這個可以無視)
00:46:782 (1,2,3,4,5,6,7,8) - 這未免太鬼畜 :3
show more
Please sign in to reply.

New reply