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Dark PHOENiX - The Dark Side of Fate

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Autumn
喵喵喵
[Lunatic]
00:51:517 (2,3) - 个人感觉有点Overmap,这样的节奏就可以了:
http://puu.sh/4gWAH.jpg
00:54:931 (3) - 同上,感觉只要放一个note:
http://puu.sh/4gWDp.jpg
01:34:862 (9) - 可以放一个小跳比如X=412 Y=88
http://puu.sh/4gWyJ.jpg
01:43:965 (2) - 可以试试Ctrl+G

[Hard]
01:03:620 (1,2,3) - Stack?关掉GridSnap仔细拖一下让他们重叠好

[Normal]
00:16:862 (2) - EZ和NM的话 能不用遮挡尽量不用
从01:28:448 - 到01:41:275 这段的whistle似乎加错位了..我觉得应该加在01:30:517 - 以及 01:31:344 (4) - 以及01:32:172 - 等等

That's all. GL~
Topic Starter
sjoy

Autumn wrote:

喵喵喵
[Lunatic]
00:51:517 (2,3) - 个人感觉有点Overmap,这样的节奏就可以了:
http://puu.sh/4gWAH.jpg
00:54:931 (3) - 同上,感觉只要放一个note 放一个NOTE感觉太空了
http://puu.sh/4gWDp.jpg
01:34:862 (9) - 可以放一个小跳比如X=412 Y=88 好主意
http://puu.sh/4gWyJ.jpg
01:43:965 (2) - 可以试试Ctrl+G 好,顺便1也改了

[Hard]
01:03:620 (1,2,3) - Stack?关掉GridSnap仔细拖一下让他们重叠好 好

[Normal]
00:16:862 (2) - EZ和NM的话 能不用遮挡尽量不用 这种还好吧 加滑条的
从01:28:448 - 到01:41:275 这段的whistle似乎加错位了..我觉得应该加在01:30:517 - 以及 01:31:344 (4) - 以及01:32:172 - 等等 13CLAP加的会有违和感?

That's all. GL~
感谢MOD :)
Kirin
Hi. MasterKirin from my queue

[Normal]
01:10:241 (3) Move that slider in x:48 y:276 like this http://osu.ppy.sh/ss/962911

[Hard]
00:31:965 (7) Move that slider in x:428 y:44 like this http://osu.ppy.sh/ss/962933
00:35:689 (2) Instead of that slider put a circle like this http://osu.ppy.sh/ss/962938
00:36:517 (2) ^
00:41:689 (4) Move that slider in x:460 :y:39 like this http://osu.ppy.sh/ss/962945

[Lunatic]
Nothing wrong at least i think

This is a very good song. Good luck for ranking :)
Topic Starter
sjoy
:(

MasterKirin wrote:

Hi. MasterKirin from my queue

[Normal]
01:10:241 (3) Move that slider in x:48 y:276 like this http://osu.ppy.sh/ss/962911 done

[Hard]
00:31:965 (7) Move that slider in x:428 y:44 like this http://osu.ppy.sh/ss/962933 done
00:35:689 (2) Instead of that slider put a circle like this http://osu.ppy.sh/ss/962938 sorry no :?
00:36:517 (2) ^
00:41:689 (4) Move that slider in x:460 :y:39 like this http://osu.ppy.sh/ss/962945 done

[Lunatic]
Nothing wrong at least i think thank you :)

This is a very good song. Good luck for ranking :)
thank you for modding :)
Hellgert
from queue

感觉这图没什么问题,只是hitsound的声音有点小,希望你能把他巧高一点就可以了 :D
Topic Starter
sjoy

Xleonq wrote:

from queue

感觉这图没什么问题,只是hitsound的声音有点小,希望你能把他巧高一点就可以了 :D
我感觉挺大声的了 ;)
Shiranai
Hi from my mod queue :)

[General]
Nothing.

[Normal]
00:17:275 (3) - Change shape into curve slider, like this one 00:39:620 (2,3) - Why don't you copy paste this one 00:37:965 (5,1) - then Ctrl+J , Ctrl+H , Ctrl+G So it can have same symetrical shape like thisIf you do that mod above, then move this 00:39:620 (2,1) - to x:272 y:204

[Hard]
Nothing.

[Lunatic]
Good Insane diff.

That's all~ It should be ranked soon.
Good luck :)
Topic Starter
sjoy

Mako Sakata wrote:

Hi from my mod queue :)

[General]
Nothing.

[Normal]
00:17:275 (3) - Change shape into curve slider, like this one done
00:39:620 (2,3) - Why don't you copy paste this one 00:37:965 (5,1) - then Ctrl+J , Ctrl+H , Ctrl+G So it can have same symetrical shape like thisIf you do that mod above, then move this 00:39:620 (2,1) - to x:272 y:204 done

[Hard]
Nothing.

[Lunatic]
Good Insane diff.

That's all~ It should be ranked soon. thanks :D
Good luck :)
thank you for modding :)
neurosis
hi! from my queue. i'll be modding lunatic and hard.
colour-coded modding:
red is unrankable. you must fix this.
orange is highly suggested. these are things we think you should really fix, and if you do not we want to know why you didn't.
everything in normal black is personal opinion. you are free to take this advice or ignore it.


[General]
  1. all looks ok~
[Lunatic]
00:20:586 (1) - this spinner doesn't seem very fitting here, the drums during it seem like they'd be very fun to play, could you map here?
00:30:517 (1) - i think you can rm nc here? very short combo before
00:59:689 (4) - copy+paste (3) here with ctrl+j and ctrl+g for better symmetry here
01:28:448 (2) - 0.75x sv here? i think this would play better at normal speed or even 1.25x.
01:53:689 (5) - adjust to x:164 y:192 shapes this better
02:01:551 (1) - not perfectly straight stream. adjust (1)


[Hard]
00:09:000 (1,2,3) - arrange these more like this? good place for a blanket.
00:14:586 (2) - move around x:224 y:304
00:45:413 (1) - this could confuse new players being stacked so perfectly. have this
00:56:793 - add note here and stack on top of (1)

mostly just some shape suggestions, the mapset was really good! good luck~
Topic Starter
sjoy

emmy wrote:

hi! from my queue. i'll be modding lunatic and hard.
colour-coded modding:
red is unrankable. you must fix this.
orange is highly suggested. these are things we think you should really fix, and if you do not we want to know why you didn't.
everything in normal black is personal opinion. you are free to take this advice or ignore it.


[General]
  1. all looks ok~
[Lunatic]
00:20:586 (1) - this spinner doesn't seem very fitting here, the drums during it seem like they'd be very fun to play, could you map here? let me think about it
00:30:517 (1) - i think you can rm nc here? very short combo before fixed
00:59:689 (4) - copy+paste (3) here with ctrl+j and ctrl+g for better symmetry here fixed
01:28:448 (2) - 0.75x sv here? i think this would play better at normal speed or even 1.25x. no01:53:689 (5) - adjust to x:164 y:192 shapes this better
02:01:551 (1) - not perfectly straight stream. adjust (1) fixed


[Hard]
00:09:000 (1,2,3) - arrange these more like this? good place for a blanket. ok
00:14:586 (2) - move around x:224 y:304 ok
00:45:413 (1) - this could confuse new players being stacked so perfectly. have this I'll think about it
00:56:793 - add note here and stack on top of (1) done

mostly just some shape suggestions, the mapset was really good! good luck~
thank you very much :)
Sephibro
I hit F2 and this song came up, I tried the Lunatic and decided come here go for a very brief recheck - don't kd if it's not useful

00:11:896 (5,6,7) - i would convert it into another slider + circle http://puu.sh/4DLr4.jpg
00:22:551 (2,3) - this kind of slider should NEVER start on blue ticks, because they would play very bad. You should make them start on white on red ticks. You can fix like this: http://puu.sh/4DLzf.jpg or http://puu.sh/4DLBc.jpg
00:24:206 (3,4,5) - ^ same here
00:51:620 (2,3,1) - this spacing makes the rhythm not intuitive imo
01:02:689 (1) - same blue tick issue - try http://puu.sh/4DLJB.jpg - i remember that when i modded it a while ago this part was more playable
01:09:310 (1) - ^
01:06:000 (1,2,3) - they should start on white/red ticks here too
01:12:620 (1) - better http://puu.sh/4DLLp.jpg or http://puu.sh/4DM50.jpg
01:18:517 (1,2,3,4,1,2,3,4) - awesome part, i think it would be even more awesome if you increased the slider velocity on each pair - something like 01:18:517 (1,2) 1.00x; 01:19:344 (3,4) - 1.05x; 01:20:172 (1,2) - 1.10x; 01:21:000 (3,4) - 1.15x
01:53:689 (5) - why 1/6 snap? it's rhythmically incorrect

I find this map very fun to play, it just needs some little fixes to make it formally correct. I hope to see this ranked soon, let me know when it happens!
Topic Starter
sjoy

Sephibro wrote:

I hit F2 and this song came up, I tried the Lunatic and decided come here go for a very brief recheck - don't kd if it's not useful

00:11:896 (5,6,7) - i would convert it into another slider + circle http://puu.sh/4DLr4.jpgchanged
00:22:551 (2,3) - this kind of slider should NEVER start on blue ticks, because they would play very bad. You should make them start on white on red ticks. You can fix like this: http://puu.sh/4DLzf.jpg or http://puu.sh/4DLBc.jpgchanged
00:24:206 (3,4,5) - ^ same herechanged
00:51:620 (2,3,1) - this spacing makes the rhythm not intuitive imo changed
01:02:689 (1) - same blue tick issue - try http://puu.sh/4DLJB.jpg - i remember that when i modded it a while ago this part was more playableIn fact I remapped the 2nd kiai part.It's a new style for me .I'm not sure it's good or bad
01:09:310 (1) -
01:06:000 (1,2,3) - they should start on white/red ticks here too
01:12:620 (1) - better http://puu.sh/4DLLp.jpg or http://puu.sh/4DM50.jpg
01:18:517 (1,2,3,4,1,2,3,4) - awesome part, i think it would be even more awesome if you increased the slider velocity on each pair - something like 01:18:517 (1,2) 1.00x; 01:19:344 (3,4) - 1.05x; 01:20:172 (1,2) - 1.10x; 01:21:000 (3,4) - 1.15xkeep.sorry
01:53:689 (5) - why 1/6 snap? it's rhythmically incorrect changed


I find this map very fun to play, it just needs some little fixes to make it formally correct. I hope to see this ranked soon, let me know when it happens!
thanks for rechecking :)
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Lunatic
00:09:827 (4,5) - 感觉它们的头上不需要clap
00:09:827 (4) - 感觉这里也和前面一样用1/4 slider没有体现出旋律的变化 考虑一下换成一个circle 当然排版需要换一种
00:10:448 (6) - 还有00:10:655 - 感觉你自己多加了好多clap =。= 效果嘛 我只能说一般吧……你既然选了whistle和clap两个snare类的音效你就自编一下组合性强一点的节奏嘛 感觉你现在只是在随意的乱用clap 比如第一个combo试试这样 ↓
00:09:413 (2) - 头上只留whistle 00:09:620 (3) - 尾巴上clap 00:09:827 (4) - 头上只加whistle 00:10:034 (5) - 头上whistle尾巴clap 00:10:448 (6) - 什么都不加 听听效果吧 反正我觉得你这whistle和clap一起加是没什么意义的 只加一堆clap的话又会觉得你把本来很合曲的default的normal whistle浪费掉了很可惜
00:13:137 (3,1) - 感觉离远点……?
00:14:793 (5,6,7) - 5到6到7的角度好小啊 不太舒服的锐角 你可以试试把5改成这样↓ 或者再想想……总之打着不舒服
00:16:448 (5) - 这个其实和00:09:827 (4) - 这个点是一样的 我觉得你在这个5还在用1/4 slider感觉节奏就缺少那种……有张有弛的感觉 我听起来吧我觉得00:15:620 (1,2,3,4) - 这里8个音是一组的没错 但是后面的5开始就不应该再加进来了 应该放circle作为到后面的长音的一个过渡
00:22:241 (1) - 可以试试头上加一个soft sample的normal finish
00:24:517 (5) - 尾巴去掉whistle?
00:25:137 (8) - 尾巴加whistle
00:26:172 (3) - whistle
00:28:034 - 到00:28:379 - 这里是一组六分拍 在最高难度中为什么不表现出来?
00:29:482 (4,5) - 4的尾巴去掉whistle 5的头上加,嘛 这里还是一样的问题 这个地方我觉得4根本就不应该用slider应该单circle
00:31:654 (8,9) - 把它们两个合成一个从8那个时间点起的3/4 slider 那样的节奏比你现在去牵就一个鼓的表现力强多了
00:33:827 (3) - 或许去掉头上的whistle 或者你去掉它前面的2的whistle
00:34:241 (5) - 头上好好儿的finish都不加大丈夫?
00:34:655 (1,2,3,4,5) - 六分拍又被忽略了 仔细听啊 我觉得这是应该表现出来的 满地都是四分拍 好不容易有两个六分拍还不发挥出来就太没意思了
00:35:068 (5) - 这个normal的whistle想必是用错了吧 在轻柔的段落突然冒出这一下儿太突兀了 会让人觉得你后面紧跟着的电吉他段里都不加在这里加个什么劲

00:41:379 (6) - 这个延长成1/2 slider不是很有趣?
00:48:000 (6) - ^
00:59:689 (4) - 感觉你这段要用drum whistle是可以的 不过最好考虑在前面合适的地方也加一些?
01:01:965 - 这一段kiai的节奏是做得最好的部分 不过音效应该再充实一些吧 比如在01:03:827 (2,4) - 用soft的whistle
特别是在01:06:931 (1,2,3,4,5,6,7) - 这种节奏密还缺音效的地方 你可以考虑加一些soft whistle和finish 也可以用drum finish 和clap自己打节奏 效果都比空着好 比如01:06:931 (1,2) - 头上和01:07:551 (4) - 的尾巴加drum finish 01:07:551 (4) - 的头上加drum clap 这只是我自己编的 我觉得你应该多尝试一下 这一段可以做出亮点
01:12:827 (2,3) - 感觉应该换顺序 先circle后slider 把circle叠在slider头上比较好
01:14:793 (1) - 头上加个finish吧 normal的soft都可以
01:18:103 (3,4,1) - 不觉得这超不爽么……建议是第三个四边形不要从01:16:862 (1) - 而是从01:17:069 (2) - 开始转 然后第四个四边形从01:18:103 (3) - 这个位置开始转,转完之后01:18:310 (4) - 应该在你现在01:17:896 (2) - 的位置 然后你把01:18:517 (1,2) - 两个一组的slider每一组都分别换顺序就行 先下后上注意交通安全
01:27:827 (3) - 感觉这个头上的whistle要去掉音效才舒服
01:28:034 (1) - 尾巴不soft掉么
01:29:689 (5) - 尝试CTRL+G
01:32:172 (2) - (220,264)?角度太小不幸福
01:55:758 (5) - 这里又回到前面的问题 我觉得这种节奏段这里应该换成单circle
02:01:137 (6,7,1,2,3,4) - 感觉这个flow也很要命=。= 你在这种几何circle跳的中间位置放直线串子的话最好考虑五角星flow 其他的感觉都比较坑
还有一点总结的就是你的串子节奏都差不多大 很无聊 你看01:34:241 (4,5,6,7,8) - 和01:40:862 (1,2,3,4,5) - 这种地方就像现在这样保持大间距 然后01:42:310 (2,3,4,5,6) - 这种的连打用些小间距的弧线不是更合适?

Hard
00:20:586 (1) - 感觉这个finish跑错场子了吧=。= 这里还没到该用finish的时候啊……
00:28:034 (6) - 高难度里也提到了 这里是1/6 不过在Hard里嘛 你可以随意 用或者不用 虽然反正就是一个单独的reverse嘛 我觉得都可以=。=
00:33:619 (1,2,3) - 这个地方我记得上面也说了 2或者3去掉一个whistle试试 嘛 你对着上面改改音效吧 懒得全都重新写一遍
00:34:241 - 但是漏finish还是不能忍,00:35:482 (1) - 这种地方也该加的吧 上面好像忘记说了
00:40:448 (1,2) - 离远点儿不是好看些=。=
00:35:689 (2,3) - 建议在Hard里用这种1/4 slider的时候不用和后面1.0x间距 小一点可能好一些 后面那些也一样的意见
00:55:551 (2,3,4) - 纵观全diff感觉这间距有点儿太大
01:43:137 (4) - body whistle? 莫名
01:47:896 (4) - 尾巴该whistle的吧
最后的spinner, Lunatic里面是normal的finish 这里是soft 最好统一成一个?

Normal
Normal没啥好说的了吧 还是那些音效 你看你这个diff00:33:827 (3) - 这里倒是记得finish了 那两个就没有,而且其实我建议你在这种地方用soft finish 会更合适

That's all
Good luck
Topic Starter
sjoy

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Lunatic
00:09:827 (4,5) - 感觉它们的头上不需要clap 这里是我自创音效的一种尝试
00:09:827 (4) - 感觉这里也和前面一样用1/4 slider没有体现出旋律的变化 考虑一下换成一个circle 当然排版需要换一种 我再考虑一下00:10:448 (6) - 还有00:10:655 - 感觉你自己多加了好多clap =。= 效果嘛 我只能说一般吧……你既然选了whistle和clap两个snare类的音效你就自编一下组合性强一点的节奏嘛 感觉你现在只是在随意的乱用clap 比如第一个combo试试这样 ↓
00:09:413 (2) - 头上只留whistle 00:09:620 (3) - 尾巴上clap 00:09:827 (4) - 头上只加whistle 00:10:034 (5) - 头上whistle尾巴clap 00:10:448 (6) - 什么都不加 听听效果吧 反正我觉得你这whistle和clap一起加是没什么意义的 只加一堆clap的话又会觉得你把本来很合曲的default的normal whistle浪费掉了很可惜 好我先感受一下
00:13:137 (3,1) - 感觉离远点……?4是故意叠在3的尾巴 离远的话间距更大了
00:14:793 (5,6,7) - 5到6到7的角度好小啊 不太舒服的锐角 你可以试试把5改成这样↓ 或者再想想……总之打着不舒服 已改
00:16:448 (5) - 这个其实和00:09:827 (4) - 这个点是一样的 我觉得你在这个5还在用1/4 slider感觉节奏就缺少那种……有张有弛的感觉 我听起来吧我觉得00:15:620 (1,2,3,4) - 这里8个音是一组的没错 但是后面的5开始就不应该再加进来了 应该放circle作为到后面的长音的一个过渡 其实这里为了排版好看而已
00:22:241 (1) - 可以试试头上加一个soft sample的normal finish 之前忘记加了
00:24:517 (5) - 尾巴去掉whistle?
00:25:137 (8) - 尾巴加whistle
00:26:172 (3) - whistle
00:28:034 - 到00:28:379 - 这里是一组六分拍 在最高难度中为什么不表现出来? 在5个月是6分拍的被图吐槽听不出来就改了-,-我改回来好了
00:29:482 (4,5) - 4的尾巴去掉whistle 5的头上加,嘛 这里还是一样的问题 这个地方我觉得4根本就不应该用slider应该单circle 你说的
00:31:654 (8,9) - 把它们两个合成一个从8那个时间点起的3/4 slider 那样的节奏比你现在去牵就一个鼓的表现力强多了 9的时间点是打CLAP 我不想丢了 ;w;
00:33:827 (3) - 或许去掉头上的whistle 或者你去掉它前面的2的whistle
00:34:241 (5) - 头上好好儿的finish都不加大丈夫?[/color]
00:34:655 (1,2,3,4,5) - 六分拍又被忽略了 仔细听啊 我觉得这是应该表现出来的 满地都是四分拍 好不容易有两个六分拍还不发挥出来就太没意思了
00:35:068 (5) - 这个normal的whistle想必是用错了吧 在轻柔的段落突然冒出这一下儿太突兀了 会让人觉得你后面紧跟着的电吉他段里都不加在这里加个什么劲
00:34:655 (1) -
00:41:379 (6) - 这个延长成1/2 slider不是很有趣? 都是5连突然用滑条尾巴开头会很奇怪的感觉
00:48:000 (6) - ^ ^
00:59:689 (4) - 感觉你这段要用drum whistle是可以的 不过最好考虑在前面合适的地方也加一些?你说的队
01:01:965 - 这一段kiai的节奏是做得最好的部分 不过音效应该再充实一些吧 比如在01:03:827 (2,4) - 用soft的whistle
特别是在01:06:931 (1,2,3,4,5,6,7) - 这种节奏密还缺音效的地方 你可以考虑加一些soft whistle和finish 也可以用drum finish 和clap自己打节奏 效果都比空着好 比如01:06:931 (1,2) - 头上和01:07:551 (4) - 的尾巴加drum finish 01:07:551 (4) - 的头上加drum clap 这只是我自己编的 我觉得你应该多尝试一下 这一段可以做出亮点
01:12:827 (2,3) - 感觉应该换顺序 先circle后slider 把circle叠在slider头上比较好 节奏会变有点奇怪
01:14:793 (1) - 头上加个finish吧 normal的soft都可以
01:18:103 (3,4,1) - 不觉得这超不爽么……建议是第三个四边形不要从01:16:862 (1) - 而是从01:17:069 (2) - 开始转 然后第四个四边形从01:18:103 (3) - 这个位置开始转,转完之后01:18:310 (4) - 应该在你现在01:17:896 (2) - 的位置 然后你把01:18:517 (1,2) - 两个一组的slider每一组都分别换顺序就行 先下后上注意交通安全
01:27:827 (3) - 感觉这个头上的whistle要去掉音效才舒服
01:28:034 (1) - 尾巴不soft掉么 好
01:29:689 (5) - 尝试CTRL+G 好
01:32:172 (2) - (220,264)?角度太小不幸福 可以
01:55:758 (5) - 这里又回到前面的问题 我觉得这种节奏段这里应该换成单circle 我还是先保持吧
02:01:137 (6,7,1,2,3,4) - 感觉这个flow也很要命=。= 你在这种几何circle跳的中间位置放直线串子的话最好考虑五角星flow 其他的感觉都比较坑
还有一点总结的就是你的串子节奏都差不多大 很无聊 你看01:34:241 (4,5,6,7,8) - 和01:40:862 (1,2,3,4,5) - 这种地方就像现在这样保持大间距 然后01:42:310 (2,3,4,5,6) - 这种的连打用些小间距的弧线不是更合适?
好的 我会再考虑的
Hard
00:20:586 (1) - 感觉这个finish跑错场子了吧=。= 这里还没到该用finish的时候啊…… 还好啊
00:28:034 (6) - 高难度里也提到了 这里是1/6 不过在Hard里嘛 你可以随意 用或者不用 虽然反正就是一个单独的reverse嘛 我觉得都可以=。=
00:33:619 (1,2,3) - 这个地方我记得上面也说了 2或者3去掉一个whistle试试 嘛 你对着上面改改音效吧 懒得全都重新写一遍 好
00:34:241 - 但是漏finish还是不能忍,00:35:482 (1) - 这种地方也该加的吧 上面好像忘记说了
00:40:448 (1,2) - 离远点儿不是好看些=。= 这是要远还是近??
00:35:689 (2,3) - 建议在Hard里用这种1/4 slider的时候不用和后面1.0x间距 小一点可能好一些 后面那些也一样的意见
00:55:551 (2,3,4) - 纵观全diff感觉这间距有点儿太大 1.2DS还好阿
01:43:137 (4) - body whistle? 莫名 手滑
01:47:896 (4) - 尾巴该whistle的吧
最后的spinner, Lunatic里面是normal的finish 这里是soft 最好统一成一个?

Normal
Normal没啥好说的了吧 还是那些音效 你看你这个diff00:33:827 (3) - 这里倒是记得finish了 那两个就没有,而且其实我建议你在这种地方用soft finish 会更合适

That's all
Good luck
非常感谢详细的MOD
果然以前作图还是太蠢
坟了吧._.
Chewin
M4M

General

  1. Offset 9016(+16ms) is better for me. Don't forget to resnap all elements and green lines after timing changes.
  2. Romanised Title: The Dark Side of Fate
  3. 01:15:206 I would end the kiai time here where there is the downbeat.
Normal

  1. 00:10:655 (3) - You forgot whistle on reverse arrow
  2. 00:13:965 (3,4,1) - I would select these elements and move some grid down and left to center the (4) on the grid. Symmetrical patterns are always better https://osu.ppy.sh/ss/1114721
  3. 00:20:586 (1,1) - This is still the easiest diff of your mapset and, actually, the 00:22:241 (1) is placed too soon after the previous spinner on the timeline, considering that the spinner is not that long. Players have no time to recover stability after spinned to hit that circle. This is easy fixable extending the spinner by 1/1 removing the circle and moving the 00:22:655 (2) by 1/1 as well: https://osu.ppy.sh/ss/1114728 or replacing the slider with a circle to keep consistency with all the next parts: https://osu.ppy.sh/ss/1114731
  4. 00:30:517 (3,4,1) - These blankets are actually ugly and they could be improved:
    SPOILER

    200,24,30517,2,0,P|132:58|116:105,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
    220,128,31757,1,0,1:2:0:0:
    308,176,32172,6,0,P|277:214|229:228,1,100,2|0,0:0|0:0,0:0:0:0:
    260,324,33000,2,0,L|160:324,1,100,2|0,0:0|0:0,0:0:0:0:
  5. 00:34:655 (4) - I don't like this finish. If you really want to keep it I would set Normal sampleset like the previous (3)'s tail, for consistency it sounds much better
  6. 00:57:413 (4,5) - Make a better blanket?
  7. 01:15:206 - Read above in "General". Also, I would start the break time from this point
  8. 01:45:000 (4,3) - Whistles, on 01:49:551 (2)'s head and 01:50:379 (3) as well
  9. 01:51:620 (1,2,3) - Whistle on (1) and on (3)'s tail
Hard

  1. 00:28:034 (6) - Set sampleset:normal on this slider's end
  2. 00:28:862 (1) - Finish on this slider's head. Maybe with a lower volume?
  3. 00:40:862 (2) - Clap on the head
  4. 01:06:931 (1,2,3) - Whistles on each sliders' head for consistency with 01:03:620 (1,2,3), same for 01:13:551 (1,2,3).
  5. 01:15:206 - Start break time from here
  6. 01:59:482 (2,1) - Make a better blanket pls http://osu.ppy.sh/ss/1114771
Lunatic

  1. 00:12:724 (2) - Clap on the start
  2. 00:14:172 (2) - This clap is bad and could confuses the players. It's just random and there are no sound similar to it in the music. Remove it and add the clap on 00:14:379 (3) instead
  3. 00:28:034 (1) - This short slider is very hard to read at the first try, and probably for others tries as well lol. I would suggest you to move the whole
  4. 00:28:034 (1,2,3,4) pattern unstanking that (1) with 00:27:620 (6)'s head.
  5. 00:32:172 (1,2) - Could you add a circle on 00:32:482 if you want to keep this stack/antijump?
  6. 01:41:482 (6) - This antijump doesn't fit here. Move this circle at x:248 y:88? looks better to me
  7. 02:07:758 (8) - New combo
5 months old map D: That's not that bad.
Call me back after you have checked my mod.
Topic Starter
sjoy

Chewin wrote:

M4M

General

  1. Offset 9016(+16ms) is better for me. Don't forget to resnap all elements and green lines after timing changes. fixed
  2. Romanised Title: The Dark Side of Fate [/color]
  3. 01:15:206 I would end the kiai time here where there is the downbeat. fixed
Normal

  1. 00:10:655 (3) - You forgot whistle on reverse arrow fixed
  2. 00:13:965 (3,4,1) - I would select these elements and move some grid down and left to center the (4) on the grid. Symmetrical patterns are always better https://osu.ppy.sh/ss/1114721 ok
  3. 00:20:586 (1,1) - This is still the easiest diff of your mapset and, actually, the 00:22:241 (1) is placed too soon after the previous spinner on the timeline, considering that the spinner is not that long. Players have no time to recover stability after spinned to hit that circle. This is easy fixable extending the spinner by 1/1 removing the circle and moving the 00:22:655 (2) by 1/1 as well: https://osu.ppy.sh/ss/1114728 or replacing the slider with a circle to keep consistency with all the next parts: https://osu.ppy.sh/ss/1114731 ok
  4. 00:30:517 (3,4,1) - These blankets are actually ugly and they could be improved: ok
    SPOILER

    200,24,30517,2,0,P|132:58|116:105,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
    220,128,31757,1,0,1:2:0:0:
    308,176,32172,6,0,P|277:214|229:228,1,100,2|0,0:0|0:0,0:0:0:0:
    260,324,33000,2,0,L|160:324,1,100,2|0,0:0|0:0,0:0:0:0:
  5. 00:34:655 (4) - I don't like this finish. If you really want to keep it I would set Normal sampleset like the previous (3)'s tail, for consistency it sounds much better removed
  6. 00:57:413 (4,5) - Make a better blanket? fixed
  7. 01:15:206 - Read above in "General". Also, I would start the break time from this point ok
  8. 01:45:000 (4,3) - Whistles, on 01:49:551 (2)'s head and 01:50:379 (3) as well added
  9. 01:51:620 (1,2,3) - Whistle on (1) and on (3)'s tail added


Hard

  1. 00:28:034 (6) - Set sampleset:normal on this slider's end added
  2. 00:28:862 (1) - Finish on this slider's head. Maybe with a lower volume? added I think 50% is ok.the last part is 40% volume.
  3. 00:40:862 (2) - Clap on the head added
  4. 01:06:931 (1,2,3) - Whistles on each sliders' head for consistency with 01:03:620 (1,2,3), same for 01:13:551 (1,2,3). ok
  5. 01:15:206 - Start break time from here ok
  6. 01:59:482 (2,1) - Make a better blanket pls http://osu.ppy.sh/ss/1114771 fixed

Lunatic

  1. 00:12:724 (2) - Clap on the start ok
  2. 00:14:172 (2) - This clap is bad and could confuses the players. It's just random and there are no sound similar to it in the music. Remove it and add the clap on 00:14:379 (3) instead You are righit fixed
  3. 00:28:034 (1) - This short slider is very hard to read at the first try, and probably for others tries as well lol. I would suggest you to move the whole
  4. 00:28:034 (1,2,3,4) pattern unstanking that (1) with 00:27:620 (6)'s head. changed it
  5. 00:32:172 (1,2) - Could you add a circle on 00:32:482 if you want to keep this stack/antijump?for consistency,add a note on 00:33:310
  6. 01:41:482 (6) - This antijump doesn't fit here. Move this circle at x:248 y:88? looks better to me ok
  7. 02:07:758 (8) - New comboFixed
5 months old map D: That's not that bad.
Call me back after you have checked my mod.
thanks for modding :) It's very useful
Chewin
Hello! I'm here to recheck your mapset ;3

General

  1. Why does 2nd kiai time in Lunatic diff finish earlier than other diffs' one? Make it consistent :3
  2. Start break time on 01:15:222 in the Hard and Normal diff
Normal

  1. 02:01:567 (1) - Add finish to emphasize cymbals in the song
Hard

  1. I didn't notice the speed up during kiai times when I modded this diff. The jump between Normal and Hard is already too big. You need to remove this speed up to make the spread more appropriate for rank, please <_<.
  2. 00:14:809 (3) - Move to x:152 y:352 to get the same spacing of 00:13:981 (1,2) : https://osu.ppy.sh/ss/1404894
  3. 00:33:843 (3) - Finish on this slider's tail to emphasize cymbals
Insane

  1. 00:59:498 (3) - I would place this circle in the centre of the grid. The 00:58:671 (1,2,3) to make a symmetric jumping patter: http://osu.ppy.sh/ss/1404910
  2. 01:28:464 (2) - Slowdown starts here. Use new combo here removing it from 01:28:050 (1)
  3. 01:45:016 (8) - New combo and remove it from 01:45:429 (1)
Fix kiai in the Hard and I will bubble >-<
Topic Starter
sjoy

Chewin wrote:

Hello! I'm here to recheck your mapset ;3

General

  1. Why does 2nd kiai time in Lunatic diff finish earlier than other diffs' one? Make it consistent :3 fixed
  2. Start break time on 01:15:222 in the Hard and Normal diff
fixed

Normal

  1. 02:01:567 (1) - Add finish to emphasize cymbals in the song
fixed

Hard

  1. I didn't notice the speed up during kiai times when I modded this diff. The jump between Normal and Hard is already too big. You need to remove this speed up to make the spread more appropriate for rank, please <_<.ok.;w;
  2. 00:14:809 (3) - Move to x:152 y:352 to get the same spacing of 00:13:981 (1,2) : https://osu.ppy.sh/ss/1404894 fixed
  3. 00:33:843 (3) - Finish on this slider's tail to emphasize cymbals
fixed

Insane

  1. 00:59:498 (3) - I would place this circle in the centre of the grid. The 00:58:671 (1,2,3) to make a symmetric jumping patter: http://osu.ppy.sh/ss/1404910
  2. 01:28:464 (2) - Slowdown starts here. Use new combo here removing it from 01:28:050 (1) fixed
  3. 01:45:016 (8) - New combo and remove it from 01:45:429 (1)
fixed

Fix kiai in the Hard and I will bubble >-<
all fixed :)
thanks a lot :)
Chewin
Checking old maps is so fun. Oh yea, good luck!

Bubbled!
Sharlo
隔了四个月的recheck……
Strawberry
modded via irc
2014-03-21 13:39 Strawberry: lunatick
2014-03-21 13:39 sjoy: 恩
2014-03-21 13:39 Strawberry: 01:53:498 (3,4) - 这里是渐弱的.. drum换成auto就好 感觉更合适一些
2014-03-21 13:40 sjoy: 好
2014-03-21 13:51 sjoy: 01:53:291 (1,2,3,4,5,6) - 其实这里 节奏不会下阿 好像有6分的音的感觉
2014-03-21 13:51 sjoy: 但是又太轻了
2014-03-21 13:52 Strawberry: bgm钢琴的滑键吗..
2014-03-21 13:53 sjoy: 01:53:291这里好像有鼓点6分音 01:53:705这里是钢琴滑键
2014-03-21 13:55 Strawberry: 是1/6
2014-03-21 13:55 Strawberry: 但是感觉没必要按着下》。
2014-03-21 13:55 sjoy: 对阿因为太轻了
2014-03-21 13:55 sjoy: 打起来没感觉
2014-03-21 13:55 Strawberry: http://puu.sh/7Dy4u.jpg
2014-03-21 13:58 Strawberry: o.O
2014-03-21 13:59 sjoy: 34好违和的感觉。。
2014-03-21 14:01 sjoy: 那音效呢?
2014-03-21 14:01 Strawberry: drum clap阿
2014-03-21 14:02 sjoy: 哦原来全部加D-CLAP阿
2014-03-21 14:02 Strawberry: 01:53:704 (4,5) - 这两个是soft whistle?
2014-03-21 14:02 sjoy: 难怪
2014-03-21 14:02 sjoy: 之前没加 感觉好奇怪
2014-03-21 14:06 sjoy: http://puu.sh/7Dyv5.jpg那这样吧
2014-03-21 14:07 Strawberry: 不错 :?
2014-03-21 14:07 Strawberry: hardww
2014-03-21 14:07 Strawberry: 00:22:671 (4) - repeat这里加个whistle吧(钢琴
2014-03-21 14:08 Strawberry: 00:27:120 (3) - 这里建议去掉.. 三个全下whistle感觉会吵..
2014-03-21 14:08 sjoy: 好
2014-03-21 14:08 sjoy: 好
2014-03-21 14:08 Strawberry: 00:33:739 (2) - 这里也是
2014-03-21 14:09 sjoy: 嗯
2014-03-21 14:11 sjoy: 咦多了几个不对齐的滑条
2014-03-21 14:11 sjoy: 好奇怪
2014-03-21 14:11 Strawberry: 哪个?
2014-03-21 14:11 sjoy: 02:03:222 (1) - 变短了。。
2014-03-21 14:12 Strawberry: ..我还以为故意的
2014-03-21 14:12 Strawberry: 别的问题好像没啥了 看看normal
2014-03-21 14:12 sjoy: 恩
2014-03-21 14:17 Strawberry: 没了..
2014-03-21 14:17 Strawberry: 其实我想吐槽一下bg..
2014-03-21 14:17 sjoy: 咋了
2014-03-21 14:17 Strawberry: http://osu.ppy.sh/ss/1437494 这样正好无头..
2014-03-21 14:18 Strawberry: 23333
2014-03-21 14:18 sjoy: http://puu.sh/7DyXL.jpg
2014-03-21 14:18 sjoy: 不科学阿
2014-03-21 14:18 Strawberry: 4:3是没问题的
2014-03-21 14:19 Strawberry: 有点纠结..
2014-03-21 14:19 sjoy: 我看看有木有其他尺寸的
2014-03-21 14:19 Strawberry: 恩恩
2014-03-21 14:20 sjoy: 现在什么尺寸最好?
2014-03-21 14:20 sjoy: 我这个是10个月前的。。
2014-03-21 14:20 Strawberry: 其实大多还是1024x768
2014-03-21 14:21 Strawberry: 不过1280x720是支持的最高分辨率
2014-03-21 14:21 Strawberry: 这个就是16:9了
2014-03-21 14:21 Strawberry: 再大就unrankable了
2014-03-21 14:22 sjoy: http://puu.sh/7Dz5O.jpg 这个应该可以
2014-03-21 14:23 Strawberry: ok

Here we go~!
Love


o ok star ratings, way to crap on yourself again

gz
Satellite
Congratz !! Hina <33
Andrea

Love wrote:



o ok star ratings, way to crap on yourself again

gz
It should fix automatically soon, don't worry.

Congrats btw! ^^
Sapphiire_old_1
Gratz !! :D
Chewin
Finally! Congratz sjoy :3
Topic Starter
sjoy

Chewin wrote:

Finally! Congratz sjoy :3
thanks for giving me this chance :)
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