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KOTOKO - BLAZE (TV Size)

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ignorethis
1) mp3 should be changed

2) raise the volume to ~80% since i could bearly hear any hitsounds

3) arrangement of objects could be more variable

00:00:275 - 00:05:640 (4) - you could make this part match the song rather than using your own rhythm

rhythm in other parts of the map is great though
Topic Starter
Kodora

ignorethis wrote:

1) mp3 should be changed okay

2) raise the volume to ~80% since i could bearly hear any hitsounds i raised to 65-70%

3) arrangement of objects could be more variable i'll change some... maybe. but generally you're right here

00:00:275 - 00:05:640 (4) - you could make this part match the song rather than using your own rhythm nope, it was planned

rhythm in other parts of the map is great though thanks ^^
Thanks for mod ^^

Searching for a better mp3.
Mikan
irc
06:44 Kodora: good morning Mikan >w<
06:44 Mikan: hello
06:45 Mikan: I sleep from now lol
06:45 Kodora: Mikan, you still busy for mods? :<
06:46 Mikan: mod?
06:46 Mikan: kodora map?
06:47 Kodora: yes
06:47 Kodora: 1 diff
06:47 Kodora: www
06:47 Mikan: np pls
06:47 Mikan: lol
06:47 *Kodora is listening to [http://osu.ppy.sh/b/267831 KOTOKO - BLAZE (TV Size)]
06:47 Kodora: :3
06:47 Mikan: ok
06:48 Mikan: i'm mod from now
06:48 Kodora: nice ^^
06:51 Mikan: irc mod ok?
06:51 Kodora: oki
06:52 Mikan: 00:01:674 (4) -
06:53 Kodora: o.o?
06:53 Mikan: 2 left 1down
06:53 Mikan: Clean triangle
06:53 Mikan: http://puu.sh/3vcaH.png
06:55 Kodora: done
07:00 Mikan: 00:22:293 (5,6,7,8,9) -
07:00 Mikan: line up neatly
07:02 Kodora: i always suck on such things lol
07:02 Kodora: did it better, hope it looks more fine now
07:02 Mikan: http://puu.sh/3vcyV.png
07:02 Mikan: y :)
07:03 Kodora: my own still sucks :<
07:03 Kodora: can you please code?
07:05 Mikan: hmm...
07:05 Mikan: I do not know how to find the code
07:06 Kodora: delete all hitobjects except this stream
07:06 Kodora: save map
07:06 Kodora: open it in notepad
07:06 Kodora: copy [Hitobjects] & sent it for me
07:06 Kodora: update map after this
07:06 Kodora: :)
07:10 Mikan: http://puu.sh/3vcRl.osu
07:10 Mikan: :3
07:17 Kodora: done :3
07:22 Mikan: ok
07:24 Mikan: 00:46:902 (3) - spacing
07:24 Mikan: 1.21 ?
07:24 Kodora: nice catch haha 1.28 much more weird
07:24 Kodora: fixed
07:24 Mikan: 00:50:887 (1) -
07:25 Mikan: http://puu.sh/3vdtc.png
07:25 Mikan: better
07:25 Kodora: nope, it was done for a whole pattern :<
07:26 Kodora: 00:50:887 (1,2,3,4,5,6,7,8) - for this i mean
07:27 Mikan: aa
07:27 Mikan: ok
07:29 Mikan: 00:50:418 (2) -
07:29 Mikan: http://puu.sh/3vdCN.png
07:29 Mikan: Flow is good
07:30 Kodora: nope because spacing & will look to mirrored... i'll think how to make it better
07:32 Mikan: hm ok
07:32 Mikan: end :)
07:32 Mikan: nice map
07:32 Kodora: thank you moe Mikan >w<
kosiga
Hi~ Kodora :3

thank you for the request~

here my mod~

[General]
  1. Why do you demand other mp3? I felt that it is already sufficient quality. :P but I tried a thing of other sound quality. so Please check it by yourself once. and attach low-quality video together ⇒ http://puu.sh/3tjho.zip
  2. Song Setup - Audio Lead-in - It seems too short. +2000ms
[Blaze]
  1. 00:01:674 (4,1) - It seems to be randomly placed. for ex, how to put it to have a pattern. http://puu.sh/3tjZK.jpg ( i use 00:01:674 (4) - copy 00:00:275 (1). 00:02:141 (1) - copy 00:00:974 (3). )
  2. 00:02:141 (1,2,3,4,5,6,7,8) - hmm.. It has the original rhythm as compared to the rhythm of before or after. I prefer to put them in a constant rhythm. :P for ex: http://puu.sh/3tkzS.jpg ( and Place to put a whistle: 00:02:607. 00:03:191. 00:03:424. 00:03:774. ) and 00:03:191 (5) - if you change the rhythm, I think there is no need to change the volume here. or even if you do not change the rhythm, I thought there is no need to change the volume and whistle.
  3. 00:07:273 (7) - remove whistle to start and end of the slider. and volume change to 40%. ( do not have a sound almost here. so I recommend that place to fit the sound rather than put a whistle. )
  4. 00:07:762 - Overlap of the green line and red line. so plz remove green line that does not have a meaning. also 00:07:820.
  5. 00:10:574 (5,6,7) - 00:11:043 (6,7) - I feel that these do not match vocal. even if it is based upon the sound :( 00:11:277 - I think that you should put a sound for the beginning of vocal here. for ex: http://puu.sh/3vj13.jpg (I thought this was enough.) or http://puu.sh/3vj8u.jpg ( emphasize a vocal rhythm. i prefer this. ) or http://puu.sh/3vjlG.jpg ( another pattern )
  6. 00:15:144 (x) - i prefer to put the sound here for vocal. so i suggest add note here or 00:14:793 (9) - extend the slider end.
  7. 00:17:137 (5,6) - Suggestion of the form: http://puu.sh/3vjNn.jpg ( just suggest. but also it is important that use map widely :) )
  8. 00:22:762 (9) - add finish. ( additions-soft )
  9. 00:27:215 (1,2) - volume is slightly lower. I think that even 65% are enough. >_<;
  10. 00:30:965 (1,2) - ^
  11. 00:34:949 (4,1) - Suggestion of the flow for ex: http://puu.sh/3vkvB.jpg ( 00:34:949 (4,1) - The distinction between the flow of these. )
  12. 00:47:137 (4) - if you want can be expanded end to 00:47:488. and 00:47:605 (5) - end to 00:47:840. and 00:48:074 - add note. and with 00:49:012 (3) - end to 00:49:363. http://puu.sh/3vkMG.jpg
  13. 00:51:590 (5) - i prefer add NC here. and 00:52:293 (1) - remove NC.
  14. 00:53:933 (1) - add whistle. It will be able to emphasize the vocal as 01:01:433 (1) -
  15. 00:55:808 (1) - ^
  16. 00:59:324 (2,3) - add finish to end of the slider. ( sampleset-soft )
  17. 01:06:590 (x) - have a vocal should be emphasized here. since you match most with vocal-rhythm in kiai-time. so I suggest rhythm to put note here. for ex: http://puu.sh/3vlrk.jpg ( i use 1/4. Because I thought that it was fit even if it was not 1/8. :P )
>.<

Good luck :)
Topic Starter
Kodora

kosiga wrote:

Hi~ Kodora :3

thank you for the request~

here my mod~

[General]
  1. Why do you demand other mp3? I felt that it is already sufficient quality. :P because of two reasons: first - it have unnaturally bpm change what most like should not exist (probably mp3 fault). second - soft "clicking" sound at some parts what is not part of music. If its ok i'll try to get more opinions about mp3's quality.but I tried a thing of other sound quality. so Please check it by yourself once. and attach low-quality video together ⇒ http://puu.sh/3tjho.zip thanks ^w^ denied video due to quality & because it not fit the song as for me lol
  2. Song Setup - Audio Lead-in - It seems too short. +2000ms added lol i was sure that i set it before
[Blaze]
  1. 00:01:674 (4,1) - It seems to be randomly placed. for ex, how to put it to have a pattern. http://puu.sh/3tjZK.jpg ( i use 00:01:674 (4) - copy 00:00:275 (1). 00:02:141 (1) - copy 00:00:974 (3). ) changed
  2. 00:02:141 (1,2,3,4,5,6,7,8) - hmm.. It has the original rhythm as compared to the rhythm of before or after. I prefer to put them in a constant rhythm. :P for ex: http://puu.sh/3tkzS.jpg ( and Place to put a whistle: 00:02:607. 00:03:191. 00:03:424. 00:03:774. ) and 00:03:191 (5) - if you change the rhythm, I think there is no need to change the volume here. or even if you do not change the rhythm, I thought there is no need to change the volume and whistle. very good, applied all
  3. 00:07:273 (7) - remove whistle to start and end of the slider. and volume change to 40%. ( do not have a sound almost here. so I recommend that place to fit the sound rather than put a whistle. ) i do not know how this instrument called but it sounds so loud here and i think that whistle is needed because of it.
  4. 00:07:762 - Overlap of the green line and red line. so plz remove green line that does not have a meaning. my fault, fixed. (i found bpm change here after adding green lines) also 00:07:820.
  5. 00:10:574 (5,6,7) - 00:11:043 (6,7) - I feel that these do not match vocal. even if it is based upon the sound :( 00:11:277 - I think that you should put a sound for the beginning of vocal here. for ex: http://puu.sh/3vj13.jpg (I thought this was enough.) or http://puu.sh/3vj8u.jpg ( emphasize a vocal rhythm. i prefer this. ) or http://puu.sh/3vjlG.jpg ( another pattern ) Applied first one. Second one missed strong best on vocal-based slider so i prefer first instead :p
  6. 00:15:144 (x) - i prefer to put the sound here for vocal. so i suggest add note here or 00:14:793 (9) - extend the slider end. extended slider
  7. 00:17:137 (5,6) - Suggestion of the form: http://puu.sh/3vjNn.jpg ( just suggest. but also it is important that use map widely :) ) keeping mine for now because your added jump and i'm not sure about this but maybe i'll change it later
  8. 00:22:762 (9) - add finish. ( additions-soft ) yes
  9. 00:27:215 (1,2) - volume is slightly lower. I think that even 65% are enough. >_<; was unsure about it too, applied!
  10. 00:30:965 (1,2) - ^ here too
  11. 00:34:949 (4,1) - Suggestion of the flow for ex: http://puu.sh/3vkvB.jpg ( 00:34:949 (4,1) - The distinction between the flow of these. ) i like it, applied!
  12. 00:47:137 (4) - if you want can be expanded end to 00:47:488. and 00:47:605 (5) - end to 00:47:840. and 00:48:074 - add note. and with 00:49:012 (3) - end to 00:49:363. http://puu.sh/3vkMG.jpg good, applied all.
  13. 00:51:590 (5) - i prefer add NC here. and 00:52:293 (1) - remove NC. nope because pattern combo
  14. 00:53:933 (1) - add whistle. It will be able to emphasize the vocal as 01:01:433 (1) - yes
  15. 00:55:808 (1) - ^ yes
  16. 00:59:324 (2,3) - add finish to end of the slider. ( sampleset-soft )
  17. 01:06:590 (x) - have a vocal should be emphasized here. since you match most with vocal-rhythm in kiai-time. so I suggest rhythm to put note here. for ex: http://puu.sh/3vlrk.jpg ( i use 1/4. Because I thought that it was fit even if it was not 1/8. :P ) sorry, no, because i focusing mostly on drums here :p
>.<

Good luck :)
thanks, really helpful mod >w<

to next modders: please, tell me how much acceptable quality of this mp3
Laurier
Topic Starter
Kodora
added, thanks :3
Mashley
Both diffs are generally pretty solid and hard to criticise. Nice work!

Laurier's Hard
00:51:355 (2,3,4,5) - Patterns like this can throw players off. Personally I was okay with it but someone of lower skill level might struggle.
01:26:043 (4,5,1,2) - Similar issue here.

Blaze
Spacing is very inconsistent, but I would say that I didn't feel like it was off while playing so it might just work.
00:06:573 (2,3,4,5,6,7) - Daaamn this pattern is hard to read. Just change it somehow, the spacing and timing changes make it cramped and confusing. This really threw me off when I was playing it. It technically fits the music but players will be confused by this.
01:26:277 (1,2,3,4,5,6,7,1) - As above, this is a little weird.

As I said I will check the new difficulty when it's added, but may time some reminding.
Topic Starter
Kodora

Mashley wrote:

Both diffs are generally pretty solid and hard to criticise. Nice work!


Blaze
Spacing is very inconsistent, but I would say that I didn't feel like it was off while playing so it might just work. Yes, it was planned, just a little spacing raising on strong parts, that wouldnt hurt players even if they will play with mods.
00:06:573 (2,3,4,5,6,7) - Daaamn this pattern is hard to read. Just change it somehow, the spacing and timing changes make it cramped and confusing. This really threw me off when I was playing it. It technically fits the music but players will be confused by this. This is most generosity thing what i can made here, song naturally have 1/8 beats here and just replacing with 1/4 will not work - sounds too empty. Timing change is probably mp3's fault, but in any case note on new timeline is way far away to get any confusion here.
01:26:277 (1,2,3,4,5,6,7,1) - As above, this is a little weird. same here

As I said I will check the new difficulty when it's added, but may time some reminding.
soulfear
:)
Topic Starter
Kodora
^^
Shiro
timing check real quick

offset 307 // BPM 129,000 offset is like, 50ms more than you have, and BPM is different
offset 7764 // BPM 128,000 that's +2 from what you have

This should be good
Topic Starter
Kodora
thank you, fixed
Topic Starter
Kodora
ffff

first section way TOO late. changed back for now.
Card N'FoRcE
I got asked for timing help.
My response is that the mp3 was flawed and i'm baffled noone else even noticed.
After i told him, Kodora asked me to check with another mp3 he already had and we got it working with one single 128BPM section.
Topic Starter
Kodora
CnF, thank you a lot <3

god this is hell to resnap this all >_>
Topic Starter
Kodora
added my easy
added KSHR's diff
resnapped all

hello pending beatmaps

mod please thanks
P A N
hi D:


[Blaze]

00:08:048 - add note? a bit empty, first time I play I think its break so I leave my mouse and miss xD
00:22:580 (9) - 138|198 for symmetry
00:41:330 (1,2) - 308|96 , 206|96 for center and triangle symmetry

[Laurier's Hard]

00:16:955 (1) - what about curve this a bit like the previous (3,4)? :3
00:23:517 (2) - what about make it more curve
00:25:158 (2) - move to 174|177 for perfect stack
00:33:361 (4,1) this is not stack in playmode
00:39:455 (1) - make this blanket like this?

[KSHR's Normal]

01:27:033 (1) - what about add note instead and move this spinner to 01:27:150? I think its more playable ;w;

[Easy]

00:38:517 (1) - remove NC? or swap NC with 00:38:048 (3)
00:50:705 (1) - end this spinner at 00:51:876? the beginner need a break after this spinner x_x
01:01:486 (1) - remove NC?
01:22:580 (1) - 1 grid up and 1 grid right for parallel with 01:20:705 (1)

that's all good luck all x_x
oh and star xD
Xinely
hi, from pm~


  • Easy
    00:18:888 - remove green point
    00:21:583 - ^
    00:30:490 - ^
    00:32:365 - ^
    00:39:396 - ^
    00:03:830 (3) - NC for consistency?
    00:05:236 (4) - 200,216 for better flow?
    00:09:923 (2) - whistle for consistency with 00:11:798 (4) - ?
    00:13:205 (2) - whistle in repeat?
    00:18:361 (2) - whistle?
    00:16:017 (1) - whistle in repeat?
    00:20:705 (2) - whistle in head and repeat?
    00:24:923 (2) - whistle for consistency with 00:26:798 (4) - ?
    00:29:142 (3) - whistle in head?
    00:32:423 (2) - whistle
    00:40:392 (1,3) - swap NC, and remove NC in 00:44:142 (1) - for consistency
    00:39:923 (2) - whistle
    00:41:798 (2,4) - ^
    00:46:486 (1,3) - whistle in end (each of that slider)
    00:50:236 (2) - whistle
    00:53:986 (2) - nazi. 192,164
    00:59:142 (5,6) - finish
    01:01:486 (1) - why NC?
    01:11:330 (1) - ctrl+H for better flow
    01:21:642 (1,1) - no need NC imo
    01:27:150 - just do kiai fountain in here please and remove 01:29:611 -


  • Normal
    00:03:595 (6) - actually i not like overlap in normal, maybe http://puu.sh/3BRfg.jpg ?
    00:16:955 (3) - copy paste from 00:16:017 (1) - and make http://puu.sh/3BRjn.jpg ?
    00:33:830 (6,1) - swap NC?
    00:36:642 (3) - add finish in head?
    00:46:486 (3,4) - make like http://puu.sh/3BRtG.jpg?
    00:51:876 (2) - remove whistle in head and give in tail?
    00:53:986 (3) - 312,200? if yes 00:54:455 (4) - 352,312
    01:23:048 (5,1) - swap NC for consistency?
    01:27:033 - kiai remove in spin please
    need more hitsound to make no boring


  • Hard
    00:05:705 (1) - remove NC for consistency?
    00:09:455 (5) - NC? after this start from 00:11:330 - you NC every stanza so i suggest to NC this
    00:11:095 - add note to follow vocal?
    00:24:455 (1) - 2nd anchor 156,108 and end point 232,128 to make branket?
    00:25:158 (2) - stack in 00:23:517 (2) - 's head with perfectly?
    00:35:236 (3) - ctrl+G?
    00:41:330 (1,2,3) - try this rhythm http://puu.sh/3BRS6.jpg ?
    00:50:470 (3) - 240,252?


  • Blaze
    00:16:955 (6) - NC please, too long combo
    00:21:115 - remove green point
    00:18:888 - ^
    00:32:130 - ^
    00:32:365 - ^
    00:38:458 - ^
    00:39:396 - ^
    01:23:810 - ^
    01:27:033 - same as Normal
    i'm too tired, sorry ;__;

Good Luck ~
Hinsvar
...Decided to mod now anyway because I fear that I'll forget to mod this.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. 01:27:033 - 01:29:611 - ...Kiai times are supposed to be set only for the parts of the song that are noticeably stronger compared to the other sections. I can't even feel the slightest energetic feeling from this part. Seriously, remove the kiai time here. It's useless, trust me.
>Easy
  1. 00:00:080 - You should really add a finish here to follow the instrument...
  2. 00:01:955 (1,3) - Swap NC? According to the song and how you are placing the NCs later, it should be (3) that is NC'd. And no, a pattern-based combo placement can't be forced here.
  3. 00:05:236 (4) - Umm, what about if you place this at the same y coordinate as 00:03:361 (2) (y:208) so the pattern will look neater.
  4. 00:09:513 - This green timing point is unused. There's already one at 00:09:865, and 00:09:923 (2) (the object after the green timing point at 00:09:865) will follow the 00:09:865 timing point's setting, not the one at 00:09:513. To make it short, remove this because it's unused.
  5. 00:09:982 - ^
  6. 00:12:794 - ^
  7. 00:13:263 - ^
  8. 00:13:732 - ^
  9. 00:14:201 - ^
  10. 00:14:669 - ^ (There are still more things like this later, so please remove those unused timing points. This also applies to the Blaze diff.)
  11. 00:30:080 - There is nothing in this spot that indicates the need of a finish, so just remove that finish here.
  12. 00:30:548 (4) - And this one NEEDS a finish, as indicated by the music, so add one here instead of adding it at the end of (3).
  13. 00:37:111 - Since the volume of the cymbal's sound in the song is pretty low, use 35% for the finish here?
  14. 00:38:048 (3,1) - Swap NC to follow how the song goes (aka following the stanza)?
  15. 00:38:517 (1) - Uh, to make it look neater in addition to the objects nearby it, move the anchor point on the head to (264,304) and the one on the tail to (352,336)?
  16. 00:40:861 - There isn't any cymbal sound here, so remove the finish since it's unnecessary.
  17. 00:44:142 (1,3) - Swap NC to follow how the stanza works? It feels jarring to me while playing and looking at the editor.
  18. 00:55:861 (1,2) - ^
  19. 00:59:142 (5,6) - Add whistles here to emphasize the vocal?
  20. 01:01:486 (1,4) - Swap NC, seriously. This should be obvious. Why would you apply an NC to an object three ticks after the beginning of a new stanza without any reason?
  21. 01:05:236 (1) - Also remove NC here? I don't see why should there be an NC.
  22. 01:18:361 (1,2) - Swap NC? (You seem to try to follow the lyrics, but placing NCs according to the lyrics doesn't seem to work well here...)
  23. 01:21:642 (1,1) - The NCs here aren't necessary at all. Just don't use them.
>KSHR's Normal
  1. 00:05:705 (3) - Use a Soft finish here instead? Normal sampleset doesn't really work, IMO.
  2. 00:08:048 - Why don't you use the Normal sampleset here?
  3. 00:14:611 - Normal finish is kinda loud here. Just use a Soft finish with a somewhat-lowered volume?
  4. 00:21:642 - Add a whistle to follow the instrument in the song?
  5. 00:22:111 - ^
  6. 00:23:048 - Use Normal here too? Seems to be intentional, but I feel that the absence of the Normal sampleset sound is jarring, so I think it should be there.
  7. 00:42:267 (3) - Try the Drum sampleset here? Seriously feels empty if you only use Soft, IMO.
  8. 00:49:298 - Use Normal here?
  9. 00:50:236 - ^
  10. 00:50:470 - Finish to follow the instrument?
  11. 00:53:048 (2,3) - This looks neater in my eyes.
  12. 01:00:548 - And yep, use Normal too?
>Laurier's Hard
  1. 00:00:783 - Hmm, try to add a circle here? Feels weird for a 1/4-filled place to not be mapped at all, because then they'll feel strangely empty.
  2. 00:04:533 - ^
  3. 00:30:548 (1) - Use finish instead? There's nothing on the music part of the song that indicates the need of a clap, but there's a cymbal's sound, which means a finish is needed here.
  4. 00:37:111 - ^
  5. 00:41:095 - And yeah, add a finish here to follow the instrument?
  6. 00:59:611 (3) - Remove the finish here because there isn't anything to follow in the song and the finish is unnecessarily loud.
  7. 01:04:767 (4) - Add a clap here? Yes, I know the pattern will be broken, but there is no spot where a clap can be placed in this stanza, the absence of clap is weird for me, and the instrument actually fits. Up to you though; I simply think that it just feels like something is missing without any clap.
  8. 01:10:861 (4,1,2) - Uh, why is the spacing inconsistent here? I don't see why should it be like this, so make them... consistently spaced?
  9. 01:13:439 - Uh, add a note to follow the vocal? Don't you think it's strangely empty without anything?
  10. 01:20:001 - Also add a note to follow the instrument here?
>Blaze
  1. 00:02:892 (4,5) - The flow will be better here if you stack (4) above (5)'s head.
  2. 00:06:408 (2,3) - Even if the spacing does show the difference between 1/8 and 1/4, mixing them up will only end with making them confusing. Just combine them into a 1/8 slider altogether.
  3. 00:13:205 (1) - Uh, why NC here? I think it's unnecessary. Just remove it I guess?
  4. 00:14:611 (1,2) - Also swap the NC here to follow the stanza?
  5. 00:18:830 (12,1) - Space them by 1.8x? Notes that are 3/4 beats away from each other will have a better flow if their spacing is widened compared to the normal spacing.
  6. 00:45:080 (5,1) - Swap NC? I think the reason should be obvious, and I don't think there's any kind of justification for this.
  7. 01:11:095 (1) - Whistle to emphasize the vocal here?
  8. 01:14:845 (5) - And also try a whistle here? Sounds wonderful for me~
  9. 01:18:478 (9,10) - Uh, I'm sure enough the cymbal is played at (10)'s place, so place the finish there instead of (9)?
Well, that's it I guess...? lol

Good luck on the way 8-)
CSY the corrupt
[easy]
00:00:080 (1) - add finish
00:13:205 (2) - the 2nd(00:13:673 - ) use soft hitnormal, and add whistle
00:14:611 (3) - use normal, but add soft finish
00:15:080 (4) - use normal, add normal finish
00:16:017 (1) - end of slider use soft
00:29:142 (3) - use normal in end.
00:30:548 (4) - add finish
00:47:892 (2) - normal
00:52:580 (1) - add finish in start
01:11:330 (1) - remove whistle in end
01:14:142 (3) - add an extend whistle

[normal]
00:00:080 (1) - use normal
00:03:595 (6) - use normal in end
00:05:705 (3) - finish
00:07:580 (1) - normal
00:30:080 (4) - ^

[hard]
from 00:00:080 (1) - to 00:52:111 (5) - , you sure just use soft hitsound, but not cutover between soft and normal?
00:23:517 (2) - more curve?
00:30:548 (1) - add finish
00:36:642 (2) - add finish in end

[blaze]
00:03:361 (6) - use normal in start
00:06:408 (2,3) - make it looks better http://puu.sh/3BSCM.jpg
00:53:693 - this line, I dont think it plays any role, this volume change is not necessary, just remove
00:54:279 - and remove this
00:55:568 - ^
00:56:271 - ^
00:57:677 - volume change unnecessary too, remove it. and make the same change to last corresponding parts
00:57:970 (1) - remove whistle
01:05:001 (1) - add whistle
01:05:470 (3) - ^
01:18:595 (10) - remove whistle

:)
Laurier
Flask
Laurier's ava aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa karory ><><><><><><><><<><><><>><

k serious

[General]
  1. Audio Lead-In 2500 (cuz we need at least 2.5 secs before clicking the first note)
  2. Add a muted soft-sliderslide2?
[Blaze]
  1. 00:04:298 (2) - This slider can be un-curve a bit, the shape is too curve, which is ugly :C
  2. 00:08:048 - Don't you think that leave a break here is a weird thing if you called this diff as an insane? Well I do think of that. To avoid boring empty part, at least add a note at 00:08:048 -. You can hear a clap sound here obv, why not try to follow it?
  3. 00:09:923 (4,5) - Nazi thing, but you could improve the flow here by making the pattern like this.
  4. 00:13:908 (5,7,1) - Not a bit fan of not-same-spacing triangle. You should use same spacing between these three object to make the pattern more clean!
    Oh well, I'm not really nazi, but I must say this diff isn't clean at all. Some slider shape can be improve, some hitsounds can be improve, some placement can be improve.
[Laurier]
  1. Before writing any issue, I have to say that I FKING LOVE YOUR AVA
  2. 00:13:439 (3,4) - Is this jump intentional? I can't see any reason for a jump here! You should use random spacing (that's 1.2x I think) to replace it, and then the players won't be confused! (Since there's nothing special in the music, players might think "oh, is that 1/1 between these two objects?" and get a 50 or even X)
  3. 00:23:517 (2,3) - You know how to improve this blanket right ):
    Nice diff you've got there.
[KSHR]
  1. 00:02:892 (5,6) - Not a big fan of these kinds of overlaps, try to avoid that pls ;_;
  2. 00:23:048 - / 00:49:298 - / 00:50:236 - / 01:00:548 - You miss a clap here I think~
    Check the claps again pls .-.
[Easy]
  1. k I get nothing
>:..
scanter
Hi Hi ~

General

  1. KSHR's Normal has inconsistency in tags.

    other diffs wrote:

    Opening J.C Staff Takase Kazuya Laurier KSHR

    KSHR's Normal wrote:

    opening j.c staff takase kazuya laurier kshr

Easy

  1. nothing to say ._. just, if more bother hitsound, this will become a good map.

KSHR's Normal

  1. 00:05:705 (3) - Add finish?
  2. 00:49:298 - Change sampleset to normal.
  3. 00:50:236 - ^
  4. 00:53:986 (3) - Bad overlap. at least put like this.
  5. 01:04:533 (2,3) - Rhythm is a little strange. how about this?
  6. 01:22:580 - Add finish?
  7. 01:25:158 (2) - same opinion 01:04:533 (2,3) how about this rhythm?
  8. 01:27:033 (1) - This spinner should push to white tick and put 1 circle here. to ignore strong sound is not good idea.

Laurier's Hard

  1. 00:29:611 (4) - Rhythm is a little strange. following vocals better IMO.
    SPOILER


    This is code.
    269,62,29611,2,0,P|236:44|192:44,1,75,8|0,0:0|0:0,0:0:0:0:
    172,56,29962,1,0,0:0:0:0:
    148,76,30080,2,0,P|120:116|124:156,1,75
  2. 00:31:486 (4) - Move to x:214, y:152? I think, put this circle to jump is better in this high volume.
  3. 00:36:642 (2) - How about this rhythm? for the sound to rise suddenly, this may become more rhythmical. look at number 2,3
  4. 01:05:939 (2,3) - Reverse Rhythm? it is more fit about vocals.

Blaze

  1. 00:13:908 (5) - Delete whistle. it is not matched.
    00:13:673 (4) - Whistle better here IMO.
  2. 01:09:923 (6) - Same. this will be more suitable about vocals.
  3. 01:20:470 (1) - NC not here, but 01:20:705 (3) here. tempo was changed since here.
That's all ;) sry my poor mod. anyway, GL :)
Topic Starter
Kodora
P A N
hi D:


[Blaze]

00:08:048 - add note? a bit empty, first time I play I think its break so I leave my mouse and miss xD it was here before, but removed to fits vocals more, and there is no any good strong beat, so no change for now.
00:22:580 (9) - 138|198 for symmetry done
00:41:330 (1,2) - 308|96 , 206|96 for center and triangle symmetry done

[Easy]

00:38:517 (1) - remove NC? or swap NC with 00:38:048 (3) nope, comboing based on lyrics here
00:50:705 (1) - end this spinner at 00:51:876? the beginner need a break after this spinner x_x good, applied
01:01:486 (1) - remove NC? yes
01:22:580 (1) - 1 grid up and 1 grid right for parallel with 01:20:705 (1)yes

that's all good luck all x_x
oh and star xD


Xinely
hi, from pm~


  • Easy
    00:18:888 - remove green point yes
    00:21:583 - ^ yes
    00:30:490 - ^it used here
    00:32:365 - ^it used here
    00:39:396 - ^it used here
    00:03:830 (3) - NC for consistency? um, imo too much nc
    00:05:236 (4) - 200,216 for better flow? yup
    00:09:923 (2) - whistle for consistency with 00:11:798 (4) - ? nope
    00:13:205 (2) - whistle in repeat?nope
    00:18:361 (2) - whistle?nope
    00:16:017 (1) - whistle in repeat?nope
    00:20:705 (2) - whistle in head and repeat?nope
    00:24:923 (2) - whistle for consistency with 00:26:798 (4) - ?nope
    00:29:142 (3) - whistle in head? nope
    00:32:423 (2) - whistle nope
    00:40:392 (1,3) - swap NC, and remove NC in 00:44:142 (1) - for consistency nope,lyrics-based
    00:39:923 (2) - whistle nope
    00:41:798 (2,4) - ^ nope
    00:46:486 (1,3) - whistle in end (each of that slider) here yes
    00:50:236 (2) - whistle here yes too
    00:53:986 (2) - nazi. 192,164 yes
    00:59:142 (5,6) - finish they should be 1/4 beat later
    01:01:486 (1) - why NC? there is no nc o_O
    01:11:330 (1) - ctrl+H for better flow oki
    01:21:642 (1,1) - no need NC imo nope for emphazire last part
    01:27:150 - just do kiai fountain in here please and remove 01:29:611 -
looks weird on Blaze diff, no

  • Blaze
    00:16:955 (6) - NC please, too long combo it is not
    00:21:115 - remove green point volume change, it is used
    00:18:888 - ^volume change, it is used
    00:32:130 - ^volume change, it is used
    00:32:365 - ^volume change, it is used
    00:38:458 - ^volume change, it is used
    00:39:396 - ^volume change, it is used
    01:23:810 - ^volume change, it is used
    01:27:033 - same as Normal nope
    i'm too tired, sorry ;__;

Good Luck ~


too tired orz

will answer for other mod tomorrow because i want sleep

& Flask is baka.
Satellite


[General]
Laurier's Hard nothing to say. skip sorry.

[Easy]
00:05:236 (4) - Move x:208 y:208 better.
00:08:517 (1,2) - ummm...More better rhythm,follow with lyrics,like this.

00:15:548 - add note
00:18:361 (2) - Move x:404 y:148 better? Because, status quo dirty little
00:23:048 - add note and my suggestion
00:35:236 (1,2,3,1) - I think it's a dirty rhythm. try this.


[KSHR's Normal]
全て提案であり、採用しなくても問題ないように思えます。
00:08:751 (3,4,5) - 裏の音を拾ってるっていうのはわかるんだけど、Normalならメロディを拾ったほうが良いように思えました。

00:41:330 (1,2,3,4) - 4拍子間隔で配置するのも悪くないと思うんですがメロディで拾ったほうが楽しく叩けそう・・・?例えばこんな感じとか?

00:44:376 (5) - 00:44:376 - ここの音は拾わなくても良さそう? 00:44:611 - ここに1つnoteがあるだけでもいいかも?
00:46:486 (3) - メロディも拾うのはどうでしょうか・・

01:06:408 - add noteしてもいいかな?

[Blaze]
00:06:994 (6,7) - try this.

00:09:923 (4,5) - More better rhythm,follow with lyrics,like this.

00:16:017 (4) - use 00:15:080 (2) - this slider.
00:15:080 (2,3,4) -
71,90,15080,2,0,P|38:157|51:262,1,170,4|2,0:0|0:0,0:0:0:0:
128,336,15783,1,0,0:0:0:0:
248,336,16017,2,0,P|309:293|348:195,1,170,4|2,0:0|0:0,0:0:0:0:
00:22:814 - add note
00:23:986 (2,3) - More better rhythm,follow with lyrics,like this.

00:36:642 (4,5) - more better rhythm. try this

00:46:486 (2,3) - Do you like this pattern?

01:12:033 - and 01:12:150 - add note? stack 01:12:267 (5) - here?
01:21:056 (4) - Move x:132 y:376 is better?

good luck :)
mercury2004
In Game Request

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
Easy difficulty SliderMultiplier:0.899999999999999 to 0.9. you can skip this if you want, just telling
KSHR normal tag isnt cap letter, you can skip this, its feel a bit weird.

01:29:611 remove this timing section. beatmap already end the song. no need to put any extra in all difficulty. if it is for domestical purpose on osu! menu, no idea if it is ok to do.


Easy
00:26:798 (4) - try to avoid stacking any note in easy dif
00:39:923 (2) - ^

00:50:705 (1) - this spinner kinda too fast for newbie. 00:49:767 (1,2) - delete these and start your spinner here 00:49:767 and end it here 00:51:642 leave them some room to react
01:20:236 (3) - same reason as 00:39:923 (2)


these are nazi, you can skip them
SPOILER
00:11:798 (4) - arrange to perfect triangle.
01:00:080 (1) - ^
unused timing section
SPOILER
00:30:431
00:30:665
00:31:662
00:32:365
00:38:458

KSHR'sNormal
nothing to say / suggest

Laurier'sHard
00:51:173 (2,3,4) - holycow, isnt this too hard?
01:25:861 (4,5,1,2) - my gosh this too^


Insane
00:10:392 (5) - use 00:09:923 (4) - this note rotate by 180 degree flow better
01:10:392 (7) - move this onto whiteline and delete 01:10:744 (8) - fits better, and fix the spacing
01:27:033 (1) - remove nc


unused timing section
SPOILER
00:18:771
00:18:888
00:21:115
00:30:724
00:32:130
00:32:365
00:38:458
00:39:396

Making hitsound with timing section can be pain when you can't check all of them lol. pain~

for my case, this is hell back then this break my eye. and that length LOL

me give kudo. i should have ask you for m4m orz if you willing to. here https://osu.ppy.sh/s/100283

Kudo or no kudo your choice.
[ Zzz ]
Star~
Topic Starter
Kodora
Hinsvar
...Decided to mod now anyway because I fear that I'll forget to mod this.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. 01:27:033 - 01:29:611 - ...Kiai times are supposed to be set only for the parts of the song that are noticeably stronger compared to the other sections. I can't even feel the slightest energetic feeling from this part. Seriously, remove the kiai time here. It's useless, trust me. its not, i always use kiai on strongest parts. also this rule will be removed soon
>Easy
  1. 00:00:080 - You should really add a finish here to follow the instrument... yes
  2. 00:01:955 (1,3) - Swap NC? According to the song and how you are placing the NCs later, it should be (3) that is NC'd. And no, a pattern-based combo placement can't be forced here. yup
  3. 00:05:236 (4) - Umm, what about if you place this at the same y coordinate as 00:03:361 (2) (y:208) so the pattern will look neater. nope, distance snap
  4. 00:09:513 - This green timing point is unused. There's already one at 00:09:865, and 00:09:923 (2) (the object after the green timing point at 00:09:865) will follow the 00:09:865 timing point's setting, not the one at 00:09:513. To make it short, remove this because it's unused.
  5. 00:09:982 - ^
  6. 00:12:794 - ^
  7. 00:13:263 - ^
  8. 00:13:732 - ^
  9. 00:14:201 - ^
  10. 00:14:669 - ^ (There are still more things like this later, so please remove those unused timing points. This also applies to the Blaze diff.) D: removed most of unused like Xinely said before
  11. 00:30:080 - There is nothing in this spot that indicates the need of a finish, so just remove that finish here. nope, it should be here (soft one)
  12. 00:30:548 (4) - And this one NEEDS a finish, as indicated by the music, so add one here instead of adding it at the end of (3). i am happy with whistle here imo
  13. 00:37:111 - Since the volume of the cymbal's sound in the song is pretty low, use 35% for the finish here? yes
  14. 00:38:048 (3,1) - Swap NC to follow how the song goes (aka following the stanza)? yes
  15. 00:38:517 (1) - Uh, to make it look neater in addition to the objects nearby it, move the anchor point on the head to (264,304) and the one on the tail to (352,336)? >.> code please
  16. 00:40:861 - There isn't any cymbal sound here, so remove the finish since it's unnecessary. nope, it should be here :o
  17. 00:44:142 (1,3) - Swap NC to follow how the stanza works? It feels jarring to me while playing and looking at the editor. lyrics-based comboing
  18. 00:55:861 (1,2) - ^ here yes
  19. 00:59:142 (5,6) - Add whistles here to emphasize the vocal? they are already here :o
  20. 01:01:486 (1,4) - Swap NC, seriously. This should be obvious. Why would you apply an NC to an object three ticks after the beginning of a new stanza without any reason? changed in other way, btw, i never look at stanza when place new combos
  21. 01:05:236 (1) - Also remove NC here? I don't see why should there be an NC. since new part of music :p just do not want to keep long nc on easy
  22. 01:18:361 (1,2) - Swap NC? (You seem to try to follow the lyrics, but placing NCs according to the lyrics doesn't seem to work well here...) yup, lyrics-based nc
  23. 01:21:642 (1,1) - The NCs here aren't necessary at all. Just don't use them.nope, they are here to emphazire last part
>Blaze
  1. 00:02:892 (4,5) - The flow will be better here if you stack (4) above (5)'s head. i prefer manually stack using ds
  2. 00:06:408 (2,3) - Even if the spacing does show the difference between 1/8 and 1/4, mixing them up will only end with making them confusing. Just combine them into a 1/8 slider altogether. right, fixed
  3. 00:13:205 (1) - Uh, why NC here? I think it's unnecessary. Just remove it I guess? oki
  4. 00:14:611 (1,2) - Also swap the NC here to follow the stanza? lyrics-based nc
  5. 00:18:830 (12,1) - Space them by 1.8x? Notes that are 3/4 beats away from each other will have a better flow if their spacing is widened compared to the normal spacing. lol, great ideaily Hins done
  6. 00:45:080 (5,1) - Swap NC? I think the reason should be obvious, and I don't think there's any kind of justification for this. velocity changes should be intuitive, nope, also lyrics-based nc
  7. 01:11:095 (1) - Whistle to emphasize the vocal here? haha i forgot
  8. 01:14:845 (5) - And also try a whistle here? Sounds wonderful for me~ added
  9. 01:18:478 (9,10) - Uh, I'm sure enough the cymbal is played at (10)'s place, so place the finish there instead of (9)?50% volume please, it placed right
Well, that's it I guess...? lol

Good luck on the way 8-)

CSY the corrupt
Applied all, thanks :)

Flask
Laurier's ava aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa karory ><><><><><><><><<><><><>><

k serious

[General]
  1. Audio Lead-In 2500 (cuz we need at least 2.5 secs before clicking the first note) done
  2. Add a muted soft-sliderslide2? reason? i added soft-hitnormal2 only to kill spinners ens.
[Blaze]
  1. 00:04:298 (2) - This slider can be un-curve a bit, the shape is too curve, which is ugly :C no, just no.
  2. 00:08:048 - Don't you think that leave a break here is a weird thing if you called this diff as an insane? Well I do think of that. To avoid boring empty part, at least add a note at 00:08:048 -. You can hear a clap sound here obv, why not try to follow it? because this is NOT INSANE ARRR
  3. 00:09:923 (4,5) - Nazi thing, but you could improve the flow here by making the pattern like this. ruins my pattern, no
  4. 00:13:908 (5,7,1) - Not a bit fan of not-same-spacing triangle. You should use same spacing between these three object to make the pattern more clean! this is not even pretended to be a triangle

scanter
Hi Hi ~

General

  1. KSHR's Normal has inconsistency in tags. fix 4 KSHR

    other diffs wrote:

    Opening J.C Staff Takase Kazuya Laurier KSHR

    KSHR's Normal wrote:

    opening j.c staff takase kazuya laurier kshr

Blaze

  1. 00:13:908 (5) - Delete whistle. it is not matched. nope
    00:13:673 (4) - Whistle better here IMO. added
  2. 01:09:923 (6) - Same. this will be more suitable about vocals. nope :V
  3. 01:20:470 (1) - NC not here, but 01:20:705 (3) here. tempo was changed since here. lyrics-based NC
That's all ;) sry my poor mod. anyway, GL :)
Topic Starter
Kodora
Gazel


[General]
Laurier's Hard nothing to say. skip sorry.

[Easy]
00:05:236 (4) - Move x:208 y:208 better. done
00:08:517 (1,2) - ummm...More better rhythm,follow with lyrics,like this. sorry, i dont like it :(

00:15:548 - add note nope,, because lyrics :(
00:18:361 (2) - Move x:404 y:148 better? Because, status quo dirty little done
00:23:048 - add note and my suggestion nope, based on lyrics
00:35:236 (1,2,3,1) - I think it's a dirty rhythm. try this. code please :V


[Blaze]
00:06:994 (6,7) - try this. weird, you missed note :o

00:09:923 (4,5) - More better rhythm,follow with lyrics,like this. code please :V

00:16:017 (4) - use 00:15:080 (2) - this slider.
00:15:080 (2,3,4) - done
71,90,15080,2,0,P|38:157|51:262,1,170,4|2,0:0|0:0,0:0:0:0:
128,336,15783,1,0,0:0:0:0:
248,336,16017,2,0,P|309:293|348:195,1,170,4|2,0:0|0:0,0:0:0:0:
00:22:814 - add note nope, ruins my rhytm :V
00:23:986 (2,3) - More better rhythm,follow with lyrics,like this. nope, it was done specially

00:36:642 (4,5) - more better rhythm. try this nope, it was done specially

00:46:486 (2,3) - Do you like this pattern? focusing on lyrics, no :V

01:12:033 - and 01:12:150 - add note? stack 01:12:267 (5) - here? good idea, but... stack will make too huge jump, sorry :V
01:21:056 (4) - Move x:132 y:376 is better? move to offscreen O_O

good luck :)

mercury2004
In Game Request

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
Easy difficulty SliderMultiplier:0.899999999999999 to 0.9. you can skip this if you want, just telling fixed
KSHR normal tag isnt cap letter, you can skip this, its feel a bit weird. fixed

01:29:611 remove this timing section. beatmap already end the song. no need to put any extra in all difficulty. if it is for domestical purpose on osu! menu, no idea if it is ok to do. same kiai in all my diffs, blame rules


Easy
00:26:798 (4) - try to avoid stacking any note in easy dif
00:39:923 (2) - ^

00:50:705 (1) - this spinner kinda too fast for newbie. 00:49:767 (1,2) - delete these and start your spinner here 00:49:767 and end it here 00:51:642 leave them some room to react nope, its ok, i dont want to eat strong beats by spinner
01:20:236 (3) - same reason as 00:39:923 (2) it have enough time to react >.>


these are nazi, you can skip them
SPOILER
00:11:798 (4) - arrange to perfect triangle.
01:00:080 (1) - ^ >.> fixed a bit lol
unused timing section
SPOILER
00:30:431
00:30:665
00:31:662
00:32:365
00:38:458

Insane
/me bites this is not insane!
00:10:392 (5) - use 00:09:923 (4) - this note rotate by 180 degree flow better
01:10:392 (7) - move this onto whiteline and delete 01:10:744 (8) - fits better, and fix the spacing it ruins my rhytm >.>
01:27:033 (1) - remove nc[/color] kiai-related nc

unused timing section
SPOILER
00:18:771
00:18:888
00:21:115
00:30:724
00:32:130
00:32:365
00:38:458 fixed most of them
00:39:396

Making hitsound with timing section can be pain when you can't check all of them lol. pain~ eggpain

for my case, this is hell back then this break my eye. and that length LOL

me give kudo. i should have ask you for m4m orz if you willing to. here https://osu.ppy.sh/s/100283

Kudo or no kudo your choice. oki, i'll mod

Thanks for mods & stars! Updated.
Lally
yo

[General]
  1. 01:27:033 - 01:29:611 - random kiai time here
[Easy]
Hitsounds:
  1. 00:09:923 (2) - soft whistle
  2. 00:12:267 (1) - normal sampleset at the start and soft whistle at the end
  3. 00:13:205 (2) - soft whistle at the reverse-arrow
  4. 00:16:017 (1) - soft whistle at slider end
  5. 00:18:830 (3) - remove whistle
  6. 00:20:705 (2) - soft whistle at the reverse-arrow
  7. 00:25:392 (3) - soft whistle at slider start
  8. 00:26:798 (4) - remove whistle
  9. 00:29:142 (3) - whistle atslider start
  10. 00:30:548 (4) - finish fits with nothing , remove it and same with the whistle
  11. 00:32:892 (3) - soft whistle at slider start
  12. 00:34:298 (4) - soft whistle at slider end
  13. 00:35:236 (1) - remove whistle from slider start
  14. 00:38:517 (2) - soft whistle at slider start
  15. 00:40:392 (1) - soft whistle at slider start
  16. 00:42:267 (3) - soft whistle at slider start
  17. 00:44:142 (1) - soft whistle at slider start
  18. 00:45:080 (3) - soft whistle at slider end
  19. 00:46:486 (1) - normal whistle fits with nothing here
  20. 00:47:892 (2) - soft whistle

[KSHR]
  1. 00:03:595 (6) - why don't you try something like?
  2. 00:46:486 (3,4) - try to improve this overlap
  3. 00:53:048 (2,3) - what about
  4. 01:01:955 (4,5) - i don't like this overlap ;_;
  5. 01:15:783 (2,3) - same ;_; ^
[Laurier]
  1. 00:50:470 (3) - i woud suggest to put this sicle stacked with the end of the slider 00:49:767 (2) -
[Blaze]
  1. 00:13:673 (7) - new combo, remove from 00:14:611 (1) - and add it 00:16:017 -
  2. 00:09:455 (3,4) - try to do a better copy pasted pattern here
  3. you really need to work on hitsounds in the first part...
good luck =w=
Topic Starter
Kodora

Lally wrote:

yo

[General]
  1. 01:27:033 - 01:29:611 - random kiai time here no way
[Easy]
Hitsounds:
  1. 00:09:923 (2) - soft whistle yes
  2. 00:12:267 (1) - normal sampleset at the start and soft whistle at the end yes
  3. 00:13:205 (2) - soft whistle at the reverse-arrow yes
  4. 00:16:017 (1) - soft whistle at slider end yes
  5. 00:18:830 (3) - remove whistle yes
  6. 00:20:705 (2) - soft whistle at the reverse-arrow yes
  7. 00:25:392 (3) - soft whistle at slider start yes
  8. 00:26:798 (4) - remove whistle yes
  9. 00:29:142 (3) - whistle atslider start yes
  10. 00:30:548 (4) - finish fits with nothing , remove it and same with the whistle only finish was wrong here
  11. 00:32:892 (3) - soft whistle at slider start yes
  12. 00:34:298 (4) - soft whistle at slider end yes
  13. 00:35:236 (1) - remove whistle from slider start no way
  14. 00:38:517 (2) - soft whistle at slider start yes
  15. 00:40:392 (1) - soft whistle at slider start yes
  16. 00:42:267 (3) - soft whistle at slider start yes
  17. 00:44:142 (1) - soft whistle at slider start yes, but this is note lol
  18. 00:45:080 (3) - soft whistle at slider end yes
  19. 00:46:486 (1) - normal whistle fits with nothing here disagree
  20. 00:47:892 (2) - soft whistle

[Blaze]
  1. 00:13:673 (7) - new combo, remove from 00:14:611 (1) - and add it 00:16:017 - oki
  2. 00:09:455 (3,4) - try to do a better copy pasted pattern here it is not copypasted o_O
  3. you really need to work on hitsounds in the first part... dont see anything wrong with it
good luck =w=
Lally

Kodora wrote:

Lally wrote:

[*]00:09:455 (3,4) - try to do a better copy pasted pattern here it is not copypasted o_O [/list]
and i mean to do it cuter with some of copy pasta :V
pieguyn
[Easy]
00:18:830 (3) - http://puu.sh/3D48r.jpg make it blanket (2)?

[KSHR's Normal]
00:08:048 (2) - add clap on start?
00:22:580 (1) - add clap on end?
00:48:830 (2) - add clap on end
01:00:080 (1) - add clap on end

[Laurier's Hard]
00:14:845 - maybe add note here
01:21:642 (5) - add finish on start?

[Blaze]
00:02:423 (3) - add whistle on end too? seems to fit with what you're doing here (also with 00:00:783 (3) - )
00:04:298 (2) - ^
00:41:095 (3) - add finish for cymbal
01:10:275 (7) - add whistle? seems fit with vocals
01:09:455 (1) - add NC cause this combo is longer than others
01:17:189 (5) - add NC same idea as before

sorry if it's not helpful, I was really tired when modding >_<//
nice map, take my star :P
good luck ~
Sieg
Привет

General:
uncapitalize tags on all diffs

Easy:
Slider Tick Rate 0.5 unrankable
00:13:205 (2) - какой-то рандомный нормал свисток на рипите, непонятно
в целом по хсам, они мне кажутся очень рандомными, в киаи получше с этим конечно, но впечатление все это оставляет странное, не очень гармонично сделано
01:20:705 (1,1,1) - эти нк совершенно не нужны, ничего в игре, паттерне и музыке не отражают
и я не уверен насчет киая в конце

KSHR's Normal:
HP AR OD all+1 you use quite high SV here and with AR5 it would be more balanced
00:10:158 (5) - tricky spot, but I don't feel that slider start on 00:10:158 is rhythm wise here, though I have nothing to suggest you instead
00:30:080 (4) - normal sample set here
00:31:955 (3) - on slider start ^
00:33:830 (6) - ^
00:43:205 (5) - and here, and so on, that's not a great idea to put soft sample set on strongest beats in music
00:44:376 (6) - I've suggest here to allow player play strong beat (corresponding to music and lyrics)
01:25:158 (2) - represent rhythm better
also I'm not sure in necessity of last kiai


Laurier's Hard:
00:27:736 (4,2,1,4,2,4) - concentrations of notes under sliders starts\ends is pretty unbalanced here compared to the rest diff, think about unstacking some of them
01:24:689 (2,3) - fine but only hyped spot in map, make this little simple

Blaze:
STR2 подходит больше для этой песни
00:13:908 (8,9,10,11) - двойки это круто, но я не уверен, что они нужны именно тут красный-синий слабые потом сильный белый потом опять слабые синий красный, относительно ритма это не правильно да и играть сложно
00:21:408 (1,2,3,4) - вот эти к примеру мне нравятся или эти 00:22:931 (10,11) -
01:25:509 (7) - здесь этого не должно быть
алсо хорошо бы перестать юзать свистки после киая, это его подчеркнет и сделает хс более гармоничными.
ах да, и я повторю, что не уверен в необходимости киая в конце.

Вроде все. :3 Good Luck!
Roxas
Yo

[Easy]
00:20:705 (2) - I'd move this more up

[Laurier's Hard]
00:13:439 (3) - *nazi* stack correctly
00:23:517 (2) - *nazi* you could make a better blanket
00:28:673 (2) - Move in 404|112?

[Blaze]
00:37:580 (1,2,3) - Why those random distance changes?

That's all, Normal is okay x.x good luck!
Leader
Hey Kodo

[Easy]
  1. 00:09:923 (2) - Move it to 240|216, flows better imo.
  2. 00:15:080 (4) - Move some grids up.
  3. 00:16:017 (1) -You can make this slider more curve, imo
  4. 00:35:236 (1) - Same ^ (also you should rotate 00:36:642 (2) - anticlockwise a bit because it flows better)
  5. 00:18:361 (2,3) - Try a perfect blanket?
  6. 00:30:548 (4,1) - Try to do something similar to [url=osu.ppy.sh/ss/868463]this[/url] (I fucked up the slider, but too lazy to fix =w=), so you can stack 00:32:423 (2) - on 00:30:548 (4) -
  7. 01:09:455 (3,4) - They can be symmetrical, you know
  8. 01:18:830 (2,3,1) - Make them on the same diagonal line
  9. 01:23:517 (1) - It should start 1/2 or 1/4 before, your choice.
[KSHR's Normal]
  1. 00:10:861 (6) - Flip vertically this slider
  2. 00:29:376 (3) - Same ^
  3. 00:43:205 (5,6) - Move them 3/4 grids left
[Laurier's Hard]
  1. 00:41:330 (1,2,3) - Follow vocals?
[Blaze]
  1. 00:14:611 (6,7) - Try to make (6) curve and (7) linear?
  2. 00:22:111 (5,6,7,8,9) - Not really good.. make it more symmetrical
  3. 01:07:580 (1) - Make it following the stream (= more to the left)
  4. 01:27:091 (1) - Remove kiai from it.
KSHR
P A N

P A N wrote:

[KSHR's Normal]

01:27:033 (1) - what about add note instead and move this spinner to 01:27:150? I think its more playable ;w;
if this difficulty was Hard or Insane, I would do so. anyway it's enough fine so not fixed.

Xinely

Xinely wrote:


  • Normal
    00:03:595 (6) - actually i not like overlap in normal, maybe http://puu.sh/3BRfg.jpg ?
    players can look about 70% of this slider, so it's fine imo.
    00:16:955 (3) - copy paste from 00:16:017 (1) - and make http://puu.sh/3BRjn.jpg ?
    not fixed, I made this slider straight for paralleling (4)
    00:33:830 (6,1) - swap NC? not fixed
    00:36:642 (3) - add finish in head?
    there is no finish sound in this song, so not fixed
    00:46:486 (3,4) - make like http://puu.sh/3BRtG.jpg?
    same as 00:03
    00:51:876 (2) - remove whistle in head and give in tail?
    there is a synthesizer sound at the end of this slider, so I'm 100% sure soft-whistle doesn't match.
    00:53:986 (3) - 312,200? if yes 00:54:455 (4) - 352,312 not fixed
    01:23:048 (5,1) - swap NC for consistency?
    added 01:24:455 (1) new combo for following synthesizer and downbeat, so not fixed. btw, what is consistency with?
    01:27:033 - kiai remove in spin please up to Kodora

Hinsvar

Hinsvar wrote:

>KSHR's Normal
  1. 00:05:705 (3) - Use a Soft finish here instead? Normal sampleset doesn't really work, IMO.
    changed Additions to Soft, then added a finish
  2. 00:08:048 - Why don't you use the Normal sampleset here?
    oops, it's just a mistake. fixed
  3. 00:14:611 - Normal finish is kinda loud here. Just use a Soft finish with a somewhat-lowered volume?
    okay, fixed
  4. 00:21:642 - Add a whistle to follow the instrument in the song?
    good suggestion! fixed
  5. 00:22:111 - ^ ^
  6. 00:23:048 - Use Normal here too? Seems to be intentional, but I feel that the absence of the Normal sampleset sound is jarring, so I think it should be there.
    same as 00:08
  7. 00:42:267 (3) - Try the Drum sampleset here? Seriously feels empty if you only use Soft, IMO. okay
  8. 00:49:298 - Use Normal here? mistake
  9. 00:50:236 - ^ ^
  10. 00:50:470 - Finish to follow the instrument? fixed
  11. 00:53:048 (2,3) - This looks neater in my eyes.
    let me keep this..
  12. 01:00:548 - And yep, use Normal too? fixed

CSY the corrupt

CSY the corrupt wrote:

[normal]
00:00:080 (1) - use normal let me keep this
00:03:595 (6) - use normal in end fixed
00:05:705 (3) - finish ^
00:07:580 (1) - normal let me keep this
00:30:080 (4) - ^ fixed

Flask

Flask wrote:

[KSHR]
  1. 00:02:892 (5,6) - Not a big fan of these kinds of overlaps, try to avoid that pls ;_;
    let me keep. I like placement like this
  2. 00:23:048 - / 00:49:298 - / 00:50:236 - / 01:00:548 - You miss a clap here I think~
    Check the claps again pls .-.
added some

scanter

scanter wrote:

General

  1. KSHR's Normal has inconsistency in tags.

    other diffs wrote:

    Opening J.C Staff Takase Kazuya Laurier KSHR

    KSHR's Normal wrote:

    opening j.c staff takase kazuya laurier kshr fixed

KSHR's Normal

  1. 00:05:705 (3) - Add finish? fixed
  2. 00:49:298 - Change sampleset to normal. fixed
  3. 00:50:236 - ^ ^
  4. 00:53:986 (3) - Bad overlap. at least put like this. not fixed, I like the way it flows
  5. 01:04:533 (2,3) - Rhythm is a little strange. how about this? fixed
  6. 01:22:580 - Add finish? there is no finish sound in this song, not fixed
  7. 01:25:158 (2) - same opinion 01:04:533 (2,3) how about this rhythm? fixed
  8. 01:27:033 (1) - This spinner should push to white tick and put 1 circle here. to ignore strong sound is not good idea.
    sorry, but I dont like this idea very much :(

Satellite

Satellite wrote:

[KSHR's Normal]
全て提案であり、採用しなくても問題ないように思えます。
00:08:751 (3,4,5) - 裏の音を拾ってるっていうのはわかるんだけど、Normalならメロディを拾ったほうが良いように思えました。
そうすると、SamplesetをNormalに変えているパターンが途中で崩れること、ボーカルが伸びているのに単発で音を無理やり止めている感じがすること、この2つが気になるのでnot fixedです

00:41:330 (1,2,3,4) - 4拍子間隔で配置するのも悪くないと思うんですがメロディで拾ったほうが楽しく叩けそう・・・?例えばこんな感じとか?
最初この音取りも考えたんだけど、これにしようとすると「1/2配置のときの配置の重なり」と「1/4のときの配置の重なり」がNormalをプレイするプレイヤーからすると分かりにくいんじゃないかなぁって思ったんで、ちょっと寂しくはあるけど無難に1/1で単発を置いた次第です

00:44:376 (5) - 00:44:376 - ここの音は拾わなくても良さそう? 00:44:611 - ここに1つnoteがあるだけでもいいかも? fixed!
00:46:486 (3) - メロディも拾うのはどうでしょうか・・

やっぱりどうしてもドラムの位置に何もobjectがないのが気になっちゃう・・
01:06:408 - add noteしてもいいかな?fixed!

Lally

Lally wrote:

[KSHR]
  1. 00:03:595 (6) - why don't you try something like?
    let me keep this. I like placement like this :(
  2. 00:46:486 (3,4) - try to improve this overlap
    same as above
  3. 00:53:048 (2,3) - what about
    I like the way it flows..
  4. 01:01:955 (4,5) - i don't like this overlap ;_;
    as I replied I like placement like this.. gomen!
  5. 01:15:783 (2,3) - same ;_; ^ ^

pieguy1372

pieguy1372 wrote:

[KSHR's Normal]
00:08:048 (2) - add clap on start?
00:22:580 (1) - add clap on end?
00:48:830 (2) - add clap on end
01:00:080 (1) - add clap on end
all fixed

Sieg

Sieg wrote:

KSHR's Normal:
HP AR OD all+1 you use quite high SV here and with AR5 it would be more balanced
00:10:158 (5) - tricky spot, but I don't feel that slider start on 00:10:158 is rhythm wise here, though I have nothing to suggest you instead
I also have no idea to improve, so let me keep
00:30:080 (4) - normal sample set herefixed
00:31:955 (3) - on slider start ^ ^
00:33:830 (6) - ^ ^
00:43:205 (5) - and here, and so on, that's not a great idea to put soft sample set on strongest beats in music fixed
00:44:376 (6) - I've suggest here to allow player play strong beat (corresponding to music and lyrics) fixed
01:25:158 (2) - represent rhythm better fixed
also I'm not sure in necessity of last kiai up to Kodora

Leader

Leader wrote:

[KSHR's Normal]
  1. 00:10:861 (6) - Flip vertically this slider fixed
  2. 00:29:376 (3) - Same ^ not fixed
  3. 00:43:205 (5,6) - Move them 3/4 grids left fixed


thanks!
Topic Starter
Kodora
pieguy1372
[Easy]
00:18:830 (3) - http://puu.sh/3D48r.jpg make it blanket (2)? done!


[Blaze]
00:02:423 (3) - add whistle on end too? seems to fit with what you're doing here (also with 00:00:783 (3) - ) yes, i forgot O_O
00:04:298 (2) - ^ yes
00:41:095 (3) - add finish for cymbal o_O how i forgot it
01:10:275 (7) - add whistle? seems fit with vocals already here O_O
01:09:455 (1) - add NC cause this combo is longer than others nope, its ok
01:17:189 (5) - add NC same idea as before here yes

sorry if it's not helpful, I was really tired when modding >_<//
nice map, take my star :P
good luck ~
Sieg
Привет

General:
uncapitalize tags on all diffs не надо да и мне лень

Easy:
Slider Tick Rate 0.5 unrankable блядь тестил, забыл сменить обратно, fixed
00:13:205 (2) - какой-то рандомный нормал свисток на рипите, непонятно
в целом по хсам, они мне кажутся очень рандомными, в киаи получше с этим конечно, но впечатление все это оставляет странное, не очень гармонично сделано подумал-подумал и перехитсаундил всю диффу.
01:20:705 (1,1,1) - эти нк совершенно не нужны, ничего в игре, паттерне и музыке не отражают подчеркнуть конец же, нуу :V
и я не уверен насчет киая в конце мне он нужен в харде, а киаи я должен сделать одинаковыми во всех диффах. в любом случае, киаи после конца карты не анранкабельно


Blaze:
STR2 подходит больше для этой песни тики здесь вообще не нужны, учитывая что пости все слайдеры идут по вокалу. нет смысла ставить тр 2 если я и так звук на всех тиках почти убил
00:13:908 (8,9,10,11) - двойки это круто, но я не уверен, что они нужны именно тут красный-синий слабые потом сильный белый потом опять слабые синий красный, относительно ритма это не правильно да и играть сложно я же специально такой ритм задал :V
00:21:408 (1,2,3,4) - вот эти к примеру мне нравятся или эти 00:22:931 (10,11) -
01:25:509 (7) - здесь этого не должно быть ударные, должно
алсо хорошо бы перестать юзать свистки после киая, это его подчеркнет и сделает хс более гармоничными. нет, я не могу выкинуть свистки из частей замапанных по вокал особенно учитывая то что я обожаю спамить свистками
ах да, и я повторю, что не уверен в необходимости киая в конце. я люблю делать киаи в конце :V

Вроде все. :3 Good Luck!

Roxas
Yo

[Easy]
00:20:705 (2) - I'd move this more up oki


[Blaze]
00:37:580 (1,2,3) - Why those random distance changes? its not random

That's all, Normal is okay x.x good luck!


Leader
Hey Kodo

[Easy]
  1. 00:09:923 (2) - Move it to 240|216, flows better imo. ok
  2. 00:15:080 (4) - Move some grids up. nope
  3. 00:16:017 (1) -You can make this slider more curve, imo no D:
  4. 00:35:236 (1) - Same ^ (also you should rotate 00:36:642 (2) - anticlockwise a bit because it flows better) >.>
  5. 00:18:361 (2,3) - Try a perfect blanket? done
  6. 00:30:548 (4,1) - Try to do something similar to [url=osu.ppy.sh/ss/868463]this[/url] (I fucked up the slider, but too lazy to fix =w=), so you can stack 00:32:423 (2) - on 00:30:548 (4) - a lot of spacing rework >.> nope
  7. 01:09:455 (3,4) - They can be symmetrical, you know it was planned. also i suck at symmetry mapping
  8. 01:18:830 (2,3,1) - Make them on the same diagonal line >.> no
  9. 01:23:517 (1) - It should start 1/2 or 1/4 before, your choice. yes 1/4 tick earlier
[Blaze]
  1. 00:14:611 (6,7) - Try to make (6) curve and (7) linear? nope, ruins my flow
  2. 00:22:111 (5,6,7,8,9) - Not really good.. make it more symmetrical fixed
  3. 01:07:580 (1) - Make it following the stream (= more to the left) fixed
  4. 01:27:091 (1) - Remove kiai from it. no

Thanks for mods! Updated mine diffs & KSHR's normal, waiting for Laurier.

also if someone have old ver and really care please redownload to reseive custom hitsounds what i added on Easy after rehitsounding.

edit: Lau refused all.
riffy
Yo.

[General]
  1. Beatmap asked for updating after downloading it. Try to upload it agaun, it may solve this problem. Or you can get confirmation from other people.
  2. Be creative, make your map different from others' maps! FInd another bg and stop being lazy, mapping is all about creativity! Poke me if you'll need help with it.
  3. AudioLeadIn 2000 would be enough. No need to use more than it.
  4. Find a softer clap, current one sounds strange. Or else, you can reduce volume of this clap manually.
  5. 00:59:611 - snap end of kiai #1 here, or at least to 00:59:845 - so, it will fit with music. Even if it's here just fr fountain.
  6. Talk to Laurier! I'm sure that it'd be better to have kiais consistent. Anyway, that's optional, so I'm not forcing you to do it.
  7. Combo colours are kinda too bright. Consider fading them a bit, so players could enjoy your map more! :)
  8. You didn't even check tags! :( Please, take your time and make sure that all tags are added. You can add second season to tags. (or at least "second" since this anime is also known as Shakugan no Shana Second)! Also, you need tag J.C. Staff (since you use their background animation as your BG video) and Takase Kazuya (composer). Tags help us to find your map, so you can even add names of main characters!
[Easy]
  1. The whole diff has qute messy flow, since you're pretty new mapper that's probably ok but we can improve it, so if you're not interesting is making your diff better - poke me for a detailed mod for almost every object! I won't post it all because it's really minor suggestions.
  2. 00:10:392 (3,1) - nazi - it'd be a good idea to make them parallel. So, flow here will look smother and more understandable fo beginners! example
    Note: same happens to 00:54:455 (3,1) - 00:54:455 (3,1,2) -
  3. 00:32:892 (3) - nazi - try to curve it as your curved (4), so you'll get pretty awesome symmetrical pattern which will give pretty interesting flow here.
  4. 00:36:642 (2,1,2,3,1,2,3,4) - nazi - the whole patern looks pretty weird here, to be honest. It looks out of your regular flow because of straight angles, consider making sliders curvy to make flow more interesting and to make map look better.
    Note: vocals are really soft here, so having softly-curved sliders is a great idea, imo!
  5. 01:21:642 (1,1) - remove these two NCs. They will bug beginners a lot, they're out of your regular combo pattern and they don't reflect music well. I'm sure, that you should remove them!

    I'm begging you, work on your flow and patterns, they could be much. much better!
[KSHR's Normal]
Gap between Easy and this diff is too big. Talk to Kodora, I think you should make this diff easier, so diff spread will be balanced.
  1. 00:08:751 (3,4) - in my opinion, this pattern sounds kinda strange and off vocals. I'd try to emphasize vocals in this part! How? By starting (4) 1/2 earlier. example
    Note: as you can see on example picture, slider's shape emphasizes downbeat, so it fits here really good!
  2. 00:53:048 (2) - nazi - I don't really like how slider changes its derection. Try to make it fit with music, so it'd look like this! As you can see, slider will change its dirrection exactly on 00:53:517 - where loud beat appears.
    Note: oh, and 00:08:048 (2) - changes its direction too suddenly. Since it doesn't repressent vocals and music I'd recommend you to use softer shape here!

    Nice diff, neat patterns and cute rhythm!
[Laurier's Hard]
  1. 00:08:986 (4,1) - well, jump here looks good but it doesn't represent music well. In fact, jumps follow nohing here, so I'd remove it or at least reduce distance here. What's more jump distance is too big for a [Hard] diff, I'd keep it under x2.00 since this diff is NOT the hardest!
    Note: same goes for 00:18:361 (3,1) - 00:23:517 (2,3) - and so on. Poke me for a detailed list if you want, but I think you can find such patterns yourself :)

    Such jumps break your flow and I really disapprove them, rest is fine.
[Blaze]
  1. Use Tick Rate 2, it makes patterns like 00:48:830 (3) - sounds better + it fits with your rhythm here!
  2. 00:07:111 (7) - finish this slider on 00:07:462 - to emhasize that fading sound of stream. It'll give you better rhythm and will make diff a bit more challenging!
  3. 00:07:814 - try to mix vocals and music a bit, map this part! This is the hardest diff, after all.
  4. 00:14:083 - unused green lines should be removed. keeping them doesn't make any sense at all! they confuse you and modders :<
  5. 00:45:080 (5) - NC here to emphasize velocity changing. It'll help us to rad your flow and rhythm much easier!
  6. 01:00:314 - probably you should add a circle here, it'd fit with music perfectly and make your rhythm more consistent, try it!

    Not bad!
Get some more mods for [Easy] and feel free to poke me again if you'll need any help!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
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