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wa. - GabrielMirage -Rebirth- [Osu|Taiko]

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Cherry Blossom
Hai ! :)


ignorethis wrote:

Overall:
- Looks great, but some custom hitsounds could be used instead of default ones. The default clap doesn't fit in the map :(
- offset -10ms

<Hyper>
00:21:009 (3,4) - adjust the distances a bit => Fixed !
00:58:676 (4) - move right a bit => Done !

great mapset ;)

Thanks for your mod :)
Updated diff : http://puu.sh/3IRel.rar
to dialga : si tu changes l'offset, merci de faire les changements dans ma diff si ça te déranges pas =3
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Epilepsy warning: Consider. I'm no expert or have the poor condition myself, but it looks like it needs to be warned.

[Beginner]
01:50:676 (1,1) - Bad spinner usage. Consider 01:50:676 (1) being 1/2 returning slider and let 01:51:259 (1) take back 01:51:259.
:arrow: Achievement Unlocked: No Crappy Easy! 1 Star

[Standard]
00:52:342 (1,2) - 1/2 earlier. If possible consider 1/2 returning sliders.
01:14:676 (3) - Fix the last stretch for horizontal symmetry
01:50:676 (1,1) - Bad spinner usage. Consider 01:50:676 (1) being 1/2 returning slider and let 01:51:259 (1) take back 01:51:259.

[Muzukashii] Perceived difficulty rating: 8* Muzukashii 6* Oni
:!: The "Taiko" word is not needed in the difficulty name, so I'm told.
00:45:343 (41) - Bad drumroll usage, because the drumroll is optional unlike Ouendan sliders. End 1/2 ~ 1 beat earlier and note at original end 00:46:676
00:55:343 (4,5) - The flashy SB warrants or even begs these two to become large notes.
01:29:343 ~ 01:40:009 - Complete break time is not desirable in Taiko. Drop a few katsus for a small calmer "break" period.

[Oni] Perceived difficulty rating: 8* Muzukashii 7* Oni
:!: The "Taiko" word is not needed in the difficulty name, so I'm told.
01:29:343 ~ 01:40:009 - Complete break time is not desirable in Taiko. Drop a few katsus for a small calmer "break" period.

Dude my computer's breaking down on the way to the next diffs, and since they all exceeded my personal threshold I am calling it here.
Topic Starter
Kurokotei

ignorethis wrote:

Overall:
- Looks great, but some custom hitsounds could be used instead of default ones. The default clap doesn't fit in the map :( ikr, but i'm too lazy to change hitsounds for the moment orz
- offset -10ms modified

<Beginner>
00:52:009 (3) - new combo added
00:57:676 (3) - ^ ^
00:58:009 (4) - try moving the reverse circle to the blue tick, and add a note at 00:58:676 maybe a bit complicated...
01:25:343 (1) - remove new combo removed
01:26:676 (2) - new combo added

<Standard>
00:18:676 (2) - You could actually copy 00:17:343 (1) - and flip it mmmm, no because there is a small overlap
00:33:343 (1) - move this slider around to make 4 fit in the center i didn't changed the slider, but 4 was misplaced
01:13:343 (1,3) - these should be shaped better changed
01:18:676 (1,2) - again, copy, paste and flip one of them applied

<Another>
00:05:343 (4,5) - reconsider the rhythm pattern here changed
01:29:509 - i suggest filling this break time with notes, since this map is short and there isn't any necessity to put a break i want to put one break at least, and i think it isn't necessary to fill this break
Thanks for the mod!

tetsutaro wrote:

From the people who brought you

comes this mod.

[General]
:idea: Epilepsy warning: Consider. I'm no expert or have the poor condition myself, but it looks like it needs to be warned. added

[Beginner]
01:50:676 (1,1) - Bad spinner usage. Consider 01:50:676 (1) being 1/2 returning slider and let 01:51:259 (1) take back 01:51:259. i don't see why i can't put a spinner here
:arrow: Achievement Unlocked: No Crappy Easy! 1 Star this

[Standard]
00:52:342 (1,2) - 1/2 earlier. If possible consider 1/2 returning sliders. a bit hard
01:14:676 (3) - Fix the last stretch for horizontal symmetry changed
01:50:676 (1,1) - Bad spinner usage. Consider 01:50:676 (1) being 1/2 returning slider and let 01:51:259 (1) take back 01:51:259. same reason as above
Thanks for the mod!
inaba-tan
Revo

Krah wrote:

From #modreqs
[RevoMirage]

- 00:51:176 (4) x=144,y=296 nope, sorry
- 01:37:343 (1) x=360,y=240 okay
- 01:37:509 (2) x=212,y=309 okay
- 01:37:676 (3) x=300,y=309 okay

ignorethis wrote:

Overall:
- Looks great, but some custom hitsounds could be used instead of default ones. The default clap doesn't fit in the map :(
- offset -10ms
<RevoMirage>
00:19:176 (3,4,5) - put 3 and 4 farther from 5 Looks better. Thanks
00:23:343 (4) - move to the right a bit okay
00:28:509 (3,4,5) - put 3 and 4 farther from 5 okay
01:43:176 (4,5,6) - similar as above okay

great mapset ;)
Thanks for the mods! Btw, here's the updated one~
mingmichael
hey dialgadu77, inaba-tan and stepen Revo!!!! :D
GREAT SONG AND MAP GUYS ;)
okay, here taiko mods that dialgadu77 requested to me



*black : just a normal mod, and it's just a suggestion
*red : you must changed it, because it's unrankable
*green : some add notes from me, it's a suggestion too

Muzukashii
  1. 00:04:333 (1,2) - ; 00:06:999 (4,5) - ; 00:09:666 (15,16) - ; 00:12:333 (27,28) - change to be kk there. i change they to be kk because i want to focus with the piano sounds there. and you can see the patterns after you use my mods. they are o o o o. if you used o o o o, they are too monotonious ;w; so that's why i change the 2last notes to be kats
  2. the timing points at 00:25:333 (5) - isn't snapped! http://puu.sh/3Z4GO.jpg
  3. add a note (don) at 00:31:999 (32) - . it's not fit well if you didn't put any note here._. and i added don there to follow the violin sound too
  4. i think you should add some notes at 00:39:333 until 00:40:833 ._. here my suggestion~ you can ignore this if you don't like these :
    00:39:833 add a kat here
    00:40:166 (19,20) - add dons here
    00:40:833 (21) - add a don here
    ^ i added them all to follow the piano sounds, same like you followed the piano sounds at 00:37:333 (12,13,14,15,16,17) - :D
  5. delete 00:56:916 (7) - ? i think it's too hard for muzukashii diff if you used ooooo ;-;
  6. 01:03:999 (44,47,51) - kats at there? to follow the violin sounds too there :)
  7. 01:07:999 delete kiai part at here!
  8. 01:44:249 (26) - delete, same reason like delete 00:56:916 (7) -
  9. 01:50:749 change this volume to be 75% or 80%. Also Taiko diffs should not entertain too much of a drop in volume (at most an ~25% drop)

Oni
  1. 00:04:333 (1,2) - ; 00:06:999 (4,5) - ; 00:09:666 (15,16) - ; 00:12:333 (27,28) - same like muzukashii diff :) o o o o
  2. the timing points at 00:25:333 (5) - isn't snapped! http://puu.sh/3Z4GO.jpg
  3. move 00:55:249 (5) - to 00:55:083 (4) - and add finishers at 00:55:333 (6,7) - :3
  4. 01:07:999 (95) - delete kiai part here!
  5. 01:25:444 (191) - kat here, to keep the consistency like 01:20:111 (162) -
  6. 01:27:333 (209) - kat, to keep the consistency like 01:24:666 (189) - and 01:25:999 (196) - which you followed the high string sounds at
  7. 01:44:166 (34) - don here?
  8. 01:50:749 change this volume to be 75% or 80%. Also Taiko diffs should not entertain too much of a drop in volume (at most an ~25% drop)

goodluck guys~! :D
Revo
Dialgadu, how about using this hitsound? It seems better to me.
Topic Starter
Kurokotei

Revo wrote:

Dialgadu, how about using this hitsound? It seems better to me.
Oh yes, thanks for the hitsound!
btw i won't be able to update now

500th post~
inaba-tan
sorry too late lol
mod thx !!
http://puu.sh/46RK5
http://puu.sh/46RKQ
Topic Starter
Kurokotei

inaba-tan wrote:

sorry too late lol
mod thx !!
http://puu.sh/46RK5
http://puu.sh/46RKQ
updated~
toara_fict
Hi Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:50:499 (62,63,64) - ddk
  2. 00:53:833 (81) - d
  3. 01:03:999 (44) - k dddddddd tired....
  4. 01:04:666 (48,49,50,52) - ^
  5. 01:09:666 (7,8,9,10,11) - use 1/3 ? ( https://osu.ppy.sh/ss/937136 )
  6. 01:14:999 (30,31,32,33,34) - ^ ( https://osu.ppy.sh/ss/937137 )
  7. 01:42:333 (13,14,15,16) - dddk
  8. 01:46:833 (39) - move to 01:46:999 (39) -
[Oni]
  1. 00:19:749 (67) - add d
  2. 00:21:833 (80,81,82) - ddk or dkk
  3. 00:30:416 (13) - add d
  4. 01:03:999 (57) - k ( Muzukashii too )
  5. 01:05:333 (67,68,69,70,71,72) - k
  6. 01:21:999 (176) - add k
  7. 01:48:333 (70,71,72,74,75,76) - dddk (1/6 note ) ?
  8. 01:50:166 (4,5,6) - ^
Good map!! Good Luck ~
Coro
ohmygod wa. made a dnb dubstep song aaa

[Taiko Muzukashii]
rename to "inaba's Muzukashii"? since dialga didn't map it
00:19:833 (56) - make it d? I think it sounds better
00:30:500 (26,27,28) - make it ddd
a bit hard for muzu :P

[Taiko Oni]
rename to "inaba's Oni"? since dialga didn't map it
00:55:333 (6,7) - make it D

nice map as usual inaba~
good luck for rank~
inaba-tan
Topic Starter
Kurokotei

inaba-tan wrote:

mod thx !
http://puu.sh/4ahlq.osu
http://puu.sh/4ahlN.osu
sorry for late update~
MasterCraft_old_1
Beginner
-increase OD to 2
00:04:000 (1) - lengthen the slider by 2 (http://puu.sh/4kxev.jpg)
00:06:666 (1) - leghthen the slider by 2
00:07:666 (2) - move up by 3 and 2 my left
00:07:999 (1) - leghthen the slider by 2
00:08:833 (2) - move 4 right and 2 down; move (on the timeline) 2 forward
00:14:666 (1) - move left by 4
00:17:333 (1) - move right by 4
00:21:833 (2) - move (on the timeline) 2 forward
00:22:333 (3) - delete
00:29:833 (2) - move (on the timeline) 2 forward and move right by 8 and 3 by up
00:30:333 (3) - delete
00:33:333 (1) - you will bring the slider in the grid
01:09:666 (2,3,4) - move right to let the beats in the grid
01:18:666 (1) - down by 2
01:19:999 (1) - up by 2
01:21:333 (2) - down by 5
01:22:333 (3) - right by 3
01:23:999 (1) - right by 3 too
01:25:333 (2) - left by 3
01:27:999 (3,4) - down by 2
01:44:499 (2) - move (on the timeline) forward by 2
01:44:999 (3) - delete
01:47:333 (2) - move right by 5 and move (on the timeline) forward by 2
01:47:666 (3) - delete

Standard
00:35:166 (2) - move up to let the beat in the grid
01:18:666 (1) - move up to let the slider in the grid
01:19:999 (2) - move to right and down to let the slider in the grid
01:25:333 (1) - move up to let the slider in the grid
01:27:666 (4) - move down to let the beat in the grid
01:47:666 (3) - move right to let the beat in the grid and move up by 3
01:49:833 (2) - move up to let the beat in the grid
Topic Starter
Kurokotei

Mastercraft2012 wrote:

Beginner
00:04:000 (1) - lengthens the slider by 2 (http://puu.sh/4kxev.jpg) doesn't fits with the music
00:06:666 (1) - leghthens the slider by 2 same
00:07:666 (2) - move up by 3 and 2 my left doesn't fit
00:07:999 (1) - leghthens the slider by 2 once again
00:08:833 (2) - move 4 right and 2 down; move (on the timeline) 2 forward ^
00:14:666 (1) - move left by 4 okay
00:17:333 (1) - move right by 4 okay
00:21:833 (2) - move (on the timeline) 2 forward doesn't follow
00:22:333 (3) - delete NOPE
00:29:833 (2) - move (on the timeline) 2 forward and move right by 8 and 3 by up doesn't follow
00:30:333 (3) - delete NOPE
00:33:333 (1) - you will bring the slider in the grid okay
01:09:666 (2,3,4) - move right to let the beats in the grid actually, the beat are in the grid, btw, a little part of the note/slider can be out of the grid, it's playable.
01:18:666 (1) - down by 2 nope, there is a very little overlap
01:19:999 (1) - up by 2 nope, because i didn't followed your suggestion above
01:21:333 (2) - down by 5 no,
01:22:333 (3) - right by 3 no
01:23:999 (1) - right by 3 too no
01:25:333 (2) - left by 3 no
01:27:999 (3,4) - down by 2 okay
01:44:499 (2) - move (on the timeline) forward by 2 doesn't follow
01:44:999 (3) - delete nope
01:47:333 (2) - move right by 5 and move (on the timeline) forward by 2 doesn't follow
01:47:666 (3) - delete nope
About the notes which are partially out of the grid:

SPOILER
THEY ARE FULLY PLAYABLE SO I WON'T CHANGE IT.

Anyway, thanks for the mod!
MasterCraft_old_1
k, thanks for kudosu. I didn't find anything wrong in other diffs. then maybe i'm wrong. I loved mod a map for the first time <3 i hope your map get ranked^^ fight-o!
sheela
[Beginner]
00:35:999 (4) - Don't stack with 00:35:666 (3) ?
01:03:999 (2) - At the end it, stack it with 01:02:333 (2) ?
01:19:999 (1) - Remove NC and add it to 01:21:333 (2) .
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty.

[Standard]
00:19:999 (1) - At the head of it, maybe a finish?
01:27:666 (4) - For me, it's touching the bar.
01:29:333 (2) - x:268 y:148? So it won't touch 01:27:333 (3,4) .
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty.

[Hyper]
01:23:666 (1) - Remove the NC and add it to 01:23:999 (3) .

[RevoMirage]
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty.

[Another]
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty.

Good Luck!
Topic Starter
Kurokotei

sheela901 wrote:

[Beginner]
00:35:999 (4) - Don't stack with 00:35:666 (3) ? mmmh, no i keep like this
01:03:999 (2) - At the end it, stack it with 01:02:333 (2) ? no, because i wanted to do a blanket here
01:19:999 (1) - Remove NC and add it to 01:21:333 (2) . changed
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty. added

[Standard]
00:19:999 (1) - At the head of it, maybe a finish? added
01:27:666 (4) - For me, it's touching the bar. oh yes, changed
01:29:333 (2) - x:268 y:148? So it won't touch 01:27:333 (3,4) . ummm, no, it doesn't look very pretty
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty. modified

[Hyper]
01:23:666 (1) - Remove the NC and add it to 01:23:999 (3) . changed for CB

[RevoMirage]
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty. Changed for Revo

[Another]
01:51:249 (1) - Add a hitsound. Maybe a finish? Also, it should end at 01:54:583 like in the hyper difficulty. changed

Good Luck!
Thanks for the mod!
Asagi Mutsuki
Hi taiko mod from my queue!

I <3 dubstep! xD

No problems in Muzukashii!

[Oni]
00:52:416 add k and 00:52:499 change to d to fit violin more
00:53:083 add k and 00:53:166 change to d ^
00:59:555 change to d ; 00:59:666 and 00:59:777 change to k because music pitch is gradually getting higher
01:01:444 start the 1/3 from here cos the 1/3 piano music starts from here. recommend note: kkddd
01:17:833 change to D cos obvious bass
01:18:833 ^

P.S Delete the word "taiko" from Oni and Muzukashii

Thats all! Good luck getting this ranked!
inaba-tan
rezoons
[Beginner]
Rythm
  1. 01:00:666 (1,2) - Le rythme utilisé ici est bizarre. Puisuqe tu suis le violon tu devrais plutot avoir un truc comme ça:
Placement/Aesthetic
  1. 00:04:000 (1,3) - Euh.... Je sais pas si t'essayais de faire une blanket ici ou pas mais c'est raté! Bouge le 2eme slider point à x=424 y=152 et le end point à x=324 y=296 puis fixe le DS avec 00:06:666 (1).
  2. 00:35:666 (3,4) - Les stacks sont FORTEMENT DECONSEILLE dans les Easy. C'est considéré comme étant un pattern de normal et plus donc retire le.
  3. 00:50:666 (1) - (nazi) bouge le 2eme slider point 1 cran vers le haut. Et modifie 00:51:999 (1) par symétrie.
  4. 01:02:666 (1,2) - Alors là c'est bizarre. 1 n'est pas la rotation 180° de 2 du coup la blanket de 1 sur 2 est bonne mais celle de 2 sur 1 est foireuse. Du coup delete 1 puis remplace le par 2 tourné 180°.
  5. 01:12:333 (2,3) - Le spacing est de x1.1 ici au lieu de x1.0. Je pense que tu peux les rapprocher tout en gardant la symétrie sans problème.
  6. 01:16:999 (2,3) - Encore une blanket foireuse. Bouge le endpoint de 3 à x=120 y=228.
  7. 01:44:999 (3,1) - Stack à éviter.
NC
  1. 00:55:999 (1) - Ce slider suit un son très particulier et unique donc je serais plutôt d'avis de le laisser en combo seul et du coup de NC 00:56:666 (2) mais du coup de retirer le NC sur 00:57:666 (1) et le mettre sur 00:58:999 (3) puis retirer celui sur 01:00:666 (1).
Hitsound
  1. 00:33:333 (1,2,3) - Finish a la fin du 1 et sur le 2. Tu le fait dans toutes les diffs alors pourquoi pas là? De plus ces notes réclament un finish!
  2. 00:41:333 (1) - Finish au début! La chanson crie FINISH. D'ailleurs cherry et l'autre l'on mis ici aussi.
  3. 01:18:666 (1,1) - Sérieux? Pas de finish ici? Ni dans tes autres diffs? why?
  4. 01:50:666 (1) - Finish sur la tête. Et dans tes autres diffs aussi (Sauf la another c'est déjà fait)
Tu es atteins de la maladie de "cherry blossom" qui te fait faire tes blankets à l'arrache. Je t'ai corrigé les plus grosses dans ce mod mais si tu es plutôt perfectionniste je te conseille de toutes les recheck (et pas que cette diff)!

[Standard]
Rythm
  1. 00:10:999 (2,3) - ce passage là est assez confus car tu passes de "suivre le piano" à "suivre autre chose" dans la musique ce qui est déconseillé pour les diff normales. Voilà pourquoi je te conseille ce rythme:
    http://puu.sh/4Ygj5.jpg
  2. 00:14:166 - Ajoutes une note? C'est un son assez puissant dans la musique. Je peux comprendre que tu évites le 1/2 en Easy mais la en normal mieux vaut le faire.
  3. 00:27:999 (2,3,4,5) - Un petit peu trop dur pour une easy. Peut-etre que tu devrais remplacé les 3 premières notes par un slider 1/2 avec un repeat. Ou alors changé le ryhtme utilisé. Parce que l'instrument que tu suis ici tu ne le suis plus à 00:29:333 (6,1,2) juste après.
  4. 00:52:833 - Ajoutes une note? Tu suis bien le violon ici?
  5. 00:54:166 (4,5,1,2) - Non, ce rythme est vraiment trop dur pour une normal. Je pense que si tu vire 5 et que tu rajoutes un repeat sur 4 ca laissera plus le temps au joueur d'anticiper le stack qui arrive. Et ca leur évitera d'avoir a jouer complétement le slider 1/2.
Placement/Aesthetic
  1. 00:14:666 (1) - (nazi) 2nd slider point 1 cran sur la gauche.
  2. 01:42:666 (1,2) - La aussi les deux ne sont pas le rotate 180° de l'autre. Ce qui fait que les blankets ne sont pas bonnes et que le pattern est pas génial.
NC
  1. 01:16:333 (4) - NC? Ce combo est un peu long.
  2. 01:21:333 (3) - ^
[Cherry fait pas une diff pété]
Cherry, le random spacing c'est dans les insanes, PAS DANS LES HARDS!
00:31:999 (1,2,3,4,5,6,1) - Ce genre de truc faut éviter.
Inb4 tu me casses les couilles rezoons.
Placement/Aesthetic
  1. 00:06:833 (1) - 2nd slider point 1 cran vers le bas et end point 1 cran vers le haut pour la blanket. (cran en Grid level 4)
  2. 00:09:333 (2) - end point à x=300 y=72 pour meilleure blanket.... etc. j'arete là parce que ça va te saouler et moi aussi XD
  3. 00:24:833 (3,4,5) - Pourquoi tu met le jump sur la note banale et tu stacke la note puissante? Faut faire l'inverse!
  4. 00:29:333 (1) - J'ai dit que j'arretait les petites blankets ratées mais je vais pas me gêner pour corriger les grosses! End point à x=388 y=88 please.
  5. 00:29:999 (3) - 2nd slider point à x=280 y=284 et end point à x=04 y=272.
  6. 00:32:999 (3,4,5) - c'es le grid level 3 ou le fait que tu mappes sans DS qui fait que tu as une spacing de x1.00 avant la note et x1.10 juste après? *trollmode*
  7. 00:42:499 (1,2,3,4) - arghrqsdsq pas jump avant esfgsfse jump après apjdespfjs musique pareil fpsngfdspfdsp moi pas comprendre.
  8. 01:12:333 (1) - Mieux vaut pointer le slider dans le sens inverse pour le flow avec 01:12:833 (2).
  9. 01:17:833 (2,3,4) - Tu vas quand même pas me dire que ça se voit pas les différences de spacing!
Hitsound
  1. 00:35:583 (5) - Finish a la fin.
  2. 00:43:999 (1) - clap?
  3. 01:50:333 (3) - Finish.
[Another]
Rythm
  1. 00:35:999 (1) - Tu devrais baisser un peu le son des hitsounds sur cette partie-là.
  2. 00:39:666 (4,1,2,3,4) - Assez étrange, tout tes sliders finissent sur les notes de piano et commence sur.... J'ai pas trouvé quoi, enfin bon ce ne serait pas mieux s'ils commencaient sur les notes de piano?
  3. 01:10:166 - Rajoutes une note? il y a un wub.
  4. 01:20:749 - Ralenti la musique, je crois que t'as oublié de mettre une note sur un wub là aussi.
Placement/Aesthetic
  1. 00:38:333 (6) - Pourquoi ne pas garder la logique du pattern 00:35:999 (1,2,3,4,5,6) et le mettre sur l'axe des abscisse?
  2. 01:10:333 (1,2) - Soit tu voulais le stacker dans ce cas là c'est raté soit tu ne voulais dans ce cas je te conseille d'utiliser le même spacing que pour tes streams: x0.5.
  3. 01:11:999 (1,2,3,1) - Ces sons sont identiques donc le spacing entre ces obkets devrait etre similaire mais regarde 01:13:333 (1), il est beaucoup trop près de 01:12:833 (3) comparés aux écarts qu'il y a entre 01:11:999 (1,2,3).
  4. 01:17:333 (1,2,3,4) - ^ (et en plus il n'y a pas de NC sur le 4 alors qu'il y en a un sur l'autre.)
  5. 01:21:333 (1,2) - C.F. 01:10:333.
  6. 01:22:333 (4) - Bouge le 2eme slider point à x=208 y=116 pour une blanket. Et change 01:21:999 (3) par symétrie.
NC
  1. 00:55:166 (1,2,3) - Met le NC sur le 3 a la fin du triplet au lieu du début que le nouveau son arrive sur cette note.
  2. 01:26:666 (1,1) - Les sons sur ces deux objets sont identiques donc soit tu les isoles en combo de longueur un dans cas met un NC sur 01:27:333 (2) soit tu les gardes ensemble dans ce cas retire le NC sur 01:26:999 (1) et mets-en quand même un sur 01:27:333 (2).
[RevoMirage]
00:15:166 (4,5,6,7,8) - You use this pattern 5 times in the first third of your map. Why? there are so many pattern possible with a stream of 4 notes + a slider.
Placement/Aesthetic
  1. 00:15:166 (4,5,6,7,8) - I suggest you to flip it like this in order to improve the flow from 00:14:999 (3) to 00:15:166 (4):
    Then flip 00:15:999 (1) too for symmetry.
  2. 00:24:833 (6,7) - Swap them? It gives an interesting flow imo.
  3. 00:25:666 (3,4,5,6,7) - Don't use this pattern like this because here the notes are under the slider which doesn't look very good compared to when they are on top of the slider. So i suggest you change the stream.
  4. 00:26:166 (7,8,9,1) - if 8 and 9 are symmetrical, why not 7 and the head of 1?
  5. 00:33:833 (4,5,6,7,8) - I think it will look better if you avoid the overlap.
  6. 00:35:583 (3) - Move it to x=296 y=144? I know it breaks the symmetry a little bit but the pattern is still cool and the 1/4 is way easier to read.
  7. 00:43:999 (1,2,3,1,2,3,1,2,1) - I find it a little bit confusing and hard to read.
  8. 00:56:333 (1) - I can understand why you put an acceleration here but x2 is way too intense. There aren't any map who goes from x1 to x2 like this and it's always well justified by the song. Besides, you put an acceleration only here when there are a lot of other place identical where you didn't so i suggest you to remove the change of sv and do a normal slider.
  9. 01:33:333 (7) - The slider isn't symmetrical.
  10. 01:49:333 (1,2,3,4) - C.F. 00:35:583 it's the same issue, maybe you could do this:
Hitsound
  1. 01:50:666 (1) - Finish?
Dans l'ensemble c'est un mapset plutôt bon. Tes diffs n'ont pas de problème dialga, Cherry doit retravaillé sa diff pour qu'elle respecte les conventions normales des hards et je crois que revo devrait aussi retravaillé un peu certains points de sa diff qui sont assez chaud à jouer. Il devrait demander des testpalys. Enfin bon, tout ça mérite un star et bonne chance pour le rank :)
Topic Starter
Kurokotei

rezoons wrote:

[Beginner]
Rythm
  1. 01:00:666 (1,2) - Le rythme utilisé ici est bizarre. Puisuqe tu suis le violon tu devrais plutot avoir un truc comme ça:
    mouais non je vais pas le changer
Placement/Aesthetic
  1. 00:04:000 (1,3) - Euh.... Je sais pas si t'essayais de faire une blanket ici ou pas mais c'est raté! Bouge le 2eme slider point à x=424 y=152 et le end point à x=324 y=296 puis fixe le DS avec 00:06:666 (1). fixed
  2. 00:35:666 (3,4) - Les stacks sont FORTEMENT DECONSEILLE dans les Easy. C'est considéré comme étant un pattern de normal et plus donc retire le. déplacé
  3. 00:50:666 (1) - (nazi) bouge le 2eme slider point 1 cran vers le haut. Et modifie 00:51:999 (1) par symétrie. fixed
  4. 01:02:666 (1,2) - Alors là c'est bizarre. 1 n'est pas la rotation 180° de 2 du coup la blanket de 1 sur 2 est bonne mais celle de 2 sur 1 est foireuse. Du coup delete 1 puis remplace le par 2 tourné 180°. fixed
  5. 01:12:333 (2,3) - Le spacing est de x1.1 ici au lieu de x1.0. Je pense que tu peux les rapprocher tout en gardant la symétrie sans problème. fixed
  6. 01:16:999 (2,3) - Encore une blanket foireuse. Bouge le endpoint de 3 à x=120 y=228. fixed
  7. 01:44:999 (3,1) - Stack à éviter. déplacé
NC
  1. 00:55:999 (1) - Ce slider suit un son très particulier et unique donc je serais plutôt d'avis de le laisser en combo seul et du coup de NC 00:56:666 (2) mais du coup de retirer le NC sur 00:57:666 (1) et le mettre sur 00:58:999 (3) puis retirer celui sur 01:00:666 (1). changé
Hitsound
  1. 00:33:333 (1,2,3) - Finish a la fin du 1 et sur le 2. Tu le fait dans toutes les diffs alors pourquoi pas là? De plus ces notes réclament un finish! ajouté
  2. 00:41:333 (1) - Finish au début! La chanson crie FINISH. D'ailleurs cherry et l'autre l'on mis ici aussi. ajouté
  3. 01:18:666 (1,1) - Sérieux? Pas de finish ici? Ni dans tes autres diffs? why? ajouté
  4. 01:50:666 (1) - Finish sur la tête. Et dans tes autres diffs aussi (Sauf la another c'est déjà fait) ajouté
Tu es atteins de la maladie de "cherry blossom" qui te fait faire tes blankets à l'arrache. Je t'ai corrigé les plus grosses dans ce mod mais si tu es plutôt perfectionniste je te conseille de toutes les recheck (et pas que cette diff)! I LOL'D WHEN I SAW THIS

[Standard]
Rythm
  1. 00:10:999 (2,3) - ce passage là est assez confus car tu passes de "suivre le piano" à "suivre autre chose" dans la musique ce qui est déconseillé pour les diff normales. Voilà pourquoi je te conseille ce rythme:
    http://puu.sh/4Ygj5.jpg changé
  2. 00:14:166 - Ajoutes une note? C'est un son assez puissant dans la musique. Je peux comprendre que tu évites le 1/2 en Easy mais la en normal mieux vaut le faire. ajouté
  3. 00:27:999 (2,3,4,5) - Un petit peu trop dur pour une easy. Peut-etre que tu devrais remplacé les 3 premières notes par un slider 1/2 avec un repeat. Ou alors changé le ryhtme utilisé. Parce que l'instrument que tu suis ici tu ne le suis plus à 00:29:333 (6,1,2) juste après. changé
  4. 00:52:833 - Ajoutes une note? Tu suis bien le violon ici? ajouté
  5. 00:54:166 (4,5,1,2) - Non, ce rythme est vraiment trop dur pour une normal. Je pense que si tu vire 5 et que tu rajoutes un repeat sur 4 ca laissera plus le temps au joueur d'anticiper le stack qui arrive. Et ca leur évitera d'avoir a jouer complétement le slider 1/2. changé
Placement/Aesthetic
  1. 00:14:666 (1) - (nazi) 2nd slider point 1 cran sur la gauche. fixed
  2. 01:42:666 (1,2) - La aussi les deux ne sont pas le rotate 180° de l'autre. Ce qui fait que les blankets ne sont pas bonnes et que le pattern est pas génial. changé
NC
  1. 01:16:333 (4) - NC? Ce combo est un peu long. ajouté
  2. 01:21:333 (3) - ^ ajouté
[Another]
Rythm
  1. 00:35:999 (1) - Tu devrais baisser un peu le son des hitsounds sur cette partie-là. je vois pas pourquoi
  2. 00:39:666 (4,1,2,3,4) - Assez étrange, tout tes sliders finissent sur les notes de piano et commence sur.... J'ai pas trouvé quoi, enfin bon ce ne serait pas mieux s'ils commencaient sur les notes de piano? en fait c'est voulu que ça commence pas sur des notes de piano
  3. 01:10:166 - Rajoutes une note? il y a un wub. ajouté
  4. 01:20:749 - Ralenti la musique, je crois que t'as oublié de mettre une note sur un wub là aussi. en fait c'est la longueur des sliders qui était pas bonne
Placement/Aesthetic
  1. 00:38:333 (6) - Pourquoi ne pas garder la logique du pattern 00:35:999 (1,2,3,4,5,6) et le mettre sur l'axe des abscisse? je crois que t'as confondu abscisses et ordonnées mais changé
  2. 01:10:333 (1,2) - Soit tu voulais le stacker dans ce cas là c'est raté soit tu ne voulais dans ce cas je te conseille d'utiliser le même spacing que pour tes streams: x0.5. c'est volontaire qu'il soit pas stacké, changé
  3. 01:11:999 (1,2,3,1) - Ces sons sont identiques donc le spacing entre ces obkets devrait etre similaire mais regarde 01:13:333 (1), il est beaucoup trop près de 01:12:833 (3) comparés aux écarts qu'il y a entre 01:11:999 (1,2,3). je vois pas pourquoi ca pose problème
  4. 01:17:333 (1,2,3,4) - ^ (et en plus il n'y a pas de NC sur le 4 alors qu'il y en a un sur l'autre.) ajouté le NC sur 4
  5. 01:21:333 (1,2) - C.F. 01:10:333. changé
  6. 01:22:333 (4) - Bouge le 2eme slider point à x=208 y=116 pour une blanket. Et change 01:21:999 (3) par symétrie. changé
NC
  1. 00:55:166 (1,2,3) - Met le NC sur le 3 a la fin du triplet au lieu du début que le nouveau son arrive sur cette note. changé
  2. 01:26:666 (1,1) - Les sons sur ces deux objets sont identiques donc soit tu les isoles en combo de longueur un dans cas met un NC sur 01:27:333 (2) soit tu les gardes ensemble dans ce cas retire le NC sur 01:26:999 (1) et mets-en quand même un sur 01:27:333 (2). retiré le NC sur 01:26:999 et ajouté un NC sur 01:27:333
Merci pour le mod et pour le star!
Cherry Blossom
Hello ! :)
[Cherry fait pas une diff pété]
Cherry, le random spacing c'est dans les insanes, PAS DANS LES HARDS!
00:31:999 (1,2,3,4,5,6,1) - Ce genre de truc faut éviter.
Inb4 tu me casses les couilles rezoons.
Placement/Aesthetic
  1. 00:06:833 (1) - 2nd slider point 1 cran vers le bas et end point 1 cran vers le haut pour la blanket. (cran en Grid level 4)
  2. 00:09:333 (2) - end point à x=300 y=72 pour meilleure blanket.... etc. j'arete là parce que ça va te saouler et moi aussi XD
    fixed ^
  3. 00:24:833 (3,4,5) - Pourquoi tu met le jump sur la note banale et tu stacke la note puissante? Faut faire l'inverse! => Depuis tout ce temps où tu mod mes maps lol, je préfère garder ça.
  4. 00:29:333 (1) - J'ai dit que j'arretait les petites blankets ratées mais je vais pas me gêner pour corriger les grosses! End point à x=388 y=88 please.
  5. 00:29:999 (3) - 2nd slider point à x=280 y=284 et end point à x=04 y=272.
    fixed ^
  6. 00:32:999 (3,4,5) - c'es le grid level 3 ou le fait que tu mappes sans DS qui fait que tu as une spacing de x1.00 avant la note et x1.10 juste après? *trollmode* => Chinese mapping ! fixed.
  7. 00:42:499 (1,2,3,4) - arghrqsdsq pas jump avant esfgsfse jump après apjdespfjs musique pareil fpsngfdspfdsp moi pas comprendre. => zzzZZZzzZZZ
  8. 01:12:333 (1) - Mieux vaut pointer le slider dans le sens inverse pour le flow avec 01:12:833 (2). => mouais.
  9. 01:17:833 (2,3,4) - Tu vas quand même pas me dire que ça se voit pas les différences de spacing!=> a cause du grid 3 je pense.
Hitsound
  1. 00:35:583 (5) - Finish a la fin.
  2. 00:43:999 (1) - clap?
  3. 01:50:333 (3) - Finish.
    Pour le clap, nan, le reste fixed.

Merci bien trollmodder !
/me runs
update : http://puu.sh/4Z4uI.rar
Revo

rezoons wrote:

[RevoMirage]
00:15:166 (4,5,6,7,8) - You use this pattern 5 times in the first third of your map. Why? there are so many pattern possible with a stream of 4 notes + a slider. idk Orz. I'm out of idea at that time
Placement/Aesthetic
  1. 00:15:166 (4,5,6,7,8) - I suggest you to flip it like this in order to improve the flow from 00:14:999 (3) to 00:15:166 (4): okay
    Then flip 00:15:999 (1) too for symmetry. okay
  2. 00:24:833 (6,7) - Swap them? It gives an interesting flow imo. I want to make it one way
  3. 00:25:666 (3,4,5,6,7) - Don't use this pattern like this because here the notes are under the slider which doesn't look very good compared to when they are on top of the slider. So i suggest you change the stream. okay
  4. 00:26:166 (7,8,9,1) - if 8 and 9 are symmetrical, why not 7 and the head of 1? It's already different now, because of the last note.
  5. 00:33:833 (4,5,6,7,8) - I think it will look better if you avoid the overlap. okay
  6. 00:35:583 (3) - Move it to x=296 y=144? I know it breaks the symmetry a little bit but the pattern is still cool and the 1/4 is way easier to read.okay
  7. 00:43:999 (1,2,3,1,2,3,1,2,1) - I find it a little bit confusing and hard to read. changed~
  8. 00:56:333 (1) - I can understand why you put an acceleration here but x2 is way too intense. There aren't any map who goes from x1 to x2 like this and it's always well justified by the song. Besides, you put an acceleration only here when there are a lot of other place identical where you didn't so i suggest you to remove the change of sv and do a normal slider. ._. okay
  9. 01:33:333 (7) - The slider isn't symmetrical. changed
  10. 01:49:333 (1,2,3,4) - C.F. 00:35:583 it's the same issue, maybe you could do this: okay
Hitsound
  1. 01:50:666 (1) - Finish? okay
Dans l'ensemble c'est un mapset plutôt bon. Tes diffs n'ont pas de problème dialga, Cherry doit retravaillé sa diff pour qu'elle respecte les conventions normales des hards et je crois que revo devrait aussi retravaillé un peu certains points de sa diff qui sont assez chaud à jouer. Il devrait demander des testpalys. Enfin bon, tout ça mérite un star et bonne chance pour le rank :)
Thanks for the mod!
Btw, here's the changed one
Yuzeyun
oui 1 mois et demi, tu peux me taper.

As per dialgadu77's request, taiko mod. surprisingly no taiko from dialga's part lol

[Muzukashii]
Overall the structure is nicely done. I got surprised by some patterns compared to the song itself. I don't really recommend the storyboard by the way, but that's up to you to decide !
Also, I found the beginning of the chart a bit overmapped compared to the kiai. Their density are equal in the chart, but not in the song. It starts calm then intense, you might want to revise that a little bit !
A little question though, is there a strong enough reason behind the break ?

00:10:999 (19,20,21,22,23) - As you've mapped the beginning to the pitch of the piano, I recommend d kkk k instead (d k k k works too). 19 is the lowest note in terms of pitch, and 20-22 also map to a very high pitch.
00:49:666 (60,61,62,63,64,65,66,67,68,69,70,71,72,73,74) - I find it a little bit long, maybe shorten it a bit ?
00:59:333 (16,17,18,19) - I find it a little bit off-sounding. I might need no change but change it to d d d d ?
01:02:666 (34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50) - A bit dense and risky, but song-fitting. However I'd have to say something about the kats, a bit off imo.
01:07:999 (1,2,3,4) - 2 is misplaced here, move it to 01:08:249 - ! It will fit it (the song) better.
01:46:999 (37,38,39,40,41,42,43,44) - That pattern fits more an Oni diff, honestly.

[Oni]
00:36:333 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Did you lack inspiration for this one ? wwww
I think you can make some neater patterns for that one.
00:47:833 (68,69,70,71,72,73,74,75,76) - This pattern sounds a little bit off, it doesn't flow well with the song... Try something along the lines of ddddk kkd k.
01:10:333 (108,109,110) - This 1/4 is a little bit too much here, there's no 1/4 in the song.
01:50:166 (4,5,6,7) - You may keep that one, but it would be better to change to 1/4.

The mapset overall has a nice structure, but it wouldn't be a problem to cut out some notes that are overmapping. Nice job as always, Inabaka !
inaba-tan
BigWilly
[Begginer]

Nice Map, Good Placing of the HitCircles and Sliders
Nice Hitsounds

[Standard]

00:35:166 (2,3,4) - Try Finding Better placing for these 3
00:47:333 (1,2,3) - Consider Changing These 3 to this


Good Luck!
Topic Starter
Kurokotei

Feverie wrote:

[Begginer]

Nice Map, Good Placing of the HitCircles and Sliders
Nice Hitsounds
Thanks!

[Standard]

00:35:166 (2,3,4) - Try Finding Better placing for these 3 changed
00:47:333 (1,2,3) - Consider Changing These 3 to this You don't care about the distance snap, hmm?


Good Luck!
Thanks for the mod!
Xiaolin
From my queue~~
[General]
00:03:999 -Soft.
00:04:666 -Normal.
[Beginner]
01:09:666 -Slider till 01:10:333
[Standard]
00:11:999 -Move.
00:20:333 -Change.
00:23:166 -Straight slider.
00:27:999 -^
00:41:666 -Change.
01:09:999 -Move.

Sorry for the short mod though.. But hope you accept it. c:
GL !
Topic Starter
Kurokotei

Lapis Aoki wrote:

From my queue~~
[General]
00:03:999 -Soft.
00:04:666 -Normal.
i don't think this is necessary
[Beginner]
01:09:666 -Slider till 01:10:333 okay
[Standard]
00:11:999 -Move. nope
00:20:333 -Change. fixed blanket... i think
00:23:166 -Straight slider. won't change this
00:27:999 -^ same
00:41:666 -Change. ...
01:09:999 -Move. don't think i need to move it

Sorry for the short mod though.. But hope you accept it. c:
GL !
Thanks for the mod!
Liiraye
1, why are there so many great french mappers I've never heard of?
2, why isn't this ranked? what shitty excuse do you have for not ranking this cool mapset?!
3, holy moly I love the Revomirage diff!
4, c-can we hold hands?
Topic Starter
Kurokotei

Liiraye wrote:

1, why are there so many great french mappers I've never heard of?
2, why isn't this ranked? what shitty excuse do you have for not ranking this cool mapset?!
3, holy moly I love the Revomirage diff!
4, c-can we hold hands?
1. idk
2. because I can't find modders/BATs/etc... :(
3. *summons Revo*
4. lol
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