no gtfo
thank you i love nazi mods <4Ayu wrote:
nice dubstep song fuck you
Easy
00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok
Collab
gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed
Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses
Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh
no not you cubex
i don't even
thank you i love nazi mods <4Ayu wrote:
nice dubstep song fuck you
Easy
00:22:684 (1) - Move the middle point 1 grid up and 1 grid to the left pls wow nazi ok
01:48:801 (2) - Move the begin point to x:164 y:236 wow nazi ok
02:02:213 (3) - Should be closer to (1) wow nazi ok
Collab
gatas
00:48:095 (1) - 1 grid to the right pls how come i didn't notice this omg fixed
Collab is obviously pretty much perfect although I guess it'd be cooler if the overlaps were more consistent, for example the 0,6x distance overlaps Cubex uses
Map is also as perfect as kyshiro lu and kyshiro are heuaheuahuhauhuaehuaeh
no not you cubex
i don't even
thank you <3-Bakari- wrote:
As you requested.
Ok, whoever who did this SB is genius. <3 inverness <3
[General][Easy]
- Add tags collab collaboration. So, we will be able to find that awesome map faster. Also, whatever you say dupstep SHOULD be in tags. asfdgasfdgafagfg why ;_; k added but this still isn't dubstep
- 00:57:978 - dragging breaks to here would be a good idea. So, they will fit with vocals. It looks even better than random disappearance of HP-Bar. :< sure
Note: end 01:17:743 - here and don't forget to drag others breaks, too!
Note2: same goes for 02:16:684 - and other breaks.yuup[Collab]
- 00:17:037 (1,3) - stacks and overlaps like these are confusing for beginners. What if it is their first map in osu? They will cty and run away! You should avoid overlaps like this one! But I have no idea of what to do here! I'd rather map a beginner diff if that's the case and everyone would be happy, what do you think?
- 00:23:390 - maybe missed clap here? Sounds like it is missed here + there's this clap on other diffs. weird, it is here o_o
- 00:26:919 (3,4,5) - whenever you place notes this close beginners may hit (5) instead of (4). Just because they're too close. Move (5) away from (3) to make your flow more understandable. Same goes for all triangle patterns :< try this instead I srsly don't want to change the patterns :c time for some mapping
- 00:50:564 (3) - Unsnapped circle.You know what to do, right? It's 2ms late, btw. fixed
- 00:54:448 (2,3) - tail of (3) is TOO close. So, beginners may mistakenly hit it. As I said, you should make this diff VERY simple. And try to avoid patterns like this one. I'm a bit too picky, but that's because I want your map to be perfect <3 fixed this one
- 02:46:684 (1) - I'd prefer to see spinner here. It'd bring some consistency with Normal + it sounds better with music fixed
Luanny
- 00:47:390 (7,1) - nazi - perfect stack, please. It ruins the whole awesommess of this map. Just ONE minor mistake in the whole collab ;_; yeah ayu pointed this out and i fixed
- 02:03:625 (6) - NC to emphasize velocity changes. It is hard to understand it without NC here. oh right
- 02:44:919 (4,2,3,4) - such things shouldn't be perfectly stacked. Unstack it a bit, to make "hidden" sliders readable. Without it, it is too hard to read and I think it may be hard to read :< hmmm I... am not sure about this. this is kinda part if the map's style and it's something I got from Cubex. I'd like to get some more feedback this because it seems easy to read for me but as long as Cubex agrees on unstacking them I do the same
~~~~~~~~~~~~~~~~~~
Good luck!
Ayu wrote:
Hard
01:48:448 (4,5) - This pattern looks kinda weird, I get confused every time at either the overlap or otherwise the kickback if people complain too much i'll change
-Bakari- wrote:
[BD's Hard]
- Awesome!
- You use plenty of 1/2s and 1/4s, so AR* would make gameplay smoother and flow more readable. Consider using AR8, and talk to Lu about this. I think it is needed here! BPM is fast, so I think it'd fit here. k
- 00:13:507 (5,6,1) - why do you helf spacing here so suddenly. I'd recmmend you to make spacing changes more understandable or to avoid any spacing changes here at all the approach circles tell enough
- 00:14:743 (2,3,4) - consider using 1/4 sliders or something like these to avoid 1/4 circles. This is [Hard] diff, not the HARDEST diff. So, it'd be better if you'll avoid 1/4s. Anyway, BPM is qite fast, so 1/4s will be too hard, imo. what. hards have always used 1/4 beats, sometimes even streams. a 170bpm triple isn't any hard
- 00:16:154 - here, and on next beat, you should place two circles. You mapped similar sound at 00:18:978 (6,7) - so, do the same here for consistent rhythm! but... in the next part you mentioned, the sound is much more 'obvious' and is actually listen-able. besides, i'm always following the beat you can actually hear
- 01:27:625 (1,2,3,4) - all these sliders should be 1/4 longer or they should be mapped in another way. You ignore 1/4 beats at 01:27:890 - 01:28:243 - 01:28:595 - 01:28:948 - but they sounds just like mapped beats. Why? :V Because I didn't want to make a stream. It's pretty much playable as it is and it's a hard, so you DO have to skip some beats.
- 01:51:801 - place a spinner here. There's a sound, so spinner will fit here quite good. It's better to place it hre, so it won't start on nowhere! k
- 02:10:154 (2) - I guess you've missed a NC. It will help you to emphasize velocity changes. THey look unreadable without NC. :< nah, not really
Note: whatever you'll do here should be consistent with 02:48:095 (1). Similar sound, so using similar pattern here is a good idea! 2:48 is a repeat slider, though. this is a slowdown- 03:11:037 (3,4,5) - back to triplets, this one SHOULD be replaced with 1/4 slider! It improves gameplay a lot, try it in action! I don't thiink that keeping the player to press in a 1/2 rhythm for 5 seconds nonstop improves gameplay, but I may change this in the future
The only thing that bugs me is low AR and triplets. Otherwise, you've done a great diff!
Blue Dragon wrote:
>Ayu
>telling people they can't map
Kyshiro wrote:
o/
Collab
Lu:Easy
- 00:54:095 (3,4,5) - Looks a bit messy, y u no make smoother line http://puu.sh/3sTCd.jpg fixed
- 00:56:566 (1) - A jump would totally fit here lol (Put it behind the stream?) nah it is fine imo
- 02:47:390 (1) - pls y u NC here because it is a fucking square lel
do you guys really need mods? yes
- 00:26:919 (3) - 1 grid down HURR DURR o/nazi \o
- 00:50:564 (3) - Unsnapped circle. k
- 01:23:743 (3) - ^ asdfdgfh since when did you stahp caring about looks i didn't fuck you
- 01:53:743 (1,2) - dat some ugly ass blanket y0 wat
- 02:43:507 (3,1,2) - ^ stahp waht u do1n pls
nohomo kanker.html LOLOLOLOL
Well, thanks for your modinverness wrote:
Mod request via forum/in-gameGuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Generalthe
- Only 2 blue colors for combocolors feels boring. How about adding some green like http://puu.sh/3uGKV.png ? Two similar combo colors in a row is something unrankable. I'm ok with them for now.
- Add epilepsy warning bcus ikr
- This track is not dubstep but you add dubstep to tags ?w? because people are dumb and think that everything with wubs is dubstep ._.
- 01:17:743 - i clearly hear "You fool" here
why
why
it's you feel plsplsplsplsplsplsthe Normal diff?!?!?!?!?
- 00:30:801 - I think it's okay to add note here this is better as a break
- 00:35:036 (2,3,1) - Spacing between the blankets are not same (http://puu.sh/3uGSY.jpg) try to move (1) a bit more? I never was and will never be THAT perfectionist. Sorrt I like it the way it is.
- 00:51:978 - Add note? break
- 01:24:095 - ^ ajajaj ~
- 02:11:390 (4) - Remove the repeat and add note on 02:12:801 - ? Follows music & consistency better.
- 02:13:860 - add note here too pls .
- 02:45:978 (3,1) - The spinner just plays really weird. How about delete (3) and start the spinner from there (3's position) and end the spinner on 02:48:095 - Too close from previous note
- 03:17:743 (3,4,1) - kshro lushiro*
- 03:17:743 (3,4,1) - http://puu.sh/3uHZC.jpg D: why what
- 03:23:037 (2,1) - http://puu.sh/3uI11.jpg DDD: why again implying someone will notice this while playing omg inv stop thinking so much about look and think more about playability
I'm not the owner of this diff but I'm checking just to state my opinion, do whatever you want with thisthe Harde??!?!?!,,.,.
- 99:99:999 (99) - the
- 00:35:390 (3,4,1) - Spacing between blanket is not the same, try making it like this http://puu.sh/3uI6S.jpg who gives a fark
- 01:32:919 (5) - Didn't fit with music. Convert into circle pls Imo every 1/2 in this map fits lolol but yeah would be the same if circle or slider. neutral on this
- 01:41:037 (5,1,2) - Spacing between blanket is not the same -.-
- 01:47:213 (5,1) - Stacking these will be kool. nice
- 02:14:213 (1,2) - Why not quadruplet instead? I don't think these are good for beginners Where is the logic? sliders are easier than circles to hit o.o
- 02:49:154 (1) - Clap. Plos No. Added Normal Hitnormal this is not clap omg. Kshro I already added it no need to touch it
- 03:36:801 (2,3,4) - Spacing between blanket is not the same I'm starting to get really mad at you
- 03:45:272 (2,3,4) - Don't be so lazy yong man. You forgot to hitsound these. Plos. I made the hitsounds and copied with grumd's tool. Fixed.
I'm not the owner of this diff but I'm checking just to state my opinion, do whatever you want with thisCollabe?!??!?!!??!?!?!?!??!?!
- 00:12:801 (4,5,6,1) - The spacing..... )-: I agree this anti jump is just ew
- 00:21:801 (4) - I feel this is unreadable because it's hidden under the 00:21:095 (2) - , how about stack this (4) with the next slider instead?
- 00:47:390 (5,1) - Spacing too damn high. it's not imo.
- 01:56:566 (1) - Why NC? because this is a jump?
- 02:02:213 (7,8) - Combine into one slider? would be shit imo
- 02:54:448 (1) - Remove NC? again
- 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note. no. BD don't touch this
- 03:26:919 (6,7) - Stack instead? Putting it like this might lead players play these like 1/2 notes because spacing Nah in this case this antijump is really cool. <<<<<HARD
- 03:29:743 (8,9) - Stack too? EEWWWWWWWWWWWWWWWWWWWW
- 03:38:037 - Add note? no just no ew this was supposed to be unedermapped
Being perfectionist with mods on a map like this was a mistake, like the "mod" for act of love. pls.
- 00:22:684 (1,2,3) - spacing not perfect enough, make it like http://puu.sh/3uKhF.jpg inv pls that was intentional
- 00:56:390 (12,1) - combining these into slider will be very gooooooood :3c what no lol this is offbeat ending on big white tick just a NO NO
- 01:41:037 (6) - Personally, I'm against sliders like these. I mean, you can make them better, like wiggle/crumple them or something, not just like this :C I like it
- 01:42:448 (3,4,1) - spacing not perfect enough CUBEX PART but pls inv pls since when this map was supposed to be with perfect spacing
- 02:45:272 (1,2,3,4) - ja, I don't think so. How about making these like 02:01:507 (3,4,5,6) - only if Cubex changes his sliders as well.
- 02:56:566 (1,2) - spacing plos CUBEX PART ...
- 03:06:095 (4) - Remove the whistle? It's because the piano descend down 3 notes here (thus whistle sounds too much), unlike the previous notes that only ascend/descend 1 note. It's still piano tho
- 03:38:919 (1) - pls make this like http://puu.sh/3uKt4.jpg (((
This map wasn't meant to be perfect and with the blanket suggestions you were pushing your style for us. This is something only YOU do lolol.
Never saw BD, Cubex or Kyshiro doing it. If they decide to apply that's ok, their choice, but next time try to not think about your style when modding and think more about... the mapper.
Pls look at the style on Collab, does it look perfectionist for you?
igual vc? <3Gaba yvis wrote:
Cada vez que entro vocês tão mais gays.
slowpoke.pngCubex wrote:
first
!!!Awoken wrote:
oh my god yes
Light parading in your eyes
An open window never lies
If you take me for granted
You'll leave empty handed
I'll forget you
proLoli Cjj wrote:
Checking collab only because I'm lazy as fuck
=Collab=
1. 00:11:390 (1,2) - I don't find this combo fits perfectly.
Also, for 00:11:390 (1) - Use Sampleset normal addition soft, add whistle.K
2. 00:11:390 (1) - Add whistle on the tail, the piano plays a higher note than 00:14:213 (1) - 's head so it sounds weird if it doesn't have. uh nope it doesn't fit
3. 00:19:154 (4,6) - Remove whistle. It's quite absurd. I like it
4. 00:21:272 (1,2,3,4,5,6,7,8,9) - Can you make this part has a bit low volume? The soft-hitnormal is quite disgusting here. imo even the soft hitnormal fits here
6. 00:53:037 (8) - I actually against this flow. Try this. I don't get the screenshot but I think you mean ctrlg?
7. 01:24:801 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Combine normal sampleset with soft addition, use finish. You know when. (example : head of 01:25:154 (2,4) - ) nah
9. 01:39:272 (2) - I was hoping this slider got ctrl+g because it flow better, but it's up to you since it would mess the next part. Also, Drag the second dot to the right by 1 tiny grid for better look! ;D this breaks everything adasdasd and whats the difference with this 1px change? o.o
10. 02:03:625 (1) - This bugging me a lot. I think about start creating the turn when it start wubbing, but I think making it as 2 sliders is great, too. Again, this is up to you. it's ok for me
13. 03:06:095 (4) - Remove whistle. ok
14. 03:06:448 (1) - Instead, add whistle at the head here. breaks hitsound pattern
15. 03:12:184 (1) - uh . . . we can remove whistle here, too, since the next note has a piano plays a high note. Also, it has whistle too. well it fits well with the vocal tho
That's all for now. Might do the rest of the diff later.
basically, the reason why "inconsistency" is shown on the kiai: the beat doesn't stop on the third slider. that's why it's still normal speed.Kyshiro wrote:
BD is Hardl
- 02:06:448 (1) - Might be a bit confusing (If you add a slowdown on sliders like 02:03:625 (3) - it'd be more clear I suppose)
- 02:09:272 (1) - ^ etc.
- 02:12:095 (1) - No slowdown here? o-o INCONSISTENCYo/OCDo/HURRo/DURR
ty f4g0tinverness wrote:
the Normal diff?!?!?!?!?
- 99:99:999 (99) - the no
- 00:35:390 (3,4,1) - Spacing between blanket is not the same, try making it like this http://puu.sh/3uI6S.jpg I like it the way it is
- 01:32:919 (5) - Didn't fit with music. Convert into circle pls fits fine o-o
- 01:41:037 (5,1,2) - Spacing between blanket is not the same same
- 01:47:213 (5,1) - Stacking these will be kool. k
- 02:14:213 (1,2) - Why not quadruplet instead? I don't think these are good for beginners this is easier than 4 notes in a row
- 02:49:154 (1) - Clap. Plos k
- 03:36:801 (2,3,4) - Spacing between blanket is not the same
- 03:45:272 (2,3,4) - Don't be so lazy yong man. You forgot to hitsound these. Plos. no i didn't
[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK
This is the only ONE CLAP in the WHOLE MAPSET and it is CLEARLY SUPPOSED TO BE NORMAL HITNORMAL[Luanny] wrote:
GUYS, DON'T CHANGE ANYTHING HITSOUND RELATED, I TAKE CARE OF THIS OK OK