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M2U - Gypsy Tronic [Osu|Taiko]

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kanpakyin
As promised.

[lepidon! - Oni]
  1. 00:13:485 (1) - I would suggest changing this note to big don as there is a strong beat. Thus, big don could fit the downbeat perfectly.
  2. 00:24:405 - Add a note here? I prefer using don if you want to do so.
  3. 01:25:245 (38) - How about changing this note to kat in order to fit the pitch (to emphasize 01:25:485 (39) - ) and the drum sound?
  4. 01:30:525 (28) - kat here to fit the pitch?
  5. 01:54:765 (28,29) - Change these notes to don kat (d k) would fit the drum and the pitch much better.
  6. 02:10:965 (16,17) - dk?
  7. 02:27:165 (49) - I prefer using don here as the pitch of 02:26:925 - and 02:27:165 - are nearly the same.

[lepidon! - Muzukashii]
  1. 01:03:165 (34) - Changing this to kat would fit the drum sound better.
  2. 01:35:805 (7,8,9,10,11) - To be honest, this is quite awkward imo. Because you could know that the instrument starts from 01:36:045 - , so that player might misclick that triplet (as the instrument is more conspicuous than the 3/4 beat). The note fitting the music should be put on 01:36:045 - .
  3. 02:27:165 (37) - I prefer using don here as the pitch of 02:26:925 - and 02:27:165 - are nearly the same.

Sorry I don't have enough time to do a full-set mod, so i will just drop a taiko mod here for now.
lepidopodus
@^:

[lepidon! - Oni]
00:13:485 (1) - Nah that would be way too grand.
00:24:405 - Fixed.
01:25:245 (38) - Keeping it as don would emphasize 40 more.
01:30:525 (28) - Same pitch with 27 so I rather keep don.
01:54:765 (28,29) - 29 has lower pitch than 28 so I rather keep kd.
02:10:965 (16,17) - I think current one is better.
02:27:165 (49) - ...There's a difference which is at least one octav.

[lepidon! - Muzukashii]
01:03:165 (34) - Well I considered melody too, not only drum sounds.
01:35:805 (7,8,9,10,11) - Fixed, though still I'm not so sure since there's no high pitched sound I've followed.
02:27:165 (37) - Same with Oni.

Muz: http://puu.sh/60ftb.osu
Oni: http://puu.sh/60ftU.osu
Topic Starter
Kashimaria

lepidopodus wrote:

Muz: http://puu.sh/60ftb.osu
Oni: http://puu.sh/60ftU.osu
taiko updated.
Avena
To be honest "Collab Insane" looks awkward and doesn't even sound right, why not just call it "Insane"? you have the storyboard to show its by a few people.
TKS
hi.
really great. i think my mod is not helpful.


[lepidon! - Oni]
  1. 00:24:525 (16) - finisher?
    and 00:24:645 (17) - del? dat snaredrum is really strong. i recommend finisher.
  2. 00:47:325 (39) - d. need emphasize 00:47:565 (40)
    or 00:46:605 - k k d d K ?
  3. 01:10:365 (43) - d. same reason as above.
  4. 01:18:045 (54) - ^
  5. 01:17:085 (47) - k
    and 01:17:325 (49) - d. a little streams accent. how?
  6. 02:19:725 (27) - no finisher? i think kkddk is better.

[lepidon! - Muzukashii]
  1. 00:21:045 (28) - del.
  2. 00:27:885 (13) - k. i recommend more simple patterns like dd and kk. because dat part is quiet in the whole.
    00:35:565 (13) - ^
  3. 00:43:965 (16) - ^
  4. 01:14:205 (17) - ^
  5. 01:10:125 (32) - k? no deep mean.
  6. 01:24:285 (27) - del. like 02:10:365
  7. 02:22:485 (11) - del. i dont felt the 5-plet sounds.
  8. 02:25:725 (28) - del?
really really nice mapsets! goodluck!
Topic Starter
Kashimaria

Priti wrote:

To be honest "Collab Insane" looks awkward and doesn't even sound right, why not just call it "Insane"? you have the storyboard to show its by a few people.
hm, i will check this.
lepidopodus
@TKSalt:

[Oni]
00:24:525, 00:24:645 - Don't need to, since there are still other drum sounds which I can hear clearly.
00:47:325 - Valid, but I keep kat in there intentionally, since I thought difference between 00:46:845 (37) and others are more significant.
01:10:365, 01:18:045 - Fixed.
01:17:085 - Fixed.
02:19:725 - Well I just wanted to keep some 'rhyme'.

[Muzukashii]
00:21:045 - I wanted to stress piano sound in there. Also, slow BPM with that kind of pattern works fine with muz.
00:27:885, 00:35:565 - I really don't like how it sounds, though.
00:43:965 - Must be some kind of mistake since it's already kat.
01:14:205 - The Pitch is going up so I want to keep progress from don to kat.
01:10:125 - No need to emphasize this, I guess.
01:24:285 - Fixed.
02:22:485 - Fixed, it's now ddd ddd kkk instead.
02:25:725 - Fixed.

Oni: http://puu.sh/65DMG.osu
Muz: http://puu.sh/65DMb.osu
P o M u T a
but in reality Collab map.
you can keep 'Collab Insane'.
Topic Starter
Kashimaria

lepidopodus wrote:

Oni: http://puu.sh/65DMG.osu
Muz: http://puu.sh/65DMb.osu
taiko updated.
Topic Starter
Kashimaria

P o M u T a wrote:

but in reality Collab map.
you can keep 'Collab Insane'.
yea, you are right.
Avena
Two things about Collab:
01:39:885 - This part is WAYYYYYYYYYYYYYYYYYYY(and I can keep going) too hard, it just doesn't play well and isn't emphasised enough to be the hardest part of the map (and its harder by far)
01:24:525 (1,2,3,4) - This is a bit too tough to read due to the awkward motion that is caused between 4 and 5. I'd suggest you to switch 1 with 2 and 3 with 4 so it works better.
taiko_maniac1811
Taiko mod as req by Gomo Pslvarh
sorry for late mod .w.

Mod
  • [lepidon! - Muzukashii]
  1. 00:39:045 (29) - delete?
    00:39:405 (31) - if above is done, change this to kat?
  2. 01:22:125 (16,17) - k d? plays better for me imo
  3. 01:36:645 (12) - move this to 01:36:525 ? easier to read here imo
  4. 01:55:845 (26) - delete? same as 00:39:045 ?
    01:56:205 (27) - change this to kat if above is done?

    [lepidon! - Oni]
  5. 01:26:205 (41) - delete? a little break here plays nice imo
  6. 01:43:125 (8) - delete? the kat here is kinda forced for me, a little break here plays nice
    01:50:805 (8) ^
  7. 02:24:525 (30,33) - change these two to don? plays better for me

hope it helps although it's a short mod .w.
gud luck~
Topic Starter
Kashimaria
Thanks to grumd's mods. his mods are very helpful to my map!

IRC Mod
19:00 Gomo Pslvarh: hi
19:01 Gomo Pslvarh: do you remember my request?
19:01 grumd: lol not really
19:01 grumd: mah memory so bad
19:01 Gomo Pslvarh: haha i see
19:03 grumd: did you even make hitsounds in your hard?
19:03 Gomo Pslvarh: custom hitsounds?
19:03 grumd: i mean hitsounds at all
19:04 grumd: okay i see only claps
19:04 grumd: few whistles around
19:04 grumd: hm
19:04 Gomo Pslvarh: eh... yea
19:05 Gomo Pslvarh: i most use hitsound are claps, and some Finish
19:05 Gomo Pslvarh: Whistle is a few
19:05 grumd: 00:09:405 (6,1,2,3) - make a nice triangle ok?
19:05 Gomo Pslvarh: i see
19:06 grumd: 00:13:005 (1,2) -add whistles on the slider heads
19:07 Gomo Pslvarh: yup, fixed.
19:07 grumd: 00:15:885 (2,3) - here too
19:07 grumd: 00:16:845 (5) - here too
19:07 grumd: 00:20:685 (1) - on the 1 and 3 tick whistles too
19:07 Gomo Pslvarh: 00:15:885 (2) - is already use clap hitsound
19:07 Gomo Pslvarh: delete Clap?
19:08 grumd: no
19:09 grumd: just add a whistle
19:09 Gomo Pslvarh: yup
19:09 Gomo Pslvarh: all fixed.
19:10 grumd: ok wait i don't know
19:11 grumd: 00:26:445 (5,6,1) - ok remove whistles here
19:11 grumd: 00:25:485 - and just add whitles same place you have claps ere
19:11 grumd: here*
19:12 grumd: 00:26:445 -
19:12 grumd: 00:27:405 -
19:12 grumd: 00:28:365 (5) - remoe these
19:12 grumd: 00:28:365 (5) - + whistle
19:12 grumd: 00:28:365 (5) - and so on
19:13 grumd: 00:36:525 (1) - remove it here
19:13 grumd: 00:36:525 (1) - remove here
19:13 grumd: 00:41:085 (3,4,1,2) - remove here
19:13 grumd: 00:43:965 (7,1) - remove
19:13 grumd: hm
19:13 grumd: you can leave them though
19:13 grumd: on the two places above
19:14 grumd: they sound fine though quite random
19:14 Gomo Pslvarh: hm...
19:14 grumd: hm ye they're fine
19:14 grumd: just add whistles at the places you have claps for now
19:15 Gomo Pslvarh: nah 00:26:445 (5) - add Whistle + Clap?
19:15 Gomo Pslvarh: on slider's head
19:16 grumd: yes
19:17 Gomo Pslvarh: 00:28:365 (5) - add Whistle on head?
19:17 grumd: yes
19:17 grumd: every second white tick
19:18 Gomo Pslvarh: yup, all fixed.
19:22 Gomo Pslvarh: only check Hard diff?
19:23 grumd: i'm totally not finished modding this yet
19:23 grumd: 00:28:365 - here should be a clap too
19:24 Gomo Pslvarh: fixed.
19:25 grumd: 00:34:605 (1) - use normal spacing and try not to make it waveformed. it looks bad http://puu.sh/6p2Q3.jpg
19:25 grumd: 00:38:925 (2,3,4) - maybe don't make jump here?
19:25 grumd: 00:40:365 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - these big symmetrical jumps are quite bad imo
19:26 Gomo Pslvarh: 00:38:925 (2,3,4) -
19:26 Gomo Pslvarh: make jump here?
19:27 grumd: http://puu.sh/6p2U3.jpg
19:28 grumd: ok look, what i mean generally
19:28 grumd: the beginning you had is the way the whole map should be mapped
19:29 grumd: http://puu.sh/6p2WH.jpg in the beginning you had flow, nice smooth sliders
19:29 grumd: 00:30:285 (6,1,2,3) - but patterns like this just suck
19:30 grumd: you copied one bad slider and place it randomly around
19:30 grumd: 00:30:285 (6) - such sliders might look better if placed a bit rotated: http://puu.sh/6p2ZS.jpg
19:31 grumd: 00:40:365 (1,2,3,4) - but then you just started to make this symmetry that ruins the whole map
19:31 grumd: it makes it too fast, it ruins flow
19:31 grumd: 00:44:925 (3,4,5,6,7) - look, this has no flow at all
19:32 grumd: you should try to map with flow there instead
19:32 grumd: 01:16:845 (1,2,3,4,5,6) - this has no flow too
19:32 grumd: it's even all overlapped and wave slider makes no sense
19:33 grumd: http://puu.sh/6p34y.jpg even this is like 10 times better
19:33 grumd: you should really work on your flow
19:33 Gomo Pslvarh: nah yes
19:34 Gomo Pslvarh: 01:17:805 (5) - don't use wave slider?
19:34 grumd: just remake that whole pattern
19:34 grumd: and tons of other symmetry patterns
19:34 Gomo Pslvarh: 00:40:365 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3)
19:34 Gomo Pslvarh: need to remapped
19:34 grumd: what does "nah yes" mean?
19:35 grumd: "nah" is "no"
19:35 grumd: yes that needs to be remapped
19:35 Gomo Pslvarh: sorry, just mistake to use word lol
19:35 grumd: lolok
19:35 Gomo Pslvarh: 1.9x distance mapping at this part is too miss
19:36 grumd: that part is not even kiai
19:36 Gomo Pslvarh: overrated on Hard
19:36 grumd: it's same as other parts, not really faster
19:36 Gomo Pslvarh: yea
19:36 grumd: you should use usual spacing
19:36 Gomo Pslvarh: may i use 1.0x or 1.2x distance on this part?
19:36 Gomo Pslvarh: *should
19:37 grumd: 1.2 as you did in the whole map
19:38 Gomo Pslvarh: yes
19:39 Gomo Pslvarh: well, 00:30:285 (6) - fixed.
19:39 Gomo Pslvarh: 00:30:285 (6,1,2,3) - these are suck... hm,
19:39 grumd: 00:30:765 (1,2,3) - these are the same
19:40 Gomo Pslvarh: so should i do not make same?
19:40 grumd: try not to
19:41 grumd: making the map look different is better
19:41 grumd: copying same slider again and again makes it boring
19:41 Gomo Pslvarh: oh boring? i see.
19:42 Gomo Pslvarh: well use angulate slider on that part is not problem?
19:42 grumd: what is this?
19:42 Gomo Pslvarh: 00:30:765 (1,2,3) -
19:42 grumd: for exaple i made this for my first try http://osu.ppy.sh/ss/1259852
19:42 grumd: what is angulate?
19:43 Gomo Pslvarh: mistake to use word again, sorry
19:43 Gomo Pslvarh: haha
19:43 grumd: ohkay
19:47 Gomo Pslvarh: yup fixed
19:47 Gomo Pslvarh: like this http://osu.ppy.sh/ss/1259852
19:50 Gomo Pslvarh: http://osu.ppy.sh/ss/1259878 fixed to like this, is not problem?
19:50 Gomo Pslvarh: 01:16:845 (1,2,3,4,5,6) -
19:51 grumd: better!
19:51 grumd: use 1.2 before the repeating slider though
19:53 Gomo Pslvarh: fixed~ http://osu.ppy.sh/ss/1259887
19:53 grumd: yeh
19:54 Gomo Pslvarh: 00:30:765 don't add note at this timing?
19:54 Gomo Pslvarh: 00:30:765
19:56 grumd: you can add it yeah
19:56 grumd: idk why i didn't
19:57 Gomo Pslvarh: if i add note at this timing, it looks so bad? http://osu.ppy.sh/ss/1259897
19:58 grumd: this is okay
19:58 Gomo Pslvarh: ok
20:03 Gomo Pslvarh: start to fix, these are fine? http://osu.ppy.sh/ss/1259904
20:04 grumd: 2-3 is not really
20:04 grumd: better replace small slider with 2 circles
20:04 grumd: and place it closer
20:05 grumd: i need sleep now
20:05 grumd: eyes are closing
20:06 grumd: i will go afk, try to remap the symmetrical parts of your map with flow patterns ok?
20:06 grumd: i'll then come back and we'll polish it
20:06 Gomo Pslvarh: ok, i will do
20:06 grumd: good luck, you can do it good
20:06 Gomo Pslvarh: haha thanks
20:07 Gomo Pslvarh: see you later
IRC Mod 2
20:44 Gomo Pslvarh: hi
20:46 grumd: hi
20:49 Gomo Pslvarh: now may i request check my map to you? (continue)
20:53 grumd: i really don't want to
20:53 grumd: you can check my userpage
20:53 grumd: but i'll open it and will try to do something
20:53 grumd: can't promise anything proper though
20:54 Gomo Pslvarh: i see, so when i can request to you?
20:55 Gomo Pslvarh: i can wait at anytime.
20:55 grumd: i'm modding it right now
20:55 grumd: i don't know when i'll be better
20:57 grumd: 00:58:125 (2,3) - see these notes? you have many jumps in this diff, so such rhythm is not really readable. you always can think it's 1/2. every time you use this rhythm, make it as a slider http://puu.sh/6rz8Z.jpg
20:58 grumd: 01:35:085 (3,4,5) - these sliders look really bad, remap them?
20:58 Gomo Pslvarh: yup, i will do remap this part
21:00 grumd: 02:24:045 (1,2,3,4,5,6) - eh, the jump in the beginning and the overall pattern doesn't look good actually. i don't like when people use short sliders for such rhythm. try to use long sliders with same rhythm http://puu.sh/6rzfO.jpg
21:01 grumd: 00:10:365 - add a note here and remap 00:10:485 (5,6) -
21:01 grumd: ok?
21:01 grumd: it will remove that 3/4 spacing to make it more readable and anyway you lack a note there
21:01 Gomo Pslvarh: i see
21:01 grumd: and you'll have to remap a bit after this to make it look better
21:02 grumd: right now it's hard to place anything there
21:02 Gomo Pslvarh: ok
21:03 grumd: 00:10:485 (4,5) - also, a bit of slider flow. http://puu.sh/6rzkU.jpg if you look at this, you'll see that the slider is curved to the left. it means that the flow moves to the left too. so placing the next note there will make it flow better http://puu.sh/6rzmj.jpg <- this is a better flow
21:04 grumd: http://puu.sh/6rznh.jpg or you can change the slider http://puu.sh/6rznh.jpg or even the whole pattern
21:05 grumd: 00:41:565 (4,5) - this should be normal spacing
21:05 Gomo Pslvarh: should i use this pattern? http://puu.sh/6rznh.jpg
21:05 grumd: 1.2 think
21:05 grumd: that one is fine, do what you want
21:05 Gomo Pslvarh: okay
21:06 grumd: 00:51:885 (1) - here something like that would be better http://puu.sh/6rzrX.jpg
21:06 grumd: 01:05:805 (2,3) - this should be a slider too
21:06 grumd: 01:08:685 (7) - this should be 1/2, not a triple
21:08 Gomo Pslvarh: 01:06:165 (3) - should i delete this?
21:08 Gomo Pslvarh: http://osu.ppy.sh/ss/1265453
21:09 grumd: i mean
21:09 grumd: http://puu.sh/6rzz4.jpg
21:09 grumd: a longer slider
21:10 Gomo Pslvarh: i see, fixed.
21:14 *grumd is editing [http://osu.ppy.sh/b/266524 M2U - Gypsy Tronic [Easy]]
21:14 grumd: 00:40:365 (1) -
21:14 grumd: this doesn't flow, make it just curved pls
21:14 grumd: 00:48:045 (1) - this is too close to the spinner
21:14 grumd: solution to the last one:
21:14 grumd: remove the slider after spinner, move spinner end to 00:48:045 -
21:14 grumd: and add a note at 00:49:005 -
21:15 grumd: 00:49:965 (2,1) - this spacing is fucked up, should be fixed
21:15 Gomo Pslvarh: ok
21:15 Gomo Pslvarh: 00:49:005
21:15 Gomo Pslvarh: http://osu.ppy.sh/ss/1265468
21:15 Gomo Pslvarh: like this?
21:16 grumd: 01:14:925 (1) - this is a jump, should be set to 1.0 too
21:16 grumd: yeah
21:17 grumd: 01:43:725 (3,4) - fix the spacing
21:18 grumd: 01:58:125 (2) - reshape the slider? it looks quite bad
21:18 grumd: 02:02:445 (2) - spacing is too close
21:18 grumd: 02:08:685 (1) - a jump, should be 1.0
21:18 grumd: 02:12:525 (1) - eh, just make a curved slider ok? it looks bad again
21:18 grumd: 02:22:125 (2) - and this i guess
21:20 Gomo Pslvarh: http://osu.ppy.sh/ss/1265480
21:20 Gomo Pslvarh: it is better? hm
21:20 grumd: yes totally better
21:21 Gomo Pslvarh: hue
21:21 Gomo Pslvarh: ok
21:21 grumd: smooth and accurate mapping is better than some weird sliders anyway
21:21 grumd: unless weird silders are geniously awesome looking
21:21 grumd: which is rare
21:21 Gomo Pslvarh: lol
21:21 grumd: Hard diff needs some word still though :c
21:22 grumd: maybe a bit later
21:22 grumd: for now, maybe ask Nemis to mod it?
21:22 grumd: did Nemis mod it?
21:22 Gomo Pslvarh: nope
21:22 grumd: he should
21:23 grumd: tell him that i told you to ask him xD
21:23 grumd: he should be able to make Hard look good
21:23 grumd: btw
21:23 grumd: for the future
21:23 grumd: don't use grid snap
21:23 Gomo Pslvarh: don't use grid snap?
21:24 grumd: spacing in easy is varied from 0.95 to 1.05 or something due to that
21:24 grumd: it's noticable by eye
21:24 grumd: if you don't use grid
21:24 grumd: then your map is more accurate
21:24 grumd: http://puu.sh/6rA3s.jpg
21:24 grumd: i have this turned off all the time
21:24 Gomo Pslvarh: really? lol
21:25 grumd: of course
21:25 grumd: grid is shit
21:26 Gomo Pslvarh: haha i will do it. but now i'm not pro mapper, so i need grid snap
21:26 grumd: it's not hard to map without grid
21:27 grumd: just when you try to make your next map, dont use grid
21:28 Gomo Pslvarh: ok~
21:28 grumd: or if you find it hard for you, use the smallest grid
21:29 Gomo Pslvarh: Ctrl + 2 grid is shit?
21:29 grumd: every grid is shit, but ctrl+1 is at least somehow fine
21:29 Gomo Pslvarh: at least lol
21:29 grumd: i'll never rank a ctrl+3 grid map
21:30 Gomo Pslvarh: Medium?
21:30 grumd: ye
21:30 grumd: ctrl+4 is a joke
21:30 Gomo Pslvarh: hmm it looks so bad even for me(newbie mapper)
21:30 grumd: i don't know why ctrl+4 even exist
21:31 Gomo Pslvarh: Large grid was used at 2007 years?
21:31 grumd: idk
21:31 grumd: it's not 1007 anymore
21:31 grumd: *2007 ok
21:31 Gomo Pslvarh: yes
21:33 grumd: ok so
21:33 grumd: just ask Nemis when you see him
21:33 grumd: and tell him i recommended his mod
21:33 Gomo Pslvarh: ok
21:34 grumd: good luck ~
21:34 Gomo Pslvarh: in game-PM or forum-PM?
21:34 Gomo Pslvarh: thanks~
21:34 grumd: i think people like in-game pms more
21:34 grumd: but if you can't find him for few days, send a forums
21:34 Gomo Pslvarh: i see
21:34 Gomo Pslvarh: please post in my map's forum
21:35 grumd: eh hm
21:35 grumd: why?
21:35 Gomo Pslvarh: i will give kudos
21:35 grumd: nah i don't want
21:35 Gomo Pslvarh: your mods are very helpful to my map
21:35 grumd: i'll post when i bubble
21:35 grumd: i don't have all the logs so it actually doen't make sense to post like 1/4 of my mod
21:35 grumd: i'll just summarise it when bubbling
21:36 grumd: and you'll be able to give kd to my post then
21:36 Gomo Pslvarh: lol ok
lepidopodus
@taiko_maniac1811:
[Muzukashii]
00:39:045 (29) / 01:55:845 (26) - I guess dddd is still ok for this low BPM.
01:22:125 (16,17) - it's now k k. also, (13,14) to k d instead of d k.
01:36:645 (12) - That does not match with what I was following.

[Oni]
01:26:205 (41) - Decided to keep it since that kind of pattern is only used in right before of kiai time.
01:43:125 (8) / 01:50:805 (8) - There's even 1/8 sound in there, make it empty isn't feel so right to me.
02:24:525 (30,33) - Fixed. Also, 38 to don.

Alright, so there's some updates:
Muz: http://puu.sh/6sMTj.osu
Oni: http://puu.sh/6sMTH.osu
Topic Starter
Kashimaria

lepidopodus wrote:

Alright, so there's some updates:
Muz: http://puu.sh/6sMTj.osu
Oni: http://puu.sh/6sMTH.osu
taiko updated.
p3n
[Easy]
Looking good. There are some weird spacings but they are all within tolerances.



[Sonnyc's Normal]
01:13:965 (1) - I recommend to shorten this slider by 1/2 and end it on the white tick to add a note on 01:14:685 - , also add the clap hitsounds to the new slider end and the new note: http://osu.ppy.sh/ss/1271845



[Hard]
00:29:325 (2) - this sliderend is a bit confusing because it leaves out the dominant 3rd beat which starts the fast part. Shorten the slider by 1/4 to end it on the blue tick, then add a note @00:29:805 - http://osu.ppy.sh/ss/1271870
00:34:605 (1) - maybe you can try to use a sharp turn on the red tick to reflect the missing note in the melody follow here: http://osu.ppy.sh/ss/1271877
01:08:685 (7) - end this slider on the following red tick to match the song
02:24:045 (1,2,3,4,5) - this is actually a wrong timing here. If you want to follow the actual melody you need delete (1) and move the sliders back by 1/2, also add the missing note to the ending afterwards: http://osu.ppy.sh/ss/1271906
88,272,144045,6,2,P|80:232|88:192,1,80,0|0,0:0|0:0,0:0:0:0:
72,144,144405,2,2,P|96:112|136:96,1,80,0|0,0:0|0:0,0:0:0:0:
144,48,144765,2,2,P|184:48|224:64,1,80,0|0,0:0|0:0,0:0:0:0:
264,41,145125,2,2,P|296:72|312:112,1,80,0|0,0:0|0:0,0:0:0:0:
336,144,145485,1,2,0:0:0:0:
448,176,145725,1,0,0:0:0:0:



[Collab Insane]
00:37:965 (1,2,3,4) - hmmm okay. I'd prefer to keep this within the flow and not interrupt the notefollow.

There are some combos that start to follow the melody but instead of keeping the follow with 1/6 notes go back to 1/4 beat follow like
01:39:405 (5,6,1) - . I personally don't like this approach but it is not "wrong". So if that is what you try to do I have no problem with it. If some of these timings are errors because you re-snapped the map in 1/8 it might be worth it to take another look. Please let me know if the 1/4 switch is intended or not.
HelloSCV

p3n wrote:

[Collab Insane]
00:37:965 (1,2,3,4) - hmmm okay. I'd prefer to keep this within the flow and not interrupt the notefollow. but it doesn't break the flow much imo even i think it's playable enough :l
Topic Starter
Kashimaria

p3n wrote:

[Easy]
Looking good. There are some weird spacings but they are all within tolerances. ok.



[Hard]
00:29:325 (2) - this sliderend is a bit confusing because it leaves out the dominant 3rd beat which starts the fast part. Shorten the slider by 1/4 to end it on the blue tick, then add a note @00:29:805 - http://osu.ppy.sh/ss/1271870 fixed
00:34:605 (1) - maybe you can try to use a sharp turn on the red tick to reflect the missing note in the melody follow here: http://osu.ppy.sh/ss/1271877 fixed
01:08:685 (7) - end this slider on the following red tick to match the song fixed
02:24:045 (1,2,3,4,5) - this is actually a wrong timing here. If you want to follow the actual melody you need delete (1) and move the sliders back by 1/2, also add the missing note to the ending afterwards: http://osu.ppy.sh/ss/1271906 fixed
88,272,144045,6,2,P|80:232|88:192,1,80,0|0,0:0|0:0,0:0:0:0:
72,144,144405,2,2,P|96:112|136:96,1,80,0|0,0:0|0:0,0:0:0:0:
144,48,144765,2,2,P|184:48|224:64,1,80,0|0,0:0|0:0,0:0:0:0:
264,41,145125,2,2,P|296:72|312:112,1,80,0|0,0:0|0:0,0:0:0:0:
336,144,145485,1,2,0:0:0:0:
448,176,145725,1,0,0:0:0:0:
all fixed. but what is Code?
Sonnyc

p3n wrote:

[Sonnyc's Normal]
01:13:965 (1) - I recommend to shorten this slider by 1/2 and end it on the white tick to add a note on 01:14:685 - , also add the clap hitsounds to the new slider end and the new note: http://osu.ppy.sh/ss/1271845 // Sorry, I want to keep this. As a long violin sound, I think one long slider would be much effective than splitting with a note. Also since a tick exists 01:14:445, matching the song, I think this can be nice enough.
:3
JUDYDANNY
Love M2U >w<ノノ
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
  1. Unchecked Misc. Tggles ._.
    Widescreen Support
    Letterbox during breaks
    http://puu.sh/6vgK5.png
[Muzukashii]
  1. 00:29:805 (21) - how about k.. 21 is higher pitch than 22.
  2. 01:00:525 (21) – ^
  3. 00:37:485 (21) -^?
  4. 01:10:125 (32) – k? hearing about 01:08:685 (24,25,26) -.
  5. 01:56:205 (27) – k?
  6. 01:48:285 (24,25,26) - how about k? 01:48:285 (24)- ~01:49:245 (30) – little follow pitch variation. and this phrase sounds good k.
  7. 01:54:165 (16,17) -^
[Oni]
  1. 00:54:165 (35) – d? plays better for me._. and pitch caught.
  2. 00:58:725 (18) – delete. unnecessary. No hits leadpart sound.
  3. 00:58:965 (19) – how about add d?
  4. 01:06:165 (16,17,18,19,20) - ^ same.
  5. 01:02:205 (37,38,39,40,41,42) – kdk ddk => ddk kdk is better. For me.
    Hearing Piano, 01:01:725 (35,37) – piano sound pitch is little down, 01:02:685 (40,41,42,43) – piano pitch pattern same 40~41,42~43
    And 01:00:765 (29,30,31,32,33,34) – is dkd kkd, so 01:02:205 (37,38,39,40,41,42) – ddk kdk is more clear patterns.:3:3
  6. 01:17:445 (50,51) – dk hearing pitch variation.
  7. 01:32:205 (38,40) – d k?
  8. 01:43:005 (7) – delete I think its unnecessary ._.
  9. 01:50:685 (7) - ^
  10. 02:15:045 (6,7) – d? I think unnecessary impress to (6,7) sounds. Its necessary to impress only (5).
  11. 00:13:485 (1) – umm…add finisher feels good ._. You makes to follow drums?(strategy is different from Muzu?) sounds cymbals and accent feels good for me.
That’s all! I thank you for reading it through ;)
Good Luck! :D
lepidopodus
@^:

[General]
- Done.

[Muzukashii]
00:29:805 (21) / 01:00:525 (21) / 00:37:485 (21) - I don't want to use d & k mixed 1/4 patterns that often.
01:10:125 (32) - Too many notes in there already, so making it kat would be to hard.
01:56:205 (27) - Fixed.
01:48:285 (24) ~ 01:49:245 (30) / 01:54:165 (16,17) - Actually using many dons in there was what I intended, to make some contrasts.

[Oni]
00:54:165 (35) - Fixed.
00:58:725 (18) / 00:58:965 (19) / 01:06:165 (16,17,18,19,20) - I know but it's not sound that weird.
01:02:205 (37,38,39,40,41,42) - Fixed.
01:17:445 (50,51) - Well I guess difference between 49 & 50 is more important.
01:32:205 (38,40) - Not exactly like you suggested but I fixed several parts in the stream.
01:43:005 (7) / 01:50:685 (7) - Fixed.
02:15:045 (6,7) - I guess I just wanted to avoid triple kats in that part of the stream.
00:13:485 (1) - No need to stress out that part. A big note stresses not only certain moment but also the part which the big note is located.

Update:
Muz: http://puu.sh/6yNkP.osu
Oni: http://puu.sh/6yNlN.osu
Loctav
[Easy]

01:06:765 (4,1,2) - untidy blanket usage. Move (1) more to the right and readjust upcoming hitobjects.

[Hard]

01:26:445 (1,2,3) - wrongly snapped. Should be http://puu.sh/6zgJW/2f83f9f2ba.jpg instead
01:31:965 (4,5,6,7) - this should be like this: http://puu.sh/6zghd/a6161d51fe.jpg - the click-release moment is misleading and confusing at this point and therefore should follow the general beat by making the sliders start on the white ticks.
01:35:085 (3,4,5) - Same as in 01:26:445 -, I suggest http://puu.sh/6zgQR/046445ba4a.jpg instead

[Collab Insane]

HP6? Because of the singletap madness? HP7 can work, too, imo. Up to you.

00:35:565 (1,2) - I would remove (2) and add a repeat to (1) http://puu.sh/6zh1V/d2479d3f3d.jpg.
00:35:565 (5) - remove NC
00:36:285 (6) - NC.
00:48:525 (3,4,1) - inconsistent spacing.
01:40:365 (1,2,3,4,5,6) - imo, this doesn't play really good. I either suggest you to put an entire stream or just a sliderstream.
02:14:445 (1,2) - I don't want to call this one bad, but it's needlessly tricky. This stop-and-go pattern should be killed by unstacking it.
02:23:085 (1,2,3) - ^
02:14:445 (1,2,3,4,5,6,7,8) - Generally, I would shorten the running pattern and start with sliders at (5). Considering the other parts in this section, the amount of circles do not exceed 4 until the next slider appears, so I highly recommend you to replace (5), (6), (7) and (8) with two sliders (also to make it better playable and not a slowstreamfest that plays iffy)

[lepidon! - Taiko Oni]

I used the version you just posted, so don't worry :D

00:50:325 (13) - I'd remove this due to the rhythmical gap present in the music.
01:16:125 (39,40,41,42) - considering the piano movement and the rhythmical pattern in the music, this should be definitely kkdk http://puu.sh/6zjIA/05f126fa5e.jpg
01:27:165 (6) - the kats should start here, the playwise transistion is way better this way
01:28:125 (10,11,12,13,14,15,16,17,18,19,20) - kkddkkdkkdk plays better, the ddd's are offlanding on the pitch of the guitar and therefore quite misleading. http://puu.sh/6zklF/a852d00ec9.jpg
01:37:005 (21) - kat? for stressing the downbeat here.
01:42:645 (5) - katspamfest \o/ this should be a don, anyways
01:43:125 (7,8,9,10,11,12) - kdkkkd
01:44:685 (16) - don
01:49:485 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - as in the previous section

Poke me when done. Also please file reasons in case of a denial. Hi HelloSCV \:D/
Topic Starter
Kashimaria

lepidopodus wrote:

Update:
Muz: http://puu.sh/6yNkP.osu
Oni: http://puu.sh/6yNlN.osu
taiko updated.
Topic Starter
Kashimaria

Loctav wrote:

[Easy]

01:06:765 (4,1,2) - untidy blanket usage. Move (1) more to the right and readjust upcoming hitobjects. fixed

[Hard]

01:26:445 (1,2,3) - wrongly snapped. Should be http://puu.sh/6zgJW/2f83f9f2ba.jpg instead fixed
01:31:965 (4,5,6,7) - this should be like this: http://puu.sh/6zghd/a6161d51fe.jpg - the click-release moment is misleading and confusing at this point and therefore should follow the general beat by making the sliders start on the white ticks. fixed
01:35:085 (3,4,5) - Same as in 01:26:445 -, I suggest http://puu.sh/6zgQR/046445ba4a.jpg insteadfixed
all fixed, thanks for modding~
HelloSCV
applied all on my part and i agree about setting HP Drain as 7. sup Loctav

code
340,319,35565,2,0,P|400:284|480:312,2,150.000005722046,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,60,36285,5,0,0:0:0:0:
Topic Starter
Kashimaria

HelloSCV wrote:

applied all on my part and i agree about setting HP Drain as 7. sup Loctav

code
340,319,35565,2,0,P|400:284|480:312,2,150.000005722046,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,60,36285,5,0,0:0:0:0:
check finished.
Nemis
[Collab Insane]
  1. 00:24:525 (4,5) - Consider changing the shape of these sliders in the screenshot above to improve the flow of the pattern:
  2. 00:46:005 (4) - A little bit nazi, but I'd really like to see this note at x:512 y:144 to increase the spacing between this note and 00:45:645 (3) - this slider. At this moment they look too close in my opinion!
  3. 01:07:725 (1) - Since you are manual-stacking everything, consider moving this slider at x:220 y:212 to create another manual-stack 01:07:245 (1,1) - between these elements.
  4. 01:18:525 (5,1) - Consider increasing the spacing between these two elements (01:18:765 (1) - try moving this element at x:152 y:168) to make a jump between them: it would fit the music awesomely since there is an important change of the music in my opinion.
  5. 01:39:885 (1,2,3,4,1,2,3,4,5,6) - Change the rhythm of this pattern in the one in the screen below (1/6) to follow the music in a better way:
  6. 02:00:525 (2) - Use a clap instead of the whistle, it sounds really weird here in my opinion! Same for 02:03:165 (2) - (end), it sounds really weird...
  7. 02:12:525 (1) - Please, add a finish on this note, it follows the music awesomely. Also, this part is the most epic part of the song, this finish would emphasize it really awesomely!
  8. 02:20:085 (4,1) - What about adding a note on the yellow 1/8 tick between these two elements? It fits the music really well.
  9. 02:27:405 (3) - Add a finish on this note instead of the normal clap to emphasize the end of the song.
    This is completely meaningless, but why do the greenlines at 147405 and 147645 have 64% volume instead of 65%?
WOW. Really good! I can't mod the other mods at this moment, I'll mod them as soon as possible :D
HelloSCV
applied all on my part thanks!
jieusieu
무미무미
lepidopodus
@Loctav:

[lepidon! - Taiko Oni]
- As you can see above, I always give some reasons for denial :D

00:50:325 (13) - Three repeats of d k dkd and I don't like it, but it's true that there's a gap and dkk is too noticable. So I fixed it to dkd ddk dkd dkk instead od dkd dkk dkd ddk.
01:16:125 (39,40,41,42) - Frankly speaking I don't agree with that. 1st stream was strictly regular, repeating kddkdkkd. 2nd stream is slight variation of that since music is like that. Until kddkdkkdkddk, the pattern and music is similar with 1st stream. Starting with 41, it becomes different. I put kkdk in 41~44 following the pitch.
01:27:165 (6) - The pitch is identical with 4, and I followed pitch in that stream.
01:28:125 (10,11,12,13,14,15,16,17,18,19,20) - In 10~14, pitch goes low so I used kkddd. In 16~19, pitch goes high so I used ddkk.
01:37:005 (21) - That sounds good, applied. Also, deleted 01:35:925 and 01:37:245 to don.
01:42:645 (5) ~ 01:52:365 (16) - I want to stress out difference between kat-spamming part with non-kat-spamming part. That's a primary reason for kat-spamming so I don't want to make changes against that.

Oni: http://puu.sh/6IzoO.osu
Ra-s
01:39:885 ~01:41:805 - 보류중이예요. 1/6으로 바꿀지 말지 노래를 들어봐야 하는데 지금 시간 여건상으론 들어보는 게 불가능하네요... 시간내서 최대한 빨리 결정해서 연락드리겠습니다.

나머지 부분은 아마 다 고쳤습니다.

http://puu.sh/6JPqJ.osu
Topic Starter
Kashimaria

lepidopodus wrote:

Oni: http://puu.sh/6IzoO.osu
check finished and Ra-s's modding check is updated.
Loctav
[Collab Insane]

01:39:885 (1,2,3,4,1,2,3,4,1,2,3) -
  • I have to agree with Nemis here, these objects should be 1/6 snapped, at least partially. Therefore I tried to find a solution for this and want to come up with this: http://puu.sh/6N2GT/886cf7f482.jpg
    Starting with the repeat sliders like this: http://puu.sh/6N2I6/a2f7d8d1e3.jpg
    Continuing with the 1/8 kicksliders like this: http://puu.sh/6N2IU/c75f6fad63.jpg
    Finishing off the pattern like this: http://puu.sh/6N2Jl/d9a6c0e685.jpg
    452,176,99885,6,0,L|484:232,2,50.0000019073487
    392,240,100125,2,0,L|404:308,2,50.0000019073487,8|0|0,0:0|0:0|0:0,0:0:0:0:
    316,280,100365,2,0,L|304:352,2,50.0000019073487
    232,292,100605,2,0,L|200:340,2,50.0000019073487,8|0|0,0:0|0:0|0:0,0:0:0:0:
    140,280,100845,6,0,L|100:252,1,37.5000014305115
    172,200,100965,2,0,L|140:152,1,37.5000014305115,0|0,0:0|0:0,0:0:0:0:
    232,140,101085,2,0,L|224:104,1,37.5000014305115,0|0,0:0|0:0,0:0:0:0:
    308,104,101205,2,0,L|308:48,1,37.5000014305115
    388,80,101325,5,0,0:0:0:0:
    432,140,101445,1,0,0:0:0:0:
    432,216,101565,1,0,0:0:0:0:
    Feel free to mess around and design it differently (placementwise), but regarding the timeline snapping, notes should behave like purposed.
02:14:925 (5,6,7,8) - these two should be two sliders instead of 4 circles, because right now its kinda inconsistent with previous pattern behavior, where it has always been 4 circles + 2 sliders on similiar parts. Also it doesn't feel so iffy to singletap then, lol

No kds
jieusieu
@HelloSCV 00:36:045 -
 You
   forgot
    Clap here─. (쑻)
Topic Starter
Kashimaria

jieusieu wrote:

@HelloSCV 00:36:045 -
 You
   forgot
    Clap here─. (쑻)
대신 체크했습니다.
0gre_old
ミ☆ omg really nice taiko oni :0
Topic Starter
Kashimaria

0gre wrote:

ミ☆ omg really nice taiko oni :0
thanks :)
Ra-s
http://puu.sh/6QVgN.osu
일단 뱃님의 말씀은 고침
Reisen Udongein
와 진짜 좋네요 ㅋㅋ 랭크 ㄱㄱ!!
Loctav
A bit unsure about the kiai times being inconsistent across the difficulties, but I'd like to give it a try.

@nextBAT please check that out, thank you <3

Good luck.
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