ticket thing~~
Generalseems fine though AIMod is crying....
Easy02:03:174 (2,3,1) - maybe using different direction instead to avoid confusion for the slider 02:04:810 (2) - after a note 02:03:719 (1) - fades out. Though I recommend you to fix but it's not a must to do that though.
Flask's Normal02:40:810 (1) - finish the start
02:49:810 (1) - I would personally remove this note according to this kind of bpm. A note appears after the spinner so quickly and this Normal is really difficult if you ask me so giving a time to players to rest their hands a bit and hit a note again would be much better.
Nyquill's Hard00:41:356 (3,4,5) - this overlap could be adjusted to make it look cleaner.
00:53:901 (1) - to 01:11:219 (3) -
no hitsound? because it's weird that it has only a normal hit on 01:06:719 (4) - and the similar part started on 01:39:719 (1) - has hitsounds02:10:265 (1) - finish start would do a great job as similar to 02:08:356 (1) -
02:12:447 (1) - ^
02:40:810 (1) - ^
cheesiest's Insane00:56:015 (1) -
shouldn't snap on blue tick, it should be on next 1/4 , on the red tick instead00:57:038 (3) - ending this slider on 1/2 backward seems to fit with the bell in the song better. you can add a note on 00:57:719 afterwards
01:04:742 (1) -
shouldn't snap on blue tick, same reason. If you are following vocal, it clearly starts on red tick01:42:856 (3) - same as 00:57:038 (3) -
02:12:447 (1) - adding finish at start here would add some feeling into this part
02:34:265 (1) - ^ as it does on 00:36:447 (1) -
02:40:947 (2,3,4,5,6,7,8,9) -
It would be nice if you could introduce a continuous of circles on red ticks using sliders before the latter started on 02:42:992 (1,2,3,4,5,6,7,8,9) - . It might just be me but I really find it unintuitive. Somehow if you still want to keep circles instead of sliders, using lower spacings on 02:40:810 (1,2,3,4,5,6,7,8,9) - please or add clap on every circles similar to Insane one to indicate that you are following snare. The current soft hitsound with whistle is really bland and doesn't give feedback enough to me that's why I get confusedInsane01:30:992 (1) - finish start, it would be matching with 01:35:356 (1) -
01:36:447 (1) - clap start? feels the same with 01:36:174 (4) - 's start
01:36:856 (3,4) - I would ctrl+g this because I'm not a fan of squares.
and I think a new flow for 01:36:719 (2,3) play really well to me. Like it goes zigzag from 01:36:174 (4,1) - really intuitive
02:07:946 (x) - can you add a note here please? I guess you want to hold it with some kind of a longer gap between 02:07:810 (7,1) - but there is a dominant vocal on 02:07:946 which I am always tempted to hit it but it doesn't appear.
02:08:083 (1) - this is a slow slider and this is a faster slider 02:08:629 (3) -
I guess it would be easier to read with the different combo set so adding NC on 02:08:492 (2) - would be perfectly great to me.
02:10:128 (x) - same
Skystar's Insaneoh my god amazing I love you <3
Winber1's InsaneHP6 doesn't hurt much. Maybe it's a good addition to the spread of this mapset (other diffs use HP6)
Your maps never disappoint me! though I have some few additions about hitsounds you would take it into consideration.
01:13:538 (1) - finish start
01:17:901 (1) - ^
01:22:265 (1) - ^
01:24:447 (1) - ^
01:41:629 (4) - sampleset normal on the start to match with 01:41:083 (2) -
01:59:356 (1) - finish start
02:06:174 (1) - ^
02:12:447 (1) - ^
02:16:810 (1) - ^
02:18:992 (1) - ^
02:36:447 (1) - ^
02:38:629 (1) - ^
02:45:174 (1) - ^
Please provide a reason for only a point I use red color in Nyquill's Hard cheesiest's Insane if you want to strongly keep it as is. Anything else is fine to fix it or not depending on you guys
call me back after you have got taiko icon I guess~