Github post
Hello, I'm here to spread a feature request that me and many other players feel would greatly benefit numerous areas of the game. That addition being, to either have the ability to upload maps directly to the Graveyard (limiting it to "reputable" users), or the ability to send Pending maps to the Graveyard. I’ve been told that the “bss” wasn’t intended for something like this, along with the fact that I’m more than aware Lazer is highest priority for everyone. I’m ignorant to how much work it would take to implement this, but I would like to plead the case if there’s a possibility here, as I know many would gain from the inclusion.
To start, this addition would improve the mapping landscape and overall ease for players outside of the game to come and share their content. Personally I can only speak as a mania player, but from what I’ve seen this is where this situation holds the most relevance. As the current system stands, the number of maps that you can upload is incredibly restricted. The people who have been creating content in other games for years (i.e., Etterna, Quaver, o2jam) are prevented from migrating their content in mass and instead need to wait months just to get a chunk of their work over to osu. The alternatives present are to either upload said content through a media sharing site, or to create “packs”, both of which are less than ideal for most people. On one hand, the maps are not even accessible through osu directly and on the other, a mapper is forced to work around the janky constraints of how making a pack works on osu to begin with. Not to mention that in a packs case, players would be forced to download something that may only contain a fraction of content they’re actually interested in. The pack format for many people has been a way to cope with the upload limitations, rather than being the decision that they wanted to actually make. If this may sound overblown, I would implore anyone who isn’t savvy with these other rhythm games to take a look at the library of maps there, and just how many have come from single individuals. Forcing people who have created so much material to turn to these alternatives because they don’t want to wait indefinitely, seems hardly fair.
Now another reason this feature would be great, is for isolated events that reach out to mappers on a whim needing some kind of change on a map in question. As a Loved captain and staff member of multiple tournaments in the past, I can say that I’ve seen this come up an innumerable number of times. The mapper in question has full slots and can’t revive a map? Well, the only options are to either wait if the time frame allows it, upload the map yourselves (assuming a tournament situation), or to bother a GMT and see if they will move something to the Graveyard manually. This moving maps to the Graveyard or being forced to wait scenario is especially relevant to Loved, and multiple recent examples can be given if need be. It’s become more confusing over time as to why it has to be like this, and the inconvenience has been a detriment on all fronts. When tournaments end up having to upload something themselves, the majority of the time those uploads are deleted post-event, which leads to the index archive missing map links. As for Loved, the bottom line is it just causes everything to run behind.
These are the two biggest points that I just wanted to discuss. From asking others, it seems that this limitation was set in place to prevent players from dumping mass amounts of potentially low quality/unfinished content into the game and flooding the Pending, or the Graveyard section if players could just submit to it willy-nilly. Preventative measures need to be in place so that this doesn't happen. It’s because of this that I know the solution wouldn’t be to just turn the Graveyard into the junkyard, but maybe create some kind of middle ground here. I’ve just come up with a number of alternatives myself that I would like to share, and all of them keep the current Pending slots number untouched.
1. Add the ability to upload maps directly to the Graveyard, limiting it to only users who are proven to be reputable (have Ranked or Loved a Beatmap, or are a part of the staff team)
2. Add the ability to Upload/move Pending Beatmaps to the Graveyard, and mirror the maximum slots a player has in Pending, to the Graveyard. This effectively doubles the number of "active" uploads a player can make.
3. Give players the option to move any of their maps in Pending directly to the Graveyard as above, but add a cooldown each time you can do this (24 hours or something).
4. Significantly decrease the current 4 week period it takes for a map to automatically move from Pending to Graveyard.
I hope I've made some case here for this addition, and I would love to hear if there's maybe another way this can be implemented that I'm just not thinking of. Thanks for bothering to read through this 😊
To start, this addition would improve the mapping landscape and overall ease for players outside of the game to come and share their content. Personally I can only speak as a mania player, but from what I’ve seen this is where this situation holds the most relevance. As the current system stands, the number of maps that you can upload is incredibly restricted. The people who have been creating content in other games for years (i.e., Etterna, Quaver, o2jam) are prevented from migrating their content in mass and instead need to wait months just to get a chunk of their work over to osu. The alternatives present are to either upload said content through a media sharing site, or to create “packs”, both of which are less than ideal for most people. On one hand, the maps are not even accessible through osu directly and on the other, a mapper is forced to work around the janky constraints of how making a pack works on osu to begin with. Not to mention that in a packs case, players would be forced to download something that may only contain a fraction of content they’re actually interested in. The pack format for many people has been a way to cope with the upload limitations, rather than being the decision that they wanted to actually make. If this may sound overblown, I would implore anyone who isn’t savvy with these other rhythm games to take a look at the library of maps there, and just how many have come from single individuals. Forcing people who have created so much material to turn to these alternatives because they don’t want to wait indefinitely, seems hardly fair.
Now another reason this feature would be great, is for isolated events that reach out to mappers on a whim needing some kind of change on a map in question. As a Loved captain and staff member of multiple tournaments in the past, I can say that I’ve seen this come up an innumerable number of times. The mapper in question has full slots and can’t revive a map? Well, the only options are to either wait if the time frame allows it, upload the map yourselves (assuming a tournament situation), or to bother a GMT and see if they will move something to the Graveyard manually. This moving maps to the Graveyard or being forced to wait scenario is especially relevant to Loved, and multiple recent examples can be given if need be. It’s become more confusing over time as to why it has to be like this, and the inconvenience has been a detriment on all fronts. When tournaments end up having to upload something themselves, the majority of the time those uploads are deleted post-event, which leads to the index archive missing map links. As for Loved, the bottom line is it just causes everything to run behind.
These are the two biggest points that I just wanted to discuss. From asking others, it seems that this limitation was set in place to prevent players from dumping mass amounts of potentially low quality/unfinished content into the game and flooding the Pending, or the Graveyard section if players could just submit to it willy-nilly. Preventative measures need to be in place so that this doesn't happen. It’s because of this that I know the solution wouldn’t be to just turn the Graveyard into the junkyard, but maybe create some kind of middle ground here. I’ve just come up with a number of alternatives myself that I would like to share, and all of them keep the current Pending slots number untouched.
2. Add the ability to Upload/move Pending Beatmaps to the Graveyard, and mirror the maximum slots a player has in Pending, to the Graveyard. This effectively doubles the number of "active" uploads a player can make.
3. Give players the option to move any of their maps in Pending directly to the Graveyard as above, but add a cooldown each time you can do this (24 hours or something).
I hope I've made some case here for this addition, and I would love to hear if there's maybe another way this can be implemented that I'm just not thinking of. Thanks for bothering to read through this 😊