I could check taiko so
blame every other mode \:D/
blame every other mode \:D/
Comfirm this snap is correct by Charles445 IRC chat : https://osu.ppy.sh/forum/p/3358883OniJAM wrote:
Except rrt's diff, others all fixed. 00:16:162 (1,2,3) - is confirmed as 1/4 rhythm, other diff use 1/3 slider is aimed to follow the main 1/3 rhythm and didn't hurt playing so that's fine.
Hitsounds reworked, please redl
Thanks for checking! Updated.
Thanks!smallboat wrote:
Comfirm this snap is correct by Charles445 IRC chat : https://osu.ppy.sh/forum/p/3358883OniJAM wrote:
Except rrt's diff, others all fixed. 00:16:162 (1,2,3) - is confirmed as 1/4 rhythm, other diff use 1/3 slider is aimed to follow the main 1/3 rhythm and didn't hurt playing so that's fine.
Hitsounds reworked, please redl
Thanks for checking! Updated.
And looks fine.
Taiko Icon: p/3336868
CTB Icon: p/3342968
o!m Icon: p/3342207
Rebubbled
Increased CS&HP to 4 and OD to 4.5. Updated!Kodora wrote:
Change CS, HP and OD on Normal to 4 please for more balanced settings.
Aargh!
Thanks Kodora and all supports!Kodora wrote:
Requalified.
Before anyone starts to complain, slider ar rrtyui's diff at 01:26:044 (1) is completely playable and already was fc'd - players DO have time to read repeats, it just requires very good reaction. 1/8 jumps are also fine.
2015 mapping hype
Technically it is an issue But it only appears at 1280x1024 (5:4), all other standard resolutions are 4:3, they don't have problem to read.torappu wrote:
Nice mapset.
One thing though for Kanto's Insane,
00:27:103 (1) -
> http://puu.sh/gwzGs/5c159ffae5.jpg / http://puu.sh/gwA7i/a34d8c927c.jpg
Slider end isn't visible in 1280x1024 res.
The other standard mode diffs have no issues of the sort, checked as well.
Doesn't affect gameplay but it's distracting. Only see this mistake in old maps, not in any recent ones (for diffs I play) so bringing it up.
This isn't correct. The problem is not with the mixed set but with the mod's quality. And by the way, as I know this problem is not set in stone so it can be overlooked.rfandomization wrote:
And the inherent problem with the idea of four mode mapsets comes to light.
You misunderstand me. The fact that the whole mapset is unranked because one set of difficulties from one mode needs fixing is what I was referring to. It's not a problem, per se, it just brings grief to Standard/Mania/CTB players who don't and/or won't play the Taiko difficulties. Obviously this isn't an "issue" or anything, just a slight disadvantage to having multiple mode mapsets. It's a small price to pay to have specific difficulties for different modes, the post wasn't meant to be maliciousKurokami wrote:
This isn't correct. The problem is not with the mixed set but with the mod's quality. And by the way, as I know this problem is not set in stone so it can be overlooked.
Just by looking any any namco origin Taiko map the Inner onis are always hard if not harder than this one. So before saying this, help to build a fine and perfectly understandable guideline for taiko (or other modes) because thats where problems like this begins.
/conversation end
There supposed to be a HDash but the changes in the system removed it (old map after all). I was already aware of this ever since it got ranked but thank you for pointing out. I changed it a little, it should be easier now.Crystal wrote:
In Kurokami's Rain:
00:53:044 (5,6,1) - Consider moving 00:53:574 (6) - a bit left, since current pattern is really hard to catch (testplay and you can see the uncomfortableness in it).
Of course, making a HDash also solves the problem, but reducing distance is more recommended.
Just a simple suggestion, feel free to take it or not.
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TitleUnicode:Chase the world
Artist:May'n
ArtistUnicode:May'n
Creator:OniJAM
Version:Kurokami's Rain
Source:アクセル・ワールド
Tags:opening Accel World Black Lotus Kuroyuki Hime Xinely wcx19911123 KantoKun Chloe rrtyui [_m_o_m_o_] Kurokami
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240,192,59574,6,0,B|272:160,3,45,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
432,128,59927,2,0,B|400:96,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
272,64,60280,6,0,B|240:96,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,128,60632,2,0,B|48:160,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
176,288,60985,6,0,B|208:320,1,45,4|0,0:0|0:0,0:0:0:0:
304,256,61162,2,0,B|336:224,1,45,0|0,0:0|0:0,0:0:0:0:
272,128,61338,2,0,B|240:96,1,45,8|0,0:0|0:0,0:0:0:0:
160,160,61515,2,0,B|128:192,1,45,0|0,0:0|0:0,0:0:0:0:
96,288,61691,5,0,0:0:0:0:
128,320,61780,1,0,0:0:0:0:
288,336,61868,1,0,0:0:0:0:
352,304,61956,1,0,0:0:0:0:
400,256,62044,1,8,0:0:0:0:
432,192,62132,1,0,0:0:0:0:
240,192,62221,1,0,0:0:0:0:
160,160,62309,1,0,0:0:0:0:
320,144,62397,38,0,B|416:96|416:96|368:32,1,180,4|8,0:0|0:0,0:0:0:0:
224,64,62927,2,0,L|304:16,1,90,0|0,0:0|0:0,0:0:0:0:
160,16,63280,1,0,0:0:0:0:
304,80,63456,1,8,0:0:0:0:
112,80,63632,1,0,0:0:0:0:
352,144,63809,6,0,B|176:192,1,180,0|8,0:0|0:0,0:0:0:0:
320,224,64338,2,0,L|384:288,1,90,0|0,0:0|0:0,0:0:0:0:
224,304,64691,1,0,0:0:0:0:
64,288,64868,1,8,0:0:0:0:
144,240,64956,1,0,0:0:0:0:
80,192,65044,1,8,0:0:0:0:
320,176,65221,6,0,B|256:112,1,90,4|0,0:0|0:0,0:0:0:0:
96,96,65574,2,0,B|160:32,1,90,8|0,0:0|0:0,0:0:0:0:
320,32,65927,2,0,B|224:32,1,90,0|0,0:0|0:0,0:0:0:0:
384,96,66280,2,0,B|288:96,1,90,8|0,0:0|0:0,0:0:0:0:
48,96,66632,6,0,B|160:128|160:128|160:192,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,96,67515,1,0,0:0:0:0:
352,96,67691,1,8,0:0:0:0:
496,96,67868,1,8,0:0:0:0:
256,144,68044,6,0,B|432:192,1,180,4|8,0:0|0:0,0:0:0:0:
272,224,68574,2,0,L|176:224,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
112,304,69103,2,0,B|208:304,1,90,8|0,0:0|0:0,0:0:0:0:
448,272,69456,6,0,L|272:224,1,180,0|8,0:0|0:0,0:0:0:0:
432,176,69985,1,0,0:0:0:0:
272,144,70162,1,0,0:0:0:0:
352,112,70250,1,0,0:0:0:0:
432,80,70338,1,0,0:0:0:0:
272,48,70515,1,8,0:0:0:0:
112,48,70691,1,8,0:0:0:0:
368,48,70868,6,0,L|240:176,1,180,4|8,0:0|0:0,0:0:0:0:
80,176,71397,1,0,0:0:0:0:
160,192,71485,1,0,0:0:0:0:
240,176,71574,2,0,B|112:304,1,180,4|8,0:0|0:0,0:0:0:0:
272,304,72103,1,0,0:0:0:0:
352,288,72191,1,0,0:0:0:0:
432,256,72279,6,0,L|288:144,1,180,4|0,0:0|0:0,0:0:0:0:
128,144,72809,1,0,0:0:0:0:
208,112,72897,1,0,0:0:0:0:
288,144,72985,1,0,0:0:0:0:
448,192,73162,1,0,0:0:0:0:
304,240,73338,1,8,0:0:0:0:
160,192,73515,1,8,0:0:0:0:
416,192,73691,6,0,B|240:144,1,180,4|8,0:0|0:0,0:0:0:0:
400,112,74221,2,0,B|320:64,1,90,0|0,0:0|0:0,0:0:0:0:
160,64,74574,2,0,L|64:64,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,64,75103,6,0,B|272:176,1,180,0|8,0:0|0:0,0:0:0:0:
112,192,75632,2,0,L|192:240,1,90,0|0,0:0|0:0,0:0:0:0:
352,256,75985,2,0,L|448:256,2,90,0|8|8,0:0|0:0|0:0,0:0:0:0:
96,256,76515,6,0,B|160:192,1,90,4|0,0:0|0:0,0:0:0:0:
336,176,76868,2,0,B|272:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,112,77221,2,0,B|176:48,1,90,0|0,0:0|0:0,0:0:0:0:
432,64,77574,2,0,B|368:0,1,90,8|0,0:0|0:0,0:0:0:0:
80,16,77927,6,0,B|224:128,1,180,0|8,0:0|0:0,0:0:0:0:
64,144,78456,1,0,0:0:0:0:
224,208,78632,2,0,L|320:208,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,208,79162,1,8,0:0:0:0:
128,208,79338,6,0,B|64:144,1,90,4|0,0:0|0:0,0:0:0:0:
240,128,79691,2,0,B|304:64,1,90,8|0,0:0|0:0,0:0:0:0:
144,64,80044,2,0,L|80:0,1,90,0|0,0:0|0:0,0:0:0:0:
336,64,80397,2,0,L|400:0,1,90,8|0,0:0|0:0,0:0:0:0:
224,16,80750,5,0,0:0:0:0:
160,48,80838,1,0,0:0:0:0:
112,96,80927,1,0,0:0:0:0:
80,160,81015,1,0,0:0:0:0:
64,224,81103,1,0,0:0:0:0:
80,288,81191,1,0,0:0:0:0:
112,352,81279,1,0,0:0:0:0:
160,352,81368,1,0,0:0:0:0:
240,352,81456,5,0,0:0:0:0:
336,320,81544,1,0,0:0:0:0:
432,288,81632,1,0,0:0:0:0:
352,240,81721,1,0,0:0:0:0:
272,192,81809,1,0,0:0:0:0:
192,144,81897,1,0,0:0:0:0:
288,112,81985,1,0,0:0:0:0:
384,80,82074,1,0,0:0:0:0:
480,48,82162,1,0,0:0:0:0:
160,64,82868,5,0,0:0:0:0:
320,64,83044,1,0,0:0:0:0:
64,64,83221,1,0,0:0:0:0:
16,112,83309,1,0,0:0:0:0:
32,176,83397,1,0,0:0:0:0:
64,240,83485,1,0,0:0:0:0:
224,240,83574,6,0,L|160:304,1,90,0|0,0:0|0:0,0:0:0:0:
304,288,83927,2,0,L|368:352,1,90,8|0,0:0|0:0,0:0:0:0:
224,240,84279,1,0,0:0:0:0:
304,208,84368,1,0,0:0:0:0:
368,160,84456,1,0,0:0:0:0:
208,144,84632,1,8,0:0:0:0:
128,112,84721,1,0,0:0:0:0:
64,64,84809,1,0,0:0:0:0:
240,32,84985,5,2,0:0:0:0:
304,48,85074,1,0,0:0:0:0:
336,96,85162,1,0,0:0:0:0:
352,144,85250,1,0,0:0:0:0:
240,96,85338,5,2,0:0:0:0:
176,112,85427,1,0,0:0:0:0:
144,160,85515,1,0,0:0:0:0:
128,208,85603,1,0,0:0:0:0:
256,176,85691,5,2,0:0:0:0:
320,192,85780,1,0,0:0:0:0:
352,240,85868,1,0,0:0:0:0:
368,288,85956,1,0,0:0:0:0:
208,240,86044,5,2,0:0:0:0:
144,256,86133,1,0,0:0:0:0:
112,304,86221,1,0,0:0:0:0:
96,352,86309,1,0,0:0:0:0:
96,384,86397,1,0,0:0:0:0:
416,384,86750,1,4,0:0:0:0:
256,192,87103,12,0,88868,0:0:0:0:
[code]2015-09-21 19:47 Karen: skin没问题
2015-09-21 19:47 Karen: aibat报错
2015-09-21 19:47 Karen: http://puu.sh/kiYxd/6e65cadf59.png
2015-09-21 19:47 OniJAM: 我看看
2015-09-21 19:48 OniJAM: 以前不懂事 加皮肤玩
2015-09-21 19:48 OniJAM: 现在想改还真麻烦
2015-09-21 19:50 Karen: 能改吧
2015-09-21 19:50 Karen: 吗*
2015-09-21 19:52 OniJAM: ·我试试
2015-09-21 19:52 OniJAM: 应该能改
2015-09-21 19:53 OniJAM: 最简单的办法把默认皮肤的那几个搞进去
2015-09-21 19:53 OniJAM: 我去找文件
2015-09-21 19:53 Karen: 好
2015-09-21 19:59 OniJAM: lighting.png不用吧应该
2015-09-21 19:59 Karen: 我也不知道
2015-09-21 19:59 Karen: 不懂skin
2015-09-21 19:59 OniJAM: 第二个我决定把reversearrow.png删了这样滑条组的皮肤就一个都没用
2015-09-21 19:59 OniJAM: 转盘的改好了
2015-09-21 19:59 Karen: 思考
2015-09-21 19:59 OniJAM: 把自己用的皮肤的rpm扔了进去
2015-09-21 20:00 OniJAM: 能看 挺适合
2015-09-21 20:00 OniJAM: 不巧现在没啥人可以问的
2015-09-21 20:01 OniJAM: 反正我从来没见过有人放lighting.png 我觉得不需要 你自己判断
2015-09-21 20:01 Karen: 行
2015-09-21 20:01 Karen: 这个先不管吧
2015-09-21 20:01 Karen: qua之前问问?
2015-09-21 20:01 OniJAM: 还有reversearrow.png以前是要的 现在不清楚
2015-09-21 20:01 OniJAM: 好
2015-09-21 20:01 Karen: 01:00:985 (1,2,3,4,5,6,7,8,1,2) - kanto的insane
2015-09-21 20:01 Karen: 我觉得这个容易被干
2015-09-21 20:01 OniJAM: 你如果泡在post里面提一下
2015-09-21 20:02 Karen: 一是volume太轻了,听不清击打音效
2015-09-21 20:02 Karen: 二是overmap感觉不合曲
2015-09-21 20:03 OniJAM: 唔
2015-09-21 20:03 OniJAM: 主要确实有点overmap
2015-09-21 20:03 Karen: 而且这还是light insane
2015-09-21 20:04 OniJAM: 懒得思考
2015-09-21 20:04 OniJAM: 直接换一个转盘如何
2015-09-21 20:04 Karen: ..
2015-09-21 20:04 Karen: 也行
2015-09-21 20:05 OniJAM: kanto刚刚好像在线
2015-09-21 20:05 OniJAM: 现在不在
2015-09-21 20:05 OniJAM: 主要我没法模仿这样的风格
2015-09-21 20:05 OniJAM: 我再考虑一下 你找找别的
2015-09-21 20:05 Karen: 等他在线了问问?
2015-09-21 20:06 Karen: 大概就找到了这个
2015-09-21 20:17 OniJAM: 改好了
2015-09-21 20:18 Karen: 好
2015-09-21 20:18 Karen: 没别的了
2015-09-21 20:18 Karen: 更新没
2015-09-21 20:19 OniJAM: 更新好了
2015-09-21 20:19 Karen: 好我重下一遍
2015-09-21 20:19 OniJAM: 换成转盘 0.05星没了
2015-09-21 20:20 OniJAM: 嗯
2015-09-21 20:32 Karen: 那个unused不用删吗
2015-09-21 20:33 OniJAM: 噫
2015-09-21 20:33 OniJAM: 忘了删
2015-09-21 20:33 OniJAM: shandiaole
2015-09-21 20:33 Karen: ..
2015-09-21 20:33 Karen: 更新
2015-09-21 20:45 OniJAM: 好了
2015-09-21 20:46 Karen: 好,我混个kd[/code]
Thanks Karen!Karen wrote:
We fixed some skin files and changed one pattern in kanto's insane
it's fine to go again imo.
next bn: pls check skin again for sure <3SPOILER[code]2015-09-21 19:47 Karen: skin没问题
2015-09-21 19:47 Karen: aibat报错
2015-09-21 19:47 Karen: http://puu.sh/kiYxd/6e65cadf59.png
2015-09-21 19:47 OniJAM: 我看看
2015-09-21 19:48 OniJAM: 以前不懂事 加皮肤玩
2015-09-21 19:48 OniJAM: 现在想改还真麻烦
2015-09-21 19:50 Karen: 能改吧
2015-09-21 19:50 Karen: 吗*
2015-09-21 19:52 OniJAM: ·我试试
2015-09-21 19:52 OniJAM: 应该能改
2015-09-21 19:53 OniJAM: 最简单的办法把默认皮肤的那几个搞进去
2015-09-21 19:53 OniJAM: 我去找文件
2015-09-21 19:53 Karen: 好
2015-09-21 19:59 OniJAM: lighting.png不用吧应该
2015-09-21 19:59 Karen: 我也不知道
2015-09-21 19:59 Karen: 不懂skin
2015-09-21 19:59 OniJAM: 第二个我决定把reversearrow.png删了这样滑条组的皮肤就一个都没用
2015-09-21 19:59 OniJAM: 转盘的改好了
2015-09-21 19:59 Karen: 思考
2015-09-21 19:59 OniJAM: 把自己用的皮肤的rpm扔了进去
2015-09-21 20:00 OniJAM: 能看 挺适合
2015-09-21 20:00 OniJAM: 不巧现在没啥人可以问的
2015-09-21 20:01 OniJAM: 反正我从来没见过有人放lighting.png 我觉得不需要 你自己判断
2015-09-21 20:01 Karen: 行
2015-09-21 20:01 Karen: 这个先不管吧
2015-09-21 20:01 Karen: qua之前问问?
2015-09-21 20:01 OniJAM: 还有reversearrow.png以前是要的 现在不清楚
2015-09-21 20:01 OniJAM: 好
2015-09-21 20:01 Karen: 01:00:985 (1,2,3,4,5,6,7,8,1,2) - kanto的insane
2015-09-21 20:01 Karen: 我觉得这个容易被干
2015-09-21 20:01 OniJAM: 你如果泡在post里面提一下
2015-09-21 20:02 Karen: 一是volume太轻了,听不清击打音效
2015-09-21 20:02 Karen: 二是overmap感觉不合曲
2015-09-21 20:03 OniJAM: 唔
2015-09-21 20:03 OniJAM: 主要确实有点overmap
2015-09-21 20:03 Karen: 而且这还是light insane
2015-09-21 20:04 OniJAM: 懒得思考
2015-09-21 20:04 OniJAM: 直接换一个转盘如何
2015-09-21 20:04 Karen: ..
2015-09-21 20:04 Karen: 也行
2015-09-21 20:05 OniJAM: kanto刚刚好像在线
2015-09-21 20:05 OniJAM: 现在不在
2015-09-21 20:05 OniJAM: 主要我没法模仿这样的风格
2015-09-21 20:05 OniJAM: 我再考虑一下 你找找别的
2015-09-21 20:05 Karen: 等他在线了问问?
2015-09-21 20:06 Karen: 大概就找到了这个
2015-09-21 20:17 OniJAM: 改好了
2015-09-21 20:18 Karen: 好
2015-09-21 20:18 Karen: 没别的了
2015-09-21 20:18 Karen: 更新没
2015-09-21 20:19 OniJAM: 更新好了
2015-09-21 20:19 Karen: 好我重下一遍
2015-09-21 20:19 OniJAM: 换成转盘 0.05星没了
2015-09-21 20:20 OniJAM: 嗯
2015-09-21 20:32 Karen: 那个unused不用删吗
2015-09-21 20:33 OniJAM: 噫
2015-09-21 20:33 OniJAM: 忘了删
2015-09-21 20:33 OniJAM: shandiaole
2015-09-21 20:33 Karen: ..
2015-09-21 20:33 Karen: 更新
2015-09-21 20:45 OniJAM: 好了
2015-09-21 20:46 Karen: 好,我混个kd[/code]
牛逼ZZHBOY wrote:
added lighting.png and seems ready for qualification.
i know, i'm sad, i used this map as one of my 1/6 training maps :cNwolf wrote:
rip Inner Oni
Since you're requesting an open discussion, I would like to bring up some counterpoints to a lot of the issues brought up in the dq post regarding tyui's diff, since I think everything is mostly very appropriate for the song.Loctav wrote:
Let's discuss the things properly here, so we can reach a consensus on the things in time
Oh, and...Loctav wrote:
[tyui's Insane]
AR9,2 okay. OD8,2 huh? Do you know how OD works? Seems random to me. 8 should work enough. HP 6,8 eh? Put 7. I agree with Charles, as he said before that putting decimals on OD and HP is super pointless as it changes really nothing, unless you go at x,5 maybe. Seems like you put that settings for the ololol effect. But let's keep things tidy please. Personally, I always think it looks nice when the OD is given the same decimal as AR, but that's just me
00:09:985 (1) - why? why is that 1/4? Okay, I can probably answer that by myself (it is following this fadeoff sound thing). But considering that you followed the clicking with all previous sliders, there is really no distinct reason to make this suddenly 1/4 instead of 1/8, unless you purposefully want to throw off everyone. I had no problems with this in my first play. 1/4 sliders play the exact same as 1/8 sliders, so there's not much to be thrown off by. The sliderbodies are differing lengths so that's already a good clue. And yes, as you said, the 1/4 slider is following the fade-off effect, which fits very well. It's a different enough effect to warrant a different rhythm choice. I think changing that would just be lowering the map's quality if anything.
00:08:750 (1,1,1,1,1,1,1,1) - I neither do understand the NC spam. Unless your aim was to nuke the HP rather quick in case someone slips off a slider, I really dont know why there needs to be an NC spam. I'm assuming rrtyui considers each ticking noise as standalone. The hitsound volumes are increasing with each tick, and to be perfectly honest, any followpoints here would look really bad, so I think it's better this way (I would have done the same thing)
00:15:809 (1,2,3,1,2,3) - okay, what. If you really tried to follow the 1/4 with 00:16:162 (1,2,3) - , you missed out one object. Otherwise, I think instead of snapping this all with objects, reverse sliders would totally sufficed here. The movement from 00:16:044 (3,1) - is really awkward, the snapping change is really hard to predict. I agree with your points but not your solution. Being able to click for every 1/3 note would be the most rewarding experience, holding down on a repeat slider loses the power of the synths. There just needs to be some major repositioning.
00:16:515 (1,2,3,1,2,3,4,5,6) - and this is totally eeeeeee. Let's face it. 1/6? Okay. But as a stream? Isn't that rather overdone? Wouldn't a bunch of reverse sliders sufficed here? I find that really peaking and odd and awful to play. Especially since it is introduced by this odd sliders before and then suddenly flipping its shit by turning into a full 1/6 stream? Big big no from my side. Now that's just really unfair, the map isn't even through with the intro and you're saying something's overdone. Nothing can be overdone when the map's just started, it just means the map is going to be challenging. Each note in the stream is louder than the previous, so it doesn't make sense for them to be on slidertails. A stream fits better.
00:21:279 (5,6,1,2) - why this 1/4 jump. I mean. Really. Why. Musically, (5) and (6) already belong to the sequence that (1) and (2) use. But you placed an NC and decided to interrupt the stream here? This is really bad and hard to predict and not very nice to see and play. Another big big no from my side. The jump emphasizes both the downbeat and the new synth keyboard sounds that enters in the left channel. If you're worried about playability, let's just say that streamjumps have been around for ages and consistently FC'd with minimal issues, even on sightread nowadays.
00:21:279 (5,6,1,2,3,1) - I have nothing against 1/4 sliderjumps, but this is really harsh, isn't it? 3,21x? Why? looks like someone copied the wrong timestamp~
00:23:574 (1,2) - and then a second later another 1/4 sliderjump, not as harsh, but still rather faaaar spaced for no apparent reason to me. This will be a reply to all of your comments regarding 1/4 sliders and distance: there's nothing tricky about them. They play very similarly to a simple circle, they just also aim the player in a direction off of the slidertail. Most singletappers will even lift their finger off the key as soon as they press down and still get a 300. It's all about the following cursor motion that would make a kick slider difficult to play in any way. So no, these aren't far at all. I could go through individually if you need me to, but I really shouldn't have to.
00:24:985 (1,2) - can we stick to the stuff you did at 00:19:338 (3,4) - ? I mean, why is this bigger now? The first one was more comfortable to play, despite the jump. It forms more or less a straight line with where the player moves off of 00:24:632 (2) - , and it creates a nice and easy snap into 00:25:338 (3) - .
00:25:691 (4,5,1,2) - Still nope. This is the exact same thing as I described before. And I still find it awful here. I'm assuming these are placed to... keep some pattern consistency throughout the map? I really don't know, it probably is just to be edgy and different, lol. I agree with changing these to some other arrangement, the placement and NC usage is breaking the map's structure when it comes to vocal/downbeat emphasis.
00:27:103 (7,8,1,2) - ^ ^
00:27:809 (1,2,3,1,1) - eeeh? what? Okay. (1) to (2). I don't like it, but fine. (2) to (3) is fine. Suddenly syncope, (3) and (1) look like (1) and (2), yet are differently snapped. Tricky? Yeah. needed? debatable, but suddenly 00:28:338 (1,1) - wooow, 1/4 jump. Aren't that a bit too much tricks and gimmicks stacked at once? Again, considering the player is consistently clicking in a 1/2 beat, there's nothing hard or gimmicky about this.
00:32:750 (1,2,3,4,5) - and this is the more extreme version of the other stuff I already criticized. You are not fanzhen and even fanzhen fails in majority of placing this kind of things. For the sake of god, don't do that. To be fair, at this point the doubles streams are a consistent theme so it's not like the player should be thrown off by this kind of pattern.
00:47:397 (3,1) - man, what is that. This stuff really makes me cry. reversing the player's direction makes the slowdown both easier to read, and more enjoyable to play. Or are you talking about the "1/4 jump" again?
00:48:279 (1,2,3,4,5,6,7,8,1) - this is borderline okay. I can see you wanted to be harder than the other Insanes, but yeah. This is a spaced stream, I could live with that, but it is by far not as overdone as the other stuff I observed at other places. yeah, the jumps emphasize the drums, so this should be considered very fitting
01:00:986 (1,1,1,1,1,1,1,1,2) - this was nice. I still don't think the NCs are neccessary here, but fiiiine. The vocals kick in at 01:01:867 (1,1) -, maybe the pattern should conclude already here instead of still being reverse arrows. Consider that. Both the current pattern and your suggestion are awesome ideas
01:12:103 (1,2,3) - there is no reason why this suddenly are spaced circles compared to the two triplet-introduced sliders before. the vocals are increasing in pitch, so the spacing increases in distance. It's a fairly common practice, actually, and it creates for a great effect
01:21:985 (1) - this still should be 1/8 same statement as earlier
01:24:985 (1,1,1,1) - x3.2 SV? really? I think 2,5x would have sufficed here entirely. I don't have much comment aside from "well I think it's cool :< " but if you mean nerfing the pattern so the sv still increases consistently, but finishes at 2.5x just for playability's sake, I guess that would be best. I still think 3.2x isn't too out of place in this map, considering its general difficulty. (It's nice to see you so open to out-of-bounds SV's though )
Let me know if something I said didn't make sense, or you find to be just plain wrong. But this is my take on things as both a player and mapper. Everything I argued regarding playability was confirmed in my first play on this map, without looking in editor beforehand.Loctav wrote:
[Chloes' Insane]
00:05:927 (1) - this is the only thing that really disturbed me. Why is the slider not doing this: http://puu.sh/kszaH/5fd937d775.jpg ? Pretty sure this slider is following the vocals, so the player lifts up on the singer's gasp for air. The surrounding rhythm choices fit with this idea, that synth you want mapped isn't ever actually mapped
I wonder why you only pointed out my difficulties here. o.o Anyway, I will post the updates after we discussed the ones on Rain.Loctav wrote:
I looked through the entire set and there are quite a few things that irk me a lot.
[Platter]
01:09:985 (5,6,7,8) - also quite dashy, isnt it? I feel like I have to constant dash here, and since it is only singular fruits, it is more difficult. Maybe reconsider that one. This kind of dash is actually not a big problem, but I changed it a little.
01:11:397 (2,3,4,5,6,7) - wow, that difficulty spike. I feel this plays really uncomfortable, please it suddenly requires throughout dashing. I would understand if there would be a dashes between the singular patterns, but throughout the 1/4 notes? meh I moved them closer, it should be fine now.
[Rain]
I probably need to page other people for a proper opinion on that one here...
00:21:456 (1) - what a unique and ugly generation of droplets you have here. It only appears once and only appears here and is the only reason why most people will probably drop SS for no reason. I find that really unnecessary Its actually really easy to catch the droplets as movement here blends into the rest. I find it hard to miss any droplet here actually. But if you really insist, I could change it as it only takes a few second.
01:02:132 (6,7,8) - the leadout of this stream is really cluttered and weird and does not only tickle my feelings for aesthetics but was also very uncomfortable to catch 170bpm 1/4 so what did you expect actually? lol Give me a solution and I will change it.
Let's discuss the things properly here, so we can reach a consensus on the things in time