forum

osu Practice Tools

posted
Total Posts
4
Topic Starter
sometimes
program for making osu! standard practice maps that relies completely on hotkeys
made with the intention of running in the background (run on startup), so that there's no need to ever open the program manually

main features
  1. change speed rate of map, 0.1x - 5x
    audio should be more in sync since I'm using Un4seen BASS to modify audio
  2. change map difficulty (CS, AR, OD, HP)
  3. create practice diffs (mainly for FL)
  4. create multiple maps at the same time (the better your cpu, the faster it is)
  5. customizable hotkeys (over 1000 combinations with just 2 alphanumeric keys)
    1.4m+ combinations if you use 4 alphanumeric keys lol
screenshots
no UI, only hotkeys :)
demo
0:00 - Quick edits with custom hotkeys
0:26 - Multiple maps at the same time (12x3 maps in demo)
1:43 - FL practice diffs hotkey
2:22 - Adjust settings with hotkey (doesn't work as well in fullscreen)
beta release
haven't tested it much yet so probably some bugs I missed
program requires .NET 5
download
wiki (wip)
abraker
Oh this rate change thing is huge for mania

edit:

- > Un4seen BASS to modify audio
Is it possible to make use of phase vocoder time stretching techniques to make audio less choppy when creating lower rate difficulties? See this and my following post for comparison on how that sounds vs current method.

- Is it possible to make use of InGameOverlay library to provide visual feedback of hotkey status?
Topic Starter
sometimes

abraker wrote:

Is it possible to make use of phase vocoder time stretching techniques to make audio less choppy when creating lower rate difficulties?
Not good enough at math or coding to write it myself, but I can use a library/exe that does that. Updated latest release to use Rubber Band to slow down audio.
hitorigoto 0.5x old ver | new ver

abraker wrote:

- Is it possible to make use of InGameOverlay library to provide visual feedback of hotkey status?
That's what I wanted to do, but I don't know anything about dll injection, so I couldn't figure out how to use it :(
If anyone could help me with that, that'd be really cool.
abraker

sometimes wrote:

abraker wrote:

Is it possible to make use of phase vocoder time stretching techniques to make audio less choppy when creating lower rate difficulties?
Not good enough at math or coding to write it myself, but I can use a library/exe that does that. Updated latest release to use Rubber Band to slow down audio.
hitorigoto 0.5x old ver | new ver
Oh that sounds pretty good!

Please sign in to reply.

New reply