Hello.
I have a question with respect to the coordinates in the SB. I'm doing some testing, and one of them was to make an effect like the old screensaver winbug the stars (hahaha).
My monitor is a 4:3 CRT, but try it in widescreen, I noticed the following:
I guess this works like, be cause compatibility with many maps before implementation of WS.
My question: is there any way that compose's center and the desing's center are the same in WS too?
(sorry, i don't speak english ^^U)
PD: the code:
I have a question with respect to the coordinates in the SB. I'm doing some testing, and one of them was to make an effect like the old screensaver winbug the stars (hahaha).
My monitor is a 4:3 CRT, but try it in widescreen, I noticed the following:
SPOILER4:3, Compose and Design centers are equals.
19:9, Compose and Design centers are not equals.
{Compose center is to left from Design center}
19:9, Compose and Design centers are not equals.
{Compose center is to left from Design center}
I guess this works like, be cause compatibility with many maps before implementation of WS.
My question: is there any way that compose's center and the desing's center are the same in WS too?
(sorry, i don't speak english ^^U)
PD: the code:
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"star.png",320,240
F,2,48,689,0.2898065,1
M,1,48,12541,-15,157,315,248
S,0,48,12541,0.4136774,0.108129
F,0,689,8927,1
F,0,8927,11599,1,0
//Storyboard Sound Samples