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Well, maybe. I was thinking more compatibility with existing skins and easier use by players. (HSB is more understandable than RGB for anyone but coders, really.)Echo wrote:
rgb>hsb
Well of course the implementation doesn't matter to a user. I'm just talking about the interface. A slider, a square, a slider+square... however it's going to be done.LuigiHann wrote:
If it's a slider it doesn't really matter what it uses internally...
A (loose) analogy would be that RGB corresponds to cartesian coordinates, while HSV corresponds to polar (well, cylindrical).Echo wrote:
I have absolutely no idea how hsb works, whereas I can understand rgb based on knowledge from physics
All of the above.LuigiHann wrote:
Would this be a skin option, a map option, or a user option?
What do you mean by this?Harris73 wrote:
Skins can come with their own colours...
What do you mean by this?Gens wrote:
It would be only for the default skin, right?
The cursor itself is skinnable. You can make it into any image, and as such, any colorstrager wrote:
What do you mean by this?Harris73 wrote:
Skins can come with their own colours...
Agreed, that would be usefull for that *-*0_o wrote:
This is the perfect solution for maps with light hitcircles/backgrounds that make your cursor disappear in kiai time.
A HSB slider(s) would work, like the Photoshop effect. (I did this to change the colour of the cursor and the trail for the time being.)peppy wrote:
Keep in mind that any cursors which aren't greyscale will not work correctly with tinting. This includes the current osu! default cursor, and most skins.
http://www.getpaint.net/animask wrote:
Since all I have is Paint and I don't think I could change the colour myself...this might be nice.
I like color~