Dexus wrote:
I don't think you've noticed yet, but we have no control over this unless we vote for it to be added. The mass can push for additions to this game, but peppy ultimately decides if it's going to happen. If the mass is not pushing for it to happen and is telling you no chances are peppy is not going to add this. Just wait it out until peppy or someone with the power to decide either approves this or locks it. Arguing your point with literally everyone is making this addition less and less likely to happen because it's showing how much people don't really need it to be in the game. I really do applaud your tenacity about this though; you write paragraphs to counter-argue literally everyone that says anything to try and prove yourself right. (Even if they do show you're running around in circles)
(oops almost double posted that)
The forums is usually a good place to start. I'm not going to repost this until things go my way, I understand how the process works a little bit. They can read the first post and decide right there. Or if they read on they'll see a couple people that don't want it and a couple that don't think it's a bad idea to put in. Nobody thinks this is absolutely necessary and the game is flawed on a monumental level because of the HP Drain.
And yes, I run in circles. But I usually play question master in Twitch.tv streams, so I'm used to repeating the same thing to people who didn't scroll up (or in this case read an additional four pages of comments). Thanks though.
GoldenWolf wrote:
Sir.
The first 100 plays are important in the way they give you firsts impressions of the game, yet you won't understand how the game really works with those little 100 plays.
Those who give up at this game with less than 1k plays simply doesn't fit it, and would never play it longer whatever you modify to the game.
This game doesn't need to be more simple at all, either you take the time to get better and learn how to play it properly, either you quit.
You can call is "elitist" game, but that's only a hard game that takes time to get better at, unlike 95% of the others games.
Well, if you're willing to accept that Osu! is that kind of game. But I'm more so new-age where I like games to kinda cater to everyone it can in terms of helping them get into the game. We have the capability now for devs to communicate with the audience and make their game better.
XPJ38 wrote:
Wait, I don't understand you on this one. You say this, yet you want a mod that basically removes the health bar, implying the fact that there would be no way to fail with it, unless you want to create a new way to fail (which is obviously a no-no). Or do you want a mod that removes the health bar yet it would be still active (in which case, you could simply replace the health bar with 1x1 blank PNGs in your custom skin to get the same behaviour)? Am I missing something here?
Also I don't understand the "changes the entire play" argument. Are you saying that *because* there's a health bar, you play differently? If you think that way, there's something wrong with the concept of osu! you have in mind. You should give your best at all times, that's how it works.
No, I may have worded what you quoted improperly. Everyone's solve-all is go to NoFail. What I meant is the HP Drain is still in NoFail and so nothing is solved. And by no motivation, I meant that because you cannot lose you feel like you don't have to try as hard.
Precisely what I want is no HP Drain. That's 100% it. Passive drain that is. Like miss a note and you're fucked is fine. In between two notes where you are not hitting something and your health is dropping... that's not as cool.
And no, not the health bar in its entirety does. Well yeah it does comparatively to games of its genre without a meter. BUT, I mean the HP Drain is a HUGE factor between normal drop from missing notes and passive uncontrollable drop that can cause a panic when it gets low.