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Nhato - LIMBO

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Nemis
Really a few suggestions and many stack-related problems, I don't really know if this mod would help... awesome map as always <3
Suggestion
High suggestion/must fix

[General]
I'd suggest to add TicCl!ck as tags
Change the mp3, the audio bit rate needs to be less then 192kbps and larger than 128kbps, but yours is 320kbps
Resize the background, you should use 1024*768 or 1366*768

[Insane]
Use OD7, OD8 is too much for a map with patterns like 01:43:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - this one!

00:07:041 (1,1,2) - Stack these elements manually, if you play the map you'll see this:
01:05:635 (4,5,6) - Improve this blanket a little bit
01:20:166 (7,1) - Stack two these sliders manually, if you play the map you'll see a perfect overlap. Then remember to stack 01:21:103 (2) - this note too
01:22:510 (1) - Move this slider at x:148 y:224 (1 square down in the tiny grid) to improve the manual stack
01:28:135 (1,2,3,4,5) - What about move these five notes at x:203 y:237 (you need to deactivate the grid snap) to make a manual stack with 01:27:431 (5,1) - these two elements?
01:39:853 (8,9) - Improve this stack, the second slider is some pixels down
01:50:166 (7,1) - If you play the map you'll see an overlap, so stack these two sliders manually and then remember to fix 01:51:103 (2) - this note if you change it
01:51:806 (5,1) - Stack these two elements manually
02:57:197 (9) - Add a new combo here in the middle of the stream
03:07:275 (9) - Reverse this slider and then stack even if the spacing increases a lot, it flows really better! Then stack 03:07:275 (9,1) - these two sliders if you reverse the first one
03:28:135 (1,2,3,4,5,6) - Stack the second triple under the first one manually or move it a bit from the other
03:37:510 (1) - Move this slider at x:312 y:68 to stack 03:36:806 (5,1) - these two elements manually
03:55:088 (10,11) - Move these two elements at x:452 y:256 to improve this blanket
03:59:424 (7) - Add a strong hitsound (clap/finish) on the second repition (the one on the white tick), it fits the music
04:14:072 (10,11,12,13,14) - This curve is a bit strange, improve it a little bit
04:18:760 (1,2) - Improve this stack, if you play the map you'll see this:
04:22:510 (1,2) - Same as above
04:23:916 (6) - Remove this note and then add a new one at 04:24:033 (7) - , it follows the vocals
04:29:072 (9) - Add a new combo here in the middle of the stream

[Vass' Light]
Use HP6 and OD6 to balance the spread, there is a huge settings jump between this difficulty and the Insane. I'd also suggest to use AR7, I don't see any necessity to use AR8

01:26:025 (5) - Add a note here, that 3/4 space beetween 01:25:791 (4,1) - these two notes sounds so strange

[Normal]
This difficulty is a bit hard, it has many 1/2 notes to be a normal difficulty... I'd suggest to remove some of them

00:00:010 (1,3) - I'd not overlap these elements, what about move 00:01:885 (3) - this one a bit right?
03:06:103 (3,4) - 1/4 in a normal difficulty?!? Remove them, they cofuse intermediate player a lot in a normal difficulty like this

[TicCl!ck's Easy]
Remove the greenlines at 7041 and 22041, they are not needed

01:50:166 (2,3,4) - Make a triangle with these three elements:
03:12:197 (2,1,2,3) - Make a square with these four elements and then fix the spacing 03:14:072 (3,4,1) - here:
03:19:697 (2,3) - I don't see the necessity to stack these two notes, this is the only stack in the difficulty and it would confuse a beginner
Kodora
[General]

  1. Может стоит написать в creator's words чьи цвета кому принадлежат на инсе?
  2. Замените чёрный цвет на что-нибудь. Я не умею в комбо-цвета цвета и не могу ничего предложить взамен, просто умоляю замените на что-нибудь. Т.к. комбо-цвета это единственный способ различить где чья часть то я думаю большинство будет играть с ними, а чёрный цвет почти неиграбелен со 100%-м затемнением.
  3. collaboration в тэги?
  4. мп3 неранкабельно :с
  5. попробуй найти бг в большем размере?
[Insane]

ОД +1, диффа чувствуется очень лёгкой. Не бойтесь ставить од повыше, все изменения скоростей слайдеров играются прекрасно даже с хр (что есть од ~10)

  1. 00:03:291 (1) - Мне не очень нравится ритм тут. Попробуй что-нибудь вот так?

    SPOILER


    Сразу говорю, если примешь это, то то же самое касается всех слайдеров в промежутке от начала и до 00:30:010. Причина - мне не очень нравится как он звучит сейчас, такое чувство будто бы сильный бит проигнорен.
  2. 00:15:478 (2) - ctrl+g? вроде найс джамп получается
  3. 00:22:041 (1) - удалите ненужный узел со слайдера
  4. 00:51:806 (8) - свисток на начало слайдера?
  5. 00:58:135 (1) - 1/6? хмм. я думаю для лучшего ритма это стоило бы заменить на 3 1/3 слайдера:

    SPOILER


    это зучит гораздо лучше, алсо я понимаю что паттерн сделан под 1/6 слайдер но имхо лучше было бы переделать его под 1/3 :с
  6. 00:59:541 (2) - свисток на весь слайдер я думаю подошёл бы прекрасно
  7. 01:18:056 (5,6,7) - не очень нравится ритм. попробуйте вот так?

  8. 01:28:838 (6) - нк - по паттерну
  9. 01:33:291 (1,2) - это хорошо работало на 01:29:541, но тут имхо тяжелее поймать ритм, да и джамп не очень вписывается в музыку. я предлагаю попробовать что-нибудь типа такого: (я подвинул (2) на х132 у136)

  10. 01:37:041 (1,2) - А вот здесь это опять играется хорошо. Скорее всего потому что с ходом мапы начинаешь понимать идеи маппера.
  11. 01:39:385 (7) - хмм, нк?
  12. 01:40:791 (1) - Говорил с Реиджи на эту тему. Подобные кривые слайдеры отвлекают на себя внимае игрока очень сильно, что мешает концентрироваться на остальных нотах, которые идут дальше и заставляет брать сотки/слайдербрякать. Поэтому я советую или выровнять слайдер и сделать как у Васс в диффе на таких частях, или просто использовать больше спейсинга между нотами чтобы не так путало. То же самое касается всех подобных паттернов с такими кривыми слайдерами, особенно стакнутыми.
  13. 01:48:291 (1,2) - идеально ровными сделайте плиз
  14. 01:55:791 (1,1) - то же что и на 01:40:791
  15. 01:58:135 (1) - имх это должна быть 1/6, а не 1/8
  16. 02:59:541 (1) - то же что и на 01:40:791
  17. 03:03:056 (5,6,7) - опять ритм не очень :( Попробуй вот так?

  18. 03:25:791 (1,1) - то же что и на 01:40:791
  19. 03:27:314 (3) - хлопок на хвост слайдера?
  20. 03:28:135 (1,2,3,4,5,6) - спэйсинг ._. чья бы это ни была часть и какая бы идея сюда ни была бы положена, это играется ужасно.
  21. 03:40:791 (1,2,1) - то же что и на 01:40:791
  22. 03:58:720 - 03:58:955 - здесь должен быть 1/8 слайдер
  23. 03:59:775 (8) - должно быть на 1/12

  24. 04:03:408 - 04:03:525 - 04:03:642 - я бы сюда ноты добавил и сделал бы небольшой стрим для лучшего ритма
[Vass' Light]

АР 8 подходит идеально, не меняй. ОД же слишком маленькое для харда, попробуй 7 для баланса в настройках.
Мне нравится эта диффа.

  1. 01:29:892 - Добавить ноту? По музыке было бы логичнее.
  2. 01:58:135 (1) - lj,fdbnm cdbcnjr yf ntkj ckfqlthf&
  3. 03:13:603 (3) - 1/4 реверс плохо звучит. замени просто двумя 1/2 нотами
  4. 03:43:603 (2,3) - У 03:44:072 (3) - перекрыт реверс, неранкабельно.
  5. 04:07:041 (4) - свисток на хвост?
  6. 04:18:525 (4) - свисток сюда?
  7. 04:20:166 (4) - свисток на хвост?
  8. 04:22:275 (4) - и сюда
    ну и так далее по свисткам, думаю, идея понятна (это только предложение если что).
    Очень хорошая диффа.
[Normal]

OD -1 для баланса между диффами, да и я думаю од 5 довольно жестоко для нормала. нет, я соврал

  1. 01:13:135 (3,4) - А вот эти слайдеры по 2 реверса могут путать новичков, т.к. они реагируют медленно на появление новых реверсов. Я бы предложил просто заменить 1/2 слайдерами без всяких реверсов.
  2. 02:33:056 (5) - анстакни. такие интуитивные ноты могут быть слишком сложны для нормала
  3. 02:36:806 (6) - ну и тут так же как бы
  4. 02:40:556 (6) - ^
  5. 03:52:041 (8) - замени 1/2 слайдером :s
[Easy]

OD -1 по тем же причинам, что и в нормале.

  1. 00:22:041 - ноту бы сюда для логичности в ритме (00:18:291 (4) - на таком же месте в музыке есть, а тут нет, звучит пусто и странно)
  2. 00:25:791 - ^
  3. 00:59:541 (4) - свисток сюда?
  4. 01:40:791 - это чисто от себя: я бы поставил ноту просто потому что она тут хорошо звучит
  5. 02:28:135 (3) - финиш бы здесь звучал хорошо
Удачки + звезда :)
Topic Starter
Reiji-RJ
Fixed some things ;3
mp3 and bg will be later
Thanks all!! <3
eikkaleyd
I'm so surprised to see you mapped this awesome song, RJ~ XD
shARPII
Hello Reiji :)
Sorry to be late (olol i'm pro for this) D:
I'll try to find some things o/

[General]

I have spoken with you about sliders. For me, you should have an other color for fast SV and keep black for slow SV.
It may confuse on the first plays.
That was just an advice so do what do you want for this o/

[TicCl!ck's Easy]

Your diff is really ok so this is only suggestions ^^
  1. 00:28:135 (1) - mby a finish on this spinner? (it works without too ^^)
  2. 00:59:541 (4,1) - spacing?
  3. 01:22:510 (1) - Instead of this big slider, can you try this? http://puu.sh/3KJh8.jpg (we still feel tension atm so i don't think the big slider is consistent here)
  4. 01:45:010 (1) - It could be great if you increase the volume of the slider's start and put a finish on it? (I may be wrong but, for me, it seems empty) => If you agree with me, take a look at all these moment in the music.
  5. 02:55:791 - I think that you have to put a circle here because you don't let a break here 02:52:041 - (and because of the tension of the music)
Nice work TicCl!ck :)

[Normal]

Mhmm, in my opinion, you should put CS-1.
Maybe a bit complicated for a normal diff so, yeah, you should do it ^^

  1. 02:27:900 (4) - I don't think this circle is useful for this diff, delete it?
Uguu, nothing else to say D: This diff is pretty good and objets' positions are fine for me so ..

[Vass' Light]

  1. One little thing but with 01:44:540 (4) - , I think you can CP 01:43:135 (1,2) - because the spacing between these 4 sliders are changing too much. Mby try to up (4) on the grid? http://puu.sh/3KLsv.jpg
[Collab]

  1. 00:50:869 (7) - move to x:89;y:146 ?
  2. 01:13:135 (1,2,3,4,5,6,7,8) - I think you can increase the spacing here between 01:13:135 (1,2) & 01:14:072 (5,6) - Try to do something like this? (I have used 1.8x) http://puu.sh/3KMME.jpg / http://puu.sh/3KMNg.jpg
  3. 01:43:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is not comfortable at all ^^ I think you can change it but yeah :/ It's playable but not really enjoyable as the rest of the diff.
  4. 03:43:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
Well, my mod is very poor but your map is already amazing (I mean, the mapping style is perfect for this song imo) and after Nemis & Kodora D:
One star for you and GL for the rank.
Topic Starter
Reiji-RJ
Thank you very much, shARPII!
It was useful *-*
Tony
Hi sexy mappers~ Beamz asked me to check this so /me here :D


[Collab]
00:06:338 (8) - you missed a soft whistle here I think
00:57:431 (6) - what if you add a drum clap here? Would sound awesome imo :D
00:58:135 (1) - 1/6 sounds really noisy and awful. Map it instead on 1/3.
01:28:135 (1,1) - I think it's a great idea to add drum finishes here. fits the song
01:29:541 (1,2) - I think you should make the black. I saw you used black color for speed changes :P (if you fix this make sure you set the colour to the next combo dark blue or else it will spoil your color hax xD)
01:43:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hmm I missed them everytime I played... what if you make the second and the 4th stream sliders? Like here: http://osu.ppy.sh/ss/908906
03:43:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:58:135 (1) - this really sounds ugly. add two circle on white and red tick and it would be fine~
02:17:588 (4) - what if you use soft whistles in all this slow section? Normal whistles sound so noisy in a slow volume part xD
02:46:650 (x) - add a circle with drum finish on it? :3
02:50:400 (x) - ^
really nice diff reiji and beamz <3

[Vass' Light]
Vassssssssssssssssssssssssss <3

00:57:900 (5) - add a drum clap? :D
03:19:580 (3) - soft whistle on end please!
03:30:830 (3) - ^
03:34:580 (3) - ^
03:38:330 (3) - ^
03:42:080 (3) - ^

Add those and the hitsounds will be more consistent and it will sound better :P
Those were all the problems in the diff. Stop making perfect maps please xD


[Normal]
01:41:260 (1,2) - add whistles here xD
02:18:056 (4) - like I said in Collab, in this section would sound better soft whistle imo
map till the end maybe? XD
Fine normal :D

[TicCl!ck's Easy]
I dunno if this diff is finished because I only saw two finishes in the whole diff lol If it's finished add claps in the kiai sections. Would sound good. Nothing to say here, it's a nice solid Easy. Good job :)


Good job guys. Good luck in ranking it :D
Ciyus Miapah
can i participate to make an SB?
Topic Starter
Reiji-RJ

Fort wrote:

can i participate to make an SB?
What kind of sb do you want to make? :O
quiz-chan_DELETED
I don't know what kind of SB Fort wants to make (names or effects?), but I think I wanna join him. If that's ok?
Topic Starter
Reiji-RJ

Quiz-chan wrote:

I don't know what kind of SB Fort wants to make (names or effects?), but I think I wanna join him. If that's ok?
Do want cool effects!1
Do it, please! :3
Ciyus Miapah

Reiji-RJ wrote:

Quiz-chan wrote:

I don't know what kind of SB Fort wants to make (names or effects?), but I think I wanna join him. If that's ok?
Do want cool effects!1
Do it, please! :3
yea i can, as you wish
Ciyus Miapah

Nemis wrote:

[notice] Suggestion
High suggestion/must fix

General:
I'd suggest to add TicCl!ck as tags
Change the mp3, the audio bit rate needs to be less then 192kbps and larger than 128kbps, but yours is 320kbps
Resize the background, you should use 1024*768 or 1366*768
First. Good!, you add TicClick as tags

Second, i will help you to find the mp3 with lower audio bit rate. So, try this one Download me

Third, you dont need to resize picture, i making a SB for you, so i resized picture (litlle Cropping) to 1024x768 (for Background) and 640x480 (for storyboard)

About Storyboard:
still in progress, sorry i cant sending your SB now
just Check this, Redownload Beatmap. i just dont know Collab map Part for you and IceBeam, just tell me in PM or in here about your part and Icebeam part ( :!: )
FKNJunko
Just a suggestion but maybe make the sliders on vass' light difficulty faster when the song drops. They just seemed a bit slow compared to the beat of the song. Otherwise great map! Love this song! Hope to see Kill Magic from this album mapped ;w;
happy30


[General]
- I would advice against using a black combo-colour. Its approach circle is hardly visible due to the BG.
- Some SB'd names that Quiz-chan suggested would be nice.
- You have a 320kbs Audio
- Maybe compress the BG a bit, 500kb is pretty big.
- Add more genre tags

[Normal]
03:47:588 (4,5,1) - this overlap is not pleasing to my eyes.

[Vass' Light]
00:54:619 (2,3) - Align properly? sorry for nazi.
01:29:541 (1) - Not sure about this slider. The startpoint and endpoint have the same wobsound which makes the slider-end feel a bit weird since the music would fit there more as a "click" than a "release" of the slider.

[Collab]
Great diff!
04:25:791 (11) - Make parallel.



Nice mapset, if you are planning to do more Nhato, can I join the collab? lol
quiz-chan_DELETED

happy30 wrote:

Some SB'd names that Quiz-chan suggested would be nice.
Sorry, my desktop PC doesn't work anymore. I cannot use any image editor atm )):
Leader


wobwob

[General]
  1. I guess that black combo colours is unrankable
[TicCl!ck's Easy]
  1. 01:26:260 (1,2) - What about moving these to the centre? Just a little tip.
  2. 02:49:697 (2) - I'd personally move slider middlepoint some grids down to improve flow, it'll sort out something like this
  3. 03:19:697 (2,3) - That's the only stack in this diff, I'd remove it to avoid some confusion.
[Normal]
  1. 00:23:681 (2,3) - Doesn't look so well, I'd simply follow the natural flow of the slider, so x:164 y:96 for 00:23:681 (2) - and you can make the other one by yourself :p
  2. 00:58:135 (1) - Why don't you incline it a bit, will look a bit better.
  3. 01:52:275 (6,1) - Well, what about having 01:52:275 (6) - in a similar position of 01:51:338 (4) - ? If you do that, remember to move (1) as well
  4. 02:24:385 (3) - Didn't really liked this slider, I'd move red points up a little ;_;
  5. 03:47:588 (4,5) - Not aligned properly, but it might be intentional
[Vass' Light]
  1. 01:40:791 (1,1) - Try to make them more symmetrical, it will work great!
  2. 03:44:072 (3) - I'd move it a bit to the left to keep spacing more correctly
  3. 03:58:135 (1) - Stack not perfectly done
[Collab]
  1. 03:28:486 - I'd add a 1/4 kickslider here, you can clearly hear sounds both on start and end (and it makes the pattern more readable, I couldn't read it at all twice)
Sorry for such a nazi-mod, but that's all I could find: you really did a good job, I loved playing it, map is so good that I enjoyed over 4 minutes of the same melody all over again \:D/ Hope to see it ranked soon~
Topic Starter
Reiji-RJ
Fixed all, but SB is WIP, so I will update it after SB is ready (soon :3)
Thank you <3
DJNightmare
:< I wanted to do the SB for this song D:
Oh well ._.
YTYuyu
hey~ i'm here from the QAT :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other

[General]
like happy said, the mp3's bitrate is at 320 which is unrankable. i'm sure you know the maximum bitrate required.
i find the countdown unnecesary, and i feel that it doesn't fit with the beginning, so i highly suggest that you disable it because of that purpose.
i highly suggest that you replace the black combo color for something more revealing because the approach circles and visibility for the black color isn't visible enough for players to see during gameplay.

[TicCl!ck's Easy]
00:07:041 - the flow suddenly stops when playing this part since there's no note here, so i highly suggest that you add a circle here so that the flow is steady during gameplay, also it'll be consistent with the other notes since there's no empty spots in this part of the song.
00:11:260 (1,2,3) - i think that if you remove (2,3) and add a repeat on (1), it'll look more fun and interesting for beginners to follow since it follows that vocal part in the song during gameplay IMO.
00:15:010 (1) - make this slider look like (3), so that it'll flow smoother, and it'll look symmetrical to follow during gameplay. i find that this straight slider isn't fun enough for beginners to play IMO.
00:20:166 - same as 00:07:041.
00:22:041 - ^
00:25:791 - ^
00:55:791 (4) - i think you can align this note to (2). same reason as 00:15:010.
01:02:353 (4) - i really think that adding a repeat would follow the BGM more nicely and it'll be more fun to follow like i said before during gameplay IMO.
01:10:791 - same as 00:07:041.
01:18:291 - ^
01:25:791 - same as above, but this is up to you.
01:33:291 - ^
01:37:041 (4) - put this between the end of (3) and at the beginning of (1). same reason as 00:15:010.
01:48:291 - same as 00:07:041, but instead, i highly suggest that it should be like this.
01:55:791 - same as 00:07:041.
02:18:760 (1) - i really feel that the finish should be removed at the beginning because it breaks consistency with 02:15:010 (1) - and it sounds too distracting to follow during gameplay.
02:51:572 (4) - hmm...this should be replaced for a circle for consistency with the previous patterns in this part of the song.
03:20:166 (3) - i highly suggest that you un-stack this because stacks could be hard for beginners to see during gameplay, so un-stacking it would make the flow steady, and easier to read during gameplay.
everything seems fine, the only thing that bothered me is the missing notes i mentioned, but it's a personal opinion of mine.

[Normal]
00:16:885 (3) - i feel that replacing this for a 1/2 repeat like the previous note would make this part consistent and fun to follow for players during gameplay.
00:19:697 (2) - same as above, but replace this for a 1/1 slider for variation in this part during gameplay.
01:29:541 (1) - although this is a normal diff, replace this for 2 circles because this slider suddenly speeds up and it might surprise players when they follow this during gameplay.
03:29:541 (1) - ^

[Vass' Light]
00:01:885 (1) - the least you can do for consistency or variation is reduce this by 1/4 and add a circle beside it, or replace (2,3) for a 1/2 slider.
apply this only if you follow the suggestion above
00:05:635 (1) -
00:09:385 (1) -
00:13:135 (1) -
00:16:885 (1) -
00:20:635 (1) -
00:24:385 (5) -
04:01:885 (1) -
04:05:635 (1) -
04:09:385 (1) -
04:13:135 (1) -
04:16:885 (1) -
04:20:635 (1) -
04:24:385 (1) -
00:14:072 (3) - you're breaking consistency with the black sliders in this part of the song, so replace this for a black slider witha timing point for consistency in this part during gameplay.
01:13:603 (2) - i feel that rotating this horizontally would make the flow smoother to follow as there's nothing in the way to the next note during gameplay IMO.
03:42:666 (4,1) - for this one, i really feel that this should be unstacked because the repeat arrow is slightly covered and that could be a problem for players to follow since it's being covered during gameplay.
03:44:540 (4) - maybe a bit too far to follow. try reducing the spacing to 3.00 so that it'll be consistent with 03:43:135 (1,2) - since the spacing is around 3.00 and it's easy to follow during gameplay.
03:58:838 (2) - same as 01:13:603.

[Collab]
00:01:885 (7) - personally, i think that reducing this by 1/2 and adding 2 1/4 circles would be more of a challenge and fun to follow since it follows a part in the BGM if you listen carefully during gameplay IMO.
apply these if you follow the suggestion above
00:05:635 (7) -
00:09:385 (7) -
00:13:135 (7) -
00:16:885 (5) -
00:20:869 - same as above, but this time, add 2 circles instead.
04:09:385 (5) -
the 2 quick sliders seem to bother me, but it's up to you if you wanna keep it or not.

and that's pretty much it. here's a star and GL on the map :D
eikkaleyd
The black combo color works well with the song, maybe SB can help players look clearer rather than change the color.
Topic Starter
Reiji-RJ

eikkaleyd wrote:

The black combo color works well with the song, maybe SB can help players look clearer rather than change the color.
I changed the colour, it will be in next update
I think, it's good as black :3
TicClick

Byakugan249 wrote:

[TicCl!ck's Easy]
00:55:791 (4) - i think you can align this note to (2). same reason as 00:15:010.I don't like the way the sliders and the note look after I apply this.
01:37:041 (4) - put this between the end of (3) and at the beginning of (1). same reason as 00:15:010.I find it better without that fix. You didn't mean "stack it with the beginning of 1", did you?

everything seems fine, the only thing that bothered me is the missing notes i mentioned, but it's a personal opinion of mine.I agree they were silly, no ideas why I found them appropriate back then.
Fixed everything else you mentioned, thanks. http://puu.sh/4U0Xg
quiz-chan_DELETED
Uhm.... does it only occur to me.... or are Reiji's parts actually more complicated than Beam's? D:
Topic Starter
Reiji-RJ
So, it's updated! Added SB, fixed mods. Please, redownload it~
Irreversible
really cool sb! There just one thing that i don't know why:
00:44:874 - can you see the second flower from left? why does it fade? The others don't do it.. so .. maybe it's wanted, but I guess it's worth mentioning it :P
And sometimes the SB load goes over 5.0x u.u (kiai)
TicClick
Это круто. А можно уменьшить пульсацию хотя бы вполовину? А то фон очень сильно дёргается, мне кажется.
Topic Starter
Reiji-RJ

Irreversible wrote:

really cool sb! There just one thing that i don't know why:
00:44:874 - can you see the second flower from left? why does it fade? The others don't do it.. so .. maybe it's wanted, but I guess it's worth mentioning it :P
And sometimes the SB load goes over 5.0x u.u (kiai)
Fixed that flower :3 Thank you!

TicClick wrote:

Это круто. А можно уменьшить пульсацию хотя бы вполовину? А то фон очень сильно дёргается, мне кажется.
Да вроде норм, мне нравится такая пульсация О:
eikkaleyd
Great! It has SB now :D Another star for this www

Well, since there are many flashing effects in it, you may need a warning sign in the beginning, I think :P
Still waiting for its ranking~ (I'm not sure about my English
bomber34
wow .... looks like this is getting my fav. beatmap set 2013
take a star
Irreversible


hi there o/ :) just throwing some suggestions in here!

[General]

How about adding, that the SV increases if there is a dark colored slider, into the creators words? It would be a nice additional info.

About the BG, since 800x600 isn't that recommendable, I've found a slight better background for you. http://e-shuushuu.net/images/2010-04-17-268429.jpeg

[TicC!ick's Easy]

01:13:135 (3) - Personally, I would add a NC on those. It's just because this is a really new 'part' and it would get a better emphasis due to that.

01:43:135 (3) - Same goes here.

I literally can't add anything else here. The diff, in my opinion, is good at it is now, and those two things above are just additional. 00:01:416 (2) - Well, this one, i'd prefer it at 232 288. It just looks same DS-like then. sorry for that nazi

[Normal]

I have to say, this normal impresses me really, it's very special (with the different DS in the kiai etc.), yet it's, i stronly suppose, perfectly enjoyable for a normal player.

[Vass' Light]

00:00:010 (1,2) - is there a specific reason why 00:00:947 (3,4) - this DS between those is different? I'd make it similar, or at least decrease the DS between 00:00:947 (3,4) - a bit.

01:05:635 (1,3) - make those paralell? Would fit pretty nice, currently it's not 100% paralell.

01:18:291 (4,5,1) - This one here goes really much to the left, that bothers me a bit imo. It would flow really nice as well if you would put it like this: http://puu.sh/54Z8g.jpg

01:37:510 (1) - I suggest decreasing the SV a bit here. 1.8x seems really high. I can understand what you try to do here, but don't you think 1.5x is enough? The effect is still there, and it avoid that people might get confused due to this really high SV change.

03:18:291 (1) - Same goes to this one here. Another reason might be the stack: that you have to stop here that sudden just doesn't feel confortable.

[Collab]

00:22:861 (1,2) - http://puu.sh/550dl.jpg ? If you both align them it doesn't flow that good. I also think the flow should move a bit since it's a new 'part' there.

03:05:635 (1,2,3,4,5,6,7,8,9) - <33

03:25:791 (1) - Mh, could you soften this wiggling a bit here? According to t/158947 it could cause problems. 01:40:791 (1) - Those ones are fine though, since they don't have overlapping red points.

[Overall impression]

The whole mapset is awesome, good job! You can call me for a recheck :oops:
peppy
The flashing storyboard is obnoxious. The whistles sound like poop and don't fit with the song. Yuck. I can see why people want storyboard disables when people do stuff like this.
Faust
I thought the petals could be more transparent.

It strikes out badly against the type of background and effects you're using here. Bit too solid, apart from being too flatly coloured.
Vass_Bass
So 15 players there are not "people"
TicClick
убавьте пульсацию и вспышки, и всё будет окей, ну же
они действительно сильные
нет, я не знаю, откуда набежали теперь знаю
Konei
Really? AR9 on 128 BPM?
Vass_Bass
Haters gonna hate
IceBeam
stop bitchin,if you want to help - give constructive words how to improve the storyboard.

and what's about ar - I've seen 90 bpm map with ar9 and it was good. when you'll start to make more or less decent maps yourself, son, you'll learn to set up the right settings by your own feelings,and not by overall tips and recommendations.
Konei

IceBeam wrote:

stop bitchin,if you want to help - give constructive words how to improve the storyboard.

and what's about ar - I've seen 90 bpm map with ar9 and it was good. when you'll start to make more or less decent maps yourself, son, you'll learn to set up the right settings by your own feelings,and not by overall tips and recommendations.
I wasn't bitching. I did say that because it feels really odd.
Like look; why not using AR8? There's nothing that would look clustered; by the way I didn't notice
that it uses AR9 because I looked at the settings, I did because, oh wow, it looked really too fast to me and it still does.
Also you can't negate arguments using the "I saw that and I saw this" card, it just doesn't work because if you say "it was good" it's still just your opinion.

So stop writing as if I was trying to offend the mapper, you just offended me without any reason, you know.
quiz-chan_DELETED
all of you, stop acting in an immature way. you can work everything out while being constructive.

and peppy, you can't allow yourself to call the whistles "poop" without giving a suitable alternative. be fair and polite, because what you did was the opposite of helpful.
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