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Owl City - Home of the Blues

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Topic Starter
[Luanny]

Kyshiro wrote:

Most of this is nazi because the map is pretty much perfect already



Hard

  • 00:31:118 (2,3) - Fix blankut pls (center anchor 1 grid to the right) fixd
    00:38:800 (1) - ^ Endpoint 2 grids down fixd
    00:44:105 (4,5,1) - Try this to empathize the white tick http://puu.sh/36b4g.jpg hmm i did this so many times in the map anyways lol
    01:51:788 (1) - Should be a few grids higher to it looks better with the previous slider (Move the stuff that comes after it too if you fix this) fixd
    02:01:849 - Add a note here to follow the vocals? nah this was supposed to be undermapped bcus end
    02:07:154 (2) - Try this to fit the vocals better: http://puu.sh/36bu8.jpg ^
Normal

  • 00:10:996 (3) - 1 grid down to make it look better fixd
    00:27:825 (1) - Giving this a little curve to the left looks/flows awesome http://puu.sh/36bCJ.jpg fixd
    00:35:874 (3) - End point 1 grid to the right so it properly goes underneath the start of (2) fixd
    01:18:313 (5) - Little downward curve? http://puu.sh/36bLh.jpg fixd
    01:31:483 (1) - This is kind of unexpected, try 2 sliders instead of 2 repeats? i think it will cofuse newbies even more bcus 1/3 lol at least this way this is just a hold
inb4 speedrank fuck you
thanks <3 (no homo kanker debiel)
dkun
owl ciiiiiity <3
Topic Starter
[Luanny]

dkun wrote:

owl ciiiiiity <3
<3
ty for the star
P A N
m4m :3

Hard

00:16:849 (3) - move tail to 296|332 looks more fit with that blanket. imo
01:07:337 (4) - move 1 grid up and move tail to 164|368
01:27:093 / 01:32:947 / 01:34:410 / 01:51:971 / 01:57:825 - hmm, i dont know is this on your purpose but the sound is so loud X_X
02:08:069 - try this beat maybe? sounds better for me

Easy

01:31:483 - I know its fit the song but i think it can make beginner confuse.. maybe try this beat? also add whistle on head if you follow

nothing much to say x_x good luck
Topic Starter
[Luanny]

P A N wrote:

m4m :3

Hard

00:16:849 (3) - move tail to 296|332 looks more fit with that blanket. imo the direction fits but the overlap is ugly D:
01:07:337 (4) - move 1 grid up and move tail to 164|368 ok
01:27:093 / 01:32:947 / 01:34:410 / 01:51:971 / 01:57:825 - hmm, i dont know is this on your purpose but the sound is so loud X_X oh yeah this is a bug. this was supposed to be WAY lower. when playing the volume is normal, i have no idea why it is THAT LOUD in editor D:
02:08:069 - try this beat maybe? sounds better for me works but I wanted to undermap the end because... it's the end :3

Easy

01:31:483 - I know its fit the song but i think it can make beginner confuse.. maybe try this beat? also add whistle on head if you follow ok, changed it

nothing much to say x_x good luck
thanks for your mod :3
Alumetorz
Hey, from my queue~

[Normal]
  1. 02:08:069 (3) - Finish doesn't fit here imo. Just a whistle'd be fine.
[Hard]
  1. 00:53:435 (1) - Reverse Arrow on a yellow 1/8 tick (or 1/3, I'm not sure, cause I suck). Sounds better imo.
  2. 01:31:727 (2) - No. This is like this: http://puu.sh/37gqz.jpg (It starts at a yellow tick, reverse arrow on blue tick and ends at yellow tick)
  3. 02:08:069 (3) - Here again with the finish. Dunno, I don't like it, but I'm probably the only one who thinks it doesn't fit /orz\
That's it. Nothing more I could find. Nice map and SB!
Good luck!
Topic Starter
[Luanny]

Alumetorz wrote:

Hey, from my queue~

[Normal]
  1. 02:08:069 (3) - Finish doesn't fit here imo. Just a whistle'd be fine. boring
[Hard]
  1. 00:53:435 (1) - Reverse Arrow on a yellow 1/8 tick (or 1/3, I'm not sure, cause I suck). Sounds better imo. overmap
  2. 01:31:727 (2) - No. This is like this: http://puu.sh/37gqz.jpg (It starts at a yellow tick, reverse arrow on blue tick and ends at yellow tick) this is what fits the most without using a weird beat. voice is NEVER really accurate to ticks. osu! is. won't change for the sake of "following" the voice strictly
  3. 02:08:069 (3) - Here again with the finish. Dunno, I don't like it, but I'm probably the only one who thinks it doesn't fit /orz\ finish since this is the end lol
That's it. Nothing more I could find. Nice map and SB!
Good luck!
thanks~
Yoeri
Map 2perfect2mod

The storyboard hitsounds kind of annoy me. They're neat and all, but they tend to make me release sliders as an automatic reaction.
[Normal]
02:09:715 - Please move 1/4th further. #stupidnitpickbecauseimamaniaplayer
Topic Starter
[Luanny]

Yoeri wrote:

Map 2perfect2mod

The storyboard hitsounds kind of annoy me. They're neat and all, but they tend to make me release sliders as an automatic reaction.
[Normal]
02:09:715 - Please move 1/4th further. #stupidnitpickbecauseimamaniaplayer I don't know whats the difference but changed
thanks!
Saturnalize
I know right, the sb is so inverness

Also, please don't bring o!m problem to std diffs, it's like pouring curry sauce to spaghetti.

=Normal=
1. 01:08:069 (1) - It would be better if this length is as same as 01:09:532 (3) - 's.
2. Silence the last spinner.

=Hard=
1. 02:00:752 (1) - Why not blanket instead? It gives more flow than straight slider.
2. 02:05:142 (3) - I against how it puts :< Also it gives a bad feels to the next notes. Try this : http://puu.sh/385qV.jpg
3. Silence the last spinner.

I agree, the last note with finish is feels-breaker. I think this one fits better http://puu.sh/385uM.wav
Also, could you make that tick got it place as soft-hitwhistle, too? I believe not all of the player use default hitsound, so yeah you know it (Take example of me using different soft-hitwhistle. No lie).
DingGGu
Hello, I'm from DingGGu From your modding queue

[General]
Tick rate 2? please consider.
02:09:532 - I agree with another modder.

[Normal]
02:01:849 (2) - How about move x:256 y:360?

[Hard]
00:32:215 (4) - Bugs? please resize. this is my screen:

nice songs & beatmap & sb. i can't mod with my mod skills LOL. take my stars!
Topic Starter
[Luanny]

Loli Cjj wrote:

I know right, the sb is so inverness

Also, please don't bring o!m problem to std diffs, it's like pouring curry sauce to spaghetti.

=Normal=
1. 01:08:069 (1) - It would be better if this length is as same as 01:09:532 (3) - 's. done~
2. Silence the last spinner. ?

=Hard=
1. 02:00:752 (1) - Why not blanket instead? It gives more flow than straight slider. dunno I use them everywhere like here 00:32:947 (1) -
2. 02:05:142 (3) - I against how it puts :< Also it gives a bad feels to the next notes. Try this : http://puu.sh/385qV.jpg sweet, fixed
3. Silence the last spinner. silence? what do you mean? it already has 5% volume at the end

I agree, the last note with finish is feels-breaker. I think this one fits better http://puu.sh/385uM.wav
Also, could you make that tick got it place as soft-hitwhistle, too? I believe not all of the player use default hitsound, so yeah you know it (Take example of me using different soft-hitwhistle. No lie).
asfdgasdfasf didn't even think about this, ty ty ty <3 gonna replace

DingGGu wrote:

Hello, I'm from DingGGu From your modding queue

[General]
Tick rate 2? please consider. sounds overmapped
02:09:532 - I agree with another modder. already fixed

[Normal]
02:01:849 (2) - How about move x:256 y:360? nah because symmetry

[Hard]
00:32:215 (4) - Bugs? please resize. this is my screen: wtffff o_o lol fixed

nice songs & beatmap & sb. i can't mod with my mod skills LOL. take my stars!
Thank you ppl <3
Saturnalize
I mean silence the whole spinner. The voice is ruining.
Sey
M4M request!

General:
  1. This map is awesome! I like the song and you were putting the notes almost perfect to the rhythm. I have not much to mod but I'm gonna try my best now to find something though I am not an experienced modder yet! >_<
  2. I like the concept with the anti sliders you did in the Hard quite at the beginning!
I will only give suggestions because theoretically there's nothing bad in this diff. If you like those you're free to change it. I hope they are a bit helpful...

Hard:

  1. 00:02:572 (3) - and 00:04:286 (4) - The circle distance here is 1,0. To keep a better symmetry there should be also a distance of 1,0 between 00:07:715 (2) - and 00:09:429 (3) - in my opinion.
  2. 00:27:858 (1) - I find it prettier when it's rounded. Like here:
    That goes in symmetry with slider 2 and both sliders surround circle 3.
  3. 00:37:286 (6) - Not sure but couldn't that slider have a reverse arrow?
  4. 00:40:715 (7) - Dunno but why did you make that slider not rounded like the other ones in this section? I find it more suitable
  5. 01:05:786 (2) - Don't like the flow here so much, how about this?
  6. 01:28:286 (7) - and 01:28:608 (8) - I don't like the flow of those sliders. It is looking strange how the first one is crossing the second one. Would you mind changing it in a different way?
  7. 01:38:572 (5) - Make it round as the other sliders in this section, it looks better.
  8. 01:52:286 (5) - You could make that parallel to 01:51:429 (4) - , check this:
  9. 01:52:608 (6) - If you liked my advice before you should also change the shape of that slider. I thought of something like this:
  10. WRONG MAP!!! Ffff you can ignore this if you want or maybe transfer it to "Act of Love", doesn't matter. Of course you didn't normally want a mod there, so I won't go on with it.^^"



Topic Starter
[Luanny]
I'm sorry but are you sure you're modding the right map? ._.

69653863

[Luanny] wrote:

I'm sorry but are you sure you're modding the right map? ._.

LOLOLOL
Sey

[Luanny] wrote:

I'm sorry but are you sure you're modding the right map? ._.

Dafuq, gonna check it when I'm at home. Take this as a little extra mod for "Act of Love" because I had boredom.
God, this is so stupid that it's funny again. xD (Anyway, if thaf post can be moved somehow that would be nice)
Topic Starter
[Luanny]
I don't think posts can be moved... well thanks anyways haeuheauehauhae
Zare
Hi Lu and inverness, short mod for short map.

[General]
Tickrate +1? You have this constant 1/2 piano in the song, TR2 would ensure you don't miss it anywhere.

[Normal]
00:03:679 (1,2) - perfection pls D: make (2) go exactly through the middle of (1)
00:09:532 (1,2,3) - too straight imo, especially with 3's curve. Make the whole flow curvy.
00:22:703 (3) - I'd have this slider a bit shorter and start a new one on 00:24:166 -
00:25:630 (5) - rotate by about 10° clockwise to get the curvy flow perfecter (yay nazi)
00:46:849 (2,3) - meh flow, move (3) a bit up
01:30:020 (7,1) - I don't really like this, I'd change (1)'s direction/shape/whatever
02:08:069 (3) - no reverse arrow and circle at the end instead? seems like a more fitting end to me

[Hard]
00:09:532 (1,2,3) - you need to rotate (3) a bit to get the circular shape right
00:41:727 (1,2,3) - keep the "jump"spacing consistent for these 3 objects
01:03:130 (2,3) - dunno why, this slider kinda bugs me, maybe somthing like that:
01:11:727 (2,3) - perfection pls D: make (3) go exactly through the middle of (2)
01:16:849 (1,2) - why the jump? i feel like other parts are more suited for this kind of stuff
02:05:142 (3,4,5,6) - this feels sooo weird, if you want to map these vocals, extend (3) by one 1/4, skipping the piano sound, because it's not really related to the vocals
02:08:069 (3) - same as in normal

As I said, not gonna say anything about the hitsounds, they're totally fine.
Beautiful map, rank plx.
Topic Starter
[Luanny]

Zarerion wrote:

Hi Lu and inverness, short mod for short map.

[General]
Tickrate +1? You have this constant 1/2 piano in the song, TR2 would ensure you don't miss it anywhere. sounds sooooo overmapped, i already silenced some ticks because they just don't fit with the song

[Normal]
00:03:679 (1,2) - perfection pls D: make (2) go exactly through the middle of (1) ok
00:09:532 (1,2,3) - too straight imo, especially with 3's curve. Make the whole flow curvy. I prefer it straight
00:22:703 (3) - I'd have this slider a bit shorter and start a new one on 00:24:166 - long slider fits cus the piano
00:25:630 (5) - rotate by about 10° clockwise to get the curvy flow perfecter (yay nazi) ok
00:46:849 (2,3) - meh flow, move (3) a bit up what's the difference? o_o moved anyways
01:30:020 (7,1) - I don't really like this, I'd change (1)'s direction/shape/whatever nah
02:08:069 (3) - no reverse arrow and circle at the end instead? seems like a more fitting end to me ok

[Hard]
00:09:532 (1,2,3) - you need to rotate (3) a bit to get the circular shape right ok
00:41:727 (1,2,3) - keep the "jump"spacing consistent for these 3 objects impossible to do without farking up the spacing plus i like it
01:03:130 (2,3) - dunno why, this slider kinda bugs me, maybe somthing like that: nah
01:11:727 (2,3) - perfection pls D: make (3) go exactly through the middle of (2)
01:16:849 (1,2) - why the jump? i feel like other parts are more suited for this kind of stuff I did that some times before lol
02:05:142 (3,4,5,6) - this feels sooo weird, if you want to map these vocals, extend (3) by one 1/4, skipping the piano sound, because it's not really related to the vocals but I want to keep following the piano... it is part of the song anyways
02:08:069 (3) - same as in normal nah, this one I keep

As I said, not gonna say anything about the hitsounds, they're totally fine.
Beautiful map, rank plx.
thank you <3
Yuukari-Banteki
[Normal]
01:13:922 - kiai wut r u doin
01:37:337 - kiai stahp!

[Hard]
00:22:093 (3) - you're not going to like this. This is a 1/6 snap. if you dont believe me, slow it way the fuck down and make it audible. you'll hear it.
01:05:142 (1,2) - feels awkward. consider extending 1.
01:13:557 (4) - like this up with 3 pls
01:31:727 (2) - this is problematic because the "the" in the lyrics is 1/8 of a tick farther away than it sounds. owl city isn't very good at sticking to rhythms correctly. http://puu.sh/3c7PC.jpg
01:40:538 (6) - starts at time noted. another 1/8.
01:55:508 (2) - when noted: 1/6
01:56:087 (3) - when noted: 1/8
02:06:605 (1,2) - http://puu.sh/3c86k.jpg
owl city has srs issues with singing. this should be accurate.
wcx19911123
Kyshiro found this map for me

please avoiding using storyboard hitsounds(this will make other mode players confused), or to use sliderslide sounds instead of them at least(see this map's Easy diff to check how to use sliderslide sounds)

I'm going to bubble this, feel free to call me back after fixing this and sfg's mod
Topic Starter
[Luanny]

wcx19911123 wrote:

Kyshiro found this map for me

please avoiding using storyboard hitsounds(this will make other mode players confused), or to use sliderslide sounds instead of them at least(see this map's Easy diff to check how to use sliderslide sounds)

I'm going to bubble this, feel free to call me back after fixing this and sfg's mod
I thought using this sliderslide stuff was unrankable o: well I'm going to change if it is ok
I'm just going to check SFGs mod and I call you back

edit:

Saturos-fangirl wrote:

[Normal]
01:13:922 - kiai wut r u doin i duno
01:37:337 - kiai stahp! wooot

[Hard]
00:22:093 (3) - you're not going to like this. This is a 1/6 snap. if you dont believe me, slow it way the fuck down and make it audible. you'll hear it.
01:05:142 (1,2) - feels awkward. consider extending 1.
01:13:557 (4) - like this up with 3 pls
01:31:727 (2) - this is problematic because the "the" in the lyrics is 1/8 of a tick farther away than it sounds. owl city isn't very good at sticking to rhythms correctly. http://puu.sh/3c7PC.jpg
01:40:538 (6) - starts at time noted. another 1/8.
01:55:508 (2) - when noted: 1/6
01:56:087 (3) - when noted: 1/8
02:06:605 (1,2) - http://puu.sh/3c86k.jpg
owl city has srs issues with singing. this should be accurate.
Hello SFG
About the snapping I talked with two BATs
One said it is ok the way it is now but I could change if I wanted to but this would imply in remapping some sections
The second said it is better to keep it intuitive (as a Hard diff) and this weird snapping is really easy to miss
So yeah I decided to keep it for the sake of the difficulty. If it was an Insane I would probably fillow the perfect snapping
About the other suggestions (not related to snapping) I denied

01:05:142 (1,2) - feels awkward. consider extending 1. < this is weird because of the snapping, this was the most intuitive thing I could do here. Plus I have no idea of how to make this pattern without ruining the spacing.
01:13:557 (4) - like this up with 3 pls < That note here follows waay better the piano imo so I'm keeping it

I post the logs with the BATd if really needed.
Thank you for your mod SFG <3

Updated~
wcx19911123
bubbled
nice soft song
Topic Starter
[Luanny]
thank you <3
Saturnalize
Well look who's envy.
Faust
Think you might wanna add in some thin black bars covering along both sides of the screen because the storyboard seems like it's vibrating.

This won't affect your bubble, so don't worry about that.
69653863

Faust wrote:

Think you might wanna add in some thin black bars covering along both sides of the screen because the storyboard seems like it's vibrating.

This won't affect your bubble, so don't worry about that.
Nah. It's more like a bug on some certain resolutions (afaik on 1024x768) since not everyone experiencing this issue.
Topic Starter
[Luanny]
Actually it is more widescreen bug
Faust
Yes.

I've had storyboarders do exactly what I just mentioned above because it happens on widescreen. Not everyone gets this, but it's still worthwhile to give it a fix.
Topic Starter
[Luanny]
Okay, inverness is going to fix this~
69653863
Tried to cover the sides of the screen with black bars just like you've suggested, but it still doesn't work.


Both screenshot taken at same time, on SB editor my mouse is hovering over one of the black bars to prove it covered the sides right.
After all of this, seems like there's no other way to fix this; just leave this by now since this is a bug from the game
Topic Starter
[Luanny]
confirming ingame, so yeah
Saturnalize
Then make the size bigger? it can be out of box, I believe.
crap didn't read the previous post.
Faust
Before I do anything, would you mind increasing the OD on Hard by 1 ?

And if possible, the HP drain and OD on Normal while you're at that.
Topic Starter
[Luanny]
done~
Faust
Ranked.
Mismagius
Good Job!
Sieg
congratz
Topic Starter
[Luanny]
wtf BD ninj--
Thank you Faust. :3
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