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sweet ARMS - Date a Live

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Gloria Guard
10nya-chan ! <3

[General]

Letterbox during breaks uncheck
Add tag anime,opening


[Normal]

00:35:555 (1,2,3,4) I think this pattern shape more improve imo.
00:42:633 (1) umm.. I hear lryics beat 1/4 reserve one repeat beat is better imo
if you change this slider spinner move 00:44:066 here
00:46:004 add note?
00:56:622 (2,3) add finish? this is intense sound here
01:02:015 (1,2,3) ^
01:21:397 (2,3,4) I suggest this pattern shape here
01:27:296 remove green line
01:27:633 ^
02:20:723 (2,3,4) I think this pattern symmetry is better imo
02:29:824 (6,2) why this note unstack? i think this note (6) slider head stack is better shape


[Hard]

00:42:633 (1,2,3) I suggest this pattern shape
00:23:251 (3,4) umm.. now this is beat is fine but i think awkward.. so i recommend this beat
00:25:779 (2,3,4) ^ This is too awkward beat imo so i recommend this
00:34:038 (3) slider end remove finish and add clap because i don't hear finish sound
01:07:914 (5,1) hmm.. you intended? i think this small jump is bad imo..
02:02:858 (7,8,9,10) This is too.. small jump is bad flow imo.. i think paste is better flow


[Laurier's Insane]

00:28:644 (1,3) I don't understand this pattern overlap.. i think change shape this



Lovely map~~ Good luck nya chan !
Topic Starter
10nya

Gloria Guard wrote:

10nya-chan ! <3 gloria-kun <3

[General]

Letterbox during breaks uncheck
Add tag anime,opning added opening only, anime will be specify in genre o3o;


[Normal]

00:35:555 (1,2,3,4) I think this pattern shape more improve imo.
ok owo)v
00:42:633 (1) umm.. I hear lryics beat 1/4 reserve one repeat beat is better imo
if you change this slider spinner move 00:44:066 here spinner is follow the vocal tough o3o;
00:46:004 add note? no orz vocal start 00:46:173
00:56:622 (2,3) add finish? this is intense sound here already added on 2 doesn't fit on 3 tough ;w;
01:02:015 (1,2,3) ^ too loud to add finish x.x
01:21:397 (2,3,4) I suggest this pattern shape here
okk
01:27:296 remove green line
01:27:633 ^ all done lol
02:20:723 (2,3,4) I think this pattern symmetry is better imo
02:29:824 (6,2) why this note unstack? i think this note (6) slider head stack is better shape
2 unstacked


[Hard]

00:42:633 (1,2,3) I suggest this pattern shape
keep current pattern orz;;
00:23:251 (3,4) umm.. now this is beat is fine but i think awkward.. so i recommend this beat
keep current, it follow guitar imo
00:25:779 (2,3,4) ^ This is too awkward beat imo so i recommend this
^ orz ;_;
00:34:038 (3) slider end remove finish and add clap because i don't hear finish sound
ok owo
01:07:914 (5,1) hmm.. you intended? i think this small jump is bad imo..
this is intended orz since vocal here;;
02:02:858 (7,8,9,10) This is too.. small jump is bad flow imo.. i think paste is better flow
aware this, fixed i think;;

Lovely map~~ Good luck nya chan !
thank you for modding <3
Laurier

Gloria Guard wrote:

[Laurier's Insane]

00:28:644 (1,3) I don't understand this pattern overlap.. i think change shape this
thanks
but not changed my diff
I like this pattern
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. "Letterbox during breaks" is not need unless you make SB.
[Normal]
  1. I think spinner is too many.Spinner is one of the most difficult thing for beginner.This mapset doesn't include Easy difficulty, then you make Normal more easy.
  2. 00:25:442 (4) - NC
  3. 00:27:802 (1,2,3,4) - Why here DS is different from others?
  4. 00:38:251 - add circle?
  5. 00:40:611 (3,4) - NC either one
  6. 00:56:622 (2) - move to (X:344,Y:120)?flow is better imo.
  7. 01:10:274 -add circle
  8. 01:11:622 - ^
  9. 01:23:083 (1,1,1) - This pattern is a bit difficult for Normal.
  10. 01:31:847 (3) - add circle
  11. 01:32:858 (4) - NC
  12. 01:55:105 (4) - NC
  13. 02:23:083 - add circle
  14. 02:30:498 (1,1,1) - This pattern is a bit difficult for Normal.
[Hard]
  1. 00:23:925 (5) - NC
  2. 00:26:622 (5) - NC
  3. 00:45:330 (1) - move to (X:352,Y:144).this stack is better imo.
  4. 01:05:217 (3,4,5) - This jump is too far.This is my suggestion.---(1)
  5. 01:24:599 (4,5,6,7,8,9,10) - This spacing is hard to play.especially, 01:25:105 (7,8) this jump.
  6. 01:25:779 (1,2,3) - I think this stack is not good.Because 1 and 2 are on the white line but 3 is on the red line, intuitive playing is difficult.
  7. 01:54:094 (4) - NC
  8. 02:02:689 (6) - move to (X:244,Y:100).flow is better
  9. 02:04:375 (3) - flow is not good.like this?
  10. 02:12:633 (3,4,5) - same as (1)
  11. 02:33:700 (3) - move to (X:324,Y:160)
[Laurier's Insane]
  1. 00:28:982 (4) - もう少し下に配置した方がいいと思います。HPバーぎりぎりです---(1)
  2. 01:05:470 (4) - この配置は少し難しいと思います。もう少し重ねるか、角度を変えた方がいいと思います。
  3. 01:59:993 (4) - (1)と同じです。
  4. 02:18:195 (1) - スライダー終わりぎわにくびれがあるため、スタックされている2が見えにくいです。くびれの位置を下げるか、配置を変えた方がいいと思います。
Good Luck! :)
Laurier

asaink wrote:

hi, for M4M. ;)
[Laurier's Insane]
  1. 00:28:982 (4) - もう少し下に配置した方がいいと思います。HPバーぎりぎりです---(1) ギリギリなのできっとセーフです^^
  2. 01:05:470 (4) - この配置は少し難しいと思います。もう少し重ねるか、角度を変えた方がいいと思います。 insaneですし難しくてもいいと思います^^
  3. 01:59:993 (4) - (1)と同じです。
  4. 02:18:195 (1) - スライダー終わりぎわにくびれがあるため、スタックされている2が見えにくいです。くびれの位置を下げるか、配置を変えた方がいいと思います。 問題ないと思います^^
Good Luck! :)
no changed ><
but thanks!
Topic Starter
10nya

asaink wrote:

hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...
hi~
ahh ok~


[General]
  1. "Letterbox during breaks" is not need unless you make SB.
    I didn;t make sb for this so i add letterbox during breaks
[Normal]
  1. I think spinner is too many.Spinner is one of the most difficult thing for beginner.This mapset doesn't include Easy difficulty, then you make Normal more easy. I think it's ok because note after spinner is a bit far (2 white ticks)
  2. 00:25:442 (4) - NC ok
  3. 00:27:802 (1,2,3,4) - Why here DS is different from others? 0.88 resemble 0.90 tough~
  4. 00:38:251 - add circle? um ok
  5. 00:40:611 (3,4) - NC either one added on 3
  6. 00:56:622 (2) - move to (X:344,Y:120)?flow is better imo. ok
  7. 01:10:274 -add circle ok
  8. 01:11:622 - ^ nope
  9. 01:23:083 (1,1,1) - This pattern is a bit difficult for Normal. this is normal and normal player will notice this (since the hitsounds are loud and fit):3
  10. 01:31:847 (3) - add circle ok
  11. 01:32:858 (4) - NC ok
  12. 01:55:105 (4) - NC ok
  13. 02:23:083 - add circle
  14. 02:30:498 (1,1,1) - This pattern is a bit difficult for Normal.
[Hard]
  1. 00:23:925 (5) - NC
  2. 00:26:622 (5) - NC no, it'll make followpoint to next note
  3. 00:45:330 (1) - move to (X:352,Y:144).this stack is better imo. ah ok, aware this issue tough xD
  4. 01:05:217 (3,4,5) - This jump is too far.This is my suggestion.---(1)it's ok, since this is hard without stream so I decided to make hard with jumps
  5. 01:24:599 (4,5,6,7,8,9,10) - This spacing is hard to play.especially, 01:25:105 (7,8) this jump. ^
  6. 01:25:779 (1,2,3) - I think this stack is not good.Because 1 and 2 are on the white line but 3 is on the red line, intuitive playing is difficult. ^
  7. 01:54:094 (4) - NC no .3.
  8. 02:02:689 (6) - move to (X:244,Y:100).flow is better wow thanks xD
  9. 02:04:375 (3) - flow is not good.like this?oh ok~
  10. 02:12:633 (3,4,5) - same as (1) ._.
  11. 02:33:700 (3) - move to (X:324,Y:160) no, i like this pattern hehe
Good Luck! :)
thanks for modding~ updatedd

EDIT: Also SakiK thanks for stars >v<~
P A N
m4m from in-game :3

[Laurier's Insane]
00:28:813 (3) - this is a small move but for make it perfectly so, move it to 158|129
01:36:903 (2) - what about make it blanket like this
02:00:835 (1,3) - 68|264 , 304|108? for make (1) perfect stack with 01:59:656 (2)
02:03:027 (5) - 304|227 for perfect stack

[Hard]
00:24:936 (7) - center to 421|230 and move tail to 388|166 for more blanket
00:37:577 (6) - 1 grid up?
01:25:273 (8,9,10) - move them 1 grid right
02:27:127 (3) - 1 grid down and move 02:27:633 (1) 's tail right 1 grid

[Normal]
hmm.. I think the easiest diff should be 3 star, not 3.5
00:30:498 (1) - 1 grid right?
00:42:633 (5) - make this slider end at 00:43:307
01:55:105 - avoid stack note in easiest diff :3 maybe try this beat for easier?
02:15:330 (3,4) - same as above, i think stack is hard for the easiest diff. maybe take a look at other part too.

Good luck and star
Topic Starter
10nya

P A N wrote:

m4m from in-game :3
hi~

[Hard]
00:24:936 (7) - center to 421|230 and move tail to 388|166 for more blanket ok
00:37:577 (6) - 1 grid up? nope the height is the same as previous slider~
01:25:273 (8,9,10) - move them 1 grid right ok
02:27:127 (3) - 1 grid down and move 02:27:633 (1) 's tail right 1 grid ok

[Normal]
hmm.. I think the easiest diff should be 3 star, not 3.5 damn just realized this
00:30:498 (1) - 1 grid right? ok~
00:42:633 (5) - make this slider end at 00:43:307 fixed in another way
01:55:105 - avoid stack note in easiest diff :3 maybe try this beat for easier? ok
02:15:330 (3,4) - same as above, i think stack is hard for the easiest diff. maybe take a look at other part too. umm =="

Good luck and star
thanks for modding and star :)

updted
Laurier
http://puu.sh/3aeFp.osu
02:03:027 (5) - 304|227 for perfect stack
ok
Topic Starter
10nya
updated! :D
RikiH_
Hi! m4m!

Normal

01:54:431 (3,4) - I don't know... I don't like this vertical line, I suggest you to move 3 to 24|352
01:55:779 (5) - Maybe with ctrl+j shape it flows better
02:10:274 (4) - Are you sure this is symmetrical?

Hard

00:24:431 (8,1) - This is a bit ugly, maybe you can try to do something with the blanket
01:13:813 (5) - Ctrl+j shape would flow better, maybe
02:02:689 (6,7) - I'm not totally sure about this spacing, it is a bit odd... Other jumps are intuitable but this is not so much imo

Laurier's Insane

00:28:813 (3) - What a pity, this touches the slider, move it a bit, or curve the slider in order not to touch this note
00:35:555 (4) - Uhm, what about a ctrl+g? (totally random rofl)
01:06:566 (3) - What about 512|260?
01:09:094 (3) - Ctrl+g?
01:52:746 (1,2,3,4,5) - This way?

_____________________

Nothing else.
Wow, actually this map is good, it has perfect slidr shapes and a good flow, congratulations!
Xinely
ohai m4m here

[Normal]
AR+1? seems odd AR4 suddenly double times become AR8 o_o
00:31:173 (2) - spacing issue
00:42:633 - soft whistle default? feel empty here
00:55:442 - change whistle? for consistency
00:56:116 (1,2) - change this circle become one slider? it's normal but under 3 star.. i think it's better use slider than circle (in red tick)
00:58:813 (1) - and 00:59:487 - whistle?
01:01:510 (1,2) - same as 00:56:116 (1,2) -
01:01:510 (1) - whistle?
01:07:577 (2,3) - remove circle and end slider in 01:08:083 - .. kejem sama nubi ah, udh bpm tinggi pula
01:16:678 (3) - nazi, 1 grid down
01:55:779 (5,1) - swap NC for consistency
02:00:835 - whistle or finish, feel empty
02:04:038 (2) - don't be devil ten cat, slider please Q_Q
02:04:880 - whistle?
02:22:409 - ^
02:27:633 (5) - NC for consistency

[Hard]
00:37:577 (6) - 1 grid up?
00:57:464 (4) - 232, 128.. avoid spacing 1,17x too
00:58:644 (7,1) - swap NC
01:02:858 (1) - remove NC (consistency desu)
01:06:228 (1,2) - swap NC too
01:55:273 (7,1) - swap NC
01:58:139 (4,1) - ^
02:01:509 (2) - ctrl+G and 0,96x become fix normal spacing? :3
02:06:060 (7,1) - swap NC
02:13:644 (1,2) - swap NC

[Laurier's Insane]
00:35:555 (4) - ctrl+G?
00:41:285 (1) - remove NC? consistency with previous objects
00:55:442 (6) - NC for anti jump
01:09:094 (3) - ctrl+G?

GL
Laurier
http://puu.sh/3aido.osu

00:55:442 (6) - NC for anti jump
ok
Topic Starter
10nya
updated~
kajiyatta
M4M from queue.
[General]
almost suggestion
[Normal]
Placement
01:26:453(1) put on center. it menas x:256,y:192.
02:33:869(1)^
Rhythm
00:24:768(3) I suppose this would be more fine
00:27:128 add a note here to be consistence
00:56:116(1,2,3) for the easiest diff, maybe use reverse slider better
01:01:510(1,2,3)^
Hit Sonud
00:56:622(2) delete finish here, it't loud
[Hard]
Placement
00:57:970(5) 1 grid down to stack (2)
01:06:229(6) NC here since the music becomes silent
02:13:644(6)^
02:14:824(3) move like this? stacked at end of slider seems a bit difficult for Hard
Hit Sonud
00:56:622(2) delete finish
01:06:229(6) remove whistle at reverse. it is useless...
02:04:038(2) prefer clap than whistle.
02:13:644(6) silent better
[Insane]
Placement
00:24:600(4,1) (4)でCtrl+Gかけて、(1)をこんな感じでずらすと、いい流れでジャンプできると思います。
00:27:296(4) 2連スタックだと流れが止まる感じがするので、x:340,y:168とかに持ってきてはどうですか?
00:47:521(3)x:268y:333 [(1)の始点] に持ってきては?スタックよりもグルっと回すように配置したほうが流れがいいと思います
00:49:880(2)これも同じ感じで (スタック→ジャンプの配置が多いので、そういったスタイルであれば一連の提案はスルーで構いません。)
SPOILER
[/spoilerbox]
01:05:723(5) ちょっとジャンプがきついのと、少し予想しづらかったのでCtrl+G?
01:06:566(3)これもスタックではなくばらしてこんな感じで
[spoilerbox]
01:55:274(1) Ctrl+G. ボーカルの初めなので(2)ではなく(1)でジャンプしたほうが合ってると思います
Hit Sonud
KIAI中のfinishのつけドコロにやや違和感。あまり統一されてない感じがしました
00:42:633(1,3) (1)でfinish使うのであれば(3)でも付けたほうが良いです、バックの音同じなので。もしくは両方clapに置き換えるとか、いずれにせよ揃えたほうが
01:12:296(1) finish始点に追加
02:24:937(1)^

nice map. good luck & star!
2sister
just try (no for kudosu >w<

offset -> 846 ?

Tags : shidou itsuka tohka yatogami origami tobiichi kotori yoshino yoshinon kurami tokisaki reine Nomizu Iori Sadohara Kaori Togashi Misuzu Misato
Laurier

kajiyatta wrote:

[Insane]
Placement
00:24:600(4,1) (4)でCtrl+Gかけて、(1)をこんな感じでずらすと、いい流れでジャンプできると思います。 うーん^^;
00:27:296(4) 2連スタックだと流れが止まる感じがするので、x:340,y:168とかに持ってきてはどうですか? このままでいいと思います!!
00:47:521(3)x:268y:333 [(1)の始点] に持ってきては?スタックよりもグルっと回すように配置したほうが流れがいいと思います その流れはちょっと古いかなーと思います
00:49:880(2)これも同じ感じで (スタック→ジャンプの配置が多いので、そういったスタイルであれば一連の提案はスルーで構いません。) ちょっとその流れになる理由がわからないのでパス
SPOILER
[/spoilerbox]
01:05:723(5) ちょっとジャンプがきついのと、少し予想しづらかったのでCtrl+G?no
01:06:566(3)これもスタックではなくばらしてこんな感じで no
[spoilerbox]
01:55:274(1) Ctrl+G. ボーカルの初めなので(2)ではなく(1)でジャンプしたほうが合ってると思います ???
Hit Sonud
KIAI中のfinishのつけドコロにやや違和感。あまり統一されてない感じがしました
00:42:633(1,3) (1)でfinish使うのであれば(3)でも付けたほうが良いです、バックの音同じなので。もしくは両方clapに置き換えるとか、いずれにせよ揃えたほうが
01:12:296(1) finish始点に追加 ok
02:24:937(1)^ ok

nice map. good luck & star!
http://puu.sh/3aqim.osu
Topic Starter
10nya
@2sister : thx 4 suggesting but offset +10 is not fit for me, also i dislike to add characters name on tags

updated
happy623
M4M via in-game

[General]
  1. nothing :)
[Normal]
  1. 00:23:083 - consider adding a note here?
  2. 01:09:431 (1) - 1 gird down?
  3. 01:13:307 (2) - put the middle anchor point to x488 y132 and the last anchor point to x416 y72 for a better slider :D
  4. 02:04:880 (4) - the right anchor point put at x418 y216 seems better: ↓
  5. 00:28:139 (2,4) - try to symmetrize these sliders?
  6. 02:20:049 (2,4) - ^
[Hard]
  1. 00:43:307 (2) - put it at x336 y292 in order to be symmetrical with 00:42:633 (1) - ?
  2. 00:43:982 (3) - add whistle here? add whistle at 00:44:487 (4) - and 00:44:993 (4) - also.
  3. 01:27:464 (4) - this whistle is a little bit noisy imo, consider removing it? If you take this suggestion, remove whistle at 02:34:880 (6) - too.
  4. 02:24:262 (9) - NC here instead 02:25:273 (1) -
[Laurier's Insane]
  1. 00:28:813 (3) - put it at x160 y128 looks better
  2. 01:06:566 (3) - unstack it seems to be proper to the music :)
:o I hope those can help QwQ
Great map :D
GL for Rank
Laurier
Topic Starter
10nya
updated o/

EDIT: Redownload please. BG changed :D
wendao
Request via Ingame PM

[General]
  1. BPM fine
  2. Offset fine
  3. ga ada Easy? :(
[Normal]
00:27:128 - kenapa ga di isi note aja disini?
00:29:150 (3) - 1 grid ke atas
00:42:634 (1) - slider (1) dipendekin ke tick putih ke dua, terus di-repeat, spinner geser ke tick merah
01:02:521 (3,4,5) - (4) di rotate 60 derajat counter clockwise, terus pindahin ke 168, 292. (5) pindahin ke 192, 204
01:26:453 (1) - dibikin simetris aja
188,244,86453,6,4,P|280:268|324:244,1,150
01:39:262 (3) - 1 grid ke kiri (CTRL + H dari (2))
01:58:476 (2) - 1 grid ke atas
02:33:869 (1) - sama kayak 01:26:453 (1), tapi di putar 180 derajat

[Hard]
00:36:903 (4,5,6) - 1 grid ke kiri semua, biar (4) tepat di (2), dan (5,6) tetap didekat (4) xD
00:39:094 (2) - whistle di awal sama di repeat
01:05:217 (3) - slidernya dipendekin jadi 3/4, terus tambahin not di 01:05:555 + clap
01:09:936 (2) - 1 grid ke bawah
01:17:858 (1,2,3,4,5) - gimana kalo gini aja, biar kelihatan lebih rapih
256,88,77858,5,0,0:0:0:0:
328,60,78026,1,8,0:0:0:0:
396,100,78195,1,0,0:0:0:0:
412,176,78363,2,0,P|408:220|424:256,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
396,100,78869,1,4,0:0:0:0:
01:19:206 (6,7,8,9,1) - CTRL + H dari 01:17:858 (1,2,3,4,5)
01:25:105 (7,8) - woo.. jump tiba-tiba kayak gini bikin repot juga lho, soalnya 01:23:588 (2,3) - kan jump 1/1 :roll:
01:25:274 (8,9,10,1) - biar ga kejauhan dari 7, coba ini aja
168,248,85274,1,2,0:0:0:0:
176,172,85442,1,8,0:0:0:0:
236,124,85611,1,2,0:0:0:0:
324,192,85779,5,4,0:0:0:0:
01:26:453 (2,3,4) - ngikutin ke (1) *kalo saran yang atas diterima :lol:
01:40:611 (1,2,3,4,5,6,1) - dibikin segi-6 aja :(
284,208,100611,5,2,0:0:0:0:
339,86,100779,1,0,0:0:0:0:
416,195,100948,1,2,0:0:0:0:
276,131,101116,1,0,0:0:0:0:
409,118,101285,1,8,0:0:0:0:
353,240,101453,1,8,0:0:0:0:
353,240,101959,5,0,0:0:0:0:
01:57:296 (5,6) - whistle di (5) dan awal slider (6)
01:58:644 (2) - remove whistle, kedengaran kayak dangdut *heh?*
02:12:633 (3) - sama kayak 01:05:217 (3)
02:21:060 (5,6) -
100,132,141060,2,0,P|92:84|100:44,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
152,192,141566,1,0,0:0:0:0:
224,224,141734,2,0,P|276:232|312:224,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
02:24:262 (1) - remove new combo
02:24:768 (2) - New combo disini,
52,336,144768,6,0,P|40:304|44:268,1,70,8|4,0:0|0:0,0:0:0:0:
02:34:375 (5,6) - ga yakin ini, jump 4x :o

[Insane]
Good Enough
01:23:167 (1) - why spinner? fill it with some note / slider :oops:
02:12:802 - add note here?
02:30:583 (1) - same as 01:23:167 (1)

[Testplay]
^ so noob :cry: :cry:

good luck nyaa~ :)

EDIT: Bungkusin Image dengan Spoilerbox
Topic Starter
10nya

Harez wrote:

Request via Ingame PM yo

[General]
  1. BPM fine
  2. Offset fine
  3. ga ada Easy? :( malas xD
[Normal]
00:27:128 - kenapa ga di isi note aja disini?menjaga star rate hue
00:29:150 (3) - 1 grid ke atas k
00:42:634 (1) - slider (1) dipendekin ke tick putih ke dua, terus di-repeat, spinner geser ke tick merah
it follow vocal actually :)~
01:02:521 (3,4,5) - (4) di rotate 60 derajat counter clockwise, terus pindahin ke 168, 292. (5) pindahin ke 192, 204
rotate 60 will break the flow imo
01:26:453 (1) - dibikin simetris aja
188,244,86453,6,4,P|280:268|324:244,1,150
current one is not symmetry? k then =w=
01:39:262 (3) - 1 grid ke kiri (CTRL + H dari (2)) k~
01:58:476 (2) - 1 grid ke atas whoop fixd
02:33:869 (1) - sama kayak 01:26:453 (1), tapi di putar 180 derajat

[Hard]
00:36:903 (4,5,6) - 1 grid ke kiri semua, biar (4) tepat di (2), dan (5,6) tetap didekat (4) xD
00:39:094 (2) - whistle di awal sama di repeat
01:05:217 (3) - slidernya dipendekin jadi 3/4, terus tambahin not di 01:05:555 + clap want to focus at jump here
01:09:936 (2) - 1 grid ke bawah fixd in other way tough
01:17:858 (1,2,3,4,5) - gimana kalo gini aja, biar kelihatan lebih rapih
256,88,77858,5,0,0:0:0:0:
328,60,78026,1,8,0:0:0:0:
396,100,78195,1,0,0:0:0:0:
412,176,78363,2,0,P|408:220|424:256,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
396,100,78869,1,4,0:0:0:0:
prefer mine sorry ;w;
01:19:206 (6,7,8,9,1) - CTRL + H dari 01:17:858 (1,2,3,4,5) itu emang sengaja 6nya gak pas di 1 xD
01:25:105 (7,8) - woo.. jump tiba-tiba kayak gini bikin repot juga lho, soalnya 01:23:588 (2,3) - kan jump 1/1 :roll: at least ther're readable (hard player is smart)
01:25:274 (8,9,10,1) - biar ga kejauhan dari 7, coba ini aja
168,248,85274,1,2,0:0:0:0:
176,172,85442,1,8,0:0:0:0:
236,124,85611,1,2,0:0:0:0:
324,192,85779,5,4,0:0:0:0:
01:26:453 (2,3,4) - ngikutin ke (1) *kalo saran yang atas diterima :lol:
01:40:611 (1,2,3,4,5,6,1) - dibikin segi-6 aja :(
uh pengen star pattern disini ;_;
284,208,100611,5,2,0:0:0:0:
339,86,100779,1,0,0:0:0:0:
416,195,100948,1,2,0:0:0:0:
276,131,101116,1,0,0:0:0:0:
409,118,101285,1,8,0:0:0:0:
353,240,101453,1,8,0:0:0:0:
353,240,101959,5,0,0:0:0:0:
01:57:296 (5,6) - whistle di (5) dan awal slider (6) ok
01:58:644 (2) - remove whistle, kedengaran kayak dangdut *heh?* oh yea, missplaced whistle =w= should be at 01:58:813 lol (after hear the music 25% lol
02:12:633 (3) - sama kayak 01:05:217 (3)
02:21:060 (5,6) -
100,132,141060,2,0,P|92:84|100:44,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
152,192,141566,1,0,0:0:0:0:
224,224,141734,2,0,P|276:232|312:224,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
02:24:262 (1) - remove new combo
02:24:768 (2) - New combo disini, k~
52,336,144768,6,0,P|40:304|44:268,1,70,8|4,0:0|0:0,0:0:0:0:
02:34:375 (5,6) - ga yakin ini, jump 4x :o sexy

[Testplay]
^ so noob :cry: :cry:

good luck nyaa~ :)

EDIT: Bungkusin Image dengan Spoilerbox
thanks for modding ></
wcx19911123
DingGGu found this map to me

[General]
fine

[Normal]
00:43:982 - how about add a section with 5% volume here, it fit the song better when silenced the spinner imo
01:26:453 (1) - how about move it down a bit, or the anti-jump(jump from spinner centre) is kinda sudden
02:04:038 - this finish is too loud imo, I suggest remove it or turn down the volume at least
02:33:869 (1) - same as 01:26:453 (1) - , move this one up a bit?

[Hard]
01:25:105 (7,8) - first, the jump is too huge to be a Hard diff. second, it's jumping from(jump between 01:25:105 - and 01:25:274 - ) a heavy beat(01:25:105 - here's a heavy beat) but not jumping to(jump between 01:24:937 - and 01:25:105 - ) a heavy beat. this two points make this pattern is hard to play and doesn't fit the song. my suggestion is making 01:24:599 (4,5,6) - into a group, and 01:25:105 (7,8,9,10,1) - in another group, make a smaller(than current one) jump from 01:24:937 - to 01:25:105 - . then the pattern would be much better
01:29:319 - hope you can change this newcombo's color manually, pink is kinda hard to read for players who were using the old default skin

I'll give some advice to your future maps here:
first, please avoid of using slider end to follow a heavy beat. well the rhythm looks the same at 00:23:419 (4) - and 00:24:936 (1) - , but pay attention to the heavy beat(00:23:588 - and 00:24:937 - ), one of them is at a slider end and the other one is at a slider head. when you play a slider, you need to click the slider when the slider begin, and need to hold it till it end, then release it. clikc is a better action to fit a heavy beat than release. so if you use slider head to follow heavy beat, it'll play better
second, please avoid of using a single circle to follow a long voice. like the circle at 01:02:858 (6) - and 02:30:498 (1) - , the rhythm is fine, it's easy to tell that you're following vocal at that place. but pay attention, the vocal is a continuous voice, it's a long voice, use a slider to fit a long voice would play much better than a single circle, even with the same rhythm
well the 2 points is not saying about issues but better mapping technique imo, hope this can help you in your future maps

[Laurier's Insane]
no issues, but I think you can add more finishes in this diff(like 00:30:498 - 00:33:195 - 01:08:083 - 01:09:431 - 01:16:173 - 01:18:869 - and so on). adding a bit more finishes in kiai part would be better, it brings a nice layering

kinda nice map, feel free to call me back
Topic Starter
10nya

wcx19911123 wrote:

DingGGu found this map to me thanks dinggu .,

[General]
fine

[Normal]
00:43:982 - how about add a section with 5% volume here, it fit the song better when silenced the spinner imo
01:26:453 (1) - how about move it down a bit, or the anti-jump(jump from spinner centre) is kinda sudden
02:04:038 - this finish is too loud imo, I suggest remove it or turn down the volume at least
02:33:869 (1) - same as 01:26:453 (1) - , move this one up a bit?
all done

[Hard]
01:25:105 (7,8) - first, the jump is too huge to be a Hard diff. second, it's jumping from(jump between 01:25:105 - and 01:25:274 - ) a heavy beat(01:25:105 - here's a heavy beat) but not jumping to(jump between 01:24:937 - and 01:25:105 - ) a heavy beat. this two points make this pattern is hard to play and doesn't fit the song. my suggestion is making 01:24:599 (4,5,6) - into a group, and 01:25:105 (7,8,9,10,1) - in another group, make a smaller(than current one) jump from 01:24:937 - to 01:25:105 - . then the pattern would be much better yep, i do believe so, it's look like i miss-heard the music orz, reduced jump ><
01:29:319 - hope you can change this newcombo's color manually, pink is kinda hard to read for players who were using the old default skin h new combo recolored

I'll give some advice to your future maps here:
first, please avoid of using slider end to follow a heavy beat. well the rhythm looks the same at 00:23:419 (4) - and 00:24:936 (1) - , but pay attention to the heavy beat(00:23:588 - and 00:24:937 - ), one of them is at a slider end and the other one is at a slider head. when you play a slider, you need to click the slider when the slider begin, and need to hold it till it end, then release it. clikc is a better action to fit a heavy beat than release. so if you use slider head to follow heavy beat, it'll play better
second, please avoid of using a single circle to follow a long voice. like the circle at 01:02:858 (6) - and 02:30:498 (1) - , the rhythm is fine, it's easy to tell that you're following vocal at that place. but pay attention, the vocal is a continuous voice, it's a long voice, use a slider to fit a long voice would play much better than a single circle, even with the same rhythm
well the 2 points is not saying about issues but better mapping technique imo, hope this can help you in your future maps
ah thank you! it really helo a lot, i hope i can be better in my next map :D

well because this is hard without stream so i decided to make a lot of jump, but it didn't turn out very well eh, =w=

kinda nice map, feel free to call me back
thanks for modding
added some skin elements, re-download required thank you
Laurier
http://puu.sh/3nSLl.osu
add some finishes
Topic Starter
10nya
ok all updatedd
HeatKai
woooooo go 10nya!
Topic Starter
10nya
lollol plz rank this after bubble heatkai \>:3\ /runs
wcx19911123
bubbled
Topic Starter
10nya
oh yeeeeeeeeeeeeeeeeeeeeeey\

thanks wcx also dingggu xD
Oyatsu
Oh, Go! Go! Date a live, nyan~ :)
happy623
:roll: ganbatteeeeeeeeee
Topic Starter
10nya
:roll:
Nyquill
#"cool stuuf"2013 ~
Topic Starter
10nya
lol wat i misstyped there

thanks a lot! xD
Oyatsu
Congratz, nyan~ :D
wendao
congratz \ :) /
XK2238
yay gratz \o\
Umi
gratz tennyan :3 !!
Fycho
gratz^^
happy623
congratz nyaaaaaaaaaaaaaaaaaaaaaaa 8-)
Satellite
Congratz~~
Gloria Guard
omedetou :D
Natsu
Congratz :3
Flask
gratz 10nya o3o!
mintong89
gratz!
Verlaren
Congrats 10nya!
Topic Starter
10nya
thank you everyone ♥

this is not TV Size, in fact that this song is cut xp
Raging Bull
Why not (TV Size) ?
kajiyatta
remember the song!
gratz 10nya :)
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