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Qrispy Joybox - snow prism

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Total Posts
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Topic Starter
Lena
This beatmap was submitted using in-game submission on 2013년 8월 31일 토요일 at 오후 11:23:54

Artist: Qrispy Joybox
Title: snow prism
Source: jubeat
Tags: pop'n music saucer bemani konami reflec beat collete
BPM: 196
Filesize: 3228kb
Play Time: 01:49
Difficulties Available:
  1. ADVANCED (4.82 stars, 245 notes)
  2. BASIC (3.24 stars, 133 notes)
  3. EXTREME (4.83 stars, 444 notes)
Download: Qrispy Joybox - snow prism
Information: Scores/Beatmap Listing
---------------
Mapset by TKSalt
http://osu.ppy.sh/s/72392
Megurine Luka
M4M from your request

[G]

*Since it's a RB song, why not name it as RB naming patterns? which I remembered is
Basic
Medium
Hard

*del reflec beat collete from tags, you already have it in your source, add pop'n music :x
*Make the audio leadin value consistent

[B]
00:02:709 (1) - distance wrong, use your distance snap to adjust. It's very difficult for new players if you use random distance snap value.
00:05:158 (1) - ^
00:06:688 (1) - ^
00:05:464 (2) - try

00:08:525 (2,3) - I do not suggest overlap in Easy, it's too difficult for new players, if you target your Basic as Normal, then ignore this
00:11:586 (1) - Please don't make slider velocity change in Easyl for the same reason, because it does not only affect SV, but also affect spacing, if you target your Basic as Normal, then ignore this, but you need to adjust your distance as well
00:14:035 (2) - spacing, not going to point out spacing problems any more. Lots of spacing problems in your Easy
00:16:791 (2,3) - I suggest you change them into one slider. Too difficult for new players, if you target your Basic as Normal, then ignore this
00:30:719 (2,1) - ^
00:56:280 (2) - make it straight
01:06:995 (1) - this spinner is too short for Easy (even for Normal imo)


[A]
01:08:066 (1) - x=96 y=328
01:16:331 (5) - try

01:17:709 (1) - try


[E]

Actually I think CS-1 fits more, current is too small imo
00:33:627 (1) - this spacing is unreasonable, try

00:40:362 (1) - x=160 y=336
01:04:239 (1,2) - CTRL+G, otherwise the spacing will be awkward
01:18:168 (3,1,2,3) - make a better square


Nice map, good luck
Topic Starter
Lena

Megurine Luka wrote:

M4M from your request
SPOILER
[G]

*Since it's a RB song, why not name it as RB naming patterns? which I remembered is
Basic
Medium
Hard
changed name jubeat

*del reflec beat collete from tags, you already have it in your source, add pop'n music :x
*Make the audio leadin value consistent fixed

[B]
00:02:709 (1) - distance wrong, use your distance snap to adjust. It's very difficult for new players if you use random distance snap value.
00:05:158 (1) - ^
00:06:688 (1) - ^
00:05:464 (2) - try

00:08:525 (2,3) - I do not suggest overlap in Easy, it's too difficult for new players, if you target your Basic as Normal, then ignore this
00:11:586 (1) - Please don't make slider velocity change in Easyl for the same reason, because it does not only affect SV, but also affect spacing, if you target your Basic as Normal, then ignore this, but you need to adjust your distance as well
00:14:035 (2) - spacing, not going to point out spacing problems any more. Lots of spacing problems in your Easy
00:16:791 (2,3) - I suggest you change them into one slider. Too difficult for new players, if you target your Basic as Normal, then ignore this
00:30:719 (2,1) - ^
00:56:280 (2) - make it straight
01:06:995 (1) - this spinner is too short for Easy (even for Normal imo)
all fixed

[A]
01:08:066 (1) - x=96 y=328
01:16:331 (5) - try

01:17:709 (1) - try

all fixed
[E]

Actually I think CS-1 fits more, current is too small imo
00:33:627 (1) - this spacing is unreasonable, try

00:40:362 (1) - x=160 y=336
01:04:239 (1,2) - CTRL+G, otherwise the spacing will be awkward
01:18:168 (3,1,2,3) - make a better square
all fixed and CS-1

Nice map, good luck
Thank you :D
MineC24
모딩큐~

제목 이름 변경 -> snow prism (원래 게임상에서 대문자를 사용하지 않음)

BASIC
AR - 1

00:06:688 (1) - 디스턴스 조절
00:07:301 (2) - ^
00:14:648 (1) - 디스턴스 조절 그리고 뉴콤보 해제
00:29:801 (3) - 디스턴스 (이 이후로 나오는 디스턴스 조절 이야기는 생략할게요.. 이지/노말급의 난이도는 거의 무조건 디스턴스를 지켜야해요...)
00:38:525 (1,2) - 이 노트 전에 나오는 패턴들처럼 슬라이더로 하는게 더 좋아 보여요


그리고 뉴콤보가 너무 자주 설정 된 듯 해요... 이 문제는 후에도 지적이 올 수 있으니 적절히 바꾸시는게...

ADVANCE
난이도 명 변경 -> ADVANCED

00:05:158 (3,4,5) - 약간 위로 배치하는게...
00:14:035 (1,2,3) - 초보자들에게는 은근 어려울수도...
00:51:382 (3) - 모양이 보기에 조금 안좋은... (플레이할때도 약간 혼동..)
01:05:464 (1,2) - 플레이 할때 뭔가 매우 강한 혼란이 올만한 패턴인듯...
01:45:107 (3) - 앞에 나오는 01:44:648 (1) - 의 슬라이더 모양과 반대되게 배치하면 더 좋을듯...

EXTREME
lead-in 수정

00:09:597 (1,2,3,4,5) - 가운데 노트끼리 잘 스택되도록 수정
00:23:372 (4) - 슬라이더의 굴곡률을 약간 줄이는게...
00:31:791 (1,2,3,4) - 모양이 뭔가 이상한 느낌...
01:31:178 (1) - Ctrl + G

패턴 굿굿 :D

굿럭~ 스타~
Topic Starter
Lena

MineC24 wrote:

모딩큐~

제목 이름 변경 -> snow prism (원래 게임상에서 대문자를 사용하지 않음)

BASIC
AR - 1

00:06:688 (1) - 디스턴스 조절
00:07:301 (2) - ^
00:14:648 (1) - 디스턴스 조절 그리고 뉴콤보 해제
00:29:801 (3) - 디스턴스 (이 이후로 나오는 디스턴스 조절 이야기는 생략할게요.. 이지/노말급의 난이도는 거의 무조건 디스턴스를 지켜야해요...)
00:38:525 (1,2) - 이 노트 전에 나오는 패턴들처럼 슬라이더로 하는게 더 좋아 보여요


그리고 뉴콤보가 너무 자주 설정 된 듯 해요... 이 문제는 후에도 지적이 올 수 있으니 적절히 바꾸시는게...

ADVANCE
난이도 명 변경 -> ADVANCED

00:05:158 (3,4,5) - 약간 위로 배치하는게...
00:14:035 (1,2,3) - 초보자들에게는 은근 어려울수도...
00:51:382 (3) - 모양이 보기에 조금 안좋은... (플레이할때도 약간 혼동..)
01:05:464 (1,2) - 플레이 할때 뭔가 매우 강한 혼란이 올만한 패턴인듯...
01:45:107 (3) - 앞에 나오는 01:44:648 (1) - 의 슬라이더 모양과 반대되게 배치하면 더 좋을듯...

EXTREME
lead-in 수정

00:09:597 (1,2,3,4,5) - 가운데 노트끼리 잘 스택되도록 수정
00:23:372 (4) - 슬라이더의 굴곡률을 약간 줄이는게...
00:31:791 (1,2,3,4) - 모양이 뭔가 이상한 느낌...
01:31:178 (1) - Ctrl + G

패턴 굿굿 :D

굿럭~ 스타~


감사합니다 :D
K i A i
1. 오프셋 - 1810부근
2. 힛사를 전체적으로 사용해보세요 ㅋㅋ 피니시만 적절하게 사용해도 되요~

[beizick]
적절해서 점프가 있는 줄 몰랐습니다
점프가 심하다 생각되는 부분만 지적할게요 ㅋㅋ

00:08:544 (4) - 반대쪽으로 휘게 만들어보시는건 어떤가요?
00:20:024 (3) - 디스턴스 줄여주세요~ (이런 식으로 -> http://puu.sh/38UEf.png)
00:29:820 (3) - ^ (이런 식으로 -> http://puu.sh/38UFO.png)
00:40:993 (1) - 디스턴스 1이나 1.1로 맞춰주세요~
00:45:279 (5) - ^
00:45:891 (1) - 해당 스피너를 00:47:728 부분까지 줄여주세요~ -> 그 후에 00:48:340 부분에 서클노트 추가, 00:48:646 (1) - 노트 뉴콤보 제거
00:58:136 (1,2) - 디스턴스 줄여주세요~ (이런 식으로 -> http://puu.sh/38UAM.png)
01:07:932 (1,2) - ^ (이런 식으로 -> http://puu.sh/38UCP.png)

[audeuvaenceudeu]
how about AR-1?
00:15:872 (2) - 직선형식으로 만드는게 더 좋을 것 같아요 ㅋㅋ
00:44:648 (1,2) - 같은 기울기의 직선으로 만들어보세요!
00:45:260 (3,4) - ^
00:48:627 (2) - 반대쪽으로 휘게 만들어보시는건 어떤가요?
01:18:933 (1) - 흠.. 디스턴스를 일정하게 맞추는게 가독하는데 더 좋을 것 같아요~!
01:22:760 (1) - ^
01:29:954 (1) - 해당 노트를 (01:30:260 (2)) 슬라이더의 시작 부분과 맞춰보는건 어떤가요?

[exxxeuteurim]
00:01:637 (7) - 사실 00:01:790 부분까지는 연타가 이어지는데.. 일단 보류해요 ㅋㅋ
00:01:944 (1) - 음에 맞춰서 00:02:020 부분으로 이동시키는건 어떤가요?
00:01:944 (1,3,5) - 각각 http://puu.sh/38UZh.png, http://puu.sh/38UZG.png, http://puu.sh/38V0i.png
00:09:597 (1,2,3,4,5) - 겹치는건 별로 안 좋은 것 같아요.. 이건 어떤가요? -> http://puu.sh/38V3g.png
00:33:627 (1,2) - 해당 노트랑 00:34:546 (1,2) - 노트를 비슷한 배치나 모양으로 만드시는건 어떤가요?
00:53:831 (3,4) - how about ctrl+g?
01:07:760 (7) - 이 부분은 슬라이더 노트 대신에 서클 노트로 스트림을 끝까지 만드는게 좋을 것 같아요~
01:08:678 (2,3) - 큰 문제는 없지만.. ctrl+g 사용해보시는건 어떤가요?
01:34:239 (6) - 오류인듯 합니다, 보정해주세요~
01:45:183 (2,3,4,5) - 이 부분도 앞에서 지적한 것처럼 비슷하게 바꿔보세요~



끝입니다~
퀄 좋네영 히히
Topic Starter
Lena

K i A i wrote:

SPOILER
1. 오프셋 - 1810부근
2. 힛사를 전체적으로 사용해보세요 ㅋㅋ 피니시만 적절하게 사용해도 되요~

[beizick]
적절해서 점프가 있는 줄 몰랐습니다
점프가 심하다 생각되는 부분만 지적할게요 ㅋㅋ

00:08:544 (4) - 반대쪽으로 휘게 만들어보시는건 어떤가요?
00:20:024 (3) - 디스턴스 줄여주세요~ (이런 식으로 -> http://puu.sh/38UEf.png)
00:29:820 (3) - ^ (이런 식으로 -> http://puu.sh/38UFO.png)
00:40:993 (1) - 디스턴스 1이나 1.1로 맞춰주세요~
00:45:279 (5) - ^
00:45:891 (1) - 해당 스피너를 00:47:728 부분까지 줄여주세요~ -> 그 후에 00:48:340 부분에 서클노트 추가, 00:48:646 (1) - 노트 뉴콤보 제거
00:58:136 (1,2) - 디스턴스 줄여주세요~ (이런 식으로 -> http://puu.sh/38UAM.png)
01:07:932 (1,2) - ^ (이런 식으로 -> http://puu.sh/38UCP.png)

[audeuvaenceudeu]
how about AR-1?
00:15:872 (2) - 직선형식으로 만드는게 더 좋을 것 같아요 ㅋㅋ
00:44:648 (1,2) - 같은 기울기의 직선으로 만들어보세요!
00:45:260 (3,4) - ^
00:48:627 (2) - 반대쪽으로 휘게 만들어보시는건 어떤가요?
01:18:933 (1) - 흠.. 디스턴스를 일정하게 맞추는게 가독하는데 더 좋을 것 같아요~!
01:22:760 (1) - ^
01:29:954 (1) - 해당 노트를 (01:30:260 (2)) 슬라이더의 시작 부분과 맞춰보는건 어떤가요?

[exxxeuteurim]
00:01:637 (7) - 사실 00:01:790 부분까지는 연타가 이어지는데.. 일단 보류해요 ㅋㅋ
00:01:944 (1) - 음에 맞춰서 00:02:020 부분으로 이동시키는건 어떤가요?
00:01:944 (1,3,5) - 각각 http://puu.sh/38UZh.png, http://puu.sh/38UZG.png, http://puu.sh/38V0i.png
00:09:597 (1,2,3,4,5) - 겹치는건 별로 안 좋은 것 같아요.. 이건 어떤가요? -> http://puu.sh/38V3g.png
00:33:627 (1,2) - 해당 노트랑 00:34:546 (1,2) - 노트를 비슷한 배치나 모양으로 만드시는건 어떤가요?
00:53:831 (3,4) - how about ctrl+g?
01:07:760 (7) - 이 부분은 슬라이더 노트 대신에 서클 노트로 스트림을 끝까지 만드는게 좋을 것 같아요~
01:08:678 (2,3) - 큰 문제는 없지만.. ctrl+g 사용해보시는건 어떤가요?
01:34:239 (6) - 오류인듯 합니다, 보정해주세요~
01:45:183 (2,3,4,5) - 이 부분도 앞에서 지적한 것처럼 비슷하게 바꿔보세요~



끝입니다~
퀄 좋네영 히히
감사합니당~
HeatKai
I'm from the Guessing queue :3
since your map is under 12 sp. get somemore mod ;)

[General]
  1. add 1000(1sec) audio lead-in to all of the diff.
  2. I gotta say it would be better if you map another easier diff and that is EASY the Basic looks normal for me and kinda hard for new players.
[Basic]
  1. What is your exact distance actually? 00:02:097 (2,3) - this is too far. but 00:04:239 (1) - this is too near. you should use distance snap when mapping if you want a constant distance.see even this are not consistent 00:04:239 (1,2,3) - YOU MUST FIX THIS
  2. 00:03:015 (4) - add a whistle at the end of slider to emphasize the music.
  3. 00:03:933 () - add a circle here with whistle realy fits here. ^
  4. 00:04:239 (1) - add whistle to emphasize the music
  5. 00:05:464 (4) - add clap at the end of the slider
  6. 00:08:525 (4) - add whistle at both sides.
  7. 00:09:137 (1) - add whistle at the starting and add clap at the end.
  8. You don't put any hitsounds yet? o_o You got to put hitsounds! :o
  9. Fix the spacing! :o that's important too.
[Advanced]
  1. Put hitsounds!
  2. 00:03:952 (3) - why is this so near? use the distance snap
  3. 00:26:299 (1) - even this doesn't have a correct spacing.
  4. The patterns are all fine but the spacing and hitsound, you must fix it now :x
[Extreme]
  1. 00:01:963 (1) - if you hear the music carefully,this circle should be at 00:02:039 () -
  2. 00:02:575 (3) - this circle should be at 00:02:651 () -
  3. 00:03:187 (5) - ^
  4. 00:04:718 (3,4) - this plays really awkward. you should change place for this two object and remove the whistle from the circle
  5. 00:09:463 (5,1) - this stream jumps kinda too far. maybe make it more near?
  6. 00:22:473 (1,2,3) - make this three circle spacing the same please. I mean you can keep the jump, but same distance.
  7. 00:31:197 (1,2,3,4) - make this square looks better!
  8. 00:31:810 (1,2,3,4) - ^
  9. 00:45:891 (1) - let it curve smoother, don't let sharp curve.
  10. 01:04:258 (1) - delete this circle it's not really necessary.there's no beat from the song
  11. You need more hitsounds! :o
lupcha
Hey, from my Queue! ;3

General

HeatKai already mentioned the lack of hitsounds and I have to agree with that. It's also the only thing in your map I could /really/ find, the placement is already really good. ;3 Soo, sorry, lame hitsound mod ahead (well, and some small stuff). ;-;

ADVANCED

I started with this diff so, uhm. Hitsounds are just suggestions and you could apply them to the other Diffs if you want. u-ú (well, I already saw that the easiest + Insane Diffs have a bit more, but yeah)
  1. 00:01:790 (1) - uh, move this note to the white tick, it's unsnapped. o,o And add finish?
  2. 00:02:116 (2) - Whistle at the end? Maybe add whistles from here to 00:03:034 (2) at every second note. ~
  3. 00:03:952 (3) - Finish?
  4. 00:08:850 (4) - ^
  5. 00:15:891 (2) - Finish at the end?
  6. 00:18:493 (4) - ^
  7. 00:20:789 (7) - 00:21:095 (8) Maybe change the placement for better flow?
  8. 00:21:095 (8) - Finish at the end?
  9. 00:23:391 (2) - ^
  10. 00:25:687 (3) - ^
  11. 00:28:289 (6) - ^
  12. 00:31:197 (1) - Finish at the start?
  13. 00:31:810 (3) - ^
  14. 00:33:340 (6) - Finish at the end?
  15. 00:35:483 (1) - Whistle at the end?
  16. 00:37:932 (3) - Finish?
  17. 00:40:381 (3) - Whistle at the end?
  18. 00:40:993 (1) - Finish at the start? You could change the position of the sliders here a bit too.
  19. 00:42:218 (1) - Finish at the start?
  20. 00:45:585 (4) - ^
  21. 00:48:340 (1) - ^
  22. 00:50:789 (1) - ^
  23. 00:53:238 (1) - ^
  24. 00:55:687 (1) - ^
  25. 00:58:136 (1) - Finish?
  26. 00:59:207 (1) - Uhm, if you want to keep this bigger spacing here, make it maybe like this so it's more readable. ~

    and just change the other positions a bit so that the spacing later is correct again.
  27. 01:00:585 (1) - Finish at the start?
  28. 01:02:575 (3) - Finish at the end? And nothing mayor, but you could change it like that so it flows better.
  29. 01:05:483 (1) - Finish at the start? And again, just a little suggestion. :'D
  30. 01:06:095 (2) - ^
  31. 01:08:085 (1) - Finish?
  32. 01:12:830 (1) - Finish at the start?
  33. 01:17:728 (1) - ^
  34. 01:22:320 (4) - Finish at the end?
  35. 01:29:054 (4) - maybe add a repeat?
  36. 01:29:973 (1) - Finish?
  37. 01:32:422 (1) - Finish at the start?
  38. 01:34:871 (1) - ^
  39. 01:37:320 (1) - Whistle at the end? And I think from this part to the end you could add a Whistle every second note. ~
  40. 01:39:463 (4) - Finish?
  41. 01:42:218 (1) - Finish at the start?
  42. 01:44:667 (1) - ^

BASIC

  1. 00:58:136 (1) - I'm not sure if little 'jumps' like this in the easiest Diff are okay? Consider changing this.
  2. 01:04:105 (2) - maybe extend this slider to the white tick?
  3. 01:27:983 (1) - put the note at 01:28:136? I think it plays a bit weird on the red tick and this is Easy and all. o,o

EXTREME


  • Welp, modding Insanes is hard. I can't really find anything.
  1. 01:29:667 (4) Maybe put the note here so it follows the slider ... and the jump for the next part would be more fitting. o,o

Yeah. orz I think the map is really nice, sorry for the poor mod. (´;ω;`) Good luck!
Topic Starter
Lena
You're welcome. Fixed :D
wa_
From M4M~

[BASIC]

  • (modded in 10th June)
  1. 00:01:790 (1,2,3) - Try to make regular shape.
  2. 00:16:810 (2) - Add 1 reverse to fitting with music?
  3. 00:21:401 (1) - Bad spacing, it makes it hard to read. Try something like this: (keep spacing ~1.0)
  4. 01:07:932 (1) - Move it to ~(356,236).
  5. 01:16:350 - Add note or extend slider 01:15:891 (2) to this position.
Good diff, but sometimes can more follow melody.

[ADVANCED]
  1. 00:19:565 (4) - Use copied and rotated 00:19:258 (3)?
  2. 00:25:687 (3) - I don't know if that slider has 1 or 2 repeats so it's really easy to get 100. You should change positions of next notes to make it more clean. Just try to do it like this:

    01:00:585 (1,2). Same in: 00:41:605 (2), 00:43:442 (1,2), 01:05:483 (1) -
  3. 01:06:707 (1) - I suggest You to move hit to 01:07:626, cause now transition spinner-circle can be too hard to read. If You decide to do it, add circle at 01:07:932 of course.
  4. 01:16:350 (5) - Make better blanket with 01:15:891 (4):
  5. 01:39:769 (1,2) - similarly to above.
[EXTREME]
  1. 00:17:575 (6) - Make better blanket with 00:17:422 (5).
  2. 00:37:779 (1,2,3) - Reduce spacing please. While I'm playing this part, it seems to me that it's 1/3.
  3. 01:08:085 (1,2,3,1,2,3,4) - Just suggestion: I don't like large spacing after stream with high BPM. Maybe use spacing 1.00 in first combo?
  4. 01:11:758 (5) - Try to make it like this?
  5. 01:14:514 (3) - ^
Nice mapset :D
Topic Starter
Lena
fixed :)
Topic Starter
Lena
ok.. let's go rank!
Cancel
Ok. Here is my mod from my M4M queue as promised~

[General]

Resnap timing sections!
First Kiai section is uncalled for. Delete it.

[Basic]

00:01:790 (1) - Not on beat!
00:02:728 (3) - Add whistle
00:05:177 (3) - ^
00:09:156 (1) - ^
00:08:544 (4) - ^
00:32:422 (4) - Move to 00:32:269
01:02:269 (5) -
01:04:105 (2) - End at 01:04:718 to follow rhythm
01:06:095 (2) - End slider at 01:06:554 and remove return
01:17:728 (1) - Add a whistle at start

[Advanced]

00:02:728 (4) - Add whistle at begin
00:05:636 (4) - Remove whistle
00:37:779 (2,3,4) - Change with returning slider
00:45:891 - 00:48:340 - Why this break? Add a spinner in it
01:16:350 (5) - Move to , and make it look like this:



01:26:299 (1) - Mute spinner (5%)

[Extreme]

I can't pass this yet, so I can't mod it. Sorry (''._.)

[Overall]

Well, the mapset seems fine but it still needs more mods on the Extreme. And don't forget the Generals! They are much and much more important than the other ones. With that said:

Smoothie
Heya~
From my modding queue

[EXTREME]
00:01:809 (9) - Sampleset: Normal and add a finishi? Sounds pretty nice.
00:08:162 (7) - Whistle on the slider start?
00:09:156 (1) - Whistle?
00:09:463 (5) - ^
00:09:616 (1) - ^
00:10:075 (1) - ^
00:10:228 (2) - Add a finish on the slider start~
00:41:912 (7) - Whistle?
00:59:207 (8) - Whistle on the slider end~
01:04:565 (7) - Move the slider end point to x:368 y:200 for a better blanket.
01:06:554 (4) - Finish on the slider start?
01:23:391 (3,4) - Ctrl+G?

There are a few Unsnapped Inherited Points. You may want to snap them.


[ADVANCED]
00:14:667 (3) - Add a reverse for a better flow?
00:33:646 (1) - A finish here would be nice.
00:36:095 (1) - Whistle on the reverse?
00:58:748 (4) - Whistle on the start?
00:59:207 (5) - ^
00:59:820 (7) - Remove the whistle here if you added the ones i've mentioned above.
01:00:279 (9) - Whistle on the slider end~
01:16:350 (5) - Move the slider end point to x:336 y:48

Same here, a few unsnapped Inherited Points.

[BASIC]
00:03:034 (4) - Remove the whistle on the slider trail it doesn't really fit her imo.
00:05:483 (4) - ^
00:14:054 (1,2) - This plays a bit weird imo. How about doing something similar to this: 00:18:952 (1,2)?
00:16:503 (1,2) - ^
00:21:401 (1,2) - ^
00:35:024 (3) - Whistle on the slider end?
00:38:544 (1) - Remove the whistle on the slider trail.
00:51:861 (3) - ^
00:59:207 (3) - ^
01:04:105 (2) - ^
01:09:156 (4) - Extend this one to the white line?
01:14:054 (3) - ^
01:33:340 - Consider adding a note here.

Here are also a few unsnapped Inherited Points.


Well, that's all
Good luck!
SUBSTAC9
Could I make CTB GD map?
^^
Topic Starter
Lena

SUBSTAC9 wrote:

Could I make CTB GD map?
^^
Sorry :(
only standard
riffy
Hi!

[General]
  1. Your kiais are unsnapped, consider re-snapping them to make your map more enjoyable for players!
  2. Disable letterboxes during breaks, you have no breaks at all, there's no point in keping it enabled!
  3. Don't forget to add Tatsuya Iyama to the tags, it's the real name of the composer, if I'm not wrong. Don't believe me? Check it here!
[BASIC]

  • The diff itself is too hard to be BASIC. It feels more like something complicated Nor,al or maybe even Normal+, but I think you're naming your diff this way to copydiff names from jubeat
  1. Rhythm of the song is changeable, it's a bit hard to catch it for beginners, try to use OD1 here, please!
  2. 00:02:116 (2) - this slider seems to be TOO short for the easiest diff. Ask some beginners to test it and see if thy can pass it or not. Remember, this is the easiest diff!
  3. 00:05:483 (4,1) - tail of the slider (2) is too close. Players may mistakenly hit it and get a miss. Try to make your flow intuitive and readable for beginners, please!
    Note: 00:42:218 (2,3) - same!
  4. 00:09:156 (1) - nazi - seems like you could make a bit better blanket here, try to improve it by moving (1) a bit down. example
  5. 00:16:044 - I don't get why do you ignore this beat, you could place a slider or a circle here to make your rhythm more consistent and playable.
    Note: 00:18:493 - same as above, 1/2 slider here will fit. WEll, try to have some fun with your rhythm, make it more consistent and interesting for beginners! Easy diffss can be really enjoyable, too! :3
    Note2: 00:20:942 - and the same again. I won't complain about similar mistakes anymore, but please, try to fix such patterns!
  6. 00:22:549 (3) - such things are unreadable for beginners, this slider is too short and the second reverse-arrow appears too late. Beginners don't notice it in tim and miss it. :< Try to make this slider more playable somehow. For example, remove the second repeat and put a circle on 00:23:391 - instead!
    Note: 00:38:544 (1) - same here. The BPM is very fast, so I wouldn't make the diff even harder by using such sliders.
  7. 00:44:820 - you should remove all unused green lines. Don't confuse mordeers and other mappers, think about people, who will mod it! Also, green lines may bug osu!.
  8. 00:58:442 (2) - kinda the same as 00:22:549 (3) but this slider is TOO short. I wasn't sure bout previous sliders, but this one will make poor beginners cry! C'mon, be more friendly with beginners!
  9. 01:27:983 (1) - this circle is a bit too unexpected after the spinner, if I were you, I'd give some more time to recover for beginners.

    Well, rhythm of the diff is hard and you've mapped it pretty good. You can work o your flow a bit more, though.
[ADVANCED]

  • Diff gap between Easy and Normal+/Hard is too big. It feels strange, so I'd recommend you to do something to make it better. For example, try AR4 on [BASIC] diff!
  1. 00:25:687 (6) - well, this jump feels too hard. try to reduce DS here a bit to make your mapset more balanced and playable.
    Note: 00:50:177 (6) - same. Please, try to fix all similar patterns to be consistent!
  2. 00:37:243 - it looks really, really weird to me. Please, tell me, what's the point of these lines? Try to avoid useless green lines, they make no sense and make modders/mappers confused. Don't spam people with extra things if you don't even use them!
  3. 00:40:993 (1,2) - I've already mentioned such sliders on [BASIC] diff, and the same happens here. They are annoying for players due to their bad playability. Try to avoid them if it's possible. However, if they're here on purpose, to make map harder, feel free to keep them!
    Note: 01:05:483 (1) - same here. Be consistent, fix ALL similar issues, please!
  4. 01:07:932 (1) - appears too soon after the spinner, it's just too fast. Players won't be able to read it properly, try to have some more space after spinners!
  5. 01:37:320 (1,2) - clear example of overjumping. This jump doesn't fits good and it hurts your flow, try to avoid it to make your diff more enjoyable!

    That's a nice diff, sudden crazy jumps hurt your flow, but it's the ~olny~ thing that really SHOULD be fixed here, imo.
[EXTREME]
  1. 00:06:095 (11) - I've expected here something less boring. For example, something like 00:01:197 (1,2,3) - it keeps players in action. Long sliders are too boring for such diffs!
  2. 00:09:539 - don't ignore such beats, please! It's important to follow music and to make your map consistent. Just place a circle here and fix your spacing, it'll fit better here.
  3. 00:37:779 (1) - the DS here feels strange. it'd conuse me as a player, so I recommend you to keep it a little bit more consistent.
  4. 00:45:891 (1) - good usage of slowdown here, like it!
  5. 01:18:340 (1) - the NC here feels kinda extra. it's out of your pattern and it doesn't really fits with music, I'd remove it to keep consistency, but it's up to you!

    Phew, seems to be a cute diff. Good job!
You did a good job, there're a few thing to improve, but there're also a lot of good ideas and nice patterns!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Beige
[General]

01:07:932 - : 이 부분 부터 소리를 조금만 줄여주세요.

01:37:320 - : ^

[Basic]

00:30:738 (3,5) - 슬라이더 모양이 이상합니다. 보완해주세요.

00:54:310 (3) - 이렇게 blanket 시켜주는게 좋을 것 같습니다.

01:16:656 (3) - Finish는 어색합니다. 뺴주세요.

01:45:968 (1) - 01:45:891 (1) - 로 옮겨주시고 마지막을 흰색 선에 맞게 마무리

[Advanced]

00:18:493 (7) - 00:18:952 (1) - 하고 너무 가깝습니다. 00:18:952 (1) - 를 좀 더 위로 올려주세요.

00:24:769 - 00:25:075 - : 갑자기 비어있으니 많이 어색합니다 노트 추가해주세요. 배치는 디스턴스에 맞게

00:29:667 - 00:30:279 - : ^

00:32:575 (5) - : 소리가 좀 어색합니다. 이렇게 해보세요.

00:44:054 (2) - 실수로 점 넣으신거 같은데, 00:43:442 (1) - 돌려서 다시 해주세요.


[Advanced]

00:02:116 (5,1,2,3,4) - : 박자는 같지만 치는 박자가 좀 다릅니다. 이렇게 해주세요.

00:07:779 (5) - 너무 가까워요. 좀 더 벌려주세요.

00:08:162 (7) - 슬라이더 대신 서클로 해주시는게 좋아요.

00:33:646 (1,2,3,4) - 코드 입력 하실 줄 아시죠?
코드
436,220,33646,6,2,P|460:144|440:68,1,160,2|0,0:0|0:0,0:0:0:0:
292,8,34105,2,2,P|268:84|288:160,1,160,2|0,0:0|0:0,0:0:0:0:
292,292,34565,2,2,L|132:284,1,160,2|0,0:0|0:0,0:0:0:0:
128,152,35024,2,2,L|288:160,1,160,2|0,0:0|0:0,0:0:0:0:

굳!
Topic Starter
Lena

W h i t e wrote:

[General]

01:07:932 - : 이 부분 부터 소리를 조금만 줄여주세요.

01:37:320 - : ^

[Basic]

00:30:738 (3,5) - 슬라이더 모양이 이상합니다. 보완해주세요.

00:54:310 (3) - 이렇게 blanket 시켜주는게 좋을 것 같습니다.

01:16:656 (3) - Finish는 어색합니다. 뺴주세요.

01:45:968 (1) - 01:45:891 (1) - 로 옮겨주시고 마지막을 흰색 선에 맞게 마무리

[Advanced]

00:18:493 (7) - 00:18:952 (1) - 하고 너무 가깝습니다. 00:18:952 (1) - 를 좀 더 위로 올려주세요.

00:24:769 - 00:25:075 - : 갑자기 비어있으니 많이 어색합니다 노트 추가해주세요. 배치는 디스턴스에 맞게

00:29:667 - 00:30:279 - : ^

00:32:575 (5) - : 소리가 좀 어색합니다. 이렇게 해보세요.

00:44:054 (2) - 실수로 점 넣으신거 같은데, 00:43:442 (1) - 돌려서 다시 해주세요.


[Advanced]

00:02:116 (5,1,2,3,4) - : 박자는 같지만 치는 박자가 좀 다릅니다. 이렇게 해주세요.

00:07:779 (5) - 너무 가까워요. 좀 더 벌려주세요.

00:08:162 (7) - 슬라이더 대신 서클로 해주시는게 좋아요.

00:33:646 (1,2,3,4) - 코드 입력 하실 줄 아시죠?
코드
436,220,33646,6,2,P|460:144|440:68,1,160,2|0,0:0|0:0,0:0:0:0:
292,8,34105,2,2,P|268:84|288:160,1,160,2|0,0:0|0:0,0:0:0:0:
292,292,34565,2,2,L|132:284,1,160,2|0,0:0|0:0,0:0:0:0:
128,152,35024,2,2,L|288:160,1,160,2|0,0:0|0:0,0:0:0:0:

굳!
올ㅇㅋ
[ Zzz ]
Hi~ Lena

2 쿠도스라 서로모딩은 면제됩니다. ( 기존 한국분이셔서 서로모딩은 하지 않습니다. )

모든난이도 오프셋 1810 > 1798로 변경. 초록색 선들 모두 - 12

[ BASIC ]

HP OD + 1

01:09:144 (3) -
01:12:512 (3) - 서클 추가 해 주세요.

01:14:042 (3) - 여기 만약 위에 01:09:144 (3) - 이걸 변경하셧다면 똑같은 박자로 해주세요.

01:15:267 (1) - 여기는 01:10:369 (1) - 이것과 같게 해주세요 .. 그러면 대충 박자가 더 좋아지셧을꺼라고 봅니다.

01:18:940 (2) -
01:20:165 (3) -
01:23:838 (2) - 여기서부터 이렇게 박자추가해주시면 될듯싶네요.

[ ADVANCED ]

HP OD + 1

01:38:226 (3,4) - 간격 1.35로 변경해주세요 .. 1.23으로 되어있네요..

[ EXTREME ]

OD - 1 생각도 조금 해보셔야 될듯 . 는 별로 상관없을수도있구요.. 자세한건 뱃이 잡아주겠죠!

문제 없음.

스타~ 굿 럭 !!
RandF
From my queue~

[General]
  1. Tags suggetion:
    DDR
    snowy core
[BASIC]
  1. I prefer CS -1 because it's th easiest diff
  2. you should conform DS as much as possible
  3. 00:53:532 (2) - end at 00:53:838
  4. 01:10:369 (1,2,3) - how about this pattern?
[ADVANCED]
  1. 00:04:706 (2) - end at 00:04:859
  2. 00:50:165 (6) - Ctrl+G
  3. 00:50:471 (7) - Ctrl+G if you accept above
  4. 00:54:144 (4,6) - how about stack ?
  5. 01:03:787 (3,4) - this is more suitable to rhythm
  6. 01:16:338 (5) - blanket correctly
    SPOILER
    444,99,76338,2,4,P|405:56|347:45,3,120,0|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
[EXTREME]
  1. several objects aren't snapped! recheck AI-mod
  2. 00:01:951 (4) - move to 00:02:027
  3. 00:04:859 (1) - end at 00:05:088
  4. 00:05:624 (3) - move to 00:05:701
  5. 00:17:563 (6,7) - how about blanket?
  6. 00:54:298 (6) - I prefer Ctrl+G
  7. 01:04:553 (7) - I prefer to change into a note : 01:04:706
~Good Luck~
T1Y
1:874 strange...
minyeob
곡이 신선하고 깔끔하네요

[ADVANCED]
01:06:083 (2) - 혹시 여기 다음에 노트 1,2개 추가하실 수 있으면....
(Basic에서는 노트가 없고 Extreme에서는 1/4박 기준으로 풀노트네요)
ts8zs
[EXT]
00:01:191 (1,2) - Change to one and use volume change to show it
00:04:558 (4,5) - Change to slider?
00:06:089 (6,7) - same as 00:01:191 (1,2) -
00:07:160 (3) - not same as 00:06:701 (1) -
00:15:579 (6,7,8,9,10) - https://osu.ppy.sh/ss/1350650
>00:16:497 (1,2,3,4,5) - https://osu.ppy.sh/ss/1350651
00:22:466 (5) - NC
00:21:395 (1,2,3,4) - http://osu.ppy.sh/ss/1350654
Rhythme is well but flows bad
00:30:119 (7,8) - http://osu.ppy.sh/ss/1350656
00:49:405 (5,6,7,8,9) - http://osu.ppy.sh/ss/1350661
>00:50:170 (6) - NC
00:53:844 (3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/1350668
>00:55:681 (1,3) - swap
00:56:752 (6) - NC
01:04:099 (5,6) - swap
01:09:609 (6) - move to 376,200
01:11:752 (5) - blanket
01:14:507 (7) - http://osu.ppy.sh/ss/1350671
01:15:885 (4) - http://osu.ppy.sh/ss/1350674
01:18:181 (3,4) - Exchange
01:23:691 (7,8,9) - http://osu.ppy.sh/ss/1350680
01:29:201 (3) - Ctrl+G
If you get some thought of flow in my mod,Try to watch you map again:3
Needs more work
[ADV]
00:05:017 (3) - not fit
00:09:609 (2) - reverse
00:17:568 (5) - blanket
00:58:742 (4) - ^
01:13:436 (3,4) - slider
01:29:048 (4) - Ctrl+G,Move down
01:35:936 (4) - not fit
Needs more work
[BSC]
CS-1 OD-2
00:09:150 (4) - blanket
00:29:813 (2) - ^
no problem IMO:3
Nyukai
Okay, let's try to mod this.

o3o - Suggestions
o3o - Highly suggestions

[ADVANCED]
00:07:925 (4) - There's an important rhythm here o3o Maybe this?
00:09:150 (1, 2) - Sounds better this. ^^
00:10:527 - I miss one note here...
00:21:089 (8) - Ctrl+G for a better flow and follow (1).
00:23:385 (7, 1) - Put a simple (7) note and start a slider (1) at 00:23:844, I don't know if you understand. Like this:
01:25:068 (7) - Add NC~

I really liked this diff. (:

[EXTREME]
00:57:823 (1) - Remove NC and add it to 00:58:130

Nothing much to say, it's an awesome map. <3
Reol
Hi ! as your M4M request.
제 모딩이 마음에 들지 않으신다면, 모딩을 안해주셔도 무방합니다 :3
저의 모딩은 대부분 '제안' 입니다. 꼭 수정하실 필요는 없습니다.
하지만 Unrankable 을 지적했다면 꼭! 수정해주세요 :3

[ HalLoWeeN ] wrote:

[General]

큰 문제는 없어 보입니다.

[BASIC]
역시 마찬가지로 Kiai Time과 다른 모든 Inherited Points가 Snap이 되어 있지 않습니다. 꼭 수정해주세요.

베이직이라면 이지나 노말을 목적으로 만드셨다고 생각됩니다. 이지나 노말에서는 디스턴스 변화는 없는게 좋습니다. 이 맵에서는 대략 0.7~1.2가 사용되고 있는데 하나로 통일 시켜주시면 좋겠습니다. (1.2가 제일 나을 것 같네요.)

00:11:599 (1) - 이 스핀과 00:14:048 (1) - 이 노트가 너무 겹쳐보입니다. 크게 문제는 없지만 약간의 혼동이 올 수 있다고 생각합니다. 스핀을 00:12:823 - 이 정도까지 줄이시는게 좋을 것 같습니다.

[ADVANCED]
역시 마찬가지로 Kiai Time과 다른 모든 Inherited Points가 Snap이 되어 있지 않습니다. 꼭 수정해주세요.

AR , OD + 1 ?

00:21:089 (8) - Ctrl + G ? 이러면 다음 노트와 약간 거리가 생기긴 합니다만, 그래도 개인적으로는 Ctrl + G 하는게 더 나은 것 같습니다.

00:37:237 - 00:37:390 - 안 쓰시는 경우라면 지워주시는 것도 좋겠네요.

전체적으로 문제는 없어보입니다만... 익스트림에 비해서 너무 쉽다고 느껴집니다.

[EXTREME]
전체적으로 매우 깔끔하고 좋군요.
다만 Kiai Time 이 Snap이 되어 있지 않습니다. 약간씩 어긋나 있는 선을 01:07:925 - 01:27:517 - 이 부분으로 정확하게 맞춰주세요.
정확히는 모든 Inherited Points 가 어긋나있는 것 같네요. 수정해주시기 바랍니다 :3
제가 잡을건 별로 보이지 않네요. 다만 한가지 추천을 드리고 싶은 것은 히트 사운드 쪽입니다.
00:01:803 (3) - 이런 노트처럼 강조되어 있는 사운드의 경우에는 왼쪽의 Sampleset 을 이용하여 Normal 사운드를 주면 좋을 것 같습니다.
00:03:640 (1,2) - 이런 노트들의 경우에도, Sampleset 은 Normal, Additions 은 Soft로 하여 좀 더 느낌을 살릴 수 있을 것 같네요.
즉 제가 하고 싶은 말은 강조되어 있는 음에서의 히트사운드를 좀 살리시면 더 좋은 맵이 되실 것 같다는 것입니다. 이 사항에 대해서는 더이상 적진 않겠습니다.

00:15:885 (7,9) - Add NC? 디스턴스도 전 노트와 좀 떨어져 있는 편이고, 음악의 느낌이 전부분과는 약간 다른 느낌이 드니 뉴콤을 넣어주시는 것도 나쁘지는 않을 것 같습니다.

00:20:783 (6,8) - Add NC? 6번에는 딱히 넣지 않더라도, 8번은 디스턴스가 많이 멀어지고, 역시 위에서 말한 것과 같이 약간 다르다는 느낌이 들므로 뉴콤을 추가하셔도 무방하실 것 같습니다.

00:50:476 (3) - Add NC? 이어지는 것 보다는 뉴콤이 들어가는편이 개인적으로는 더 좋은 것 같네요.

01:23:385 (5,6) - Ctrl + G ? 01:22:772 (1,2,3,4) - 이 노트들과 전혀 다른 느낌이 아닌데 갑자기 동선이 바뀌는건 좀 이상 한 것 같다고 느껴집니다.



제 모딩은 이걸로 끝입니다. 도움이 되셨다면 좋겠네요 :]
Good Luck!
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