forum

Kiai time disabler

posted
Total Posts
90
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
show more
Real1

peppy wrote:

no.
Why not?
anonymous_old

Real1 wrote:

peppy wrote:

no.
Why not?
Because he programs osu! and says no.
Real1

strager wrote:

Real1 wrote:

peppy wrote:

no.
Why not?
Because he programs osu! and says no.
And goes against the community (his players) who wants this disabled as an option.
awp
There's actually a better reason than "just because"

it goes something along the lines of, "What is the point of developing new features if people are just going to disable them?"
Echo
I'd say it's more "kiai time is a cool feature and you should learn to live with it".
mattyu007

Harris73 wrote:

IMO, there should be options to disable everything.
Then why implement anything at all?
Real1
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old

mattyu007 wrote:

Harris73 wrote:

IMO, there should be options to disable everything.
Then why implement anything at all?
Why post at all?

</flame-war>

If you create a feature for half the population which wants it, don't create it for the other half which doesn't. A disable is a method of doing that.

Real1 wrote:

awp wrote:

There's actually a better reason than "just because"

it goes something along the lines of, "What is the point of developing new features if people are just going to disable them?"
Then, why can people disable snaking sliders. combo-bursts, hit lightning, etc... They were features, right? And yet, people disable them.

Personal preference and customization is ALSO a feature if you ask me.
Because they DO cause significant lag unlike kiai.
Real1

strager wrote:

Real1 wrote:

awp wrote:

There's actually a better reason than "just because"

it goes something along the lines of, "What is the point of developing new features if people are just going to disable them?"
Then, why can people disable snaking sliders. combo-bursts, hit lightning, etc... They were features, right? And yet, people disable them.

Personal preference and customization is ALSO a feature if you ask me.
Because they DO cause significant lag unlike kiai.
Just because it doesn't cause as much lag, the player shouldn't be able to customize his experience?
Kitsunemimi

strager wrote:

mattyu007 wrote:

Harris73 wrote:

IMO, there should be options to disable everything.
Then why implement anything at all?
Why post at all?

</flame-war>

If you create a feature for half the population which wants it, don't create it for the other half which doesn't. A disable is a method of doing that.
All the features of osu! are awesome, it's just that some of them can get annoying and we may want to turn them off. This is what this whole thread is about. It makes the game more flexible to people who get irritated by the effects and for people who can't afford better performance. An option to disable every individual feature just makes everything more flexible. Some games are like this.
RemmyX25

Harris73 wrote:

Some games are like this.
This one isn't.

Harris73 wrote:

An option to disable every individual feature just makes everything more flexible.
So why were they implemented in the first place if people aren't going to use it? Seriously you guys, you all sound like a bunch of young teens with ADD. Too bright? Turn down your screen's brightness.


!faq disable

BanchoBot wrote:

<BanchoBot> no i am not adding a disable for this feature, or any other feature without it having a negative impact on performance or SERIOUS effect on gameplay.
Are some flashing lights really a serious effect on gameplay?

Also, quoting for agreement:

mattyu007 wrote:

Harris73 wrote:

IMO, there should be options to disable everything.
Then why implement anything at all?
0_o

RemmyX25 wrote:

BanchoBot wrote:

<BanchoBot> no i am not adding a disable for this feature, or any other feature without it having a negative impact on performance or SERIOUS effect on gameplay.
Are some flashing lights really a serious effect on gameplay?
Besides lag (which I know nothing about since I don't get it) I think one the main gameplay issues is that the white cursor often gets obscured against the kiai fountains/flashing white hitcircles.
Jinxy

Real1 wrote:

Just because it doesn't cause as much lag, the player shouldn't be able to customize his experience?
I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision. But, what if that IS what the mapper wanted? To provide an extra challenge? Then the disablers would have a small advantage at the last part of that song.

So no, screw the disabler.
aallie_old
This map has been deleted on the request of its creator. It is no longer available.
mattyu007

JInxyjem wrote:

I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision.
Which map?
Jinxy

mattyu007 wrote:

JInxyjem wrote:

I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision.
Which map?
Distro X. DJpop Mix, I think.
anonymous_old

aallie wrote:

combo fire is a great source of lag AND distraction (even more when it turns to blue), YET you CAN disable it.

so why not a kiai time disable as well?! it's not like 99.9% will disable it anyway because they do have a good machine AND mad concentration skills.
As peppy has said (not here; elsewhere), there are technical reasons for allowing this to be disabled. Your video card needs support for shaders for it to work, and rather than confuse your video card you can disable it.
LuigiHann
Combo fire is also not a part of map design. Personally, I'd like to disable combo fire as a mapper, the same way I as a mapper can enable kiai time. Or something. But my point is that the kiai time is part of the presentation created by the mapper, so it shouldn't be disabled for the same reason as storyboarding shouldn't be disabled.

Nonstop kiai fountains is a douchey thing to do though. Stuff like that shouldn't get ranked.
anonymous_old

LuigiHann wrote:

Nonstop kiai fountains is a douchey thing to do though. Stuff like that shouldn't get ranked.
Indeed.

If it's a problem, report it.
mm201
Snaking sliders shouldn't decrease performance. If anything, they should INCREASE performance, since the slider track can be rendered over time. This is probably part of the motivation for doing it on the DS. (win-win)

I still find the Kiai Stars make it impossible to see my cursor during spinners, so I think there should be an option to at least disable the cursor stars or make them not be an additive filter.
Real1

MetalMario201 wrote:

I still find the Kiai Stars make it impossible to see my cursor during spinners, so I think there should be an option to at least disable the cursor stars or make them not be an additive filter.
This. That's all I'm asking for as well.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Gens

LuigiHann wrote:

I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
Sounds reasonable. I'd use it :D
Real1

LuigiHann wrote:

I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
Yes! This! Let's have it!
ktgster
Maybe they should put Kiai time in option so they won't get laggy.
lukewarmholiday

LuigiHann wrote:

I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
This
mattyu007

LuigiHann wrote:

I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
Or turn it up if you like superflashy circles ^^

..or is that just me... <.< >.>
Echo
I like super flashy circles too.

I'm completely against tuning down kiai time effects. Wear sunglasses or something if they blind you, but seriously, they're not that distracting - I can still play fine with all the stars and flashing going on.

Learn to cope with it, or get better at the game.
0_o
Should the kiai time slider be a new topic? Anyway I would definitely be in favour of a kiai slider :D
Gabi

Echo wrote:

I like super flashy circles too.

I'm completely against tuning down kiai time effects. Wear sunglasses or something if they blind you, but seriously, they're not that distracting - I can still play fine with all the stars and flashing going on.

Learn to cope with it, or get better at the game.
i dont think anyone here meant that kiai timing distracts anyone except on SOME certain maps which it has been overused, or when kiai timing blocks a circle in the right/left corner. also the main thing for alot of people is that kiai lags them abit. im not sure how bad your computer has to be for that to happen, but remember there are still some people that still uses floppy disks instead of CD's... lol well you get what i mean. i guess you could do somestuff about it, but i dont wanna get banned so i wont say much more then this ^^

anyways luigihans suggestions seems nice
Mashley
peppy pointed out that kaia is meant to be distracting, so maybe if there was going to be any way to turn it off it could be a mod with a small score decrease.
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
sesito71
Kiai sucks. At least in my computer. It make the song slower, and I usually miss some notes when it is active. Also, it happens with the storyboard. We want an option to disable both things!!

Peppy, pleaseee!!!!
Echo
What are your computer specs?
sesito71
Pentium IV 3 GHz, 1024 MB RAM, Nvidia Geforce FX 5500 256 MB. Windows XP Home Edition.

I play osu! in a window, 800x600, and when there are: big resolution pictures, kiai time, or storyboard, it goes really really slowly (< 60 fps) And I miss notes... For example, in Lucky Star Redalice Remix, the picture is 1900x1200, and it goes fucking slowly. When Kiai time starts, it goes slowly, and when there are storyboard too. And if there are storyboard, and kiai at the same time... U_U
nardii
IMO you shouldn't be able to disable Kiai time, as it was put in by the mapper and the map was intended to be experienced that way. To me disabling kiai time sounds just as stupid as disabling storyboards, as it ruins the mapper's intentions. Hopefully we'll never get requests to disable hitsounds or backgrounds, as I won't even try to argue with those.
adam2046
This map has been deleted on the request of its creator. It is no longer available.
sesito71

nardi11011 wrote:

IMO you shouldn't be able to disable Kiai time, as it was put in by the mapper and the map was intended to be experienced that way. To me disabling kiai time sounds just as stupid as disabling storyboards, as it ruins the mapper's intentions. Hopefully we'll never get requests to disable hitsounds or backgrounds, as I won't even try to argue with those.
The first mapper's intentions are to the others play his map. Maybe, for enjoying completely that beatmap you should play it with kiai time or storyboard. But I prefer playing a map without kiai time to playing poorly a map with kiai time ¬¬. Kiai time is useless, is a complement, like combo burst and that things. Storyboard, and SOME hitsounds can be deleted manually, and I don't care if there's an option or not for disabling it.

So it isn't as stupid as you think.
anonymous_old

sesito71 wrote:

The first mapper's intentions are to the others play his map. Maybe, for enjoying completely that beatmap you should play it with kiai time or storyboard. But I prefer playing a map without kiai time to playing poorly a map with kiai time ¬¬. Kiai time is useless, is a complement, like combo burst and that things. Storyboard, and SOME hitsounds can be deleted manually, and I don't care if there's an option or not for disabling it.

So it isn't as stupid as you think.
A mapper cannot change things such as the combo burst. The only reason the combo burst is an option is because some computers do not support the technologies required to render it.

If a mapper adds a hitsound, a skin, kiai, a slider, a spinner ... whatever it is, it's their choice and if you modify the map that would be, in my eyes, cheating. Disabling kiai constitutes as 'modifying the map.'
sesito71
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old

sesito71 wrote:

Alright, but you should understand that not all the computers can deal with kiai time...
peppy has tested kiai extensively (hopefully) on a machine which matches the minimum specifications. If there are any performance issues post the map which causes the problem (or just say all do), your computer's specs, osu! options, etc. in a bug report.
sesito71
ok, for example in Epik High - One

storyboard + kiai time = less fps


come on, try it, I play it in window : 800*600


And not's only to me who goes slowly kiai time...
GladiOol
Off button please indeed!
When ever I play Double Time with kiai mode, i'll usually fail or get only 100's straight from the point kiai came in.
On some maps it's awesomley put in, but at other maps the kiai mode will just cover up all hit-circles which is just fkd up.
mattyu007

Gladi wrote:

but at other maps the kiai mode will just cover up all hit-circles which is just fkd up.
Those should have been caught during modding =/
awp
afaik, if you have a decent computer (mines over four years old and runs A-OK) and kiai is slowing you down, you've done something wrong, so why don't you fix your environment.
Gabi
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old

Gabi wrote:

awp wrote:

afaik, if you have a decent computer (mines over four years old and runs A-OK) and kiai is slowing you down, you've done something wrong, so why don't you fix your environment.
no, some of us have vista that sucks the must out of our RAM <_<

well actually im not sure, but i bet my computer would run 5 times better with XP, however i dont feel like removing vista after paying so much for it. (this was when the vista OS first came out so ive had it for a while)
osu! has used up AT MOST 300MB of my RAM. How much do you have available? If it's more than 500MB before openning I wouldn't blame anything on RAM.
peppy
<offtopic rant>Stop blaming Vista for taking your RAM. Go understand *why* it does so first, and also that it does not affect performance. Hint: observe the "cached" number in task manager.</>
RemmyX25
When I ran vista, I had no problems with Kiai time.

Just wanted to leave that note.
sesito71
vista sucks! and peppy, when I play, for example, the song I mentioned before, osu runs really slowly because there are kiai time and storyboard at the same time... Whatever I say doesn't matter, but there more players than you think who want a kiai time disabler only because their computer cannot deal with it well. So I don't know why are not a kiai time disabler yet...
peppy

sesito71 wrote:

For example, in Lucky Star Redalice Remix, the picture is 1900x1200
THIS IS NOT RANKABLE. UNRANK IT OR FIX IT NOW.

if you find any other storyboards using images above 800x600, they should be UNRANKED. this is NOT a reason to add a kiai disable.

I'm locking this thread. I'm sick of reading this shit. If you find any maps using images in storyboarding >800x600 then inform a BAT so we can fix it.
Please sign in to reply.

New reply