Why not?peppy wrote:
no.
Because he programs osu! and says no.Real1 wrote:
Why not?peppy wrote:
no.
And goes against the community (his players) who wants this disabled as an option.strager wrote:
Because he programs osu! and says no.Real1 wrote:
Why not?peppy wrote:
no.
Then why implement anything at all?Harris73 wrote:
IMO, there should be options to disable everything.
Why post at all?mattyu007 wrote:
Then why implement anything at all?Harris73 wrote:
IMO, there should be options to disable everything.
Because they DO cause significant lag unlike kiai.Real1 wrote:
Then, why can people disable snaking sliders. combo-bursts, hit lightning, etc... They were features, right? And yet, people disable them.awp wrote:
There's actually a better reason than "just because"
it goes something along the lines of, "What is the point of developing new features if people are just going to disable them?"
Personal preference and customization is ALSO a feature if you ask me.
Just because it doesn't cause as much lag, the player shouldn't be able to customize his experience?strager wrote:
Because they DO cause significant lag unlike kiai.Real1 wrote:
Then, why can people disable snaking sliders. combo-bursts, hit lightning, etc... They were features, right? And yet, people disable them.awp wrote:
There's actually a better reason than "just because"
it goes something along the lines of, "What is the point of developing new features if people are just going to disable them?"
Personal preference and customization is ALSO a feature if you ask me.
All the features of osu! are awesome, it's just that some of them can get annoying and we may want to turn them off. This is what this whole thread is about. It makes the game more flexible to people who get irritated by the effects and for people who can't afford better performance. An option to disable every individual feature just makes everything more flexible. Some games are like this.strager wrote:
Why post at all?mattyu007 wrote:
Then why implement anything at all?Harris73 wrote:
IMO, there should be options to disable everything.
</flame-war>
If you create a feature for half the population which wants it, don't create it for the other half which doesn't. A disable is a method of doing that.
This one isn't.Harris73 wrote:
Some games are like this.
So why were they implemented in the first place if people aren't going to use it? Seriously you guys, you all sound like a bunch of young teens with ADD. Too bright? Turn down your screen's brightness.Harris73 wrote:
An option to disable every individual feature just makes everything more flexible.
Are some flashing lights really a serious effect on gameplay?BanchoBot wrote:
<BanchoBot> no i am not adding a disable for this feature, or any other feature without it having a negative impact on performance or SERIOUS effect on gameplay.
mattyu007 wrote:
Then why implement anything at all?Harris73 wrote:
IMO, there should be options to disable everything.
Besides lag (which I know nothing about since I don't get it) I think one the main gameplay issues is that the white cursor often gets obscured against the kiai fountains/flashing white hitcircles.RemmyX25 wrote:
Are some flashing lights really a serious effect on gameplay?BanchoBot wrote:
<BanchoBot> no i am not adding a disable for this feature, or any other feature without it having a negative impact on performance or SERIOUS effect on gameplay.
I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision. But, what if that IS what the mapper wanted? To provide an extra challenge? Then the disablers would have a small advantage at the last part of that song.Real1 wrote:
Just because it doesn't cause as much lag, the player shouldn't be able to customize his experience?
Which map?JInxyjem wrote:
I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision.
Distro X. DJpop Mix, I think.mattyu007 wrote:
Which map?JInxyjem wrote:
I played a map yesterday and at the last part, there were non-stop fountains, obscuring my vision.
As peppy has said (not here; elsewhere), there are technical reasons for allowing this to be disabled. Your video card needs support for shaders for it to work, and rather than confuse your video card you can disable it.aallie wrote:
combo fire is a great source of lag AND distraction (even more when it turns to blue), YET you CAN disable it.
so why not a kiai time disable as well?! it's not like 99.9% will disable it anyway because they do have a good machine AND mad concentration skills.
Indeed.LuigiHann wrote:
Nonstop kiai fountains is a douchey thing to do though. Stuff like that shouldn't get ranked.
This. That's all I'm asking for as well.MetalMario201 wrote:
I still find the Kiai Stars make it impossible to see my cursor during spinners, so I think there should be an option to at least disable the cursor stars or make them not be an additive filter.
Sounds reasonable. I'd use itLuigiHann wrote:
I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
Yes! This! Let's have it!LuigiHann wrote:
I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
ThisLuigiHann wrote:
I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
Or turn it up if you like superflashy circles ^^LuigiHann wrote:
I think it'd be cool to have a brightness slider, so you can tone it down without turning it off
i dont think anyone here meant that kiai timing distracts anyone except on SOME certain maps which it has been overused, or when kiai timing blocks a circle in the right/left corner. also the main thing for alot of people is that kiai lags them abit. im not sure how bad your computer has to be for that to happen, but remember there are still some people that still uses floppy disks instead of CD's... lol well you get what i mean. i guess you could do somestuff about it, but i dont wanna get banned so i wont say much more then this ^^Echo wrote:
I like super flashy circles too.
I'm completely against tuning down kiai time effects. Wear sunglasses or something if they blind you, but seriously, they're not that distracting - I can still play fine with all the stars and flashing going on.
Learn to cope with it, or get better at the game.
The first mapper's intentions are to the others play his map. Maybe, for enjoying completely that beatmap you should play it with kiai time or storyboard. But I prefer playing a map without kiai time to playing poorly a map with kiai time ¬¬. Kiai time is useless, is a complement, like combo burst and that things. Storyboard, and SOME hitsounds can be deleted manually, and I don't care if there's an option or not for disabling it.nardi11011 wrote:
IMO you shouldn't be able to disable Kiai time, as it was put in by the mapper and the map was intended to be experienced that way. To me disabling kiai time sounds just as stupid as disabling storyboards, as it ruins the mapper's intentions. Hopefully we'll never get requests to disable hitsounds or backgrounds, as I won't even try to argue with those.
A mapper cannot change things such as the combo burst. The only reason the combo burst is an option is because some computers do not support the technologies required to render it.sesito71 wrote:
The first mapper's intentions are to the others play his map. Maybe, for enjoying completely that beatmap you should play it with kiai time or storyboard. But I prefer playing a map without kiai time to playing poorly a map with kiai time ¬¬. Kiai time is useless, is a complement, like combo burst and that things. Storyboard, and SOME hitsounds can be deleted manually, and I don't care if there's an option or not for disabling it.
So it isn't as stupid as you think.
peppy has tested kiai extensively (hopefully) on a machine which matches the minimum specifications. If there are any performance issues post the map which causes the problem (or just say all do), your computer's specs, osu! options, etc. in a bug report.sesito71 wrote:
Alright, but you should understand that not all the computers can deal with kiai time...
Those should have been caught during modding =/Gladi wrote:
but at other maps the kiai mode will just cover up all hit-circles which is just fkd up.
osu! has used up AT MOST 300MB of my RAM. How much do you have available? If it's more than 500MB before openning I wouldn't blame anything on RAM.Gabi wrote:
no, some of us have vista that sucks the must out of our RAM <_<awp wrote:
afaik, if you have a decent computer (mines over four years old and runs A-OK) and kiai is slowing you down, you've done something wrong, so why don't you fix your environment.
well actually im not sure, but i bet my computer would run 5 times better with XP, however i dont feel like removing vista after paying so much for it. (this was when the vista OS first came out so ive had it for a while)
THIS IS NOT RANKABLE. UNRANK IT OR FIX IT NOW.sesito71 wrote:
For example, in Lucky Star Redalice Remix, the picture is 1900x1200