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Duca - Ironna Katachi (Short Ver.)

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Topic Starter
Oyatsu
This beatmap was submitted using in-game submission on 26 Tháng Năm 2013 at 11:28:32 SA

Artist: Duca
Title: Ironna Katachi (Short Ver.)
Source: Imouto No Katachi
Tags: duca visual novel
BPM: 117
Filesize: 8460kb
Play Time: 02:06
Difficulties Available:
  1. Easy (1,64 stars, 105 notes)
  2. Hard (4,57 stars, 230 notes)
  3. Insane (4,81 stars, 275 notes)
  4. Normal (2,87 stars, 150 notes)
Download: Duca - Ironna Katachi (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Hi, My seventh beatmap and first Duca beatmap and first ranked beatmap . I hope you enjoy and help me in next rank map ^^
Mp3 from Sekai-nyan's beatmap.
Mapset:
Easy: Done~
Normal: Done~
Hard: Done~
Isane: Done~
SB by Setsurei: Done~ and Thanks alot ^^
Duca Ironna Katachi~
Thanks 4 mod
  1. P A N (2 times)
  2. gaten
  3. bigfrog
  4. Sana
  5. Verlaren
  6. koreapenguin (IRC mod)
  7. Guy
  8. -Umi-
  9. CDFA
  10. Wreath (IRC mod)
  11. Nichiyouki
  12. OEvil
  13. Banana
  14. HabiHolic (IRC mod)
  15. Kloyd
  16. xChippy (IRC mod)
  17. Nyquill (star icon -> bubbled)
  18. Shiro (rebubbled)
  19. Kawayi Rika (ranked)
    Thanks all you guys helped me. Thanks alot again ^^
Please Dowload beatmap again after 6-2-2013, I change something in osb file and SB folder.
P A N
m4m on pm

[Easy]

00:28:592 (1,2,3) - maybe tgry this pattern? better to play http://puu.sh/2VFGS.jpg
00:30:643 - u can add note here and add clap also
00:34:746 (7) - curve like this http://puu.sh/2VFNC.jpg look better
00:37:823 (3) - end at 00:38:335 look better
00:38:848 (4) - move the forth line down 2 grid and move 00:40:387 (1) to 104|224 also. for blanket
00:42:438 - u can add note here
00:48:592 (1) - u can end it at 00:51:156 end at red tick is a bit weird
01:08:079 (3,1) - make it like http://puu.sh/2VG09.jpg
Location
01:08:079 (3) - move center to 128|352. move tail to 72|324
01:09:105 (1) - 132|248
01:32:182 (4) - try this http://puu.sh/2VG6S.jpg
01:43:976 (1) - just straight slider is fine http://puu.sh/2VGbb.jpg
01:49:618 - add note here and maybe make it like http://puu.sh/2VGdI.jpg also. look good

[Normal]

00:23:976 - 00:26:797 - try this rhymth. sound better
00:38:335 - try
00:46:541 -
01:50:130 (1) - end at 01:52:182
02:06:541 (1) - start it at 02:06:284 and end it and the current time

[Hard]

00:17:182 (7) - delete note
00:25:002 (4) - copy from 00:24:489 (3). then ctrl + < , ctrl + < and move it to 144|260. dont forget to remove clap
00:30:900 (1,2,3,4,5) - http://puu.sh/2VGHI.jpg and here for the code
Code
340,168,30900,5,0,0:0:0:0:
376,308,31156,1,2,0:0:0:0:
264,216,31412,1,0,0:0:0:0:
412,220,31669,1,8,0:0:0:0:
288,304,31925,2,0,P|216:292|176:216,1,140
01:01:925 (6) - copy from 01:02:438 (7) then ctrl + < . ctrl + < and move to 232|108
01:05:643 (7) - add note at 01:05:771 and 01:06:028 instead
01:40:643 and 01:40:771 - u can add note both
01:46:284 (5,6,7,8,9) - move it like this http://puu.sh/2VH01.jpg
Location
01:46:284 (5) - 344|196
01:46:541 (6) - 412|156
01:46:797 (7) - 396|80
01:47:053 (8) - 320|72
01:47:310 (9) - 284|140

[Insane]

00:39:618 - or u can make repeat slider also
00:41:669 (4) - ^
01:33:464 - ^
01:50:259 (1) - end at 01:52:182 sound better
still have a bit weird rhythm 0.0 find and fix it

GL
Topic Starter
Oyatsu

P A N wrote:

m4m on pm

[Easy]

00:28:592 (1,2,3) - maybe tgry this pattern? better to play http://puu.sh/2VFGS.jpg
00:30:643 - u can add note here and add clap also
00:34:746 (7) - curve like this http://puu.sh/2VFNC.jpg look better
00:37:823 (3) - end at 00:38:335 look better
00:38:848 (4) - move the forth line down 2 grid and move 00:40:387 (1) to 104|224 also. for blanket
00:42:438 - u can add note here
00:48:592 (1) - u can end it at 00:51:156 end at red tick is a bit weird
01:08:079 (3,1) - make it like http://puu.sh/2VG09.jpg
Location
01:08:079 (3) - move center to 128|352. move tail to 72|324
01:09:105 (1) - 132|248
01:32:182 (4) - try this http://puu.sh/2VG6S.jpg
01:43:976 (1) - just straight slider is fine http://puu.sh/2VGbb.jpg
01:49:618 - add note here and maybe make it like http://puu.sh/2VGdI.jpg also. look good

[Normal]

00:23:976 - 00:26:797 - try this rhymth. sound better
00:38:335 - try
00:46:541 -
01:50:130 (1) - end at 01:52:182
02:06:541 (1) - start it at 02:06:284 and end it and the current time

[Hard]

00:17:182 (7) - delete note
00:25:002 (4) - copy from 00:24:489 (3). then ctrl + < , ctrl + < and move it to 144|260. dont forget to remove clap
00:30:900 (1,2,3,4,5) - http://puu.sh/2VGHI.jpg and here for the code
Code
340,168,30900,5,0,0:0:0:0:
376,308,31156,1,2,0:0:0:0:
264,216,31412,1,0,0:0:0:0:
412,220,31669,1,8,0:0:0:0:
288,304,31925,2,0,P|216:292|176:216,1,140
01:01:925 (6) - copy from 01:02:438 (7) then ctrl + < . ctrl + < and move to 232|108
01:05:643 (7) - add note at 01:05:771 and 01:06:028 instead
01:40:643 and 01:40:771 - u can add note both
01:46:284 (5,6,7,8,9) - move it like this http://puu.sh/2VH01.jpg
Location
01:46:284 (5) - 344|196
01:46:541 (6) - 412|156
01:46:797 (7) - 396|80
01:47:053 (8) - 320|72
01:47:310 (9) - 284|140

[Insane]

00:39:618 - or u can make repeat slider also
00:41:669 (4) - ^
01:33:464 - ^
01:50:259 (1) - end at 01:52:182 sound better
still have a bit weird rhythm 0.0 find and fix it

GL
Thanks for your mod. It is really very useful for me. :D
gaten
Hi.

M4M modding

[General]
plz your map title set to "いろんな形 (TV Size)", and then write "Ironna Katachi (TV Size)" in Romanised title.

[Easy]
01:00:900 (1) - finish, not whistle
01:13:207 (1) - ^
01:19:874 (3,4) -
02:06:541 (1) - spinner's head move to 02:06:284

[Normal]
00:39:105 (6) -
00:53:720 (3) -
00:56:797 (1) - finish
00:59:874 (6) - add circle in head place of 01:00:130 (7) at 00:59:874
01:04:489 (1) - NC
01:05:002 (2) - Remove NC
01:33:720 (7) - NC
01:35:259 (1) - Remove NC

[Hard]
00:18:848 (1) - if change the Slider Velocity, you should put NC
00:46:541 (5) - i think maybe put NC
01:00:900 (3) - NC
01:05:002 (6) - ^
01:06:284 (1) - Remove NC
01:07:053 (5) - NC
01:22:438 (8) - ^
00:36:541 (2,3) - this beat is more appropriate, if you think to the pace
01:21:156 (3,4) - ^

[Insane]

-NC
00:18:848 (4) - NC
00:42:438 (5) - ^
01:17:310 (7) - ^
01:18:335 (1) - Remove NC
01:27:566 (5) - NC
01:31:412 (1) - Remove NC
01:31:669 (3) - NC
01:33:720 (9) - ^
01:45:771 (7) - ^?
01:59:618 (1) - ^?
02:00:643 (1) - ^?
02:04:489 (6) - ^
02:05:259 (1) - Remove NC

-Pattern
01:42:951 (7,8,9) - plz move to different place with 01:42:694 (6)
02:05:259 (1,2,3) - plz move to different place with 02:05:002 (8)

-Timing
00:20:130 (3) - slider's tail move at 00:20:387
00:24:489 (4) - ^
00:36:284 (1,2) - GOOD BEAT!!
01:33:335 (6,7,8,9) - ^
01:37:438 (7) - this circle isn't suit, remove! (over-mapping)
01:44:618 (4) - ^

your map is so good map!!, but, my modding is low-quality T_T
Topic Starter
Oyatsu

gaten wrote:

Hi.

M4M modding

[General]
plz your map title set to "いろんな形 (TV Size)", and then write "Ironna Katachi (TV Size)" in Romanised title.

[Easy]
01:00:900 (1) - finish, not whistle
01:13:207 (1) - ^
01:19:874 (3,4) -
02:06:541 (1) - spinner's head move to 02:06:284

[Normal]
00:39:105 (6) -
00:53:720 (3) -
00:56:797 (1) - finish
00:59:874 (6) - add circle in head place of 01:00:130 (7) at 00:59:874
01:04:489 (1) - NC
01:05:002 (2) - Remove NC
01:33:720 (7) - NC
01:35:259 (1) - Remove NC

[Hard]
00:18:848 (1) - if change the Slider Velocity, you should put NC
00:46:541 (5) - i think maybe put NC
01:00:900 (3) - NC
01:05:002 (6) - ^
01:06:284 (1) - Remove NC
01:07:053 (5) - NC
01:22:438 (8) - ^
00:36:541 (2,3) - this beat is more appropriate, if you think to the pace
01:21:156 (3,4) - ^

[Insane]

-NC
00:18:848 (4) - NC
00:42:438 (5) - ^
01:17:310 (7) - ^
01:18:335 (1) - Remove NC
01:27:566 (5) - NC
01:31:412 (1) - Remove NC
01:31:669 (3) - NC
01:33:720 (9) - ^
01:45:771 (7) - ^?
01:59:618 (1) - ^?
02:00:643 (1) - ^?
02:04:489 (6) - ^
02:05:259 (1) - Remove NC

-Pattern
01:42:951 (7,8,9) - plz move to different place with 01:42:694 (6)
02:05:259 (1,2,3) - plz move to different place with 02:05:002 (8)

-Timing
00:20:130 (3) - slider's tail move at 00:20:387
00:24:489 (4) - ^
00:36:284 (1,2) - GOOD BEAT!!
01:33:335 (6,7,8,9) - ^
01:37:438 (7) - this circle isn't suit, remove! (over-mapping)
01:44:618 (4) - ^

your map is so good map!!, but, my modding is low-quality T_T
Ok. Fixed something in your mod. Thanks!!
bigfrog
Hi
m4m

Easy
00:36:797(2) what about?
01:00:900(1) let tail and 00:59:361(4) tail distance as same as 01:00:900(1) head and 00:59:361(4) head distance?
01:26:028(2) what about?
01:31:156(3) do you like it?
01:36:284(3) change?
01:41:412(2) head and tail with same distance to 01:40:900(1)?
01:49:618(7) align
01:50:130(1) spin to 01:52:182
02:00:900(4) let this slide tail and head as same distance to 02:00:387(3)

Normal
00:24:489(3) less bend? just like 00:26:028(4)
00:30:643(4) do you like?
00:43:464(5,6) parallel
01:03:464(5,1,2) i think changing looks better
01:07:053(4,6) parallel
01:22:182(7) delete?
01:29:618(1) change?
01:36:797(4,5) i think change looks better
01:49:105(6) move to x:160 y:264
01:49:618(7) move to x:256 y:336
01:59:874(4) let this slide head and head as same distance to 01:58:848(3) tail?
01:59:874(4) and 02:02:438(1) parallel
02:05:002(5) align

Hard
00:13:464(7) stack with 00:11:925(4) tail?
00:17:310(7,1,2,1) make a square?
00:34:746(5) more bend
00:36:541(2) neat
00:42:182(5) more bend?
00:45:259(3) don't cover looks better
00:47:566(4) ^
01:03:464(3) bend the other direction?
01:09:105(1) move to x:132 y:130?
01:13:976(4) tail move up one grid distance?
01:16:797(9) stack better
01:26:797(3) don't bend?
01:42:438(5) tail move to x:180 y:264
01:45:002(4) change?
01:46:284(5) stack 01:44:489(3) tail
01:48:848(4) move to x:244 y:100,make a rhombus?
01:50:515(4) tail move to x:52 y:280?
02:00:130(5) tail move to x:168 y:204?

Insane
00:17:823(3) change?
00:23:720(5,1,2) make a triangle?
00:30:130(4) stack better
00:33:207(2) change?
00:36:541(2) tail move to x:340 y:216
00:41:669(4) tail move to x:128 y:220
00:45:515(1) move to other place >_>?
00:58:848(8) what about?
01:10:130(3) tail move to x:300 y:272
01:41:925(5) tail move to x:168 y:264
01:44:618(4) i think changing looks better
02:00:900(8) too bend? just symmetry with 01:59:874(5)
02:03:207(4) don't bend :?:

that all :)
hope it's will help you,good luck!
Hanabi
Hi~ Sana's mod FROM M4M MODDING

[ Insane ]

00:20:002 (2) - not good overmap -> remove plz
00:20:130 (3) - 1/4 beat shorter -> http://puu.sh/2Wxb7.jpg
00:43:207 (3) - 1/4 beat longer -> http://puu.sh/2WxjG.jpg
00:43:976 (4) - 1/4 beat longer -> http://puu.sh/2Wxkk.jpg
00:48:079 (7) - 1/2 beat shorter, but if you want to keep this length, reverse like this -> http://puu.sh/2Wxmp.jpg
00:57:310 (3) - http://puu.sh/2Wxoe.jpg
01:31:541 (2,3) - place like this -> http://puu.sh/2Wxr4.jpg
01:33:464 (7) - i thinks there should be note at this time

nice pattern but some miss at the beats~

[ Hard ]

00:18:848 (1) - slider velocity *0.5
00:19:618 - hit sound 0%
00:19:746 - hit sound 40%
01:06:925 (7) - remove circle
01:48:079 (1,2,3,4) - i'm not sure but isn't it so far to Hard?

nothing more to advice ;) bb

[ Normal ]

00:19:874 (1) - umm...does not match with lylics..

nothing more to advice~

[ EASY ]

SORRY, MY EASY MOD'S QUARLITY IS SO POOR THT IT MUST NOT BE HELP TO YOU :(





And... GOOD LUCK~!
Reat
Hello! From M4M Queue.

[Easy]

00:12:694 (4) - Last slider point move 2 grids left. it looks better blanket with 00:11:156 (2) - slider's end
00:21:915 - How about add circle this snap?? i think this rhythm better.
00:22:438 (4) - (80,204) Second sliderpoint (96,88) Third sliderpoint (168,40) it looks better.
01:08:079 (1) - third slider point move 1 grid up. and 01:09:105 (1) - move 1 grid right.
01:19:874 (3) - last slider point move 2 grid left. it looks better blanket with 01:19:361 (2) -
01:31:156 (3) - last slider point (136,224)
01:32:182 (4) - how about this with 01:31:156 (3) - ?
IMG and txt

32,236,92182,2,0,P|20:156|40:88,2,150
01:41:412 (2) - second slider point (256,212) third slider point (344,268)
02:00:900 (4) - second slider point (176,140) third slider point (176,88) blanket with 02:00:387 (3) -
02:04:489 (4) - second slider point move 2 grids down. and third slider point move 2 grids left, and 1 grid down.
[Normal]

00:17:823 (7) - second slider point move 4 grids left. and third slider point (356,104). so, distancing 00:18:848 (1) -
00:19:874 (1) - (324,224) same position 00:17:310 (6) -
00:52:182 (1) - last slider point move 1 grid up.
01:04:489 (1) - (68,200) and 01:05:002 (2) - (172,264)
02:05:002 (5) - second (280,88) third (168,104)
[Hard]

00:11:669 (3) - (97,187)
00:39:874 (7) - (165,191)
01:09:105 (1) - second slider point move 1 grid right and down. and third slider point move 2 grids right.
01:13:976 (4) - second slider point move 1 grid left. or third slider point move 1 grid up.
01:33:207 (7) - third slider point move 1 grid down.
01:45:002 (4) - second slider point move 1 grid up. and third slider point move 2 grids right.
01:46:284 (5) - (346,190)
01:50:387 (4) - third slider point move 3 grids up.
[Insane]

00:11:412 (2) - (216,176) it looks better blanket with 00:10:643 (1) -
00:14:746 (3) - fix this slider better blanket with 00:14:489 (2,4) -
00:17:566 (2) - (184,92)
00:30:130 (4) - (98,73) stack slider's end
00:38:079 (4) - (280,86)
01:06:797 (7) - (290,310)
01:21:925 (6) - (300,75) slider's end stack with 01:20:387 (2) -
01:26:797 (4) - third slider point move 1 grid right.
01:45:771 (1) - I think need to fix this slider for smooth.


Good luck!
Verlaren
via PM (in game)

General:
Add to tags - sphere, miyuki sena, meta, sumeragi ayaka, chimari mima, suzunomiya mayuki


Easy:
00:21:925 - add note. Sounds is really good.
00:26:541 (4,5) - unstack this notes. In easy diff shouldn't be a stack notes.
01:36:284 (3,4) - make a symmetrical sliders
01:41:412 (2) - move on x:176 y:256 for symmetry with 01:40:900(1)
01:47:053 (4) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.
02:04:489 (4) - make slider both as screenshot -
This shape is more beautiful


Normal:
00:36:541 (2) - move on x:248 y:260
00:39:874 (7) - add clap. Sounds is really good.
01:58:335 (1,2,3,4) - make slider both as screenshot -
This shape is more beautiful


Hard:
00:17:823 (1) - move NC on previous pattern 00:17:310(7)
00:44:746 (2,3) - (2) touches (3); replace 00:45:259(3) and make both as screenchot:
This shape is more beautiful
00:47:053 (3,4) - ^
00:52:694 (2,3) - stack this patterns (on slider's end). IMO is better
00:53:720 (5,6) - ^
01:16:797 (9) - stack this perfect please.
01:24746 - add note with NC
01:25:002 (1) - remove NC
01:48:079 (1,2,3,4) - make a perfect square shape.


Insane:
00:17:823 (3) - make this slider a more symmetrical for symmetry with 00:17:566(2), example:
00:20:130 (3) - make 1/2 slide. This variant a more better and follow rythm
00:24:489 (4) - ^
00:28:079 (1) - remove NC
00:38:079 (4) - stack this perfect pls.
00:43:207 (3) - make 1/2 slide. This variant a more better and follow rythm
01:10:643 (4) - reduce slider on one tick(1/4 snap) and add on 01:11:028 note. Sounds is really good.
01:26:797 (4) - slider must be ended on x:476 y:116
01:30:771 (4) - remove note
01:35:002 (4) - it should not overlap 01:35:771(5). This is unrankable.
01:46:797 (2,3,4,5,6,7,1) - make a perfect polygon circles
01:54:746 (6,7) - move on one tick back and stack with 01:54:489(5). Sounds is really good.

GL
Topic Starter
Oyatsu

Reat wrote:

Hello! From M4M Queue.

[Easy]

00:12:694 (4) - Last slider point move 2 grids left. it looks better blanket with 00:11:156 (2) - slider's end
00:21:915 - How about add circle this snap?? i think this rhythm better.
00:22:438 (4) - (80,204) Second sliderpoint (96,88) Third sliderpoint (168,40) it looks better.
01:08:079 (1) - third slider point move 1 grid up. and 01:09:105 (1) - move 1 grid right.
01:19:874 (3) - last slider point move 2 grid left. it looks better blanket with 01:19:361 (2) -
01:31:156 (3) - last slider point (136,224)
01:32:182 (4) - how about this with 01:31:156 (3) - ?
IMG and txt

32,236,92182,2,0,P|20:156|40:88,2,150
01:41:412 (2) - second slider point (256,212) third slider point (344,268)
02:00:900 (4) - second slider point (176,140) third slider point (176,88) blanket with 02:00:387 (3) -
02:04:489 (4) - second slider point move 2 grids down. and third slider point move 2 grids left, and 1 grid down.
[Normal]

00:17:823 (7) - second slider point move 4 grids left. and third slider point (356,104). so, distancing 00:18:848 (1) -
00:19:874 (1) - (324,224) same position 00:17:310 (6) -
00:52:182 (1) - last slider point move 1 grid up.
01:04:489 (1) - (68,200) and 01:05:002 (2) - (172,264)
02:05:002 (5) - second (280,88) third (168,104)
[Hard]

00:11:669 (3) - (97,187)
00:39:874 (7) - (165,191)
01:09:105 (1) - second slider point move 1 grid right and down. and third slider point move 2 grids right.
01:13:976 (4) - second slider point move 1 grid left. or third slider point move 1 grid up.
01:33:207 (7) - third slider point move 1 grid down.
01:45:002 (4) - second slider point move 1 grid up. and third slider point move 2 grids right.
01:46:284 (5) - (346,190)
01:50:387 (4) - third slider point move 3 grids up.
[Insane]

00:11:412 (2) - (216,176) it looks better blanket with 00:10:643 (1) -
00:14:746 (3) - fix this slider better blanket with 00:14:489 (2,4) -
00:17:566 (2) - (184,92)
00:30:130 (4) - (98,73) stack slider's end
00:38:079 (4) - (280,86)
01:06:797 (7) - (290,310)
01:21:925 (6) - (300,75) slider's end stack with 01:20:387 (2) -
01:26:797 (4) - third slider point move 1 grid right.
01:45:771 (1) - I think need to fix this slider for smooth.


Good luck!
Sorry. I don't understand you M4M because what? you don't post in my modding queue and so I don't know your map to mod. I didn't fix your mod. That is my work's way.

Verlaren wrote:

via PM (in game)

General:
Add to tags - sphere, miyuki sena, meta, sumeragi ayaka, chimari mima, suzunomiya mayuki


Easy:
00:21:925 - add note. Sounds is really good.
00:26:541 (4,5) - unstack this notes. In easy diff shouldn't be a stack notes.
01:36:284 (3,4) - make a symmetrical sliders
01:41:412 (2) - move on x:176 y:256 for symmetry with 01:40:900(1)
01:47:053 (4) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.
02:04:489 (4) - make slider both as screenshot -
This shape is more beautiful


Normal:
00:36:541 (2) - move on x:248 y:260
00:39:874 (7) - add clap. Sounds is really good.
01:58:335 (1,2,3,4) - make slider both as screenshot -
This shape is more beautiful


Hard:
00:17:823 (1) - move NC on previous pattern 00:17:310(7)
00:44:746 (2,3) - (2) touches (3); replace 00:45:259(3) and make both as screenchot:
This shape is more beautiful
00:47:053 (3,4) - ^
00:52:694 (2,3) - stack this patterns (on slider's end). IMO is better
00:53:720 (5,6) - ^
01:16:797 (9) - stack this perfect please.
01:24746 - add note with NC
01:25:002 (1) - remove NC
01:48:079 (1,2,3,4) - make a perfect square shape.


Insane:
00:17:823 (3) - make this slider a more symmetrical for symmetry with 00:17:566(2), example:
00:20:130 (3) - make 1/2 slide. This variant a more better and follow rythm
00:24:489 (4) - ^
00:28:079 (1) - remove NC
00:38:079 (4) - stack this perfect pls.
00:43:207 (3) - make 1/2 slide. This variant a more better and follow rythm
01:10:643 (4) - reduce slider on one tick(1/4 snap) and add on 01:11:028 note. Sounds is really good.
01:26:797 (4) - slider must be ended on x:476 y:116
01:30:771 (4) - remove note
01:35:002 (4) - it should not overlap 01:35:771(5). This is unrankable.
01:46:797 (2,3,4,5,6,7,1) - make a perfect polygon circles
01:54:746 (6,7) - move on one tick back and stack with 01:54:489(5). Sounds is really good.

GL
Ok, Thanks Verlaren. That is an useful mod. I fixed quite many. Thanks alot. Updated!!
DeletedUser_1574070
lol many korean have modded yours.

I'll mod this tonight
Let's go

Easy

00:52:182 (1,2,3) - I think this http://osu.ppy.sh/ss/771148 or http://osu.ppy.sh/ss/771149 this might work better
01:05:002 (1) - rhythm recommendation here http://osu.ppy.sh/ss/771153
01:08:079 (1) - I couldn't understand why you nc'd here.

Other things were good

Normal

00:11:156 (2) - blanket. move to 216:132
01:31:156 (3,4,5) - this might be better if you use copy and paste there or rotate 01:31:669 (5) - like this 01:27:053 (3,4,5) -
01:54:233 (1,4) - stack these

Hard
00:38:335 (5) - 188:112
00:53:720 (5,6) - should be stacked and I don't think it's well-rhythmed. this might work better http://osu.ppy.sh/ss/771163
00:58:335 (7) - this slider might be more playable if you put this like this -> http://osu.ppy.sh/ss/771166
01:06:541 (5,6) - spacing should be kept here IMO
01:28:848 (7,8,9) - this overlap is not that good IMO. recommend this http://osu.ppy.sh/ss/771169
01:30:130 (2) - 180' rotate and ctrl+G
02:06:284 (1) - remove NC

Insane
I won't say so much since I don't like to mod the highest diff since It can be harmful for a mapper to create his own style but I just give a advice to this

Stack your stacks completely. Some of yours are just a bit out of joint. 00:29:361 (3,4) - like this
Use blue ticks 'effeciently'. It may make awkwardness if it's used to much even though the sound doesn't matches there. 01:25:002 (1) - this one worked good but, 00:52:951 (2) - especially this one was not that good.
Short multiple hits like this 00:35:771 (5,6,1) -. try to keep spacing.

01:22:566 (1) - this might be better if you fill notes instead of a spinner.


You're being improved on aesthetics but I think your style of putting rhythm is bit awkward to play. but that's all. your maps are pretty good!

GL! :)
koreapenguin
request :)

lol little IRC mod
18:08 koreapenguin: Insane AR+1
18:08 Oyatsu: ok
18:09 Oyatsu: fixed
18:10 koreapenguin: 01:06:028 (6) - slider tail
18:10 koreapenguin: 01:06:797 (7) - note stack
18:10 Oyatsu: which diff?
18:11 koreapenguin: insane
18:11 Oyatsu: not overlap?
18:11 koreapenguin: 01:10:643 (4,5,6) - Distance check
18:12 koreapenguin: http://osu.ppy.sh/ss/771139 Look is better
18:13 Oyatsu: where?
18:13 koreapenguin: 01:18:335 (3) - 324 312 , 316 216, 376 176
18:14 Oyatsu: fixed
18:15 koreapenguin: 01:20:900 (4,5) - blanket
18:16 Oyatsu: fixed
18:17 koreapenguin: *just suggestion
18:18 Oyatsu: >< Easy, Normal, Hard??
18:18 koreapenguin: I think.. 02:02:438 (1) - 268 140
18:18 koreapenguin: 02:02:951 (3) - 176 196
18:18 Oyatsu: fixed
18:19 koreapenguin: 02:02:951 (3) - 176 200 , 02:03:207 (4) - 364 200 is better.
18:20 koreapenguin: 02:03:207 (4) - 360 200
18:20 koreapenguin: end lol very short mod
18:20 koreapenguin: other diff is good :)
18:20 koreapenguin: GL

GL :)
Topic Starter
Oyatsu

Kloyd wrote:

lol many korean have modded yours.

I'll mod this tonight
Let's go

Easy

00:52:182 (1,2,3) - I think this http://osu.ppy.sh/ss/771148 or http://osu.ppy.sh/ss/771149 this might work better
01:05:002 (1) - rhythm recommendation here http://osu.ppy.sh/ss/771153
01:08:079 (1) - I couldn't understand why you nc'd here.

Other things were good

Normal

00:11:156 (2) - blanket. move to 216:132
01:31:156 (3,4,5) - this might be better if you use copy and paste there or rotate 01:31:669 (5) - like this 01:27:053 (3,4,5) -
01:54:233 (1,4) - stack these

Hard
00:38:335 (5) - 188:112
00:53:720 (5,6) - should be stacked and I don't think it's well-rhythmed. this might work better http://osu.ppy.sh/ss/771163
00:58:335 (7) - this slider might be more playable if you put this like this -> http://osu.ppy.sh/ss/771166
01:06:541 (5,6) - spacing should be kept here IMO
01:28:848 (7,8,9) - this overlap is not that good IMO. recommend this http://osu.ppy.sh/ss/771169
01:30:130 (2) - 180' rotate and ctrl+G
02:06:284 (1) - remove NC

Insane
I won't say so much since I don't like to mod the highest diff since It can be harmful for a mapper to create his own style but I just give a advice to this

Stack your stacks completely. Some of yours are just a bit out of joint. 00:29:361 (3,4) - like this
Use blue ticks 'effeciently'. It may make awkwardness if it's used to much even though the sound doesn't matches there. 01:25:002 (1) - this one worked good but, 00:52:951 (2) - especially this one was not that good.
Short multiple hits like this 00:35:771 (5,6,1) -. try to keep spacing.

01:22:566 (1) - this might be better if you fill notes instead of a spinner.


You're being improved on aesthetics but I think your style of putting rhythm is bit awkward to play. but that's all. your maps are pretty good!

GL! :)
Oh, Very useful. Iread the notes in Isane but I don't know fix how. Thanks for mod, Kloyd

koreapenguin wrote:

request :)

lol little IRC mod
18:08 koreapenguin: Insane AR+1
18:08 Oyatsu: ok
18:09 Oyatsu: fixed
18:10 koreapenguin: 01:06:028 (6) - slider tail
18:10 koreapenguin: 01:06:797 (7) - note stack
18:10 Oyatsu: which diff?
18:11 koreapenguin: insane
18:11 Oyatsu: not overlap?
18:11 koreapenguin: 01:10:643 (4,5,6) - Distance check
18:12 koreapenguin: http://osu.ppy.sh/ss/771139 Look is better
18:13 Oyatsu: where?
18:13 koreapenguin: 01:18:335 (3) - 324 312 , 316 216, 376 176
18:14 Oyatsu: fixed
18:15 koreapenguin: 01:20:900 (4,5) - blanket
18:16 Oyatsu: fixed
18:17 koreapenguin: *just suggestion
18:18 Oyatsu: >< Easy, Normal, Hard??
18:18 koreapenguin: I think.. 02:02:438 (1) - 268 140
18:18 koreapenguin: 02:02:951 (3) - 176 196
18:18 Oyatsu: fixed
18:19 koreapenguin: 02:02:951 (3) - 176 200 , 02:03:207 (4) - 364 200 is better.
18:20 koreapenguin: 02:03:207 (4) - 360 200
18:20 koreapenguin: end lol very short mod
18:20 koreapenguin: other diff is good :)
18:20 koreapenguin: GL


GL :)
Thanks, too
Guy
Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Please remove check Letterbox during breaks. cuz this map have not break.
  2. You use soundless soft-sliderslide file and S:C1 and S:C2. Should be add soft-sliderslide2.

[Insane]
  1. 00:14:618 - add note? i can hear back sound here.
  2. 00:17:823 (3) - add finish of slider start. same sound 00:17:053 - here.
  3. 00:20:002 (2) - hmm, i think not match this note. remove it?
  4. 00:36:284 (1) - distance is weird. about 3grid down.
  5. 00:43:207 (3) - use 1/2 slider. not fit 3/4 slider here.
  6. 00:48:720 (1) - spinner end is 00:51:669 - better.
  7. 00:54:746 (8) - repeat point is bad. like this rhythm?

    00:54:746 - 1/2 slider and one repeat.
    00:55:515 - add note
  8. 00:58:848 (8) - ^
  9. 01:02:951 (8) - ^
  10. 01:33:464 (7) - slider end is 01:33:720 - better. because, vocal end is 01:33:720 -
  11. 01:37:823 (1) - spinner end is 01:39:874 - . end is that red line I think it strange for me.

[Hard]
  1. HP-1
  2. 00:48:720 (1) - same reason in Insane
  3. 00:52:694 (2) - Please use 1/2 slider. slider end is 00:52:951 -

[Normal]
  1. HP,AR and OD+1
  2. 00:48:592 (1) - same reason in Insane

    Rhythm is all right in general.

[Easy]
  1. HP+1
  2. 00:38:848 (4) - try use this code. more good slider shape.
    224,92,38848,2,0,B|176:84|136:124|136:124|80:108|36:144,1,200,8|8,0:0|0:0,0:0:0:0:
  3. 00:46:028 - add note?
  4. 00:59:361 (4) - 1/1 slider is fitting here.
  5. 01:52:182 - ~01:58:335 - i think that don't need this brake. try mapping here~
That's all~
Good luck :)
Umi
hi hi o/ here from your queue :3

Easy

- 00:26:028 (3,4) - 336,284
- 00:34:233 (3,4) - 128, 256
- 00:48:592 (1) - end at 00:51:412 -
- 01:31:156 (3,4) - http://osu.ppy.sh/ss/771748

Normal

- 00:15:002 (2) - 252,112
- 00:20:387 (3,4) - http://osu.ppy.sh/ss/771761
- 01:19:361 (3) - 256,140
- 01:49:361 (6) - i think it's better at the middle of the last slider

Hard

- 00:18:848 (1) - silence slider ?
- 00:34:746 (5) - http://img24.imageshack.us/img24/2014/771781.jpg
- 00:41:669 (4) - remake the shape for blanket
- 00:52:694 (2) - 328,224
- 01:50:387 (4) - remake the shape for blanket
- 01:56:284 (6) - 320,172
- 02:00:130 (5) - remake the shape for blanket

Insane

- 00:20:643 (4) - delete, finished the slider here instead and
- 00:22:310 (9) - delete it's wierd. Now it's same as 00:20:130 (3) - if you did it
- 00:43:207 (3) - finished 1/4 earlier
- 01:37:438 (8) - delete, it doesn't follow the music '-'
- 00:44:489 (1) - delete, finished the slider here instead, why make different of here 00:27:053 (9,10,1) - ?
- 01:47:823 (6,7,1) - 348,236

that's all, I hope it will help you :3 Goold luck o/
Topic Starter
Oyatsu

-Umi- wrote:

hi hi o/ here from your queue :3

Easy

- 00:26:028 (3,4) - 336,284
- 00:34:233 (3,4) - 128, 256
- 00:48:592 (1) - end at 00:51:412 -
- 01:31:156 (3,4) - http://osu.ppy.sh/ss/771748

Normal

- 00:15:002 (2) - 252,112
- 00:20:387 (3,4) - http://osu.ppy.sh/ss/771761
- 01:19:361 (3) - 256,140
- 01:49:361 (6) - i think it's better at the middle of the last slider

Hard

- 00:18:848 (1) - silence slider ?
- 00:34:746 (5) - http://img24.imageshack.us/img24/2014/771781.jpg
- 00:41:669 (4) - remake the shape for blanket
- 00:52:694 (2) - 328,224
- 01:50:387 (4) - remake the shape for blanket
- 01:56:284 (6) - 320,172
- 02:00:130 (5) - remake the shape for blanket

Insane

- 00:20:643 (4) - delete, finished the slider here instead and
- 00:22:310 (9) - delete it's wierd. Now it's same as 00:20:130 (3) - if you did it
- 00:43:207 (3) - finished 1/4 earlier
- 01:37:438 (8) - delete, it doesn't follow the music '-'
- 00:44:489 (1) - delete, finished the slider here instead, why make different of here 00:27:053 (9,10,1) - ?
- 01:47:823 (6,7,1) - 348,236

that's all, I hope it will help you :3 Goold luck o/

Guy wrote:

Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Please remove check Letterbox during breaks. cuz this map have not break.
  2. You use soundless soft-sliderslide file and S:C1 and S:C2. Should be add soft-sliderslide2.

[Insane]
  1. 00:14:618 - add note? i can hear back sound here.
  2. 00:17:823 (3) - add finish of slider start. same sound 00:17:053 - here.
  3. 00:20:002 (2) - hmm, i think not match this note. remove it?
  4. 00:36:284 (1) - distance is weird. about 3grid down.
  5. 00:43:207 (3) - use 1/2 slider. not fit 3/4 slider here.
  6. 00:48:720 (1) - spinner end is 00:51:669 - better.
  7. 00:54:746 (8) - repeat point is bad. like this rhythm?

    00:54:746 - 1/2 slider and one repeat.
    00:55:515 - add note
  8. 00:58:848 (8) - ^
  9. 01:02:951 (8) - ^
  10. 01:33:464 (7) - slider end is 01:33:720 - better. because, vocal end is 01:33:720 -
  11. 01:37:823 (1) - spinner end is 01:39:874 - . end is that red line I think it strange for me.

[Hard]
  1. HP-1
  2. 00:48:720 (1) - same reason in Insane
  3. 00:52:694 (2) - Please use 1/2 slider. slider end is 00:52:951 -

[Normal]
  1. HP,AR and OD+1
  2. 00:48:592 (1) - same reason in Insane

    Rhythm is all right in general.

[Easy]
  1. HP+1
  2. 00:38:848 (4) - try use this code. more good slider shape.
    224,92,38848,2,0,B|176:84|136:124|136:124|80:108|36:144,1,200,8|8,0:0|0:0,0:0:0:0:
  3. 00:46:028 - add note?
  4. 00:59:361 (4) - 1/1 slider is fitting here.
  5. 01:52:182 - ~01:58:335 - i think that don't need this brake. try mapping here~
That's all~
Good luck :)
OH, Thanks guys. Fixed almost. Updated!!
Shohei Ohtani
Modding this first since I'm a bit pressed for time today and this round has a lot of long maps.

Overall:
Man your bg tells a story it's like they start by him choking her and then they get closer and all and then he puts his wee wee inside of her like this is deep

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.

Insane:
Major issue I have is that the map has this weird thing where it likes to add 1/4 triplets a lot but when it comes to following the lyrics, it's very normal-mode (aka instead of following word for word, it puts sliders over multiple words.), which just feels awkward to me. It's as if the map is meant for a different song at times.
00:11:412 (2) - Why is this up like this? When the player plays this, his intuition is to go down, but instead he goes up, and then for the next note where the intuition is to go up, you have to go down.
00:12:182 (4) - It'll look nicer if this was parallel to (3)
00:13:464 (8) - It'd be nice if the curve on this was larger
00:20:130 (2) - Since it's insane, you could have this follow the lyrics directly
00:30:900 (2,3,4,5,6) - Inconsistent jumps, and I can't tell what pattern is trying to be made here (if there is one)
00:43:976 (5,6,1) - Why the anti-jumps?
00:58:848 (8) - Unfitting with the lyrics (The lyrics are a quarter note and two eighth notes. You're interpreting it as a quarter note triplet.)
01:02:951 (8) - ^
01:10:643 (4) - Make this parallel with (3)
02:03:720 (5) - Make this not go downward. The previous pattern you have (which is a tad bit too jumpy for my taste) is very structured, so this slider just looks wrong.

Hard:
01:21:156 (3) - Strays from the lyrics. I know the pattern looks nice and omg look at the sliders but it's better to follow the song then to make patterns
01:48:079 (1,2,3,4) - Put some finishes on these or something. The jumps work just fine but it feels empty without hitsounds.
01:56:284 (6) - Move this to avoid overlap

Normal:
00:29:105 (2) - Have this go more downward, it looks weird right now.
00:31:412 (5) - This would look better ( http://osu.ppy.sh/ss/774256 )

Easy:
Pretty ok.

Whee.
Setsurei

CDFA wrote:

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.
Fixed, this is the new .osb
osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
thanks for SB mod :D

@ Oyatsu : to the folder >> SB/other/...
and rename it with "White.jpg"
Topic Starter
Oyatsu

CDFA wrote:

Modding this first since I'm a bit pressed for time today and this round has a lot of long maps.

Overall:
Man your bg tells a story it's like they start by him choking her and then they get closer and all and then he puts his wee wee inside of her like this is deep

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.

Insane:
Major issue I have is that the map has this weird thing where it likes to add 1/4 triplets a lot but when it comes to following the lyrics, it's very normal-mode (aka instead of following word for word, it puts sliders over multiple words.), which just feels awkward to me. It's as if the map is meant for a different song at times.
00:11:412 (2) - Why is this up like this? When the player plays this, his intuition is to go down, but instead he goes up, and then for the next note where the intuition is to go up, you have to go down.
00:12:182 (4) - It'll look nicer if this was parallel to (3)
00:13:464 (8) - It'd be nice if the curve on this was larger
00:20:130 (2) - Since it's insane, you could have this follow the lyrics directly
00:30:900 (2,3,4,5,6) - Inconsistent jumps, and I can't tell what pattern is trying to be made here (if there is one)
00:43:976 (5,6,1) - Why the anti-jumps?
00:58:848 (8) - Unfitting with the lyrics (The lyrics are a quarter note and two eighth notes. You're interpreting it as a quarter note triplet.)
01:02:951 (8) - ^
01:10:643 (4) - Make this parallel with (3)
02:03:720 (5) - Make this not go downward. The previous pattern you have (which is a tad bit too jumpy for my taste) is very structured, so this slider just looks wrong.

Hard:
01:21:156 (3) - Strays from the lyrics. I know the pattern looks nice and omg look at the sliders but it's better to follow the song then to make patterns
01:48:079 (1,2,3,4) - Put some finishes on these or something. The jumps work just fine but it feels empty without hitsounds.
01:56:284 (6) - Move this to avoid overlap

Normal:
00:29:105 (2) - Have this go more downward, it looks weird right now.
00:31:412 (5) - This would look better ( http://osu.ppy.sh/ss/774256 )

Easy:
Pretty ok.

Whee.
Ok, Thanks for useful mod. Some mod in Isane , I don't understand but almost fixed. And thanks you again for mod SB (first mod SB ><)

Setsurei wrote:

CDFA wrote:

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.
Fixed, this is the new .osb
osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
thanks for SB mod :D

@ Oyatsu : to the folder >> SB/other/...
and rename it with "White.jpg"
Thanks. Updated!
Wreath
Oyatsu requested me and I modded by IRC

It need more mod, but its not bad map in my opinion

please do your best, anyway good luck for ranked
Topic Starter
Oyatsu

Wreath wrote:

Oyatsu requested me and I modded by IRC

It need more mod, but its not bad map in my opinion

please do your best, anyway good luck for ranked
Thanks you, Wreath very much. ^^
Nichiyouki


Hi, Oyatsu

Mod request from PM in-game

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Ehh? This song from eroge game opening >:( You must change "(TV Size)" into "(Short Ver.)"
  2. You have used the title unicode is "いろんな". Please change it into "いろんなカタチ", which you can observe in this video : http://www.youtube.com/watch?v=7jbo36K2ebU
  3. Offset is fine, but please change into 10643, since the rhythm start here, or if possible, you should change offset is 2438 will be the best for me.
  4. Combo colour in Insane diff is different. Please change 4th combo by this code.
    Combo4 : 0,255,255
  5. If possible, you should add "opening" in tags because this song from opening of eroge game, and you can add "Sphere", which that is production of this game, and "eroge", too.
  6. [color=#0000FF]In 00:10:643 ~ 00:18:848, Volume of this part is lower than other part, which it don't fit to use volume 35%. So please increase volume, which I suggest that increase it about 45% all diffs.[/color]

Standard diffs

Easy

  1. HP, AR, and OD -1. It will be easier to playing in easy diff.
  2. 00:14:746 - I don't like to make it was empty. So I suggest that remove 00:15:259 (1), but add a slider by start at 00:14:746 until 00:15:259 instead. It will be better to read. Then you can make it's more beautiful than this, you can copy this code, but since these notes is very long to copy these note in the picture. I'm sorry to don't put it.
    288,112,14746,6,0,P|240:96|192:104,1,100,2|8,0:0|0:0,0:0:0:0:
    132,184,15771,1,2,0:0:0:0:
    192,264,16284,2,0,P|240:268|288:252,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
    92,272,17823,1,2,0:0:0:0:
    60,176,18335,2,0,P|44:112|68:64,1,100,8|4,0:0|0:0,0:0:0:0:
  3. 00:22:438 (5,1,2) - I felt awkward when play these note. If possible, please move 00:23:976 (1,2) by this code, which you can see example picture here.
    216,152,23976,5,2,0:0:0:0:
    304,104,24489,2,0,P|360:96|400:112,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:27:053 (4,1) - Spacing between these are too close, which you have use DS about 0.9x please increase this spacing into 1.0x by move 00:36:028 (3) to up 4 grids, and move (4) to x:344 y:292.
  5. 00:34:746 (4) - Please add clap on slider begin and end to follow the rhythm.
  6. 00:59:361 (5,1) - This, too, but these are too far. So please reduce spacing, since on easy diff, you shouldn't increase or reduce jumping.
  7. 01:03:464 (4) - I prefer to add whistle on slider end.
  8. 01:04:233 (5) - This, too. I want to add whistle on slider begin.
  9. 01:17:310 (5,1,2) - It isn't beautiful. If you want to more beautiful than this, you can make by this picture will be look better.
  10. 01:21:412 (4) - It will be better, if you use straight slider or little curve slider.
  11. 01:26:028 (2) - Please add whistle on slider repeat, and add clap on slider end to follow the rhythm and melody.
  12. 01:31:156 (3,4) - Spacing between these are too far which you have use DS about 1.1x. Please reduce spacing by move (4) to up 3 grids. Similarly, it will look better, too.
  13. 01:32:182 (4) - This, too. Please add whistle on slider end.
  14. 01:35:259 (1) - Move to left and down 1 grid to reduce spacing between (6,1).
  15. 01:36:284 (3,4) - I felt awkward here as well. I want to make by this picture will flow naturally.

Normal

  1. It will be better if you "reduce HP & OD 1".
  2. 00:17:053 (5) - Add whistle here will be better for the melody?
  3. 00:43:976 (6) - I prefer to move last point of this slider to down 1 grid.
  4. 01:01:412 (2) - I think that move 2nd point of this slider to x:344 y:148 will be better to flowing.
  5. 01:37:951 (1) - Start this spinner at 01:38:079 will be better in normal diff?

Hard

  1. 00:10:643 ~ 00:17:310 - I want to add or remove some hitsound to follow the rhythm or melody by these.
    SPOILER
    1. 00:11:412 (2) - Add whistle
    2. 00:11:669 (3) - Remove whistle
    3. 00:11:925 (4) - Add clap on slider end
    4. 00:12:438 (5) - Switch whistle between slider begin and repeat & add whistle on slider end, too
    5. 00:13:464 (7) - Add whistle on slider begin
    6. 00:16:541 (6) - ^
  2. 00:15:259 (3) - These notes don't fit for the melody and rhythm. So please use Ctrl+G will be more fit than. Then don't forget to fix the hitsound, too. By use clap on circle (3), and use whistle on slider begin and end of (4).
  3. 00:35:515 (6) - Please add clap on slider end to follow the rhythm.
  4. 00:38:335 (5) - ^
  5. 00:42:951 (6) - This, too. Please add clap on slider begin.
  6. 00:43:464 (7) - Same with 00:35:515 (6).
  7. 01:21:156 (3,4) - It cause me felt confuse when I read. So please move (3) to stack with slider begin of (4) will be better?
  8. 01:47:310 (9,1,2,3,4) - Since (1,2,3,4) are jump, so I want to change the pattern of (9) by make by this picture will be flow naturally imo.
  9. 02:05:259 (6,7,8,9) - It cause me felt confuse, too. Please try to avoid overlapping between (6,9)
  10. 02:06:284 (9) - Add NC here will be better for the rhythm imo.

Insane

  1. 00:14:489 (1,2,3) - It's too hard to read these note, since (1) stack with slider begin of 00:13:464 (8), and I felt that these note don't natural flow, too. So I suggest that make these note to flow naturally than by make by this picture will be easier to read imo.
  2. 00:21:669 (6,7,8) - Spacing between (6,7) is 0.05x, which these can lead to confusion about reading. So please try to move it to x:378 y:127 to cause these are stack.
  3. 00:30:130 (4) - Please try to move to stack or avoid overlaping with slider end of (3) will be better to read.
  4. 00:38:592 (7,8,9,10,11,1) - I want to make by both pictures, which I think that it will be better for me. (In 1st picture, move (10) to stack with 00:38:335 (6), and move (11) to stack with 00:38:079 (5).)
  5. 00:41:669 (4) - Please add clap on slider repeat to follow the rhythm.
  6. 00:43:976 (5) - This, too. Please add clap on slider begin.
  7. 00:48:079 (7,1,2,3,4) - I felt that these note are weird when play or read it. So It will be better if you move some point of (7) and (2), and use Ctrl+G on (3,4) by this picture (00:48:079 (7) is overlaping with 00:50:130 (4).)
  8. 01:07:310 (2,3) - It doesn't fit for the melody. So I think that fix abour these note by this picture will fit with the melody and rhythm.
  9. 01:10:673 (4,5,6) - This, too. You can fix these by remove (5). Then change slider (6) into circles triplet instead. It will be more fit with rhythm than this.
  10. 01:24:746 (8,1) - Try to stack between these will be better imo.
  11. 01:34:233 (1,2,3,4) - It's too hard to read as well. Please move (2) to x:84 y:156, and move (3) to x:136 y:264 (stack with slider begin of 01:33:464 (7).)
  12. 01:52:694 (1,2) - These don't natural flow when I read and play. So I suggest that use Ctrl+H. Then move (1) to x:292 y:296, and move (2) to x:216 y:196. It will be able to flow naturally.

Comment : Umm... I think that you should want to more mods from some modders, since I see about flow that it doesn't fit to play, and I heard about the hitsound, which I'm not sure that you forget to add some hitsound or not. So I want to suggest that improve some notes and some hitsound to be better than this. However, I really like your normal diff :D

Hope my mod will be useful for you.

Good luck~
Topic Starter
Oyatsu

Nichiyouki wrote:



Hi, Oyatsu

Mod request from PM in-game

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Ehh? This song from eroge game opening >:( You must change "(TV Size)" into "(Short Ver.)"
  2. You have used the title unicode is "いろんな". Please change it into "いろんなカタチ", which you can observe in this video : http://www.youtube.com/watch?v=7jbo36K2ebU
  3. Offset is fine, but please change into 10643, since the rhythm start here, or if possible, you should change offset is 2438 will be the best for me.
  4. Combo colour in Insane diff is different. Please change 4th combo by this code.
    Combo4 : 0,255,255
  5. If possible, you should add "opening" in tags because this song from opening of eroge game, and you can add "Sphere", which that is production of this game, and "eroge", too.
  6. [color=#0000FF]In 00:10:643 ~ 00:18:848, Volume of this part is lower than other part, which it don't fit to use volume 35%. So please increase volume, which I suggest that increase it about 45% all diffs.[/color]

Standard diffs

Easy

  1. HP, AR, and OD -1. It will be easier to playing in easy diff.
  2. 00:14:746 - I don't like to make it was empty. So I suggest that remove 00:15:259 (1), but add a slider by start at 00:14:746 until 00:15:259 instead. It will be better to read. Then you can make it's more beautiful than this, you can copy this code, but since these notes is very long to copy these note in the picture. I'm sorry to don't put it.
    288,112,14746,6,0,P|240:96|192:104,1,100,2|8,0:0|0:0,0:0:0:0:
    132,184,15771,1,2,0:0:0:0:
    192,264,16284,2,0,P|240:268|288:252,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
    92,272,17823,1,2,0:0:0:0:
    60,176,18335,2,0,P|44:112|68:64,1,100,8|4,0:0|0:0,0:0:0:0:
  3. 00:22:438 (5,1,2) - I felt awkward when play these note. If possible, please move 00:23:976 (1,2) by this code, which you can see example picture here.
    216,152,23976,5,2,0:0:0:0:
    304,104,24489,2,0,P|360:96|400:112,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:27:053 (4,1) - Spacing between these are too close, which you have use DS about 0.9x please increase this spacing into 1.0x by move 00:36:028 (3) to up 4 grids, and move (4) to x:344 y:292.
  5. 00:34:746 (4) - Please add clap on slider begin and end to follow the rhythm.
  6. 00:59:361 (5,1) - This, too, but these are too far. So please reduce spacing, since on easy diff, you shouldn't increase or reduce jumping.
  7. 01:03:464 (4) - I prefer to add whistle on slider end.
  8. 01:04:233 (5) - This, too. I want to add whistle on slider begin.
  9. 01:17:310 (5,1,2) - It isn't beautiful. If you want to more beautiful than this, you can make by this picture will be look better.
  10. 01:21:412 (4) - It will be better, if you use straight slider or little curve slider.
  11. 01:26:028 (2) - Please add whistle on slider repeat, and add clap on slider end to follow the rhythm and melody.
  12. 01:31:156 (3,4) - Spacing between these are too far which you have use DS about 1.1x. Please reduce spacing by move (4) to up 3 grids. Similarly, it will look better, too.
  13. 01:32:182 (4) - This, too. Please add whistle on slider end.
  14. 01:35:259 (1) - Move to left and down 1 grid to reduce spacing between (6,1).
  15. 01:36:284 (3,4) - I felt awkward here as well. I want to make by this picture will flow naturally.

Normal

  1. It will be better if you "reduce HP & OD 1".
  2. 00:17:053 (5) - Add whistle here will be better for the melody?
  3. 00:43:976 (6) - I prefer to move last point of this slider to down 1 grid.
  4. 01:01:412 (2) - I think that move 2nd point of this slider to x:344 y:148 will be better to flowing.
  5. 01:37:951 (1) - Start this spinner at 01:38:079 will be better in normal diff?

Hard

  1. 00:10:643 ~ 00:17:310 - I want to add or remove some hitsound to follow the rhythm or melody by these.
    SPOILER
    1. 00:11:412 (2) - Add whistle
    2. 00:11:669 (3) - Remove whistle
    3. 00:11:925 (4) - Add clap on slider end
    4. 00:12:438 (5) - Switch whistle between slider begin and repeat & add whistle on slider end, too
    5. 00:13:464 (7) - Add whistle on slider begin
    6. 00:16:541 (6) - ^
  2. 00:15:259 (3) - These notes don't fit for the melody and rhythm. So please use Ctrl+G will be more fit than. Then don't forget to fix the hitsound, too. By use clap on circle (3), and use whistle on slider begin and end of (4).
  3. 00:35:515 (6) - Please add clap on slider end to follow the rhythm.
  4. 00:38:335 (5) - ^
  5. 00:42:951 (6) - This, too. Please add clap on slider begin.
  6. 00:43:464 (7) - Same with 00:35:515 (6).
  7. 01:21:156 (3,4) - It cause me felt confuse when I read. So please move (3) to stack with slider begin of (4) will be better?
  8. 01:47:310 (9,1,2,3,4) - Since (1,2,3,4) are jump, so I want to change the pattern of (9) by make by this picture will be flow naturally imo.
  9. 02:05:259 (6,7,8,9) - It cause me felt confuse, too. Please try to avoid overlapping between (6,9)
  10. 02:06:284 (9) - Add NC here will be better for the rhythm imo.

Insane

  1. 00:14:489 (1,2,3) - It's too hard to read these note, since (1) stack with slider begin of 00:13:464 (8), and I felt that these note don't natural flow, too. So I suggest that make these note to flow naturally than by make by this picture will be easier to read imo.
  2. 00:21:669 (6,7,8) - Spacing between (6,7) is 0.05x, which these can lead to confusion about reading. So please try to move it to x:378 y:127 to cause these are stack.
  3. 00:30:130 (4) - Please try to move to stack or avoid overlaping with slider end of (3) will be better to read.
  4. 00:38:592 (7,8,9,10,11,1) - I want to make by both pictures, which I think that it will be better for me. (In 1st picture, move (10) to stack with 00:38:335 (6), and move (11) to stack with 00:38:079 (5).)
  5. 00:41:669 (4) - Please add clap on slider repeat to follow the rhythm.
  6. 00:43:976 (5) - This, too. Please add clap on slider begin.
  7. 00:48:079 (7,1,2,3,4) - I felt that these note are weird when play or read it. So It will be better if you move some point of (7) and (2), and use Ctrl+G on (3,4) by this picture (00:48:079 (7) is overlaping with 00:50:130 (4).)
  8. 01:07:310 (2,3) - It doesn't fit for the melody. So I think that fix abour these note by this picture will fit with the melody and rhythm.
  9. 01:10:673 (4,5,6) - This, too. You can fix these by remove (5). Then change slider (6) into circles triplet instead. It will be more fit with rhythm than this.
  10. 01:24:746 (8,1) - Try to stack between these will be better imo.
  11. 01:34:233 (1,2,3,4) - It's too hard to read as well. Please move (2) to x:84 y:156, and move (3) to x:136 y:264 (stack with slider begin of 01:33:464 (7).)
  12. 01:52:694 (1,2) - These don't natural flow when I read and play. So I suggest that use Ctrl+H. Then move (1) to x:292 y:296, and move (2) to x:216 y:196. It will be able to flow naturally.

Comment : Umm... I think that you should want to more mods from some modders, since I see about flow that it doesn't fit to play, and I heard about the hitsound, which I'm not sure that you forget to add some hitsound or not. So I want to suggest that improve some notes and some hitsound to be better than this. However, I really like your normal diff :D

Hope my mod will be useful for you.

Good luck~
Oh, Thanks for mod, Nich-nee. Almost fixed ~
OEvil
Hi Mod Request from Queue

    1. [Easy]
    2. Edits:
      - 00:47:566 - Add Inherited Point Here With Sampleset Custom 2
      - 00:47:694 - Add Inherited Point Here With Sampleset Custom 1
      - 00:55:771 - Add Inherited Point Here With Sampleset Custom 2
      - 00:55:900 - Add Inherited Point Here With Sampleset Custom 1
      - 01:06:028 - Add Inherited Point Here With Sampleset Custom 2
      - 01:06:156 - Add Inherited Point Here With Sampleset Custom 1
      - 01:13:207 (1) - Remove this circle.
      - 01:13:207 - Add a slider from here until 01:13:719, with a NC.
      - 01:58:335 (1) - From Here To Here 02:06:284 (1) - You can remove all the circles and sliders because this is Easy

  • [Normal]
  • Edits:
    - 00:27:566 (7) - Remove this circle.
    - 00:28:079 (8) - Remove this circle.
    - Replace them with a slider since this is Normal ↓ ↓
    - 00:27:566 - Add a slider from here until 00:28:078.
    - Add A Break in this Diff
[Hard]Edits:
- 00:34:746 (5) - Add a whistle on repeat #1 (at 00:35:002).
- 00:35:515 (6) - Add a whistle on the start.
- 00:36:156 (8) - Add a clap.
- 00:36:284 (1) - Add a clap and remove the finish.
- 00:51:925 (7) - Add a whistle.
- 00:52:694 (2) - Add a clap on the end.
- 00:53:464 (4) - Add a clap.
- 00:53:720 (5) - Add a clap and remove the whistle on the start, add a clap on the end.
- 00:54:489 (7) - Add a clap.
- 00:54:746 (1) - Add a clap and remove the whistle.
- 00:55:002 (2) - Move to {x:304 y:276}, add a clap.
- 00:55:259 - Add a slider from here until 00:55:515, with a clap on the start, with a clap on the end.
- 00:55:259 (3) - Remove this slider.
- 00:55:771 - Add a circle at {x:462 y:182}, with a clap.
- 00:56:028 - Add a slider from here until 00:56:284, with a clap on the start, with a clap on the end.
- 00:56:541 (4) - Add a clap.
- 00:57:053 (2) - Add a clap.
- 00:57:566 (4) - Add a clap.
- 00:57:823 (5) - Add a clap and remove the whistle.
- 00:58:079 (6) - Add a clap.
- 00:58:335 (7) - Add a clap on the end.
- 01:01:412 (3) - Add a clap on the end.
- 01:01:925 (4) - Add a clap and remove the whistle on the start, add a clap on the end.
- 01:02:438 (5) - Add a clap on the end.
- Add A Break For This Diff

[Insane]Edits:
- 00:52:951 (2) - Remove this slider.
- 00:52:951 - Add a circle
- 00:57:053 (2) - Remove this slider.
- 00:57:053 - Add a circle
- 01:01:156 (2) - Remove this slider.
- 01:01:156 - Add a circle
- Add A Break For This Diff
Nice Song, Nice Map.
I Hope You Like My Mod And I Hope Your Map Get Ranked :)
Please If You Didn't Do Anything Of My Mod PM Me In-game, Okay?
Topic Starter
Oyatsu

OEvil wrote:

Hi Mod Request from Queue

    1. [Easy]
    2. Edits:
      - 00:47:566 - Add Inherited Point Here With Sampleset Custom 2
      - 00:47:694 - Add Inherited Point Here With Sampleset Custom 1
      - 00:55:771 - Add Inherited Point Here With Sampleset Custom 2
      - 00:55:900 - Add Inherited Point Here With Sampleset Custom 1
      - 01:06:028 - Add Inherited Point Here With Sampleset Custom 2
      - 01:06:156 - Add Inherited Point Here With Sampleset Custom 1
      - 01:13:207 (1) - Remove this circle.
      - 01:13:207 - Add a slider from here until 01:13:719, with a NC.
      - 01:58:335 (1) - From Here To Here 02:06:284 (1) - You can remove all the circles and sliders because this is Easy

  • [Normal]
  • Edits:
    - 00:27:566 (7) - Remove this circle.
    - 00:28:079 (8) - Remove this circle.
    - Replace them with a slider since this is Normal ↓ ↓
    - 00:27:566 - Add a slider from here until 00:28:078.
    - Add A Break in this Diff
[Hard]Edits:
- 00:34:746 (5) - Add a whistle on repeat #1 (at 00:35:002).
- 00:35:515 (6) - Add a whistle on the start.
- 00:36:156 (8) - Add a clap.
- 00:36:284 (1) - Add a clap and remove the finish.
- 00:51:925 (7) - Add a whistle.
- 00:52:694 (2) - Add a clap on the end.
- 00:53:464 (4) - Add a clap.
- 00:53:720 (5) - Add a clap and remove the whistle on the start, add a clap on the end.
- 00:54:489 (7) - Add a clap.
- 00:54:746 (1) - Add a clap and remove the whistle.
- 00:55:002 (2) - Move to {x:304 y:276}, add a clap.
- 00:55:259 - Add a slider from here until 00:55:515, with a clap on the start, with a clap on the end.
- 00:55:259 (3) - Remove this slider.
- 00:55:771 - Add a circle at {x:462 y:182}, with a clap.
- 00:56:028 - Add a slider from here until 00:56:284, with a clap on the start, with a clap on the end.
- 00:56:541 (4) - Add a clap.
- 00:57:053 (2) - Add a clap.
- 00:57:566 (4) - Add a clap.
- 00:57:823 (5) - Add a clap and remove the whistle.
- 00:58:079 (6) - Add a clap.
- 00:58:335 (7) - Add a clap on the end.
- 01:01:412 (3) - Add a clap on the end.
- 01:01:925 (4) - Add a clap and remove the whistle on the start, add a clap on the end.
- 01:02:438 (5) - Add a clap on the end.
- Add A Break For This Diff

[Insane]Edits:
- 00:52:951 (2) - Remove this slider.
- 00:52:951 - Add a circle
- 00:57:053 (2) - Remove this slider.
- 00:57:053 - Add a circle
- 01:01:156 (2) - Remove this slider.
- 01:01:156 - Add a circle
- Add A Break For This Diff
Nice Song, Nice Map.
I Hope You Like My Mod And I Hope Your Map Get Ranked :)
Please If You Didn't Do Anything Of My Mod PM Me In-game, Okay?
Sorry, Unchange. THanks for mod
Banana
sorry for being lazy and let you waiting .-.

[General]
miao
[Storyboard]
generally it is good enough to me, here are some suggestions that can be discussed
01:07:053 - the scales here are early by 1/2. to follow the drum, the point start drum is at low volume, and the scale should be go with it IMO
01:08:079 - fade the foreground here? and origin background or white will do as background here
[Insane]
00:39:618 (11) - the previous notes 00:36:541 (2,3,4) are go round and round, and it become the different direction here, ctrl+g will keep this flow to me, and it goes well with the next repeat slider at 00:41:669 (4), (the stack repeat arrow is readable to me
00:49:105 (2) - suggestion is like this , and (4) is moved a little
01:07:310 - i suggest here to go with the storyboard, and go with the drum (or piano), a straight repeat slider will do
01:10:130 (3) - (2) in the next combo is going upwards, and I suggest here to go the opposite like this, and (1) in this combo is also suggested to change after
01:14:746 (7) - it curved too much to me, and it is also suggested to be straight to go with the following 01:16:028 (5)
01:17:310 (1) - its tail, the previous (5)'s tail and (6) to form a triangle? this jump wouldn't be too large and the pattern will be more decent
01:19:618 (6) - curved too much again, straight slider not always means lazy mapping, you know._.
01:21:925 (6) - slightly overlap with (4), not a problem, but I just think it can be easily avoid
01:24:233 (6) - actually i assume here to have some jump after the normal spacing at 01:22:694 (1,2,3)
01:33:335 (6) - distance snap
01:37:823 (1) - i think this note can be moved to the right below of the playfield, for it is empty here, just a suggestion
01:37:823 (1) - x:336 y:76?
01:46:797 (2) - this pattern need more work IMO... spacing between (3,5) is small

[Hard]
00:31:669 (4) - i don't like nazi mod.. but.. two grids down
00:36:028 (7,8,1) - straight three notes would be better IMO
00:41:669 (4) - nazi again like this, to avoid overlap
01:01:412 (3) - a fan pattern would be better, rotate 01:02:438 (5) -33° and the pattern can be made to this, for better patter, (3) needs one more rotate
01:07:053 (1) - same suggestion as Insane, go with storyboard
01:21:412 (4) - i suggest to disable grid snap and polish up this two sliders, to make them same spacing each other everywhere
01:22:438 (7) - this long~ repeat slider is not my way, try add a circle at 01:24:233 (go with piano) if anyone ever suggested not repeat it
01:30:130 (2) - curved too much IMO, 01:54:489 (2) - is the same issue

nazi a lot lol

[Normal]
01:01:412 (2) - curved too much
this diff is no big issue to me, I just want to say 1/2 is too much for a Normal. circle like 01:31:412 (4) is ok, no matter it is here or not.
another thing i think is worth to pointed out is the note after spinner
00:36:284 (1) - i suggest it be a way more readable for newbies, (2) is on the way move the cursor from the center of spinner to (1)
00:52:182 (1) - this note is a bit far consider it is after a spinner, ctrl+g or something will make it more friendly

[Easy]
00:52:182 (1) - same issue as Normal
01:03:464 (4) - overlap with (3), move (4,5) separately to avoid

that's it, good luck then
Topic Starter
Oyatsu

Banana wrote:

sorry for being lazy and let you waiting .-.

[General]
miao
[Storyboard]
generally it is good enough to me, here are some suggestions that can be discussed
01:07:053 - the scales here are early by 1/2. to follow the drum, the point start drum is at low volume, and the scale should be go with it IMO
01:08:079 - fade the foreground here? and origin background or white will do as background here
[Insane]
00:39:618 (11) - the previous notes 00:36:541 (2,3,4) are go round and round, and it become the different direction here, ctrl+g will keep this flow to me, and it goes well with the next repeat slider at 00:41:669 (4), (the stack repeat arrow is readable to me
00:49:105 (2) - suggestion is like this , and (4) is moved a little
01:07:310 - i suggest here to go with the storyboard, and go with the drum (or piano), a straight repeat slider will do
01:10:130 (3) - (2) in the next combo is going upwards, and I suggest here to go the opposite like this, and (1) in this combo is also suggested to change after
01:14:746 (7) - it curved too much to me, and it is also suggested to be straight to go with the following 01:16:028 (5)
01:17:310 (1) - its tail, the previous (5)'s tail and (6) to form a triangle? this jump wouldn't be too large and the pattern will be more decent
01:19:618 (6) - curved too much again, straight slider not always means lazy mapping, you know._.
01:21:925 (6) - slightly overlap with (4), not a problem, but I just think it can be easily avoid
01:24:233 (6) - actually i assume here to have some jump after the normal spacing at 01:22:694 (1,2,3)
01:33:335 (6) - distance snap
01:37:823 (1) - i think this note can be moved to the right below of the playfield, for it is empty here, just a suggestion
01:37:823 (1) - x:336 y:76?
01:46:797 (2) - this pattern need more work IMO... spacing between (3,5) is small

[Hard]
00:31:669 (4) - i don't like nazi mod.. but.. two grids down
00:36:028 (7,8,1) - straight three notes would be better IMO
00:41:669 (4) - nazi again like this, to avoid overlap
01:01:412 (3) - a fan pattern would be better, rotate 01:02:438 (5) -33° and the pattern can be made to this, for better patter, (3) needs one more rotate
01:07:053 (1) - same suggestion as Insane, go with storyboard
01:21:412 (4) - i suggest to disable grid snap and polish up this two sliders, to make them same spacing each other everywhere
01:22:438 (7) - this long~ repeat slider is not my way, try add a circle at 01:24:233 (go with piano) if anyone ever suggested not repeat it
01:30:130 (2) - curved too much IMO, 01:54:489 (2) - is the same issue

nazi a lot lol

[Normal]
01:01:412 (2) - curved too much
this diff is no big issue to me, I just want to say 1/2 is too much for a Normal. circle like 01:31:412 (4) is ok, no matter it is here or not.
another thing i think is worth to pointed out is the note after spinner
00:36:284 (1) - i suggest it be a way more readable for newbies, (2) is on the way move the cursor from the center of spinner to (1)
00:52:182 (1) - this note is a bit far consider it is after a spinner, ctrl+g or something will make it more friendly

[Easy]
00:52:182 (1) - same issue as Normal
01:03:464 (4) - overlap with (3), move (4,5) separately to avoid

that's it, good luck then
Thanks, banana. I only can fix things I understand. Thanks or mod. Wait Setsurei for SB
HabiHolic



IRC Mod

Mod
17:39 Oyatsu: hi ^^
17:39 HabiHolic: Hello~
17:39 HabiHolic: Ah Ha~
17:39 HabiHolic: Modding~
17:40 Oyatsu: ><
17:48 HabiHolic: Hey
17:49 HabiHolic: You Know nano?
17:49 Oyatsu: ??
17:49 Oyatsu: yes
17:49 HabiHolic: ><
17:49 Oyatsu: is that a singer?
17:49 HabiHolic: Me?
17:49 Oyatsu: nano
17:49 HabiHolic: Ah Ha
17:49 HabiHolic: Yes~
17:50 Oyatsu: Why do you ask me so?
17:50 Oyatsu: How can I help you?
17:51 HabiHolic: Now you will be modding the map> <
17:51 Oyatsu: ok
17:51 Oyatsu: your map?
17:51 HabiHolic: My MAP?
17:52 Oyatsu: I don't understand your mean ><
17:53 HabiHolic: You map
17:53 *HabiHolic is listening to [http://osu.ppy.sh/b/251770 Duca - Ironna Katachi (Short Ver.)]
17:53 HabiHolic: Here?
17:53 HabiHolic: K~
17:53 Oyatsu: yes
17:54 HabiHolic: Oh
17:54 HabiHolic: Your MAP Good~
17:54 HabiHolic: For Ranked Here
17:54 Oyatsu: Not complete
17:54 Oyatsu: wxc doesn't like my ma[
17:54 Oyatsu: my map*
17:56 Oyatsu: ><
18:17 HabiHolic: Hey
18:18 Oyatsu: I'm here
18:18 HabiHolic: Your Map Hitsound Fix Plz
18:18 Oyatsu: What's up?
18:18 Oyatsu: WHich diff.?
18:18 HabiHolic: This is because the sound is messed up because the heat
18:18 HabiHolic: Easy Dff
18:19 HabiHolic: Why then clap whistle, i do not understand this sequence is loaded
18:19 Oyatsu: ??
18:19 Oyatsu: example
18:19 HabiHolic: 00:26:028 (3) -
18:19 HabiHolic: Here
18:20 HabiHolic: ]00:27:053 (4) -
18:20 HabiHolic: Here
18:20 HabiHolic: 00:28:592 (1,2,3,4) -
18:20 Oyatsu: ??
18:20 Oyatsu: it is correct
18:20 HabiHolic: Why not contact the Hitnormal do?
18:21 Oyatsu: ??
18:21 Oyatsu: clap->whistle
18:21 Oyatsu: where hitnormal?
18:21 HabiHolic: Yes
18:22 HabiHolic: Clap and whistles, but if you get
18:23 HabiHolic: There is a problem when playing Taiko
18:23 HabiHolic: ]01:49:618 (3) - here is Hitnormal
18:24 HabiHolic: Now it only sounds like HitNormal
18:24 Oyatsu: oh
18:24 Oyatsu: ok
18:24 Oyatsu: fixed clap
18:24 Oyatsu: I'm add false
18:24 HabiHolic: ]Let's hit the other parts do not sound
18:24 HabiHolic: IRC Mod Ok?
18:24 Oyatsu: which one?
18:25 Oyatsu: ok
18:25 HabiHolic: K
18:25 HabiHolic: Easy
18:25 HabiHolic: 00:46:028 -
18:26 HabiHolic: Add Note?
18:26 Oyatsu: as vocal
18:26 Oyatsu: can't add note
18:26 HabiHolic: OOps..
18:26 HabiHolic: Ok
18:27 HabiHolic: 01:13:207 (1) - Remove Whistle
18:27 HabiHolic: And Add Finish
18:27 Oyatsu: fixed
18:27 Oyatsu: ^^
18:28 HabiHolic: ]01:34:233 (5) - New Combo
18:28 HabiHolic: 01:35:259 (1) - Remove Nc
18:28 Oyatsu: fixed
18:28 HabiHolic: Ok~
18:29 HabiHolic: K~
18:29 HabiHolic: Good!
18:29 HabiHolic: Normal Dff Open Plz~
18:29 Oyatsu: ok
18:30 Oyatsu: ok
18:30 HabiHolic: 00:57:053 (2) -
18:31 HabiHolic: http://puu.sh/34kq3.jpg Try This?
18:32 Oyatsu: fixed
18:32 HabiHolic: k~
18:33 HabiHolic: 01:00:900 (1) - Remove Nc
18:33 HabiHolic: New Combo Here 01:01:412 (2) -
18:33 Oyatsu: fixed
18:33 HabiHolic: ]Ok
18:34 HabiHolic: No Pick up~
18:34 HabiHolic: Good Dff~!
18:34 HabiHolic: Hard
18:34 Oyatsu: ok
18:35 HabiHolic: 00:36:541 (2) -
18:37 HabiHolic: How About This Rhythm? http://puu.sh/34kwd.jpg
18:38 Oyatsu: fixed
18:38 HabiHolic: 00:42:182 (5) - Spacing
18:39 Oyatsu: fixed
18:40 HabiHolic: 01:25:002 (1) - Remove Nc
18:40 HabiHolic: No No
18:40 HabiHolic: 01:25:515 (1) - Remove Nc
18:40 HabiHolic: ]01:27:566 (5) - Nc
18:41 Oyatsu: I think it is correct when NC there
18:41 HabiHolic: ]Oh..
18:41 HabiHolic: Ok~
18:41 Oyatsu: that is start vocal and also start kiai time
18:41 HabiHolic: Ok~
18:41 HabiHolic: No Pick~!
18:41 HabiHolic: Insane
18:42 Oyatsu: ok
18:42 HabiHolic: 00:11:669 (3) - Ctrl + g
18:42 HabiHolic: 00:12:182 (4) - ^
18:43 Oyatsu: fixed
18:44 HabiHolic: ]00:58:848 (8) -
18:44 HabiHolic: Hmm
18:44 HabiHolic: 00:58:848 (8) -
18:45 HabiHolic: http://puu.sh/34kH2.jpg This
18:45 HabiHolic: 00:59:874 (1) - Removed
18:45 HabiHolic: ]01:02:951 (8) -
18:46 Oyatsu: wait
18:46 HabiHolic: http://puu.sh/34kIn.jpg
18:46 HabiHolic: I think the rhythm does not fit ..
18:46 Oyatsu: ??
18:46 HabiHolic: 00:58:848 (8) -
18:46 HabiHolic: Here
18:47 HabiHolic: http://puu.sh/34kH2.jpg Try This?
18:47 Oyatsu: too faste
18:48 HabiHolic: Oh..
18:48 HabiHolic: Ok
18:48 HabiHolic: No pick
18:49 HabiHolic: Good Map Star +1
18:49 Oyatsu: thanks alot
18:49 Oyatsu: I hope it will rank
18:49 Oyatsu: ^^
Topic Starter
Oyatsu
Thanks you, Habi-san ^^
Setsurei

Banana wrote:

[Storyboard]
generally it is good enough to me, here are some suggestions that can be discussed
01:07:053 - the scales here are early by 1/2. to follow the drum, the point start drum is at low volume, and the scale should be go with it IMO
01:08:079 - fade the foreground here? and origin background or white will do as background here
01:07:053 - not changing
01:08:079 - fixed

thanks for SB mod :D

new osb
[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
Topic Starter
Oyatsu

Setsurei wrote:

Banana wrote:

[Storyboard]
generally it is good enough to me, here are some suggestions that can be discussed
01:07:053 - the scales here are early by 1/2. to follow the drum, the point start drum is at low volume, and the scale should be go with it IMO
01:08:079 - fade the foreground here? and origin background or white will do as background here
01:07:053 - not changing
01:08:079 - fixed

thanks for SB mod :D

new osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
F,0,52182,68079,1
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
Ok, Thanks. Update new osb!!
xChippy
IRC modded :3
Nyquill
I guess its time to start clearing my requests.
[General]
Theres two .osb files in your folder. Delete the one labled (TV Size).
Offset -10

[Storyboard]
00:51:669 - This transition is VERYYYY weird. Maybe you could fade in the bg from here to 00:52:182.

[Hard]
01:16:797 (10,1) - I think ctrl-G with this would be better... the distance between these two notes won't make much sense if you have 01:17:310 (2) so close to 01:17:053 (1).


[Insane]
00:38:079 (5) - You should turn off grid snap to stack it properly.

00:45:515 (2) - This really doesn't work well for this BPM and AR, as things are more subject to clutter, and now just seems like a very random jump. I really suggest reconsidering this jump. If you want to keep it, at least stack on top of 00:46:028 (1) correctly.

Actually, are you purposely not stacking anything over sliders? Can you explain please, since you really shouldn't worry about it being absolutely stacked that much.

01:04:996 (4) - The correct length of this slider is a full 1/1.

01:26:028 (3) - I'd personally suggest removing a repeat so you can have 01:26:541 (4) 1/2 sooner, seeing the player can relate a lot more to the vocals than the very muted percussion. Then you can have two notes at 01:27:310 and 01:27:438. I'd also suggest brining this slider to the left instead of right like http://puu.sh/360gg.jpg . The way you bring it to the right right now is pretty weird since you're changing the angle back downwards.

01:48:079 (1) - This long slider doesn't empathize anything in the music, as the instrumental, the percussion, AND the vocals are on 1/2. I would really suggest using a mix of a 1/2 slider and a note to cover it up.

Call me back when you're done.
Setsurei

Nyquill wrote:

[Storyboard]
00:51:669 - This transition is VERYYYY weird. Maybe you could fade in the bg from here to 00:52:182.
fixed, thanks for SB mod :D

new osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,0,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
F,0,52182,68079,1
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
Topic Starter
Oyatsu

Nyquill wrote:

I guess its time to start clearing my requests.
[General]
Theres two .osb files in your folder. Delete the one labled (TV Size).
Offset -10

[Storyboard]
00:51:669 - This transition is VERYYYY weird. Maybe you could fade in the bg from here to 00:52:182.

[Hard]
01:16:797 (10,1) - I think ctrl-G with this would be better... the distance between these two notes won't make much sense if you have 01:17:310 (2) so close to 01:17:053 (1).


[Insane]
00:38:079 (5) - You should turn off grid snap to stack it properly.

00:45:515 (2) - This really doesn't work well for this BPM and AR, as things are more subject to clutter, and now just seems like a very random jump. I really suggest reconsidering this jump. If you want to keep it, at least stack on top of 00:46:028 (1) correctly.

Actually, are you purposely not stacking anything over sliders? Can you explain please, since you really shouldn't worry about it being absolutely stacked that much.

01:04:996 (4) - The correct length of this slider is a full 1/1.

01:26:028 (3) - I'd personally suggest removing a repeat so you can have 01:26:541 (4) 1/2 sooner, seeing the player can relate a lot more to the vocals than the very muted percussion. Then you can have two notes at 01:27:310 and 01:27:438. I'd also suggest brining this slider to the left instead of right like http://puu.sh/360gg.jpg . The way you bring it to the right right now is pretty weird since you're changing the angle back downwards.

01:48:079 (1) - This long slider doesn't empathize anything in the music, as the instrumental, the percussion, AND the vocals are on 1/2. I would really suggest using a mix of a 1/2 slider and a note to cover it up.

Call me back when you're done.
Thanks you for mod, Fix anything I can. :o

Setsurei wrote:

Nyquill wrote:

[Storyboard]
00:51:669 - This transition is VERYYYY weird. Maybe you could fade in the bg from here to 00:52:182.
fixed, thanks for SB mod :D

new osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,0,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
F,0,52182,68079,1
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
Update!
Nyquill
After multiple derps.

Bubbled! ~
Topic Starter
Oyatsu

Nyquill wrote:

After multiple derps.

Bubbled! ~
Thanks you alot. Nyquill ^^
Xinchii
Hello , From PM
Insane

01:46:791(1) - 01:74:816(5) - seems you can modify this part's shape if you want^^

SPOILER
01:47:047 (2) - set on x=180 , y=228
01:47:303 (3) - x=204 , y=128
01:47:560 (4) - x=308 , y=128
01:47:816 (5,1,2) - x=336 , y=228

EX :

Not thing else. prefect to me :D .

short mod , so no kd plz.


fast bubble xd.
Topic Starter
Oyatsu

leon1341414 wrote:

Hello , From PM
Insane

01:46:791(1) - 01:74:816(5) - seems you can modify this part's shape if you want^^

SPOILER
01:47:047 (2) - set on x=180 , y=228
01:47:303 (3) - x=204 , y=128
01:47:560 (4) - x=308 , y=128
01:47:816 (5,1,2) - x=336 , y=228

EX :

Not thing else. prefect to me :D .

short mod , so no kd plz.


fast bubble xd.
Thanks, Updated!
Nyquill
Seeing the bubble was self popped over nothing major,

I'm going to fix your bubble. ~
Satellite
gogo^^
Topic Starter
Oyatsu

Satellite wrote:

gogo^^
Thanks, Satellite-san ^^
Xinely
just confirmed little problem
Remove "duca" in all tags
due duca is already in artist
fix this when BAT check this map

no kds
Good Luck
Topic Starter
Oyatsu

Xinely wrote:

just confirmed little problem
Remove "duca" in all tags
due duca is already in artist
fix this when BAT check this map

no kds
Good Luck
Thanks, Xinely-nee ^^
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. As stated in a post above, remove "duca" from the tags in all difficulties, as it already is in the artist.
  2. For the sake of stanza, offset should be 2432. You don't need to resnap after this, it's the same offset as yours, but with the correct stanza count.
Easy
  1. Your slider placement makes your comboing inconsistent. You went for a new combo every second white tick, which is a good idea, but sliders like 01:28:073 (4) - that end on said white tick make this impossible to follow sometimes, and makes your comboing inconsistent. List of said sliders: 00:27:047 (4) - 00:31:150 (1) - (this one's the worst) 00:52:175 (1) - (probably not needed to fix as it's a special case) 01:28:073 (4) - 01:32:175 (4) - 01:47:047 (4) -
  2. 00:44:483 (5,1) - The new combo should be on (5), not on (1), for consistency.
  3. 01:17:303 (5,1) - Same remark.
  4. Map the break ? Easy is the only diff for which there is a break.
Normal
  1. Once again, sliders break the comboing, like in Easy: 00:43:970 (6) - 01:45:252 (3) - 01:29:098 (9) - 01:33:201 (7) - 01:49:868 (3) - (this one's a big problem because a combo transitions between kiai and non-kiai, which doesn't make much sense imo, since kiai is the highlighted part of the song and non-kiai isn't, so there's no sense in linking them within the same combo... They're two different parts of the song)
  2. 00:12:176 (3,4,5) - Make them symmetric ?
  3. 00:17:817 (7,1) - I'm not quire sure if this spacing is a mistake or not... It's quite confusing for a Normal as it's an unexpected anti-jump and makes this rhythm hard to read. Space them properly ?
  4. 00:26:021 (4) - It would be better for the flow if this slider was curved down like 00:24:483 (3) -
  5. 01:04:483 (1,2) - New combo should go on (2) for consistency.
  6. 01:11:150 (4) - Make this blanket (3) (the approach circle), it will look better
  7. 01:17:303 (6,1) - New combo should go on (6) for consistency.
  8. 01:58:329 (1,2,3) - That was very weird to play. What I suggest is to use a smaller jump for (1,2) than what you currently have and use the same jump for (2,3), which would be more fitting and play better.
Hard
  1. Aaaand once again, sliders are breaking the comboing: 00:14:484 (2) -
  2. This map is quite calm, so AR7 feels too much for the Hard and the way it is mapped.
  3. 00:30:893 (1) - I'm not sure I understand what this new combo follows. If you're following the vocals, then the new combo should go on 00:30:380 - but your slider placement makes this impossible. Rework 00:29:868 (4,5) - to make that possible ?
  4. 00:30:893 (1,2,3,4,5) - Very surprising jumps. I thought they were 1/1 apart, honestly. I'm not against using jumps here, but make them shorter, so they don't look like different rhythms with proper spacing.
  5. 00:46:534 (1,3) - These aren't stacked properly. Was that on purpose ?
  6. 00:48:585 (1,2) - This jump isn't following anything.
  7. 00:52:175 (1) - To make this play better, turn it into two circles, and keep using jumps like for 00:51:662 (6,7) - and add the new combo on 00:52:688 (2) -
  8. 00:57:816 (5,6,7) - Please space these properly. This doesn't look very good and plays weird. I understand why you lower the spacing, but don't do it progressively like this.
  9. 01:07:047 (8,1) - New combo should be on (8).
  10. 01:17:047 (1,2) - New combo should go on (2). Also why hide (1) under the sliderend of 01:16:021 (9) - ? It was pretty confusing to me.
  11. 01:19:611 (6,1,2) - If you're using a jump between (1,2), I think it'd be better and more consistent to use a jump as well for (6,2), as the vocals have the same intensity at this point, and it would play better.
Insane
  1. The use of 1/4 triples in this diff is nearly abusive. Most don't follow anything in the song and don't bring anything to the map either: 00:21:662 (6,7,8) - 00:22:944 (2,3,4) - 00:24:226 (2,3,4) - 00:38:585 (7,8,9) - 00:42:944 (1,2,3) - 00:44:226 (5,6,7) - 00:45:765 (3,1) - 01:10:637 (4,5,6) - 01:13:457 (2,3,4) - 01:26:534 (4,5,6) - 01:44:739 (5,6,7) - 01:57:560 (5,6,7) - 02:03:201 (4) -
  2. Same goes for jump. You can't just place a jump for pure visual purposes or for no good reason: 00:12:176 (4,5) - 00:28:842 (2,3) - 00:46:791 (2,3) - 01:19:098 (4,5) -
  3. And as usual, sliders that break the comboing: 00:48:073 (5) - 01:57:816 (7) -
  4. 00:14:484 (1,2,3) - New combo should go on (3).
  5. 00:28:073 (10,1) - New combo should go on (10).
  6. 00:45:509 (2,3,1) - That's very counter-intuitive and doesn't flow at all. You first stay on top of (2,3), then rush downwards because of a jump only to go back up slowly because of the slider...
  7. 00:50:380 (5,6,7) - That was very confusing and borderline rankable. The sliders overlap one another in a way that makes them look like circles. Change this pattern to make this less confusing.
  8. 00:51:662 (7,1) - If I understand what these follow, (7) should be split into two circles and bear the new combo.
  9. 01:07:047 (1,2,3) - Why not make these jumps... regular ? Why is (2,3) bigger ? It doesn't look that good and plays weird...
  10. 01:11:662 (2,3,4) - This had horrible flow. You go up slowly, then rush back down, then go to right slowly, then rush to the left. The movement for this is chaotic, and this part of the song has pretty much nothing going on, which means the jumps are... very unfitting.
  11. 01:17:047 (5,1) - Same kind of counter-intuitive and counter-flowy movement as ^
  12. 01:19:611 (6,1,2) - ^
  13. 01:24:483 (7,8,9,1) -
  14. 01:39:355 (4) - That's a pretty gimmicky slider... I don't like how it plays but it makes sense. Your choice whether or not to change.
I'm taking the bubble for the offset change, tags and slider overlaps.
Topic Starter
Oyatsu

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. As stated in a post above, remove "duca" from the tags in all difficulties, as it already is in the artist.
  2. For the sake of stanza, offset should be 2432. You don't need to resnap after this, it's the same offset as yours, but with the correct stanza count.
Easy
  1. Your slider placement makes your comboing inconsistent. You went for a new combo every second white tick, which is a good idea, but sliders like 01:28:073 (4) - that end on said white tick make this impossible to follow sometimes, and makes your comboing inconsistent. List of said sliders: 00:27:047 (4) - 00:31:150 (1) - (this one's the worst) 00:52:175 (1) - (probably not needed to fix as it's a special case) 01:28:073 (4) - 01:32:175 (4) - 01:47:047 (4) -
  2. 00:44:483 (5,1) - The new combo should be on (5), not on (1), for consistency. Fixed
  3. 01:17:303 (5,1) - Same remark. ^
  4. Map the break ? Easy is the only diff for which there is a break.
I think it is good. Let you see this map of kanpakyin: http://osu.ppy.sh/s/32273. Easy has break ^^

Normal
  1. Once again, sliders break the comboing, like in Easy: 00:43:970 (6) - 01:45:252 (3) - 01:29:098 (9) - 01:33:201 (7) - 01:49:868 (3) - (this one's a big problem because a combo transitions between kiai and non-kiai, which doesn't make much sense imo, since kiai is the highlighted part of the song and non-kiai isn't, so there's no sense in linking them within the same combo... They're two different parts of the song) I don't understand your mean. It doesn't have kiai or not kiai here ><
  2. 00:12:176 (3,4,5) - Make them symmetric ? Not
  3. 00:17:817 (7,1) - I'm not quire sure if this spacing is a mistake or not... It's quite confusing for a Normal as it's an unexpected anti-jump and makes this rhythm hard to read. Space them properly ? Fixed
  4. 00:26:021 (4) - It would be better for the flow if this slider was curved down like 00:24:483 (3) - Fixed
  5. 01:04:483 (1,2) - New combo should go on (2) for consistency. Fixed
  6. 01:11:150 (4) - Make this blanket (3) (the approach circle), it will look better Fixed
  7. 01:17:303 (6,1) - New combo should go on (6) for consistency. Fixed
  8. 01:58:329 (1,2,3) - That was very weird to play. What I suggest is to use a smaller jump for (1,2) than what you currently have and use the same jump for (2,3), which would be more fitting and play better.
Not

Hard
  1. Aaaand once again, sliders are breaking the comboing: 00:14:484 (2) - Not
  2. This map is quite calm, so AR7 feels too much for the Hard and the way it is mapped. Fixed
  3. 00:30:893 (1) - I'm not sure I understand what this new combo follows. If you're following the vocals, then the new combo should go on 00:30:380 - but your slider placement makes this impossible. Rework 00:29:868 (4,5) - to make that possible ? Not
  4. 00:30:893 (1,2,3,4,5) - Very surprising jumps. I thought they were 1/1 apart, honestly. I'm not against using jumps here, but make them shorter, so they don't look like different rhythms with proper spacing. Sorry, I think they were very short here. How do you want? ><
  5. 00:46:534 (1,3) - These aren't stacked properly. Was that on purpose ? Yes
  6. 00:48:585 (1,2) - This jump isn't following anything. My purpose. Make that to creat a place and order next notes near with nest rhythm
  7. 00:52:175 (1) - To make this play better, turn it into two circles, and keep using jumps like for 00:51:662 (6,7) - and add the new combo on 00:52:688 (2) - That's good idea but I don't have that plan
  8. 00:57:816 (5,6,7) - Please space these properly. This doesn't look very good and plays weird. I understand why you lower the spacing, but don't do it progressively like this. Fixed
  9. 01:07:047 (8,1) - New combo should be on (8). Difficult to understand about rhythm
  10. 01:17:047 (1,2) - New combo should go on (2). Also why hide (1) under the sliderend of 01:16:021 (9) - ? It was pretty confusing to me. Fixed
  11. 01:19:611 (6,1,2) - If you're using a jump between (1,2), I think it'd be better and more consistent to use a jump as well for (6,2), as the vocals have the same intensity at this point, and it would play better.
I don't understand. Maybe you copied false ><. I can't correct this link

Insane
  1. The use of 1/4 triples in this diff is nearly abusive. Most don't follow anything in the song and don't bring anything to the map either: 00:21:662 (6,7,8) - 00:22:944 (2,3,4) - 00:24:226 (2,3,4) - 00:38:585 (7,8,9) - 00:42:944 (1,2,3) - 00:44:226 (5,6,7) - 00:45:765 (3,1) - 01:10:637 (4,5,6) - 01:13:457 (2,3,4) - 01:26:534 (4,5,6) - 01:44:739 (5,6,7) - 01:57:560 (5,6,7) - 02:03:201 (4) - Sonething fixed
  2. Same goes for jump. You can't just place a jump for pure visual purposes or for no good reason: 00:12:176 (4,5) - 00:28:842 (2,3) - 00:46:791 (2,3) - 01:19:098 (4,5) - ^
  3. And as usual, sliders that break the comboing: 00:48:073 (5) - 01:57:816 (7) - I don't know but unchange
  4. 00:14:484 (1,2,3) - New combo should go on (3). Fixed
  5. 00:28:073 (10,1) - New combo should go on (10). ^
  6. 00:45:509 (2,3,1) - That's very counter-intuitive and doesn't flow at all. You first stay on top of (2,3), then rush downwards because of a jump only to go back up slowly because of the slider... ^
  7. 00:50:380 (5,6,7) - That was very confusing and borderline rankable. The sliders overlap one another in a way that makes them look like circles. Change this pattern to make this less confusing. ^
  8. 00:51:662 (7,1) - If I understand what these follow, (7) should be split into two circles and bear the new combo. I don't think so
  9. 01:07:047 (1,2,3) - Why not make these jumps... regular ? Why is (2,3) bigger ? It doesn't look that good and plays weird... Fixed
  10. 01:11:662 (2,3,4) - This had horrible flow. You go up slowly, then rush back down, then go to right slowly, then rush to the left. The movement for this is chaotic, and this part of the song has pretty much nothing going on, which means the jumps are... very unfitting. Not
  11. 01:17:047 (5,1) - Same kind of counter-intuitive and counter-flowy movement as ^ Fixed
  12. 01:19:611 (6,1,2) - ^ ^
  13. 01:24:483 (7,8,9,1) - ^
  14. 01:39:355 (4) - That's a pretty gimmicky slider... I don't like how it plays but it makes sense. Your choice whether or not to change.
Not
I'm taking the bubble for the offset change, tags and slider overlaps.
Fixed something I can. I musn't hate your mod because you are a BAT and you have more knowledge than me. I only fix something I think it is correct. Thanks for mod.
P A N
irc zzz

SPOILER
20:03 Oyatsu: hi
20:04 P A N: hi :3
20:04 Oyatsu: if you are free
20:04 Oyatsu: Can you check my map again (most Isane)?
20:04 Oyatsu: I re diff- Isane
20:10 P A N: 00:17:816 (7) - remove repeat make it end at 00:18:329 sounds better
20:11 P A N: 00:18:970 (2,3,4,5,6,7) - I think this stream is overmap, and not fit the song
20:11 Oyatsu: I think it is good
20:11 Oyatsu: sorry unchange
20:11 Oyatsu: so
20:11 Oyatsu: How must I change?
20:12 P A N: hmm let me see
20:12 P A N: maybe remove them
20:12 P A N: and add spinner with finish hitsound instead
20:13 P A N: try it, maybe better :3
20:13 Oyatsu: I try empty
20:13 P A N: spinner end at 00:19:867 -
20:14 Oyatsu: I make it empty ok, continue
20:16 P A N: 00:41:021 (3) -
20:16 Oyatsu: how?
20:16 P A N: move it to 00:41:150 and add note at 00:41:021
20:17 Oyatsu: fixed
20:17 P A N: is it sounds better?
20:17 Oyatsu: ^ that?
20:17 P A N: yup
20:18 Oyatsu: ok
20:18 P A N: then try it with 00:49:483 (5) - too
20:19 Oyatsu: fixed
20:19 P A N: 00:54:098 (5) - too
20:19 Oyatsu: I make vocal
20:19 Oyatsu: let you hear
20:19 Oyatsu: unchange
20:20 Oyatsu: continue plz
20:22 P A N: 01:03:585 (4) - if you follow the vocal, move it to 01:03:714 sounds more fit
20:23 Oyatsu: fixed
20:24 P A N: 01:22:175 (3) - change this repeat slider to 2 notes at 01:22:175 - and 01:22:303 -
20:24 P A N: then move 01:22:560 (4) - to 01:22:432 -
20:24 P A N: more fit for me
20:25 P A N: and end at current time
20:26 Oyatsu: fixed
20:26 P A N: 01:40:637 - u can tripple note here
20:27 Oyatsu: I don't like so, unchange
20:28 P A N: ok next, about pattern
20:28 Oyatsu: ok
20:30 P A N: 00:20:637 (3) - u can make it blanket like http://puu.sh/3aY72.jpg
20:31 Oyatsu: fixed
20:31 P A N: 00:21:919 (6) - move center to 28|172 and move tail to 16|68 for make it more blanket
20:31 P A N: and move (7,8) to 92|228 , 112|232 to follow the flow
20:32 Oyatsu: hm...
20:32 P A N: 00:24:483 (2) - move to 255|201
20:33 Oyatsu: ok
20:34 P A N: (3) move to 168|97
20:35 P A N: 00:26:278 (1) - dont forget to move this to perfect stack with the previous (2)
20:36 Oyatsu: fixed
20:37 P A N: 00:26:354 (2) - center to 404|200 and tail to 416|148
20:39 Oyatsu: fixed
20:39 P A N: also u can copy ^ and paste at 00:25:765 - then ctrl+H + remove repeat
20:40 Oyatsu: I want it is straight, sorry unchange
20:40 Oyatsu: ah no
20:40 Oyatsu: ok, fix
20:42 P A N: 00:28:329 (6) - this is a bit overlap, move it to 156|204 for make to triangle with previous (3,4) too
20:43 Oyatsu: fixed
20:43 P A N: then move 00:25:585 (1) - to 80|260 for make it triangle with previous (6) and next (2). then move center to 72|312 and move tail to 96|356 for make it more blanket
20:44 Oyatsu: ??
20:44 Oyatsu: I can't use link
20:44 Oyatsu: ah ok
20:45 P A N: oops sry
20:45 P A N: fail
20:45 P A N: mean 00:28:585 (1) -
20:45 Oyatsu: ok
20:46 Oyatsu: fixed
20:46 P A N: 00:32:175 (4) - 1 grid left?
20:46 P A N: right*
20:46 Oyatsu: fixed
20:47 P A N: 00:31:662 (3) - also move this 1 grid down
20:47 P A N: (5) too
20:47 Oyatsu: fixed
20:47 P A N: 00:36:791 (3) - 1 grid up
20:49 P A N: 00:54:996 (7) - center to 80|148 and tail to 40|164 for blanket
20:50 P A N: 01:01:406 (3) - move tail to 88|292
20:51 P A N: 01:07:047 - U can make it to jump pattern
20:51 P A N: its fit the song
20:53 P A N: 01:10:124 (4) - move center to 296|148 and tail to 208|188 and move (5) to 220|200
20:54 P A N: 01:15:509 (1,6) - 1 grid left and 1 grid down
20:55 P A N: 01:18:073 (3) - this is overlap. try to move to another way or change the shape to avoid that
21:00 P A N: 01:27:560 (3) - distance error
21:02 P A N: 01:47:047 (3,4) - same reason at 01:10:124 -
21:04 P A N: 01:47:816 (1,2,3,4,5) - 192|272 , 156|160 , 252|88 , 352|156 , 316|272
21:05 P A N: 01:49:355 (1) - move to 208|340 and move next (1) to 304|220
Topic Starter
Oyatsu

P A N wrote:

irc zzz

SPOILER
20:03 Oyatsu: hi
20:04 P A N: hi :3
20:04 Oyatsu: if you are free
20:04 Oyatsu: Can you check my map again (most Isane)?
20:04 Oyatsu: I re diff- Isane
20:10 P A N: 00:17:816 (7) - remove repeat make it end at 00:18:329 sounds better
20:11 P A N: 00:18:970 (2,3,4,5,6,7) - I think this stream is overmap, and not fit the song
20:11 Oyatsu: I think it is good
20:11 Oyatsu: sorry unchange
20:11 Oyatsu: so
20:11 Oyatsu: How must I change?
20:12 P A N: hmm let me see
20:12 P A N: maybe remove them
20:12 P A N: and add spinner with finish hitsound instead
20:13 P A N: try it, maybe better :3
20:13 Oyatsu: I try empty
20:13 P A N: spinner end at 00:19:867 -
20:14 Oyatsu: I make it empty ok, continue
20:16 P A N: 00:41:021 (3) -
20:16 Oyatsu: how?
20:16 P A N: move it to 00:41:150 and add note at 00:41:021
20:17 Oyatsu: fixed
20:17 P A N: is it sounds better?
20:17 Oyatsu: ^ that?
20:17 P A N: yup
20:18 Oyatsu: ok
20:18 P A N: then try it with 00:49:483 (5) - too
20:19 Oyatsu: fixed
20:19 P A N: 00:54:098 (5) - too
20:19 Oyatsu: I make vocal
20:19 Oyatsu: let you hear
20:19 Oyatsu: unchange
20:20 Oyatsu: continue plz
20:22 P A N: 01:03:585 (4) - if you follow the vocal, move it to 01:03:714 sounds more fit
20:23 Oyatsu: fixed
20:24 P A N: 01:22:175 (3) - change this repeat slider to 2 notes at 01:22:175 - and 01:22:303 -
20:24 P A N: then move 01:22:560 (4) - to 01:22:432 -
20:24 P A N: more fit for me
20:25 P A N: and end at current time
20:26 Oyatsu: fixed
20:26 P A N: 01:40:637 - u can tripple note here
20:27 Oyatsu: I don't like so, unchange
20:28 P A N: ok next, about pattern
20:28 Oyatsu: ok
20:30 P A N: 00:20:637 (3) - u can make it blanket like http://puu.sh/3aY72.jpg
20:31 Oyatsu: fixed
20:31 P A N: 00:21:919 (6) - move center to 28|172 and move tail to 16|68 for make it more blanket
20:31 P A N: and move (7,8) to 92|228 , 112|232 to follow the flow
20:32 Oyatsu: hm...
20:32 P A N: 00:24:483 (2) - move to 255|201
20:33 Oyatsu: ok
20:34 P A N: (3) move to 168|97
20:35 P A N: 00:26:278 (1) - dont forget to move this to perfect stack with the previous (2)
20:36 Oyatsu: fixed
20:37 P A N: 00:26:354 (2) - center to 404|200 and tail to 416|148
20:39 Oyatsu: fixed
20:39 P A N: also u can copy ^ and paste at 00:25:765 - then ctrl+H + remove repeat
20:40 Oyatsu: I want it is straight, sorry unchange
20:40 Oyatsu: ah no
20:40 Oyatsu: ok, fix
20:42 P A N: 00:28:329 (6) - this is a bit overlap, move it to 156|204 for make to triangle with previous (3,4) too
20:43 Oyatsu: fixed
20:43 P A N: then move 00:25:585 (1) - to 80|260 for make it triangle with previous (6) and next (2). then move center to 72|312 and move tail to 96|356 for make it more blanket
20:44 Oyatsu: ??
20:44 Oyatsu: I can't use link
20:44 Oyatsu: ah ok
20:45 P A N: oops sry
20:45 P A N: fail
20:45 P A N: mean 00:28:585 (1) -
20:45 Oyatsu: ok
20:46 Oyatsu: fixed
20:46 P A N: 00:32:175 (4) - 1 grid left?
20:46 P A N: right*
20:46 Oyatsu: fixed
20:47 P A N: 00:31:662 (3) - also move this 1 grid down
20:47 P A N: (5) too
20:47 Oyatsu: fixed
20:47 P A N: 00:36:791 (3) - 1 grid up
20:49 P A N: 00:54:996 (7) - center to 80|148 and tail to 40|164 for blanket
20:50 P A N: 01:01:406 (3) - move tail to 88|292
20:51 P A N: 01:07:047 - U can make it to jump pattern
20:51 P A N: its fit the song
20:53 P A N: 01:10:124 (4) - move center to 296|148 and tail to 208|188 and move (5) to 220|200
20:54 P A N: 01:15:509 (1,6) - 1 grid left and 1 grid down
20:55 P A N: 01:18:073 (3) - this is overlap. try to move to another way or change the shape to avoid that
21:00 P A N: 01:27:560 (3) - distance error
21:02 P A N: 01:47:047 (3,4) - same reason at 01:10:124 -
21:04 P A N: 01:47:816 (1,2,3,4,5) - 192|272 , 156|160 , 252|88 , 352|156 , 316|272
21:05 P A N: 01:49:355 (1) - move to 208|340 and move next (1) to 304|220
THanks again, P A N-san, I don't know what say to thank you. ^^
Shiro
It's me again, rechecking after the bubble pop.
Considering your answer to my mod I will only point out what I think is important again.

General
  1. Offset was changed, so it's all good.
Easy
  1. Not going to repeat what I said in previous mod, so I have nothing more to add.
Normal
  1. 01:00:893 (7,1) - The new combo should be (7).
Hard
  1. 00:48:585 (1,2) - Random jump. You don't use jumps to "create space to place something", they're supposed to follow the song, and this one doesn't.
  2. 00:57:816 (5,6,7) - This spacing still isn't fixed although you said you did fix it.
  3. 01:11:406 (7) - This slider's repeat is hidden under 01:10:124 (3) -
  4. 01:44:996 (4) - This is a purely aesthetic suggestion but make this blanket 01:46:278 (5) - ?
Insane
  1. Still has duca in tags.
  2. This was remapped, wasn't it ? It feels better, but the 3/4 slider usage is confusing because they are nowhere in the song: 00:46:021 (9) - should be 1/2 00:54:098 (5) - 00:55:637 (8) - 01:02:047 (4) - should be 1/2 and start on the white tick 00:58:842 (2) - should be 1/2 01:28:329 (5) - should be either 1/2 or 1/1 without a repeat. Why not keep 1/2 sliders or just 1/1 sliders ?
  3. 00:17:047 (4,5,6,7) - This rhythm doesn't make sense and is nowhere in the song. It felt very weird... If you want to keep the 1/4, why not, but 00:17:560 (6) - this one didn't fit at all and should be a circle, and 00:17:816 (7) - should be a 1/1 slider.
  4. 00:24:996 (3) - This slider's repeat is entirely hidden under 00:23:970 (1,2) -
  5. 01:18:073 (3) - This repeat is partially hidden under 01:17:303 (1) - . it's readable but you should fix that (it's not hard)
Topic Starter
Oyatsu

Shiro wrote:

It's me again, rechecking after the bubble pop.
Considering your answer to my mod I will only point out what I think is important again.

General
  1. Offset was changed, so it's all good.
Easy
  1. Not going to repeat what I said in previous mod, so I have nothing more to add.
Normal
  1. 01:00:893 (7,1) - The new combo should be (7).
Hard
  1. 00:48:585 (1,2) - Random jump. You don't use jumps to "create space to place something", they're supposed to follow the song, and this one doesn't.
  2. 00:57:816 (5,6,7) - This spacing still isn't fixed although you said you did fix it.
  3. 01:11:406 (7) - This slider's repeat is hidden under 01:10:124 (3) -
  4. 01:44:996 (4) - This is a purely aesthetic suggestion but make this blanket 01:46:278 (5) - ?
Insane
  1. Still has duca in tags.
  2. This was remapped, wasn't it ? It feels better, but the 3/4 slider usage is confusing because they are nowhere in the song: 00:46:021 (9) - should be 1/2 00:54:098 (5) - 00:55:637 (8) - 01:02:047 (4) - should be 1/2 and start on the white tick 00:58:842 (2) - should be 1/2 01:28:329 (5) - should be either 1/2 or 1/1 without a repeat. Why not keep 1/2 sliders or just 1/1 sliders ?
  3. 00:17:047 (4,5,6,7) - This rhythm doesn't make sense and is nowhere in the song. It felt very weird... If you want to keep the 1/4, why not, but 00:17:560 (6) - this one didn't fit at all and should be a circle, and 00:17:816 (7) - should be a 1/1 slider.
  4. 00:24:996 (3) - This slider's repeat is entirely hidden under 00:23:970 (1,2) -
  5. 01:18:073 (3) - This repeat is partially hidden under 01:17:303 (1) - . it's readable but you should fix that (it's not hard)
All fix. Thank for recheck
Shiro
Well, you've come a long way - this is now much better. Rebubbled.

Topic Starter
Oyatsu

Shiro wrote:

Well, you've come a long way - this is now much better. Rebubbled.

Oh , Thanks alot Shiro-san :3
Kawayi Rika
Hi ~ Oyatsu ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 00:21:919 (6) - I don't think 3/4 is suitable,1/2 is enough to here.
  2. 01:23:970 (1) - You can hear a drum for 01:23:842 and 01:24:226 -.
  3. 02:02:560 (3) - Try move to 02:02:303 - ,sound much better.

[Hard]


  1. AR6 looks too slow IMO,+1 is better.
  2. 00:19:355 - Please slience to here,i did not hear anything.
  3. 00:49:355 (3) - Move to X:144 Y:184,balanced spacing.
  4. 01:41:662 (4,5) - This rhythm sound weird for me,The vocal start on 01:41:919 -,
    try this rhythm,would be better.

[Easy]


  1. HP2 is enough to here.
  2. 00:45:252 - Add a note,followed with piano.
  3. 02:00:893 (4) - Make more blanket with 02:00:380 (3) - ,like this.
    Screenshot and Code

    212,192,120893,2,0,P|176:140|178:80,2,125,8|2|8,0:0|0:0|0:0,0:0:0:0:

Nice SB ~ Call me back ~ ;)
Topic Starter
Oyatsu

Kawayi Rika wrote:

Hi ~ Oyatsu ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 00:21:919 (6) - I don't think 3/4 is suitable,1/2 is enough to here.
  2. 01:23:970 (1) - You can hear a drum for 01:23:842 and 01:24:226 -.
  3. 02:02:560 (3) - Try move to 02:02:303 - ,sound much better.

[Hard]


  1. AR6 looks too slow IMO,+1 is better.
  2. 00:19:355 - Please slience to here,i did not hear anything.
  3. 00:49:355 (3) - Move to X:144 Y:184,balanced spacing.
  4. 01:41:662 (4,5) - This rhythm sound weird for me,The vocal start on 01:41:919 -,
    try this rhythm,would be better.

[Easy]


  1. HP2 is enough to here.
  2. 00:45:252 - Add a note,followed with piano.
  3. 02:00:893 (4) - Make more blanket with 02:00:380 (3) - ,like this.
    Screenshot and Code

    212,192,120893,2,0,P|176:140|178:80,2,125,8|2|8,0:0|0:0|0:0,0:0:0:0:

Nice SB ~ Call me back ~ ;)
All fixed. THanks for mod, Rika
Kawayi Rika
OK ~ Looks enough for Rank ~

Here you go ~ Congratulation for 1st ~ <3


Topic Starter
Oyatsu
Thank you, Rika ^^
Lally
gratz \o3o/

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